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Ryu
Ryu (リュウ(隆) Ryū?, "Prosperous", "Plentiful", "Abundant") is the main protagonist of the Street Fighter series, first appearing in the original Street Fighter. He is an experienced martial artist, highly focused on his training, aiming to become the strongest he can.
| Ryu | |
|---|---|
| Origin | |
| Origin | Street Fighter |
| Creator | Takashi Nishiyama, Hiroshi Matsumoto |
| First Appearance | Street Fighter (1987) |
| Actor | Japanese Katashi Ishizuka, Kojiro Shimizu, Soichiro Hosi, Wataru Takagi, Koji Tsujitani, Toshiyuki Morikawa, Toru Okawa, Kane Kosugi, Yayuki Kase, Hiroki Takahashi English |
| Characteristics | |
| Species | Human |
| Gender | Male |
| Pronouns | He/Him |
| Sexuality | Heterosexual |
| Age | Late 20s in SF1; 30s currently |
| Birthday | July 21 |
| Height | 175 cm |
| Weight | 78 kg |
| Ethnicity | Japanese |
| Status | Alive |
| Alignment | Neutral Good / Chaotic Evil (Evil Ryu) |
| Archetype | Jack-Of-All-Trades/Wanderer/Skill Master/Battle Junkie |
| Occupation | N/A |
| Time Period | Modern |
| Language | Japanese/English |
| Combat Style | Ansatsuken / Mixed Martial Arts |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Ken, Chun-Li, Gouken, Sagat, Guile, Sakura, Goutetsu, Dhalsim, Fei Long, El Fuerte, Sean, Oro, Rose, Nash, Alex, Cammy, Hokuto, Rashid, Luke |
| Enemies | M. Bison, Seth, Akuma, Kage, Necalli |
Background
| This dropdown contains the synopsis of Ryu's story. Read at your own risk as you may be spoiled otherwise! |
|---|
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Pre-Street Fighter Later, Gouken began training Ken Masters, the son of his close friend. Ken became both Ryu’s sparring partner and closest friend, giving him companionship and a brotherly bond that endures into adulthood. At the age of 23, Gouken deemed Ryu ready to embark on a journey to refine his skills against other martial artists across the world. After completing their training, Ken joked about who would achieve fame first, while Ryu set out for Thailand to challenge Sagat, the Emperor of Muay Thai, known as one of the world’s strongest fighters. Street Fighter (1987) Ryu went on to defeat twenty Muay Thai fighters, openly taunting them for allowing a foreigner to disgrace their discipline. Hearing of this, Sagat’s pride and fighting spirit were ignited, and he confronted Ryu, vowing to demonstrate the true strength of Muay Thai. The two fought intensely, but Ryu ultimately triumphed, striking Sagat with a powerful Shoryuken that left him unconscious and permanently scarred across the chest. When Sagat awoke and realized what had happened, he swore revenge on Ryu. Street Fight Alpha Series During his travels, Ryu encountered Akuma on a remote island called Gokuentou. After defeating him, Ryu learned that Akuma had only been testing his strength. Akuma sensed that Ryu possessed the same dark energy within him—the Satsui no Hado, a power that drives its wielder to win at any cost, even through killing. Akuma demonstrated his power by striking the ground and shattering the island, leaving Ryu stranded. Eventually escaping the island, Ryu was confronted again by Sagat, who sought revenge for his prior loss. Ryu tried to dissuade him, noting Sagat’s injuries, but Sagat insisted. Out of respect, Ryu allowed Sagat to win rather than cause him further harm. Later, Sagat realized Ryu had held back, strengthening his resolve to challenge him again someday. Not long after, Ken reunited with Ryu and noticed his troubled state. When Ryu questioned what it truly meant to be a fighter—whether to use the same fist that defeated Sagat or one driven by Akuma’s murderous intent—Ken challenged him to a match to help him regain focus. After their fight, Ken advised Ryu to keep seeking his answer through battle and gifted him his red headband as a symbol of their friendship and rivalry. Ryu accepted it gratefully, and the two parted ways. Shortly after, Ryu met Sakura, an admirer who wanted to train under him. Though he declined, saying he still had much to learn himself, he allowed her to take a picture with him. Still haunted by Akuma’s words, Ryu later met Rose, who warned him that defeating M. Bison would require sacrificing his own soul. When Ryu eventually faced Bison, he fought fiercely but was ultimately defeated and taken captive. Bison began to brainwash him, revealing that Ryu’s Satsui no Hado was similar to his own Psycho Power. Ken, Sagat, and Sakura soon arrived, each seeking Ryu for their own reasons. While Ken and Sakura distracted Bison, Sagat confronted the brainwashed Ryu and managed to reach his consciousness. Regaining control, Ryu overcame Bison and temporarily destroyed him. Street Fighter II Supplementary materials indicate that Ryu likely defeated Zangief and Blanka during the tournament. In the semifinals, he faced Sagat once again, who now fought him with respect rather than resentment. Ryu ultimately triumphed, advancing to the finals to confront M. Bison. In Street Fighter IV: Aftermath, Ryu is depicted aiding Guile, Ken, Chun-Li, and Cammy in their battle against Bison. Bison rejects Guile’s call to surrender and releases his full Psycho Power in a suicidal explosion, though this scene’s canonical status remains unconfirmed. Capcom’s reprints of All About Street Fighter books and later appearances in Street Fighter V reinforce the version in which Akuma kills Bison, leaving the tournament’s true winner officially unknown. In his HD Remix ending, Ryu departs the tournament after defeating Bison and visits his master’s grave to share his victory and experiences. Reflecting on his journey, he declares that the ultimate battle still awaits him and sets off once more, reaffirming his belief that the fight itself is all that matters. In Ken’s HD Remix ending, Ryu appears in a photograph alongside Guile, dressed in a tuxedo but still wearing his red headband—marking the first instance in the series where he is seen wearing anything other than his gi. Street Fighter IV Following the World Warrior tournament, Ryu continues his travels and trains in a remote desert. Remembering Akuma’s demand that he embrace the Dark Hado or die, he eventually leaves and visits a bar, where a biker tells him a story about an American martial arts champion who abandoned his family. Believing it to be Ken, Ryu goes to the man’s house but is ambushed by C. Viper. Before the fight escalates, Cammy attempts to ambush Viper but is quickly overpowered. The Dark Hado then overwhelms Ryu, who attacks Viper and defeats her before she narrowly escapes. Consumed by rage, Ryu kills several S.I.N. scientists until Ken, Chun-Li, Guile, and Sakura arrive to stop him and rescue Cammy. Sakura restrains the corrupted Ryu while Ken contacts help for Cammy. Ryu soon regains control and realizes what he’s done. Staying at Ken’s mansion, he learns he is being targeted by S.I.N. and its leader, Seth. When Guile proposes infiltrating Seth’s cruise ship, Ryu joins the mission knowing Seth will be waiting for him. After boarding the ship, Ryu and Ken fight their way through S.I.N. soldiers until Ryu confronts Seth. Seth easily overpowers Ryu while preaching his warped views on power. Ryu admits he doesn’t understand true strength but rejects Seth’s philosophy. Enraged, Seth continues his assault until Ryu awakens a new power and nearly kills him before collapsing. Afterward, he senses that same power within Ken. The two part ways days later, with Ryu assuring they will meet again. Ryu later enters another tournament to further refine his skills and face Ken once more. Along the way, he meets Sakura and encourages her to train harder. He also reunites with Sagat for another duel—though the outcome is uncertain, it is implied Ryu wins. In the tournament’s final battle, Ryu defeats a copy of Seth within the S.I.N. headquarters. As the building collapses, he unleashes the Satsui no Hado on the BLECE machine, a weapon designed to channel human energy. When Sakura arrives, the machine releases a burst that knocks her back, prompting Ryu to destroy it with a Shoryuken before they both escape. Afterward, Ryu encounters Gouken, who survived his previous battle with Akuma. Gouken uses the Power of Nothingness to seal the Satsui no Hado within Ryu, rendering him unconscious. Akuma then arrives and challenges Gouken to a death match, intending to claim Ryu as the victor’s prize. The result of the duel is unclear, though Ryu’s later freedom from the Dark Hado suggests Gouken prevailed or the fight ended unresolved. Later, Ryu and Ken track Gouken along a cliffside, with Ken asking him to stay while Ryu offers him his respects. The two then travel together through the desert, passing Rufus whose motorcycle breaks down as they drive past in Ken’s jeep. Eventually, Ryu bids farewell to Sakura, Dan, and Blanka as they depart on a cruise. Sometime afterward, he meets Sakura again, now older, reflecting that his battles have strengthened him. It is suggested that before the events of Street Fighter III, Gouken may have taught Ryu the Shin Shoryuken and Denjin Hadoken techniques. Street Fighter V Arcade Ryu later travels to Brazil, where Rashid and Azam approach him. Introducing himself as a hero seeking to test his strength, Rashid asks to fight Ryu. Initially hesitant, Ryu refuses due to his fear of losing control to the Satsui no Hado. This confuses Rashid and prompts Gouken to question why he won’t fight, reminding him of his own saying: “The answer lies in the heart of battle.” Ryu eventually agrees and defeats Rashid in their match. Grateful, Rashid thanks him for the experience before departing. Gouken advises Ryu to visit Ken, who has been worried about him. Ryu reunites with Ken in Brazil. Aware of Ryu’s internal struggle, Ken suggests they spar to help him confront it. After the fight, Ryu still expresses concern about succumbing to the Satsui no Hado. Ken reassures him, promising to stop him if that ever happens, and encourages Ryu to relax and enjoy fighting for its own sake. In China, Ryu is ambushed by a Shadaloo soldier but is saved by Nash, who had been seeking him out. The confrontation stirs the Satsui no Hado within Ryu, prompting Nash to challenge him to understand the limits of his power. Their match ends in a draw, and Nash acknowledges Ryu’s strength while noting his ongoing internal conflict. Ryu admits his struggle to suppress the dark force but vows not to let it control him. Nash respects his resolve, and the two part ways on mutual understanding. Ryu appears in his Alpha attire during Ken’s prologue flashback, depicting their match from the events of Street Fighter Alpha 2, where Ryu is defeated by Ken. Ryu appears in Rashid’s prologue story, which serves as a continuation of his own prologue, revealing the outcome of their sparring match. In Laura’s prologue, she challenges Ryu in her search for strong opponents. During their battle, she becomes intrigued by the presence of the Satsui no Hado within him. A simulation of Ryu, modeled after his Alpha appearance, appears in Alex’s prologue. The simulated Ryu leaves a scar on Alex’s right cheek before being defeated. Ryu appears in Akuma’s prologue story, where Akuma challenges him in a duel symbolizing the clash between light and darkness — the Satsui no Hado and the Mu no Ken. Akuma wins the battle, and Ryu, lying on the ground, tells him he has walked the path of the demon. Akuma responds that their paths will cross again at the end of Ryu’s journey. In Sakura’s story, set after A Shadow Falls, Karin mentions Ryu’s participation in the final assault against Shadaloo. Later, Karin sends Ryu to check on Sakura, leading to a sparring match between them. Sakura defeats Ryu and, pleased with her progress, is left flustered after an awkward exchange about strength. Ryu appears in Kage’s story, taking place after M. Bison’s defeat and the suppression of the Satsui no Hado. While meditating at Suzaku Castle, Ryu is confronted by Kage, who seeks recognition after defeating Sagat and Akuma. Ryu refuses to acknowledge him as his true self and declines to fight, prompting Kage to attack. After their clash, Ryu tells Kage he may exist or vanish as he chooses. As Kage fades away for good, Ryu feels relief that his torment has finally ended. Street Fighter V A Shadow Falls Having conquered the Satsui no Hado and defeated Necalli, Ryu later reunites with Ken, Chun-Li, and Karin to launch the final assault against Shadaloo. As Chun-Li defeats F.A.N.G. and rescues Li-Fen, Ryu faces M. Bison, declaring that his strength comes from perseverance. The two engage in an intense battle, culminating with Ryu striking Bison with a Hadoken infused with the Power of Nothingness, signifying his mastery of it and the purification of the Satsui no Hado. Bison’s body fractures and vanishes in a blinding light, marking his defeat. As the Shadaloo base begins to collapse, Ryu helps Guile, Chun-Li, and Li-Fen escape, using his Denjin Hadoken to quell the ensuing flames. After the events, Ryu meditates in peace until Ken visits him once more, proposing a friendly spar to see if Ryu has found his answer. During the match, Ryu defeats Ken, who manages to knock off Ryu’s red headband. Seeing it fall, Ryu realizes he has discovered his true strength. Smiling, Ken congratulates him on his growth, and Ryu remarks that he still needs his headband for the battles ahead. The two end their match with a respectful fist bump, reaffirming their enduring bond. Street Fighter III Ryu participates in the World Warrior tournament to further test his abilities. He spars with Sean, easily defeating him with minimal effort. A year later, Ryu meets Ken for a friendly match, winning the bout. He also encounters Alex, defeating him and encouraging the young wrestler to train against strong opponents. In Oro’s ending, Ryu is shown training while unaware of Oro’s presence, only hearing his voice. In his Street Fighter III: 3rd Strike ending, Ryu is depicted practicing under a waterfall, reflecting on the meaning of a true warrior and the importance of strength. A falling leaf lands on him, which he crushes with his left hand. He resolves that facing strong opponents and challenging battles will motivate him to continue improving and push his abilities further. Street Fighter 6 Ryu: The Path Ryu recounts his journey, reflecting on friends like Ken, Guile, Chun-Li, and Dhalsim, as well as enemies including Retsu, Sagat, Akuma, and M. Bison. Having freed himself from the Satsui no Hado, he continues his quest to find opponents stronger than himself. At Genbu Temple, Luke asks Ryu for a fight. Ryu first questions Luke about the purpose of the match. After some thought, Luke admits he wants to fight someone stronger than him. Seeing Luke's determination, Ryu agrees. Ryu wins the match and leaves before Luke can take a photo, though Luke captures a picture of Ryu from behind, noting it resembles Ryu in his early years. Street Fighter 6 World Tour Following encounters with Akuma and a still-alive but amnesiac M. Bison, Ryu assists Luke and others in overcoming their fear of Akuma. He is among the fighters who confront M. Bison in their final encounter during the A Shadow Falls event. |
Appearance
General Description: Ryu has a lean but powerful build shaped by years of relentless training, giving him a weathered yet disciplined presence. His appearance has evolved across his journey, shifting from a traditional martial artist look to a more seasoned, world-worn fighter, while still retaining the iconic silhouette that defines him.
Facial Features: He typically has medium-length hair that has appeared in varying shades over the years, ranging from red in his earliest depiction to deep black in later titles, sometimes shown with a bluish tint. His eyebrows are thick and set above steady, focused eyes, and in more recent depictions he sports a rough beard that adds to his rugged, wandering-warrior aesthetic.
Clothing/Outfit: Ryu is most commonly seen in a tattered white gi with the sleeves torn off, secured with a black martial-arts belt marked with the Fūrinkazan characters. He traditionally wears red sparring gloves and goes barefoot by preference, though he has briefly worn training slippers or sandals in certain appearances. Over the years his gi has become more worn and frayed, and in Street Fighter 6 he adopts a more travel-worn look — hand wraps replaced by brown gloves, white cloth bindings around his midsection, and brown sandals. He often carries a large duffel bag during his travels, packed with essentials for life on the road.
Special Features: His trademark red headband, originally gifted by Ken, is a defining part of his appearance and has occasionally been swapped out for white variants. The kanji on his belt references ancient battlefield philosophy, reinforcing his disciplined warrior ethos. Alternate outfits have included prayer bead bracelets, shoulder bands, padded gloves, and visible wraps meant to represent sustained physical dedication.
Alternate Forms/Disguises: Ryu has appeared in various alternate outfits across different media. In Street Fighter II V and Street Fighter 6 World Tour, he dons casual clothing such as fitted shirts, jeans, and sneakers — sometimes paired with a letterman-style jacket — giving him a modern, grounded look away from combat. Some designs depict him with a fundoshi in bathhouse scenes, showcasing his physique during moments of rest or meditation. His Street Fighter V and Street Fighter 6 secondary outfits emphasize a monk-like aesthetic, including a worn kasaya-style cloth reminiscent of Gouken, as well as later costumes that experiment with full beards, layered wraps, and modified streetwear elements.
Personality
- Temperament: Ryu is calm, humble, and grounded, rarely letting pride or ego influence his actions. He carries himself with quiet confidence and approaches challenges with patience and respect.
- Discipline and Focus: His life revolves around constant self-improvement through martial arts. He devotes himself to training and personal refinement, seeking strength not for glory, but to better understand himself and his art.
- Simplicity and Detachment: Ryu lives modestly and has little interest in luxury or status. He travels endlessly, valuing the journey and the lessons it brings more than any recognition or reward.
- Empathy and Kindness: Though reserved, he is compassionate and protective toward others, especially those weaker or in need. He treats children gently and encourages fellow fighters with sincerity and respect.
- Social Nature: Ryu can seem distant due to his wandering lifestyle and unfamiliarity with everyday culture, but he enjoys simple moments with friends and occasionally shows dry, understated humor.
- Honor and Integrity: He admires worthy opponents and acknowledges strength wherever he finds it, even among those considered antagonistic. His sense of honor is rooted in personal growth rather than moral superiority.
- Inner Conflict: Despite his serene nature, Ryu constantly battles his darker impulses, the Satsui no Hado. He works to stay grounded through discipline and the support of trusted friends and rivals.
- Personal Interests: Outside of training, he enjoys experiencing local cultures and foods during his travels, showing simple tastes and an appreciation for tradition.
- Convictions: Ryu follows his own path above all else. While he will help protect others when needed, his purpose remains mastering his martial discipline, even if that path places him outside conventional heroism.
Goals
- Perfecting the true way of the warrior (Ongoing).
- Traveling the world in search for stronger fighters to battle (Ongoing).
- Finding a way to not give into the Satsui no Hado (Completed).
Relationships

| “ | Ryu is completely dedicated to his journey of self-improvement. Ken shows great flexibility in his dealings with what comes his way. Their personalities could not be more different, Yet they got along so swimmingly during their training. After so many years, their relationship remains strong. | „ |
| ~ Gouken on Ryu and Ken's relationship[1] |
Ken is Ryu’s closest friend and training partner, having grown up alongside him while learning Ansatsuken under Gouken. Their bond runs deep, and both consistently support one another through personal and martial challenges. Ken is attentive to Ryu’s state of mind, such as during the Alpha era when he gave Ryu his red headband to help him stay focused and grounded. He also encourages Ryu’s continued growth, as seen when he urges him to keep training before confronting larger threats.
Despite Ryu’s focus on constant improvement, the two make time to stay connected. Ken invited Ryu to his wedding, and Ryu accepted, and Ryu has also invited Ken to relax with him on occasion, highlighting a mutual respect and friendship beyond fighting. Ken sometimes worries that Ryu views him as privileged or less serious due to his background, while Ryu sees Ken as one of the few people he can confide in regarding his internal struggles. Their relationship carries occasional frustration, such as Ken’s annoyance when others constantly ask him about Ryu’s whereabouts, but it remains strong and supportive. They often greet each other with a fist bump before friendly sparring sessions, and while Ryu has won more matches between them, Ken remains determined and proud of their rivalry.
Ryu is Sakura's idol and the very person that got her into street fighting. Initially he saw her as nothing more then just a girl playing for fun, but later he gained respect for her and her talent, always willing to fight her when they meet.
General Information
Name: Ryu (Possibly Ryu Takegami)
Origin: Street Fighter (1987)
Overall Series: Street Fighter
Greater Franchise: Capcom
First Appearance: Street Fighter (1987)
Company: Capcom
Creator: Takashi Nishiyama, Hiroshi Matsumoto
Actor
- Japanese Voice Actor: Katashi Ishizuka (Street Fighter Alpha: Warriors' Dreams, Street Fighter Alpha 2, X-Men VS Street Fighter, Street Fighter EX, Marvel Super Heroes VS Street Fighter, Street Fighter EX2, Marvel vs. Capcom 2: New Age of Heroes, Street Fighter EX3), Kojiro Shimizu (Street Fighter II: The Animated Movie), Soichiro Hosi (Super Puzzle Fighter II Turbo, Pocket Fighter), Wataru Takagi (Street Fighter III: New Generation, Street Fighter III: Second Impact), Koji Tsujitani (Street Fighter II V), Toshiyuki Morikawa (Marvel vs. Capcom: Clash of the Super Heroes, Street Fighter Alpha 3, Marvel vs. Capcom 2: New Age of Heroes, Capcom vs. SNK: Millennium Fight, Capcom vs. SNK 2: Mark of the Millennium, SNK vs. Capcom: SVC Chaos, Capcom Fighting Evolution, Namco X Capcom), Toru Okawa (Street Fighter III: Third Strike), Kane Kosugi (Street Fighter Alpha: The Movie), Yayuki Kase (Street Fighter Alpha Generations), Hiroki Takahashi (Street Fighter IV: The Ties That Bind, Street Fighter IV, Tatsunoko vs. Capcom: Ultimate All-Stars, Super Street Fighter IV, Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3, Asura's Wrath, Street Fighter X Tekken, Project X Zone, Granblue Fantasy, Ultra Street Fighter IV, Super Smash Bros. for Wii U and Nintendo 3DS, Street Fighter V, Project X Zone 2, Super Smash Bros. Ultimate, Teppen, Street Fighter 6)
- English Voice Actor: Tong Lung (Street Fighter 1995 TV Show), Skip Stellrecht (Street Fighter II: The Animated Movie, Street Fighter II V, Street Fighter Alpha: The Movie), Brett Weaver (Street Fighter II V), Tommy Drake (Street Fighter II V), Vincent Tong (Puzzle Fighter), Richard Cansino (Street Fighter Alpha Generations), Kyle Hebert (Street Fighter IV: The Ties That Bind, Street Fighter IV, Super Street Fighter IV, Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3, Street Fighter X Tekken, Wreck-It Ralph, Ultra Street Fighter IV, Super Smash Bros. for Wii U and Nintendo 3DS, Street Fighter V, Marvel VS Capcom Infinite, Super Smash Bros. Ultimate, Power Rangers: Battle for the Grid, Teppen, Street Fighter 6)
Gender: Male
Pronouns: He/Him
Handedness: Right-Handed
Age: Late 20's in Street Fighter 1, in his 30's currently
3 Sizes: B112/B81/H85
Birthday: 7-21-1964[4] (Though later games remove the year entirely)
Time Period
Timeline: Main Timeline
Homeworld: Earth
Residence: None
Story Role: Wanderer, Protagonist, Fighter, Playable Fighter
Legacy: Global Legacy (Ryu is one of the several legendary fighters that are known across the world that the player becomes a disciple of in Street Fighter VI[8])
Influence: Event Influence
Language: Japanese
Religion: Buddhist
Classification: Martial Artist, Alpha Warriors, The World Warriors[10], Legendary Fighter[11]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Ranking
- Street Fighter 1: "King of the Hill"[12]
Combat Style
- Official
- Main: Ansatsuken
- Secondary: Mixed Martial Arts (Ryu's main style is Ansatsuken, though he'll learn techniques from other styles and put his own spin to them, as a result creating his original fighting style that has a mix of techniques from karate, judo and taekwondo[13]
- Localization/Mistranslated: Shotokan Karate[14]
Affiliations: Ken, Chun-Li, Gouken, Sagat, Guile, Sakura, Goutetsu, Dhalsim, Fei Long, El Fuerte, Sean, Oro, Rose, Nash, Alex, Cammy, Hokuto, Rashid, Luke
Enemies: M. Bison, Seth, Akuma, Kage, Necalli
Height
Weight
Status: Alive
- Regular: Neutral Good (Ryu fights to rid the world of such diabolical power, viewing it as the courage to stand up in the face of evil and emerge victorious[19]. Ryu is a man of honor, feeling pity for what he did to Sagat, he purposefully held back in their fight to let him win[20])
- Evil Ryu: Chaotic Evil (Evil Ryu is Ryu giving into the evil energy of the Satsui no Hado, that causes absolute destruction[21], with Ryu giving into it and becoming complete evil losing his humanity[22]. Ryu notes that the power welling up within him wants to destroy everything[23])
Protection Level: Global Protector (Constantly attempts to stop the likes of M. Bison who wishes to take over the world)
Threat Level: Street Threat as Evil Ryu (Giving into the Satsui no Hado has him go around the world looking for someone to kill him, thus fighting anyone he runs into[24])
- Type(s) of Potential: Limitless Potential
- Level of Potential: Limitless
- Description: There is no limit to human strength, they can keep training and surpassing their peaks[25]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[26]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[27]. Fighters get stronger as they learn various and more powerful techniques[28].
- Limitations: Nothing notable.
Archetype: Jack-Of-All-Trades/Wanderer/Skill Master/Battle Junkie
Codex Statistics
Key: Street Fighter 1-Alpha 3 | Street Fighter 2-Street Fighter 4 | Street Fighter 5 | Street Fighter 3 | Street Fighter 6
Key Information:
- Street Fighter 1-Alpha 3: This key covers all events before Street Fighter 2.
- Street Fighter 2-Street Fighter 4: This key covers all events after the Alpha series and before Street Fighter 5.
- Street Fighter 5: This key covers all events during Street Fighter 5.
- Street Fighter 3: This key covers all the events during the Street Fighter 3 series.
- Street Fighter 6: This key covers all events during Street Fighter 6.
B (Noted to be the strongest street fighter in the world (in context of the fighters in the tournament)[29]), A with Satsui no Hado
B, A with Satsui no Hado
A
A
9-B, Higher with the Satsui no Hado. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
9-B to 9-A, Higher with the Satsui no Hado, Far Higher with Power of Nothingness. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
9-A, 7-A with the Power of Nothingness. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
At most 7-A. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
7-A. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
Cardinality: Finite
Dimensionality: 3-D
Power Source: Ki (All Fighters utilize "Ki" as their primary energy source[33]. The training of "Chi" involves 3 layers and 9 steps, solidifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[34]. Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse with sources like M. Bison threatening to destroy all of existence[35])
Wall level (Buster) (Noted to be the strongest street fighter in the world (in context of the fighters in the tournament)[36], fighting and defeating the Muay Thai Emperor, Sagat[37]. Can fight against and harm Adon[38], who broke a chunk off a statue's head[39]. Should be comparable to characters like Birdie, who bent a large piece of metal[40]. Broke multiple stone tiles[41], broke three cinderblocks with one attack[42]), Higher with the Satsui no Hado (The Satsui no Hado is a power that surpasses[43] M. Bison, having Ryu kill him in one hit[44]. If Ryu awakens to this evil intent, all past battles will seem like child's play[45], though he refuses to summon all of the inner power within it, making it not as strong as his what-if Evil Ryu self[46]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki (Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse and power such as M. Bison's being destructive enough to end all of existence[47])
Wall level (Buster) (The Street Fighter cast can break[48] apart cars overtime with various hits[49]. They can also destroy metal barrels[50]. Along with destroy stone walls overtime[51]. Can fight and harm Sagat[52], who broke a large rock in half[53]. Can destroy barrels in a single hit[54]. Can fight and harm Zangief[55], who overpowered a large bear[56]) to Room level (Potency) (Comparable to Chun-Li, who can[57] fight against[58] Juri Han, who can blow up the inside of a building[59] and cause a jet plane to explode[60]. Can destroy barrels in a single hit[61]), Higher with the Satsui no Hado, Far Higher with Power of Nothingness (Tapping into the Power of Nothingness could overpower and incapacitate Seth[62]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
Room level (Potency) (The cast is able to destroy barrels with a single hit[63]. The cast should be around Karin & Chun-Li's strength, who can break a large metal door[64]), Metropolis level (Potency) with the Power of Nothingness (The Power of Nothingness' power was scanned to be greater than[65] the Satsui no Hado[66], which would make this state superior to the hypothetical Evil Ryu, who fought against Street Fighter Alpha 3 Akuma and directly countered and defeated him[67], who could destroy Gotenkou island overtime, which is of this size[68]. Later fought and defeated Gouken, who fought and defeated[69] Street Fighter IV Era Akuma, who through just flaring up his power, destroyed a forest[70]. The Power of Nothingness was able to allow Ryu to overpower[71] Seth and easily defeat Torrent of Power Necalli[72], both of which were able to[73] initially overpower Ryu[74]. Swiftly defeated[75] Torrent of Power Necalli and a Psycho Power amplified SFV M. Bison[76])
At most Metropolis level (Potency) (By this point should have some form of control over his Power of Nothingness to be able to use it in combat without needing to use it as a separate form. As before, the Street Fighter cast can break apart cars overtime with multiple hits[77]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
Metropolis level (Potency) (Fully merged with the Power of Nothingness by this state, with his moves naturally using it[78]. Fought against Akuma[79], where Ryu could sense within Akuma how he was reveling for this fight and excited for it[80], with Akuma considering Ryu one of the five strongest warriors he's ever faced[81], who used his ultimate technique, the "Kongou-kokuretsuzan" in order to split ayers rock[82] which resulted in this levels of energy. Akuma also through flaring up his power, destroyed a forest[83]. Legendary Fighter's masters actions make their student able to destroy objects they couldn't prior such as wooden boxes and barrels[84]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
Wall level, Higher with the Satsui no Hado
Wall level to Room level, Higher with the Satsui no Hado, Far Higher with Power of Nothingness
Room level, Metropolis level with the Power of Nothingness
At most Metropolis level
Metropolis level
Wall Class (Buster), Higher with the Satsui no Hado
Wall Class (Buster) to Room Class (Potency), Higher with the Satsui no Hado, Far Higher with Awakened Power
Room Class (Potency), Metropolis Class (Potency) with the Power of Nothingness
At most Metropolis Class (Potency)
Metropolis Class (Potency)
Class 50 (Ryu should be comparable to Hugo, who can lift a semi-truck[85])
Class 50
Class 50
At least Class 50 (Able to lift giant boulders during his training[86])
At least Class 50
At least Superhuman (All fighters create afterimages when using their super combos[87]. Faster than Dan, who can outrun a wall of flames[88]. Comparable to Sagat, who was able to get down from a large statue and appear behind the man watching him, before the man even noticed[89])
At least Superhuman
At least Superhuman
At least Superhuman
At least Superhuman
Transonic, Higher with the Satsui no Hado
Transonic, Higher with the Satsui no Hado, Far Higher with Awakened Power
Transonic, Higher with the Power of Nothingness
Transonic, Higher with the Power of Nothingness
Transonic, Higher with the Power of Nothingness
Transonic (The Street Fighter cast can react to a sonic boom attack from Guile[90], even during the Alpha series[91]), Higher with the Satsui no Hado
Transonic
Transonic, Higher with Awakened Power and the Satsui no Hado
Transonic, Higher with the Power of Nothingness
Transonic, Higher with the Power of Nothingness
Stamina: Superhuman (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[92]. Can go through intense battles and long periods of training), Higher with the Satsui no Hado and the Power of Nothingness (They naturally enhance his stamina. While on the brink of defeat, the Satsui no Hado returned him enough energy to fight back M. Bison)
Range: Standard Melee, Tens of Meters with projectiles (His hadouken is able to reach out and attack this far[93]), Cross-Dimensional with Extrasensory Perception (Ryu can sense Ingrid hiding between dimensions[94])
Intelligence: Genius Intelligence (In the original Street Fighter, Ryu & Ken were genius martial artists who learned martial arts from an early age and created their own martial arts style[95])
At least Expert level (While Ryu is visually one that only cares about fighting, he has much knowledge in regards to things such as cooking soba noodles with villagers overseas and they all loved it[96], learning about the cultures and histories of places[97], and has learned multiple languages while traveling[98])
At least Master level (In the original Street Fighter, Ryu & Ken were genius martial artists who learned martial arts from an early age and created their own martial arts style[99]. Ryu was called a Master of fighting karate (ケンカ空手の達人 Kenka karate no tatsujin) in the introduction video for Fighting Street[100]. It is note that Ryu does not only stick to one martial arts, but he'll learn techniques from other styles and put his own spin on it creating his own original fighting style with a mix of techniques from karate, judo and taekwondo[101])
At least Master level (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[102]. Gouken notes that he has nothing left to teach Ryu from his training[103]. Fighters are able to fight against Rose whose visions show her from where a fighter will attack before they even move[104]. Notes C. Viper's devices make for interesting moves but are easily avoided[105])
At least Master level (Everytime Ryu fights with his opponents, he learns something new[106]. Went from losing to Necalli at the beginning of the story[107], to fighting and defeating him[108], gaining the Power of Nothingness during the fight)
At least Master level (Ryu can fight and defeat someone mirroring all of his techniques and attacks with ease, telling them they must use skill if they want to defeat him[109]. Ryu learns constantly during battle, learning during the fight ways to defeat their opponent[110])
At least Master level
Tabber Information: This tabber is based off a character that is essentially a what-if scenario in the Street Fighter series, and has not actually appeared in canon.
Grade: S (Fought against Akuma and directly countered and defeated him[111])
Tier: 7-A. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
Cardinality: Finite
Dimensionality: 3-D
Power Source: Ki (All Fighters utilize "Ki" as their primary energy source[112]. The training of "Chi" involves 3 layers and 9 steps, solidifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[113]. Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse with sources like M. Bison threatening to destroy all of existence[114])
Attack Potency: Metropolis level (Potency) (Fought against Street Fighter Alpha 3 Akuma and directly countered and defeated him[115], who could destroy Gotenkou island overtime, which is of this size[116]. Later fought and defeated Gouken, who fought and defeated[117] Street Fighter IV Era Akuma, who through just flaring up his power, destroyed a forest[118]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki (Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse and power such as M. Bison's being destructive enough to end all of existence[119])
Durability: Metropolis level
Striking Strength: Metropolis Class (Potency)
Lifting Strength: Class 50 (Ryu should be comparable to Hugo, who can lift a semi-truck[120])
Travel Speed: At least Superhuman (All fighters create afterimages when using their super combos[121]. Faster than Dan, who can outrun a wall of flames[122]. Comparable to Sagat, who was able to get down from a large statue and appear behind the man watching him, before the man even noticed[123])
Attack Speed: Transonic
Reaction Speed: Transonic (The Street Fighter cast can react to a sonic boom attack from Guile[124], even during the Alpha series[125])
Stamina: Superhuman (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[126]. Can go through intense battles and long periods of training), Higher with the Satsui no Hado and the Power of Nothingness (They naturally enhance his stamina. While on the brink of defeat, the Satsui no Hado returned him enough energy to fight back Sagat and M. Bison)
Range: Standard Melee, Tens of Meters with projectiles (His hadouken is able to reach out and attack this far[127])
Intelligence: Genius (In the original Street Fighter, Ryu & Ken were genius martial artists who learned martial arts from an early age and created their own martial arts style[128])
Unknown level (Due to his thirst for combat and destruction, he may have forgot of the many things he's learned about along his travels)
At least Master level (In the original Street Fighter, Ryu & Ken were genius martial artists who learned martial arts from an early age and created their own martial arts style[129]. Ryu was called a Master of fighting karate (ケンカ空手の達人 Kenka karate no tatsujin) in the introduction video for Fighting Street[130]. It is note that Ryu does not only stick to one martial arts, but he'll learn techniques from other styles and put his own spin on it creating his own original fighting style with a mix of techniques from karate, judo and taekwondo[131]. Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[132]. Gouken notes that he has nothing left to teach Ryu from his training[133]. Fighters are able to fight against Rose whose visions show her from where a fighter will attack before they even move[134])
- Superhuman Physical Characteristics
- Superhuman Strength (It's noted by the fighters against a Rookie Ryu the strength he has, but telling him to never forget there's many guys like him all over the world[135]. Even with Ryu earning the distinction of "King of the Hill" at the end of Street Fighter 1, it was noted he has no time to rest on his glory for there is always someone waiting in line to knock him off the top[136]. Fighters are capable of breaking stone tiles[137], punching apart wooden planks[138], cut bottles with their hands[139], cut diamond in half[140], cut wooden planks with spikes in half[141], can break apart trucks[142], miniature cars[143], etcetera)
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Acrobatics (All fighters can jump above the average human, even those with bulky builds[144]. All fighters can utilize the high jump, allowing them to jump higher than a regular jump[145])
- Martial Arts (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments[146])
- Accelerated Development
- Training & Battle
- Physical Stats: There is no limit to human strength, they can keep training and surpassing their peaks[147]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[148]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[149]. Fighters get stronger as they learn various and more powerful techniques[150]. Noted that a good fighter learns constantly, learning during the fight ways to defeat their opponent[151]. Fighters have improved their techniques to where their perfect parries[152], slow down their perceptions[153].
- Training & Battle
- Staggering (Fighters through hits can sometimes inflict the stun status on characters[154])
- Second Wind (Fighters can get back up and fight for a second round even after their health is depleted[155])
- Stun Recovery
- Physical Stun Recovery: All fighters can recover from dizziness faster than normal through rapidly pressing the buttons[156].
- Counter (Fighters are able to perfectly counter attacks and projectiles to send them flying back[157]. Fighter's are able to utilize Alpha Counters, which are able to be performed after blocking an attack from their opponent[158]. With the Parrying mechanic, allows the fighter to parry an opponent's attack and counter with their own[159]. Counter Hits make the opponent take longer to recover from the damage[160].)
- Aerial Recovery (Fighter's are able to use defensive fall to reduce the damage from throws and safely fall to the ground[162]. Fighter's are able to use Quick Standing, a move that let's them recover the moment an opponents knocks or throws them up into the air[163])
- Perfect Guard (Fighters are able to consecutively perfect guard attacks, completely nullifying any potential damage taken[164]. A Perfect Parry is the Result of performing a Drive Parry the moment an opponent's attack hits them[165])
- Autopilot (Fighters can auto guard attacks unless they are attacking, though they can only do this a limited number of times per round[166])
- Damage Reduction (With the counter move "Damage Reduction", fighters reduce damage when they are under attack or blocking[167])
- Guard Break (Fighters can perform a Guard Crush, which breaks one's Guard Power Gauge[168]. Fighter's can perform Drive Impacts to break a cornered opponent's block[169])
- Restoration (A successful drive parry will replenish a fighter's drive gauge[170]. Fighters can be poisoned[171] and can eventually recover from it[172])
- Impact Resistance
- Standard Impact Resistance: All fighters are able to withstand long falls and landing on their knees, even from tall buildings[173].
- Limit Break
- Nullification
- Afterimage Creation (All fighters create afterimages when using their super combos[177])
- Freedom of Manifestation (Fighters in Street Fighter can have their destiny wide open to them[178])
- Acausality
- Statistics Boost (With EX Special moves, allows the fighter to use special moves that are further powered up versions of their normal special moves[180])
- Empowerment (Noted by Lily that a fighters strength is based off how much they believe, if they don't believe they won't get any stronger[181], if they believe in themself, they can find the immeasurable strength within and always get stronger[182])
- Absorption & Healing (The Drive Impact has it where a fighter can absorb up to any two attacks from the opponent and can break through any attack[183])
- Purification (Fighters are able to snap out others from M. Bison's Psycho Power for a short time[184])
- Dormant Power Reservoir (All fighters have the dormant energy to power M. Bison's ship to destroy an entire city[185])
- Drawn By Fate (It's noted by Karin that powerful forces attract like magnets[186], with Zangief randomly appearing being noted by Karin to be a "twist of fate" and "destiny calling"[187], essentially meaning all fighters are drawn in some way to fight each other, whether it be for simple sportsmanship, a battle to the death, a fight to understand each other better, etcetera. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[188])
- Chi Manipulation (All Fighters utilize "Ki" as their primary energy source[189])
- Aura
- Extrasensory Perception (Ki users are able[190] to sense[191] the Ki[192] of others[193])
- Statistics Boost (With Focus Attacks, unleashes a powerful chi boosted attack that is far above their regular attacks[194])
- Charged Attack (Focus attacks charge up to three different attack levels[195])
- Super Armor (While charging focus attacks, the fighters gain Hyper Armor[196], allowing them to absorb an opponent's attack and rather then take direct damage[197])
- Regeneration
- Type: Regenerative Health
- Source: Spiritual Regeneration
- Capabilities: The section of their vitality gauge will change color and regenerate overtime[198].
- Absorption
- Regeneration
- Status Effect Inducement (Focus Attacks induce the crumple status effect[199], when an opponent crumples, they are rendered totally defenseless as they fall to the floor[200])
- Nullification
- Armor Nullification: At level 3, focus attacks have Armor Break properties[201].
- Unblockable Attack (At level 3, focus attacks are unblockable[202])
- Willpower Manipulation (The training of "Chi" involves 3 layers and 9 steps, soldifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[203])
- Link Manipulation & Channeling (Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse[204])
- Perception Manipulation (With V-Shift Break, if a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion, while in this state, the character-specific counterattack (V-Shift Break) can be used[205])
- Limited Fate Manipulation (All fighters if trained to know fate would be battling with the future itself[206]. Fighters are noted to have no use for fortune telling as they forget their own destiny[207]. It's also noted by Rose that fighters still have a chance to change their destiny[208]. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[209]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[210]).
- Resistance to
- Cold Temperatures (Fighters can[211], fight in[212], snowy areas[213] regardless of the environment[214] without facing any adverse effects)
- Extreme Heats (Fighters can[215], fight in hot and volcanic levels[216] without any adverse effects)
- Fire Manipulation (Fighters can recover from being lit completely on fire, continuing the match[217])
- Ice Manipulation (Fighters can break out of being frozen solid[218])
- Electricity Manipulation (Characters can take hits from Blanka's electricity and keep fighting[219], and can take hits from C. Viper's electricity[220])
- Mind Manipulation, Madness Manipulation & Corruption (Fighters are unaffected by[221] the effects of the black moon[222], where sadness, chaos, fear, hatred, and despair are all the extreme negative emotions the moons can bring out[223]. M. Bison needs the fighter's guards to be down in order to affect them with his psycho power[224], with it being referred to as "madness"[225])
- Poison Manipulation (Fighters only take slowly draining damage from F.A.N.G's poisons[227] and can eventually recover from it[228], where his venom is supposed to act faster then an electric shock[229])
- Soul Manipulation (Fighters are able to fight against Necalli and escape from him if they're weaker, being directly shown in his arcade mode that he needs to overpower and surprise attack them first in order to devour their soul[230], where it's noted that Necalli is constantly surrounded by a noxious gas that pollutes the souls of whatever it comes into contact, and once it happens, the infected people become like Necalli and seek the souls of other strong fighters[231])
- Spatial Manipulation (Fighters are able to punch through areas with distorted space around them[232])
- Fate Manipulation (Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[233], yet fighters are noted to have no use for fortune telling as they forget their own destiny[234], and it's also noted by Rose that fighters still have a chance to change their destiny[235]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[236])
- Human Achievements (He once shared his soba noodles with villagers overseas and they all loved it[237])
- Multilingualism (Ryu can speak in many languages. The first phrases he learns in any country are: "Looking for a match?" and "Where can I get something to eat?"[238])
- Genius Intelligence
- Martial Arts (In the original Street Fighter, Ryu & Ken were genius martial artists who learned martial arts from an early age and created their own martial arts style[239]. Ryu was called a Master of fighting karate (ケンカ空手の達人 Kenka karate no tatsujin) in the introduction video for Fighting Street[240]. It is note that Ryu does not only stick to one martial arts, but he'll learn techniques from other styles and put his own spin on it creating his own original fighting style with a mix of techniques from karate, judo and taekwondo[241]. Ryu is shown to be adept in various martial arts techniques, being able to throw various punches and kicks[242], along with knowing various grapples and throws[243], can counter strikes from other trained martial artist[244])
- Acrobatics (Able to get great height in the air with the Shoryuken[245], able to flip while jumping in the air[246])
- Accelerated Development
- Battle & Training
- Multiple Personalities
- Afterimage Creation (Can create an[252] afterimage from a charged Hadouken[253]. Can create afterimges with a charged tatsumaki[254])
- Burrowing (Should be comparable to his Evil Ryu self who can burrow out of the ground[255])
- Pain Tolerance & Sheer Will (Was able to endure immense amounts of torture and pain with it being noted that no one has ever held up this long[256])
- Awakening (Ryu and Akuma possess the same powe, an 'Evil intent' that awakens within them[257])
- Emotional Empowerment (Rage allows him to unleash the Satsui no Hado, greatly increasing his power but losing control[260])
- Suppression
- Power Suppression: Ryu is able to suppress the Satsui no Hado[261].
- Attack Reflection (Reflected M. Bison's Psycho Power back onto him[262])
- Extrasensory Perception (Ryu can feel emotions and ones determination behind their fist in battle[263], being able to sense one's strong convictions in every one of their attacks[264]. Ryu could feel Akuma's evil presence around his island[265])
- Enhanced Senses (Despite Decapre not showing any hestiation, Ryu could still see and feel her trembling[266]. Could sense Crimon Viper before she crashed through the door[267])
- Empowerment (With the Dragon Punch, using the ancient word, "SHO-RYU-KEN", Ryu can call forth the power of the Dragon and channel it through his uppercut[268])
- Nullification
- Attack Nullification: The Hadoken can disperse and nullify a wall of flames[269].
- Summoned Power (With the Hurricane Kick, as he spins into the air, Ryu can summon the power of a hurricane by saying "TATSU-MAKI-SEN-PU-KYAKU", using the hurricane's strength to lift and accelerate his spin[270])
- Analytical Prediction (Ryu is noted to be cool and calculating, being very patient in combat[273]. Ryu notes to Sakura that through relaxing and focusing, he can read his opponent's moves and react[274])
- Willpower Manipulation (With the Fireball, by summoning all of his will and channeling it through his hands, Ryu can create an energy wave or "HA-DO-KEN"[275])
- Energy Projection (With Hadoken, a surging punch in which a fighter's willpower is utilized to focus energy into and through the palms, as the palms are thrust outwards towards the target, a surging energy wave is expelled that results in a punching force traveling through the air in the opponent's direction[276])
- Fire Manipulation (With the Shinkuu Hadouken[277], hits the opponent multiple times and destroys other projectiles launched by the opponent, can also set the opponent on fire after the hits are done[278]. With Shakunetsu Hadoken, a Hadoken which is imbued with the power of fire, upon hitting the enemy, their entire body is set on fire[279]).
- Resistance to
- Mind Manipulation (His mind was strong enough to resist the brainwashing effect that M. Bison put him through[280])
- Corruption & Possession (Has been able to resist the Satsui no Hado from taking him over[281], power that is Evil itself[282])
- Electricity Manipulation (Able to withstand immense amounts of electricity bein pushed into him[283])
- Sealing (Despite Gouken having sealed off his Satsui no Hado[284], it manifested again some time after)
- Fate Manipulation (It was prophesized that Necalli would devour Ryu, Dhalsim, & M. Bison[285], however Ryu overcame and defeated him[286])
Same as before to a greater extent.
- Nullification
- Attack Nullification: With Hanagashi, has instant startup and nullifies all damage taken.
- Air Manipulation (His Shoryuken can generate an entire tornado[287]).
Same as before to an even greater extent.
- Loses:
- Satsui no Hado Abilities
- Gains:
- Power of Nothingness
- Freedom of Manifestation (Completely severed himself from the Satsui no Hado, not giving into its destructive nature and instead using a power greater then it[289])
- Nullification
- Attack Nullification: With Mind's Eye, nullifies any type of attack if performed at the right time[290].
- Electricity Manipulation, Paralysis Inducement, & Power Modification (With V-Trigger: Denjin Renki, creates an electrical energy surge around him, that increases overall stun output and changes attack properties for some special moves[291]. With Crush Counter 1, sends an electrical attack through his punch[292]. Through Crush Counter 2, sends an electrical attack through his kick[293]).
All previous powers and abilities.
All previous powers and abilities.
- Personal Nonexistence
- Mu (negative): The Power of Nothingness is the the mental state of No-mind, where one has an instataneous severing of thought and enters a state of absence.
- Aura (In this state, Ryu has an aura of electricity and wind around his body[298])
- Deconstruction (His Hadoken completely broke M. Bison's body apart into pure particles[299])
- Perfect Energy Control (The Power of Nothingness gives one perfect control over their energy, to where Ryu could punch Necalli while a butterfly was in the way and the butterfly took no damage[300])
- Severing & Nullification (The Power of Nothingness completely removed the Satsui no Hado from Ryu's body, purfying him of its evil[303])
- Resistance to
- Information Analysis (Its power is incapable of being scanned properly, getting readings of "0"[304])
- Electricity (Ken briefly tapping into the Power of Nothingness was completely unaffected by the electricity of C. Viper[305])
- Mortality Manipulation & Pain Manipulation (The Power of Nothingness made Gouken immune to the raging demon[306])
All previous powers and abilities of Ryu up to Street Fighter IV.
- Non-Standard Interaction
- Soul Interaction: Evil Ryu notes that he will completely devours one's soul in this state[307].
- Abstract Interaction: In Marvel vs. Capcom Infinite, Thanos noted that the power of the Satsui no Hado can interact with an abstract like Death[308].
- Immortality Negation (In Marvel vs. Capcom Infinite, Thanos noted that the power of the Satsui no Hado can harm and kill an abstract like Death[309])
- Intangibility, Afterimage Creation, & Spatial Manipulation
- Phasing: With Ashura Senku[310], lets Ryu phase through the opponent while leaving behind afterimages. The action causes space around him to warp and distort[311].
- Fear Manipulation (Oro mimicking the Satsui no Hado made Dhalsim believe time itself had stopped and the entire world around him go silent and dead[312])
- Death and Pain Manipulation (With the Shun Goku Satsu/Raging Demon[313], which brings death to its victim through the weight of their own sins, and not by Akuma's fist[314]. The eviler the victim is, the more they suffer in death[315]).
His fighting gloves.
Notable Techniques
Super Combo Level Gauge
Each time a fighter executes normal moves and special moves, their Super Combo Gauge will build up. Their level will increase when the gauge reaches certain points, and then they will be able to perform Super Combos and Alpha Counter moves.
When performing Super Combos, the amount of damage inflicted by a successful combo can be controlled depending on the buttons pressed. With the Super Combo Level Gauge at full power (Level 3) fighters can perform the Super Combo, using 1, 2 or 3 attack buttons simultaneously to increase or decrease the number of hits inflicted. The more buttons fighters press simultaneously, the more damage will be inflicted but more power will be consumed from the fighter's gauge.
Alpha Counter
←↙↓ + any Punch button
When fighters block their opponent's attack, press the Directional Buttons, ←↙↓, in a smooth motion, then press a punch or kick button (depending on the character). This performs an Alpha Counter attack, which is a quick counter move against their vulnerable opponent. Alpha Counters consume 1 level on the Super Combo gauge.
Block/Air Block
Press Directional Button away from opponent. Fighters can even block in mid-air.
Grab/Throw
Press Directional Button toward opponent, then press either Medium or Hard Punch or Kick button. Some characters may be able to execute a grab or throw move automatically.
Recovery/Escape
Fighters can recover from dizziness more quickly by pressing back and forth on the control pad and by pressing the attack buttons rapidly. Fighters can escape grab moves in this manner as well.
Defensive Fall
Through using the above throw command to reduce damage from throws where the character safely falls to the ground.
Avoid Being Floored
When a fighter is hit by a knock-down move (Dragon Punch, Leg Throw, etc.), press the Directional Buttons, ←↙↓, in a smooth motion, then press any punch button. The character will roll forward and avoid being floored by the opponent's move.
Taunt

Fighters can taunt their opponent through pressing the SELECT button.
Avoid Being Floored


Fighters can avoid falling down from certain attacks, such as a Dragon Punch. By pressing the above command buttons, the fighter will roll forward and avoid being floored by their opponent's move.
Block/Air Block
When the opponent is attacking, press ← on the Control Pad instead of fighting back to avoid taking damage. Blocking also works while the fighter is in the air.
Alpha Counter


When the fighter blocks their opponent's attack, press the above command. This will perform an Alpha Counter attack, which is a quick counter move against the vulnerable opponent. Alpha Counters consume one level on the Super Combo Gauge.
Defensive Fall
When the fighter is being thrown, if they try to throw back at the right time, the amount of damage they receive will be reduced and they will fall safely to the ground.
Throwing/Gripping
Move toward the opponents and press either a Medium or Strong Punch or Kick button. Depending on the character, they may be able to execute a throw or grab move automatically.
Taunting

To do some serious trash talking, press SELECT.
Recovering/Breaking Free
If the opponent attacks the fighter continuously, the fighter may temporarily pass out. The recover quickly, press the Control Pad or any button rapidly. If the fighter does the same inputs while grabbed, they can break free from a grapple.
Super Combo
The Super Combo Level Gauge builds up as they perform moves. When it reaches a certain length, its level increases allowing the fighter to perform Super Combos, Alpha Counters, and Custom Combos.
- X-Ism: The fighter can perform a Super Combo only when the Super Combo Level Gauge is full. Super Combos use the entire gauge.
- A-Ism: Fighters have three levels of Super Combos, corresponding to the three levels of punches/kicks (light, medium, and heavy). The Punch or Kick button pressed determines the power of the Super Combo, and uses a similar amount of the gauge. The higher the gauge level when the fighter starts, the more powerful their Super Combo will be.
Custom Combo

Custom Combos are available with V-Ism characters only.
When a V-Ism character's Super Combo Level Gauge builds up to 50% or more, they can perform a Custom Combo by pressing Punch and Kick buttons of the same strength simultaneously.
- During a Custom Combo, shadow images follow the fighter and attack in the same way.
- Fighters can continue on a Custom Combo until the Super Combo Level Gauge runs out.
- Fighters cannot block during a Custom Combo.
- If the fighter takes damage, the Custom Combo ends.
Alpha Counter
When blocking an attack, press → or ← (toward opponent) + Punch and Kick buttons of the same strength
This counterattack moves uses 1 Super Combo level and shortens the Guard Power Gauge.
Block
- Standing Block: Press → or ← away from opponent
- Air Block: Press → or ← away from opponents (A and V Isms only)
- Croucing Block: Press ↙ or ↘ away from opponent.
Block an opponent's attack by pressing a Directional Button away from it. Use a standing air or crouching block according to the attack. (Air blocks are not available with X Ism).
Defensive Fall
When knocked up in the air, press 2 Punch buttons simultaneously (not avilable with X Ism).
Use a defense fall to avoid an opponent's additional attacks.
Defensive Roll
When knocked up in the air, press 2 Kick buttons simultaneously (not avilable with X Ism).
Throw, Escape
→ or ← + 2 Punch or Kick buttons simultaneously.
This move works as a throw when the fighter is attacking, or an escape when an opponent grabs the fighter.
Damage Reduction
Press the Directional buttons, Punch or Kick buttons rapidly.
This counter move reduces the damage when the fighter is under attack or blocking.
Guard Crash
The Guard Power Gauge shortens while blocking, or if the fighter is hit with a Guard Crush. If the fighter refrains from blocking, the gauge will gradually recover. If the gauge drains out, they won't be able to block until they recover power.
Punch
There are three basic punches:
Light Punch (JAB)
Press the Y button. The jab is very quick, but does little damage.
Medium Punch (STRONG)
Press the X button. The strong punch does a fair amount of damage.
Hard Punch (FIERCE)
Press the L button. The fierce punch does a large amount of damage, but is slow.
Kick
There are three basic kicks:
Light Kick (SHORT)
Press the B button. The short kick is very quick, but does very little damage.
Medium Kick (FORWARD)
Press the A button. The forward kick is strong and is fairly quick.
Hard Kick (ROUNDHOUSE)
Press the R button. This roundhouse kick is powerful, but very slow.
Close Attacks
Close Attacks are special techniques which can only be used when two fighters are right next to each other. These techniques fall into two basic categories: THROWS and HOLDS.
Throws
Throws allow fighters to grab an opponent and toss them across the room. Some fighters can even do thorws in mid-air.
- Example: It is possible for Ryu to grab Ken and throw him over his shoulder. To do the Shoulder Throw, Ryu must push forward against Ken and then he must push the Hard Punch (Fierce) button.
Holds
Holds allow fighters to grab an opponent and then hit or bite them again and again.
- Example: It is possible for Blanka to bite Guile on the head. To do the Head Bite, Blanka must push forward against Guile and then he must push the Hard Punch (Fierce) button.
Special Moves
Each character has developed his or her own special moves for use in combat.
Regular Moves
Press a Punch (P) or Kick (K) button.
Special Moves
Combo moves made up of a D-Button/Joystick command and a Punch or Kick button press.
Block
- Upper block: ←
- Lower block: ↙
Fighters can perform either a standing or crouching block. Use a right block to ward off an opponent's attack.
High Jump
↓↑ Jump higher than a regular jump.
Dash
→→ or ←←
Parrying

- Standing parry: → (toward opponent)
- Crouching blocking parry: ↓
Press toward opponent for an upper attack or ↓ for a lower attack the moment the opponent's attack hits. If successful, the fighter moves first and takes the advantage.
Quick Standing
↓ The moment an opponent knocks or throws a fighter up into the air, this technique allows them to recover.
Dizzy Recovery
All buttons Recovery from dizziness more quickly by rapidly pressing the Directional Buttons, punch buttons and kick buttons in any random order.
Throw & Grapple
LP + LK simultaneously When close to an opponent, press the Light Punch + Light Kick buttons simultaneously to throw the opponent. Some characters have grab moves instead of throws. Also, input the command the moment the opponent grabs the fighter to escape from the opponent's throw move.
Leap Attack
MP + MK simultaneously Jump lower than a regular jump and attack. Effective against an opponenet who is doing a crouching block.
Personal Action
HP + HK simultaneously Each character has an individual Personal Action with a unique effect.
Super Art
Directional Button/Joystick + Punch or Kick Button A Super Art move is a super powerful special move. As the fighter attacks, their Super Art Gauge gradually fills up. When the gauge is full, the fighter can perform a Super Art move. Each fighter has three Super Arts.
EX Special Move
2P or 2K buttons When the Super Arts Gauge is blinking light blue, press two P or K buttons while inputting a Special Move command to perform a more powerful version of the Special Move. An EX Special Move requires a certain amount of Super Art Gauge.
Normal Moves
Press the punch or kick buttons to perform normal moves. The actual attack performed depends on the position of the fighter and the button pressed.
Special Moves
Inputting a specific combination of directional and attack buttons allows the fighter to perform a special move. Even if the opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows the fighter to cut short, or "cancel", the normal move and quickly go straight into performing the special move. Using cancelling skillfully is one way to create damaging combinations.
Block

Pushing the directional button away from the opponent allows the fighter to block their attacks. They can block high (Standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. The fighter will need to carefully and quickly swap between them to block all incoming attacks.
Dash

Press the forward directional button twice to perform a forward dash, or the backward directional button twice to perform a backward dash. Dashing allows the fighter to quickly close the distance between them and their opponent, or to fall back and reassess the situation.
Stun Recovery
If the fighter keeps getting pummeled, they will eventually become stunned. While stunned, they cannot do anything. Their only hope is to press the directional buttons and other buttons as fast as they can to recover from the stun faster.
Throws and Throw Escapes

When standing close to the opponent, pressing the light punch button and light kick buttons simultaneously allows the fighter to throw their opponent. Theyh can change the direction they throw the opponent by pressing the left or right directional buttons. They can prevent themself from being thrown by pressing light punch and light kick together when their opponent begins to throw them. This is called "throw escape".
Some characters can also perform a throw when jumping (aerial throw), or special move throws (command throws). Throw escapes cannot be performed against aerial or command throws.
Recovery

When the opponent's attacks have knocked their character to the ground, they can press the down directional button twice or any two attack buttons simultaneously the instant that they hit the dirt to perform a quick recovery. A successful recovery will reduce the amount of time spent prone on the ground and make it easier to respond to the next incoming attack.
Some attacks, such as throws, do not allow a recovery to be performed after them.
Personal Action
While standing, the fighter can press the heavy punch and heavy kick buttons together to make sure they perform a personal action and taunt their opponent. This action in and of itself has no special properties.
Focus Attack
Performing

Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If the fighter releases the button while charging, the Focus Attack will come out sooner, but weaker.
Hyper Armor

The fighter can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being peformed. They can then go on to counter by performing the attack.
Absorb an opponent's attack and, rather than take direct damage, a section of the fighter's vitality gauge will change color, and will regenerate over time. This damage will recover as time passes, but if they are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.
Levels
There are three levels of charging for a Focus Attack. The levels depend on how long the fighter holds the Medium Punch and Medium Kick. The fighter will flash white each time the Focus Attack level increases.
| Levels | ||
|---|---|---|
| Attack Level | Main Benefits of Focus Attack performed | |
| Level 1 |
| |
| Level 2 |
| |
| Level 3 (Keep holding until performed) |
| |
When an opponent crumples, they are rendered totally defenseless as they fall to the floor. Follow up with extra attacks or throw to take advantage of a crumpled opponent and do further damage.
The fighter cannot move or jump during a Focus Attack, but they can perform either a forward or backward dash to cancel the Focus Attack quickly.
Super Combo
Hitting the opponent or performing special moves will increase the Super Combo Gauge. The gauge is divided into four segments and, when completely full, a special command can be inpute to perform an all-powerful Super Combo. Doing so will use up all of the Super Combo Gauge.
Super Cancel
Input the Super Combo command while performing a normal move or special move and the fighter can cancel and move directly into the Super Combo. This is called a "Super Cancel". Using Super Cancels strategically allows the fighter to chain a normal move into a special move, and then into a Super Combo for massive amounts of damage.
EX Special Moves

The fighter can also perform an EX special move by pressing two or more of the required buttons (punch or kick) when inputting a special move command. This will consume one segment of the Super Combo Gauge. EX special moves are further powered up versions of the normal special moves.
EX Focus

When performing certain regular or special moves it is possible to press Medium Punch and Medium Kick together and cancel into a Focus Attack. This is called "EX Focus." (It will consume two segments of the Super Combo Gauge.) EX Focus has the same properties as a regular Focus Attack, aside from having no Hyper Armor effect.

The EX Focus can also be used when the fighter's special moves are blocked to protect themself from the opponent's counterattack.
Ultra Combo

The Revenge Gauge fills up as the opponent damages the fighter. Once it is over 50% full, the fighter can input a character-specific command to perform an "Ultra Combo," a devastating special move.
Performing an Ultra Combo will consume the entire Revenge Gauge. The higher the gauge is charged upon performing the attack, the more damage the ultra combo will do.
Normal Attacks
Press the punch or kick buttons to perform a normal attack. The precise attack varires depending on the fighter's position and the button pressed.
Special Moves
Pressing the directional and attack buttons in specific combinations will perform special moves. Special moves will take off a small amount of damage even when blocked. By performing a special move during certain normal attacks, the fighter can cancel the normal attack and move swiftly into doing a special move.
EX Special moves
These are special moves that are more powerful or have a stronger effect than normal. Fighters can perform an EX Special Move by pressing a punch or kick button (depending on the move) at the same time as the fighter inputs a special move command. This will use one stock of the fighter's Critical Gauge.
Guarding
Fighters can block an opponent's attack by pressing the directional button away from them. There are two types of guard: standing and crouching. Each can be used to block different types of attacks, so they'll need to know which type of guard is best for each situation.
V-Skill

Pressing the medium punch and medium kick buttons simultaneously will trigger a special action with a unique effect specific to that fighter.
V-Trigger

When a fighters V-Gauge is at MAX, press the hard punch and hard kick buttons simultaneously to trigger a special action specific to that character, consuming the entire V-Gauge. With effects like temporary power ups and teleportation, the V-Trigger can turn the tide of battle and give a fighter the upper hand.
V-Reversal

When guarding, press all kick or punch buttons at the same time while simultaneously pressing the directional button towards the opponent to consume one V-Gauge stock and perform a counter-move.
- Whether the fighter need to press punch or kick button depends on the fighter.
V-Shift

Press Hard Punch and Medium Kick at the same time to spend 1 stock of V-Gauge and perform a backward evasive action.
V-Shift Break

If a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion. While in this state, press Hard Punch and Medium Kick together to perform a fighter-specific counterattack called a V-Shift Break.
Throws and Throw Escapes

When standing close to the opponent, the fighter can perform a throw by pressing the light punch and light kick buttons simultaneously. If their opponent tries to throw them, they can execute a throw escape by pressing the light punch and light kick buttons together at just the right moment.
Recovery

When an opponent knocks the fighter down with an attack, they can perform a quick recovery by either pressing a directional button, or pressing two or more punch or two or more kick buttons simultaneously at just the right moment.
Walking
Pressing left and right on the control pad/left control stick will let the fighter move in that direction. The fighter can move forwards or backwards with no difficulty, not losing balance even while moving backwards while fighting against an opponent.
Dashing
Through double tapping the left control stick in the same direction, the fighter will perform a dash. Dashing lets the fighter cover more ground than regular advancing or retreating.
Jumping
Through inputting the control pad/left joystick upwards, the fighter will perform a jump. The fighter can either jump straight up or to either side. Jump are utilized for moving while avoiding opponent attacks, though jumping around too much will make the fighter look predictable.
Normal Attacks are performed through the fighter using the punch or kick inputs, allowing them to perform attacks of different strengths depending on the input done. There are weak versions of normal attacks known as light attacks, while weak they come out quick. There are medium attacks which are well balanced and easy to use. There are heavy attacks that leave the fighter open to counter attacks, but to make up for it they deal good damage.
Through inputting the control pad/left joystick downwards, the fighter will crouch, if attacking in this state the fighter will perform a crouch attack.
Through inputting the jumping action, the fighter can also attack while jumping, performing jumping attacks.
There are two kinds of blocks: Standing Blocks and Crouching Blocks.
- Standing Block: Press the left joy stick in the opposite direction of the opponent while standing to perform a standing block. Standing blocks can guard against any attacks that aren't aimed at the fighters feet.
- Crouching Block: For attacks standing blocks can't defend against, crouching blocks are instead viable. While facing right, input diagonally down and left with the control pad/left joy stick to block. Crouching Blocks can't defend against Overhead or Jumping Attacks, but they can deal with a lot of other attacks.
When a fighter cannot break through an opponent's block, they can use throws to deal damage instead. At close range press the light attack inputs at the same time for a normal throw. Throws are a great option for close-ranged offense.
Throw Escape
If the fighter is about to get thrown, they can answer back with a throw escape, by pressing the light attack inputs at the same time.
Through a fighter doing their correct inputs, they will be able to fire off their special move. Different special moves work better in different situations for a fighter.
Super Arts depend on the Super Art gauge. The Super Art gauge can be filled up to 3 levels, if a fighter has at least one level in the bar, they can perform a Super Art.
The Level 3 Super Art is every fighter's trump card. The Super Art gauge fills up whenever the fighter's attack hits or if they're attacked.
All fighter's have a Drive Gauge which indicates a fighter's concentration and energy level. Utilizing this gauge lets a fighter perform unique actions.
Drive Impact

The fighter presses the right two shoulder buttons at the same time to perform a powerful attack. Drive Impacts can absorb two attacks from the opponent, but there are some exceptions. When in trouble, a fighter's Drive Impact can break through any attack. Drive Impacts have a unique characteristic: They can break a cornered opponent's block.
Drive Parry
This is performed by holding down the medium attack inputs at the same time, for a powerful defensive tool.
Drive Parries are effective against both standing and crouching attacks, and a successfull Drive Parry will replenish the drive gauge.
While Drive Parries are powerful, they can't defend against throws.
Perfect Parry
A Perfect Parry is the result of performing a Drive Parry the moment an opponent's attacks hits them. This is an invaluable tool for their counterattack game.
The following is a list of Ryu's commands throughout the series.
Unique Attacks
- Collarbone Breaker: Ryu draws his fist back over his shoulder and drives it downward into the opponent’s collarbone.
- Solar Plexus Strike: Ryu moves forward and strikes twice to the opponent's midsection with a heavy body blow.
- Axe Kick: Ryu performs an upward kick followed by a downward heel strike for a second hit.
- Jodan Nirengaki: A two-hit string where Ryu punches then kicks, spinning the opponent airborne.
- Jodan Sanengeki: Ryu delivers two punches before finishing with a rising kick that launches the opponent.
- Focus Attack / Kaze no Kobushi ("Fist of the Wind"): A powerful strike that grants armor during execution and causes the opponent to crumple on hit.
Throws
- Shoulder Throw: Ryu grabs and flips his opponent over his shoulder, slamming them onto their back; can also be performed airborne.
- Somersault Throw: Ryu grabs the opponent, rolls backward, plants his foot into them, and throws them overhead onto the ground.
Special Attacks
- Hadouken ("Surge Fist" / "Wave Motion Fist"): A chi projectile fired forward. EX variant is larger and stronger, and can be projected as a beam.
- Shakunetsu Hadoken ("Scorching Heat Surge Fist"): A flame-infused Hadoken variant.
- Shoryuken ("Rising Dragon Fist"): A rising uppercut. EX version adds an initial body blow before a stronger uppercut.
- Tatsumaki Senpukyaku ("Tornado Whirlwind Leg"): A spinning airborne kick. EX variant spins rapidly in place and hits multiple times; can also be performed in the air.
- Joudan Sokutogeri ("High-Level Foot Edge Kick"): A lunging side kick that launches opponents; EX version causes wall bounce for follow-ups.
- Hanagashi ("Leaf Flowing"): A defensive stance that cancels incoming attacks.
- Tesshin ("Piercing Heart"): A follow-up strike if no attack is blocked.
- Isshin ("One Mind"): Counterstrike after blocking, sending the opponent flying.
Super Attacks
- Shinku Tatsumaki Senpukyaku ("True Vacuum Tornado Whirlwind Kick"): A stationary multi-hit whirlwind kick with vacuum effect.
- Metsu Hadoken ("Destroying Surge Fist"): A powerful Hadoken enhanced by Satsui no Hado.
- Metsu Shoryuken ("Destroying Rising Dragon Fist"): A brutal Shoryuken starting with a body blow followed by a powerful rising uppercut.
- Shinku Hadoken ("True Vacuum Surge Fist"): A charged multi-hit projectile that can overpower other projectiles.
- Denjin Hadoken ("Electric Blade Surge Fist"): An electrified Shinku Hadoken used during Denjin Renki, breaking guard and leaving foes vulnerable.
- Shin Shoryuken ("True Rising Dragon Fist"): A perfected triple-hit Shoryuken ending in a high-power rising punch.
V-Techniques
- Hashogeki ("Wave Palm Attack"): A close-range chi burst that does not leave the hands.
- Fumikomi Jodan Kagizuki ("Step-in High-Level Hook Thrust"): A backward dash to evade followed by a powerful hook counter.
- Mind's Eye: Defensive stance that parries on precise timing and recovers faster to allow counterattacks.
- Thrust Strike: Guarded entry strike; blocking an attack triggers an elbow follow-up.
- Denjin Renki ("Electric Blade Refined Spirit"): Powers up Ryu’s hands and special attacks with electricity; Hadoken gains guard-break, charged versions stun; Shoryuken damage increases.
- Kakko Fubatsu ("Resolute & Steadfast"): Enhances Isshin; blocking triggers a crumple counter, setting up follow-ups.
Hadoken Fireball

↓↘→ + any Punch button
Hurricane Kick

On Ground
↓↙← + any Kick button
In Air
While jumping, ↓↙← + any Kick button
Burst Fireball

↓↘→↓↘→ + any Punch button
Fireball
↓↘→ + P
Shakunetsu Hadoken
←↙↓↘→ + P
Dragon Punch
→↓↘ + P
Hurricane Kick
↓↙← + K (also usable in air)
Shinku Hadoken
↓↘→↓↘→ + P [X][A]
Shinku Tatsumaki Senpukyaku
↓↙←↓↙← + K [A]
Metsu Shoryuken
↓↘→↓↘ + K (level 3) [A]
Fireball
By summoning all of his will and channeling it through his hands, Ryu can create an energy wave or "HA-DO-KEN". This blue, glowing ball of energy speeds towards any opponent and delivers quite an impact.
Using the control pad, press ↓↘→ in one continuous motion and press any punch button. Press the punch button as the end of the control pad motion is reached.
Dragon Punch
Using the acient word, "SHO-RYU-KEN", Ryu can call forth the power of the Dragon and cahnnel it through his uppercut. As he leaps into the air, Ryu and the power of his Dragon Punch are unmatched.
Using the control pad, press →↓→ in one continuous motion and press any punch button. Press the punch button as the end of the control pad motion is reached.
Hurricane Kick
As he spins into the air, Ryu can summon the power of a hurricane by saying "TATSU-MAKI-SEN-PU-KYAKU". Using the hurricane's strength to lift and accelerate his spin, Ryu can now even execute the hurricane kick while in mid-air.
Using the control pad, press ↓↙← in one continuous motion and press any kick button. Press the kick button as the end of the control pad motion is reached.
To do the Hurricane Kick in mid-air, jump into the air and then quickly do the move as described above.
Special Moves
- Hadoken ↓↘→ + P [EX]
- Shoryuken →↓↘ + P [EX]
- Hurricane Kick ↓↙← + K (Usable in air) [EX]
- High-Blade Leg Kick ←↙↓↘→ + K [EX]
Super Arts (Choose One)
- I Shinku Hadoken ↓↘→↓↘→ + P
- II Shin Shoryuken ↓↘→↓↘→ + P
- III Denjin Hadoken ↓↘→↓↘→ + P (Chargeable)
Other
Standard Tactics
- Regular Ryu: Ryu utilizes his martial arts knowledge, using his calm and composed state to be able to read his opponents moves and what they will do next.
- Evil Ryu: This one is fully bent on destruction, and thus fights far more aggressively, using techniques such as the raging demon.
Weaknesses
- Standard Fighter Weaknesses: Alpha Counters consume 1 level on a fighter's Super Combo gauge[324]. Focus Attacks hyper armor absorbs an opponent's attack and allows the fighter to regenerate the damage, however if the fighter is damaged while the recovery is in process, they will lose the remaining section and can no longer have it be recovered[325]. Fighters cannot move or jump during a Focus Attack[326]. When the Drive Gauge is completely empty, the fighter will enter Burnout and won't be able to use any Drive system techniques until it's fully recovered[327].
- Unique Weaknesses: Ryu has a hard time controlling the evil energy of the Satsui no Hado within him[328], though he eventually expels it out of him by Street Fighter V.
Explanations
The following is an explanation of the abbrevations used for tehcniques in Street Fighter, an example can be found here[329]
| Abbreviations | |||||||||||||||||
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The following messages will appear on screen when certain conditions are fufilled, an example can be found here[330] and here[331]
| Bonus Messages | |||||||||||||||||
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Profiles
| Street Fighter Alpha 2 | |
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| Street Fighter 2 | ||||
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| Street Fighter 3: The New Generation | ||||
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| Street Fighter III 3rd Strike | ||||
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| Street Fighter IV | ||||
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Trivia
- Ryu likes general martial arts and water yokan[333].
- Ryu hates spiders[334].
- Ryu's special skill is hitchiking and he can sleep anywhere[335].
- In the gameboy version of Street Fighter Alpha 3, if Evil Ryu loses to Shin Akuma, there is a gameboy exclusive ending where Akuma notes to him that he fought well but no one is any match for his power[336].
- Ryu and Chun-Li hold the record for the most crossover appearances in the Street Fighter series. Ryu has shown up in every crossover fighting title connected to the franchise so far, with the exception of cameos in non–crossover projects.
- Ryu and Ken are uniquely the only fighters who have appeared in every mainline Street Fighter release.
- Ryu jokes about his long history of crossovers in his intro during the first "Lost Episode" of Asura's Wrath, remarking that being transported to strange worlds isn't new to him.
- While Ryu was initially susceptible to M. Bison’s influence, he is one of only two fighters to defeat Bison in direct one-on-one combat, the other being Charlie Nash.
- Several of Ryu’s Street Fighter IV victory quotes imply that he is perfectly capable of buying footwear, but chooses to remain barefoot, likely for comfort and personal discipline.
- In UDON’s comic adaptation, Ryu brings up this preference while training Sakura, noting that traveling without shoes helps build character.
- Additionally, in the English script for Street Fighter X Tekken, his win quote against Guy suggests he may be open to reconsidering his barefoot philosophy.
- In Capcom vs. SNK 2, one of Ryu’s victory lines pays homage to the original Street Fighter, stating: "What strength! I won't forget that there are many like you all over the world!"
- Ryu is one of only three characters whose stage lacked a crowd until the Alpha era, with the others being Akuma and Evil Ryu.
- Ryu’s dedication to challenging strong opponents and continuously improving mirrors the journey of Son Goku from the Dragon Ball franchise. His Hadoken also draws clear inspiration from the Kamehameha technique.
- Ryu and Ken's fighting style have gone through many changes over the course of the series. In the original Street Fighter, Ryu & Ken were genius martial artists who learned martial arts from an early age and created their own martial arts style[337]. A year later, Ryu was called a Master of fighting karate (ケンカ空手の達人 Kenka karate no tatsujin) in the introduction video for Fighting Street[338].
- In SFA3 Ryu adopts various techniques from karate, jūdō and taekwondo to create his own style[339]. However, in Ryu's SFIII bio it states that he uses martial arts based on karate[340]. It wasn't until SFIV where Ryu and Ken's fighting style became a "martial art rooted as an art of assassination" (Ansatsuken)[341].
- Ryu cut off the sleeves of his dōgi to better throw punches, and because he remembered how inconvenient it was when he was grabbed there[342][343].
- Ryu's 6th color in Street Fighter IV bears a resemblance to his attire in the Alpha series.
- In the Japanese version of the Capcom arcade quiz game Quiz and Dragons, Ryu's full name is given as Ryu Takegami (武神 隆 Takegami Ryū), though this has never been referenced in any other media and it is unlikely Capcom considers this his full name officially[344].
- Ryu shares the same birthday as T. Hawk.
- Ryu also shares the same birthday (and year, shown in the Super NES manual for SFII) with former Capcom artist, Akira (Akiman) Yasuda.
- In the SFIII Q&A from Gamest's SFIII Fanbook, when asked what type of woman he likes, Ryu's response is "Women who look good in spring in Japan"[345].
- One question asks if Ryu would open a dojo once he retires. The response is that he might think about opening a dojo but he has no intention of raising a successor[346].
- The book also states that the rucksack he carries contains spare clothes he can change into. And that Ryu is 33 years old as SFIII takes place in 1997[347].
- Evil Ryu's win quote to Rose in Super Street Fighter IV: Arcade Edition is almost the same as Ryu's win quote to her in Street Fighter IV.
- In the original Street Fighter, there's unused audio in the game files for a "Fire Kick", along with unused graphics that suggest Ryu and Ken were planned to have a fourth special move. Had it been implemented, it would have been a standard jump kick with fire covering the user's foot, similar to the Senpukyaku or Tenmakujinkyaku.
- According to Yoshinori Ono, Ryu suffers from arachnophobia (fear of spiders), a subject matter emphasized in his introduction quote against Spider-Man in Marvel vs. Capcom 3 and its updated version.
- In Street Fighter: Resurrection, Ryu's date of birth is listed as "Unknown" when his official birthdate is July 21, 1964.
- His premium school costume in Street Fighter V has a minor resemblance to Daigo's outfit from his wild form in the Rival Schools series.
- Ryu has the most character connections out of the playable characters, making allies and enemies than any fighter which makes Ryu the most well known from allies and enemies alike.
- According to his win quote against El Fuerte, Ryu has no food preferences when he's hungry. He will eat whatever is available to him[348].
- In Street Fighter 6, he says that El Fuerte's cooking wasn't good[349].
- Ryu usually prepares his own meals at his lodgings. He once shared his soba noodles with villagers overseas[350].
- The end of the story A Shadow Falls possibly marks the first time chronologically in the games that Ryu is not seen with his red headband since he first got it.
- Ryu's theme can be heard in Sakura's vocal theme song, "I Want You to Know".

Ryu reading “Mas Ōyama’s straight punch attack” - In artwork for Capcom Friendly Club, Ryu can be seen reading Masutatsu Ōyama's book called “Mas Ōyama’s straight punch attack” (マス大山の正拳一撃 Mas Ōyama no seiken ichigeki), it was the last work of Ōyama published in April 1994, the same month of his death. It's a collection of 99 Q&A from his previous books.
- Ichigeki (一撃) which translates to “one attack” is Ōyama’s ideal way of winning a fight. Ryu follows this same mindset as he'd go onto create Kaze no Kobushi, a straight punch attack.
- If Ryu and Ken are paired with Leon S Kennedy in Project X Zone 2, Ken will ask Leon to take fighting more seriously which leads to Leon trying to perform a Hadoken and Shoryuken. Ryu thought that Leon was really going to fire a real Hadoken. This is a nod to the fact that Ryu was voiced by Toshiyuki Morikawa who currently voices Leon[351].
- Dante from Devil May Cry is not only voiced by Toshiyuki Morikawa but also has access to Ryu's moves when equiped with Beowulf, Gilgamesh and Balrog.
- Ryu’s Power Ranger form from Power Rangers Legacy Wars, Ryu Ranger, is similar in name to Ryo’s Ranger form from Gosei Sentai Dairanger. The Ranger costume design is a mashup of the White Ranger, parts of Ryu’s regular outfit, the Green Ranger, and Red Hawk (who also goes under the name Ryu) from Choujin Sentai Jetman.
- Ryu often trains near remote waterfalls. He doesn't seem to know why so many people visit when he's there[352].
- Ryu can speak in many languages. The first phrases he learns in any country are: "Looking for a match?" and "Where can I get something to eat?"[353].
- Ryu is one of two characters in Street Fighter 6 who does not have their hair or eye color modified with any of their costume colors, the other being Rashid.
Codex Statistics Questions
Q: Shouldn't characters comparable to Akuma be around Tier 6 (6-C) for him sinking an island in one punch[354]?
A: Akuma's punch causes the island to start collapsing[355], and specifically causes an explosion of this size in comparisson to the island[356], there is also no direct timeframe for how long this took, making it hard to factor. On top of this, the size of the island is not that large. Playing Devil's Advocate and assuming this was to be Tier 6, this would not be consistent, as Akuma using his ultimate technique, the "Kongou-kokuretsuzan" only split Ayers Rock in half[357]. Which it should be noted as Akuma is training constantly and getting stronger, the Island feat was all the way back in Alpha 2, which is before most of the games, while III: 2nd Impact is pretty late into the timeline.
Q: Shouldn't the cast be comparable to Chun-Li's kikosho, which caused this massive crater[358], which was calculated to be 8-B?
A: While the scene is cut weirdly, a couple of things to note is for one, the consistency of kikosho. In Chun-Li's opening in Street Fighter IV, her kikosho pushes back a speeding car but does no serious damage to it[359]. Another thing is that the crater is inconsistently sized between scenes. Finally, Chun-Li is weaker then Juri where while amped had powers that can blow up the inside of a building[360] and cause a jet plane to explode[361], greatly injuring Guile, who she's comparable too in the process. Thus it does not make sense for 8-B when far lower feats affect them, and the calculation itself has issues.
Q: Shouldn't the cast be comparable to E. Honda, who destroyed a meteor[362]?
A: In the feat, it's directly noted that the two wrestlers (Hakan and E. Honda) worked together, with E. Honda being thrown at high speeds into the meteor and being greatly damaged from said feat, having bandages all over his body. Thus the feat is not usable for scaling to anyone other then throwing speed.
Q: Shouldn't the cast be comparable to Haggar, who causes an explosion seen from space[363]?
A: Haggar's attack is modeled weird as it's heavily likely for partly comedic effect, asides from this, despite said explosions, the actual stage is largely unaffected by this attack, which furthers that this is just an over the top comedic effect attack rather then being a literal explosions from Earth.
Q: Shouldn't M. Bison be comparable to Akuma and by proxy any characters comparable to M. Bison are comparable to Akuma?
A: When Akuma first appears in Street Fighter II, he easily one-shots M. Bison[364], his ending in Alpha 3 has him easily kill M. Bison[365]. The only two cases of M. Bison looking stronger is in his arcade mode he has Akuma as a rival fight[366], and ends up winning[367], and him calling the Raging Demon a pitifully weak move[368]. However there are issues with both of these, the first one being this is simply a non-canon arcade mode from M. Bison, any other showing of M. Bison and Akuma shows Akuma as the superior one (Examples include Street Fighter V M. Bison getting one-shot by Ryu while Akuma easily beat Ryu in Street Fighter 5, THe Alpha 3 Akuma Ending and Street Fighter II Secret Akuma Boss Fight), on top of this M. Bison wants the satsui no hado's power, which is weaker then Akuma's during the events of Alpha 3. For Adon's part, Bison is merely attempting to convince him to take Psycho Power so that he can control him, this is doubly clear as any time M. Bison has been depicted on screen being hit by the Raging Demon he instantly dies. Also as a last point, for the rival fight, Feel the Cool played against M. Bison[369], while Groan only plays when he's fighting Gen or Evil Ryu[370], thus meaning Akuma even in M. Bison's arcade mode wasn't taking the fight seriously.
Q: Shouldn't Evil Ryu and thus the Statsui no Hado have 7-A due to it powering M. Bison's laser to destroy Bangkok?
A: This is not a solely Evil Ryu power, every fighter in the game has this, including Dan Hibiki[371]. This also is a machine that saps all of their energy, where a persons total body energy is not comparable to the energy they produce regularly.
Q: Shouldn't all Street Fighter 6 charcters get 7-A for fighting SiRN Akuma?
A: While some statements[372] suggest it to be equal[373] in power to[374] Akuma, several[375] characters[376] note[377] that[378] it isn't[379], as strong[380] as the[381] real Akuma[382]. The real Akuma even considers SiRN Akuma a mockery[383]. C. Viper notes the simulation is only passable as a simulation[384].
Q: Isn't Menat's statement of fighters always fighting against their destiny[385] usable?
A: Menat still can't see the future well[386], having a hard time seeing fighter's futures like F.A.N.G.[387], and can't properly see into the future[388]. This is more due to her being a rookie then the fighters resistances.
Battle Records
24 - 9 - 0 - 1
- Ken Masters - Fight[399]
- Conditions: Ken is under the possession of M. Bison's Psycho Power.
- Location: Secret Point 48106
- Ken Masters - Fight[400]
- Conditions: None.
- Location: Old Temple, Japan
- Note: Though Rival Battles have different endings depending on which of the two wins the battle, thus making a "canon outcome" disputable, this is one of the few to have a decisive outcome. This is because Ryu's fight with Ken can only occur when playing as Ryu, making him the victor.
- Ken Masters - Fight[402]
- Conditions: None.
- Location: Hillside Plaza, Brazil
- Note: Though Ken does lose the fight, his loss is never made note of and the battle is treated as a way to help Ryu.
- Ken Masters - Fight[405]
- Conditions: None.
- Location: Forgotten Waterfall, New Zealand
- Ken Masters - Fight[413]
- Conditions: None.
- Location: Suzaku Castle, Japan
- Note: Ken attributes his win to the fact that Ryu's head wasn't in it, as he was distraught over the way he defeated Sagat.
- Gouken - Fight[414]
- Conditions: Ryu awakened and was nearly consumed by the Satsui no Hado.
- Location: Forgotten Waterfall, New Zealand
- Laura Matsuda - Fight[415]
- Conditions: None.
- Location: New Zealand
- Ken Masters - Fight[416]
- Conditions: None.
- Location: Forgotten Waterfall, New Zealand
- Hugo Andore - Fight[420]
- Conditions: None.
- Location: Japan
- Note: The deal is that if Ryu loses, he would join their wrestling team which he agrees too, and he is seen apart of their team at the end of Hugo's arcade.
None.
- Ken Masters - Fight[422]
- Conditions: Ken is under the possession of M. Bison's Psycho Power.
- Location: Unknown
- Note: It is unknown where Ryu and Violent Ken fought, or how it played out whatsoever. All that is known, is that Ken finally snapped out of his brain-washing upon seeing Ryu's red headband.
4 - 0 - 0
- Sagat - Fight[423]
- Conditions: None.
- Location: India
- Note: Sagat refused to fight Ryu with all of his strength, noting that he is not the same Ryu that left the scar on his chest.
None.
None.
References
- ↑ Ultra Street Fighter 4 Gouken Arcade Mode Intro
- ↑ --What kind of woman do you like? "My favorite type of woman is a woman who looks good in spring in Japan"(――好みのタイプの女性は? 「好みのタイプの女性は, 日本の春が似合う女性」―― Konomi no taipu no josei wa? `Konomi no taipu no josei wa, Nihon no haru ga niau josei') from an interview in "Capcom Official Answer! Let's Know the Secrets of Strong Guys STREET FIGHTER III Q & A" Gamest Mook Vol. 81 – Street Fighter III New Generation ‘Fan Book’ page 85.
- ↑ Street Fighter II Game Manual Page 14
- ↑ Street Fighter 2: Turbo Game Manual Page 14
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Final Fight Arcade Intro
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Street Fighter VI Online Manual
- ↑ Street Fighter II Game Manual Page 14
- ↑ Street Fighter II Game Manual Page 14
- ↑ Street Fighter VI Online Manual
- ↑ Street Fighter 1 Ending
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ Street Fighter II Game Manual Page 14
- ↑ Street Fighter II Game Manual Page 14
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ Street Fighter II Game Manual Page 14
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ Street Fighter 4: The Ties That Bind
- ↑ Street Fighter Alpha Sagat Arcade Ending
- ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade
- ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade Ending
- ↑ Street Fighter Alpha 3 Ryu Ending
- ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade Ending
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Trainng Tutorial
- ↑ Street Fighter 1 Sagat Final Fight
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter VI Akuma Cutscenes
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter 1 Sagat Final Fight
- ↑ Street Fighter V Arcade Edition Ryu Arcade Mode (SF1 Route)
- ↑ Street Fighter Alpha 2 Ryu Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Adon Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Birdie Arcade Mode Playthrough
- ↑ Street Fighter 1987
- ↑ Street Fighter 1987
- ↑ Street Fighter Alpha 3 Ryu Ending
- ↑ Street Fighter Alpha 3 Ryu Ending
- ↑ Street Fighter Alpha 2 Ryu Ending
- ↑ Street Fighter Alpha 2 Ryu Ending
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter II: The World Warrior Car Minigame
- ↑ Street Fighter IV: Arcade Edition Car Minigame
- ↑ Street Fighter II
- ↑ Street Fighter II Turbo 16-Bit
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Sagat Arcade Ending
- ↑ Street Fighter II
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Zangief Arcade Ending
- ↑ Ultra Street Fighter IV - Chun-Li vs. Juri (Rival Fight)
- ↑ Super Street Fighter IV - Juri VS Chun Li Cinematic
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter IV: Arcade Edition
- ↑ Street Fighter 4: The Ties That Bind
- ↑ Street Fighter V: Arcade Edition
- ↑ Street Fighter V Movie
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter Alpha 2
- ↑ Street Fighter V Akuma Story
- ↑ Ultra Street Fighter IV Akuma Ending
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter V Story Mode
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter V A Shadow Falls
- ↑ Street Fighter V Story Mode
- ↑ Street Fighter V Story Mode
- ↑ Street Fighter III 3rd Strike: Fight for the Future Car Minigame
- ↑ Street Fighter 6 Ryu Moveset
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter VI Akuma Cutscenes
- ↑ Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
- ↑ Ultra Street Fighter IV Akuma Ending
- ↑ Street Fighter VI Online Manual
- ↑ Ultra Street Fighter IV Hugo Cutscenes
- ↑ Street Fighter III 3rd Strike Oro Ending
- ↑ Street Fighter Alpha Super Combos
- ↑ Street Fighter IV Dan Ending
- ↑ Street Fighter Alpha 3 - Sagat Story
- ↑ Street Fighter 2: Champion Edition
- ↑ Street Fighter Alpha 3 Guile's Sonic Boom
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter VI Ingrid Arcade Cutscenes
- ↑ A "genius martial artist" who learned martial arts from an early age and created his own martial arts style. (幼少より様な格闘技を学び、独自の格闘技スタイルをつくり上げた "天才格闘家"。) from Street Fighter flyer.
- ↑ • Ryu: "Speaking of food, I usually prepare meals on my own. Sometimes I get local ingredients and cook at my lodgings."
• Ryu: "Once, when I was training at a village overseas, I made my own soba noodles."
• Ryu: "I even got to serve them to the locals. They loved it! A very fond memory of mine."
• Ryu: "If I have a chance, I want to treat you to some too. I make some mean soba, if I do say so myself."
Ryu's dialogue from World Tour Mode. - ↑ Street Fighter 6 World Tour Ryu
- ↑ Street Fighter 6 World Tour Ryu
- ↑ A "genius martial artist" who learned martial arts from an early age and created his own martial arts style. (幼少より様な格闘技を学び、独自の格闘技スタイルをつくり上げた "天才格闘家"。) from Street Fighter flyer.
- ↑ Fighting Street video archived from the original
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Ultra Street Fighter 4 Gouken Arcade Mode Gouken vs. Ryu Gouken Win Quote
- ↑ Ultra Street Fighter 4 Rose Arcade Mode Rose vs. Dhalsim Rose Win Quote
- ↑ Ultra Street Fighter 4 Ryu vs. C. Viper Ryu Winquote
- ↑ Street Fighter V Ryu vs. E. Honda Ryu Winquote
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter III: 2nd Impact - Ryu Arcade Ryu vs. Ryu Ryu Winquote
- ↑ Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
- ↑ Street Fighter VI Akuma Story
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter Alpha 2
- ↑ Street Fighter V Akuma Story
- ↑ Ultra Street Fighter IV Akuma Ending
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Ultra Street Fighter IV Hugo Cutscenes
- ↑ Street Fighter Alpha Super Combos
- ↑ Street Fighter IV Dan Ending
- ↑ Street Fighter Alpha 3 - Sagat Story
- ↑ Street Fighter 2: Champion Edition
- ↑ Street Fighter Alpha 3 Guile's Sonic Boom
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter IV: The Ties That Bind
- ↑ A "genius martial artist" who learned martial arts from an early age and created his own martial arts style. (幼少より様な格闘技を学び、独自の格闘技スタイルをつくり上げた "天才格闘家"。) from Street Fighter flyer.
- ↑ A "genius martial artist" who learned martial arts from an early age and created his own martial arts style. (幼少より様な格闘技を学び、独自の格闘技スタイルをつくり上げた "天才格闘家"。) from Street Fighter flyer.
- ↑ Fighting Street video archived from the original
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Ultra Street Fighter 4 Gouken Arcade Mode Gouken vs. Ryu Gouken Win Quote
- ↑ Ultra Street Fighter 4 Rose Arcade Mode Rose vs. Dhalsim Rose Win Quote
- ↑ Street Fighter 1 Fighter Defeated Cutscene
- ↑ Street Fighter 1 Ending
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Scrap Heap Minigame
- ↑ Street Fighter VI Scrap Heap 2 Minigame
- ↑ Street Fighter 6 All Jump Animations
- ↑ Street Fighter III 3rd Strike Game Manual Page 14
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
- ↑ Street Fighter V Perfect Parry
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter V Stun Animation
- ↑ Street Fighter Series
- ↑ Street Fighter III 3rd Strike Game Manual Page 15
- ↑ Street Fighter VI Ball Block Blitz
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Strike Game Manual Page 14
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Strike Game Manual Page 15
- ↑ Street Fighter III Official Evo Moment #37, Daigo vs Justin Evo 2004 in HD
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter Alpha Game Manual page 7
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter 6 World Tour Kimberly Cutscenes
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Street Fighter 6 World Tour Akuma Mastery
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter Alpha Super Combos
- ↑ Ultra Street Fighter IV Rose vs Abel Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Cammy Rose Winquote
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter Alpha 3 Game Over/Bad Ending
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Pages 15-16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter V Official Online Manual
- ↑ Street Fighters V: Champion Edition Rose vs Menat Rose's Win Quote
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Street Fighter V Menat Story Ending
- ↑ Winter Street, U.S.A. | Street Fighter III: New Generation
- ↑ Graffiti Alley, U.S.A. | Street Fighter III: New Generation
- ↑ Frosty Boulevard | Street Fighter V
- ↑ Holly Jolly Beatdown | Street Fighter V
- ↑ Secret Society Headquarters, Mediterranean Sea | Street Fighter III: New Generation
- ↑ Volcanic Rim | Street Fighter IV
- ↑ Street Fighter III: 2nd Impact Akuma Move List
- ↑ Street Fighter V Kolin's Crtical Art
- ↑ Street Fighter Blanka Electricity
- ↑ Ultra Street Fighter IV C. Viper vs Dan
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Fatal Fury: City Of The Wolves, Episode Of South Town: Street Fighter
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. vs. Laura F.A.N.G. Winquote
- ↑ Street Fighter V Necalli Story Mode
- ↑ Street Fighter Shadloo Base: The Character Guides Character Guide 115: Necalli
- ↑ Street Fighter VI Akuma Moveset
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter V Menat Story Ending
- ↑ • Ryu: "Speaking of food, I usually prepare meals on my own. Sometimes I get local ingredients and cook at my lodgings."
• Ryu: "Once, when I was training at a village overseas, I made my own soba noodles."
• Ryu: "I even got to serve them to the locals. They loved it! A very fond memory of mine."
• Ryu: "If I have a chance, I want to treat you to some too. I make some mean soba, if I do say so myself."
Ryu's dialogue from World Tour Mode. - ↑ • Ryu: "I've picked up a few new words while traveling the globe, and even learned how to converse in some local tongues."
• Ryu: "A few of my opponents even became my language teachers."
• Ryu: "The first phrases I learn in any country: "Looking for a match?" and "Where can I get something to eat?""
• Ryu: "I know those two phrases in a dozen languages."
Ryu's dialogue from World Tour Mode. - ↑ A "genius martial artist" who learned martial arts from an early age and created his own martial arts style. (幼少より様な格闘技を学び、独自の格闘技スタイルをつくり上げた "天才格闘家"。) from Street Fighter flyer.
- ↑ Fighting Street video archived from the original
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ Street Fighter 1 Ryu Move List
- ↑ Street Fighter Alpha Ryu Move List
- ↑ Street Fighter Alpha 2 Ryu Move List
- ↑ Street Fighter II: Turbo Ryu Moveset
- ↑ Street Fighter Alpha Ryu Move List
- ↑ Street Fighter V Ryu vs. E. Honda Ryu Winquote
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Marvel vs Capcom 1 : Clash of Super Heroes Ryu Ending
- ↑ Street Fighter V Ryu Story Mode
- ↑ Street Fighter Alpha
- ↑ Street Fighter 1987
- ↑ Street Fighter 1987
- ↑ Super Street Fighter 4 IV AE PC Ken Playthrough + Secret Evil Ryu Boss
- ↑ Street Fighter Alpha 2 M. Bison Ending
- ↑ Street Fighter ALpha 2 Ryu Ending
- ↑ Street Fighter ALpha 2 Ryu Ending
- ↑ Street Fighter Alpha 3 Ryu Ending
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter V Ryu Story Mode
- ↑ Street Fighter Alpha 3 Sagat Ending
- ↑ Street Fighter V Ryu vs Necalli Ryu Winquote
- ↑ Street Fighter V Ryu vs Falke Ryu Winquote
- ↑ Street Fighter Alpha 2 Ryu Ending
- ↑ Ultra Street Fighter IV Ryu vs. Decapre Win Quote
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter II Turbo: Game Manual Page 15
- ↑ Street Fighter 4 Dan Ending
- ↑ Street Fighter II Turbo: Game Manual Page 15
- ↑ Street Fighter Tatsumaki Senpukyaku Evolution
- ↑ Street Fighter Alpha
- ↑ Street Fighter II Turbo: Game Manual Page 14
- ↑ Ultra Street Fighter IV Ryu vs. Sakura Ryu Winquote
- ↑ Street Fighter II Turbo: Game Manual Page 14
- ↑ Street Fighter Hadouken Evolution
- ↑ Street Fighter ALpha Ryu Move List
- ↑ Street Fighter Alpha 3 Ryu Move List
- ↑ Street Fighter Alpha 2 Ryu Move List
- ↑ Street Fighter Alpha 2 M. Bison Ending
- ↑ Street Fighter Alpha 3 Ryu Ending
- ↑ Street Fighter Alpha 3 Ryu Ending
- ↑ Street Fighter Alpha 2 M. Bison Ending
- ↑ Street Fighter IV Akuma's Ending
- ↑ Street Fighter V - Necalli Story Mode
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter 4 Sakura's Ending
- ↑ Street Fighter 4: The Ties That Bind
- ↑ Street Fighter V Movie: A Shadow Falls All
- ↑ Street Fighter V Ryu Move List
- ↑ Street Fighter V Ryu Move List
- ↑ Street Fighter V Ryu Move List
- ↑ Street Fighter V Ryu Move List
- ↑ Street Fighter V Story Mode
- ↑ Street Fighter V Story Mode
- ↑ Street Fighter VI Ingrid Arcade Cutscenes
- ↑ Street Fighter VI World Tour Meeting Ryu
- ↑ Street Fighter V Movie: A Shadow Falls All
- ↑ Street Fighter V Movie: A Shadow Falls All
- ↑ Street Fighter V Movie: A Shadow Falls All
- ↑ Street Fighter V Movie: A Shadow Falls All
- ↑ Street Fighter 4 Akuma Ending
- ↑ Street Fighter V Movie: A Shadow Falls All
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter 4: The Ties That Bind
- ↑ Street Fighter 4 Akuma Ending
- ↑ Ultra Street Fighter IV Evil Ryu Winquote
- ↑ Marvel vs. Capcom Infinite Ending
- ↑ Marvel vs. Capcom Infinite Ending
- ↑ Street Fighter Alpha 2 Evil Ryu Move List
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Musings on a Still Night (Part 2) "Even if he and his guest, so tragically deceived by the Satsui no Hado, must kill each other in the same instant.
The decision sharpened his awareness, marshalling all his senses.
In the stifling presence of certain death, Oro drew closer to Dhalsim with only one thing on his mind.
Even the tiniest move would mean the difference between life and death.
Dhalsim's nerves tingled with agonizing dread.
His consciousness transcended flesh.
He was one with the world.
Utter silence.
The wind had died.
Only the thick smell of Jasmine remained.
A trickle of sweat rolled down Dhalsim's cheek.
Time.
Sto--
--pped.
The old hermit released his fist with a casual chuckle. The dark Hado that had drawn such ultimate malice to Dhalsim's doorstep vanished without a trace.
"That was the Satsui no Hado. Well, an imitation."
Dhalsim gasped in relief, and wiped the sweat from his brow.
"Old man, please don't surprise me like that again." - ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade vs. Akuma
- ↑ Street Fighter Alpha 3 Akuma Ending
- ↑ Street Fighter Alpha 3 Akuma Ending
- ↑ Street Fighter 4: The Ties That Bind
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 Online Manual
- ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade
- ↑ Street Fighter III Third Strike Game Manual Page 18
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter VI Online Manual
- ↑ [1]
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ Street Fighter Alpha 3 Evil Ryu Arcade Gameboy Exclusive Lose Ending
- ↑ A "genius martial artist" who learned martial arts from an early age and created his own martial arts style. (幼少より様な格闘技を学び、独自の格闘技スタイルをつくり上げた "天才格闘家"。) from Street Fighter flyer.
- ↑ Fighting Street video archived from the original
- ↑ "Because he seeks the path of the true warrior, he doesn’t stick to a single style. If he has to better himself, he gladly adopts techniques from other styles, arranged in his way. As a result, he mixed various moves from karate, jūdō and taekwondo, building his own fighting style." (真の格闘家を目指す彼は、ひとつの格闘流派に固執ることはしない。みすからを高めるためであれば、他流派の技も積極的に取!入れ、自分なりのアレンジを加えていく。それが結果として空手、柔道、テコンドーといった各種格闘技をミックスした、独自の格闘スタイルを作り出している。) from All About Street Fighter ZERO3 page 024
- ↑ He uses his own martial arts based on karate. (空手をベースにした独自の格闘技を使う。) from Ryu's bio in ALL ABOUT Street Fighter III The Characters
- ↑ Ultra Street Fighter IV profile archived from the original
- ↑ All About Street Fighter ZERO3 Page 24
- ↑ "For a warrior who wish for unknown strength, unnecessary ornaments only disturb the mind. Although he maintains gloves to protect his fists, and a hachimaki to tighten his feelings, he never dresses up immoderately. He cut off the sleeves of his dōgi to better throw punches, and because he remembered how inconvenient it was when he was grabbed there." (未知の強さを求め、格闘家として生きるるにとって、不要な装飾は心の乱れを生むもと。コブシを守るグローブと、気持ちを引きしめる八。チマキを身につけているが、過度に着飾ることはない。道着のソデを切り落としてあるのは、コブシを振りやすくするためと、衣服をつかまれたときの不利を考慮してのことだろう。)
- ↑ I wanted to recreate some techniques, I thought I was going to put out something like "vitality because of youth", but it was rejected. So, I'm not involved much this time. It was made by other people. Originally, Ryu was a character in which the anyone can project themselves onto, "white that can be dyed in anyone's color", but over the years his image was solidified, and I was made to think that he’s become a character who’s "white that cannot be dyed by anyone". It's difficult for him. Also, the name "Takashi Takegami" suddenly appeared from somewhere around the time when it was made into an animated film, it didn't exist from the early stages. I don't think it's official even now. (いくつか技を作りなおそうと思い、「若さゆえのいきおい」 みたいのを出そうと思ったのですが、大却下されました。なので、今回あまりかかわってません。ほかのかたがたが作ってくださいました。もともとリュウは、使用する人が自分を投影するキャラ「誰の色にでも染まる白」だったのが、長年かけてイメージが固まってしまい、ひとりのキャラクター「何者にも染まらない白」 になってしまったのだなあと思い考えさせられました。むず かしいですね彼は。あと「武神 隆」という名前は、アニメ映画化のと, きあたりにどこかから唐突に出てきた名前で、初期段階からあったわけじゃないです。いまもオフィシャルなわけで はない 、と思います。)
from All About Street Fighter ZERO3 page 386. - ↑ --What kind of woman do you like? "My favorite type of woman is a woman who looks good in spring in Japan"(――好みのタイプの女性は? 「好みのタイプの女性は, 日本の春が似合う女性」―― Konomi no taipu no josei wa? `Konomi no taipu no josei wa, Nihon no haru ga niau josei') from an interview in "Capcom Official Answer! Let's Know the Secrets of Strong Guys STREET FIGHTER III Q & A" Gamest Mook Vol. 81 – Street Fighter III New Generation ‘Fan Book’ page 85.
- ↑ --If he retires, would he open a dojo and raise a successor? "If he retires, he might think about opening a dojo, but I don't think Ryu has the intention to raise a successor." (仮に彼が引退したら、道場を開いて後継者を育てたりするんでしようか? 「仮に引退すれば道場を開くことも考えるでしようが、後継者を育てようとする意思はリュウにはないと思います」 ―― Karini kare ga intai shitara, dōjō o aite kōkei-sha o sodate tari surunde shiyou ka? Karini intai sureba dōjō o hiraku koto mo kangaerude shiyōga, kōkei-sha o sodateyou to suru ishi wa ryū ni wa nai to omoimasu') from an interview in "Capcom Official Answer! Let's Know the Secrets of Strong Guys STREET FIGHTER III Q & A" Gamest Mook Vol. 81 – Street Fighter III New Generation ‘Fan Book’ page 85.
- ↑ “Street Fighter III was an event from 1997 to 200X, so let's say Ryu, born in 1964, is 33 years old.”(「ストIII が1997年から200X年にかての出来事なので、1964年生まれのリユウは33歳くらぃでしよう」 ) from an interview in Gamest Mook Vol. 81 – Street Fighter III New Generation ‘Fan Book’ page 85.
- ↑ Ultra Street Fighter IV Ryu vs. El Fuerte Ryu Winquote Ryu: "I don't like or dislike food. Anything is delicious if I'm hungry." 「食べ物に好き嫌いはないんだ 腹が減っていれば何でも美味いさ」
- ↑ Ryu: "Eating is also important for building a strong body." (強い体を作るには食べることも重要だ。). • Ryu: "I'm not nearly as picky as I like to be, but the cooking of a man named El Fuerte wasn't good." (俺は好き嫌いはほぼ無いんだが、エル・フォルテという男の料理はイマイチだったな。) Ryu's dialogue in World Tour Mode.
- ↑ • Ryu: "Speaking of food, I usually prepare meals on my own. Sometimes I get local ingredients and cook at my lodgings."
• Ryu: "Once, when I was training at a village overseas, I made my own soba noodles."
• Ryu: "I even got to serve them to the locals. They loved it! A very fond memory of mine."
• Ryu: "If I have a chance, I want to treat you to some too. I make some mean soba, if I do say so myself."
Ryu's dialogue from World Tour Mode. - ↑ Ken: Leon! Why don't you put more effort into fighting? (レオン! もっと格闘にも力を入れたらどうだ? Reon! Motto kakutō ni mo chikara o iretara dōda?)
Leon: Hadoken! Shoryuken! ......It's not my style.(波動拳!昇竜拳!……柄じゃないぜ Hadō ken! Shōryū-ken!……-Gara janai ze)
Ryu: No, I was surprised... I wondered if you really could use it [the Hadoken] (いや、驚いた……本当に使えるのかと思ったぞ Iya, odoroita…… hontōni tsukaeru no ka to omotta zo)
from Project X Zone 2 - ↑ I often practice at a remote waterfall, but for some reason many people visit. (人里離れた滝で修行していることが多いですが、なぜか訪れる人も多いです。) from the Official Street Fighter Twitter
- ↑ • Ryu: "I've picked up a few new words while traveling the globe, and even learned how to converse in some local tongues."
• Ryu: "A few of my opponents even became my language teachers."
• Ryu: "The first phrases I learn in any country: "Looking for a match?" and "Where can I get something to eat?""
• Ryu: "I know those two phrases in a dozen languages."
Ryu's dialogue from World Tour Mode. - ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
- ↑ Street Fighter IV Aftermath
- ↑ Street Fighter 4 - Intro: Chun Li
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter V - E. Honda Arcade Mode Ending
- ↑ Final Fight Revenge Haggar Super Attack
- ↑ Super Street Fighter II Turbo - Shin Akuma Boss Fight
- ↑ Street Fighter Alpha 3 Akuma Ending
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 Adon Arcade Adon vs M. Bison
- ↑ Street Fighter Alpha 3 OST Feel the Cool
- ↑ Street Fighter Alpha 3 OST Groan
- ↑ Street Fighter Alpha 3 Game Over
- ↑ Street Fighter 6 Ryu vs SiRN Akuma Ryu Winquote
- ↑ Street Fighter 6 Dhalsim vs SiRN Akuma Dhalsim Winquote
- ↑ Street Fighter 6 Mai Shiranui vs SiRN Akuma Mai Shiranui Winquote
- ↑ Street Fighter 6 Jamie vs. SiRN Akuma Jamie Winquote
- ↑ Street Fighter 6 Manon vs. SiRN Akuma Manon Winquote
- ↑ Street Fighter 6 Cammy vs. SiRN Akuma Cammy Winquote
- ↑ Street Fighter 6 Guile vs. SiRN Akuma Guile Winquote
- ↑ Street Fighter 6 Ken vs SiRN Akuma Ken Winquote
- ↑ Street Fighter 6 Chun-Li vs SiRN Akuma Chun-Li Winquote
- ↑ Street Fighter 6 Terry Bogard vs SiRN Akuma Terry Bogard Winquote
- ↑ Street Fighter 6 Elena vs SiRN Akuma Elena Winquote
- ↑ Street Fighter 6 Akuma vs SiRN Akuma Akuma Winquote
- ↑ Street Fighter 6 C. Viper vs SiRN Akuma C. Viper Winquote
- ↑ Street Fighter V Menat vs. Alex Menat Winquote
- ↑ Street Fighter V Menat Arcade SFV Menat Ending
- ↑ Street Fighter V Menat vs F.A.N.G. Menat Winquote
- ↑ Street Fighter V Menat vs. Ed Menat Winquote
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter 1
- ↑ Street Fighter Alpha 3 - Ryu Arcade Mode
- ↑ Street Fighter IV - Ryu Arcade Mode
- ↑ Street Fighter V Ryu Story Mode
- ↑ Street Fighter V - Ryu Character Story
- ↑ Street Fighter V Ryu Story Mode
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter VI Ryu Story Mode
- ↑ Street Fighter VI Ryu Story Mode
- ↑ Street Fighter VI Ryu Story Mode
- ↑ Street Fighter VI Ryu Story Mode
- ↑ Street Fighter VI Ryu Story Mode
- ↑ Street Fighter Alpha 2 - Ken Arcade Mode
- ↑ Street Fighter V Ryu Story Mode
- ↑ Street Fighter V Laura Story
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter 6 Akuma Story
- ↑ Street Fighter III: 2nd Impact - Giant Attack Elena Aracde
- ↑ Street Fighter III: 3rd Strike Hugo Arcade
- ↑ Street Fighter III: 3rd Strike Makoto Arcade
- ↑ Shadaloo C.R.I. Character Guide 103
- ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade
- ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade
- ↑ Street Fighter Alpha 3 MAX Evil Ryu Arcade
- ↑ Ultra Street Fighter IV Ryu Arcade
Versus Threads
4 - 0 - 0
- Son Goku - Thread
- Rules: Speed was equalized. Fight in Oyama Senmaida, Chiba Japan.
- Overall Consensus: Ryu's power of nothingesses influence with chi would be a counter to Goku's superior strength and Goku's fighting style having him hold back at first to gauge an opponent's strength would result in most cases Ryu getting the upper hand.
- Liu Kang - Thread
- Rules: Human Liu Kang and Alpha 1-3 Ryu were used.
- Overall Consensus: Ryu's versatility and defensive options ultimately give him the edge in a prolonged battle.
- Bang - Thread
- Rules: Speed was equalized.
- Overall Consensus: Ryu overall has the better battle experience and the utilization of the Power of Nothingness would overwhelm Bang.
- Hanzo Hasashi - Thread
- Rules: Street Fighter Alpha Series Ryu was used, fight was in the Shirai-Ryu base, Standard Battle Assumptions.
- Overall Consensus: Ryu's abilities such as the hadouken can nullify flames, potentially has better adaptation then Scorpion and too much attempt at sending him into evil realms will awaken Evil Ryu through the satsui no hado which Scorpion has no answer against.
None.
None.
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