Red (Games)
Background
Red is a main protagonist of the Pokémon series of games. Growing up in Pallet Town, Red, alongside his rival Blue Oak, were chosen by Professor Oak to help him complete his Pokédex invention. In order to do so, Red was tasked with travelling the Kanto region in search of as many species of Pokémon as he could find. Along with this journey, Red took on Kanto's gym leaders and Pokémon League, eventually becoming a Pokémon Champion.
| This dropdown contains the synopsis of Red’s story. Read at your own risk as you may be spoiled otherwise! |
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Red was born in the quiet Pallet Town to a single mother and unknown father. With Pallet Town being as small as it is, everyone was very familiar with one another, and thus Red quickly made a friend. This friend was Blue Oak, grandson of the famous Professor Oak. Red and Blue would not only become friends, but also intense rivals. As the two boys grew up and reached their 11th birthdays, it was finally time for them to receive their very first Pokémon, and kick off their journeys as Pokémon Trainers. After choosing their starters (with Red choosing Charmander, and Blue choosing Squirtle,) Professor Oak also entrusted them with a Pokédex, his newest invention which would record data of any Pokémon they encountered. With these Pokédex, Red and Blue were tasked with catching as many different Pokémon as they could. Red travelled across the Kanto region, catching as many Pokémon as possible and becoming friends with each and every one, while on the way taking on several Gym challenges and earning their Gym Badges. During this quest, however, Red was soon caught up with the plot of Team Rocket, and their criminal ways. Naturally drawn to doing what’s right, and knowing that his Pokémon were strong enough to take on the challenge, Red would chase Team Rocket across the region, and knock out their headquarters left and right. This would finally lead him to the eighth and final Gym, which was led by the leader of Team Rocket, Giovanni. Although the battle was incredibly intense, Red and his Pokémon were able to pull through, not only completely ending the Team Rocket conflict, but also earning himself the final Gym Badge. Finished with the Gym challenge, Red made his way to the Indigo Plateau, where the Elite Four resided. Here, Red would take his shot at becoming Pokémon League Champion. Red defeated the Elite Four (Lorelei, Bruno, Agatha, and Lance,) and was ready to claim his title as League Champion, until he discovered that someone had defeated the Elite Four challenge before him. This was Blue, who waited for Red in the Champion’s chambers. For one last time, Red and Blue engaged in battle. The battle was impossibly tough; Charizard against Blastoise. However, Red’s genuine love for his Pokémon was a power far stronger than any that Blue possessed, and he was able to barely pull through. With Blue defeated, Red was crowned the new Champion of the Indigo League. Red did not stay to defend his title as Champion, however. With Blue leaving the League entirely to recover from his loss and find himself again, Red decided that he still needed to complete the Pokédex, and resigned from the Indigo League; Lance quickly took over as Champion, remaining undefeated for the next three years. With the location of the final Pokémon on his Pokédex, Mew, being completely elusive, Red left everything behind to search for it. This led him to Mount Silver, which was the highest peak in the entire Johto region. Red would seemingly stay on this mountain for a very long time, standing at its peak and looking down at the world from above. Soon, Red would find himself confronted by another former-Indigo League Champion; Gold. Red and Gold engaged in a legendary Pokémon battle atop Mount Silver, which is said to be one of the most legendary Pokémon battles of all time. Gold barely claimed victory over Red, and Red suddenly vanished from the Mountain. Red disappeared completely from the world for the next, only living on in the memory of the people of the world as a legendary trainer. However, four years after his defeat atop Mount Silver, the 19 year old Red made his triumphant return. Making his way to the Unova region, Red was entered into the Champion’s division of the Pokémon World Tournament. Here, Red faced off against several legendary Champions, and showed off his extraordinary skill. Two years later, Red and his old rival, Blue, would run into each other again, now having made up for their bitter rivalry as children. These two legendary trainers would be brought to the Alola region, where they would be asked to participate as the final challenge of the Battle Tree. Red and Blue agreed to do so, where they would take on any trainer who managed to reach them. |
General Information
Name: Red
Origin: Pokémon
Gender: Male
Age: 11 years old (Gen I), 14 years old (Gen II/IV), 28 years old (Gen V), 30 years old (Gen VII)
Classification: Pokémon Trainer, Pokémon Champion, Battle Legend
Codex Statistics
Key: Red | Red’s Pokémon
Tier: 9-B. Far Higher with Bonds | At least 8-C, likely Far Higher. Up to 6-B with Bonds
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Comparable to his durability). Far Higher with Bonds | At least Building level (Potency), likely Far Higher (Trainer Pokémon are normally stronger then wild Pokémon also grow stronger with Badges[1], with Red being a League Champion level trainer his team is easily superior to a wild Rhyhorn, who can collapse and topple buildings through tackling[2]). Up to Country level (Potency) with Bonds (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[3]. Red is considered a legendary trainer and became Champion of Kanto. Only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[4], with this being in reference to Mewtwo[5], being noted to have its battle abilities raised to the ultimate ability[6], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[7], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[8] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[9])
Durability: Wall level (Humans can tank explosions that destroy an entire wooden bridge[10]. Trainers are unaffected by falls that cause the screen to shake[11]). Far Higher with Bonds (Bonds have showcased that the connection between the trainer and their Pokémon make it to where the trainer feels just as damaged as the Pokémon in battles[12]. Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[13]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[14] and Charizard flying into him from Mewtwo's telekinesis[14]. Can take hits from Pokémon[15], like Sharpedo[15]. Summer/Ben can take hits from the Sky Fortress charged cannons[16], where a charged shot from it destroyed an entire island in a single shot without a trace left[17]) | At least Building level, likely Far Higher. Up to Country level with Bonds
Striking Strength: Wall Class (Potency). Far Higher with Bonds | At least Building Class (Potency), likely Far Higher. Up to Country Class (Potency) with Bonds
Lifting Strength: Average Human Class. Far Higher with Bonds | At least Superhuman Class (Champion Level Pokémon should have strength comparable to Pokémon that use strength, which gives them the power to move boulders[18]). Far Higher with Bonds
Travel Speed: Average Human Speed. Far Higher with Bonds | Superhuman Speed. Far Higher with Bonds
Attack Speed: Average Human Speed. Far Higher with Bonds | At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)
Reaction Speed: Average Human Reactions. Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[19], where the trainer and the Pokémon are completely in sync[20] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. Due to commanding his Pokémon's every action, he should be able to react as fast as them) | At least Supersonic. Massively Hypersonic with Bonds
Stamina: Superhuman (Red was able to travel across the entirety of Kanto, topple Team Rocket, earn every Gym Badge, and become Pokémon League Champion, without taking a rest) | Likely Superhuman (Red’s Pokémon have shown to fight for multiple days alongside him, although their moves are limited by PP and need to be recharged fairly frequently)
Range: Standard Melee, Far Higher with Pokémon moves
Intelligence: Unknown Intelligence
Knowledge: Grandmaster level (Red is able to commandeer seven wildly different Pokémon with extreme proficiency, rising to the top as a legendary trainer. He’s defeated people such as Giovanni and Lance, who each have several years of Pokémon experience under their belt. His Pokémon’s intelligences should essentially be an extension of Red’s battle expertise. Red should scale to other champions as well who can use and fight such Pokémon as Metagross, who is smarter than a supercomputer)
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[21])
- Acausality
- Psionics(All humans have psychic powers, they just aren't aware of it[23], the one's that are aware are apart of the psychic trainer class and the more popular hex maniac class)
- Save and Load
- Superhuman Precision (Even the youngest of humans are able to be trainers and casually throw Pokéballs[25] which would include needing to catch small Pokémon like caterpie).
- Resistance to
- Extreme Heats (Humans can travel into magma areas without any equipment needing to protect them[26])
- Extreme Colds (Humans can travel in ice cold areas[27] where there is a constant hail storm[28])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[29], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[30] making them no longer dangerous[31])
- Gravity Manipulation (Humans can still give their Pokémon commands even under intense gravity)
- Distortion World (Humans can naturally exist and battle within the Distortion World[32]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[32]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[33])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[32], where time doesn't flow and space isn't stable[32] being opposite to the universe[32])
- Superhuman Physical Characteristics
- Human Achievements (Red became Pokémon Champion, and a Pokémon legend)
- Vehicular Mastery
- Land Vehicles: Red can ride a bicycle through all sorts of terrain.
- Sealing (With Poké Balls, can catch wild Pokémon and seal them within the Pokeballs to use as partners[34])
- Healing (Recovery Items heal a Pokémon's health and status effects)
- Statistics Amplification (Battle Effects items, and other held items can increase a Pokémon's stats)
- Evolution Manipulation (Certain items can incur evolution in Pokémon)
- Extrasensory Perception (Silph Scope allows for Red to see and identify ghosts/spirits)
- Resistance to
- Extreme Cold (Red stood on the peak on Mount Silver with no trouble)
Lance and his Pokémon share strong Bonds, giving them:
- Supernatural Bond (Bonds are the result of the connection between a Pokémon and their trainer[19], where the trainer and the Pokémon are completely in sync[20] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. In Origins, Red notes due to his connection with his Pokémon it feels as if he's taking the same amount of damage as them[12])
- Pressure Points (A trainer and Pokémon at maximum bond can be so in sync they can automatically land critical hits[20]. A bonded Pokémon can land a critical hit wishing to be praised. Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Accelerated Development
- Other/Leveling
- Physical Stats & Abilities: Bonded Pokémon gets boosted experience in battle[35].
- Other/Leveling
- Autopilot (Even while asleep a Pokémon will hear their trainers call and dodge an attack)
- Sheer Will (Due to the strong bond between a Pokémon and their trainer, they will sometimes refuse to faint even if at 1 HP and hit by a critical hit. Through sheer determination a Pokémon can heal its burn status effect so its trainer wouldn't worry)
- Statistics Amplification (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[3]. Giovanni describes the strength of the Ultra Sun/Moon's as great and realizes its due to the care he put into his Pokémon[36]. Pokémon with strong bonds can fight against legendaries).
- Resistance to
- Status Effect Inducement
- Paralysis Inducement (Pokémon can gather all of their energy to break through its paralysis)
- Temperature Manipulation & Fire Manipulation (Can blow on its burns to remove the burn status effect from itself)
- Poison Manipulation (Can expel the poison from itself so that their Trainer wouldn't worry)
- Sleep Manipulation (Can shake itself awake so that the Trainer won't worry)
- Status Effect Inducement
Naturally has Pokémon Physiology, which grants:
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[39])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[40].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[41] gaining new abilities that their previous form did not have[42])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[21])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[43])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[44])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[45])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[46])
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[38] winning will gain[47] experience and level up becoming stronger[42] and may learn new moves[24].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[48])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[49]. Pokémon can become enraged and greatly increase their stats[37])
- Purification (Pokémon can heal themselves from status effect put on them after several turns[37])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Chip Damage (Pokémon can chip away at each other's health overtime to eventually defeat the opponent[50])
- Escape Prevention (If a Pokémon becomes agitated[29] one cannot flee[29])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[51]).
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[52], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[53])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[37])
- Sealing (Pokémon normally require to be damaged or inflicted with status conditions[54] to attempt to be caught[38] only working after multiple attempts[38])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[55])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[56])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[29], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[30] making them no longer dangerous[31])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[57] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[58], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[59], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[60] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[61], it is even noted in all of Gardevoir's Pokédex entries that they will create a small black hole to protect her trainer[62])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[63]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[63]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[33])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[63], where time doesn't flow and space isn't stable[63] being opposite to the universe[63])
- Flight (Charizard can naturally fly, being noted that it uses its wings to fly high[64])
- Accelerated Development
- Reactive Power Level (Charizard's fire burns hotter if it has experienced harsh battles[65]. Blaze makes it where Fire-Type moves are powered up when Pokémon's HP is low)
- Statistics Boost (Solar Power boosts special attack but lowers health in sunshine)
- Emotional Empowerment (If Charizard becomes furious, the flame at the tip of its tail flares up in a light blue shade[66])
- Fire Manipulation (Charizard spits fires hot enough to melt boulders and can cause forest fires unintentionally[67]).
Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves, however Charizard loses his ice resistance due to being dual typed with flying.
- Energy Projection (Red's Charizard launches energy with Dragon Pulse and Focus Blast)
- Air Manipulation (Charizard can use Air Slash)
- Status Effect Inducement (Will-O-Wisp inflicts burn)
- Statistics Amplification (Belly Drum and Dragon Dance increases his attack power. Salac Berry increases speed. Charti Berry weakens Rock Type moves. Blaze ability strengthens Fire Type moves)
- Aura (Dragon Dance gives off an aura)
- Darkness Manipulation (Shadow Claw is said to be made of shadows)
- Earth Manipulation (Charizard attacks with earth using Rock Slide)
- Heat Manipulation (Red's Charizard can use Heat Wave)
- Light Manipulation (Charizard can use Solar Beam, which has him absorb and attack with light)
- Energy Manipulation (Venusaur converts sunlight into energy)
- Empathic Manipulation (The aroma from Venusaur's flower is said to soothe people's emotions)
- Weather Manipulation (Sunny Day changes the weather to be sunny)
- Mortality Manipulation & Absorption (Giga Drain saps life from foes and is absorbed by Venusaur; Ingrain and Leech Seed does the same, but slowly)
- Light Manipulation (Venusaur can use Solar Beam, which has him absorb and attack with light)
- Healing (Synthesis restores Venusaur's health)
- Status Effect Inducement (Sleep Powder inflicts sleep. Sludge Bomb and Toxic can inflict poison)
- Sleep Manipulation (Sleep Powder puts a foe to sleep)
- Poison Manipulation (Sludge Bomb and Venoshock has Venusaur attack with poison)
- Earth Manipulation and Vibration Manipulation (Venusaur can cause earthquakes with Earthquake. Bulldoze has Venusaur cause a fracture in the earth)
- Statistics Amplification (Salac Berry increases Venusaur's speed. Grassium Z and Overgrow ability increases the power of Grass Type moves. White Herb increases all decreased stats)
- Limited Invulnerability (Protect makes Venusaur invulnerable to all attacks for a short time).
- Resistance to
- Elemental Manipulation
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves, however loses poison resistance due to being dual-type.
- Elemental Manipulation
- Weather Manipulation (Rain Dance changes the weather to be rainy)
- Ice Manipulation (Blizzard incurs a blizzard that can freeze foes)
- Energy Projection (Red's Blastoise launches energy with Dragon Pulse, Focus Blast, and Aura Sphere)
- Light Manipulation (Flash Cannon is said to be gathering and attacking with light energy)
- Darkness Manipulation (Blastoise uses dark power with Dark Pulse)
- Healing (Aqua Ring and Leftovers slowly heal Blastoise)
- Earth Manipulation (Blastoise attacks with earth using Rock Slide)
- Sleep Manipulation (Yawn will put a foe to sleep).
- Superhuman Physical Characteristics
- Small Size
- Small Animal Sized Pikachus are around 0.4 meters tall/1'04"[68].
- Enhanced Senses (Pikachu raises their tails to check their surroundings[69])
- Electricity Manipulation (Pikachu has electricity-storing pouches on its cheeks[70], when it releases pent-up energy in a burst, the electric power is equal to a lightning bolt[71])
- Immunity to
- Electricity Manipulation (Uses electricity to attack with moves like Thunderbolt)
- Statistics Amplification (Charm reduces a foe’s attack power. Iron Tail reduces foe’s defense. Light Screen halves damage from special attacks. Light Ball increases Pikachu’s stats)
- Telekinesis (Psychic is described as a telekinetic attack)
- Electricity Manipulation (Red's Lapras can use Thunder and Thunderbolt)
- Weather Manipulation (Rain Dance changes the weather to be rainy)
- Mind Manipulation (Confuse Ray makes a foe confused)
- Healing (Sitrus Berry slightly heals Lapras. Rest will fully heal Lapras)
- Statistics Amplification (Bright Powder reduces foe's accuracy. Psychium Z powers up Psychic Type moves. Normalium Z powers up Normal Type moves)
- Absorption (Water Absorb ability will absorbs water and convert it to health).
- Resistance to
- Elemental Manipulation
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves, though due to being also ice type it loses its fire resistance.
- Ice: Ice Types are naturally resistant to ice type moves
- Elemental Manipulation
- Memory Manipulation (Snorlax can incur Amnesia on itself)
- Sound Manipulation (Snorlax can attack with the vibrations of his Snore)
- Healing (Sitrus Berry slightly heals Snorlax. Rest will fully heal Snorlax)
- Darkness Manipulation (Snorlax can create a ball of darkness with Shadow Ball)
- Ice Manipulation (Blizzard incurs a blizzard that can freeze foes)
- Earth Manipulation and Vibration Manipulation (Snorlax can cause earthquakes with Earthquake)
- Plant Manipulation (Snorlax can attack with seeds using Seed Bomb)
- Invulnerability (Protect makes Snorlax invulnerable to all attacks for a short time)
- Electricity Manipulation (Snorlax can attack with electricity using Wild Charge)
- Statistics Amplification (Assault Vest increases special defense. Life Orb increases Snorlax's power)
- Immunity to
- Resistance to
- Heat Manipulation and Cold Manipulation (Thick Fat gives Snorlax a resistance to extreme heat and cold)
- Poison Manipulation (Snorlax's stomach's digestive juices are said to dissolve any kind of poison)
- Precognition (Espeon is able to predict the weather, and its opponent's next move)
- Telepathy (Espeon can read minds)
- Telekinesis (Espeon is a Psychic type, and is able to use psychic powers)
- Earth Manipulation (Espeon can attack with earth and mud using Mud Slap)
- Homing Attack (Swift has 100% accuracy, locking onto opponents as to never miss)
- Statistics Amplification (Reflect reduces the damage dealt by physical attacks).
Name: Red’s Charizard
Gender: Male
Category: Flame Pokémon
Type: Fire, Flying
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII) | 140 (Masters EX)
Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.
Obtained: Gifted from Professor Oak
Held Items:
- Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
- Charti Berry - Weakens a super effective Rock Type attack against the holding Pokémon.
- Focus Sash - This item prevents the holder from being knocked out in one hit.
- Charizardite X - Mega Evolves Charizard into Mega Charizard X.
- Charizardite Y - Mega Evolves Charizard into Mega Charizard Y.
Pokédex Entry: "Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."
Name: Red’s Venusaur
Gender: Male
Category: Seed Pokémon
Type: Grass, Poison
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)
Ability: Overgrow - Powers up Grass Type moves when the Pokémon's HP is low.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- White Herb - Restores all of the holder’s decreased stats.
- Big Root - A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.
- Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
- Grassium Z - It converts Z-Power into crystals that upgrade Grass Type moves to Grass Type Z-Moves.
- Venusaurite - Mega Evolves Venusaur into Mega Venusaur.
Pokédex Entry: "There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people."
Name: Red’s Blastoise
Gender: Male
Category: Shellfish Pokémon
Type: Water
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)
Ability: Torrent - Powers up Water Type moves when the Pokémon's HP is low.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Choice Scarf - This scarf boosts Speed, but allows the use of only one kind of move.
- Zoom Lens - If the holder moves after the foe, its accuracy will be boosted.
- Leftovers - A hold item that gradually restores HP in a battle.
- Custap Berry - If held by a Pokémon, it gets to move first just once in a pinch.
- Blastoisinite - Mega Evolves Blastoise into Mega Blastoise.
Pokédex Entry: "Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet."
Name: Red’s Pikachu
Gender: Male
Category: Mouse Pokémon
Type: Electric
Level: 81 (Gen II) | 88 (Gen IV) | 50 (Gen V) | 74 (Gen VII)
Ability: Static - Contact with the Pokémon may cause paralysis.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Light Ball - An orb to be held by a Pikachu that raises the Sp. Atk stat. Touching it may cause a shock.
Pokédex Entry: "This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up."
Name: Red’s Lapras
Gender: Male
Category: Transport Pokémon
Type: Water, Ice
Level: 80 (Gen IV) | 50 (Gen V) | 69 (Gen VII)
Ability: Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage.
Obtained: Gifted from a Silph Co. employee
Held Items:
- Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
- Damp Rock - A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
- Bright Powder - An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
- Normalium Z - It converts Z-Power into crystals that upgrade Normal Type moves to Normal-type Z-Moves.
- Psychium Z - It converts Z-Power into crystals that upgrade Psychic Type moves to Psychic Type Z-Moves.
Pokédex Entry: "People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain."
Name: Red’s Snorlax
Gender: Male
Category: Sleeping Pokémon
Type: Normal
Level: 75 (Gen II) | 82 (Gen IV) | 50 (Gen V) | 69 (Gen VII) | 140 (Masters EX)
Ability: Thick Fat - Boosts resistance to Fire- and Ice-type moves.
Obtained: Captured on either Route 12 or Route 16
Held Items:
- Quick Claw - A light and sharp claw. The holder may be able to strike first.
- Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
- Life Orb - It boosts the power of moves, but at the cost of some HP on each hit.
- Assault Vest - This offensive vest raises Sp. Def but prevents the use of status moves.
- Potion - Restores a bit of an ally's HP.
Pokédex Entry: "Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play."
Name: Red’s Espeon
Gender: Male
Category: Sun Pokémon
Type: Psychic
Level: 73 (Gen II)
Obtained: Found in Celadon Mansion
Held Items:
- King's Rock - An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Pokédex Entry: "Espeon is extremely loyal to any Trainer it considers to be worthy. It is said that this Pokémon developed its precognitive powers to protect its Trainer from harm."
- Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
- Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
- Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
- Safari Ball: A special ball that is used only in the Safari Zone. It is finished with a camouflage pattern.
- Master Ball: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
- Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
- Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
- Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
- Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
- Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
- Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
- Silph Scope: A scope that makes unseeable Pokémon visible. It is made by SILPH CO.
- Town Map: A very convenient map that can be viewed anytime. It even shows your present location.
Notable Techniques
Gen II
- Flamethrower: The target is scorched with an intense blast of fire. It may also leave the target with a burn.
- Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
- Slash: The foe is slashed with claws, etcetera. It has a high critical-hit ratio.
- Fire Spin: The foe is trapped in an intense spiral of fire that rages two to five turns.
Gen IV
- Blast Burn: The foe is razed by a fiery explosion. The user must rest on the next turn, however.
- Flare Blitz: The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
- Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Gen V
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Gen VII
- Will-O-Wisp: The user shoots a sinister, bluish white flame at the foe to inflict a burn.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Fire Fang: The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
- Heat Wave: The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
- Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Masters EX
Blast Burn: The target is razed by a fiery explosion. The user must rest on the next turn, however. My Destiny!: Drastically raises the user's Sp. Atk and Speed. Lowers the user's Defense and Sp. Def. If Charizard has Mega Evolved, also drastically raises the user's Attack.
Gen II
- Sunny Day: The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
- Giga Drain: A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
- Synthesis: The user restores its own HP. The amount of HP regained varies with the weather.
- Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Gen IV
- Frenzy Plant: The foe is slammed with an enormous tree. The user can't move on the next turn.
- Sludge Bomb: The user attacks by hurling filthy sludge at the foe. It may also poison the target.
- Sleep Powder: The user scatters a big cloud of sleep-inducing dust around the foe.
Gen V
- Leaf Storm: A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
Gen VII
- Bulldoze: The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
- Leech Seed: A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
- Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Substitute: The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
- Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Ingrain: The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
- Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
- Venoshock: The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Power Whip: The user violently whirls its vines or tentacles to harshly lash the foe.
Gen II
- Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
- Whirlpool: Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Gen IV
- Hydro Cannon: The foe is hit with a watery blast. The user must rest on the next turn, however.
- Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
- Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Gen V
- Water Spout: The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
- Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
Gen VII
- Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Aqua Ring: The user envelops itself in a veil made of water. It regains some HP on every turn
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
- Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
- Iron Defense: The user hardens its body's surface like iron, sharply raising its Defense stat.
- Water Pulse: The user attacks the target with a pulsing blast of water. It may also confuse the target.
- Aura Sphere: The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Gen II
- Charm: The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
- Quick Attack: The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
- Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Gen IV
- Volt Tackle: The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
- Iron Tail: The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Gen V
- Brick Break: The user attacks with tough fists, etcetera. It can also break any barrier such as Light Screen and Reflect.
- Fake Out: An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Gen VII
- Light Screen: A wondrous wall of light is put up to suppress damage from special attacks for five turns.
- Nuzzle: The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Gen IV
- Body Slam: The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
- Brine: If the target's HP is half or less, this attack will hit with double the power.
- Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Psychic: The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.
Gen V
- Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Ice Shard: The user flash freezes chunks of ice and hurls them. This move always goes first.
- Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Gen VII
- Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
- Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
- Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
- Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
- Sleep Talk: While it is asleep, the user randomly uses one of the moves it knows.
Gen II
- Amnesia: The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
- Snore: An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
- Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
- Body Slam: The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Gen IV
- Shadow Ball: The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
- Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
- Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Giga Impact: The user charges at the target using every bit of its power. The user can't move on the next turn.
Gen V
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Seed Bomb: The user slams a barrage of hard-shelled seeds down on the foe from above.
Gen VII
- Heavy Slam: The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
- High Horsepower: The user fiercely attacks the target using its entire body.
- Return: This full-power attack grows more powerful the more the user likes its Trainer.
- Wild Charge: The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
- Counter: A retaliation move that counters any physical attack, inflicting double the damage taken.
- Recycle: The user recycles a held item that has been used in battle so it can be used again.
- Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Masters EX
- Body Slam: The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
- Rock Smash: The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Gen II
- Mud-Slap: The user hurls mud in the foe's face to inflict damage and lower its accuracy.
- Swift: Star-shaped rays are shot at the foe. This attack never misses.
- Reflect: A wondrous wall is put up to suppress damage from physical attacks for five turns.
- Psychic: The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.
Other
Weaknesses: Red himself is not a combatant and is theoretically left wide open to attack | Red’s Pokémon are each left wide open if Red is unable to guide and command them. Charizard is weak to Rock, Water, and Electric Types. Venusaur is weak to Flying, Fire, Psychic, and Ice Types. Blastoise is weak to Grass and Electric Types. Pikachu is weak to Ground Types. Lapras is weak to Fighting, Rock, Grass, and Electric Types. Snorlax is weak to Fighting Types. Espeon is weak to Bug, Ghost, and Dark Types.
Explanations
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
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Battle Records
None
None
None
References
- ↑ Pokémon Gym Badges
- ↑ Pokémon Brilliant Diamond & Shining Pearl Rhyhorn Pokedex Entry
- ↑ 3.0 3.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
- ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
- ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
- ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
- ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
- ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
- ↑ Pokémon Crystal Olivine Tower
- ↑ 12.0 12.1 Pokémon Origins File 1: Red
- ↑ Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
- ↑ 14.0 14.1 Pokémon Origins Red vs. Mewtwo
- ↑ 15.0 15.1 Cite error: Invalid
<ref>tag; no text was provided for refs namedPokémon Ranger Guardian Signs - ↑ Pokémon Ranger Guardian Signs Sky Fortress Chase Mission
- ↑ Pokémon Ranger Guardian Signs Sky Fortress Destroys Dolce Island
- ↑ Pokémon Crystal Getting HM 04
- ↑ 19.0 19.1 Pokémon Red/Blue/Green Champion Battle
- ↑ 20.0 20.1 20.2 Pokémon ORAS - Max Affection
- ↑ 21.0 21.1 Pokémon Lucario Pokédex Entires
- ↑ 22.0 22.1 Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Let's Go Pikachu & Eevee Gym Leader Sabrina Post-Battle Dialogue
- ↑ 24.0 24.1 Pokémon Crystal
- ↑ Pokémon Sun & Moon - Preschooler Mia - Trainer School
- ↑ Pokémon Omega Ruby & Alpha Sapphire Groudon Battle
- ↑ Pokémon HeartGold & SoulSilver Mt. Silver Cave
- ↑ Pokémon HeartGold & SoulSilver Red Battle
- ↑ 29.0 29.1 29.2 29.3 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ 30.0 30.1 Pokémon Ranger Intro Capture
- ↑ 31.0 31.1 Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ 32.0 32.1 32.2 32.3 32.4 Pokémon Platinum Distortion World Cyrus and Cynthia Dialogue
- ↑ 33.0 33.1 Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ Pokémon Firered & Leafgreen Catching Pokémon Tutorial
- ↑ Pokémon X & Y Max Affection
- ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
- ↑ 37.0 37.1 37.2 37.3 Pokémon Legends Arceus
- ↑ 38.0 38.1 38.2 38.3 Pokémon Fire Red
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ 42.0 42.1 Pokémon Emerald
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Legends: Z-A
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokédex Entries
- ↑ 63.0 63.1 63.2 63.3 63.4 Pokémon Platinum Distortion World
- ↑ 64.0 64.1 Pokémon Crystal Charizard Pokedex Entry
- ↑ Pokémon Diamond/Pearl/Platinum Charizard Pokedex Entry
- ↑ Pokémon HeatGold Charizard Pokedex Entry
- ↑ Pokémon Red/Blue Charizard Pokedex Entry
- ↑ Pokémon Omega Ruby and Alpha Sapphire Cosplay Pikachu Pokédex Entry
- ↑ 69.0 69.1 Pikachu Pokémon X Pokédex Entry
- ↑ Pikachu Sapphire Pokédex Entry
- ↑ Pikachu Emerald Pokédex Entry
- ↑ 72.0 72.1 Pikachu Platinum Pokédex Entry
- ↑ Pikachu HeartGold Pokédex Entry
- ↑ Pikachu LeafGreen Pokédex Entry
Versus Threads
None.
None.
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