
Join the Discord →
Learn More →
See Project →
See About page
| "Under Construction!" | |
| This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views. |
Dracula is one of the bosses of Super Smash Bros. Ultimate. He is found in the World of Light adventure mode, being fought in the Dark Realm as a requirement before the player can fight Galeem and Dharkon. He can also be found at the end of Classic mode for some characters like Simon Belmont.
| Dracula | |
|---|---|
| Articles About Dracula | |
| Count Dracula - Dracula Wraith - Soma Cruz - Smash Bros. | |
| Origin | |
| Origin | Super Smash Bros. (Originally from Castlevania) |
| Creator | Masahiro Sakurai |
| First Appearance | Super Smash Bros. Ultimate |
| Characteristics | |
| Species | Vampire |
| Gender | Male |
| Pronouns | He/Him |
| Sexuality | Heterosexual |
| Age | 735 years old (Based on Symphony of the Night appearance) |
| Birthday | Unknown |
| Height | Unknown |
| Weight | Unknown |
| Ethnicity | Unknown |
| Status | Deceased |
| Alignment | Chaotic Evil |
| Archetype | Dark Lord/Demon King |
| Occupation | None |
| Time Period | Unknown |
| Language | Unknown |
| Homeworld | World of Imagination |
| Relationships | |
| Affiliations | Dharkon |
| Enemies | Simon Belmont, Richter Belmont |
Name: Dracula
Origin: Super Smash Bros. (Originally from Castlevania)
First Appearance: Super Smash Bros. Ultimate
Company: Nintendo
Creator: Masahiro Sakurai
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 735 years old (Seems to be based off his Symphony of the Night appearance during the initial boss fight with Richter Belmont which takes place during Rondo of Blood, thus making him this old)
Homeworld: World of Imagination
Residence: Dracula's Castle
Story Role: Boss
Classification: Dark Lord/Demon King, Vampire, Demon, Child of the Night[1]
Species: Vampire
State of Being: Regular
Physiology: Humanoid Physiology, Monster Physiology in his transformed state
In-Universe Creator: Master Hand
Occupation: None
Affiliations: Dharkon (One of the enemies working with Dharkon in world of light)
Enemies: Simon Belmont (An enemy of his as Simon is apart of the Belmont Clan), Richter Belmont (Dracula's direct enemy)
Height: Unknown
Weight: Unknown
Status: Deceased (Killed by many of the Smash cast)
Date of Death: Unknown
Alignment: Chaotic Evil (Much like his canon counterpart)
Threat Level: Global Threat (Much like his canon counterpart)
Key: Vampire form | Demon form
Key Information
Grade: A
Tier: Varies-B | Varies-B
Cardinality: Varies
Dimensionality: 3-D
Attack Potency: Varies: Grounded (The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[2], with Master Hand being the creator of the Smash Bros. universe, representing the link between the real world and the imaginary world of the Smash Bros. Universe, meaning Master Hand makes the characters as strong or as weak as they need to be for the story, which can be seen in trailers, for example Sephiroth casually defeated Galeem in one blow[3], however Cloud was capable of fighting him when the combined smash cast normally need spirits in order to fight Galeem & Dharkon altogether[4], throughout trailers the reveal character is notably stronger than the rest of the cast[5]) | Varies: Grounded (Far stronger than before)
Durability: Varies: Grounded | Varies: Grounded
Striking Strength: Varies: Grounded (His blows can harm the fighters) | Varies: Grounded (Far stronger than before)
Lifting Strength: Varies: Grounded | Varies: Grounded
Travel Speed: Varies: Grounded | Varies: Grounded
'Attack Speed: Varies: Grounded (Can tag the fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods) | Varies: Grounded
Reaction Speed: Varies: Grounded (Can react to the fighters) | Varies: Grounded
Stamina: Very High (Can fight with the Smash Fighters for a while)
Range: Standard Melee, Tens of Meters with Projectiles | Extended Melee physically (Via sheer size), Tens of Meters with projectiles
Intelligence: Unknown Intelligence
Knowledge: Unknown level
| Move | Damage | Description |
|---|---|---|
| 3-Way Bullet | Dracula takes a step back and wraps himself in his cape, then flings it open to launch a spread of three fireballs forward. This first appeared in the original Castlevania, and is referred to as Hellfire in the Castlevania series. | |
| Straight Bullet | Dracula takes a step back, then holds out his arm as he launches a series of large dark fireballs forward. The fireballs alternate between being just above the ground and at about Dracula's height, which is high enough to miss short or crouching characters. This originates from Castlevania: Rondo of Blood, and is referred to as Dark Inferno in the Castlevania series. | |
| Omnidirectional Bullet | Dracula wraps himself in his cape, then flings it open and holds his arm out to his side, launching multiple sets of red and blue magic orbs. These orbs either revolve around him with sets flying in an alternating clockwise and counter-clockwise fashion as they spread outward, or fly straight with sets alternating between all cardinal and diagonal directions. The red orbs are more powerful than the blue ones and can be absorbed. This move resembles one used by Graham Jones in Castlevania: Aria of Sorrow, which used Dark Inferno's fireballs instead of orbs. The move is known as Dark Inferno (Diffusion) in the Castlevania series. | |
| Pillar of Flame | Dracula raises his arm, and harmless flames appear on the ground, either with many appearing at once or in a sequence. After a moment, these flames erupt into tall fire pillars that hit multiple times. At low health, he combines it with one of the above three moves. It resembles a combination of his primary attack in Castlevania III: Dracula's Curse, Dario's fire pillars in Castlevania: Dawn of Sorrow, and one of his attacks in Castlevania: Harmony of Despair. The attack is referred to as Pillar of Fire in the Castlevania series. | |
| Bat Rush | Dracula thrusts his cape upwards, then transforms into a swarm of bats and rushes ahead to deal darkness damage. This originates from Castlevania: Portrait of Ruin, and is known as Bat Moon in the Castlevania series. Some characters, like Squirtle, can underneath this attack to dodge. |
| Move | Damage | Description |
|---|---|---|
| Tracking Bullet | Dracula spits a series of three spirits, which initially float up in front of him before flying towards the player's current location. These spirits disappear upon reaching their destination, and they may inflict the Poison status upon hitting players. This move originates from Portrait of Ruin, and is known as Curse Chaser in the Castlevania series. | |
| Fire Bullet | Dracula charges up, then spits a widespread of three fireballs aimed at the player, which explode on contact. It originates from his triple fireball attack in Castlevania, and is referred to as Hellfire in the Castlevania series. | |
| Shockwave | Dracula charges up, then spits an electric wave forward, which is nearly as tall as him. This was one of his primary attacks in Rondo of Blood. Despite its appearance, it actually deals Aura damage. | |
| Rip Apart | Dracula swipes in front of him with his claws, potentially doing so up to three times. He may either perform it in place or while taking a step forward. The first attack may inflict the Poison manipulation status. | |
| Strike | Dracula does a wide overhead swing with his claws, which deals darkness damage and can meteor smash. He may either rear back and perform it in place or take a step forward. | |
| Trample | Dracula jumps, then slams his fist into the ground, producing a shockwave that moves to both ends of the stage. The initial jump, falling punch, and shockwave all deal damage. | |
| Dracula jumps to a different spot on the stage. His landing deals damage. |
Standard Tactics: Dracula's attacks are overall random, however, he starts with orbs and fireballs first. Later on, he will unleash stronger orbs or cause fire pillars to erupt from the ground. Dracula will also either teleport or turn into a bat and move to another part of the stage | The main attacks are at first swipes with its claws. Later on, he may spit out fire or energy blasts. Dracula may also jump around the stage.
Weaknesses: His head is his weak spot. | None notable in this state.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[19], attempted to destroy the specific era of time[20], cause all beings everywhere to disappear, forever[21] and that the age was on the verge of collapse[22]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[23], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[24], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[25]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[26] Julia didn't come save him, and Isaac died within the castle[27]. In other cases the Castle does not collapse[28], but instead slowly fades away[29]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[30].
None.
None.
None.