Komala Line

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Pokémon/Komala Line
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The Komala Line consists of the Normal-type Pokémon Komala, who was introduced in Generation VII. It currently has no pre-evolution or evolution.

Komala Line
Origin
Origin Pokémon Sun & Moon
Creator Satoshi Tajiri
First Appearance Pokémon Sun & Moon
Actor Daiki Yamashita
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Birthday Unknown
Height 1'4"
Weight 43.9 lbs
Ethnicity Komala
Status Alive
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Komala
Enemies Hypno

Background

This dropdown contains the synopsis of Komala Line’s story. Read at your own risk as you may be spoiled otherwise!

This Pokémon remains asleep from birth to death, a state caused by its diet of certain leaves containing a poison that only Komala can break down, which produces sedative effects. While its expression sometimes changes as if it were aware of its surroundings, this appears to be a result of its dreams rather than actual awareness. It is able to eat, travel, and even battle without waking. If the log pillow it clings to is removed, it cannot sleep properly and thrashes wildly. However, it will sometimes cling to the arm of a Trainer it trusts. During deep sleep, it stops moving entirely. According to ancient people, if a small amount of the saliva produced when it eats leaves is diluted and ingested, one can sleep well. This diluted saliva was also historically used as an anesthetic for surgeries. As shown in Pokémon Adventures, Komala's saliva can be used to sedate other Pokémon in battle. Hypno has been known to hunt this Pokémon in Alola, apparently preferring them over humans.

Komala is the only known Pokémon that can have Comatose as an Ability.

Name Meaning

The name Komala may be a combination of "coma" and "koala."

Nekkoara may come from 根っ子 (nekko), meaning root or tree stump, 寝 (ne), meaning sleep, 子 (ko), meaning young animal, and "koala."

Language Title Meaning
Japanese ネッコアラ Nekkoara From 根っ子 nekko (root; tree stump), 寝 ne (sleep), 子 ko (young animal), and koala
French Dodoala From dodo (childish way of saying sleep) and koala
Spanish Komala Same as English name
German Koalelu From koala and La-Le-Lu (a German lullaby)
Italian Komala Same as English name
Korean 자말라 Jamalla From 잠 jam (sleep) and koala
Mandarin Chinese 樹枕尾熊 / 树枕尾熊 Shùzhěnwěixióng From 樹 shù (tree), 無尾熊 wúwěixióng and 树袋熊 shùdàixióng (koala), and 枕頭 / 枕头 zhěntou (pillow)
Cantonese Chinese 樹枕尾熊 Syuhjámméihhùhng From 樹 syuh (tree), 樹熊 syuhhùhng (koala), and 枕頭 jámtàuh (pillow)
Brazilian Portuguese Komala Same as English name
Hindi निनिआला Niniala From नींद nīnd (sleep) and koala
Russian Комала Komala Transcription of English name
Thai เน็คโคอาลา Nekkhoala Transcription of Japanese name

Appearance

General Description: Komala is a blue-gray Pokémon similar to a koala. Its eyes, depicted as black U shapes, are always closed due to the Pokémon's constant drowsing.

Facial Features: Large, rounded ears with light orange fur on the inside. A large, ovoid black nose extending up between fluffy white eyebrows. Additional white puffs of fur on each cheek.

Physical Features: A small ruff of longer, gray fur around its neck. Each hand is black with five short fingers. Three black claws and a black paw pad on each foot. A white underbelly. A short, fluffy white tail.

Items: A short wooden log, which it is given at birth and is usually seen holding. The log is typically light brown with darker, oval markings all over it. The ends of the log are tan with visible growth rings.

Relationships

Hypno

Hypno's attempt to hunt Komala's in the Alola region, preferring them over humans.

General Information

Name: Komala

Other Names: Komala Line

Origin: Pokémon Sun & Moon

Overall Series: Pokémon

First Appearance: Pokémon Sun & Moon

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: Daiki Yamashita

Gender: Varies (The Komala Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Komala line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Komala

Religion: N/A

Classification: Drowsing Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Komala

Enemies: Hypno

Height: 1'4"[2]

Weight: 43.9 lbs[2]

Status: Alive

Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[3])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6]. Touching a Cursola will make one stiff as stone[7])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: B

Tier: At least 9-B with Special Attack, 8-C with Physical Attack

Cardinality: Finite

Dimensionality: 3-D

Power Source: Normal Type

Physical Attack: Building level (Potency) (Has a physical attack stat of 115, making them far superior to Rhyhorn's physical attack stat who can collapse and topple buildings through tackling), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[11] or Dynamaxed[12] which far outpace the showings of regular pokémon)

Special Attack: At least Wall level (Potency) (Should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[13] break trees in half over time[13] and break frozen trees in half over time[13]), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger

Physical Defense: At least Wall level, Higher as an Alpha

Special Defense: Building level (Has decently higher special defense superior to that of Rhyhorn, who can collapse and topple buildings through tackling), Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[14]), Higher as an Alpha

Travel Speed: Superhuman Speed (Trainers can move faster then Pokémon which would include ones that are dogs and cats, with their Pokémon being able to follow behind them[15]), Higher as an Alpha

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha

Reaction Speed: At least Supersonic, Higher as an Alpha

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[16], even being able to run TV Programs on their own[17]. Pokémon are capable of holding various kinds of jobs such as working at a café[18], construction work[19], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)







Log

  • Description: A log said to be given to Komala during its earliest days. The log effectively works as a body pillow. Removing its log will make it unable to sleep well.
  • Usage: Helps Komala sleep well.
  • Function: Used for Komala to sleep.

Notable Techniques

Comatose

Komala is always drowsing and will never wake up, being able to attack without waking up.

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Rollout Rock Physical 30 90
6 Spit Up Normal Special — 100
6 Stockpile Normal Status — —
6 Swallow Normal Status — —
11 Rapid Spin Normal Physical 20 100
16 Yawn Normal Status — —
21 Slam Normal Physical 80 75
26 Flail Normal Physical — 100
31 Sucker Punch Dark Physical 70 100
36 Psych Up Normal Status — —
41 Wood Hammer Grass Physical 120 100
46 Thrash Normal Physical 120 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Defense Curl Normal Status — —
1 Rollout Rock Physical 30 90
6 Spit Up Normal Special — 100
6 Stockpile Normal Status — —
6 Swallow Normal Status — —
11 Rapid Spin Normal Physical 50 100
16 Yawn Normal Status — —
21 Slam Normal Physical 80 75
26 Flail Normal Physical — 100
31 Sucker Punch Dark Physical 70 100
36 Psych Up Normal Status — —
41 Wood Hammer Grass Physical 120 100
46 Thrash Normal Physical 120 100


Other

Standard Tactics: Komala always sleeps with any of its attacks being the result of it tossing and turning from its dreams.

Weaknesses

Explanations

Learned Moves through being caught

The Komala Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Pwr. Acc. PP
TM01 Work Up Normal Status — —% 30
TM04 Calm Mind Psychic Status — —% 20
TM06 Toxic Poison Status — 90% 10
TM08 Bulk Up Fighting Status — —% 20
TM10 Hidden Power Normal Special 60 100% 15
TM11 Sunny Day Fire Status — —% 5
TM17 Protect Normal Status — —% 10
TM21 Frustration Normal Physical — 100% 20
TM26 Earthquake Ground Physical 100 100% 10
TM27 Return Normal Physical — 100% 20
TM31 Brick Break Fighting Physical 75 100% 15
TM32 Double Team Normal Status — —% 15
TM42 Facade Normal Physical 70 100% 20
TM45 Attract Normal Status — 100% 15
TM47 Low Sweep Fighting Physical 65 100% 20
TM48 Round Normal Special 60 100% 15
TM60 Quash Dark Status — 100% 15
TM62 Acrobatics Flying Physical 55 100% 15
TM65 Shadow Claw Ghost Physical 70 100% 15
TM66 Payback Dark Physical 50 100% 10
TM75 Swords Dance Normal Status — —% 20
TM77 Psych Up Normal Status — —% 10
TM78 Bulldoze Ground Physical 60 100% 20
TM80 Rock Slide Rock Physical 75 90% 10
TM87 Swagger Normal Status — 85% 15
TM88 Sleep Talk Normal Status — —% 10
TM89 U-turn Bug Physical 70 100% 20
TM90 Substitute Normal Status — —% 10
TM100 Confide Normal Status — —% 20
TM Moves
TM Move Type Cat. Pwr. Acc. PP
TM001 Take Down Normal Physical 90 85% 20
TM002 Charm Fairy Status — 100% 20
TM007 Protect Normal Status — —% 10
TM012 Low Kick Fighting Physical — 100% 20
TM014 Acrobatics Flying Physical 55 100% 15
TM018 Thief Dark Physical 60 100% 25
TM020 Trailblaze Grass Physical 50 100% 20
TM025 Facade Normal Physical 70 100% 20
TM028 Bulldoze Ground Physical 60 100% 20
TM031 Metal Claw Steel Physical 50 95% 35
TM036 Rock Tomb Rock Physical 60 95% 15
TM039 Low Sweep Fighting Physical 65 100% 20
TM043 Fling Dark Physical — 100% 10
TM047 Endure Normal Status — —% 10
TM049 Sunny Day Fire Status — —% 5
TM050 Rain Dance Water Status — —% 5
TM058 Brick Break Fighting Physical 75 100% 15
TM059 Zen Headbutt Psychic Physical 80 90% 15
TM060 U-turn Bug Physical 70 100% 20
TM061 Shadow Claw Ghost Physical 70 100% 15
TM064 Bulk Up Fighting Status — —% 20
TM066 Body Slam Normal Physical 85 100% 15
TM070 Sleep Talk Normal Status — —% 10
TM071 Seed Bomb Grass Physical 80 100% 15
TM084 Stomping Tantrum Ground Physical 75 100% 10
TM086 Rock Slide Rock Physical 75 90% 10
TM088 Swords Dance Normal Status — —% 20
TM099 Iron Head Steel Physical 80 100% 15
TM102 Gunk Shot Poison Physical 120 80% 5
TM103 Substitute Normal Status — —% 10
TM124 Ice Spinner Ice Physical 80 100% 15
TM127 Play Rough Fairy Physical 90 90% 10
TM129 Calm Mind Psychic Status — —% 20
TM134 Reversal Fighting Physical — 100% 15
TM149 Earthquake Ground Physical 100 100% 10
TM152 Giga Impact Normal Physical 150 90% 5
TM163 Hyper Beam Normal Special 150 90% 5
TM171 Tera Blast Normal Special 80 100% 10
TM181 Knock Off Dark Physical 65 100% 20
TM183 Super Fang Normal Physical — 90% 10
TM203 Psych Up Normal Status — —% 10
TM204 Double-Edge Normal Physical 120 100% 15
TM205 Endeavor Normal Physical — 100% 5
TM224 Curse Ghost Status — —% 10

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • Komala shares its category name with Musharna. They are both known as the Drowsing Pokémon.
  • Komala was featured as a toy that spins around a log in the 2017 McDonald's promotional Pokémon toys.
  • Komala appears to be based on a koala and its tendency to sleep up to twenty hours a day. Given its constant state of sleep, the log it holds is likely meant to represent a body pillow or dakimakura. The log held by a Shiny Komala closely resembles a forest red gum, a common habitat for koalas.

Pokédex Entries

Pokémon Sun
It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.


Pokémon Moon
The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.


Pokémon Ultra Sun
It stays asleep from the moment it's born. When it falls into a deep sleep, it stops moving altogether.


Pokémon Ultra Moon
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.

Pokémon Scarlet
Komala spends its entire life sleeping. It feeds on leaves that contain a potent poison only Komala can break down.


Pokémon Violet
A potent anesthetic can be made by diluting Komala's drool. This anesthetic was used for surgeries in the past.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pokémon Scarlet Komala Pokédex Entry
  3. ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
  4. ↑ 4.0 4.1 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
  7. ↑ Pokémon Shield Cursola Pokédex Entry
  8. ↑ 8.0 8.1 Pokémon Legends: Z-A
  9. ↑ 9.0 9.1 9.2 Pokémon Emerald
  10. ↑ 10.0 10.1 Pokémon Crystal
  11. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  12. ↑ Pokémon Sword & Shield Max Raid Battle
  13. ↑ 13.0 13.1 13.2 Pokémon: Magikarp Jump
  14. ↑ Pokémon Gold Chuck Battle
  15. ↑ All 171 Pokemon Walking Animations in Let's Go Pikachu and Eevee
  16. ↑ Hey You, Pikachu!
  17. ↑ Pokémon Channel
  18. ↑ Pokémon Café ReMix
  19. ↑ Timburr Pokédex Entry Pokémon White
  20. ↑ Pokémon Sun & Moon SOS Encounters
  21. ↑ 21.0 21.1 Pokémon Move: Struggle
  22. ↑ Pokémon Legends Z-A
  23. ↑ Pokémon Lucario Pokédex Entires
  24. ↑ Pokémon Masters Sabrina and Olympia Conversations
  25. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  26. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  27. ↑ Pokémon Move Spike
  28. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  29. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  30. ↑ Pokémon Move: Swagger
  31. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  32. ↑ 32.0 32.1 32.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  33. ↑ Pokémon Legends Arceus Intro Segment
  34. ↑ Pokémon Move: Sheer Cold
  35. ↑ Pokémon Move Will O Wisp
  36. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  37. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  38. ↑ Pokémon Move: Gastro Acid
  39. ↑ Pokémon Ranger Intro Capture
  40. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  41. ↑ Pokémon Move: Spirit Break
  42. ↑ Pokkén Tournament: Chandelure Final Flicker
  43. ↑ Pokémon Move: Spacial Rend
  44. ↑ Pokémon Move: Roar of Time
  45. ↑ Pokkén Tournament Gardevoir Burst Attacks
  46. ↑ Pokémon Gardevoir Pokédex Entries
  47. ↑ 47.0 47.1 47.2 47.3 47.4 Pokémon Platinum Distortion World
  48. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  49. ↑ Pokémon Sun Komala Pokédex Entry
  50. ↑ Pokémon Violet Komala Pokédex Entry
  51. ↑ 51.0 51.1 Pokémon Ultra Moon Komala Pokédex Entry
  52. ↑ 52.00 52.01 52.02 52.03 52.04 52.05 52.06 52.07 52.08 52.09 52.10 52.11 52.12 52.13 52.14 52.15 52.16 52.17 52.18 52.19 52.20 52.21 Pokémon Sword And Shield Gigantamax
  53. ↑ Pokémon Sword And Shield Gigantamax Battles
  54. ↑ Pokémon Move: Swagger
  55. ↑ 55.0 55.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  56. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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