MissingNo.

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Pokémon/MissingNo.
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MissingNo., known in Japanese as けつばん (Ketsuban), which means "missing number," is a glitch Pokémon that appears as a dual-type Bird/Normal in Pokémon Red and Blue, and as a dual-type Normal/randomly named glitch type (often containing a '9') in Pokémon Yellow. Its displayed name comes from the ten-character limit in Western Generation I games. It is arguably the most well-known glitch Pokémon, followed closely by 'M (00), and is the easiest glitch Pokémon to encounter in the localized versions. MissingNo. has five distinct forms, with the most common forms in Red/Blue and Yellow each sharing thirty-six index numbers.

In later generations, other glitch Pokémon are sometimes referred to as "a MissingNo.," such as ??????????, ?, and -----. However, the name is a misnomer in those cases, as they have little connection to the MissingNo. found in Red, Blue, or Yellow.

MissingNo.'s cry is typically the game's equivalent of a "blank" cry: a Nidoran♂ cry at pitch 0 with no echo, because the cries of these Pokémon are undefined in the data structure. A few MissingNo. have different cries, specifically those with index numbers 0x43, 0x45, 0x4F, 0x51, 0x5E, 0x5F, 0x7F, and 0xB5. The fact that these cries are valid and not garbage data supports the idea that MissingNo. may have originally been a Pokémon deleted from the games.

The Pokédex entries of MissingNo. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered Cubone, but like all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception is in Red and Green, where MissingNo. can be "registered" in the Pokédex if the player enables the 'seen' flag for #152 through select glitches and memory corruption. If MissingNo.'s Pokédex data is viewed, Rhydon's cry is heard, followed by MissingNo.'s blank entry and a series of glitchy sounds.

No MissingNo. can evolve or learn any moves through leveling up.

MissingNO, Pokémon 000
“ MissingNO / Pokémon 000

MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the graphics will often become scrambled. The MissingNO Pokémon is most often found after you perform the Fight Safari Zone Pokémon trick.

To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one.

„
~ Nintedo's statement on MissingNo.
Origin
Origin Pokémon Red, Green, and Blue
Creator Satoshi Tajiri
First Appearance Pokémon Red, Green, and Blue
Characteristics
Species N/A
Gender Genderless
Pronouns It/They
Sexuality N/A
Age N/A
Birthday N/A
Height 1.0m (Japanese Red, Green & Blue), 10'0" (Red, Green, Blue, & Yellow)
Weight 10.0 kg (Japanese Red, Green & Blue), 10'0" (Red, Green, Blue, & Yellow)
Ethnicity N/A
Status Other
Alignment True Neutral (Without a Trainer), Lawful Neutral (With a Trainer)
Archetype N/A
Occupation N/A
Time Period Modern Day
Language Pokémon Language
Combat Style Variable
Homeworld Earth
Relationships
Affiliations N/A
Enemies N/A

Background

This dropdown contains the synopsis of MissingNo.’s story. Read at your own risk as you may be spoiled otherwise!

Pokémon Stadium
When viewed in Pokémon Stadium, MissingNo. appears as a substitute doll, as do various other glitch Pokémon. It cannot be used in battle, but it can be brought into the Gallery mode. There, the photo-taking process works normally, aside from the doll lacking the usual animations, but any photos taken of it disappear once the player reaches the screen for selecting which ones to add to the Album.

When viewed in Pokémon Stadium 2, MissingNo. and other glitch Pokémon appear as a Ditto with Transform. If the game is saved through Stadium 2, the Pokémon becomes a Ditto permanently.

Deleted Pokémon
The name "MissingNo." is given to invalid Pokémon that occupy index numbers between valid ones. It is a shortened form of "missing number," derived from the Japanese name けつばん (Ketsuban). Because Rhydon, the Pokémon with index number 01, was the first Pokémon ever created, some fans speculated that Generation I index numbers reflected the order in which Pokémon were programmed into the game, with MissingNo. representing deleted entries.

This theory was supported by the fact that, out of the thirty-nine MissingNo., nine have unique cries that are not composed entirely of 00 values. These cries are stored in a table alongside real Pokémon cries, suggesting they are not garbage data—unrelated data read incorrectly, as is the case with most of MissingNo.'s properties.

These theories were finally confirmed in 2020 through the Nintendo data leak of that year. Among the leaked materials was the source code for the Japanese version of Pokémon Blue, which contained numerous internal development assets, including map sources, moveset lists, cry data, and back sprites for every Pokémon in Generation I order. This included previously unseen sprites occupying the same index numbers that MissingNo. fills in the released games. Some of these sprites match the design and index number of Pokémon previously shown only in Satoshi Tajiri's biographical manga, while most others correspond to Pokémon that had never been seen before.

Name Meaning

The name literally means "Missing Number", as it's a glitched Pokémon.

Appearance

General Description: MissingNo. is a glitch Pokémon with multiple forms, each with a different appearance depending on the game version and how it is encountered.

Red and Blue Normal Form: A strange block of glitched pixels in a backward-L shape. It is the most common form due to the larger number of characters that can be used to make it appear.

Yellow Normal Form: Glitched boxes that appear yellow and red, as this form uses Pikachu's palette. It causes graphical glitches if caught, possibly rendering the player invisible and making duplicates of the player and other on-screen characters walk in random locations after battle. Encountering this form is not safe, as it usually causes the game to freeze or get stuck due to an invalid sprite pointer.

Kabutops Fossil Form: Uses the sprite of the Kabutops Fossil found in the Pewter Museum of Science. Index number 182 (hex:B6).

Aerodactyl Fossil Form: Uses the sprite of the Aerodactyl Fossil found in the Pewter Museum of Science. Index number 183 (hex:B7).

Ghost Form: Uses the sprite of the ghosts found in Pokémon Tower when the player does not have the Silph Scope. Index number 184 (hex:B8). In the Japanese versions, this form is named "Ghost" (ゴースト) rather than "けつばん" (ketsuban).

Alternate Forms/Disguises: MissingNo.'s forms include the Red and Blue Normal Form, Yellow Normal Form, Kabutops Fossil Form, Aerodactyl Fossil Form, and Ghost Form.

Personality

MissingNo. has no personality as it is a glitch.

General Information

Name: MissingNO

Other Names: Pokémon 000

Origin: Pokémon Red, Green, and Blue

Overall Series: Pokémon

First Appearance: Pokémon Red, Green, and Blue (As an unintended glitch)

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Genderless

Sexuality: N/A

Pronouns: It/They

Handedness: N/A

Age: N/A

Birthday: N/A

Time Period: Modern Day

Timeline: Main Timeline

Homeworld: Earth

Residence: A glitch accessed through the Old man glitch (Red, Green and Blue only), Mew glitch, or Time Capsule exploit

Story Role: Glitch

Legacy: Unknown Legacy (MissingNO is an unintended glitch)

Influence: No Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: N/A

Religion: N/A

Classification: ??? Pokémon[1]

Species: N/A

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Ranking: N/A

Combat Style: Variable

Caught By: Red[2]

Affiliations: N/A

Enemies: N/A

Height

Weight

Status: Other

Alignment

Threat Level: Street Threat before caught (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4])

Potential

Archetype: N/A

Codex Statistics

Key: Red/Blue | Yellow | Fossil and Ghost MissingNo.

Key Information:

  • Red/Blue: This key covers information about the MissingNO Glitch in Pokémon Red/Blue.
  • Yellow: This key covers infromation about the MissingNO Glitch in Pokémon Yellow
  • Fossil and Ghost MissingNo.: This key covers three unique forms of MissingNo.

Grade: A

Tier

8-C. Up to 6-B with Bonds

9-B. Up to 6-B with Bonds

Varies-E. Up to 6-B with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Elemental

Attack Potency

Building level (Potency) (MissingNO possesses a very high attack stat above even RHyhorn's, who can collapse and topple buildings through tackling) Up to Country level (Potency) with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[9], where the trainer and the Pokémon are completely in sync[10] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. If the trainers bonds are close with a Pokémon, it can hit harder than normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[11]. Only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[12], with this being in reference to Mewtwo[13], being noted to have its battle abilities raised to the ultimate ability[14], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[15], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[16] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[17]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a Pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[18] or Dynamaxed[19] which far outpace the showings of regular pokémon)

Varies: Skill (These MissingNo. have no consistent stats as they take the data from the previous Pokémon). Up to Country level (Potency) with Bonds. Elemental Attacks allow it to affect characters that are Far Stronger

Durability

Unknown: True level (MissingNO possesses an abysmal defense stat, being at 0). Up to Country level with Bonds

Wall level. Up to Country level with Bonds

Varies: Skill. Up to Country level with Bonds


Striking Strength

Building Class (Potency). Up to Country Class (Potency) with Bonds

Wall Class (Potency). Up to Country Class (Potency) with Bonds

Varies: Skill. Up to Country Class (Potency) with Bonds

Lifting Strength

Travel Speed

Likely Superhuman Speed. Far Higher with Bonds

Likely Superhuman Speed. Far Higher with Bonds

Varies: Skill. Far Higher with Bonds

Attack Speed

At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Up to Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)

At least Supersonic. Up to Massively Hypersonic with Bonds

Varies: Skill. Up to Massively Hypersonic with Bonds

Reaction Speed

At least Supersonic. Up to Massively Hypersonic with Bonds

At least Supersonic. Up to Massively Hypersonic with Bonds

Varies: Skill. Up to Massively Hypersonic with Bonds

Stamina: Superhuman

Range: Standard Melee. Varies with Attacks (Includes the Ghost and Kabutops MissingNO. as their attacks are based off the previous Pokémon's data)

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[23], even being able to run TV Programs on their own[24]. Pokémon are capable of holding various kinds of jobs such as working at a café[25], construction work[26], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)





All Pokémon share a strong bond with the player trainer, giving them:




Nothing notable.


Notable Techniques

MissingNO 36

Stat   Range
At Lv. 50 At Lv. 100
HP:
33
93 - 139 176 - 269
Attack:
136
141 - 187 277 - 370
Defense:
0
5 - 51 5 - 98
Speed:
29
34 - 80 63 - 156
Special:
6
11 - 57 17 - 110
Total:
204
(210 on other generations' scale)
• Minimum stats are calculated with 0 EVs and IVs of 0.
• Maximum stats are calculated with 63001 EVs and IVs of 15.
• Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.

MissingNO 36

Stat   Range
At Lv. 50 At Lv. 100
HP:
178
238 - 284 466 - 559
Attack:
19
24 - 70 43 - 136
Defense:
11
16 - 62 27 - 120
Speed:
0
5 - 51 5 - 98
Special:
23
28 - 74 51 - 144
Total:
231
(254 on other generations' scale)
• Minimum stats are calculated with 0 EVs and IVs of 0.
• Maximum stats are calculated with 63001 EVs and IVs of 15.
• Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.

Moves
Level Move Type Power Accuracy PP Effects
1 Water Gun Water 40 100% 25 Deals damage with no additional effects.
1 Water Gun Water 40 100% 25 Deals damage with no additional effects.
1 Sky Attack Flying 140 90% 5 The user charges on the first turn, then strikes on the next. Has a high critical-hit ratio. May make the target flinch (30%).
Moves
Level Move Type Power Accuracy PP Effects
1 Pay Day Normal 40 100% 20 Deals damage. Scatters coins equal to twice the user's level, which are collected after the battle.
1 Bind Normal 15 75% 20 Deals damage and traps the target for 4–5 turns, dealing damage equal to 1/16 of its maximum HP each turn.
1 Water Gun Water 40 100% 25 Deals damage with no additional effects.

HM Moves
HM Move Type Power Accuracy PP
HM01 Cut Normal 50 95% 30
HM02 Fly Flying 70 95% 15
TM Moves
TM Move Type Power Accuracy PP
TM01 Mega Punch Normal 80 85% 20
TM02 Razor Wind Normal 80 75% 10
TM03 Swords Dance Normal — —% 30
TM05 Mega Kick Normal 120 75% 5
TM06 Toxic Poison — 85% 10
TM09 Take Down Normal 90 85% 20
TM10 Double-Edge Normal 100 100% 15
TM11 BubbleBeam Water 65 100% 20
TM13 Ice Beam Ice 95 100% 10
TM14 Blizzard Ice 120 90% 5
TM17 Submission Fighting 80 80% 25
TM19 Seismic Toss Fighting — 100% 20
TM20 Rage Normal 20 100% 20
TM25 Thunder Electric 120 70% 10
TM26 Earthquake Ground 100 100% 10
TM27 Fissure Ground — 30% 5
TM29 Psychic Psychic 90 100% 10
TM30 Teleport Psychic — —% 20
TM43 Sky Attack Flying 140 90% 5
TM44 Rest Psychic — —% 10
TM45 Thunder Wave Electric — 100% 20
TM49 Tri Attack Normal 80 100% 10
TM50 Substitute Normal — —% 10


Other

Standard Tactics: MissingNO's a glitched Pokémon, thus it uses the Wild Pokémon AI or the last Pokémon's data it copied.

Weaknesses

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Trivia

  • The normal form MissingNo. in Yellow has 0 base Speed, tying with various Generation I glitch Pokémon for the lowest base Speed stat.
  • In the Spanish versions of Red and Blue, viewing the stat screen of any Pokémon in the player's party changes MissingNo.'s sprite.
  • In its normal form, MissingNo. has the same learnset as 'M (00), except that 'M (00) cannot learn Substitute via TM50, and MissingNo. cannot learn Pound.
  • Normal form MissingNo.'s stats in Red and Blue are actually determined by the parties of several Bikers, read as base stats.
  • Despite the Red and Blue normal form MissingNo. having Water Gun twice in its set of moves known at level 1, it cannot learn Water Gun via TM12.
    • The same does not hold true for Sky Attack, its other level 1 move, as it can also learn it via TM43.
    • Likewise, despite the Yellow normal form MissingNo. having both Pay Day and Water Gun as part of its level 1 moves, it cannot learn either move via TM, as it cannot learn any TMs at all.
  • MissingNo. is the only glitch Pokémon in Generation I whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as Trainer and C may appear to be entirely composed of typographical characters, they contain illegible characters that change depending on the current tileset loaded into memory.
  • In the Generation IV games, there is a sprite that contains text reading 欠番 (ketsuban), MissingNo.'s Japanese name in kanji. However, unlike the Generation I placeholder text "MissingNo.", it exists only to substitute blank tile data, not blank species data. This means the game displays it if a sprite is referenced that does not exist or cannot be accessed.
  • MissingNo. is referred to as "Pokémon 000" on Nintendo's consumer support website, referencing its Pokédex number.
    • The only Pokémon to legitimately have the number 000 in any Pokédex listing is Victini, whose number in the Unova Pokédex is 000.
  • In August 2016, TCG artist TOKIYA posted now-deleted fan art of MissingNo.'s Ghost form, Aerodactyl and Kabutops fossil appearances, and default sprite in Pokémon Red and Green on her Twitter. MissingNo. is therefore the only known glitch Pokémon to have an intentional depiction by a franchise artist.
  • MissingNo. was alluded to throughout an April 1, 2024 episode of Beyond the Pokédex about Magmar.
    • After Maple captures an unseen Pokémon on Cinnabar Island at the beginning of the episode, the episode is continuously interrupted with glitchy visuals, possibly referencing the scrambled graphics that can occur after encountering MissingNo. as well as other glitch Pokémon. Additionally, these interruptions notably occur after either host mentions the phrase "missing number" and the move Water Gun, a move in MissingNo.'s starting learnset.
    • Spruce asks Maple if she happened to be "surfing up the east coast of Cinnabar Island" when she captured the Pokémon, likely referencing the old man glitch, which is the most well-known method of encountering MissingNo.
    • Maple suggests "turning the camera off and on again" and "blowing air into the bottom of the cartridge" to fix the interruptions. After neither method works, both hosts elect to "erase the whole file and start from the beginning," restarting the episode after the file deletion screen from Red and Blue is shown. This aligns with Nintendo's official statement on MissingNo., where erasing the save file is incorrectly presented as the only solution if releasing it does not correct the scrambled graphics.
  • MissingNo.'s appearance in battle enables the item duplication glitch, which increases the number of items in the sixth Bag slot by 128, unless the number of items in that slot already exceeds 128. This occurs because the bit that records MissingNo.'s Pokédex entry as "seen" is the same as the first bit of the sixth Bag slot's quantity.
  • Encountering MissingNo. has been known to interfere with save game data in various ways, such as adversely affecting Hall of Fame data. The Hall of Fame becomes corrupted because of its proximity to a buffer used to store decompressed sprite data, which is too small to properly contain MissingNo.'s garbage sprite data.
  • When a Trainer battles with MissingNo. in their party, both the Trainer sprite and their Pokémon's sprites become scrambled, and all other sprites are reversed. Viewing the stats screen of a non-glitch Pokémon removes these effects.
  • In Pokémon Yellow, capturing MissingNo. commonly causes multiple player sprites, and sometimes other NPCs, to walk around the screen. If an NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area or cause glitch text. Collision with these NPCs is buggy, but the game does handle it.
  • In Pokémon Yellow, if MissingNo. is captured at a level above 1, it will instantly downlevel to 1 upon gaining any experience and will remain at level 1 unless given a Rare Candy. After this occurs, MissingNo. will have seemingly infinite health. When damaged, the third digit of its health will scroll through letters, numbers, and glitch symbols instead of decreasing numerically, and its HP bar will wrap across the screen.
  • In Pokémon Yellow, when MissingNo. is encountered, if the game does not crash, it will sometimes play a very long cry before the text "A wild MISSINGNO appeared!" is displayed.
  • MissingNo. can be traded from Red and Blue into Yellow, but it cannot be traded forward through the Time Capsule into Gold, Silver, or Crystal. In Yellow, MissingNo. levels down to level 1 if it gains any experience and cannot grow any higher due to a glitched experience type. The only way to keep using a MissingNo. at a different level in battle in Yellow is to use a Game Link Cable to battle between two games.
  • In the Trade Center, MissingNo. appears as many different Generation II Pokémon from the perspective of Gold, Silver, and Crystal due to its index number. If the player tries to trade MissingNo., a message appears stating "Your <name> appears abnormal." and the trade is automatically cancelled.
  • If a MissingNo. from Red or Blue is traded to Generation II, it will hold a Carbos.
  • In the Nintendo 3DS Virtual Console versions, if the player has MissingNo. in Box 1 when attempting to transfer it to Pokémon Bank via the Poké Transporter, one of the following error messages will appear. All Pokémon in Box 1 that are recognized as valid by the Poké Transporter will be transported, but glitch Pokémon such as MissingNo. will not.
“ Attention!

There is at least one Pokémon in the Box that cannot be sent.

A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.

Any Pokémon that could not be transported have been removed from the Transport Box.

„

Pokedéx Entries

Pokémon Red & Green (JPN)
コメント さくせいちゅう

Pokémon Red & Blue


Pokémon Yellow

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[63]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ 1.0 1.1 1.2 Pokémon Red, Green, and Blue Japanese MissingNO Pokédex Entry
  2. ↑ Pokémon Red Version: Missingno.
  3. ↑ 3.0 3.1 Pokémon Red, Green, Blue, and Yellow MissingNO Pokédex Entry
  4. ↑ 4.0 4.1 4.2 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Fire Red
  6. ↑ 6.0 6.1 Pokémon Legends: Z-A
  7. ↑ 7.0 7.1 7.2 Pokémon Emerald
  8. ↑ 8.0 8.1 Pokémon Crystal
  9. ↑ 9.0 9.1 Pokémon Red/Blue/Green Champion Battle
  10. ↑ 10.0 10.1 10.2 Pokémon ORAS - Max Affection
  11. ↑ 11.0 11.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  12. ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
  13. ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
  14. ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
  15. ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
  16. ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  17. ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  18. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  19. ↑ Pokémon Sword & Shield Max Raid Battle
  20. ↑ 20.0 20.1 20.2 Pokémon Legends Arceus
  21. ↑ 21.0 21.1 21.2 Pokémon: Magikarp Jump
  22. ↑ Pokémon Gold Chuck Battle
  23. ↑ Hey You, Pikachu!
  24. ↑ Pokémon Channel
  25. ↑ Pokémon Café ReMix
  26. ↑ Timburr Pokédex Entry Pokémon White
  27. ↑ Pokémon Sun & Moon SOS Encounters
  28. ↑ 28.0 28.1 Pokémon Move: Struggle
  29. ↑ Pokémon Legends Z-A
  30. ↑ Pokémon Lucario Pokédex Entires
  31. ↑ Pokémon Masters Sabrina and Olympia Conversations
  32. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  33. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  34. ↑ Pokémon Move Spike
  35. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  36. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  37. ↑ Pokémon Move: Swagger
  38. ↑ 38.0 38.1 38.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  39. ↑ Pokémon Legends Arceus Intro Segment
  40. ↑ Pokémon Move: Sheer Cold
  41. ↑ Pokémon Move Will O Wisp
  42. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  43. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  44. ↑ Pokémon Move: Gastro Acid
  45. ↑ Pokémon Ranger Intro Capture
  46. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  47. ↑ Pokémon Move: Spirit Break
  48. ↑ Pokkén Tournament: Chandelure Final Flicker
  49. ↑ Pokémon Move: Spacial Rend
  50. ↑ Pokémon Move: Roar of Time
  51. ↑ Pokkén Tournament Gardevoir Burst Attacks
  52. ↑ Pokémon Gardevoir Pokédex Entries
  53. ↑ 53.0 53.1 53.2 53.3 53.4 Pokémon Platinum Distortion World
  54. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  55. ↑ Pokémon Origins File 1: Red
  56. ↑ Pokémon X & Y Max Affection
  57. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  58. ↑ Pokémon Thunder
  59. ↑ Pokémon Move: Swagger
  60. ↑ 60.0 60.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  61. ↑ Pokémon One Hit KO Mechanics
  62. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  63. ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie

Versus Threads


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