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Chun-Li
Chun-Li (春麗 or チュンリー Shunrei or Chunrī?, Simplified Chinese: 春丽) is the main female protagonist of the Street Fighter series, originally debuting in Street Fighter II. The first female fighter in the series, she is an expert martial artist and Interpol officer who relentlessly seeks revenge for the death of her father at the hands of M. Bison.
Background
| This dropdown contains the synopsis of Chun-Li's story. Read at your own risk as you may be spoiled otherwise! |
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Pre Street Fighter At eighteen, Chun-Li became a detective to search for her missing father. She later joined Interpol as a narcotics investigator, focusing on anti-Shadaloo operations. She earned a reputation as the "black sheep of Interpol" due to her investigations into Shadaloo's illegal activities. Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter II Chun-Li later visited her father's grave, feeling his death had been avenged. With Bison defeated, Shadaloo's eventual collapse became inevitable. From this point, Chun-Li moved forward as a young, single woman, though later games offer the choice between continuing her detective work or focusing on personal life. During the tournament, she also fought Ken Masters. Pre-Street Fighter IV After Shadaloo's fall, Chun-Li, Guile, and Cammy are called to a theme park to stop Juri Han, an operative from S.I.N., who is causing havoc. While Guile and Cammy evacuate civilians, Chun-Li searches for survivors. She confronts Juri as the operative executes a rogue S.I.N. agent. Chun-Li struggles to land effective strikes, and Juri gains the upper hand, twisting Chun-Li's arm before Chun-Li escapes with a kick and an air-Kikoken. Distracted by a child whose mother was hurt, Chun-Li is struck by Juri’s kick and thrown into a wall. Juri is forced to flee when her artificial eye malfunctions as Guile and Cammy arrive. Chun-Li, injured and losing consciousness, alerts Cammy about the child and his mother. Hospitalized with multiple injuries, Chun-Li continues her investigation of Juri and S.I.N. from her hospital bed. Guile and Cammy confront Juri in the field, but later report to Chun-Li that they were unable to capture her. Street Fighter IV Street Fighter V A Shadow Falls Later, Chun-Li, Cammy, and Guile discuss the missing hackers and the Shadaloo keys. Injured, Chun-Li is defeated by Rashid when he takes one of the keys from her. Chun-Li is enlisted by Karin Kanzuki to stop Shadaloo's plan involving the Black Moons. Teaming up with Ken and Cammy, she tracks Laura in Brazil and retrieves the key piece from her. During an initial Shadaloo infiltration, Dhalsim intervenes to help Chun-Li by dispatching soldiers and giving her a Black Moon piece. Inside the base, Chun-Li finds Li-Fen, who hesitates to escape. Chun-Li and Karin shut down the Black Moons at the control panel, while F.A.N.G activates the Descent Program. Abel loses control from the Psycho Power surge, but Zangief intervenes, and Chun-Li boards the escape helicopter with Karin, Nash, and the others. Ryu arrives after defeating Necalli, and Chun-Li joins the final assault against Shadaloo. During the battle, Nash sacrifices himself to weaken M. Bison, and Chun-Li fights F.A.N.G to protect Li-Fen, defeating him with a Tenshin Shushu and Hakkei strikes. After Ryu defeats Bison, Chun-Li escapes the crumbling base with Li-Fen, Ryu, and Guile. She carries Li-Fen while avoiding falling debris, aided by Ryu's Denjin Hadoken to stop the spreading fire, ensuring their safe retreat from the destroyed Shadaloo base. Street Fighter V Arcade During a flashback, Chun-Li attempts to apprehend Vega in China. Vega comments on her precise kicks, referencing her father, which leads to a fierce fight. Vega scratches Chun-Li on the arm before retreating. Her pursuit of Vega continues to Russia, where she encounters Guile and Nash. Nash challenges her to a spar, defeating her, while Guile acknowledges her determination and suggests accompanying her if she finds Vega. Returning to China, Chun-Li finds Vega with Shadaloo soldiers and Birdie. She overpowers Vega after a tough fight and attempts to arrest him, but he escapes by helicopter, revealing he has information about her father’s death. Back in the present, Chun-Li uses her hair ribbons to adorn Li-Fen’s ox-horns. Inspired, Li-Fen begins training under Chun-Li’s guidance, aiming to grow stronger like her mentor. Street Fighter III: 3rd Strike Street Fighter 6 After learning that a new terrorist organization, Amnesia, has targeted Ken and framed him for a crime he did not commit, Chun-Li works to find evidence to clear his name. Since Shadaloo's fall, Chun-Li has adopted a more philosophical outlook on life. She wears a white-based outfit inspired by the series' traditions, designed for elegance and mobility, and lives calmly yet with a radiant presence. Street Fighter 6 Days of the Eclipse Chun-Li, working undercover, follows Ken and Albert Jackson along with Tsujimoto as they head to a hotel. When Ken's car is attacked by masked assailants, Chun-Li and Tsujimoto intervene, taking Ken and Albert to safety.
After showing Ken the video transmitted by Amnesia, he angrily protests his innocence. Chun-Li, aware that he is being framed, restrains him and points a gun at him, insisting he remain calm. She calls Li-Fen, who identifies the video as likely a deepfake and notes other anomalies, including online betting related to the tournament. Chun-Li requests Li-Fen’s help to locate Mel Masters. Before they can continue, Chun-Li hears a noise, finds Tsujimoto unconscious, and notices that Ken has escaped through a window. Li-Fen reports to Chun-Li that the more she investigates Johan/Jean-Philippe (JP), the more suspicious he appears. He moves frequently between corporations and NGOs, involving himself in infrastructure projects across several countries. While his projects seem legitimate, trouble and conflict often follow his involvement. Li-Fen confirms his hands are likely “dirty,” but warns that digging deeper is increasingly risky, with his digital footprint heavily protected and attempts made to reverse-hack her. Chun-Li asks if the investigation is too difficult, and Li-Fen states she could try harder if motivated by a reward, jokingly requesting a new gaming mouse and a large steak. As they leave the room, Chun-Li wonders if she can ever have a normal life, upsetting Li-Fen. Street Fighter 6 Chun-Li: An Agent's Day Off Chun-Li emerges victorious, though Juri escapes without revealing any information. Despite Bison’s demise, Chun-Li remains determined to root out any remaining threats lurking in the shadows. Street Fighter 6 Juri: Occupational Burnout Street Fighter 6 A.K.I.: Time to Work Street Fighter 6 World Tour Although Chun-Li is less central to the story than Li-Fen, she shares her personal history and interests with the player upon reaching specific bond levels. Chun-Li discusses her skill with firearms and her enjoyment of skeet shooting. Her shooting talent was exceptional, highlighted by a 6th-place finish in an international competition. She draws connections between shooting and martial arts, noting that both require precise focus and timing. While serving as a police officer, Chun-Li typically relied on her kicking abilities, using her sidearm mainly for warning shots. Chun-Li expresses her love for playing the erhu, a traditional Chinese instrument. Though she is not a professional and is hesitant to perform publicly during the day, she invites the player to a private nighttime performance under the Hong Hu Lu gazebo. Playing the erhu is personally meaningful, offering Chun-Li tranquility and a way to connect with her emotions. Chun-Li reveals that she lives with Li-Fen, whom she considers both a student and a younger sister, despite their age difference. Chun-Li rescued Li-Fen during Shadaloo’s downfall, leaving the girl orphaned. Initially, Li-Fen struggled with trauma and was hesitant to open up, but Chun-Li helped her overcome her fears. Through martial arts training, Li-Fen grew into a confident young woman capable of defending herself. Chun-Li also shares the importance of her father, a respected Hong Kong police officer and creator of the Spinning Bird Kick, which she now teaches to both Li-Fen and the player, preserving his legacy. Chun-Li invites the player to join her and Li-Fen on a shopping trip, which was suggested by Li-Fen. She notes that Li-Fen enjoys pandas, chocolate, and gaming, having once asked Chun-Li for a gaming mouse. Chun-Li fondly recalls buying Li-Fen a panda-themed bag, still cherished by her. Seeing Li-Fen happy brings Chun-Li joy, and she occasionally spoils her during shopping trips. Chun-Li also enjoys these outings and finds pleasure in sampling sweets while exploring the stores with Li-Fen. |
Appearance
General Description: Chun-Li possesses a graceful yet powerful physique, best known for her notably muscular legs. Her overall appearance blends traditional Chinese elegance with the practicality of a world-class fighter, adapting across numerous designs while retaining her signature traits.
Facial Features: She has a gentle yet determined expression framed by her dark hair, often styled in the traditional "ox horns" — a hairstyle associated with Chinese culture. Her eyes are large and expressive, accentuated by subtle makeup and light lipstick in most appearances. Depending on the era, her hair is adorned with ribbons or left bare, and in modern renditions she occasionally wears it down or tied differently.
Hairstyle: Chun-Li’s signature hairstyle consists of twin buns known as ox horns, a traditional style often seen in Chinese culture. In the Street Fighter Alpha series, she wears them unadorned. In later titles, the buns are typically wrapped with white silk brocades and ribbons, also referred to as bao. In Street Fighter IV, her alternate costume presents the ox horns uncovered, secured by red cords with golden orbs at the ends. Variations of the ox-horn style, also known as odango in Japanese, have appeared across adaptations. In the Street Fighter II V anime, she alternates between wearing her hair in a bun or a ponytail, and when under Bison’s control, her hair is worn loose. In Street Fighter V, she lets her hair down when wearing her Battle costume, while in Street Fighter 6, the ox horns remain but without adornments, with tidier bangs. In World Tour Mode, she mentions enjoying variety in her hairstyles, occasionally wearing her hair loose, braided, or tied differently.
Clothing/Outfit: Chun-Li’s iconic attire is a modified blue qipao, tailored for unrestricted movement and decorated with gold trim. The outfit is paired with a white sash, sheer brown tights, and white combat boots. Completing her ensemble are her distinctive spiked iron bracelets, worn both for training and balance during combat. Across different games, she has worn several alternative outfits — including her sleeveless vest and unitard from the Alpha era, elegant dresses, tactical police uniforms, and casual modern wear. In Street Fighter 6, her attire evolves into a cheongsam-inspired outfit in soft blue and gold hues, with designs of clouds and birds along the fabric, complemented by leggings and black martial-arts flats.
Special Features: Her spiked bracelets are a defining accessory, weighing enough to serve as both symbolic and functional tools for maintaining balance and control during high-speed kicks. The ornate embroidery and detailing on her qipao often represent cultural heritage and personal remembrance, including homage to her late mother. The kanji-inspired motifs and dragon emblems along her sashes and waistbands highlight her disciplined and refined identity.
Alternate Forms/Disguises: Over the series, Chun-Li has worn numerous alternate outfits. Her detective-era vest from the Alpha series prioritizes agility, while her police uniforms and tactical gear in later games display her law enforcement background. In Street Fighter V, she appears in evening gowns, swimsuits, casual streetwear, and themed crossover outfits such as wedding and professional attire, each maintaining a sense of elegance. In Street Fighter 6, she also dons modern ensembles — including a fashionable sports outfit with a vest and sweatpants, and a detailed swimsuit variant adorned with floral gold patterns — showcasing her enduring versatility and cultural grace.
Personality
- Temperament: Chun-Li is disciplined, calm, and focused, maintaining composure in most situations.
- Sense of Justice: She is committed to protecting the innocent and upholding the law.
- Professional Pride: Chun-Li takes pride in her role as an Interpol officer and responds strongly to challenges to her integrity or position.
- Emotional Nature: She can act impulsively when provoked or when her emotions are heightened, especially during confrontations with criminals.
- Kindness and Empathy: Chun-Li is caring and protective toward others, particularly children and those under her guidance.
- Mentorship: She trains and guides students, teaching martial arts and principles of self-improvement.
- Personal Traits: Outside of work, she is elegant and maintains a traditional feminine demeanor.
- Motherly Instincts: Chun-Li cares for Li-Fen, combining guidance with protection.
- Philosophy: She emphasizes balance between physical and mental training and the importance of rest and reflection.
- Pride and Confidence: Chun-Li values her strength, particularly her legs, as a core part of her martial arts and personal identity.
Goals
- Destroy Bison and avenger her father's death (Succeeded).
General Information
Name: Chun-Li
Origin: Street Fighter II
Overall Series: Street Fighter
Greater Franchise: Capcom
First Appearance: Street Fighter Alpha (Chronological first appearance), Street Fighter 2 (First actual appearance)
Company: Capcom
Creator: Takashi Nishiyama, Hiroshi Matsumoto
Actor
- Japanese Voice Actor: Yuko Miyamura (Street Fighter Alpha: Warriors' Dreams, Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, X-Men vs Street Fighter, Street Fighter EX, Marvel Super Heroes VS Street Fighter, Pocket Fighter, Marvel vs. Capcom: Clash of Super Heroes, Street Fighter EX2, Street Fighter Alpha 3, Marvel vs. Capcom 2: New Age of Heroes, Street Fighter EX3), Donna Yamamoto (Street Fighter 1995 TV Show), Miki Fujitani (Street Fighter II: The Animated Movie), Chisa Yokoyama (Street Fighter II V), Atsuko Tanak (Street Fighter III: Third Strike, Capcom FIghting Evolution, Namco X Capcom), Michiko Neya (Capcom vs. SNK: Millennium Fight, Capcom vs. SNK 2: Mark of the Millennium), Yumi Tōma (Street Fighter Alpha: The Movie), Mari Jitsukawa (SNK vs. Capcom: SVC Chaos), Fumiko Orikasa (Street Fighter IV: The Ties That Bind, Street Fighter IV, Tatsunoko vs. Capcom: Ultimate All-Stars, Super Street Fighter IV, Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3, Street Fighter X Tekken, Super Street Fighter IV, Project X Zone, Granblue Fantasy, Ultra Street Fighter IV, Street Fighter V, Project X Zone 2, Hi Score Girl, Teppen, Street Fighter 6, Fatal Fury: City of the Wolves)
- English Voice Actor: Tamara Lo (Street Fighter II V), Junie Hoang (Street Fighter II V), Lia Sargent (Street Fighter II: The Animated Movie, Street Fighter II V, Street Fighter Alpha: The Movie), Laura Bailey (Street Fighter IV: The Ties That Bind, Street Fighter IV, Marvel vs. Capcom 3: Fate of the Two Worlds, Ultimate Marvel vs. Capcom 3, Street Fighter X Tekken, Super Street Fighter IV, Ultra Street Fighter IV, Street Fighter V, Power Rangers: Battle for the Grid), Ashly Burch (Marvel VS Capcom Infinite, Teppen), Shannon Chan Kent (Puzzle Fighter), Jennie Kwan (Street Fighter 6, Fatal Fury: City of the Wolves)
Gender: Female
Sexuality: Heterosexual
Pronouns: She/Her
Handedness: Ambidextrous
Age: Late 20's in Street Fighter Alpha, in her 30's currently
Birthday: 3-1-1968[2] (Though later games remove the year entirely)
Time Period
Homeworld: Earth
Residence:
- Currently: Chinatown
- Birthplace: China
Story Role: Fighter, Playable Fighter, Supporting Protagonist
Legacy: Global Legacy (Chun-Li is one of the several legendary fighters that are known across the world that the player becomes a disciple of in Street Fighter VI[6])
Influence: Event Influence
Language: Chinese
Ethnicity: Chinese
Religion: N/A
Classification: Martial Artist, Interpol Detective, Alpha Warriors, The World Warriors[7], Legendary Fighter[8]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation
- Formerly: Detective, Police Officer
- Currently: Kung-Fu Teacher
Combat Style Chinese Martial Arts, Kung Fu[9]
Affiliations: Cammy, Gen, Guile, Ryu, Ken, Karin, Reiko, Mary, Li-Fen
Complicated: Juri
Enemies: M. Bison, C. Viper, Balrog, Vega, Akuma, Gill, F.A.N.G, Urien, A.K.I.
Height: 169 cm
Weight: Refuses to tell
Status: Alive
Alignment: Lawful Good (Chun-Li was initially a cop that Chun-Li dislikes crimes[10], and goes out of her way to do things such as help lost children[11])
Protection Level: Global Protector (Wishes to defeat and arrest M. Bison who is trying to take over the world)
- Type(s) of Potential: Limitless Potential
- Level of Potential: Limitless
- Description: There is no limit to human strength, they can keep training and surpassing their peaks[12]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[13]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[14]. Fighters get stronger as they learn various and more powerful techniques[15].
- Limitations: Nothing notable.
Archetype: Mentor
Codex Statistics
Key: Street Fighter Alpha-Alpha 3 | Street Fighter 2-4 | Street Fighter 5 | Street Fighter 3-6
Key Information
- Street Fighter Alpha-Alpha 3: This key covers events within the Street Fighter Alpha series of games.
- Street Fighter 2-4: This key covers events that span across the Street Fighter II and Street Fighter IV series of games.
- Street Fighter 5: This key covers events within the Street Fighter V series of games.
- Street Fighter 3-6: This key that span across the Street Fighter III series of games and Street Fighter VI.
B
B to A
A
A
At least 9-B, Higher with Sheer Will. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
9-B to 9-A, Higher with Sheer Will. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
9-A, Higher with Sheer Will. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
At least 9-A, Higher with Sheer Will. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
Cardinality: Finite
Dimensionality: 3-D
Power Source: Ki (All Fighters utilize "Ki" as their primary energy source[16]. The training of "Chi" involves 3 layers and 9 steps, solidifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[17]. Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse with sources like M. Bison threatening to destroy all of existence[18])
At least Wall level (Buster) (Should be superior to Street Fighter 1 Ryu, who broke multiple stone tiles[19], and broke three cinderblocks with one attack[20]. Should be comparable to Adon[21], who broke a chunk off a statue's head[22]. Should be comparable to characters like Birdie, who bent a large piece of metal[23]), Higher with Sheer Will (Her determination and emotions allowed her to[24] defeat Vega[25], who could overcome her not much time before[26] back when she was a rookie). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki (Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse and power such as M. Bison's being destructive enough to end all of existence[27])
Wall level (Buster) (The Street Fighter cast can break[28] apart cars overtime with various hits[29]. They can also destroy metal barrels[30]. Along with destroy stone walls overtime[31]. Can fight and harm Sagat[32], who broke a large rock in half[33]. Can destroy barrels in a single hit[34], Can fight and harm Zangief[35], who overpowered a large bear[36]) to Room level (Potency) (Chun-Li can[37] fight against[38], Juri Han, who can blow up the inside of a building[39] and cause a jet plane to explode[40]. Can destroy barrels in a single hit[41]), Higher with Sheer Will. Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
Room level (Potency) (Could casually bust open a large metal door along side Karin on the other side[42]. The cast is able to destroy barrels with a single hit[43]), Higher with Sheer Will. Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
At least Room level (Potency) (As before, the Street Fighter cast can break apart cars overtime with multiple hits[44]. Legendary Fighter's masters actions make their student able to destroy objects they couldn't prior such as wooden boxes and barrels[45]), Higher with Sheer Will. Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
At least Wall level, Higher with Sheer Will
Wall level to Room level, Higher with Sheer Will
Room level, Higher with Sheer Will
At least Room level, Higher with Sheer Will
At least Wall Class (Buster), Higher with Sheer Will
Wall Class (Buster) to Room Class (Potency), Higher with Sheer Will
Room Class (Potency), Higher with Sheer Will
At least Room Class (Potency), Higher with Sheer Will
Class 50 (Comparable to Hugo, who can lift a semi-truck[46]), Higher with Sheer Will
Class 50, Higher with Sheer Will
Class 50, Higher with Sheer Will
Class 50, Higher with Sheer Will
At least Superhuman (All fighters create afterimages when using their super combos[47]. Faster than Dan, who can outrun a wall of flames[48]. Comparable to Sagat, who was able to get down from a large statue and appear behind the man watching him, before the man even noticed[49]), Higher with Sheer Will
At least Superhuman, Higher with Sheer Will
At least Superhuman, Higher with Sheer Will
At least Superhuman, Higher with Sheer Will
Transonic (Chun-Li's lightning kick has her strike so quickly that all that is visible is the blue blur of her moving feet[50]), Higher with Sheer Will
Transonic, Higher with Sheer Will
Transonic, Higher with Sheer Will
Transonic, Higher with Sheer Will
Transonic (The Street Fighter cast can react to a sonic boom attack from Guile[51], even during the Alpha series[52]), Higher with Sheer Will
Transonic, Higher with Sheer Will
Transonic, Higher with Sheer Will
Transonic, Higher with Sheer Will
Stamina: Superhuman (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[53]. Can go through intense battles and long periods of training. A trained martial artist and police officer, who can perform extensive on field investigations, infiltration and engage in battle with characters on her level. Had a friendly match with Charlie Nash and immediately after fought Vega)
Range: Standard Melee, Tens of Meters with Special Attacks (With Kikosho, Chun-Li can charge all the chi within her to shoot out a powerful concusive blast[54], which she can use as a massive energy field around herself[55]), Hundreds of Meters with Firearms
Intelligence: Genius Intelligence (Noted to be very talented to begin with, absorbing all skills readily like sand soaking up water[56])
Knowledge: At least Master level in combat (Noted that in around three years she got the basics down of Hung Ga Kuen[57]. Around 15 years old, to extend her basics she started doing Sanda, further strengthening her fighting capability[58] To establish her own kicking style, she visited different gyms including Taekwondo, kick boxing, combat karate, and capoeira[59]. As a result of her training, she developed an esoteric style of using Hung Ga's vibrating stomp at her foundation leg, while suspending her kicking elg in mid air to deliver various continuous kicks at will[60]. Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[61]. Fighters are able to fight against Rose whose visions show her from where a fighter will attack before they even move[62])
- Superhuman Physical Characteristics
- Superhuman Strength (It's noted by the fighters against a Rookie Ryu the strength he has, but telling him to never forget there's many guys like him all over the world[63]. Even with Ryu earning the distinction of "King of the Hill" at the end of Street Fighter 1, it was noted he has no time to rest on his glory for there is always someone waiting in line to knock him off the top[64]. Fighters are capable of breaking stone tiles[65], punching apart wooden planks[66], cut bottles with their hands[67], cut diamond in half[68], cut wooden planks with spikes in half[69], can break apart trucks[70], miniature cars[71], etcetera)
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Acrobatics (All fighters can jump above the average human, even those with bulky builds[72]. All fighters can utilize the high jump, allowing them to jump higher than a regular jump[73])
- Martial Arts (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments[74])
- Accelerated Development
- Training & Battle
- Physical Stats: There is no limit to human strength, they can keep training and surpassing their peaks[75]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[76]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[77]. Fighters get stronger as they learn various and more powerful techniques[78]. Noted that a good fighter learns constantly, learning during the fight ways to defeat their opponent[79]. Fighters have improved their techniques to where their perfect parries[80], slow down their perceptions[81].
- Training & Battle
- Staggering (Fighters through hits can sometimes inflict the stun status on characters[82])
- Second Wind (Fighters can get back up and fight for a second round even after their health is depleted[83])
- Stun Recovery
- Physical Stun Recovery: All fighters can recover from dizziness faster than normal through rapidly pressing the buttons[84].
- Counter (Fighters are able to perfectly counter attacks and projectiles to send them flying back[85]. Fighter's are able to utilize Alpha Counters, which are able to be performed after blocking an attack from their opponent[86]. With the Parrying mechanic, allows the fighter to parry an opponent's attack and counter with their own[87]. Counter Hits make the opponent take longer to recover from the damage[88].)
- Aerial Recovery (Fighter's are able to use defensive fall to reduce the damage from throws and safely fall to the ground[90]. Fighter's are able to use Quick Standing, a move that let's them recover the moment an opponents knocks or throws them up into the air[91])
- Perfect Guard (Fighters are able to consecutively perfect guard attacks, completely nullifying any potential damage taken[92]. A Perfect Parry is the Result of performing a Drive Parry the moment an opponent's attack hits them[93])
- Autopilot (Fighters can auto guard attacks unless they are attacking, though they can only do this a limited number of times per round[94])
- Damage Reduction (With the counter move "Damage Reduction", fighters reduce damage when they are under attack or blocking[95])
- Guard Break (Fighters can perform a Guard Crush, which breaks one's Guard Power Gauge[96]. Fighter's can perform Drive Impacts to break a cornered opponent's block[97])
- Restoration (A successful drive parry will replenish a fighter's drive gauge[98]. Fighters can be poisoned[99] and can eventually recover from it[100])
- Impact Resistance
- Standard Impact Resistance: All fighters are able to withstand long falls and landing on their knees, even from tall buildings[101].
- Limit Break
- Nullification
- Afterimage Creation (All fighters create afterimages when using their super combos[105])
- Freedom of Manifestation (Fighters in Street Fighter can have their destiny wide open to them[106])
- Acausality
- Statistics Boost (With EX Special moves, allows the fighter to use special moves that are further powered up versions of their normal special moves[108])
- Empowerment (Noted by Lily that a fighters strength is based off how much they believe, if they don't believe they won't get any stronger[109], if they believe in themself, they can find the immeasurable strength within and always get stronger[110])
- Absorption & Healing (The Drive Impact has it where a fighter can absorb up to any two attacks from the opponent and can break through any attack[111])
- Purification (Fighters are able to snap out others from M. Bison's Psycho Power for a short time[112])
- Dormant Power Reservoir (All fighters have the dormant energy to power M. Bison's ship to destroy an entire city[113])
- Drawn By Fate (It's noted by Karin that powerful forces attract like magnets[114], with Zangief randomly appearing being noted by Karin to be a "twist of fate" and "destiny calling"[115], essentially meaning all fighters are drawn in some way to fight each other, whether it be for simple sportsmanship, a battle to the death, a fight to understand each other better, etcetera. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[116])
- Chi Manipulation (All Fighters utilize "Ki" as their primary energy source[117])
- Aura
- Extrasensory Perception (Ki users are able[118] to sense[119] the Ki[120] of others[121])
- Statistics Boost (With Focus Attacks, unleashes a powerful chi boosted attack that is far above their regular attacks[122])
- Charged Attack (Focus attacks charge up to three different attack levels[123])
- Super Armor (While charging focus attacks, the fighters gain Hyper Armor[124], allowing them to absorb an opponent's attack and rather then take direct damage[125])
- Regeneration
- Type: Regenerative Health
- Source: Spiritual Regeneration
- Capabilities: The section of their vitality gauge will change color and regenerate overtime[126].
- Absorption
- Regeneration
- Status Effect Inducement (Focus Attacks induce the crumple status effect[127], when an opponent crumples, they are rendered totally defenseless as they fall to the floor[128])
- Nullification
- Armor Nullification: At level 3, focus attacks have Armor Break properties[129].
- Unblockable Attack (At level 3, focus attacks are unblockable[130])
- Willpower Manipulation (The training of "Chi" involves 3 layers and 9 steps, soldifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[131])
- Link Manipulation & Channeling (Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse[132])
- Perception Manipulation (With V-Shift Break, if a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion, while in this state, the character-specific counterattack (V-Shift Break) can be used[133])
- Limited Fate Manipulation (All fighters if trained to know fate would be battling with the future itself[134]. Fighters are noted to have no use for fortune telling as they forget their own destiny[135]. It's also noted by Rose that fighters still have a chance to change their destiny[136]. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[137]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[138]).
- Resistance to
- Cold Temperatures (Fighters can[139], fight in[140], snowy areas[141] regardless of the environment[142] without facing any adverse effects)
- Extreme Heats (Fighters can[143], fight in hot and volcanic levels[144] without any adverse effects)
- Fire Manipulation (Fighters can recover from being lit completely on fire, continuing the match[145])
- Ice Manipulation (Fighters can break out of being frozen solid[146])
- Electricity Manipulation (Characters can take hits from Blanka's electricity and keep fighting[147], and can take hits from C. Viper's electricity[148])
- Mind Manipulation, Madness Manipulation & Corruption (Fighters are unaffected by[149] the effects of the black moon[150], where sadness, chaos, fear, hatred, and despair are all the extreme negative emotions the moons can bring out[151]. M. Bison needs the fighter's guards to be down in order to affect them with his psycho power[152], with it being referred to as "madness"[153])
- Poison Manipulation (Fighters only take slowly draining damage from F.A.N.G's poisons[155] and can eventually recover from it[156], where his venom is supposed to act faster then an electric shock[157])
- Soul Manipulation (Fighters are able to fight against Necalli and escape from him if they're weaker, being directly shown in his arcade mode that he needs to overpower and surprise attack them first in order to devour their soul[158], where it's noted that Necalli is constantly surrounded by a noxious gas that pollutes the souls of whatever it comes into contact, and once it happens, the infected people become like Necalli and seek the souls of other strong fighters[159])
- Spatial Manipulation (Fighters are able to punch through areas with distorted space around them[160])
- Fate Manipulation (Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[161], yet fighters are noted to have no use for fortune telling as they forget their own destiny[162], and it's also noted by Rose that fighters still have a chance to change their destiny[163]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[164])
- Human Achievements (Chun-Li notes herself that she is pretty good with a gun[165], shooting for sport[166], being skilled in skeet shooting[167]. Chun-Li is a good cook[168])
- Social Influencing (Chun-Li is a natural with kids, learning how to deal with lost children to where she's easily trustworthy of them[169]. Chun-Li is able to easily use her actress skills to circumvent Charlie's guards[170])
- Martial Arts (Noted that in around three years she got the basics down of Hung Ga Kuen[171]. Around 15 years old, to extend her basics she started doing Sanda, further strengthening her fighting capability[172] To establish her own kicking style, she visited different gyms including Taekwondo, kick boxing, combat karate, and capoeira[173]. As a result of her training, she developed an esoteric style of using Hung Ga's vibrating stomp at her foundation leg, while suspending her kicking elg in mid air to deliver various continuous kicks at will[174])
- Enhanced Senses (Even with Chun-Li's senses dulled due to her being retired, she was able to sense Juri Han sneaking around[175])
- Stealth Mastery (Chun-Li was able to sneak into a highly supervised S.I.N. laboratory[176])
- Weapon Mastery
- Marksmanship: Chun-Li carries guns on her person when combating[177] and is stated to be skilled at shooting[178] and at firing guns[179]. Chun-Li notes herself that she is pretty good with a gun[180], shooting for sport[181], being skilled in skeet shooting[182]. Noted that Chun-Li's special skill is marksmanship anad she once won 6th place in a national tournament[183].
- Sheer Will (Her determination and emotions allowed her to[184] defeat Vega[185], who could overcome her not much time before[186] back when she was a rookie)
- Afterimage Creation (Chun-Li's lightning kick has her strike so quickly that all that is visible is the blue blur of her moving feet[187])
- Perfect Equilibrium (Chun-Li's muscles are well developed throughout her body, so even unleashing consecutive kicks doesn't cause her to lose her balance[188]. She can perfectly handstand on an opponents head[189])
- Extrasensory Perception (Chun-Li could feel and sense an intense, terrible ki from within the park[190])
- Mimicry
- Power Mimicry & Technique Mimicry: Noted to be very talented to begin with, absorbing all skills readily like sand soaking up water[191].
- Gravity Manipulation (With Whirlwind Kick, Chun-Li defies gravity, flipping upside down and spinning around like a top, using her powerful legs to lift her and keep her aloft[192])
- Chi Manipulation & Energy Manipulation (By tapping her Chi, Chun-Li can unleash her own version of the fireball[193])
Same as before.
- Damage Boost (Can perform enhanced versions of her Special Attacks[198])
- Statistics Amplification (With Renkiko, causes a blue aura to form around herself that amplifies her attacks[199])
- Nullification
- Projectile Nullification: With Hakkei[200], the attack can destroy projectiles.
All previous powers and abilities
A gun.
Notable Techniques
Super Combo Level Gauge
Each time a fighter executes normal moves and special moves, their Super Combo Gauge will build up. Their level will increase when the gauge reaches certain points, and then they will be able to perform Super Combos and Alpha Counter moves.
When performing Super Combos, the amount of damage inflicted by a successful combo can be controlled depending on the buttons pressed. With the Super Combo Level Gauge at full power (Level 3) fighters can perform the Super Combo, using 1, 2 or 3 attack buttons simultaneously to increase or decrease the number of hits inflicted. The more buttons fighters press simultaneously, the more damage will be inflicted but more power will be consumed from the fighter's gauge.
Alpha Counter
←↙↓ + any Punch button
When fighters block their opponent's attack, press the Directional Buttons, ←↙↓, in a smooth motion, then press a punch or kick button (depending on the character). This performs an Alpha Counter attack, which is a quick counter move against their vulnerable opponent. Alpha Counters consume 1 level on the Super Combo gauge.
Block/Air Block
Press Directional Button away from opponent. Fighters can even block in mid-air.
Grab/Throw
Press Directional Button toward opponent, then press either Medium or Hard Punch or Kick button. Some characters may be able to execute a grab or throw move automatically.
Recovery/Escape
Fighters can recover from dizziness more quickly by pressing back and forth on the control pad and by pressing the attack buttons rapidly. Fighters can escape grab moves in this manner as well.
Defensive Fall
Through using the above throw command to reduce damage from throws where the character safely falls to the ground.
Avoid Being Floored
When a fighter is hit by a knock-down move (Dragon Punch, Leg Throw, etc.), press the Directional Buttons, ←↙↓, in a smooth motion, then press any punch button. The character will roll forward and avoid being floored by the opponent's move.
Taunt

Fighters can taunt their opponent through pressing the SELECT button.
Avoid Being Floored


Fighters can avoid falling down from certain attacks, such as a Dragon Punch. By pressing the above command buttons, the fighter will roll forward and avoid being floored by their opponent's move.
Block/Air Block
When the opponent is attacking, press ← on the Control Pad instead of fighting back to avoid taking damage. Blocking also works while the fighter is in the air.
Alpha Counter


When the fighter blocks their opponent's attack, press the above command. This will perform an Alpha Counter attack, which is a quick counter move against the vulnerable opponent. Alpha Counters consume one level on the Super Combo Gauge.
Defensive Fall
When the fighter is being thrown, if they try to throw back at the right time, the amount of damage they receive will be reduced and they will fall safely to the ground.
Throwing/Gripping
Move toward the opponents and press either a Medium or Strong Punch or Kick button. Depending on the character, they may be able to execute a throw or grab move automatically.
Taunting

To do some serious trash talking, press SELECT.
Recovering/Breaking Free
If the opponent attacks the fighter continuously, the fighter may temporarily pass out. The recover quickly, press the Control Pad or any button rapidly. If the fighter does the same inputs while grabbed, they can break free from a grapple.
Super Combo
The Super Combo Level Gauge builds up as they perform moves. When it reaches a certain length, its level increases allowing the fighter to perform Super Combos, Alpha Counters, and Custom Combos.
- X-Ism: The fighter can perform a Super Combo only when the Super Combo Level Gauge is full. Super Combos use the entire gauge.
- A-Ism: Fighters have three levels of Super Combos, corresponding to the three levels of punches/kicks (light, medium, and heavy). The Punch or Kick button pressed determines the power of the Super Combo, and uses a similar amount of the gauge. The higher the gauge level when the fighter starts, the more powerful their Super Combo will be.
Custom Combo

Custom Combos are available with V-Ism characters only.
When a V-Ism character's Super Combo Level Gauge builds up to 50% or more, they can perform a Custom Combo by pressing Punch and Kick buttons of the same strength simultaneously.
- During a Custom Combo, shadow images follow the fighter and attack in the same way.
- Fighters can continue on a Custom Combo until the Super Combo Level Gauge runs out.
- Fighters cannot block during a Custom Combo.
- If the fighter takes damage, the Custom Combo ends.
Alpha Counter
When blocking an attack, press → or ← (toward opponent) + Punch and Kick buttons of the same strength
This counterattack moves uses 1 Super Combo level and shortens the Guard Power Gauge.
Block
- Standing Block: Press → or ← away from opponent
- Air Block: Press → or ← away from opponents (A and V Isms only)
- Croucing Block: Press ↙ or ↘ away from opponent.
Block an opponent's attack by pressing a Directional Button away from it. Use a standing air or crouching block according to the attack. (Air blocks are not available with X Ism).
Defensive Fall
When knocked up in the air, press 2 Punch buttons simultaneously (not avilable with X Ism).
Use a defense fall to avoid an opponent's additional attacks.
Defensive Roll
When knocked up in the air, press 2 Kick buttons simultaneously (not avilable with X Ism).
Throw, Escape
→ or ← + 2 Punch or Kick buttons simultaneously.
This move works as a throw when the fighter is attacking, or an escape when an opponent grabs the fighter.
Damage Reduction
Press the Directional buttons, Punch or Kick buttons rapidly.
This counter move reduces the damage when the fighter is under attack or blocking.
Guard Crash
The Guard Power Gauge shortens while blocking, or if the fighter is hit with a Guard Crush. If the fighter refrains from blocking, the gauge will gradually recover. If the gauge drains out, they won't be able to block until they recover power.
Punch
There are three basic punches:
Light Punch (JAB)
Press the Y button. The jab is very quick, but does little damage.
Medium Punch (STRONG)
Press the X button. The strong punch does a fair amount of damage.
Hard Punch (FIERCE)
Press the L button. The fierce punch does a large amount of damage, but is slow.
Kick
There are three basic kicks:
Light Kick (SHORT)
Press the B button. The short kick is very quick, but does very little damage.
Medium Kick (FORWARD)
Press the A button. The forward kick is strong and is fairly quick.
Hard Kick (ROUNDHOUSE)
Press the R button. This roundhouse kick is powerful, but very slow.
Close Attacks
Close Attacks are special techniques which can only be used when two fighters are right next to each other. These techniques fall into two basic categories: THROWS and HOLDS.
Throws
Throws allow fighters to grab an opponent and toss them across the room. Some fighters can even do thorws in mid-air.
- Example: It is possible for Ryu to grab Ken and throw him over his shoulder. To do the Shoulder Throw, Ryu must push forward against Ken and then he must push the Hard Punch (Fierce) button.
Holds
Holds allow fighters to grab an opponent and then hit or bite them again and again.
- Example: It is possible for Blanka to bite Guile on the head. To do the Head Bite, Blanka must push forward against Guile and then he must push the Hard Punch (Fierce) button.
Special Moves
Each character has developed his or her own special moves for use in combat.
Regular Moves
Press a Punch (P) or Kick (K) button.
Special Moves
Combo moves made up of a D-Button/Joystick command and a Punch or Kick button press.
Block
- Upper block: ←
- Lower block: ↙
Fighters can perform either a standing or crouching block. Use a right block to ward off an opponent's attack.
High Jump
↓↑ Jump higher than a regular jump.
Dash
→→ or ←←
Parrying

- Standing parry: → (toward opponent)
- Crouching blocking parry: ↓
Press toward opponent for an upper attack or ↓ for a lower attack the moment the opponent's attack hits. If successful, the fighter moves first and takes the advantage.
Quick Standing
↓ The moment an opponent knocks or throws a fighter up into the air, this technique allows them to recover.
Dizzy Recovery
All buttons Recovery from dizziness more quickly by rapidly pressing the Directional Buttons, punch buttons and kick buttons in any random order.
Throw & Grapple
LP + LK simultaneously When close to an opponent, press the Light Punch + Light Kick buttons simultaneously to throw the opponent. Some characters have grab moves instead of throws. Also, input the command the moment the opponent grabs the fighter to escape from the opponent's throw move.
Leap Attack
MP + MK simultaneously Jump lower than a regular jump and attack. Effective against an opponenet who is doing a crouching block.
Personal Action
HP + HK simultaneously Each character has an individual Personal Action with a unique effect.
Super Art
Directional Button/Joystick + Punch or Kick Button A Super Art move is a super powerful special move. As the fighter attacks, their Super Art Gauge gradually fills up. When the gauge is full, the fighter can perform a Super Art move. Each fighter has three Super Arts.
EX Special Move
2P or 2K buttons When the Super Arts Gauge is blinking light blue, press two P or K buttons while inputting a Special Move command to perform a more powerful version of the Special Move. An EX Special Move requires a certain amount of Super Art Gauge.
Normal Moves
Press the punch or kick buttons to perform normal moves. The actual attack performed depends on the position of the fighter and the button pressed.
Special Moves
Inputting a specific combination of directional and attack buttons allows the fighter to perform a special move. Even if the opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows the fighter to cut short, or "cancel", the normal move and quickly go straight into performing the special move. Using cancelling skillfully is one way to create damaging combinations.
Block

Pushing the directional button away from the opponent allows the fighter to block their attacks. They can block high (Standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. The fighter will need to carefully and quickly swap between them to block all incoming attacks.
Dash

Press the forward directional button twice to perform a forward dash, or the backward directional button twice to perform a backward dash. Dashing allows the fighter to quickly close the distance between them and their opponent, or to fall back and reassess the situation.
Stun Recovery
If the fighter keeps getting pummeled, they will eventually become stunned. While stunned, they cannot do anything. Their only hope is to press the directional buttons and other buttons as fast as they can to recover from the stun faster.
Throws and Throw Escapes

When standing close to the opponent, pressing the light punch button and light kick buttons simultaneously allows the fighter to throw their opponent. Theyh can change the direction they throw the opponent by pressing the left or right directional buttons. They can prevent themself from being thrown by pressing light punch and light kick together when their opponent begins to throw them. This is called "throw escape".
Some characters can also perform a throw when jumping (aerial throw), or special move throws (command throws). Throw escapes cannot be performed against aerial or command throws.
Recovery

When the opponent's attacks have knocked their character to the ground, they can press the down directional button twice or any two attack buttons simultaneously the instant that they hit the dirt to perform a quick recovery. A successful recovery will reduce the amount of time spent prone on the ground and make it easier to respond to the next incoming attack.
Some attacks, such as throws, do not allow a recovery to be performed after them.
Personal Action
While standing, the fighter can press the heavy punch and heavy kick buttons together to make sure they perform a personal action and taunt their opponent. This action in and of itself has no special properties.
Focus Attack
Performing

Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If the fighter releases the button while charging, the Focus Attack will come out sooner, but weaker.
Hyper Armor

The fighter can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being peformed. They can then go on to counter by performing the attack.
Absorb an opponent's attack and, rather than take direct damage, a section of the fighter's vitality gauge will change color, and will regenerate over time. This damage will recover as time passes, but if they are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.
Levels
There are three levels of charging for a Focus Attack. The levels depend on how long the fighter holds the Medium Punch and Medium Kick. The fighter will flash white each time the Focus Attack level increases.
| Levels | ||
|---|---|---|
| Attack Level | Main Benefits of Focus Attack performed | |
| Level 1 |
| |
| Level 2 |
| |
| Level 3 (Keep holding until performed) |
| |
When an opponent crumples, they are rendered totally defenseless as they fall to the floor. Follow up with extra attacks or throw to take advantage of a crumpled opponent and do further damage.
The fighter cannot move or jump during a Focus Attack, but they can perform either a forward or backward dash to cancel the Focus Attack quickly.
Super Combo
Hitting the opponent or performing special moves will increase the Super Combo Gauge. The gauge is divided into four segments and, when completely full, a special command can be inpute to perform an all-powerful Super Combo. Doing so will use up all of the Super Combo Gauge.
Super Cancel
Input the Super Combo command while performing a normal move or special move and the fighter can cancel and move directly into the Super Combo. This is called a "Super Cancel". Using Super Cancels strategically allows the fighter to chain a normal move into a special move, and then into a Super Combo for massive amounts of damage.
EX Special Moves

The fighter can also perform an EX special move by pressing two or more of the required buttons (punch or kick) when inputting a special move command. This will consume one segment of the Super Combo Gauge. EX special moves are further powered up versions of the normal special moves.
EX Focus

When performing certain regular or special moves it is possible to press Medium Punch and Medium Kick together and cancel into a Focus Attack. This is called "EX Focus." (It will consume two segments of the Super Combo Gauge.) EX Focus has the same properties as a regular Focus Attack, aside from having no Hyper Armor effect.

The EX Focus can also be used when the fighter's special moves are blocked to protect themself from the opponent's counterattack.
Ultra Combo

The Revenge Gauge fills up as the opponent damages the fighter. Once it is over 50% full, the fighter can input a character-specific command to perform an "Ultra Combo," a devastating special move.
Performing an Ultra Combo will consume the entire Revenge Gauge. The higher the gauge is charged upon performing the attack, the more damage the ultra combo will do.
Normal Attacks
Press the punch or kick buttons to perform a normal attack. The precise attack varires depending on the fighter's position and the button pressed.
Special Moves
Pressing the directional and attack buttons in specific combinations will perform special moves. Special moves will take off a small amount of damage even when blocked. By performing a special move during certain normal attacks, the fighter can cancel the normal attack and move swiftly into doing a special move.
EX Special moves
These are special moves that are more powerful or have a stronger effect than normal. Fighters can perform an EX Special Move by pressing a punch or kick button (depending on the move) at the same time as the fighter inputs a special move command. This will use one stock of the fighter's Critical Gauge.
Guarding
Fighters can block an opponent's attack by pressing the directional button away from them. There are two types of guard: standing and crouching. Each can be used to block different types of attacks, so they'll need to know which type of guard is best for each situation.
V-Skill

Pressing the medium punch and medium kick buttons simultaneously will trigger a special action with a unique effect specific to that fighter.
V-Trigger

When a fighters V-Gauge is at MAX, press the hard punch and hard kick buttons simultaneously to trigger a special action specific to that character, consuming the entire V-Gauge. With effects like temporary power ups and teleportation, the V-Trigger can turn the tide of battle and give a fighter the upper hand.
V-Reversal

When guarding, press all kick or punch buttons at the same time while simultaneously pressing the directional button towards the opponent to consume one V-Gauge stock and perform a counter-move.
- Whether the fighter need to press punch or kick button depends on the fighter.
V-Shift

Press Hard Punch and Medium Kick at the same time to spend 1 stock of V-Gauge and perform a backward evasive action.
V-Shift Break

If a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion. While in this state, press Hard Punch and Medium Kick together to perform a fighter-specific counterattack called a V-Shift Break.
Throws and Throw Escapes

When standing close to the opponent, the fighter can perform a throw by pressing the light punch and light kick buttons simultaneously. If their opponent tries to throw them, they can execute a throw escape by pressing the light punch and light kick buttons together at just the right moment.
Recovery

When an opponent knocks the fighter down with an attack, they can perform a quick recovery by either pressing a directional button, or pressing two or more punch or two or more kick buttons simultaneously at just the right moment.
Walking
Pressing left and right on the control pad/left control stick will let the fighter move in that direction. The fighter can move forwards or backwards with no difficulty, not losing balance even while moving backwards while fighting against an opponent.
Dashing
Through double tapping the left control stick in the same direction, the fighter will perform a dash. Dashing lets the fighter cover more ground than regular advancing or retreating.
Jumping
Through inputting the control pad/left joystick upwards, the fighter will perform a jump. The fighter can either jump straight up or to either side. Jump are utilized for moving while avoiding opponent attacks, though jumping around too much will make the fighter look predictable.
Normal Attacks are performed through the fighter using the punch or kick inputs, allowing them to perform attacks of different strengths depending on the input done. There are weak versions of normal attacks known as light attacks, while weak they come out quick. There are medium attacks which are well balanced and easy to use. There are heavy attacks that leave the fighter open to counter attacks, but to make up for it they deal good damage.
Through inputting the control pad/left joystick downwards, the fighter will crouch, if attacking in this state the fighter will perform a crouch attack.
Through inputting the jumping action, the fighter can also attack while jumping, performing jumping attacks.
There are two kinds of blocks: Standing Blocks and Crouching Blocks.
- Standing Block: Press the left joy stick in the opposite direction of the opponent while standing to perform a standing block. Standing blocks can guard against any attacks that aren't aimed at the fighters feet.
- Crouching Block: For attacks standing blocks can't defend against, crouching blocks are instead viable. While facing right, input diagonally down and left with the control pad/left joy stick to block. Crouching Blocks can't defend against Overhead or Jumping Attacks, but they can deal with a lot of other attacks.
When a fighter cannot break through an opponent's block, they can use throws to deal damage instead. At close range press the light attack inputs at the same time for a normal throw. Throws are a great option for close-ranged offense.
Throw Escape
If the fighter is about to get thrown, they can answer back with a throw escape, by pressing the light attack inputs at the same time.
Through a fighter doing their correct inputs, they will be able to fire off their special move. Different special moves work better in different situations for a fighter.
Super Arts depend on the Super Art gauge. The Super Art gauge can be filled up to 3 levels, if a fighter has at least one level in the bar, they can perform a Super Art.
The Level 3 Super Art is every fighter's trump card. The Super Art gauge fills up whenever the fighter's attack hits or if they're attacked.
All fighter's have a Drive Gauge which indicates a fighter's concentration and energy level. Utilizing this gauge lets a fighter perform unique actions.
Drive Impact

The fighter presses the right two shoulder buttons at the same time to perform a powerful attack. Drive Impacts can absorb two attacks from the opponent, but there are some exceptions. When in trouble, a fighter's Drive Impact can break through any attack. Drive Impacts have a unique characteristic: They can break a cornered opponent's block.
Drive Parry
This is performed by holding down the medium attack inputs at the same time, for a powerful defensive tool.
Drive Parries are effective against both standing and crouching attacks, and a successfull Drive Parry will replenish the drive gauge.
While Drive Parries are powerful, they can't defend against throws.
Perfect Parry
A Perfect Parry is the result of performing a Drive Parry the moment an opponent's attacks hits them. This is an invaluable tool for their counterattack game.
Whirlwind Kick
Defying gravity, Chun Li flips upside down and spins around like a top. Using her powerful legs to lift her and keep her aloft, Chun Li can now execute the Whirlwind Kick in mid-air.
Using the control pad, press ↓ and hold it for 1 second. Then simultaneously press ↑ and push any kick button.
To do the Whirlwind Kick in mid-air, jump into the air and then quickly do the move as described above.
Fireball
By tapping her Chi, Chun Li has learned to unleash her own version of the fireball. Not containing the raw power of speed of Ken and Ryu's fireball, Chun Li's version of the fireball still packs a punch.
Using the control pad, press ←↙↓↘→ in one continuous motion and press any punch button. Make sure you press the punch button as you reach the end of the control pad motion.
Other
Standard Tactics: Chun-Li will lead with hand to hand combat, either to rapid kick her opponent, use a variety of her flying kick techniques, or cause them to crumble with her focus attack, while using techniques such as Kikosho as long ranged options.
Weaknesses
- Standard Fighter Weaknesses: Alpha Counters consume 1 level on a fighter's Super Combo gauge[208]. Focus Attacks hyper armor absorbs an opponent's attack and allows the fighter to regenerate the damage, however if the fighter is damaged while the recovery is in process, they will lose the remaining section and can no longer have it be recovered[209]. Fighters cannot move or jump during a Focus Attack[210]. When the Drive Gauge is completely empty, the fighter will enter Burnout and won't be able to use any Drive system techniques until it's fully recovered[211].
- Unique Weaknesses: Tends to hold back. Chun-Li refuses to use her marksmanship skills in combat, using her gun only for warning shots.
Explanations
The following is an explanation of the abbrevations used for tehcniques in Street Fighter, an example can be found here[212]
| Abbreviations | |||||||||||||||||
| |||||||||||||||||
The following messages will appear on screen when certain conditions are fufilled, an example can be found here[213] and here[214]
| Bonus Messages | |||||||||||||||||
| |||||||||||||||||
Profiles
| Street Fighter Alpha | |
|---|---|
| Street Fighter Alpha 2 | |
|---|---|
| Street Fighter 2 | ||||
|---|---|---|---|---|
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| Street Fighter III 3rd Strike | ||||
|---|---|---|---|---|
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| Street Fighter IV | ||||
|---|---|---|---|---|
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Trivia
- Chun-Li likes fruit & western confectionery[216].
- Chun-Li dislikes crimes and people that aren't clear[217].
- Chun-Li and Ryu have appeared in the most crossover titles within the Street Fighter series. However, she has appeared in fewer mainline entries than Ryu and Ken, who debuted in the original game and were already featured in the first and second Street Fighter III installments, while Chun-Li did not return until the third entry, aside from a small cameo in Ryu’s stage.
- In the Street Fighter IV games, Chun-Li is one of six fighters who have two rival encounters, with her secondary rival being Juri.
- An interview revealed that during the SFII period, Chun-Li’s routine included 7,000 squats and bench presses of 150 kilograms. Her leg strength became a point of pride, and it was humorously said that female pro wrestling scouts in Japan were interested in her abilities[218].
- Chun-Li’s occupation shifts throughout the series: she works in the narcotics division during SFII, serves as an Interpol agent in SFA1 and SFA2, and later becomes an anti-Shadaloo investigator in SFA3. Although this position first appeared in her non-canon SFA1 ending, it aligns with her role in SFA3. The narcotics unit itself is described as a special branch within Interpol[219].
- Designer Eri-pyon confirmed that Chun-Li’s Zero (Alpha) era design featured Adidas TRX sneakers[220].
- Chun-Li became interested in martial arts at the age of five after watching a Bruce Lee film. She greatly admired Lee, decorated her room with posters of him, and adopted similar life philosophies[221].
- It has never been officially mentioned how Chun-Li perceives Fei Long, who was modeled after Bruce Lee.
- Chun-Li has been confirmed to be an only child.[222]
- Across the various versions of Street Fighter II, Chun-Li’s stage progresses visually from morning to dusk.
- In Street Fighter, there is a recurring joke about her age during interactions with younger female Tekken characters such as Alisa and Xiaoyu, who comment on it in their win quotes. Her own victory line toward Nina suggests she’s self-conscious about revealing her age.
- In Street Fighter, Chun-Li is portrayed as being just two years younger than Ryu and Ken, differing from her official profile, which places her four years younger.
- Artist Akira Yasuda believed Chun-Li would eventually date or marry, having drawn her on a date for her Super Street Fighter II ending.[223] His last costume design for her in Street Fighter V was her in a wedding dress[224].
- During early development of Street Fighter, Yoshiki Okamoto proposed giving Chun-Li a smaller health bar than the male fighters, believing women to be physically weaker. Another designer disagreed, and they ultimately decided to give all characters equal health[225].
- This idea of differing stamina among fighters would later become a standard mechanic in subsequent games.
- Despite usually wearing her signature oxhorn hairstyle, Chun-Li enjoys experimenting with her hair—sometimes letting it flow freely, braiding it, or tying it in other ways.
- Juri also wears her hair in horn-like shapes, mirroring Chun-Li’s trademark look.
- In Street Fighter, both Chun-Li and Juri appear with their hair down when wearing their Battle and second alternate costumes, respectively.
- As an officer, Chun-Li carried a sidearm but rarely used it, relying instead on her kicks for efficiency. Even though she seldom fires a gun, she is a skilled markswoman and enjoys skeet shooting, once ranking sixth in an international competition.
- Chun-Li is fond of sweet foods, especially crepes and fruit.
- She finds peace in playing the erhu, a traditional Chinese string instrument, which brings her comfort and nostalgia.
- Rapper Nicki Minaj released a song titled Chun-Li, referencing the character, and appeared dressed as her in the official music video.[226]
- Chinese singer Cheng Xiao of the K-pop group WJSN (Cosmic Girls) portrayed Chun-Li during a segment on the Korean variety show King of First Pitch[227].
Codex Statistics Questions
Q: Shouldn't characters comparable to Akuma be around Tier 6 (6-C) for him sinking an island in one punch[228]?
A: Akuma's punch causes the island to start collapsing[229], and specifically causes an explosion of this size in comparisson to the island[230], there is also no direct timeframe for how long this took, making it hard to factor. On top of this, the size of the island is not that large. Playing Devil's Advocate and assuming this was to be Tier 6, this would not be consistent, as Akuma using his ultimate technique, the "Kongou-kokuretsuzan" only split Ayers Rock in half[231]. Which it should be noted as Akuma is training constantly and getting stronger, the Island feat was all the way back in Alpha 2, which is before most of the games, while III: 2nd Impact is pretty late into the timeline.
Q: Shouldn't the cast be comparable to Chun-Li's kikosho, which caused this massive crater[232], which was calculated to be 8-B?
A: While the scene is cut weirdly, a couple of things to note is for one, the consistency of kikosho. In Chun-Li's opening in Street Fighter IV, her kikosho pushes back a speeding car but does no serious damage to it[233]. Another thing is that the crater is inconsistently sized between scenes. Finally, Chun-Li is weaker then Juri where while amped had powers that can blow up the inside of a building[234] and cause a jet plane to explode[235], greatly injuring Guile, who she's comparable too in the process. Thus it does not make sense for 8-B when far lower feats affect them, and the calculation itself has issues.
Q: Shouldn't the cast be comparable to E. Honda, who destroyed a meteor[236]?
A: In the feat, it's directly noted that the two wrestlers (Hakan and E. Honda) worked together, with E. Honda being thrown at high speeds into the meteor and being greatly damaged from said feat, having bandages all over his body. Thus the feat is not usable for scaling to anyone other then throwing speed.
Q: Shouldn't the cast be comparable to Haggar, who causes an explosion seen from space[237]?
A: Haggar's attack is modeled weird as it's heavily likely for partly comedic effect, asides from this, despite said explosions, the actual stage is largely unaffected by this attack, which furthers that this is just an over the top comedic effect attack rather then being a literal explosions from Earth.
Q: Shouldn't M. Bison be comparable to Akuma and by proxy any characters comparable to M. Bison are comparable to Akuma?
A: When Akuma first appears in Street Fighter II, he easily one-shots M. Bison[238], his ending in Alpha 3 has him easily kill M. Bison[239]. The only two cases of M. Bison looking stronger is in his arcade mode he has Akuma as a rival fight[240], and ends up winning[241], and him calling the Raging Demon a pitifully weak move[242]. However there are issues with both of these, the first one being this is simply a non-canon arcade mode from M. Bison, any other showing of M. Bison and Akuma shows Akuma as the superior one (Examples include Street Fighter V M. Bison getting one-shot by Ryu while Akuma easily beat Ryu in Street Fighter 5, THe Alpha 3 Akuma Ending and Street Fighter II Secret Akuma Boss Fight), on top of this M. Bison wants the satsui no hado's power, which is weaker then Akuma's during the events of Alpha 3. For Adon's part, Bison is merely attempting to convince him to take Psycho Power so that he can control him, this is doubly clear as any time M. Bison has been depicted on screen being hit by the Raging Demon he instantly dies. Also as a last point, for the rival fight, Feel the Cool played against M. Bison[243], while Groan only plays when he's fighting Gen or Evil Ryu[244], thus meaning Akuma even in M. Bison's arcade mode wasn't taking the fight seriously.
Q: Shouldn't Evil Ryu and thus the Statsui no Hado have 7-A due to it powering M. Bison's laser to destroy Bangkok?
A: This is not a solely Evil Ryu power, every fighter in the game has this, including Dan Hibiki[245]. This also is a machine that saps all of their energy, where a persons total body energy is not comparable to the energy they produce regularly.
Q: Shouldn't all Street Fighter 6 charcters get 7-A for fighting SiRN Akuma?
A: While some statements[246] suggest it to be equal[247] in power to[248] Akuma, several[249] characters[250] note[251] that[252] it isn't[253], as strong[254] as the[255] real Akuma[256]. The real Akuma even considers SiRN Akuma a mockery[257]. C. Viper notes the simulation is only passable as a simulation[258].
Q: Isn't Menat's statement of fighters always fighting against their destiny[259] usable?
A: Menat still can't see the future well[260], having a hard time seeing fighter's futures like F.A.N.G.[261], and can't properly see into the future[262]. This is more due to her being a rookie then the fighters resistances.
Battle Records
9 - 4 - 0
References
- ↑ Street Fighter II: Turbo Game Manual Page 24
- ↑ Street Fighter II: Turbo Game Manual Page 24
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Final Fight Arcade Intro
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Street Fighter VI Online Manual
- ↑ Street Fighter II Game Manual Page 14
- ↑ Street Fighter VI Online Manual
- ↑ Street Fighter II: Turbo Game Manual Page 24
- ↑ Street FIghter Alpha Chun-Li Profile
- ↑ All About Street Fighter ZERO 3 Page 37 Street Fighter Alpha 3 Chun-Li Story Zhidan Plaza
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Trainng Tutorial
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter 1987
- ↑ Street Fighter 1987
- ↑ Street Fighter Alpha 2 Ryu Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Adon Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Birdie Arcade Mode Playthrough
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter II: The World Warrior Car Minigame
- ↑ Street Fighter IV: Arcade Edition Car Minigame
- ↑ Street Fighter II
- ↑ Street Fighter II Turbo 16-Bit
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Sagat Arcade Ending
- ↑ Street Fighter II
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Zangief Arcade Ending
- ↑ Ultra Street Fighter IV - Chun-Li vs. Juri (Rival Fight)
- ↑ Super Street Fighter IV - Juri VS Chun Li Cinematic
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter IV: Arcade Edition
- ↑ Street Fighter V Movie
- ↑ Street Fighter V: Arcade Edition
- ↑ Street Fighter III 3rd Strike: Fight for the Future Car Minigame
- ↑ Street Fighter VI Online Manual
- ↑ Ultra Street Fighter IV Hugo Cutscenes
- ↑ Street Fighter Alpha Super Combos
- ↑ Street Fighter IV Dan Ending
- ↑ Street Fighter Alpha 3 - Sagat Story
- ↑ Street Fighter II: Turbo Game Manual Page 24
- ↑ Street Fighter 2: Champion Edition
- ↑ Street Fighter Alpha 3 Guile's Sonic Boom
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter Kikosho
- ↑ X-Men vs Street Fighter Chun-Li Kikosho
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Ultra Street Fighter 4 Rose Arcade Mode Rose vs. Dhalsim Rose Win Quote
- ↑ Street Fighter 1 Fighter Defeated Cutscene
- ↑ Street Fighter 1 Ending
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Scrap Heap Minigame
- ↑ Street Fighter VI Scrap Heap 2 Minigame
- ↑ Street Fighter 6 All Jump Animations
- ↑ Street Fighter III 3rd Strike Game Manual Page 14
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
- ↑ Street Fighter V Perfect Parry
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter V Stun Animation
- ↑ Street Fighter Series
- ↑ Street Fighter III 3rd Strike Game Manual Page 15
- ↑ Street Fighter VI Ball Block Blitz
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Strike Game Manual Page 14
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Strike Game Manual Page 15
- ↑ Street Fighter III Official Evo Moment #37, Daigo vs Justin Evo 2004 in HD
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter Alpha Game Manual page 7
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter 6 World Tour Kimberly Cutscenes
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Street Fighter 6 World Tour Akuma Mastery
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter Alpha Super Combos
- ↑ Ultra Street Fighter IV Rose vs Abel Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Cammy Rose Winquote
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter Alpha 3 Game Over/Bad Ending
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Pages 15-16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter V Official Online Manual
- ↑ Street Fighters V: Champion Edition Rose vs Menat Rose's Win Quote
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Street Fighter V Menat Story Ending
- ↑ Winter Street, U.S.A. | Street Fighter III: New Generation
- ↑ Graffiti Alley, U.S.A. | Street Fighter III: New Generation
- ↑ Frosty Boulevard | Street Fighter V
- ↑ Holly Jolly Beatdown | Street Fighter V
- ↑ Secret Society Headquarters, Mediterranean Sea | Street Fighter III: New Generation
- ↑ Volcanic Rim | Street Fighter IV
- ↑ Street Fighter III: 2nd Impact Akuma Move List
- ↑ Street Fighter V Kolin's Crtical Art
- ↑ Street Fighter Blanka Electricity
- ↑ Ultra Street Fighter IV C. Viper vs Dan
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Fatal Fury: City Of The Wolves, Episode Of South Town: Street Fighter
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. vs. Laura F.A.N.G. Winquote
- ↑ Street Fighter V Necalli Story Mode
- ↑ Street Fighter Shadloo Base: The Character Guides Character Guide 115: Necalli
- ↑ Street Fighter VI Akuma Moveset
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter V Menat Story Ending
- ↑ Street Fighter 6 World Tour Chun-Li
- ↑ Street Fighter 6 World Tour Chun-Li
- ↑ Street Fighter 6 World Tour Chun-Li
- ↑ Street Fighter IV The Chun-Li Story
- ↑ All About Street Fighter ZERO 3 Page 37 Street Fighter Alpha 3 Chun-Li Story Zhidan Plaza
- ↑ All About Street Fighter ZERO 3 Page 79 Street Fighter Alpha 3 Charlie Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter 6 Chun-Li Story
- ↑ Street Fighter 4: The Ties That Bind
- ↑ Street Fighter Alpha 3 Chun-Li Arcade
- ↑ Street Fighter V Chun-Li Card
- ↑ Street Fighter 30th Anniversary Collection
- ↑ Street Fighter 6 World Tour Chun-Li
- ↑ Street Fighter 6 World Tour Chun-Li
- ↑ Street Fighter 6 World Tour Chun-Li
- ↑ Street FIghter Alpha Chun-Li Profile
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter II: Turbo Game Manual Page 24
- ↑ Street Fighter Alpha Chun-Li Profile
- ↑ Street Fighter V Chun-Li Moveset
- ↑ Super Street Fighter IV Juri OVA
- ↑ Street Fighter Alpha 2 Chun Li Profile
- ↑ Street Fighter II: Turbo Game Manual Page 25
- ↑ Street Fighter II: Turbo Game Manual Page 25
- ↑ Street Fighter Kikosho
- ↑ X-Men vs Street Fighter Chun-Li Kikosho
- ↑ Street Fighter V Lair of the Four Kings Stage KO
- ↑ Street Fighter V Lair of the Four Kings Stage KO Chun-Li
- ↑ Street Fighter V Chun-Li Moveset
- ↑ Street Fighter V Chun-Li Moveset
- ↑ Street Fighter V Chun-Li Moveset
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 Online Manual
- ↑ Street Fighter III Third Strike Game Manual Page 18
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter VI Online Manual
- ↑ [1]
- ↑ Street FIghter Alpha Chun-Li Profile
- ↑ Street FIghter Alpha Chun-Li Profile
- ↑ Gal's Island #2 Capcom interviews
- ↑ ALL ABOUT Series Vol. 14: ALL ABOUT Street Fighter ZERO 2. ISBN # 4-900700-23-1 Pag.27. Publisher Denpa Shinbunsha. Release Date 6-30-1996
- ↑ ALL ABOUT Series Vol. 14: ALL ABOUT Street Fighter ZERO 2. ISBN # 4-900700-23-1 Pag.27. Publisher Denpa Shinbunsha. Release Date 6-30-1996
- ↑ Gal's Island #2 Capcom interviews
- ↑ https://twitter.com/takaNakayama/status/753258584134135808
- ↑ "I mean what could ever top seeing her in a wedding dress?... She could be wearing it for an undercover investigation, or of course she could have someone...."
Akiman: "I'm the type of person who's always thought Chun-Li has someone. I even drew her on a date. In that old SFII ending."
from "Street Fighter Memorial Archive Beyond the World," page 106-107. - ↑ Chun-Li costumes
- ↑ Yoshiki Okamoto's statement on Chun-Li's health bar: "You know how each character has a life bar? At one point, I wanted to make the power gauge for Chun-Li shorter than the other characters because women are not as strong. But [another designer] didn’t want to do that. We both had legitimate reasons, but then we came to an agreement to not make it shorter."
- ↑ Chun-Li by Nicki Minaj (Official Music Video) YouTube
- ↑ WJSN Cheng Xiao's Tumbling First Pitch!|우주소녀 성소 '공중 360도 회전' 시구 @내일은 시구왕 2부 2016-09-14 (Korean, English subtitles) SBS on YouTube
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
- ↑ Street Fighter IV Aftermath
- ↑ Street Fighter 4 - Intro: Chun Li
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter V - E. Honda Arcade Mode Ending
- ↑ Final Fight Revenge Haggar Super Attack
- ↑ Super Street Fighter II Turbo - Shin Akuma Boss Fight
- ↑ Street Fighter Alpha 3 Akuma Ending
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 Adon Arcade Adon vs M. Bison
- ↑ Street Fighter Alpha 3 OST Feel the Cool
- ↑ Street Fighter Alpha 3 OST Groan
- ↑ Street Fighter Alpha 3 Game Over
- ↑ Street Fighter 6 Ryu vs SiRN Akuma Ryu Winquote
- ↑ Street Fighter 6 Dhalsim vs SiRN Akuma Dhalsim Winquote
- ↑ Street Fighter 6 Mai Shiranui vs SiRN Akuma Mai Shiranui Winquote
- ↑ Street Fighter 6 Jamie vs. SiRN Akuma Jamie Winquote
- ↑ Street Fighter 6 Manon vs. SiRN Akuma Manon Winquote
- ↑ Street Fighter 6 Cammy vs. SiRN Akuma Cammy Winquote
- ↑ Street Fighter 6 Guile vs. SiRN Akuma Guile Winquote
- ↑ Street Fighter 6 Ken vs SiRN Akuma Ken Winquote
- ↑ Street Fighter 6 Chun-Li vs SiRN Akuma Chun-Li Winquote
- ↑ Street Fighter 6 Terry Bogard vs SiRN Akuma Terry Bogard Winquote
- ↑ Street Fighter 6 Elena vs SiRN Akuma Elena Winquote
- ↑ Street Fighter 6 Akuma vs SiRN Akuma Akuma Winquote
- ↑ Street Fighter 6 C. Viper vs SiRN Akuma C. Viper Winquote
- ↑ Street Fighter V Menat vs. Alex Menat Winquote
- ↑ Street Fighter V Menat Arcade SFV Menat Ending
- ↑ Street Fighter V Menat vs F.A.N.G. Menat Winquote
- ↑ Street Fighter V Menat vs. Ed Menat Winquote
- ↑ Ultra Street Fighter IV Chun-Li Arcade Mode
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter V A Shadow Falls
- ↑ Street Fighter 6 Chun-Li Story
- ↑ Street Fighter 6 Chun-Li Story
- ↑ Street Fighter 6 Chun-Li Story
- ↑ Street Fighter 6 Chun-Li Story
- ↑ Street Fighter 6 Chun-Li Story
- ↑ Ultra Street Fighter IV Balrog Arcade Mode
- ↑ Street Fighter V Chun-Li Story Mode
- ↑ Street Fighter V A Shadow Falls
- ↑ Street Fighter V A Shadow Falls
Versus Threads
1 - 0 - 0
- Chi-Chi - Thread
- Rules: Street Fighter Alpha 1 - 3 was used, Location in Dojo, Standard Battle Assumptions.
- Overall Consensus: Chun-Li is overall the better fighter and has more cases for winning.
None.
None.
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