We're aware the website is currently moving slow, we're currently fixing the problem.

For any inquires on backlink exchange or partnerships please contact thecodex@gmail.com

The Wiki Forums are up! Check them here!

There is an official chat room on the wiki! I'm always AFK here so pull by to say hi!

Dracula Wraith

From The Codex
Castlevania/Dracula Wraith
Jump to navigationJump to search


The Dracula Wraith was an evil spirit spawned from Count Dracula’s remains in conjunction with Maxim Kischine’s mind. This evil spirit, having been born from Dracula’s remains, takes on Dracula’s form and possesses a small bit of the Dark Lord’s intelligence.

After the Dracula Wraith was created from contact between Maxim and the Dracula remains, it went on to house itself within Maxim’s mind and take control of him, developing a persona within him that came to be known as Dark Maxim. With Dracula’s Wraith risen, Dracula’s Castle rose with him; furthermore, Maxim’s split personalities spawned a parallel dimension, a complete copy of the castle, known as Castle B.

Now as Dark Maxim, the Dracula Wraith headed back to Maxim’s hometown and kidnapped Maxim’s childhood friend, Lydie Erlanger. He then took her to the castle, which he did to draw out Maxim’s friend, Juste Belmont. As expected, Juste entered the castle immediately and searched for Lydie.

Eventually as Juste was through with traversing both Castle A and Castle B, he reached the room where Lydie was being held. The Dracula Wraith revealed himself within Maxim, and was finally forced out of his body by Maxim’s willpower. Realizing that he needs blood to achieve his completed form, the Dracula Wraith attacked Juste Belmont.

Unfortunately for it, the Dracula Wraith was completely destroyed and wiped from existence by Juste Belmont. Fully completed, the Dracula Wraith stated that the Belmont Clan would be cursed to fight for eternity, and then it was gone. The real Count Dracula would then be resurrected nearly 44 years later.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Dracula Wraith

I will now fade from this world... but I find some pleasure in this... with the cursed powers of yours, destiny calls you to hunt for all eternity.
~ Dracula Wraith to Juste Belmont
Articles About Dracula Wraith
Count Dracula - Dracula Wraith - Soma Cruz - Smash Bros.
Origin
Origin Castlevania
Creator Koji Igarashi
First Appearance Castlevania: Harmony of Dissonance
Actor Takuo Kawamura
Characteristics
Species Wraith
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age 1 year old (Physically 18 as Dark Maxim; mentally much older)
Height Unknown
Weight Unknown
Status Deceased
Alignment Chaotic Evil
Archetype Dark Lord
Occupation None
Time Period 1748
Language English
Homeworld Earth
Relationships
Affiliations Maxim Kischine
Enemies Juste Belmont

General Information

Name: Dracula Wraith

Other Names: Dark Maxim

Origin: Castlevania

First Appearance: Castlevania: Harmony of Dissonance

Company: Konami

Creator: Koji Igarashi

Actor: Takuo Kawamura

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 1 year old, physically 18 years old (as Dark Maxim), mentally much older

Time Period: 1748

Timeline: Main Timeline

Homeworld: Earth

Residence: Castlevania

Story Role: Main Antagonist

Legacy: Unknown Legacy (Killed by Juste Belmont as soon as he was formed)

Influence: Personal Influence (Influend the darkness and evil in Maxim Kischine through his jealously of Juste Belmont)

Language: English

Classification: Wraith, Ghost, Phantom, Evil Spirit, Dark Lord, Child of the Night[1]

Species: Wraith

State of Being: Spirit

Physiology: Wraith Physiology

In-Universe Creator:

Occupation: None

Affiliations: Maxim Kischine (His body is what Dracula Wratih uses to create his form)

Enemies: Juste Belmont

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Juste Belmont[2])

Date of Death: 1748

Alignment: Chaotic Evil (Has become a complete copy of Dracula to his very core, which includes his personality and motives. Dracula despises the world for the deaths of his wives and seeks vengeance, eternally throwing the world into chaos for his own selfish goals. He took over Maxim Kischine and manipulated Juste Belmont all for these selfish ambitions)

Threat Level: Global Threat (A complete copy of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[3], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[4])

Codex Statistics

Grade: S

Tier: At least 8-C, likely Far Higher

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Building level (Potency), likely Far Higher (Absorbed Dracula's remains into him[5], where he serves as the absolute evil, the opposite to God[6], where for God to be perfectly good, there must be a being of perfect darkness[7], being the entity opposite to God[8], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[9]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[10] . Monsters like Gergoth[11], can be fought by an era of hunter[12], where Gergoth's mere stomps breaks large portions of the castle apart causing them to crash through multiple floors due to its sheer weight and size[11]. . Monsters like Gergoth[11], can be fought by an era of hunter[12], where Gergoth's mere stomps breaks large portions of the castle apart causing them to crash through multiple floors due to its sheer weight and size[11]. Can fight and harm Juste Belmont[13])

Durability: At least Building level, likely Far Higher (Juste Belmont can only attack his head to harm him[14])

Striking Strength: At least Room Class (Potency), likely Far Higher

Lifting Strength: At least Class 10, likely Higher physically (Absorbed Dracula's remains into him[15], who serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[19] where logs can weigh around 15 to 5 tons[20]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[21]). At least Class G with Magic (Even with just the remnants of his magic[22], Dracula's magic could lift his entire castle[23]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Absorbed Dracula's remains into him[24], who can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[25]). At most Faster Than Light at top speed (Absorbed Dracula's remains into him[26], who serves as the absolute evil, the opposite to God[27], where for God to be perfectly good, there must be a being of perfect darkness[28], being the entity opposite to God[29], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[30] and the White Demon, who can move at the speed of light at short distances[31]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[32], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[33]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[34]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light. Far Higher with Empowerment

Reaction Speed: At most Faster Than Light. Far Higher with Empowerment

Stamina: Limitless (Absorbed Dracula's remains into him[35], where the source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[36], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[37], this stream of chaos being the entire chaotic ream[38])

Range: Standard Melee.Thousands of Kilometers with Curse Manipulation (Absorbed Dracula's remains into him[39], who after being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[40]), Multi-Universal with his powers (Absorbed Dracula's remains into him[41]. Where the castle is directly steered by Mathias' power[42], which exist on top of another dimension[43]. The castle is directly steered by Dracula's power[44]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[45]. The castle can make glyphs that teleport one outside of the castle by standing over it[46]. A lot of these creatures are summoned from Hell[47]. The castle has magic energies that seal the gateway to hell[48])

Intelligence: Supergenius Intelligence (Absorbed Dracula's remains into him[49], where Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[50], and experiments with the principles of God's creation of the world[51], along with being said to be as great a task as recreating God's creation of the Earth[52]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[53]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[54])

Knowledge: Grandmaster level (Absorbed Dracula's remains into him[55], who is noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[56]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[57]. Mathias' learning made him an exception to a largely illiterate society[58])


Is a Creature of the Night, which gives:



Is a Vampire, which gives:



Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[180]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[181]. Dracula is noted to be the most terrifying creature in existence[182]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[183]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[184]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[185]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[186]. Dracula has a natural aura of Darkness around him[187]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[188]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[189], where Death is noted to govern the fate of death[190], being noted to have the power to govern the end of all living things[191], and can use his scythes to kill abstractions such as distance and sound[192]. Death decides who lives and who dies[193]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[194] killed for good by[195] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[196]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[197]. Can regenerate from just his blood[198]. Regenerated back a new body from just his head[199]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[200]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[201], only being ended by sealing his castle within a solar eclipse[202]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[203]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[204]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[205]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[206]), Extrasensory Perception (Dracula's eyeball can see invisible objects[207]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[208]. Can see the Bitterfly, a mutated insect, visible only to magicians[209]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[210]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[211]. Appeared before Simon Belmont as a flock of bats[212]. Mathias can transform into a bat[213]. Can transform into a werewolf[214]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[215]. Can turn into a beast that moves so fast it catches on fire[216]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[217]. Has done this against Richter/Maria to unleash his full power[218]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[219], giving him a form with massive wings[220], transform into a bat[221], naturally levitate[222]), Afterimage Creation (Moves so fast he leaves afterimages behind[223]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[224]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[225]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[226]. Through this end he can gather the magic needed to revive through negative human emotions[227]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[228]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[229]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[230]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[231]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[232]. Caused the entire background to become warped ad distorted[233]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[234]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[235]. Brings down pillars of light that he uses to teleport around[236]. Dracula's death causes the light beam to come across the entire castle and teleport it away[237]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[238]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[239]), Duplication (Can create four giant heads of his to attack with[240]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[241]), Empowerment (Dracula can[242] call upon[243] the Power of[244] Darkness to gain[245] a new form that[246] greatly upgrades all of his statistics[247]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[248]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[249]), Possession ([https://youtu.be/VbU1ODXTOKw?t=2347 Can put his soul within a painting and bring it to life to use as an attack[250]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[251]. Dracula's remains created a second spirit within Maxim that possessed him[252] leaving Maxim's body and possessing Dracula's remains[253] spawnning way to] Dracula's Wraith[254]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[255]), Statistics Amplification (Dracula's strength increases each time he revives[256]. Every 100 years[257] Dracula gets[258] stronger and stronger[259]. Noted by Richter to get stronger every reincarnation[260]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[261]), Statistics Reduction (It's noted that every 100 years[262] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[263]. One that wears Dracula's clothes will have their luck reduced[264], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[265]. Could telekinetically lift the blocks around in his boss fight[266]), Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[267]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[268]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[269]. Forcibly teleported him and Cornell upon transforming into his true form[270]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[271]), Breath Attack (Can shoot out attacks and projectiles from his mouth[272]. Can shoot fireballs out of his breath[273]. Can shoot fire out of his mouth[274]. Shoots out glyphs from his mouth[275]. Shot a giant energy ball from his mouth in his true form[276]), Energy Projection (Can shoot out eye lasers[277]. Can shoot energy beams out of his eyes and hands[278]. Can shoot energy projectiles out into 4 directions diagonally[279]. Created energy orbs around him that he can shoot outwards to attack[280]. Can shoot energy projectiles from the sky that split and attack anything on the ground[281]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[282]. Can shoot out three energy projectiles that expand[283]. Can shoot out a laser attack that travels across the ground and expand outwards[284]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[285]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[286]), Homing Attack (Can shoot out several energy projectiles that home in on the target[287]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[288]. Unleashed a massive shockwave in his true form[289]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[290], along with increase one's strength[291]. Dracula's mere fang can increase one's defenses[292]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[293]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[294]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[295]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[296], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[297]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[298]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[299]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[300]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[301]. Petrification Nullification; His mere heart has the power to negate petrification[302]. Poison Negation; His mere rib has the power to negate poison[303]. Sealing Nullification; The power of Dominus can completely rid seals[304]. Easily broke a seal placed by the man-beast on a creature[305]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[306]), Summoning (Dracula can summon enemies to fight for him[307]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[308]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[309]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [310], which Lucy notes to be impossible with her being the only one able to send people into grimoires[311]), Absorption (Dracula can absorb any darkness based attack[312]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[313]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[314]), Power Absorption & Domination (His reincarnation Soma, wields the[315] power of dominance[316], giving him the ability to wield the abilities of monsters he's killed[317], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[318]. Soma himself even refers to it as the power to rule[319]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[320]. This domination even applies to inanimate objects giving him abilities[321]) Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[322], Dmitri Blinov, can perfectly copy techniques after just being hit by them[323], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[324]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[325], Dmitri Blinov, who scanned the the memories of Soma's past lives[326]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[327]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[328]. Abstract Erasure; Noted through Soma using Dracula's power of dominance he can erase Death from existence[329]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[330], even though Death appearing in the books is through nothing more than him possessing his image written in the text[331], where he can reform himself endlessly and no damage actually mattered to him[332]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[333]. Can shoot out 3 fire projectiles at once from his cape[334]. Can shoot out green fireballs everytime he jumps[335]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[336]. Can shoot out large fireballs from his cape[337]. Causes pillars of pinkish fire to rise up[338]. Can create an entire tornado of hellfire[339]. Can burn his body to the point of nothing remaining but his soul[340]. Caused all of the candles in the background to light up and blind the entire room before he appeared[341]. Can set fire enemies that track onto a target[342]. Can conjure fire from glyphs that drop down and spread outwards[343]. One of the Dark Lord candidates that inherit his dark powers[344], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[345], and burned an entire room[346]. Along with this Dario can use fire to teleport[347]), Holy Manipulation (Can use Demonic Megiddo[348], which contains holy power[349]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[350]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[351]), Familiar Summoning, Matter Manipulation (3-D) & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[352], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[353]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[354]), Light Manipulation (Causes a beam of light to appear that he can teleport around with[355]), Blood Manipulation (Can spit out blood as an attack[356]. Can create spheres of blood from his attacks[357]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[358]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[359]. Can disconnect his soul from his body[360]. God is unable to help the souls of those terminated by Dracula's hand[361]), Animal Manipulation (Can shoot bats out of his mouth[362]. Can shoot out three bats to attack[363]. Sends out bats to attack for him[364]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[365]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[366]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[367]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[368]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[369]. Dominus was the source that took Shanoa's memories[370]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[371]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[372]), Fear Manipulation (Dracula's mere rib bone is enough to make[373] an ordinary hero feel like a spineless coward[374]), Mortality Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[375]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[376]. Cause massive electricity around the area before appearing[377]. Causes multiple lightning bolts to rain down as he appears[378]. Sent down electricity attacks against Desmond[379]. Sent out a massive electricity wave[380]. Creates massive electricity orbs from his glyphs[381]. Summoned electricity from his hand that went across a small area[382]. Electricity formed around him while he transformed into his adult state[383]. Easily pushed Cornell back with the electricity field around him[384]), Curse Manipulation (Dracula placed a curse on[385] Simon after Simon defeated him, one that could only be undone[386] by finding the five body parts of Dracula, resurrecting him and then defeating him[387], though if Simon takes too long he will die from the curse regardless of killing Dracula[388]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[389]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[390], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[391]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[392]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[393]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[394]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[395]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[396]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[397]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[398]. [https://youtu.be/hu_2bedvcQE?t=2126 Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[399]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[400]. The glyphs also summon enemies to attack[401]), Explosion Manipulation (Creates massive explosions from his glyphs[402]. Can shoot out explosive projectiles from his lower mouth[403]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[404]), Water Manipulation (Creates giant water bubbles that attack the target[405]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[406]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[407]. Shanoa with the dominus is using a power of Dracula's[408], where Aeon notes that power is governed by time[409]. With time in Castlevania being so potent that not even eternity can withstand time[410], along with even artificial life being subject to the laws of time[411]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[412], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[413] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[414], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[415], or Charlotte fading from existence due to them messing with the history of the Grimoires[416], Maria starting to fade because Richter's history is being rewritten[417], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[418]. The text alterations also make the monsters stronger[419]. With the real world and world of grimoires being considered the same or "equal"[420], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[421]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[422]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[423], which alter grimoires, which do not adhere to the laws of reality[424]), Power Modification (Vital Souls are all just a part of Dracula's powers[425], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[426]. The Chaos of the Grimoire destabilized the magic of the others[427]).

Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[428]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[429]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[430], where Dracula's mere rib bone reflects all projectiles back[431]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[432]. Dracula's mere ribs protects from the powers of wickedness[433]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[434]), Curse Manipulation (Dracula's mere heart clears curses[435]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[436]. With time in Castlevania being so potent that not even eternity can withstand time[437], along with even artificial life being subject to the laws of time[438]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[439]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[440]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[441]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[442]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[443]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[444]), Poison Manipulation (Dracula is naturally immune to poison based attacks[445]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[446]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[447]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[448]), Fate Manipulation & Mortality Manipulation (Death serves Dracula with unfailing loyalty[449], where Death is noted to govern the fate of death[450], being noted to have the power to govern the end of all living things[451], and can use his scythes to kill abstractions such as distance and sound[452]. Death decides who lives and who dies[453]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[454], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[455])

The castle is directly steered by Dracula's power[456], and has these effects: Magic (The castle pulses with dark magical power[457]. The castle uses magic to do things like re-animate corpses[458], along with skeletons[459]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[460], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[461]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[462]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[463], with these chairs being acknowledged in rooms in the castle with a description[464]), Possession (The castle possesses objects with its magic, such as a ouija table[465]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[466]), Mind Bestowal (The castle can bestow a mind through its magic[467]), Soul Bestowal (The castle can bestow a soul through its magic[468]. Imbued the Mud Man with a tormented soul[469]), Power Bestowal (The castle grants enemies to attack under the power of magic[470]. The magic of Dracula's power that empowers the owl enemy[471]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[472]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[473]. The Castle has doors sealed off without solving puzzles[474]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[475]), Telekinesis (The Castle can lift parts of levels apart[476]. The castle has blocks that float and levitate up and downwards to crush opponents or send them into spikes[477]), Immersion (Can bring paintings to life and have them attack[478]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[479]. The Castle can also do this without mirror worlds[480], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[481]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[482]. The castle has objects that fade in and out while trying to platform on them[483]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[484], and invisible platforms[485]), Necromancy (The castle can raise the dead to attack whoever enters a room[486]. The castle reanimates human bones as monsters by its evil magic[487]. The Castle created the Executioner from numerous dead bodies[488]), Fusionism (The Castle can create an abomination made from numerous dead bodies[489]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[490], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[491]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[492]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[493]. The castle increases one's dark desires, allowing Dracula to easily control them[494]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[495]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[496]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[497]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[498]. The Castle has areas where its blood can form new enemies[499]), Acid Manipulation (The castle has areas of acid rain falling[500]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[501]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[502]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[503]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[504]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[505]), Gravity Manipulation (3-D; The castle has rooms with reverse gravity[506]), Curse Manipulation (The Curse status that spirits inflict[507] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[508]), Mortality Manipulation (The castle can bring inanimate statues to life to attack[509]. Can cause the glass murals to come to life and attack[510]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[511]), Plant Manipulation (The castle can cause even the trees to attack[512]. The castle can cause the plants and leaves to form a wraith[513]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[514]. Evil energy can create barriers blocking one until they defeat all enemies[515]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[516]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[517]. Brought a wandering merchant in through swallowing him into a dense fog[518]. The castle has magic energies that seal the gateway to hell[519]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[520]. The castle can make glyphs that teleport one outside of the castle by standing over it[521]. A lot of these creatures are summoned from Hell[522]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[523]), Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[524]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[525]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[526]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[527]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[528]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[529]. Can summon enemies through the lightning bolts it makes[530]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation).

Resistance to Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[531]. Noted that the stop watch has no effect on moving platforms in the castle[532]. Christopher stopping time on an elevator does not stop the elevator from moving[533], machinery still moves along[534], and floating objects still float[535]. With time in Castlevania being so potent that not even eternity can withstand time[536], along with even artificial life being subject to the laws of time[537]), Power Mimicry (One who copies the Power of Dominance requires their soul to withstand the power that it holds, being unable to control it and having the demons under their dominance come out of them[538])


  • Castle A & B: Castle A & B serve as essentially Maxim Kischine's Castlevania, where his magic flows throughout both castles.
  • Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents the holder from being inflicted with curses.
  • Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents the holder from being petrified.
  • Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents the holder from being poisoned.
  • Nail of Vlad: This is Count Dracula’s nail, which, when held, increases the holder’s strength.
  • Fang of Vlad: This is Count Dracula’s fang, which, when held, increases the holder’s defence.
  • Ring of Vlad: This is Count Dracula’s ring, which, when held, increases the holder’s luck.

Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[539] regenerate[540], from any kind[541] of damage due to it absorbing blood[542].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Much like regular Dracula, Dracula's Wraith does not directly fight the opponent, instead having enemies and the Castle fight them. If the person survives all of these, then Dracula's wraith opens his cape and releases three-directional fireballs. He will then expel seven flaming spheres as his second attack. If defeated in his first form, he will enter his second form, a giant amalgamated version of all of Dracula's remains, where he has a long and extendible tentacle, and will shoot a large energy beam out of his eye. He will also stop for a moment and perform a luning-downward swipe.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[573]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[574]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Dracula Wraith's Japanese voice actor, Takuo Kawamura, performed four characters in Castlevania: Harmony of Dissonance: Maxim Kischine, the Merchant, Death, and the Dracula Wraith.
  • When correctly starting a Hard Mode game, the Dracula Wraith's attack phrase is spoken upon confirming.
  • Despite the Dracula Wraith using the six relics Juste Belmont obtained to form its body, Juste still has access to them all in the Relic screen during both battles.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[575], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[576], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[577] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[578].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[579]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[580], attempted to destroy the specific era of time[581], cause all beings everywhere to disappear, forever[582] and that the age was on the verge of collapse[583]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[584], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[585], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[586]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[587] Julia didn't come save him, and Isaac died within the castle[588]. In other cases the Castle does not collapse[589], but instead slowly fades away[590]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[591].

Battle Records

None


None

References

Expand here.
  1. Castlevania Judgment Carmilla Story Mode
  2. Castlevania: Harmony of Dissonance
  3. Akumajou Densetsu Famicon Intro English Patch
  4. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  5. Castlevania: Harmony of Dissonance Final Boss
  6. Castlevania: Aria of Sorrow Ending
  7. Castlevania: Dawn of Sorrow Dark Lord Candidates
  8. Castlevania: Dawn of Sorrow Ending
  9. Castlevania Judgment: True Story Mode, Golem
  10. Castlevania Judgment Golem Ultimate Attack
  11. 11.0 11.1 11.2 11.3 Castlevania Dawn of Sorrow Gergoth Boss
  12. 12.0 12.1 Castlevania Harmony of Despair Gergoth Boss
  13. Castlevania: Harmony of Dissonance
  14. Castlevania: Harmony of Dissonance Final Boss
  15. Castlevania: Harmony of Dissonance Final Boss
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  20. Estimating Weight of Logs and Standing Timber Page 2
  21. Castlevania: Curse of Darkness
  22. Castlevania: Curse of Darkness
  23. Castlevania: Curse of Darkness
  24. Castlevania: Harmony of Dissonance Final Boss
  25. Castlevania: The Dracula X Chronicles Final Boss
  26. Castlevania: Harmony of Dissonance Final Boss
  27. Castlevania: Aria of Sorrow Ending
  28. Castlevania: Dawn of Sorrow Dark Lord Candidates
  29. Castlevania: Dawn of Sorrow Ending
  30. Castlevania Aria of Sorrows
  31. Castlevania Grimoire of Souls Enemy Compendium Showcase
  32. Castlevania: Symphony of the Night
  33. Castlevania Harmony of Dissonance
  34. Castlevania: Grimoire of Souls Prologue level
  35. Castlevania: Harmony of Dissonance Final Boss
  36. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  37. Castlevania: Aria of Sorrow Graham Boss
  38. Castlevania: Aria of Sorrow Chaotic Realm
  39. Castlevania: Harmony of Dissonance Final Boss
  40. Castlevania: Curse of Darkness Intro
  41. Castlevania: Harmony of Dissonance Final Boss
  42. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  43. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  44. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  45. Castlevania: Lament of Innocence
  46. Castlevania: Lament of Innocence
  47. Castlevania: Symphony of the Night Bestiary No. 21
  48. Castlevania: Order of Ecclesia
  49. Castlevania: Harmony of Dissonance Final Boss
  50. Lament of Innocence Perfect Guidebook
  51. Castlevania: Lament of Innocent
  52. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  53. Castlevania: Portrait of Ruin
  54. Lament of Innocence Perfect Guidebook
  55. Castlevania: Harmony of Dissonance Final Boss
  56. Lament of Innocence Perfect Guidebook
  57. Lament of Innocence Perfect Guidebook
  58. Castlevania: Lament of Innocence Intro
  59. Super Castlevania IV Stage B-1
  60. Castlevania: Circle of the Moon
  61. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  62. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  63. Haunted Castle Revisited Dominus Collection
  64. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  65. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  66. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  67. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  68. Castlevania: Curse of Darkness Manga Volume 1
  69. Castlevania II: Simon's Quest Night Transition
  70. Castlevania II: Simon's Quest Online Game Manual Page 4
  71. Castlevania: Lament of Innocence Bestiary No. 058
  72. Castlevania: Lament of Innocence Bestiary No. 059
  73. Castlevania: Curse of Darkness Bestiary No. 009
  74. Castlevania: Curse of Darkness Bestiary No. 005
  75. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  76. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  77. Castlevania: Symphony of the Night
  78. Castlevnaia: Harmony of Dissonance Good Ending
  79. Castlevania: Lament of Innocence Bestiary No. 064
  80. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania: Grimoire of Souls Prologue
  82. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  83. Castlevania: Portrait of Ruin
  84. Castlevania: Grimoire of Souls Prologue Stage 4
  85. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  86. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  87. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  88. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  89. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  90. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  91. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  94. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  95. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  96. Castlevania III: Dracula's Quest
  97. Castlevania: Curse of Darkness Absolute Zero Ring Description
  98. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  99. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  100. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  101. Castlevania Judgment Aeon's Hyper Attack on Golem
  102. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  103. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  104. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  105. Castlevania Judgment Aeon Hyper Attack on Death
  106. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  107. Castlevania: Legacy of Darkness Game Manual Page 35
  108. Castlevania: Legacy of Darkness Game Manual Page 35
  109. Castlevania (N64)
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence
  112. Castlevania Judgment Aeon Hyper Attack on Alucard
  113. Lament of Innocent Perfect Guidebook
  114. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  115. Castlevania: Lament of Innocence
  116. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  117. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  118. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  119. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  120. Castlevania: Curse of Darkness Manga Volume 1
  121. Castlevania: Lament of Innocence
  122. Castlevania (N64)
  123. Castlevania (N64)
  124. Castlevania (N64) Vampire Boss
  125. Castlevania: The Dracula X Chronicles Intro
  126. Castlevania (N64) Vampire Boss
  127. Castlevania: Portrait of Ruin
  128. Castlevania: Lament of Innocence
  129. Castlevania: Lament of Innocence
  130. Castlevania: Lament of Innocence
  131. Castlevania: The Dracula X Chronicles Intro
  132. Castlevania (N64)
  133. Castlevania: Portrait of Ruin
  134. Castlevania (N64) Flower Garden Cutscene
  135. Castlevania: Symphony of the Night
  136. Castlevania: Order of Shadows
  137. Castlevania (N64)
  138. Castlevania: Lament of Innocence Bestiary No. 078
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence Bestiary No. 064
  141. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  142. Castlevania: Lament of Innocence Bestiary No. 002
  143. Castlevania (N64) Vampire Boss
  144. Castlevania: Curse of Darkness
  145. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  146. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  147. Castlevania: Grimoire of Souls Prologue Stage 4
  148. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  149. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  150. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  151. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  152. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  153. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  154. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  155. Castlevania: Portrait of Ruin
  156. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  157. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  158. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  159. Castlevania: Lament of Innocence
  160. Castlevania: Lament of Innocence
  161. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  162. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  163. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  164. Castlevania Judgment Aeon's Hyper Attack on Golem
  165. Castlevania: The Dracula X Chronicles Stage 1
  166. Castlevania: Lament of Innocence
  167. Castlevania: Lament of Innocence
  168. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  169. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  170. Castlevania Judgment Aeon Hyper Attack on Death
  171. Castlevania: Lament of Innocence
  172. Castlevania: Portrait of Ruin
  173. Castlevania: Lament of Innocent
  174. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  175. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  176. Konami of Europe's Camilla Fernandez profile
  177. Castlevania: Portrait of Ruin
  178. Castlevania: Grimoire of Souls Prologue Stage 1
  179. Castlevania: Dawn of Sorrow Yoko's Shop
  180. Castlevania: Legacy of Darkness
  181. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  182. Castlevania: The Arcade Dracula Boss Fight
  183. Castlevania (N64): True Final Boss
  184. Castlevania: The Dracula X Chronicles Final Boss
  185. Castlevania (N64) True Final Boss
  186. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  187. Castlevania: The Dracula X Chronicles
  188. Castlevania: Lament of Innocence
  189. Castlevania Judgment
  190. Castlevania Judgment Aeon's Hyper Attack Sequences
  191. Castlevania Judgment Aeon's Hyper Attack on Death
  192. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  193. Castlevania Judgment Death True Story Mode
  194. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  195. Castlevania: Aria of Sorrow
  196. Castlevania: Dawn of Sorrow Prologue
  197. Haunted Castle Revisited Dominus Collection
  198. Castlevania Chronicles
  199. Castlevania III: Dracula's Curse Dracula Boss
  200. Castlevania: Harmony of Dissonance Final Boss
  201. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  202. Castlevania: Aria of Sorrow
  203. Vampire Killer MSX
  204. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  205. Castlevania III: Dracula's Curse Dracula Boss
  206. Castlevania: Symphony of the Night Eye of Vlad
  207. Castlevania II: Simon's Quest
  208. Castlevania: The Dracula X Chronicles
  209. Castlevania: Symphony of the Night Bestiary No. 106
  210. Castlevania: Aria of Sorrow Graham Boss
  211. Castlevania NES
  212. Haunted Castle Revisited Dominus Collection
  213. Castlevania: Lament of Innocence
  214. Castlevania: The Arcade Dracula Boss
  215. Castlevania II: Belmont's Revenge Game Manual Page 4
  216. Castlevania: The Dracula X Chronicles Final Boss
  217. Castlevania: The Arcade Dracula Boss
  218. Castlevania: The Dracula X Chronicles Final Boss
  219. Castlevania: Curse of Darkness Final Boss
  220. Castlevania: Symphony of the Night Final Boss
  221. Castlevania: Lament of Innocence
  222. Castlevania: Bloodlines Final Boss
  223. Castlevania III: Dracula's Curse
  224. Castlevania NES
  225. Castlevania III: Dracula's Curse Dracula Boss
  226. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  227. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  228. Castlevania Chronicles Game Manual Page 4
  229. Castlevania: Order of Shadows
  230. Castlevania: The Dracula X Chronicles Intro
  231. Castlevania III: Dracula's Curse
  232. Castlevania: The Dracula X Chronicles Final Boss
  233. Castlevania: Symphony of the Night Final Boss
  234. Castlevania: Bloodlines Final Boss
  235. Castlevania NES
  236. Super Castlevania IV Stage B-4
  237. Castlevania: The Adventure Rebirth
  238. Castlevania (N64) True Final Boss
  239. Castlevania: The Dracula X Chronicles
  240. Haunted Castle Revisited Final Boss
  241. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  242. Castlevania: Curse of Darkness Final Boss
  243. Castlevania Chronicles Final Boss
  244. Castlevania III: Dracula's Curse Final Boss
  245. Castlevania: Adventure Rebirth
  246. Castlevania: Dracula X Chronicles
  247. Castlevania (N64) Final Boss
  248. Haunted Castle Revisited Dominus Collection
  249. Castlevania: Curse of Darkness
  250. Vampire Hunter MSX
  251. Castlevania: Curse of Darkness Isaac Second Boss Fight
  252. Castlevania: Harmony of Dissonance
  253. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  254. Castlevania: Harmony of Dissonance
  255. Castlevania: Order of Ecclesia
  256. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  257. Super Castlevania IV Game Manual Pages 4-5
  258. Castlevania Chronicles Game Manual Page 4
  259. Super Castlevania IV
  260. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  261. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  262. Super Castlevania IV Game Manual Pages 4-5
  263. Super Castlevania IV Intro
  264. Castlevania: Curse of Darkness
  265. Haunted Castle Revisited Dominus Collection
  266. Castlevania III: Dracula's Curse Dracula Boss
  267. Castlevania (N64) Carrie Fernandez Bad Ending
  268. Haunted Castle Revisited Dominus Collection
  269. Castlevania (N64) True Final Boss
  270. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  271. Castlevania: The Dracula X Chronicles Final Boss
  272. Haunted Castle Revisited Dominus Collection
  273. Castlevania: The Dracula X Chronicles Final Boss
  274. Castlevania: The Adventure ReBirth
  275. Castlevania: The Adventure ReBirth
  276. Castlevania (N64) True Final Boss
  277. Haunted Castle Revisited Dominus Collection
  278. Castlevania III: Dracula's Curse Dracula Boss
  279. Castlevania: The Adventure
  280. Castlevania II: Belmont's Revenge
  281. Castlevania Chronicles
  282. Super Castlevania IV Stage B-4
  283. Castlevania: Curse of Darkness Final Boss
  284. Castlevania: Curse of Darkness Final Boss
  285. Super Castlevania IV Stage B-4
  286. Castlevania: The Dracula X Chronicles Final Boss
  287. Castlevania: Curse of Darkness Final Boss
  288. Castlevania: The Dracula X Chronicles Intro
  289. Castlevania (N64) True Final Boss
  290. Castlevania II: Simon's Quest
  291. Castlevania: Harmony of Dissonance Nail of Vlad Description
  292. Castlevania: Harmony of Dissonance Fang of Vlad Description
  293. Castlevania: Order of Shadows
  294. Castlevania: Order of Shadows
  295. Castlevania: Order of Ecclesia
  296. Castlevania: Legends Page 12
  297. Castlevania: Curse of Darkness
  298. Castlevania: Harmony of Dissonance
  299. Castlevania II: Belmont's Revenge Game Manual Page 5
  300. Castlevania II: Simon's Quest
  301. Castlevania: Harmony of Dissonance Eye of Vlad Description
  302. Castlevania: Harmony of Dissonance Heart of Vlad Description
  303. Castlevania: Harmony of Dissonance Rib of Vlad Description
  304. Castlevania: Order of Ecclesia
  305. Castlevania: Legacy of Darkness
  306. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  307. Castlevania: The Arcade Dracula Boss
  308. Castlevania: Harmony of Dissonance
  309. Castlevania: Lament of Innocence Bestiary No. 064
  310. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  311. Castlevania: Grimoire of Souls Prologue/Chapter 1 Dracul's Castle
  312. Castlevania: Symphony of the Night Bestiary No. 147
  313. Castlevania: Curse of Darkness Final Boss
  314. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  315. Castlevania: Aria of Sorrow Prologue
  316. Castlevania: Dawn of Sorrow Prologue
  317. Castlevania: Aria of Sorrow Prologue
  318. Castlevania: Aira of Sorrow Meeting Yoko Belnades
  319. Castlevania: Aria of Sorrow
  320. Castlevania: Dawn of Sorrow Prologue
  321. Castlevania: Aria of Sorrow
  322. Castlevania: Dawn of Sorrow Dark Lord Candidates
  323. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  324. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  325. Castlevania: Dawn of Sorrow Dark Lord Candidates
  326. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  327. Castlevania: Harmony of Dissonance
  328. Castlevania: Order of Ecclesia
  329. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Formerly this diabolical being with immeasurable power stood in Soma’s way twice.
    Except for the time when he was able to erase Death from existence by possessing Dracula’s [power of dominance] over the souls of monsters, his condition right now with his disregarded power and not even having a weapon was no match for his enemy."
  330. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  331. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  332. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  333. Castlevania: Order of Shadows
  334. Castlevania NES
  335. Castlevania: The Adventure ReBirth
  336. Castlevania III: Dracula's Curse Dracula Boss
  337. Castlevania: Order of Shadows
  338. Haunted Castle Revisited Dominus Collection
  339. Castlevania: Curse of Darkness Final Boss
  340. Haunted Castle Revisited Dominus Collection
  341. Castlevania Chronicles
  342. Super Castlevania IV
  343. Castlevania: The Adventure ReBirth
  344. Castlevania: Dawn of Sorrow Dark Lord Candidates
  345. Castlevania: Dawn of Sorrow
  346. Castlevania: Dawn of Sorrow Dario Boss
  347. Castlevania: Dawn of Sorrow Dario Boss
  348. Castlevania Judgment Dracula Ultimate Attack
  349. Castlevania: Lament of Innocence
  350. Castlevania: Curse of Darkness Final Boss
  351. Castlevania: Legacy of Darkness Dracula Boss
  352. Castlevania: Curse of Darkness
  353. Castlevania: Curse of Darkness Page 14
  354. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  355. Castlevania Chronicles
  356. Castlevania III: Dracula's Curse Dracula Boss
  357. Castlevania: Curse of Darkness Final Boss
  358. Castlevania: The Dracula X Chronicles Final Boss
  359. Castlevania: Portrait of Ruin Final Boss
  360. Haunted Castle Revisited Dominus Collection
  361. Castlevania: The Arcade Dracula Boss Fight
  362. Haunted Castle Revisited Dominus Collection
  363. Castlevania: The Adventure
  364. Castlevania: Bloodlines Final Boss
  365. History of Castlevania - Crescent of the Moon Pages 22-23
  366. Castlevania: Harmony of Dissonance
  367. Castlevania: Order of Ecclesia
  368. Castlevania: Order of Ecclesia
  369. Castlevania: Order of Ecclesia
  370. Castlevania: Order of Ecclesia
  371. Castlevania: Curse of Darkness Volume 2 Chapter 3
  372. Castlevania: Order of Ecclesia
  373. Castlevania II: Simon's Quest
  374. Castlevania II: Simon's Quest Game Manual Page 9
  375. Castlevania: Order of Ecclesia
  376. Haunted Castle Revisited Dominus Collection
  377. Super Castlevania IV Stage B-4
  378. Super Castlevania IV Stage B-4
  379. Castlevania: Order of Shadows
  380. Castlevania: Curse of Darkness Final Boss
  381. Castlevania: The Adventure ReBirth
  382. Castlevania: Legacy of Darkness Dracula Boss Fight
  383. Castlevania (N64) True Final Boss
  384. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  385. Castlevania II: Simon's Quest Game Manual Page 4
  386. Castlevania Judgment True Story Simon Belmont Ending
  387. History of Castlevania - Crescent of the Moon Pages 14-15
  388. Castlevania II: Simon's Quest
  389. Castlevania: Order of Shadows
  390. Castlevania: Curse of Darkness Intro
  391. Castlevania: Curse of Darkness Final Boss
  392. Castlevania: Curse of Darkness Ending
  393. Castlevania: Curse of Darkness Intro
  394. Castlevania: Curse of Darkness Intro
  395. Castlevania: Curse of Darkness Isaac Second Fight
  396. Castlevania: The Dracula X Chronicles Intro
  397. Castlevania: Order of Ecclesia
  398. Castlevania: The Dracula X Chronicles Intro
  399. Castlevania: Portrait of Ruin
  400. Castlevania: The Adventure ReBirth
  401. Castlevania: The Adventure ReBirth
  402. Castlevania: The Adventure ReBirth
  403. Castlevania: Bloodlines Final Boss
  404. Castlevania: Bloodlines Final Boss
  405. Castlevania: The Adventure ReBirth
  406. Akumajou Densetsu Famicon Ending
  407. Castlevania: Curse of Darkness Ending
  408. Castlevania: Order of Ecclesia
  409. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  410. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  411. Castlevania Judgment Aeon's Hyper Attack on Golem
  412. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  413. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  414. Castlevania: Grimoire of Souls Prologue Stage 4
  415. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  416. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  417. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  418. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  419. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  420. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  421. Castlevania: Portrait of Ruin
  422. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  423. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  424. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  425. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  426. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  427. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  428. Castlevania: The Dracula X Chronicles Final Boss
  429. Castlevania: Portrait of Ruin
  430. Castlevania: Aria of Sorrow
  431. Castlevania II: Simon's Quest
  432. Castlevania: Curse of Darkness Bestiary No. 159
  433. Castlevania II: Simon's Quest
  434. Castlevania (N64) True Final Boss
  435. Castlevania II: Simon's Quest
  436. History of Castlevania - Crescent of the Moon Pages 12-13
  437. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  438. Castlevania Judgment Aeon's Hyper Attack on Golem
  439. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  440. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  441. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  442. Castlevania: Portrait of Ruin
  443. Castlevania: Symphony of the Night Bestiary No. 147
  444. Castlevania: Symphony of the Night Bestiary No. 147
  445. Castlevania: Symphony of the Night Bestiary No. 147
  446. Castlevania: Portrait of Ruin
  447. Castlevania: Order of Ecclesia
  448. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  449. Castlevania Judgment
  450. Castlevania Judgment Aeon's Hyper Attack Sequences
  451. Castlevania Judgment Aeon's Hyper Attack on Death
  452. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  453. Castlevania Judgment Death True Story Mode
  454. Castlevania: Rondo of Blood Death Boss
  455. Castlevania: Lament of Innocence Ending
  456. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  457. Castlevania: Portrait of Ruin
  458. Castlevania: Lament of Innocence Bestiary No. 003
  459. Castlevania: Lament of Innocence Bestiary No. 004
  460. Castlevania: Harmony of Dissonance
  461. Castlevania: Harmony of Dissonance
  462. Castlevania: Symphony of the Night Bestiary No. 40
  463. Castlevania: Curse of Darkness
  464. Castlevania: Curse of Darkness Save Room Chair
  465. Castlevania: Symphony of the Night Bestiary No. 16
  466. Castlevania: Portrait of Ruin
  467. Castlevania: Curse of Darkness Bestiary No. 014
  468. Castlevania: Curse of Darkness Bestiary No. 025
  469. Castlevania: Portrait of Ruin Bestiary No. 10
  470. Castlevania: Lament of Innocence Bestiary No. 029
  471. Castlevania: Order of Ecclesia Bestiary No. 061
  472. Castlevania: Lament of Innocence Bestiary No. 046
  473. Castlevania: Portrait of Ruin Bestiary No. 133
  474. Castlevania: Lament of Innocence
  475. Castlevania (N64)
  476. Castlevania Chronicles
  477. Super Castlevania IV
  478. Super Castlevania IV
  479. Castlevania Chronicles
  480. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  481. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  482. Castlevania: Curse of Darkness Chair Room
  483. Castlevania: Legacy of Darkness Tower of Sorcery
  484. Castlevania: The Adventure ReBirth
  485. Super Castlevania IV
  486. Castlevania: Lament of Innocence
  487. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  488. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  489. Castlevania Curse of Darkness Bestiary No. 002
  490. Castlevania: Portrait of Ruin
  491. Castlevania: Portrait of Ruin
  492. Castlevania: Harmony of Dissonance
  493. Castlevania: Circle of the Moon
  494. Castlevania: Circle of the Moon
  495. Castlevania: Order of Ecclesia Bestiary No. 061
  496. Castlevania: Portrait of Ruin Bestiary No. 131
  497. Castlevania: Lament of Innocence Bestiary No. 051
  498. Castlevania: Curse of Darkness Bestiary No. 008
  499. Castlevania (N64)
  500. Castlevania III: Dracula's Curse Castle Dungeon
  501. Castlevania: Symphony of the Night Bestiary No. 44
  502. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  503. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  504. Castlevania: Bloodlines Stage 6-2 First Room
  505. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  506. Castlevania: Bloodlines Stage 6-3 First Room
  507. Castlevania: Grimoire of Souls
  508. Castlevania (N64)
  509. Castlevania Chronicles
  510. Castlevania Chronicles
  511. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  512. Haunted Castle Revisited Dominus Collection
  513. Super Castlevania IV
  514. Haunted Castle Revisited Dominus Collection
  515. Castlevania: Grimoire of Souls Prologue level
  516. Castlevania Chronicles
  517. Haunted Castle Arcade Stage 03
  518. Castlevania: Harmony of Dissonance
  519. Castlevania: Order of Ecclesia
  520. Castlevania: Lament of Innocence
  521. Castlevania: Lament of Innocence
  522. Castlevania: Symphony of the Night Bestiary No. 21
  523. Castlevania: Symphony of the Night Underground Caverns
  524. Castlevania III: Dracula's Curse
  525. Super Castlevania IV
  526. Castlevania: Aria of Sorrow Prologue
  527. Castlevania: Aria of Sorrow Prologue
  528. Castlevania: Harmony of Dissonance Ending
  529. Castlevania: Lament of Innocence
  530. Castlevania III: Dracula's Curse
  531. Super Castlevania IV Stage 8-1
  532. History of Castlevania - Crescent of the Moon Pages 12-13
  533. Castlevania: The Adventure ReBirth
  534. Castlevania: The Adventure ReBirth
  535. Castlevania: The Adventure ReBirth
  536. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  537. Castlevania Judgment Aeon's Hyper Attack on Golem
  538. Castlevania: Dawn of Sorrow Final Boss
  539. Castlevania: Symphony of the Night Bestiary No. 2
  540. Castlevania: Lament of Innocence Bestiary No. 017
  541. Castlevania: Curse of Darkness Bestiary No. 8
  542. Castlevania: Portrait of Ruin Bestiary No. 29
  543. Castlevania II: Simon's Quest Day Transition
  544. Castlevania II: Simon's Quest Day Game Manual Page 11
  545. Castlevania II: Simon's Quest
  546. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  547. Super Castlevania IV Stage B-4
  548. Castlevania III: Dracula's Curse Alucard Ending
  549. Castlevania (N64) Rose Encounter
  550. Castlevania II: Simon's Quest
  551. Castlevania: Lament of Innocence
  552. Castlevania: Harmony of Dissonance
  553. Castlevania (N64)
  554. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  555. Castlevania NES
  556. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  557. Castlevania: Curse of Darkness Bestiary No. 159
  558. Castlevania: Curse of Darkness Bestiary No. 160
  559. Castlevania: Symphony of the Night Bestiary No. 147
  560. Castlevania: Portrait of Ruin Brauner Boss Fight
  561. Castlevania: Harmony of Dissonance
  562. Castlevania: Harmony of Dissonance
  563. Castlevania: Harmony of Dissonance
  564. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  565. Castlevania: Circle of the Moon
  566. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  567. Castlevania (N64) Charlie Vincent Boss
  568. Castlevania: Portrait of Ruin Holy Mail Description
  569. Castlevania Aria of Sorrows
  570. Castlevania (N64) Rose Encounter
  571. Castlevania (N64) Carrie Bad Ending
  572. Castlevania III: Dracula's Curse Alucard Ending
  573. Castlevania Legends Game Manual Pages 2 & 12
  574. History of Castlevania - Crescent of the Moon Pages 34 - 37
  575. Castlevania Chronicles
  576. Castlevania Chronicles
  577. Castlevania Chronicles
  578. Castlevania Anniversary Collection Bonus Book Pages 29-30
  579. History of Castlevania - Crescent of the Moon Pages 34 - 37
  580. Castlevania Judgment Aeon True Story Mode Intro
  581. Castlevania Judgment Sypha Belnades True Story Mode
  582. Castlevania Judgment Golem True Story Mode
  583. Castlevania Judgment Death True Story Mode
  584. Castlevania Judgment Golem True Story Mode
  585. Castlevania Judgment Aeon True Story Mode Intro
  586. Castlevania: Curse of Darkness Ending
  587. Castlevania: Curse of Darkness Ending
  588. Castlevania: Curse of Darkness Ending
  589. Castlevania: Symphony of the Night Ending
  590. Castlevania: The Adventure Rebirth Ending
  591. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  592. Castlevania: Harmony of Dissonance


Versus Threads


None.


None.


None.