Zangoose Line

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Pokémon/Zangoose Line
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The Zangoose Line comprises of the normal-type Pokkémon Zangoose introduced in Generation III.

It's not known to evolve into or from any other Pokémon and has a feud with Seviper.

Zangoose Line
Origin
Origin Pokémon Ruby and Sapphire
Creator Satoshi Tajiri
First Appearance Pokémon Ruby and Sapphire
Actor Japanese: Tsutomu Densaka
English: Dan Green
Characteristics
Species Pokémon
Gender Varies
Pronouns Varies
Sexuality Heterosexual
Age Varies
Birthday Unknown
Height 4'03"
Weight 88.8 lbs
Ethnicity Zangoose
Status Active
Alignment True Neutral
Archetype Elemental Animal
Occupation N/A
Time Period Modern Time
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Zangoose
Enemies Seviper

Background

This dropdown contains the synopsis of Zangoose’s story. Read at your own risk as you may be spoiled otherwise!

Zangoose shares a bitter rivalry with Seviper that has lasted for many generations. Every hair on its body stands on end if it catches even the faintest scent of a Seviper nearby. It is agile enough to avoid incoming attacks with ease and fights using its sharp claws, which it uses to tear opponents apart. Despite its hot-blooded and brave disposition, Zangoose has been known to enjoy peaceful pastimes, such as listening to the sound of ocean waves. It possesses a strong immune system and is resistant to venom. Zangoose makes its home in grasslands and savannas.

Name Meaning

Zangoose may be a combination of 斬 (zan), meaning slash, and "mongoose." The Z in Zangoose also mirrors the S in Seviper, likely reflecting the rivalry between the two Pokémon.

Language Title Meaning
Japanese ザングース Zangoose From 斬 zan (slash) and mongoose
French Mangriff From mangouste (mongoose) and griffe (claw)
Spanish Zangoose Same as English/Japanese name
German Sengo From Sense (scythe) and Mungo (mongoose)
Italian Zangoose Same as English/Japanese name
Korean 쟝고 Zanggo Similar to the Japanese name
Mandarin Chinese 貓鼬斬 / 猫鼬斩 Māoyòuzhǎn From 貓鼬 / 猫鼬 māoyòu (mongoose) and 斬 / 斩 zhǎn (slash)
Cantonese Chinese 貓鼬斬 Māauyauhjáam From 貓鼬 māauyauh (mongoose) and 斬 jáam (slash)
Brazilian Portuguese Zangoose Same as English/Japanese name
Hindi नेवलैश Nevlash From नेवला nevla (mongoose) and slash
Thai แซงกูส Saengkut Transcription of Japanese name

Appearance

General Description: Zangoose is a bipedal Pokémon resembling a cross between a mongoose and a cat. Despite being classified as bipedal, it usually walks on all fours. Its fur stands up on end when it smells its arch-enemy Seviper nearby.

Facial Features: Pink eyes. Long ears. A small red nose. Two sharp fangs can be seen on its upper jaw when it opens its mouth.

Physical Features: Fur is mostly white with deep red, scar-like markings on the face, chest, and forepaws. Two long, black claws on its forepaws, which curl underneath when not in use. Pink paw pads on its hind feet. Small tufts of white fur on its shoulders. A large, fluffy tail.

Personality

  • Hot-Blooded and Brave: Zangoose is noted to have a hot-blooded and brave nature, likely due to its feud with Seviper.
  • Enjoys Peaceful Activities: Despite its nature, Zangoose has been known to enjoy peaceful activities such as listening to ocean waves.

Goals

  • Win the feud against Seviper (Ongoing).

Relationships

Seviper

Zangoose is bitter enemies with Seviper, having battled it for many generations. Every hair on its body stands up if it smells a Seviper nearby.

General Information

Name: Zangoose

Other Names: Zangoose Line

Origin: Pokémon Ruby and Sapphire

Overall Series: Pokémon

First Appearance: Pokémon Ruby and Sapphire

Company: Gamefreak

Creator: Satoshi Tajiri

Actor

Gender: Varies (The Zangoose Line has a gender ratio of 50% for males and 50% for females)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: Varies

Handedness: Varies

Age: Varies

Birthday: Unknown

Time Period: Modern Time

Timeline: Game Timeline

Homeworld: Earth

Residence: Varies (The Zangoose line live on many different routes in many different regions)

Story Role: Recruitable enemy

Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)

Influence: Unknown Influence

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Zangoose

Religion: N/A

Classification: Cat Ferret Pokémon[2]

Species: Pokémon

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: N/A

Combat Style: Elemental Combat

Affiliations: Zangoose

Enemies: Seviper

Height: 4'03"[2]

Weight: 88.8 lbs[2]

Status: Active

Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[3])

Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: A

Tier: At least 9-B Special Attack, 8-C Physical Attack, Higher as an Alpha

Cardinality: Finite

Dimensionality: 3-D

Power Source: Normal Type

Physical Attack: Building level (Potency) (Has a physical attack stat of 115, making him far superior to Rhyhorn's physical attack stat who can collapse and topple buildings through tackling), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed[11] which far outpace the showings of regular pokémon)

Special Attack: At least Wall level (Potency) (Should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[12] break trees in half over time[12] and break frozen trees in half over time[12]), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger

Durability: At least Wall level, Higher as an Alpha

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[13]), Higher as an Alpha

Travel Speed: Superhuman Speed (Trainers can move faster then Pokémon which would include ones that are dogs and cats, with their Pokémon being able to follow behind them[14]), Higher as an Alpha

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha

Reaction Speed: At least Supersonic, Higher as an Alpha

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee. Varies with Moves

Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[15], even being able to run TV Programs on their own[16]. Pokémon are capable of holding various kinds of jobs such as working at a café[17], construction work[18], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)








Silk Scarf

  • Description: The Silk Scarf (Japanese: シルクのスカーフ Silk Scarf) is a type of held item introduced in Generation III that boosts the power of Normal-type moves.
  • Usage: Used as a held item.
  • Function: Generation III: Boosts the power of the holder's Normal-type moves by 10%. It also boosts the holder's confusion damage by 10%. Generation IV: Boosts the power of the holder's Normal-type moves by 20%. It also boosts the holder's confusion damage by 20%. Generation V onward: No longer boosts the holder's confusion damage.

Quick Claw

  • Description: The Quick Claw (Japanese: せんせいのツメ Head-Start Claw) is a type of held item introduced in Generation II that increases the holder's chance of moving first.
  • Usage: Used as a held item.
  • Function: Generation II: Quick Claw gives the holder a ~23% (60/256) chance of going first in its priority bracket. Generation III onward: Quick Claw gives the holder a 20% chance of going first in its priority bracket (regardless of Trick Room and Stall). If a Quick Claw is gained, lost, or suppressed, then it will not affect turn order until the beginning of the next turn. From Generation IV onward, Quick Claw plays an animation at the start of the turn if it is activated. From Generation V onward, the Quick Claw activation message will be displayed before a trainer flees or forfeits.

Notable Techniques

Immunity

Zangoose's immune system prevents it from getting poisoned or being inflicted with the poison status effect.

Toxic Boost

Zangoose's physicial attacks power up when poisoned.

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Scratch Normal Physical 40 100
4 Leer Normal Status — 100
7 Quick Attack Normal Physical 40 100
10 Swords Dance Normal Status — —
13 Fury Cutter Bug Physical 10 95
19 Slash Normal Physical 70 100
25 Pursuit Dark Special 40 100
31 Crush Claw Normal Physical 75 95
37 Taunt Dark Status — 100
46 Detect Fighting Status — —
55 False Swipe Normal Physical 40 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
9 Swords Dance Normal Status — —
14 Fury Cutter Bug Physical 10 95
18 Slash Normal Physical 70 100
22 Pursuit Dark Physical 40 100
27 Embargo Dark Status — 100
31 Crush Claw Normal Physical 75 95
35 Taunt Dark Status — 100
40 Detect Fighting Status — —
44 False Swipe Normal Physical 40 100
48 X-Scissor Bug Physical 80 100
53 Close Combat Fighting Physical 120 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
9 Swords Dance Normal Status — —
14 Fury Cutter Bug Physical 20 95
18 Slash Normal Physical 70 100
22 Pursuit Dark Physical 40 100
27 Embargo Dark Status — 100
31 Crush Claw Normal Physical 75 95
35 Taunt Dark Status — 100
40 Detect Fighting Status — —
44 False Swipe Normal Physical 40 100
48 X-Scissor Bug Physical 80 100
53 Close Combat Fighting Physical 120 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
8 Fury Cutter Bug Physical 20 95
12 Pursuit Dark Physical 40 100
15 Slash Normal Physical 70 100
19 Embargo Dark Status — 100
22 Crush Claw Normal Physical 75 95
26 Revenge Fighting Physical 60 100
29 False Swipe Normal Physical 40 100
33 Detect Fighting Status — —
36 X-Scissor Bug Physical 80 100
40 Taunt Dark Status — 100
43 Swords Dance Normal Status — —
47 Close Combat Fighting Physical 120 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
8 Fury Cutter Bug Physical 40 95
12 Pursuit Dark Physical 40 100
15 Slash Normal Physical 70 100
19 Embargo Dark Status — 100
22 Crush Claw Normal Physical 75 95
26 Revenge Fighting Physical 60 100
29 False Swipe Normal Physical 40 100
33 Detect Fighting Status — —
36 X-Scissor Bug Physical 80 100
40 Taunt Dark Status — 100
43 Swords Dance Normal Status — —
47 Close Combat Fighting Physical 120 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
8 Fury Cutter Bug Physical 40 95
12 Pursuit Dark Physical 40 100
15 Hone Claws Dark Status — —
19 Slash Normal Physical 70 100
22 Revenge Fighting Physical 60 100
26 Crush Claw Normal Physical 75 95
29 False Swipe Normal Physical 40 100
33 Embargo Dark Status — 100
36 Detect Fighting Status — —
40 X-Scissor Bug Physical 80 100
43 Taunt Dark Status — 100
47 Swords Dance Normal Status — —
50 Close Combat Fighting Physical 120 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
8 Fury Cutter Bug Physical 40 95
12 Pursuit Dark Physical 40 100
15 Hone Claws Dark Status — —
19 Slash Normal Physical 70 100
22 Revenge Fighting Physical 60 100
26 Crush Claw Normal Physical 75 95
29 False Swipe Normal Physical 40 100
33 Embargo Dark Status — 100
36 Detect Fighting Status — —
40 X-Scissor Bug Physical 80 100
43 Taunt Dark Status — 100
47 Swords Dance Normal Status — —
50 Close Combat Fighting Physical 120 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
8 Fury Cutter Bug Physical 40 95
12 Hone Claws Dark Status — —
15 Aerial Ace Flying Physical 60 ∞
19 Slash Normal Physical 70 100
22 Revenge Fighting Physical 60 100
26 Crush Claw Normal Physical 75 95
29 False Swipe Normal Physical 40 100
33 Facade Normal Physical 70 100
36 Detect Fighting Status — —
40 X-Scissor Bug Physical 80 100
43 Taunt Dark Status — 100
47 Swords Dance Normal Status — —
50 Close Combat Fighting Physical 120 100

Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Scratch Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
8 Fury Cutter Bug Physical 40 95
12 Metal Claw Steel Physical 50 95
15 Hone Claws Dark Status — —
19 Slash Normal Physical 70 100
22 Power Trip Dark Physical 20 100
26 Crush Claw Normal Physical 75 95
29 False Swipe Normal Physical 40 100
33 Switcheroo Dark Status — 100
36 Detect Fighting Status — —
40 X-Scissor Bug Physical 80 100
43 Taunt Dark Status — 100
47 Swords Dance Normal Status — —
50 Close Combat Fighting Physical 120 100
Level-Up Moves
Lv. Move Type Cat. Power Acc.
1 Leer Normal Status — 100
1 Tackle Normal Physical 40 100
5 Quick Attack Normal Physical 40 100
12 Metal Claw Steel Physical 50 95
19 Slash Normal Physical 70 100
24 Night Slash Dark Physical 70 100
29 False Swipe Normal Physical 40 100
33 Dig Ground Physical 80 100
36 Detect Fighting Status — —
40 X-Scissor Bug Physical 80 100
43 Taunt Dark Status — 100
47 Swords Dance Normal Status — —
50 Close Combat Fighting Physical 120 100


Other

Standard Tactics: Zangoose is noted to ready it's sharp claws and go bipedal when in battle stance.

Weaknesses

Explanations

Learned Moves through being caught

The Zangoose Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:

TM Moves
TM Move Type Cat. Power Acc.
01 Headbutt Normal Physical 70 100
05 Roar Normal Status — —
08 Thunder Wave Electric Status — 90
10 Brick Break Fighting Physical 75 100
12 Rock Slide Rock Physical 75 90
13 Ice Beam Ice Special 90 100
17 Protect Normal Status — —
22 Aerial Ace Flying Physical 60 ∞
23 Thunder Punch Electric Physical 75 100
24 Ice Punch Ice Physical 75 100
27 Swift Normal Special 60 ∞
28 Dig Ground Physical 80 100
29 Fire Punch Fire Physical 75 100
30 Swords Dance Normal Status — —
33 Body Slam Normal Physical 85 100
34 Night Slash Dark Physical 70 100
35 Endure Normal Status — —
36 Rock Tomb Rock Physical 60 95
38 Fire Blast Fire Special 110 85
44 Hyper Beam Normal Special 150 90
45 Knock Off Dark Physical 65 100
47 Agility Psychic Status — —
49 Icy Wind Ice Special 55 95
55 Giga Impact Normal Physical 150 90
56 Double-Edge Normal Physical 120 100
59 Zen Headbutt Psychic Physical 80 90
61 Shadow Claw Ghost Physical 70 100
62 Flamethrower Fire Special 90 100
64 Solar Beam Grass Special 120 100
67 Thunderbolt Electric Special 90 100
73 Surf Water Special 90 100
74 Shadow Ball Ghost Special 80 100
77 Poison Jab Poison Physical 80 100
81 X-Scissor Bug Physical 80 100
85 Substitute Normal Status — —
87 Iron Tail Steel Physical 100 75
91 Curse Ghost Status — —
95 Taunt Dark Status — 100
100 Gunk Shot Poison Physical 120 80
102 Focus Blast Fighting Special 120 70
103 Work Up Normal Status — —
105 Blizzard Ice Special 110 70
106 Thunder Electric Special 110 70
107 Close Combat Fighting Physical 120 100
108 Comet Punch Normal Physical 18 85
109 Facade Normal Physical 70 100
113 Low Sweep Fighting Physical 65 100
122 False Swipe Normal Physical 40 100
128 Seed Bomb Grass Physical 80 100
132 Double Hit Normal Physical 35 90
141 Fake Out Normal Physical 40 100
145 Razor Wind Normal Special 80 100
146 Skull Bash Normal Physical 130 100

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokédex Entries

Pokémon Ruby
Memories of battling its arch-rival Seviper are etched into every cell of Zangoose's body. This Pokémon adroitly dodges attacks with incredible agility.

Pokémon Sapphire
Zangoose usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This Pokémon shares a bitter rivalry with Seviper that dates back over generations.

Pokémon Emerald
When it battles, it stands on its hind legs and attacks with its sharply clawed forelegs. Its fur bristles if it encounters any Seviper.


Pokémon Fire Red & Leaf Green
If it comes across a Seviper, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon.


Pokémon Diamond, Pearl, & Platinum
It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons.


Pokémon HeartGold & SoulSilver
Its fur would all stand on end if it smelled a Seviper nearby. Its sharp claws tear up its foes.


Pokémon Black & White
It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons.


Pokémon Black 2 & White 2
It's Seviper's archrival. To threaten those it encounters, it fans out the claws on its front paws.


Pokémon X
It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons.


Pokémon Y
Its fur would all stand on end if it smelled a Seviper nearby. Its sharp claws tear up its foes.


Pokémon Omega Ruby
Memories of battling its archrival Seviper are etched into every cell of Zangoose's body. This Pokémon adroitly dodges attacks with incredible agility.

Pokémon Alpha Sapphire
Zangoose usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This Pokémon shares a bitter rivalry with Seviper that dates back over generations.


Pokémon Brilliant Diamond & Shining Pearl
It has feuded with Seviper for many generations. Its sharp claws are its greatest weapons.


Pokémon Scarlet
It’s Seviper’s archrival. To threaten those it encounters, it fans out the claws on its front paws.


Pokémon Violet
If it comes across a Seviper, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon.

Pokémon Legends: Z-A
Every hair on its body stands up if it so much as smells a Seviper. Its sharp claws tear foes apart.

Trivia

  • In Pokémon Scarlet and Violet, most of Zangoose's Egg Moves from previous generations are learned through the Move Reminder, meaning it learns no moves through breeding.
  • Zangoose can be seen as a counterpart to Seviper.
    • They are both in the Field Egg Group.
    • They have opposite experience groups, with Zangoose in the Erratic group and Seviper in the Fluctuating group.
    • Both of Zangoose's Abilities either protect or aid it against Seviper's Poison typing.
    • They are the only two Pokémon with a base stat total of 458.
      • They have the same HP, Defense, and Special Defense stats.
    • They reside in the same Friend Area.
    • They are consistently described as rivals in their Pokédex entries.
      • They have also appeared adjacent to each other in every regional Pokédex they have been part of.
    • Zangoose is exclusive to Ruby, Omega Ruby, X, Brilliant Diamond, and Blazing Adventure Squad, while Seviper is exclusive to Sapphire, Alpha Sapphire, Y, Shining Pearl, and Light Adventure Squad.
    • In Pokémon GO, Zangoose is generally found in Europe and Asia-Pacific, while Seviper is generally found in the Americas, Africa, and the Middle East.
  • As seen only in their Generation III and Pokémon Pinball: Ruby and Sapphire sprites, Zangoose and Seviper shared a color scheme that further reinforced their rivalry. Zangoose's claws were originally purple, matching Seviper's purple scar-like markings, while Seviper's red tail blade and fangs matched Zangoose's red scar-like markings. This color symmetry is also reflected in their Shiny variants. The connection is not present in the official artwork and later generations, with Zangoose's claws being changed to black.
  • Zangoose appears to be based on the mongoose, a cat-like carnivore well known for its ability to hunt and kill venomous snakes. It also resembles cats, such as the Turkish Angora and Persian cat.
  • The rivalry Zangoose shares with Seviper is based on the relationship between mongooses and snakes, with mongooses being predators of snakes. In many cultures, the mongoose is depicted as an antagonist of snakes, most notably in the story of Rikki-Tikki-Tavi from The Jungle Book. In Japan, specifically Okinawa and Amami, it was common for a habu, a type of snake, and a mongoose to be pitted against each other in roadside shows. This practice is now considered inhumane and is rarely seen today.

Codex Statistics Questions

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

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References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 2.3 Pokémon Omega Ruby Zangoose Pokédex Entry
  3. ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
  4. ↑ 4.0 4.1 Pokémon Yellow Intro
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
  7. ↑ 7.0 7.1 Pokémon Legends: Z-A
  8. ↑ 8.0 8.1 8.2 Pokémon Emerald
  9. ↑ 9.0 9.1 Pokémon Crystal
  10. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  11. ↑ Pokémon Sword & Shield Max Raid Battle
  12. ↑ 12.0 12.1 12.2 Pokémon: Magikarp Jump
  13. ↑ Pokémon Gold Chuck Battle
  14. ↑ All 171 Pokemon Walking Animations in Let's Go Pikachu and Eevee
  15. ↑ Hey You, Pikachu!
  16. ↑ Pokémon Channel
  17. ↑ Pokémon Café ReMix
  18. ↑ Timburr Pokédex Entry Pokémon White
  19. ↑ Pokémon Sun & Moon SOS Encounters
  20. ↑ 20.0 20.1 Pokémon Move: Struggle
  21. ↑ Pokémon Legends Z-A
  22. ↑ Pokémon Lucario Pokédex Entires
  23. ↑ Pokémon Masters Sabrina and Olympia Conversations
  24. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  25. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  26. ↑ Pokémon Move Spike
  27. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  28. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  29. ↑ Pokémon Move: Swagger
  30. ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
  31. ↑ 31.0 31.1 31.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  32. ↑ Pokémon Legends Arceus Intro Segment
  33. ↑ Pokémon Move: Sheer Cold
  34. ↑ Pokémon Move Will O Wisp
  35. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  36. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  37. ↑ Pokémon Move: Gastro Acid
  38. ↑ Pokémon Ranger Intro Capture
  39. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  40. ↑ Pokémon Move: Spirit Break
  41. ↑ Pokkén Tournament: Chandelure Final Flicker
  42. ↑ Pokémon Move: Spacial Rend
  43. ↑ Pokémon Move: Roar of Time
  44. ↑ Pokkén Tournament Gardevoir Burst Attacks
  45. ↑ Pokémon Gardevoir Pokédex Entries
  46. ↑ 46.0 46.1 46.2 46.3 46.4 Pokémon Platinum Distortion World
  47. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  48. ↑ Pokémon FireRed/LeafGreen Zangoose Pokédex Entry
  49. ↑ 49.00 49.01 49.02 49.03 49.04 49.05 49.06 49.07 49.08 49.09 49.10 49.11 49.12 49.13 49.14 49.15 49.16 49.17 49.18 49.19 49.20 49.21 Pokémon Sword And Shield Gigantamax
  50. ↑ Pokémon Sword And Shield Gigantamax Battles
  51. ↑ Pokémon Move: Swagger
  52. ↑ 52.0 52.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  53. ↑ Pokémon Ruby Route 116 Trainer Tip Sign

Versus Threads


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