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Shadow Child (R.E.P.O)

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The Shadow Child is a Level one Monster in R.E.P.O.

Shadow Child
Origin
Origin R.E.P.O
Creator semiworks
Characteristics
Status Alive
Alignment Chaotic Evil
Archetype Monster
Relationships
Enemies Semibots

Appearance

\The shadow child is a black thin figure with a white baby-like face. upon being looked at, it slowly grows 6 arms on the side of its body

Goals

  • To yoink the semibots

General Information

Name: Shadow Child

Origin: R.E.P.O

Company: Semiworks

Gender: None

Handedness: None

Story Role: Threatening Monster

Legacy: Unknown Legacy (No scribbles can be found of it in the museum, so it's unknown if it's ever left any impact)

Influence: Possibly Cultural Influence

Classification: Monster

Species: Monster

State of Being: Regular

Physiology: Inorganic Physiology

Combat Style: Street Fighting

Enemies: The Semibots

Status: Undead

Alignment: Chaotic Evil

Threat Level: Likely Street Threat (Can be found around different areas of the world of R.E.P.O)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed Potential
  • Description: Standard Potential
  • Limitations: Standard Potential limits.

Archetype: Monster

Codex Statistics

Grade: C

'Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (is able to harm the semibots, who are able to handle the human hand grenade at point blank)

Durability: Wall level (Can survive the human hand grenade at point blank)

Striking Strength: Wall level (Potency)

Lifting Strength: Unknown: True

Travel Speed: Unknown:True (Stays still, relying on its teleportation)

Attack Speed: Average human

Reaction Speed: Average Human

Stamina: Unknown

Range: Several Meters (it's "Yoink" can pull from many feet away aslong as the target can see it)

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques


Other

Standard Tactics: Will wait for the target to stare at it long enough, before yoinking them and teleporting away

Weaknesses: Monsters typically get stunned when they've been knocked over from taking too much damage. When looked away, it gradually returns back to normal and resets its timer.

Battle Records

None.

None.

None.

Versus Threads


None.


None.


None.