
Join the Discord →
Learn More →
See Project →
See About page
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | You deserve a most gruesome fate for the humiliation you brought upon me three years ago. | „ |
| ~ Isaac to Hector |
| “ | My name is Isaac. I have abandoned the reason of man and embraced the laws of heresy... If there is anyone who should trouble you, Count Dracula...then I shall rip him to pieces... | „ |
| ~ Isaac to Dracula |
Isaac serves as the main antagonist in Castlevania: Curse of Darkness. Obsessed with bondage and self-inflicted pain, Isaac is a Devil Forgemaster who devises a plan to draw Hector back to Dracula’s Castle, intending to make him Dracula’s new host. To achieve this, he manipulates events that lead to Hector’s wife being condemned and executed as a witch. Throughout the story, Isaac’s sister, Julia, tries to stop Hector from seeking vengeance and killing him.
| This dropdown contains the synopsis of Isaac’s story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Events of Castlevania: Curse of Darkness (Manga)
After Hector used his powers to save Rosaly from a werewolf, Isaac confronted him. Their fight ended when Trevor Belmont defeated Dracula, causing the castle to vanish, and Isaac was left for dead. However, Isaac survived and watched Hector for the next three years, plotting his revenge. He spread rumors that Rosaly was a witch selling poisoned apples, leading to her execution, and Hector arrived too late to save her. Events of Castlevania: Curse of Darkness
As Hector's powers grew, he confronted Isaac in Cordova. Isaac tested Hector's strength but was interrupted by his sister, Julia. Isaac escaped, telling Hector to grow stronger. At Aiolon Ruins, he fought Trevor Belmont and obtained the blood needed to unlock hidden chambers below the castle. He tricked Hector into resurrecting Dracula's castle and stabbed Trevor from behind. In their final battle inside the castle, Isaac was defeated. Zead, who is actually Death, used Isaac's body for Dracula's resurrection instead of Hector. After Hector defeated Dracula, his soul left Isaac's body, and he collapsed. Julia said goodbye to her brother as she and Hector escaped the collapsing castle. Isaac is a tragic figure despite his cruel actions and obsession with revenge. Hector realizes that Isaac's madness and actions were driven by Dracula's influence. Ultimately, Isaac could find peace only in death, and Hector granted him this release when Julia said there was no other way. |
Origin: Castlevania: Curse of Darkness
First Appearance: Castlevania: Curse of Darkness
Company: Konami
Creator: Koji Igarashi
Actor
Gender: Male
Sexuality: Unknown
Pronouns: He/Him
Age: Unknown
Time Period: 1476 (During Curse of Darkness manga), 1479 (During Curse of Darkness)
Timeline: Main Timeline
Homeworld: Earth
Residence: Wallachia
Story Role: Main Antagonist
Legacy: Unknown Legacy
Influence: Personal Influence (Isaac directly exploited Hector's own rage by having his wife be burned at the stake by humans through accusing her to be a witch)
Language: English
Classification: Devil Forgemaster, Servant of Dracula
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Member of Dracula's army (Formerly)
Ranking: Army Leader (Formerly; Both Hector and Isaac led both wings of Dracula's army[3])
Affiliations: Dracula, Julia Laforeze (His younger sister)
Enemies: Hector
Height: Unknown
Weight: Unknown
Status: Deceased (Killed during the collapse of Dracula's castle)
Date of Death: 1479
Alignment: Lawful Evil (Isaac has submitted himself as a servant of Dracula, killing hundreds of soldiers in the battlefield and defying God, noting he has abandoned the reason of man and embraced the laws of heresy[4])
Threat Level: Global Threat (Isaac has submitted himself as a servant of Dracula, killing hundreds of soldiers in the battlefield and defying God[5])
Grade: S
Tier: 7-C
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[6], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[7])
Dimensionality: 3-D
Attack Potency: Town level (Potency) (It is noted that a devil forgemasters power rivals that of Death[8], who serves as the direct henchman of Dracula, who serves as the absolute evil, the opposite to God[9], where for God to be perfectly good, there must be a being of perfect darkness[10], being the entity opposite to God[11], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13])
Durability: Town level
Striking Strength: Town Class (Potency)
Lifting Strength: At least Peak Human (Comparable to Hector, where by himself is unable to lift trees out of the way[14], though he is able to lift and easily wield large weapons in combat casually[15]), Far Higher with Sheer Will | At least Peak Human. At least Class 10 with Innocent Devils (Should be comparable to Hector's innocent devils, who can move entire tree logs that are blocking roads out of the way[16] where logs can weigh around 15 to 5 tons[17]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[18])
Travel Speed: Superhuman (Comparable to Hector, who can keep up with enemies like Fenrirs, who are wolves[19], who can run at speeds of 31-37 mph)
Attack Speed: At most Faster Than Light (Can tag End Game Hector, who in turn can tag Curse of Darkness Dracula, who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24])
Reaction Speed: At most Faster Than Light
Stamina: Superhuman (Fought against both Hector and Trevor Belmont back to back without having any time to rest and showing no signs of tiring)
Range: Standard Melee, Extended Melee with Halberd, Tens of Meters with Shockwave Generation (His shockwave attacks reach this far[25])
Intelligence: Supergenius Intelligence (Hector and Isaac are the only two seekers who have successfully achieved the feat[26], where alchemy is a science that experiments with the arcane[27], and experiments with the principles of God's creation of the world[28], along with being said to be as great a task as recreating God's creation of the Earth[29])
Knowledge: Grandmaster level (Noted by Trevor Belmont that Isaac is not without skill[30], served as a general of Dracula's army, killing hundreds of soldiers in the battlefield and defying God[31]. Isaac is a natural master devil forgemaster)
Superhuman Physical Characteristics, Social Influencing (Isaac cleverly manipulated the witch trial to get Hector's beloved executed as a witch[40]), Weapon Mastery (Halberd Mastery; Can use a halberd deftly in combat[41]), Extrasensory Perception (Only Isaac could sense Hector's energy, even noting that no one else noticed it[42]), Creation (Created a devil to fight with him[43]), Energy Absorption (Isaac can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[44]), Shockwave Generation (Isaac can use his weapon to hit the ground and generate a large shockwave[45]), Glyph Creation (Isaac created a light glyph that allowed him to teleport away from the battle[46]), Power Suppression (Statistics Suppression; Isaac was testing Hector to see how much of his power was restored[47]), Air Manipulation (Can create a massive wind storm from his Halberd[48]), Hell Manipulation (Isaac utilizes the powers of darkness and evil[49]), Familiar Summoning, Matter Manipulation & Metaphysics Manipulation (Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[50]).
Resistance to Darkness Manipulation & Hell Manipulation (Isaac has a resistance to the darkness element[51])
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells, the more powerful the devil, the larger its power to stabilize[98]), Accelerated Development (Leveling, Physical Stats and Abilities; Innocent Devils level up with experience points by defeating enemies[99]), Evolution & Absorption (Through Innocent Devils absorbing "evolution crystals"[100], they will evolve, having their from change and obtaining new types of abilities[101]), Bestowal (Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements[102]), Regeneration (Low-Godly; Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul[103] can then be restored to material form[104]), Immortality (Life and Death Immunity; Innocent Devils are unable to die no matter the attack[105]), Teleportation (As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack[106]), Creation (Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils[107]).
Resistance to Mind Manipulation & Domination (Innocent Devils have absolute loyalty to their creator[108])
Should have Innocent Devils with similar abilities to Hector's Innocent Devils, which are:
| “ | Characteristics of Fairy-Type Innocent Devils: Tends to float around the player. They have the ability to open up treasure chests. They can also restore HP or heal status ailemnts. | „ |
All fairy types carry over abilities from the previous forms. Infant Fairy
| “ | The initial fairy-type Innocent Devil, strong in healing. Having just left its cocoon, its body is still soft. | „ |
Flight (Naturally flies around[109]), Healing & Purification (With heal, able to heal its devil forgemaster or heal status ailments[110]), Lock Manipulation (Fairy-Type Innocent Devils have the ability to[111] open up treasure chest[112])
Leafle
| “ | A fairy with a leaf for a hat. Desires only to live a simple life. Attracted to beautiful decorations. | „ |
Flight (Naturally flies around[113]), Healing (With Time Heal, heals their devil forgemaster overtime[114]), Poison Manipulation (With poison powder, poisons an enemy while also dealing minor damage[115])
Herbest
| “ | Its leaf hat and clothing mimic those of a fairy in order to win acceptance by humans. | „ |
Flight (Naturally flies around[116]), Healing (With Heal level 2, gives greater healing to their devil forgemaster[117]), Purification (With Antidote, cures their devil forgemaster of poisoning[118])
Honey Bee
| “ | Has large, compound eyes like a dragonfly, specially developed to watch carefully for predators. | „ |
Flight (Naturally flies around[119]), Enhanced Senses (Honey Bee has large compound eyes like a dragonfly, specially developed to watch carefully for predators[120]), Healing (With Healing Field, creates a beam of light on the ground that heals its devil forgemaster[121])
Killer Bee
| “ | Its characteristics large eyes are hidden by a hood. It can see any type of light, bright or dark | „ |
Flight (Naturally flies around[122]), Enhanced Senses (It's large eyes can see in any type of light, bright or dark[123]), Nullification (Curse Nullification; With curse breaker, breaks curse status on their devil forgemaster[124]), Healing (With heal level 3, provides greater healing to its devil forgemaster[125])
Hornet
| “ | Its apparent eyes are just for show. It mainly navigates using its highly advanced feelers. | „ |
Flight (Naturally flies around[126]), Enhanced Senses (Its eyes are for show, navigating using its highly advanced feelers instead[127]), Nullification (Petrification Nullification; With Stone Breaker, breaks the stone status on their devil forgemaster[128]), Healing & Probability Manipulation (With Lucky Shot, heals based off the combination of pictures that the reel lands on[129])
Proboscis Fairy
| “ | Its appearance as a middle-aged man is just a disguise, and it is said to have secret powers. | „ |
Disguise Mastery (Its appearance is merely a disguise[130]), Flight (Naturally flies around[131]), Explosion Manipulation (With Skull Bomb, causes a massive explosion[132]), Healing (With "Just a Little", does an entire song and dance before healing its devil forgemaster[133]), Purification (With Refresh, heals its devil forgemaster of any kind of ailment[134])
Tiramisu
| “ | The most knowledgeable race of fairy, rich in ancient culture, always ready to help and advise. | „ |
Multilingualism (With Decipher, able to read old script[135]), Flight (Naturally flies around[136]), Healing (With Gold Heal, will fully heal its devil forgemaster if they pay it the amount it desires[137]), Bestowal (Invincibility Bestowal; With invincibility vase, makes the devil forgemaster invincible for a brief period[138])
Tiara
| “ | The most popular fairy, due to its extremely cute appearance. Just looking at it is restorative. | „ |
Social Influencing (Looks; Tiara is the most popular fairy due to its extremely cute appearance, with just looking at it being restorative [139]), Flight (Naturally flies around[140]), Life-Force Absorption (With Healing Drop, causes enemies to drop healing sphere for a brief period when attacked[141]), Bestowal (Invisibility Bestowal; With Crystal Skull, makes the devil forgemaster invisible for a brief period of time, thus allowing them to escape enemies with ease[142])
Comet Star
| “ | A fairy variant, a stylish girl who continues to dream the impossible dream of becoming human. | „ |
| “ | Battle-type Innocent Devils are exceptionally strong and excel at physical combat. As their name implies, they are the most effective in battle. | „ |
All battle types carry over abilities from the previous forms. Magmard
| “ | Initial form of a battle-type Innocent Devil as it has just been born. Its body still contains boiling magma. | „ |
Superhuman Physical Characteristics (Battle-type Innocent Devils are exceptionally strong and excel at physical combat, as their name implies, they are the most effective in battle[147]), Large Size (Supersized; Larger then Hector in size[148]), Inorganic Physiology (A living devil of boiling magma[149]), Heat Manipulation & Magma Manipulation (Its body contains boiling magma[150]), Forcefield Creation (Creates a field around itself when it guards to protect its devil forgemaster from attacks[151]. This field is a shining circle called a "Guard Field"[152]), Aura Manipulation (Explosive; With Aura blast, unleashes a blast of aura that pushes back all enemies[153])
Speed Mail
| “ | The features of this Innocent Devil are reminiscnet of a knight's armor. It has a snake carved onto its comb. | „ |
Weapon Mastery (Sword Mastery; Uses a sword deftly in combat[154]), Weapon Creation & Curtain Fire (With heavenly sword, creates a large number of swords that fall from the sky[155])
Golem
| “ | An earthen soul formed into a living being by magic. Easy for a beginner to handle. | „ |
Large Size (Supersized; Larger than Hector in size[156]), Inorganic Physiology (Golems are an earthen soul formed into a living being by magic[157]), Vibration Manipulation (With Hip Press Level 2, causes massive vibratins that causes the top of a ceiling to fall apart[158])
Juggernaut
| “ | The transmogrification of a king from far away, with a powerful sense of justice and honor. | „ |
Large Size (Supersized; Larger than Hector in size[159]), Creation & Homing Attack (With Homing Eye, creates three eyes that home in on targets[160])
Rasetz
| “ | The light gliterring from its armor pierces all who see it. Equipped with ominous blades called Murasame-maru. | „ |
Weapon Mastery (Sword Mastery; Wields a sword deftly in combat[161]), Energy Manipulation (With Grand Wave, sends an energy wave forward across the ground[162]), Soul Manipulation & Homing Attack (With Glow Soul, launches an energy soul that homes in on enemies[163])
Corpsey
| “ | A killer corpse seething with murderous intent. Its sword overflows with great rage and anger. | „ |
Bloodlust (Noted to be a killer corpse seething with murderous intent[164]), Weapon Mastery (Sword Mastery; Wields a sword deftly in combat[165]), Energy Manipulation (With Grand Wave, sends an energy wave forward across the ground[166]), Bone Manipulation & Curtain Fire (With Bone Storm, shoots out a multitude of bones from its body at the enemies in front of it[167])
Iytei
| “ | A gentle beast. The fur on its entire body is amazingly soft, as are the pads on its paws. | „ |
Large Size (Supersized; Larger then Hector in size to where he can ride on top of him[168]), Sound Manipulation & Paralysis Inducement (With Ultra Scream, emits a piercing scream that stuns surrounding foes[169])
Ironside
| “ | A giant, its entire body is plated in thick iron. A single attack can shatter rock and bone. | „ |
Large Size (Supersized; Directly noted as a giant, larger than Hector in size[170]), Body Control (With Chain Shot, can shoot its arm out to attack enemies from far away[171]), Penetration Damage & Curtain Fire (Physical Penetration; With Machinegun Shot, shoots out a multitude of bullets[172])
Liquid Golem
| “ | A demon coated in a fluid silver alloy. The origin of the symbols on its body are unknown. | „ |
All bird types carry over abilities from the previous forms. Crow
| “ | A black bird said to feat on corpse flesh, and hated for it. Rumors of death follow in its path. | „ |
Flight (The crow is able to fly around and can help its devil forgemaster fly around[177]), Air Manipulation (Creates air currents with its attacks[178])
Goldfinch
| “ | A southern bird with golden plumage. Said to bring good fortune from the heavens. | „ |
Supernatural Luck (The Goldfinch is said to bring good fortune from the heavens[179]), Flight (Naturally flies around[180]), Explosion Manipulation (With Caltrops, drops down spikes that cause massive explosions[181])
Skull Wing
| “ | Comprised of fleshless bones, this winged dragon is presumed to be a relative of skeletons. | „ |
Undead Physiology (Skull Wing is a being comrpised of fleshless bones[182]), Flight (Naturally flies around[183]), Explosion Manipulation (With Carpet Bomb, drops down explosives[184]), Bone Manipulation & Curtain Fire (With Bone Shot, shoots out a multitude of bones from its body at the enemies in front of it[185])
Khaos
| “ | Pure rage in corporal form, it is chaos with wings. Many find its anguished form hard to look at. | „ |
Irregular Physiology (Khaos exists as "chaos with wings", seeming to lack many necessary body functions[186]), Flight (Naturally flies around[187]), Fire Manipulation, Magma Manipulation, & Homing Attack (With Sphere of Darkness, shoots out magma balls that home in on targets[188])
Wingosaurus
| “ | A winged dragon with a striking crest, feared as the Hunter of the Skies. Its main diet is fish. | „ |
Flight (Naturally flies around, and can help their devil forgemaster get to areas with long glide[189]), Life-Force Absorption (With Deadly Absrorb, drains opponents health and gives it to their devil forgemaster[190])
Phoenix
| “ | A legendary bird of flame, said to be immortal. Surrounded by myth, its history remains unknown. | „ |
Flight (Naturally flies around[191]), Immortality (Unknown Type; Said to be immortal[192]), Heat Manipulation & Fire Manipulation (The pheonix is a legendary bird of flame[193]. With Fire Bird, smashes into foes with its flaming body, burning them to a crisp[194]), Self-Destruction (With Big Bang, trades own life for a massive explosion that completely wipes out all enemies in the vicinity[195])
Blagsdeath
| “ | Has a beautiful, golden aerodynamic body. Attacks unleashed by its claws can tear foes apart. | „ |
Natural Weaponry & Penetration Damage (Physical Penetration; Attacks unleashed by its claws can tear foes apart[196]), Flight (Naturally flies around[197])
Gargoyle
| “ | An evil statue brought to life as a winged fiend. Its zigzag patterns of flight create total fear. | „ |
Intimidation (Its zigzag patterns of flight create total fear[198]), Flight (Naturally flies around[199]), Explosion Manipulation (With Conflict Fall, puts everything into one mighty kick, so energized that contact with the foe causes an explosion[200]), Glyph Creation & Energy Projection (With Force Cannon, transforms into a magic circle and launches countless beams at the foe[201])
Indigo
| “ | A winged dragon that wields the power of ice. Its Eternal Freeze Blast stops anything in its tracks. | „ |
Flight (Naturally flies around[202]), Penetration Damage (Bladed Penetration; With icicle shot, a sharpened solid icicle rips foes apart[203]), Breath Attack (With Blizzard Breath, a frozen breath that turns foes to ice[204]), Ice Manipulation & Absolute Zero (Indigo wields the power of ice and its eternal freeze blast stops anything in its tracks[205], due to its power it should be comparable to Frost Demon, a demon that wields absolute cold[206] and a total command of cold[207], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[208]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[209])
Crimson
| “ | A winged dragon instilled with the power of fire. Reduces everything to ash with its Flames of Hell. | „ |
All mage types carry over abilities from the previous forms. Wood Rod
| “ | The inital form of a mage-type Innocent Devil. The wooden rod it wields is the mark of an inexperienced mage. | „ |
Magic (All mage-type Innocent Devils are mages that utilize magic with their rods[214]), Flight (Mage-types can naturally levitate around[215]), Time Manipulation (With Time Stop, stops everything in time[216]), Electricity Manipulation (With Lightning Strike, shoots down powerful lightning[217])
Scissor Rod
| “ | Wields a sharp, sword-like rod. Has the ptential to unleash powerful magic. | „ |
Flight (Mage-types can naturally levitate around[218]), Fire Manipulation (With Sorcery Flame, flame similar to that breathed by a dragon, after years of research, mages can now use it[219]. With Floating B, creates fire balls that circle around their devil forgemaster, allowing them to damage enemies through contacting them[220])
Talon Rod
| “ | Wields a rod made from a mythical bird's talon. Its strong spiritual power makes it very rare. | „ |
Flight (Mage-types can naturally levitate around[221]), Energy Manipulation (With scissors circles, creates a circle of energy around their devil forgemaster, allowing them to damage anyone that comes into contact with them, can become larger in size through spinning the left joystick[222]), Ice Manipulation & Absolute Zero (With Freeze, freezes an enemy in place[223]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[224])
Nautilus Rod
| “ | Wields a rod made from a fabled deep-sea beast. Countless sailors have perished in search of it. | „ |
Flight (Mage-types can naturally levitate around[225]), Purification (With Purify, with a single blow, returns all ghos monsters to the afterlife[226]), Weapon Creation (With Satellite B, creates floating cannons with artificial intelligence that can attack enemies for a brief period[227])
Ogre Rod
| “ | Its rod is made from the hand of a red ogre, and the eye in its grip can see for hundreds of leagues. | „ |
Flight (Mage-types can naturally levitate around[228]), Weapon Creation & Auto-Pilot (With Synchron Saucer B, suspends saucers around their devil forgemaster, sensing any intent to strike, they attack along with the devil forgemaster[229]), Holy Manipulation & Electricity Manipulation (With Agnea, strips away foe's life with holy lightning[230])
Goat Head
| “ | This mage wields a rod set with the head of a black goat, its sharp gaze filled with mystical power. | „ |
Flight (Mage-types can naturally levitate around[231]), Energy Projection (With Argent B, shoots out energy projectiles to attack foes[232]), Fire Manipulation (With Salamander, creates a fire dragon that attacks enemies across the screen[233])
Eyeball Rod
| “ | The countless ever-staring eyes decorating the rod of this mage imbue it with an eerie feeling. | „ |
Intimidation (The countless ever-staring eyes decorating the rod of this mage imbue it wtih an eerie feeling[234]), Flight (Mage-types can naturally levitate around[235]), Statistics Boost (With Tension Boost, raises the devil forgemaster's attack power for a brief period[236]), Curtain Fire, Homing Attack & Energy Projection (With Homing, fires multiple lasers that home in one foes[237])
Embryo Rod
| “ | Wields a rod containing the souls of demons. The screams of its prisoners can almost be heard. | „ |
Flight (Mage-types can naturally levitate around[238]), Sealing (Metaphysical Sealing; Its rod contains the souls of demons, with them being referred to a prisoners[239]), Holy Fire Manipulation (With Demonic Disaster, magic that creates a massive explosion, purging everything in the vicinity with holy flames[240]), Explosion Manipulation (With Explosion B, places floating mines around the devil forgemaster that explode upon contact with enemies[241])
Crystal Rod
| “ | Those who wield the crystal rod carved with intricate runes is said to possess ultimate power. | „ |
Flight (Mage-types can naturally levitate around[242]), Forcefield Manipulation (With Shield, creates a shield that defends completely against any enemy attack, works one time only[243]), Telekinesis (With Meteo, alters the course of a metorite and brings it down on foes' heads[244])
Twinkle Rod
| “ | A star motif graces the rod of this mage. Its owner dreams of one day becoming one with the stars. | „ |
All devil types carry over abilities from the previous forms. Gale
| “ | The lowest class of devil, but still violent and deadly. Hard to handle, so not for the beginner. | „ |
Flight (Naturally flies around[248]), Glyph Creation, Intangibility (Phasing), & Invisibility (With magic circle, creates a glyph on the ground that makes the devil forgemaster and Gale intangible and invisible to enemies[249])
Brow
| “ | Its kind heart shows in its pure eyes, but once enraged it becomes a monster of relentless violence. | „ |
Berserk Mode (Once enraged it becomes a monster of relentless violence[250]), Flight (Naturally flies around[251]), Glyph Creation, Intangibility (Phasing), Invisibility & Spike Manipulation (With needle magic circle, creates a glyph on the ground that makes the devil forgemaster and Brow intangible and invisible to enemies while also shooting out spikes from the glyph[252]. With scissor magic circle, creates a glyph on the ground that makes the devil forgemaster and Brow intangible and invisible to enemies while also shooting out scissor energy projectiles from the glyph)
The End
| “ | A terrible devil, but a powerful ally -- if you can keep it under control. Fires beams from its eyes. | „ |
All pumpkin types carry over abilities from the previous forms. Pumpkin
| “ | It's me, Pumpkin! Thanks for the invite! I'll do my best to help you out! | „ |
Queen
| “ | It's me, Pumpkin! I was aiming for a more grown-up feel, but I'm only a kid and not sure what that is! | „ |
Bloody
| “ | It's me, Pumpkin! Don't worry, I'm not injure. This is all fake blood. | „ |
Tiny King
| “ | It's me, Pumpkin! My horse, my horse, my tiny kingdom for a horse... no, that's not right... | „ |
Clown Nose
| “ | It's me, Pumpkin! I wanted to be a clown, but could only find this nose. Still, pretty cool, isn't it? | „ |
New Deli
| “ | It's me, Pumpkin! I've recently become addicted to spices. But I still hate spicy hot food. | „ |
Whimsical Angel
| “ | It's me, Pumpkin! I'm being as good as an angel. So go on, buy me a new toy. Please, please, please! | „ |
Genius Chef
| “ | Quote | „ |
| ~ It's me, Pumpkin! Actually, I'm a genius in the kitchen. Pumpkin pie is my specialty. I'm starving! |
Human Achievements (Genius Chef Pumpkin is a genius in the kitchen, with pumpkin pie being his speciality[255])
Cursed Pumpkin
| “ | It's me, Pumpkin! This costume, when I've finally got it all on, just makes me wanna be bad! | „ |
Standard Tactics
He is swift and evasive, frequently rolling to dodge attacks or blocking effectively. Abel is a constant menace in the encounter, focusing on both Hector and his summoned Innocent Devil but often targeting Hector’s devil specifically to disrupt support, making it essential to manage his interference as well.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[267]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[268]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[269], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[270], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[271] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[272].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[273]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[274], attempted to destroy the specific era of time[275], cause all beings everywhere to disappear, forever[276] and that the age was on the verge of collapse[277]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[278], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[279], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[280]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[281] Julia didn't come save him, and Isaac died within the castle[282]. In other cases the Castle does not collapse[283], but instead slowly fades away[284]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[285].
1-2-2