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Zangoose Line
The Zangoose Line comprises of the normal-type Pokkémon Zangoose introduced in Generation III.
It's not known to evolve into or from any other Pokémon and has a feud with Seviper.
Background
| This dropdown contains the synopsis of Zangoose’s story. Read at your own risk as you may be spoiled otherwise! |
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Zangoose shares a bitter rivalry with Seviper that has lasted for many generations. Every hair on its body stands on end if it catches even the faintest scent of a Seviper nearby. It is agile enough to avoid incoming attacks with ease and fights using its sharp claws, which it uses to tear opponents apart. Despite its hot-blooded and brave disposition, Zangoose has been known to enjoy peaceful pastimes, such as listening to the sound of ocean waves. It possesses a strong immune system and is resistant to venom. Zangoose makes its home in grasslands and savannas. |
Name Meaning
Zangoose may be a combination of 斬 (zan), meaning slash, and "mongoose." The Z in Zangoose also mirrors the S in Seviper, likely reflecting the rivalry between the two Pokémon.
| Language | Title | Meaning |
|---|---|---|
| Japanese | ザングース Zangoose | From 斬 zan (slash) and mongoose |
| French | Mangriff | From mangouste (mongoose) and griffe (claw) |
| Spanish | Zangoose | Same as English/Japanese name |
| German | Sengo | From Sense (scythe) and Mungo (mongoose) |
| Italian | Zangoose | Same as English/Japanese name |
| Korean | 쟝고 Zanggo | Similar to the Japanese name |
| Mandarin Chinese | 貓鼬斬 / 猫鼬斩 Māoyòuzhǎn | From 貓鼬 / 猫鼬 māoyòu (mongoose) and 斬 / 斩 zhǎn (slash) |
| Cantonese Chinese | 貓鼬斬 Māauyauhjáam | From 貓鼬 māauyauh (mongoose) and 斬 jáam (slash) |
| Brazilian Portuguese | Zangoose | Same as English/Japanese name |
| Hindi | नेवलैश Nevlash | From नेवला nevla (mongoose) and slash |
| Thai | แซงกูส Saengkut | Transcription of Japanese name |
Appearance
General Description: Zangoose is a bipedal Pokémon resembling a cross between a mongoose and a cat. Despite being classified as bipedal, it usually walks on all fours. Its fur stands up on end when it smells its arch-enemy Seviper nearby.
Facial Features: Pink eyes. Long ears. A small red nose. Two sharp fangs can be seen on its upper jaw when it opens its mouth.
Physical Features: Fur is mostly white with deep red, scar-like markings on the face, chest, and forepaws. Two long, black claws on its forepaws, which curl underneath when not in use. Pink paw pads on its hind feet. Small tufts of white fur on its shoulders. A large, fluffy tail.
Personality
- Hot-Blooded and Brave: Zangoose is noted to have a hot-blooded and brave nature, likely due to its feud with Seviper.
- Enjoys Peaceful Activities: Despite its nature, Zangoose has been known to enjoy peaceful activities such as listening to ocean waves.
Goals
- Win the feud against Seviper (Ongoing).
Relationships
Seviper
Zangoose is bitter enemies with Seviper, having battled it for many generations. Every hair on its body stands up if it smells a Seviper nearby.
General Information
Name: Zangoose
Other Names: Zangoose Line
Origin: Pokémon Ruby and Sapphire
Overall Series: Pokémon
First Appearance: Pokémon Ruby and Sapphire
Company: Gamefreak
Creator: Satoshi Tajiri
Actor
- Japanese Voice Actor: Tsutomu Densaka
- English Voice Actor: Dan Green
Gender: Varies (The Zangoose Line has a gender ratio of 50% for males and 50% for females)
Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])
Pronouns: Varies
Handedness: Varies
Age: Varies
Birthday: Unknown
Time Period: Modern Time
Timeline: Game Timeline
Homeworld: Earth
Residence: Varies (The Zangoose line live on many different routes in many different regions)
Story Role: Recruitable enemy
Legacy: Global Legacy (Pokémon are a famous topic worldwide with even regions where there's barely any trainers or wild Pokémon the topic is much loved, with Pikachu being one of the more popular Pokémon)
Influence: Unknown Influence
Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)
Ethnicity: Zangoose
Religion: N/A
Classification: Cat Ferret Pokémon[2]
Species: Pokémon
State of Being: Regular
Physiology: Pokémon Physiology
In-Universe Creator: Arceus
Occupation: N/A
Combat Style: Elemental Combat
Affiliations: Zangoose
Enemies: Seviper
Status: Active
Alignment: True Neutral (For the most part Pokémon are not intrinsically evil but become bad through who they're rased by[3])
Threat Level: Street Threat (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4]. Even weak wild pokémons are seen as inherently dangerous to humans with them having to dodge attacks from them like their life depends on it[5], even going into the grass without a Pokémon is considered such a threat to humans that they need their own Pokémon for protection[6])
- Type(s) of Potential: Growth Potential
- Level of Potential: Fixed
- Description: Pokémon doing battle and[6] winning will gain[7] experience and level up, becoming stronger,[8] and may learn new moves[9].
- Limitations: Once a wild Pokémon reaches level 100, they are unable to grow further.
Archetype: Elemental Animal
Codex Statistics
Grade: A
Tier: At least 9-B Special Attack, 8-C Physical Attack, Higher as an Alpha
Cardinality: Finite
Dimensionality: 3-D
Physical Attack: Building level (Potency) (Has a physical attack stat of 115, making him far superior to Rhyhorn's physical attack stat who can collapse and topple buildings through tackling), Higher as an Alpha (Alpha Pokémon are larger and more powerful than their regular kind[5]). Elemental Attacks allow it to affect characters that are Far Stronger (Even if a pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[10] or Dynamaxed[11] which far outpace the showings of regular pokémon)
Special Attack: At least Wall level (Potency) (Should be superior to Pokémons such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[5], crater the ground with splash[12] break trees in half over time[12] and break frozen trees in half over time[12]), Higher as an Alpha, Elemental Attacks allow it to affect characters that are Far Stronger
Durability: At least Wall level, Higher as an Alpha
Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[4], which should make them superior to Chuck who can lift and throw a large boulder[13]), Higher as an Alpha
Travel Speed: Superhuman Speed (Trainers can move faster then Pokémon which would include ones that are dogs and cats, with their Pokémon being able to follow behind them[14]), Higher as an Alpha
Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic), Higher as an Alpha
Reaction Speed: At least Supersonic, Higher as an Alpha
Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)
Range: Standard Melee. Varies with Moves
Intelligence: Average Intelligence (Pokémon are intelligent creatures capable of communicating with other member of their species[15], even being able to run TV Programs on their own[16]. Pokémon are capable of holding various kinds of jobs such as working at a café[17], construction work[18], customer service, cloth making, power line setting and various others)
Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[19])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[20].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[21] gaining new abilities that their previous form did not have[8])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[22])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[24])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[25])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[26])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[27]
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[6] winning will gain[7] experience and level up becoming stronger[8] and may learn new moves[9].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[28])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[29])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Chip Damage (Pokémon can chip away at each other's health overtime to eventually defeat the opponent[30])
- Escape Prevention (If a Pokémon becomes agitated[31] one cannot flee[31])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[32]).
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[33], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[34])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[5])
- Sealing (Pokémon normally require being damaged or inflicted with status conditions[35] to attempt to be caught[6] usually only working after multiple attempts[6])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[36])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[37])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[31], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[38] making them no longer dangerous[39])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[40] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[41], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[42], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[43] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[44], it is even noted in all of Gardevoir's Pokédex entries that they will create a small black hole to protect her trainer[45])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[46]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[46]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[47])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[46], where time doesn't flow and space isn't stable[46] being opposite to the universe[46])
- Photographic Memory (Memories of battling Seviper is etched into every cell of Zangoose's body[2])
- Natural Weaponry (Noted that its best weapon is its sharp claws[48])
- Statistics Boost (Toxic Boost has Zangooses physical attacks get powered up when poisoned).
- Normal Type Moves
- Can charge into an opponent with Tackle.
- Intimidation (With Leer, Zangoose gives an intimidating leer with sharp eyes that causes the opponent's defense stat to be reduced)
- Natural Weaponry
- Suppression
- Statistics Amplification (With Swords Dance, Zangoose does a dance to uplift its fighting spirit which sharply raises its attack stat)
- Priority Moves
- Statistics Boost (With Facade, its attack power doubles if Zangoose is poisoned, burned, or has paralysis)
- Bug Type Moves
- Dark Type Moves
- Social Influencing (With Taunt, Mew taunts the target into a rage that allows it to only use attack moves for three turns)
- Nullification
- Item Nullification: With Embargo, Zangoose prevents the target from using its held item for five turns.
- Statistics Boost
- Pressure Points (With Night Slash, Zangoose slashes the target the instant an opprtunity arises, allowing critical hits to land more easily)
- Item Swapping (With Switcheroo, Zangoose trades held items with the opponent faster than the eye can follow)
- Statistics Boost (With Pursuit, Zangoose has the power of this attack doubled if its used on a target switching out of battle)
- Fighting Type Moves
- Fights the target up close inflicting damage without guarding itself resulting in its defense and special defense being lowered with Close Combat.
- Counter (With Revenge, the attack's power is doubled if Zangoose has been hurt by the opponent in the same turn)
- Analytical Prediction (With Detect, enables Zangoose to evade all attacks through detecting them ahead of time)
- Spatial Manipulation (Dynamax Pokémon warp the space around them to appear larger than they truly are)
- Weather Manipulation (Dynamax Pokémon create storms within their dens which grow stronger for each pokémon defeated until trainers get blown out of it)
- Vibration Manipulation (Dynamax Pokémon can create a shockwave which nullifies stat changes and abilities)
- Nullification
- Statistics Nullification: The shockwave negates both positive and negative stat change from all other pokémons. It also removes negative stat changes from the user.
- Power Nullification: The shockwave negates all the abilities of the opposing pokémon.
- Purification (The Shockwave cures the user if affacted by a status condition)
- Bypassing
- Forcefield Bypassing: Max Moves can also bypass the moves protect which has a forcefield up[49].
- Precognition Bypassing: Max Moves can also bypass the moves detect where the person sees the future and readies to defend themself[49].
- Undodgeable Attacks (Dynamax moves cannot miss even when accuracy is lowered[49])
- Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode[49] once defeated)
- Forcefield Manipulation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with[49], along with also being able to use Max Guard)
- Dragon Type Moves
- Air Manipulation and Statistics Reduction (Max Wyrmind[49] summons a dragon type tornado, this decreases the opponent physical attack)
- Flying Type Moves
- Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream[49], this upgrades the user's speed)
- Electric Type Moves
- Electricity Manipulation (Max Lightning[49] is an electric move, summons an electric terrain upon use)
- Energy Projection
- Normal Type Moves
- Energy Manipulation
- Energy Projection (Max Strike[49] summons a giant beam out of the ground which lowers the opponent's speed)
- Energy Manipulation
- Fighting Type Moves
- Statistics Amplification (Max Knuckles[49] summons a giant punch that upgrades the user physical attack)
- Grass Type Moves
- Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth[49] creates giant mushrooms that explode on the opponent, this summons a grassy terrain upon use who heals everyone on it)
- Bug Type Moves
- Explosion Manipulation and Statistics Reduction (Max Flutterby[49] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)
- Dark Type Moves
- Darkness Manipulation and Statistics Reduction (Max Darkness[49] is a dark type move that lowers the opponents special defense)
- Ground Type Moves
- Earth Manipulation (Max Quake[49] is a Ground type move that upgrades Special Defense)
- Rock Type Moves
- Earth Manipulation & Weather Manipulation (Max Rockfall[49] is a rock type move that summons a sandstorm)
- Ice Type Moves
- Ice Manipulation and Weather Manipulation (Can use Max Hailstorm[49] summons a hail upon use)
- Water Type Moves
- Water Manipulation and Weather Manipulation (Can use Max Geyser[49] summons a rain upon use)
- Steel Type Moves
- Metal Manipulation and Statistics Amplification (Max Steelspike[49] is a steel type move, this amplifies the defense of the user)
- Ghost Type Moves
- Telekinesis and Statistics Reduction (Max Phantasm[49] use's giant floating object to attack the opponent, this reduces the opponent defense)
- Normal Type Moves
- Forcefield Manipulation (Max Guard[49] creates a giant forcefield around the Dynamax Pokémon)
- Resistance to
- Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered[49])
- Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured[50])
- Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched)
- Power Swapping (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's)
- Battlefield Removal, Forced Switch and Intimidation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar)
- Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move)
- Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable)
- One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold)
- Damage Transferal (Dynamax Pokémon are immune to Destiny Bond)
- Mimicry
- Physiology Mimicry Users of Impostor or Transform cannot turn into Dynamax Pokémons.
- Power Mimicry Max Moves cannot be copied
- Weight-based attacks (Dynamax Pokémon are immune to weight-based attacks)
- Immunity to
- Elemental Manipulation
- Normal: Normal Types are naturally immune to ghost type moves
- Ghost: Ghost Types are naturally immune to normal type moves and fighting type moves
- Dark: Dark Types are naturally immune to psychic type moves
- Steel: Steel Types are naturally immune to poison type moves
- Fairy: Fairy Types are naturally immune to dragon type moves
- Elemental Manipulation
- Resistance to
- Limited Mimicry
- Physiology Mimicry: The typing of Terastallized Pokémon cannot be copied by Transform.
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
Silk Scarf
- Description: The Silk Scarf (Japanese: シルクのスカーフ Silk Scarf) is a type of held item introduced in Generation III that boosts the power of Normal-type moves.
- Usage: Used as a held item.
- Function: Generation III: Boosts the power of the holder's Normal-type moves by 10%. It also boosts the holder's confusion damage by 10%. Generation IV: Boosts the power of the holder's Normal-type moves by 20%. It also boosts the holder's confusion damage by 20%. Generation V onward: No longer boosts the holder's confusion damage.
Quick Claw
- Description: The Quick Claw (Japanese: せんせいのツメ Head-Start Claw) is a type of held item introduced in Generation II that increases the holder's chance of moving first.
- Usage: Used as a held item.
- Function: Generation II: Quick Claw gives the holder a ~23% (60/256) chance of going first in its priority bracket. Generation III onward: Quick Claw gives the holder a 20% chance of going first in its priority bracket (regardless of Trick Room and Stall). If a Quick Claw is gained, lost, or suppressed, then it will not affect turn order until the beginning of the next turn. From Generation IV onward, Quick Claw plays an animation at the start of the turn if it is activated. From Generation V onward, the Quick Claw activation message will be displayed before a trainer flees or forfeits.
Notable Techniques
Immunity
Zangoose's immune system prevents it from getting poisoned or being inflicted with the poison status effect.
Toxic Boost
Zangoose's physicial attacks power up when poisoned.
Other
Standard Tactics: Zangoose is noted to ready it's sharp claws and go bipedal when in battle stance.
Weaknesses
- Standard Pokémon Weaknesses: Pokémon being greatly angered causes them to be confused[51]. The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[20]. Pokémon become too scared to move when dealing with an entity[52] that cannot be ID'd[52].Startling a Pokémon in the middle of its evolution will cause it to not evolve[53].
- Type Weakness
Explanations
Learned Moves through being caught
The Zangoose Line naturally cannot use the following moves on its own as wild Pokémon. However, through being caught by a trainer it opens up to all of these techniques:
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
Pokédex Entries
| Pokémon Ruby | |
| Memories of battling its arch-rival Seviper are etched into every cell of Zangoose's body. This Pokémon adroitly dodges attacks with incredible agility. |
| Pokémon Sapphire | |
| Zangoose usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This Pokémon shares a bitter rivalry with Seviper that dates back over generations. |
| Pokémon Emerald | |
| When it battles, it stands on its hind legs and attacks with its sharply clawed forelegs. Its fur bristles if it encounters any Seviper. |
| Pokémon Fire Red & Leaf Green | |
| If it comes across a Seviper, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon. |
| Pokémon Diamond, Pearl, & Platinum | |
| It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons. |
| Pokémon HeartGold & SoulSilver | |
| Its fur would all stand on end if it smelled a Seviper nearby. Its sharp claws tear up its foes. |
| Pokémon Black & White | |
| It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons. |
| Pokémon Black 2 & White 2 | |
| It's Seviper's archrival. To threaten those it encounters, it fans out the claws on its front paws. |
| Pokémon X | |
| It has feuded with Seviper for many generations. Its sharp claws are its biggest weapons. |
| Pokémon Y | |
| Its fur would all stand on end if it smelled a Seviper nearby. Its sharp claws tear up its foes. |
| Pokémon Omega Ruby | |
| Memories of battling its archrival Seviper are etched into every cell of Zangoose's body. This Pokémon adroitly dodges attacks with incredible agility. |
| Pokémon Alpha Sapphire | |
| Zangoose usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This Pokémon shares a bitter rivalry with Seviper that dates back over generations. |
| Pokémon Brilliant Diamond & Shining Pearl | |
| It has feuded with Seviper for many generations. Its sharp claws are its greatest weapons. |
| Pokémon Scarlet | |
| It’s Seviper’s archrival. To threaten those it encounters, it fans out the claws on its front paws. |
| Pokémon Violet | |
| If it comes across a Seviper, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon. |
| Pokémon Legends: Z-A | |
| Every hair on its body stands up if it so much as smells a Seviper. Its sharp claws tear foes apart. |
Trivia
- In Pokémon Scarlet and Violet, most of Zangoose's Egg Moves from previous generations are learned through the Move Reminder, meaning it learns no moves through breeding.
- Zangoose can be seen as a counterpart to Seviper.
- They are both in the Field Egg Group.
- They have opposite experience groups, with Zangoose in the Erratic group and Seviper in the Fluctuating group.
- Both of Zangoose's Abilities either protect or aid it against Seviper's Poison typing.
- They are the only two Pokémon with a base stat total of 458.
- They have the same HP, Defense, and Special Defense stats.
- They reside in the same Friend Area.
- They are consistently described as rivals in their Pokédex entries.
- They have also appeared adjacent to each other in every regional Pokédex they have been part of.
- Zangoose is exclusive to Ruby, Omega Ruby, X, Brilliant Diamond, and Blazing Adventure Squad, while Seviper is exclusive to Sapphire, Alpha Sapphire, Y, Shining Pearl, and Light Adventure Squad.
- In Pokémon GO, Zangoose is generally found in Europe and Asia-Pacific, while Seviper is generally found in the Americas, Africa, and the Middle East.
- As seen only in their Generation III and Pokémon Pinball: Ruby and Sapphire sprites, Zangoose and Seviper shared a color scheme that further reinforced their rivalry. Zangoose's claws were originally purple, matching Seviper's purple scar-like markings, while Seviper's red tail blade and fangs matched Zangoose's red scar-like markings. This color symmetry is also reflected in their Shiny variants. The connection is not present in the official artwork and later generations, with Zangoose's claws being changed to black.
- Zangoose appears to be based on the mongoose, a cat-like carnivore well known for its ability to hunt and kill venomous snakes. It also resembles cats, such as the Turkish Angora and Persian cat.
- The rivalry Zangoose shares with Seviper is based on the relationship between mongooses and snakes, with mongooses being predators of snakes. In many cultures, the mongoose is depicted as an antagonist of snakes, most notably in the story of Rikki-Tikki-Tavi from The Jungle Book. In Japan, specifically Okinawa and Amami, it was common for a habu, a type of snake, and a mongoose to be pitted against each other in roadside shows. This practice is now considered inhumane and is rarely seen today.
Gallery
Codex Statistics Questions
Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?
A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.
Battle Records
None.
None.
None.
References
- ↑ Pokémon Move Attract
- ↑ 2.0 2.1 2.2 2.3 Pokémon Omega Ruby Zangoose Pokédex Entry
- ↑ Pokémon Crystal Stolen Pokémon Aide Dialogue
- ↑ 4.0 4.1 Pokémon Yellow Intro
- ↑ 5.0 5.1 5.2 5.3 5.4 Pokémon Legends Arceus
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Pokémon Fire Red
- ↑ 7.0 7.1 Pokémon Legends: Z-A
- ↑ 8.0 8.1 8.2 Pokémon Emerald
- ↑ 9.0 9.1 Pokémon Crystal
- ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
- ↑ Pokémon Sword & Shield Max Raid Battle
- ↑ 12.0 12.1 12.2 Pokémon: Magikarp Jump
- ↑ Pokémon Gold Chuck Battle
- ↑ All 171 Pokemon Walking Animations in Let's Go Pikachu and Eevee
- ↑ Hey You, Pikachu!
- ↑ Pokémon Channel
- ↑ Pokémon Café ReMix
- ↑ Timburr Pokédex Entry Pokémon White
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 20.0 20.1 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ Pokémon Lucario Pokédex Entires
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Origins File 1: Red Red vs. Brock's Onix
- ↑ 31.0 31.1 31.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Ranger Intro Capture
- ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokédex Entries
- ↑ 46.0 46.1 46.2 46.3 46.4 Pokémon Platinum Distortion World
- ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ Pokémon FireRed/LeafGreen Zangoose Pokédex Entry
- ↑ 49.00 49.01 49.02 49.03 49.04 49.05 49.06 49.07 49.08 49.09 49.10 49.11 49.12 49.13 49.14 49.15 49.16 49.17 49.18 49.19 49.20 49.21 Pokémon Sword And Shield Gigantamax
- ↑ Pokémon Sword And Shield Gigantamax Battles
- ↑ Pokémon Move: Swagger
- ↑ 52.0 52.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign
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