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Soma Cruz

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Castlevania/Soma Cruz
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Soma Cruz is the reincarnation of the Dark Lord, Count Dracula and the main protagonist of Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow respectively. Nearly 18 years had passed since Count Dracula’s final defeat at the hands of Julius Belmont, and his powers were sealed away forevermore by the Vampire Killer. With nothing left to do, Dracula reincarnated into a new body with the same powers, but no memories of his past.

18 more years passed since then, and the young adult Soma Cruz went to witness the lunar eclipse alongside his best friend and potential romantic partner, Mina Hakuba. However, as soon as the eclipse occurred, Dracula’s Castle was erected and the two were pulled into it.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Soma Cruz

I wish it hadn't come to this, either. That feeling of being on the verge of death is something I'd like to wipe from my memory. People may say I'm Dracula's reincarnation, but the real me is just a normal human being. Even so, I understand when the time comes for me to fight. I want to protect the world. It's where Mina and I have spent our entrie lives. That's why we must crush Death's plans. And if the power of dominance is the only way to do that...then, so be it.
~ Soma's Grimoire Memory to Alucard

Articles About Soma Cruz
Count Dracula - Dracula Wraith - Soma Cruz - Smash Bros.
Origin
Origin Castlevania: Aria of Sorrow
Creator Koji Igarashi
First Appearance Castlevania: Aria of Sorrow
Voiced by Japanese
Hikaru Midorikawa
English
Erik Davies
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age 18 (Aria of Sorrow), 19 (Dawn of Sorrow), 20 (Requiem of the Divine Abyss)
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Japanese
Status Deceased (Modern era); Alive during main timeline
Alignment Neutral Good; Chaotic Evil (Dark Lord Soma route)
Archetype Reincarnated Being
Occupation High School Student
Time Period 2035 (Aria of Sorrow), 2036 (Dawn of Sorrow), 2037 (Requiem of the Divine Abyss)
Language Japanese, English
Homeworld Earth
Relationships
Affiliations Mina Hakuba, Genya Arikado, Julius Belmont, Hammer, Yoko Belnades
Enemies Aspect of Chaos, Julius Belmont (Dark Lord route), Yoko Belnades (Dark Lord route), Genya Arikado (Dark Lord route)

Background

Soma immediately woke up in the castle and was greeted by a man named Genya Arikado, who was actually the legendary son of Dracula, Alucard. Arikado explained that they were in Dracula’s Castle, just before a monster attacked Soma. After defeating the monster, Soma unwillingly absorbed its soul, much to his surprise.

Arikado would explain that this is the Power of Dominance, an ability used only by the Dark Lord. Soma was confused as to what this could mean, but fought through the castle to find answers nonetheless. Eventually, he ran into a man named Graham Jones, who believed himself to be the reincarnation of Dracula and would stop at nothing to prove such. He also met a mysterious man known only as J, who was drawn to the castle but had not a single memory about who he was.

As Soma continued onwards, both Soma and J came to realize who they were. J recognized himself as Julius Belmont, the legendary warrior who defeated Count Dracula, whilst Soma regrettably learned that he was, in fact, Dracula’s reincarnation.

With both of these realizations met, Soma was able to defeat Graham, but came face-to-face with Julius. Julius fought Soma with plans to kill him, but realized Soma’s true intentions and stopped. Soma managed to defeat the man, and promised that he had no intention of hurting anyone.

In truth, Arikado had told Soma of the source of Dracula’s powers, the primordial being Chaos, and that Soma would only prevent his transformation into the Dark Lord if he destroyed Chaos. Because of this, Soma travelled into the Chaotic Realm, and faced down the being. Surprisingly, the boy was able to defeat it once and for all, seemingly destroying the source of his powers.

However, only a year later, a group of three powerful people confronted Soma. Celia Fortner, a powerful witch who worships Dracula, and her two lackeys, Dmitrii Blinov and Dario Bossi, two men who she plans on having become the new Dark Lord.

In order to enact her plans, Celia goes on to torment Soma time and time again, although he fights her and her lackeys off several times. However, Celia would even go as far as to create a mock-up Mina, and execute her in front of Soma, so that she may draw out his Dark Lord side.

Unfortunately for Celia, Soma was aware of her tricks and did not fall for the Fake Mina. Soma would go on to finally defeat Celia and Dario, before moving onto Dmitrii. He was a special case, as his ability was to perfectly mimic the abilities of others; which he used to mimic Soma’s Power of Dominance.

Despite how hard he tried, however, Dmitrii’s form was not able to withstand bearing the Power of Dominous, and he burst into a giant eldritch demon of pure malice and hatred. Soma used the last of his powers to finally take out the transformed Dmitrii and end Celia’s plot, once and for all.

Soma returned back to Mina Hakuba, along with newfound friends Genya Arikado, Julius Belmont, Yoko Belnades and Hammer.

A year later, Death would appear before him asking him if he was responsible for Dracula's Castle resurrecting, though Soma says he has nothing to do with that, with Death leaving him to his life. For some reason, Soma does not go to the castle.

General Information

Name: Soma Cruz[1]

Other Names: Dracula Vlad Ţepeş, Mathias Cronqvist (His original self before he reincarnated)

Origin: Castlevania: Aria of Sorrow

First Appearance: Castlevania: Aria of Sorrow

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Hikaru Midorikawa
  • English Voice Actor: Erik Davies

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 in Aria of Sorrow, 19 in Dawn of Sorrow (A year has passed since the events of Aria of Sorrow[2], listed as 19 in the Dawn of Sorrow manual[3]), 20 in Requiem of the Divine Abyss (The events of the novel take place a year after Dawn of Sorrow)

Birth Year: 2017 (Listed as 19 in the Dawn of Sorrow manual[4], which takes place in 2036)

Time Period: 2035 (During Aria of Sorrow), 2036 (During Dawn of Sorrow), 2037 (During Requiem of the Divine Abyss)

Timeline: Main Timeline

Homeworld: Earth

Residence: Japan

Story Role: Main Protaognist, Reincarnated Being

Legacy: Local Legacy (Many dark lords are aware of Soma Cruz's existence and wish to return him back to being Dracula)

Influence: Personal Influence

Language: Japanese (Soma is a natural Japanese-born person), English

Classification: High School Student, Dark Lord (In the bad ending), Dracula's Reincarnation[5], Child of the Night[6] (As Dark Lord Soma)

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[7]

Occupation: None

Affiliations: Mina Hakuba (Childhood friend and love interest), Genya Arikado (Son of his former self, a guardian of Soma), Julius Belmont, Hammer, Yoko Belnades

Enemies: Aspect of Chaos (Specifically Dracula's Evil Will), Julius Belmont (In Dark Lord Soma route), Yoko Belnades (In Dark Lord Soma Route), Genya Arikado (In Dark Lord Soma Route)

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive, Deceased in the Dark Lord Soma Route (Killed by Julius Belmont & Alucard)
  • Modern Time: Deceased (As he existed back in 2000s, he is naturally dead from old age)

Date of Death: 2036 in the Dark Lord Soma Route, Unknown otherwise

Alignment: Neutral Good (Soma despite being Dracula's reincarnation, wants to protect the world[8]), Chaotic Evil in the Dark Lord Soma route (Has fully regained his memories and thus persona as Dracula, who is noted to be absolute evil[9], and the root of all evil, being unparalleled in his cruelty[10]. The evil within Dracula comes from those who seek chaos and destruction[11])

Protection Level: Global Protector (Soma despite being Dracula's reincarnation, wants to protect the world[12])

Threat Level: Global Threat in Dark Lord Soma Route (Upon returning back to being the Dark Lord his plan was to kill off the entire human race[13])

Codex Statistics

Key: Pre-Dracula's Powers Absorbed | Post-Dracula's Powers Absorbed

Key Information

Grade: S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will, Even Higher with Empowerment

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[14], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[15])

Dimensionality: 3-D

Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[16]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[17], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[18], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[19])

Attack Potency: At least Town level (Potency) (Can fight and defeat the likes of Death[20], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[21], Dracula also serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[25]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[26]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[27], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[28]. Alucard notes that having something to protect surpasses the limits of strength[29]) | At least Town level (Potency) (Absorbed back his powers of 1999 Dracula[30], which serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33]), Far Higher with Sheer Will, Even Higher with Empowerment (Can fight and defeat a source of Chaos[34], which is the source of Dracula's power[35], through the empowerment of his friends, all of them combining their powers to contact Soma[36], with Soma himself even admitting he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[37])

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will, Even Higher with Empowerment

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will, Even Higher with Empowerment

Lifting Strength: At least Class 10 (Due to all the souls he's absorbed, he should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[38] where logs can weigh around 15 to 5 tons[39] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[40]), Far Higher with Sheer Will | At least Class 10 (Absorbed back his powers of 1999 Dracula[41], which serves as the absolute evil, the opposite to God[42], where for God to be perfectly good, there must be a being of perfect darkness[43], being the entity opposite to God[44]), Far Higher with Sheer Will, Even Higher with Empowerment

Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[45]). At Most Faster Than Light (As Soma has the abilities to absorb the powers of those he kills and add it to his own, this would include enemies such as the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[46]). Far Higher with Sheer Will | At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[47]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[48], where for God to be perfectly good, there must be a being of perfect darkness[49], being the entity opposite to God[50], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[51] and the White Demon, who can move at the speed of light at short distances[52]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[53], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[54]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[55]). Far Higher with Sheer Will, Even Higher with Empowerment

Attack Speed: At most Faster Than Light (Can tag Death[56], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[57], Dracula also serves as the absolute evil, the opposite to God[58], where for God to be perfectly good, there must be a being of perfect darkness[59], being the entity opposite to God[60], , making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[61] and the White Demon, who can move at the speed of light at short distances[62]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will, Even Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will, Even Higher with Empowerment

Stamina: Superhuman (Fought his way through the entirety of Dracula's Castle, fighting against various bosses and enemies without tiring)

Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[63]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[64], which exist on top of another dimension[65]. The castle is directly steered by Dracula's power[66]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[67]. The castle can make glyphs that teleport one outside of the castle by standing over it[68]. A lot of these creatures are summoned from Hell[69]. The castle has magic energies that seal the gateway to hell[70])

Key: Early/Mid Game | Late/End Game Key Information

  • Early/Mid Game: This covers the early to mid game portions of Soma's journey in Dawn of Sorrow, ending around the time Soma goes to fight Dario Bossi in a rematch.
  • Late/End Game: This covers the late to end game portions of Soma's journey in Dawn of Sorrow, starting after he defeats Dario Bossi and doesn't get the Dark Lord Soma route.
Grade: S Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will Cardinality: Finite Power Source: Chaos (All monsters and creatures are Creatures of Chaos[71], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[72]) Dimensionality: 3-D Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[73]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[74], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[75], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[76]) Attack Potency: At least Town level (Potency) (Lost his powers upon leaving the castle during the events of Aria of Sorrow, not being able to use any of the powers he gained[77], though he was able to fight and defeat a Golem with just a knife[78], who should be comparable, if not superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[79]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[80]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[81], that have a yield range of 1-10 kilotons of TNT) | At least Town level (Potency) (Fought and defeated the Menance, a creature that was the result of Dmitrii Blinov being unable to withstand the power of dominance fusing all of the demons under his dominance into one beings[82]), Far Higher with Sheer Will Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will Lifting Strength: At least Class 10 (Even at his weakest he can fight and defeat a Golem with just a knife[83], where he should be at least comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[84] where logs can weigh around 15 to 5 tons[85] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[86]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[87]). At most Faster Than Light at top speeds (Soma moves so fast that the light projections behind him have difficulty keeping up[88]). Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds. Far Higher with Sheer Will Attack Speed: At most Faster Than Light (Can tag Dario Bossi, a dark lord candidate, who serves as the absolute evil, the opposite to God[89], where for God to be perfectly good, there must be a being of perfect darkness[90], being the entity opposite to God[91], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[92] and the White Demon, who can move at the speed of light at short distances[93]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will Stamina: Superhuman (Traveled through the entierty of several villages, fighting against various bossess to stop Celia without showing signs of tiring) Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[94]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[95], which exist on top of another dimension[96]. The castle is directly steered by Dracula's power[97]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[98]. The castle can make glyphs that teleport one outside of the castle by standing over it[99]. A lot of these creatures are summoned from Hell[100]. The castle has magic energies that seal the gateway to hell[101])

Key Information: This key covers the Dark Lord Soma route, where he is corrupted and essentially becomes Dracula again. Key Information Grade: S Tier: At least 7-C, Higher every resurrection, Far Higher with Empowerment Cardinality: Finite Power Source: Chaos (All monsters and creatures are Creatures of Chaos[102], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[103]) Dimensionality: 3-D Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[104]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[105], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[106], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[107]) Attack Potency: At least Town level (Potency) (Can fight and harm Julius Belmont, 2000s Alucard, and Yoko Belnades[108], where Julius is noted by 2000s Alucard that Julius is the strongest of them all[109] making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[110]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[111]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[112], that have a yield range of 1-10 kilotons of TNT), Higher every resurrection (Dracula's strength increases each time he revives[113]. Every 100 years[114] Dracula gets[115] stronger and stronger[116]), Far Higher with Empowerment (Dracula can[117] call upon[118] the Power of[119] Darkness to gain[120] a new form that[121] greatly upgrades all of his statistics[122]) Durability: At least Town level, Higher every resurrection, Far Higher with Empowerment Striking Strength: At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment Lifting Strength: At least Class 10 (Dracula serves as the absolute evil, the opposite to God[123], where for God to be perfectly good, there must be a being of perfect darkness[124], being the entity opposite to God[125], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[126] where logs can weigh around 15 to 5 tons[127]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[128]). At least Class G with Magic (Even with just the remnants of his magic[129], Dracula's magic could lift his entire castle[130]), Higher every resurrection, Far Higher with Empowerment Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[131]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[132], where for God to be perfectly good, there must be a being of perfect darkness[133], being the entity opposite to God[134], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[135] and the White Demon, who can move at the speed of light at short distances[136]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[137], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[138]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[139]). Far Higher with Empowerment Attack Speed: At most Faster Than Light, Higher every resurrection, Far Higher with Empowerment Reaction Speed: At most Faster Than Light (Superior to Olrox, who can dodge Death's ability to kill distance and sound when he attacks[140]. Death decides who lives and who dies[141]. As a dark lord, Soma has the power of dominance, where he naturally has all of the monsters spirits within him[142], making him the strongest and fastest of them all, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[143] and the White Demon, who can move at the speed of light at short distances[144]), Higher every resurrection, Far Higher with Empowerment Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[145], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[146], this stream of chaos being the entire chaotic ream[147]. Dracula is noted to possess infinite magic[148]) Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[149]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[150], which exist on top of another dimension[151]. The castle is directly steered by Dracula's power[152]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[153]. The castle can make glyphs that teleport one outside of the castle by standing over it[154]. A lot of these creatures are summoned from Hell[155]. The castle has magic energies that seal the gateway to hell[156])

Intelligence: Supergenius Intelligence (Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[157], and experiments with the principles of God's creation of the world[158], along with being said to be as great a task as recreating God's creation of the Earth[159]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[160]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[161])

Knowledge: Grandmaster level (Noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[162]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[163]. Mathias' learning made him an exception to a largely illiterate society[164])


Powers and Techniques
















Is a Creature of the Night, which gives:



Is a Vampire, which gives:



As Mathias absorbed Walter's soul to become Dracula[539], he has:







The castle is directly steered by Dracula's power[884], and has these effects:



The[983] Power of Dominance[984], giving him the ability to wield the abilities of monsters he's killed[985], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[986], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him:

Bladed Penetration: With Axe Armor, an armored knight that wields a giant axe[991]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[992]. With Mad Diver, a zombie with long claws that travels freely underground[993]. With Skeleton Swordman, a skeleton that brandishes a broad sword[994]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[995]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[996]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[997].







Equipment

Aria of Sorrow

Weapon Description Stats Found Drop
Ascalon Famous sword of the dragon slayers. ATK +102 Hammer's Shop
Balmung Legendary sword of the dragon slayers. ATK +100 The Arena
Bamboo Sword Sword fashioned from bamboo. STR +20 The Chapel
Baselard Your standard dagger. ATK +19 Hammer's Shop Zombie, Evil Butcher
Bastard Sword Long sword with a broad blade and hilt. ATK +16 The Study
Battle Axe Axe designed for hand-to-hand combat. ATK +50 Minotaur, Red Minotaur
Broadsword Wide-bladed sword. ATK +20 The Study, Hammer's Shop
Burtang Mystical sword of protection. ATK +50, DEF +2, CON +2 Clock Tower
Cestus Fist attachment used for punching. ATK +20 Castle Corridor
Claimh Solais Sword with a sparkling blade. ATK +106, DEF +4, STR +7, CON +7, INT +7 Forbidden Area
Combat Knife Knife designed for hand-to-hand combat. ATK +24 Hammer's Shop Zombie Soldier, Zombie Officer
Claymore Well-balanced sword. ATK +32 Hammer's Shop
Cutall Short sword for stabbing. ATK +20 Dance Hall, Hammer's Shop
Dainslef Ultimate magical sword. ATK +96, DEF -1, CON -2, INT -2 Inner Quarters
Death's Sickle Soul-hunting scythe of Death. ATK +130, LCK +13 Clock Tower
Durandal Sword forged by the hands of giants. ATK +58 Giant Skeleton
Estoc Sword with a thin, needle-like blade. ATK +31 Hammer's Shop Dead Crusader
Excalibur Legendary sword in the stone. ATK +120 Boss Rush Mode
Final Sword Sword carried by the Final Guard ATK +108 Final Guard
Gabolg Spear forged by witches. ATK +58 Witch
Gladius Ancient Roman sword. ATK +22 Hammer's Shop Manticore
Gram Famous sword known as "Gram". ATK +38 Hammer's Shop
Great Sword Heavy longsword. ATK +40 Great Armor
Gunger Lightning-infused spear. ATK +29 Top Floor
Hammer Your standard hammer. ATK +34 The Study, Hammer's Shop Rock Armor
Hand Gun Uses 9mm Parabellum rounds. ATK +1 Underground Reservoir
Hrunting Poison-secreting sword. ATK +30 Inner Quarters
Joyeuse Beautiful sword made out of gold. ATK +64 Forbidden Area
Kaiser Knuckle Your fist becomes as strong as an angry god. ATK +10 The Study
Kaladbolg Sword of Darkness. ATK +84 Top Floor
Katana No-descript sword. ATK +31 Hammer's Shop
Knife Cheap pocketknife. ATK +5 Start game with it
Kunitsuna Said to have killed a demon. ATK +30 Skull Millione
Laevatain Enchanted sword of fire. ATK +65 The Arena Flame Demon
Lance Long spear used by cavalry soldiers. ATK +32 Castle Corridor, Hammer's Shop Nightmare
Mach Punch Throws punches faster than the eye can see. ATK +5 Werejaguar
Milican's Sword Can turn enemies to stone. ATK +34 Underground Reservoir Basilik, Big Golem
Muramasa Its blade is hungry for blood. ATK +44 Lubicant
Mystletain Sword carved from a sacred tree. ATK +36 Clock Tower Dryad
Onikiri Said to have killed a demon. ATK +31 Cagnazzo
Osafune Sword with a very long blade. ATK +38 Underground Reservoir
Partizan Spear with an extra-wide tip. ATK +39 Hammer's Shop Valkyrie
Poison Fist Adds poison to your punches. ATK +60 Skull Millione
Positron Rifle Fires positive electrons. ATK +50 Boss Rush Mode
Rahab's Sword Enchanted sword of ice. ATK +52 Underground Reservoir Man-Eater
Rapier Sword made for stabbing. ATK +14 The Chapel, Hammer's Shop Skeleton Knight
Rogunis Spear Holy spear. ATK +102 Underground Reservoir Erinys
Scimitar Curved blade with sharp edge. ATK +25 Hammer's Shop
Short Sword Short Sword. ATK +8 Castle Corridor
Silver Gun Fires sterling silver bullets. ATK +42 The Arena
Spear Standard spear. ATK +17 Hammer's Shop Winged Skeleton
Tallhammer Lightning-summoning hammer. ATK +56 The Chapel Dance Hall
Trident Spear with a three-pronged tip. ATK +28 Hammer's Shop Triton
Valmanway Creates a bladed vortex that slices enemies to pieces. ATK +2 Boss Rush Mode
Vjaya Wrought by the lightning of Indra. ATK +30 Castle Corridor
Warhammer Hammer designed for hand-to-hand combat. ATK +45 Hammer's Shop
Whip Knuckle Allows you to throw whip-like punches. ATK +49 Weretiger
Whip Sword Extendable sword. ATK +16 The Study
Yasatsuna Said to have killed a demon. ATK +40 Castle Corridor

Dawn of Sorrow

Weapon Description Stats Found Drop
Ascalon A dragon-slaying sword. ATK +80 Yoko's Shop
Axe A sturdy axe with a single-edged head. ATK +45 Hammer's Shop Axe Armor
Balmung A demonic dragon-slaying sword. ATK +94 Yoko's Shop
Baselard A short sword with an I-shaped shaft. ATK +15 Hammer's Shop
Battle Axe A combat axe with a double-edged head. ATK +65 Yoko's Shop, Hammer's Shop
Bhuj A very heavy combat axe. ATK +90 Yoko's Shop
Blunt Sword A sword with a dull cutting edge. ATK +18 Wizardry Lab, Hammer's Shop Barbariccia
Boomerang A throwing weapon with a curved blade. ATK +6 Hammer's Shop Skelerang
Brass Knuckles Metal knuckles to be worn on fists. ATK +5 Hammer's Shop
Brionac A demonic five-pronged spear. ATK +68 Yoko's Shop
Burtgang A sword blessed with divinity. It is designed for defense first. ATK +58, DEF +8, CON +10 Yoko's Shop
Cestus Hard knuckle guards worn by ancient boxers. ATK +12 Demon Guest House, Yoko's Shop, Hammer's Shop
Chakram A throwing weapon with a sharp, circular blade. ATK +12 Amalaric Sniper
Cinquedia A bejeweled short sword featuring elaborate ornamentation. ATK +25 Hammer's Shop
Claimh Solais An indefatigable sword. Its blade glitters with light. ATK +120 Yoko's Shop
Claymore A heavy, two-handed sword. ATK +28 The Lost Village, Hammer's Shop
Combat Knife A military-issue combat knife. ATK +11 Wizardry Lab
Cutall A short sword of East Indian origin. ATK +19 Demon Guest House
Cutlass A sword used by cavalry riders. ATK +20 Yoko's Shop, Hammer's Shop
Dainself A demonic sword of finality. ATK +72, STR +6, CON +6, INT +6 Yoko's Shop
Death Scythe A scythe used by Death to gather souls. ATK +166 Yoko's Shop
Durandal A sword of giants that was tempered by fairies. ATK +61 The Pinnacle, Yoko's Shop
Estoc A sword made for stabbing. ATK +32 Condemned Tower
Falchion A sword with a wide, crescent blade used by Normans. ATK +39 Yoko's Shop, Hammer's Shop Dead Pirate
Final Sword A sword taken from a Final Guard. ATK +110 Yoko's Shop
Fleuret A small sword. ATK +20 Garden of Madness
Fragarach A demonic sword in the shape of a cross. ATK +32 The Pinnacle, Yoko's Shop
Garian Sword A flexible, articulated sword made for executions. ATK +40 Yoko's Shop
Geiborg A spear tempered by witches. ATK +80 Yoko's Shop
Golden Axe An axe crafted from gold. Its performance is outstanding. ATK +140 Yoko's Shop
Great Axe A huge battle axe. It is exceptionally heavy. ATK +115 Yoko's Shop
Great Sword A massive sword that is made to smash through its targets. ATK +50 Demon Guest House, Yoko's Shop
Gungner A divine thunderbolt that pierces everything it touches. ATK +56 Yoko's Shop
Halberd A long pole fitted with a wide blade. ATK +40 Dark Chapel, Yoko's Shop, Hammer's Shop
Handgun Fires 9mm rounds. ATK +15 Garden of Madness, Hammer's Shop
Hrunting A frightening sword that contains venom in its blade. ATK +38 Yoko's Shop
Ice Brand A demonic sword that freezes all that it touches. ATK +48 Yoko's Shop
Joyeuse An extravagantly beautiful sword. Quite valuable. ATK +43 Yoko's Shop
Kaiser Knuckle Imbues knuckles with divine rage. ATK +15 Yoko's Shop
Kaladbolg A demonic sword tempered by fairies. ATK +65 Yoko's Shop
Katana A traditional sword used by samurai. ATK +24 Yoko's Shop, Hammer's Shop Draghignazzo
Knife A cheap pocket knife. It cuts poorly. ATK +7 Hammer's Shop
Kotetsu A sword named after the legendary swordsmith, Nagasone Kotetsu. ATK +31 Dark Chapel, Yoko's Shop Malacoda
Kris Naga A beautifully decorated sword made of damask. ATK +45 Hammer's Shop
Kunitsuna Onimaru Kunitsuna, a sword said to have slain Oni demons. ATK +58 Yoko's Shop
Laevatain An intensely hot sword that scorches everything it touches. ATK +2 Yoko's Shop
Lance A spear used by knights. ATK +49 The Pinnacle, Yoko's Shop
Long Sword A common type of sword. ATK +26 Dark Chapel, Yoko's Shop, Hammer's Shop
Longinus A spear of divinity. ATK +92 Yoko's Shop
Mace A large club. ATK +32 The Lost Village, Hammer's Shop
Mach Punch Enables punches to be thrown at the speed of sound. ATK +30 Yoko's Shop
Main Gauche A sword designed for superior defense. ATK +24 Hammer's Shop
Masamune A famed Japanese samurai sword. ATK +39 Yoko's Shop, Hammer's Shop
Milican's Sword A sword that may petrify the target. ATK +1 Yoko's Shop
Mjollnjr A hammer of a thunder-god. ATK +28 Yoko's Shop
Morgenstern A club with a star-shaped head. A brutal weapon. ATK +50 Yoko's Shop
Muramsa A sword with a macabre reputation. ATK +84 Yoko's Shop
Mystletain A sword hewn from the wood of a divine tree. ATK +28 Yoko's Shop
Nebula A holy chain with a will of its own. ATK +52 Yoko's Shop
Nunchakus Only a true master can wield a weapon this deadly. ATK +30 "Boss Rush" Mode
Osafune A Japanese sword with the full name of Bizen Osafune Nagamitsu. ATK +48 Can only create it
Partizan A long pole tipped with a broad blade. ATK +32 Yoko's Shop, Hammer's Shop Dead Warrior
Rapier A thrusting sword with a tapered blade. ATK +16 Hammer's Shop
RPG Rocket-propelled grenade. ATK +100 "Boss Rush" Mode
Short Sword A sword with a stubby blade. ATK +15 The Lost Village, Hammer's Shop
Silver Gun Shoots silver bullets that have ritually blessed. ATK +30 Hammer's Shop
Small Sword A light and easy-to-handle sword. ATK +28 Garden of Madness
Spear A standard spear. ATK +24 The Lost Village, Hammer's Shop Armor Knight
Terror Bear An insidious stuffed toy filled with iron sand. ATK +1 "Boss Rush" Mode
Throwing Sickle A small throwing sickle used by ninjas. ATK +30 Hammer's Shop
Tomahawk A battle axe designed for throwing. ATK +20 Hammer's Shop Great Axe Armor
Trident A three-pronged spear. ATK +58 Yoko's Shop
Valmanway A sword whose name means "Blessed Wind". ATK +36 Yoko's Shop
Whip Knuckle Equip to throw whip-like punches. ATK +20 Yoko's Shop
Whip Sword A sword with a whip-like blade. ATK +36 Yoko's Shop
Yasutsuna Doujikiri Yasutsuna a sword said to have cut off a demon's arm. ATK +69 Yoko's Shop

Aria of Sorrow

Armor Description Stats Found Drop
Armor of Fire Stronger against fire attributed attacks. DEF +34 Castle Corridor, Hammer's Shop
Armor of Water Stronger against water attributed attacks. DEF +33 Underground Reservoir, Hammer's Shop
Army Jacket Jacket woven from a special fiber that is difficult to cut. DEF +23 Hammer's Shop Zombie Officer
Blocking Mail Parries attacks on occasion. DEF +35 Dead Crusader
Casual Clothes Normal, casual clothing. DEF +5 Start game with it
Cloth Tunic Tunic sewn from cloth. DEF +7 Zombie, Fleaman
Copper Plate Breastplate of hammered copper. DEF +18 Castle Corridor, Hammer's Shop Rock Armor
Death's Robe Robe once worn by Death himself. DEF +44, ATK +3, STR +4, CON +4, INT +13, LCK +13 Clock Tower
Demon's Mail Stronger against darkness-attributed attacks. DEF +49, ATK +9, STR +9 Demon Lord
Dracula's Tunic Tunic possessing the powers of Dracula. DEF +41, ATK +6, STR +6, CON +6, INT +6, LCK +6 Top Floor
Elfin Robe Clothing woven by an elf. DEF +26, INT +10 Underground Reservoir
Eversing Fine suit of armor guaranteed to last forever. DEF +45 Underground Reservoir
Gold Plate Breastplate of pure gold. DEF +38 Hammer's Shop Final Guard
Gym Clothes Clothing worn when practicing a sport or martial arts. DEF +12, CON +2 Durga
Iron Plate Breastplate of iron. DEF +25 Hammer's Shop Valkyrie, Disc Armor, Great Armor
Leather Plate Breastplate made of leather. DEF +10 Axe Armor
Ninja Suit Loose-fitting garb of ninjas. DEF +13, ATK +2, STR +2, CON +2 Inner Quarters
Olrox's Suit Armored suit once worn by Olrox. DEF +37, ATK +2, STR +2, CON +2, INT +2 The Arena
Pitch Black Suit Black suit as black as the night sky. DEF +32, INT +3 Clock Tower
Samurai Armor Red body armor used by samurai warriors. DEF +20, ATK +3 Dance Hall Dead Warrior
Silk Robe Tunic sewn from silk. DEF +9, INT +5 The Chapel
Silver Plate Breastplate of pure silver. DEF +35 Hammer's Shop
Soldier Uniform Uniform worn by a soldier who fought in the Demon Castle War. DEF +20, ATK +2, STR +2 Hammer's Shop
Steel Plate Breastplate forged from steel. DEF +31 Hammer's Shop Bomber Armor
War Fatigues Sturdy clothing made especially for the battlefield. DEF +15, ATK +3, STR +3 Hammer's Shop

Dawn of Sorrow

Armor Description Stats Found Drop
Aquarius A water-resistant robe that is imbued with elemental power. DEF +28 Wizardry Lab Frozen Shade
Army Jacket A jacket woven with a special fabric that resists cuts. DEF +24 Cursed Clock Tower
Biker Jacket A leather jacket worn by motorcyclists. DEF +13, STR +2 Quetzlcoatl
Blocking Mail A mail suit that occasionally blocks attacks. DEF +25 Dead Crusader
Breastplate A breastplate fashioned from iron. DEF +12 Garden of Madness, Hammer's Shop Bomber Armor, Valkyrie
Casual Clothes Clothes worn regularly. DEF +3 Start game with
Chain Mail A suit made of woven chains. DEF +25 Subterranean Hell Great Axe Armor
Cloth Tunic A simple garment made of cloth. DEF +4 Hammer's Shop Zombie
Cuirass A torso armor with a rounded profile. DEF +38 Final Guard
Death's Robe A robe once worn by Death. DEF +42, STR +4, CON +4, INT +13, LCK +4 "Boss Rush" Mode
Demon's Mail A mail suit that is imbued with demonic power. DEF +56 Arc Demon
Dracula's Tunic A tunic imbued with Dracula's dark power. DEF +44, STR +6, CON +6, INT +6, LCK +6 Demon Guest House
Elfin Robe A robe woven by elves. DEF +16, INT +8 Garden of Madness
Eversing An armor tempered by a waterfall over many millenniums. DEF +46 Subterranean Hell
Gym Clothes An athletic training suit. DEF +7, CON +2 Hammer's Shop Slaughterer
Hauberk Chain mail made for easy movement. DEF +31 Erinys
Justaucorps A luxurious suit with fine detailing throughout. DEF +16, STR +1, INT +1 Demon Guest House
Kung Fu Suit Looks like it can make you stronger. DEF +9, STR +1 Fleaman
Leather Armor A suit of armor crafted out of leather. DEF +8 Hammer's Shop Axe Armor
Mage Robe A robe worn by mages. DEF +10, INT +5 Witch
Ninja Suit A ninja's combat garment. DEF +17, STR +2, CON +2 Garden of Madness
Olrox's Suit A suit favored by Count Olrox. DEF +38, STR +2, CON +2, INT +2 Demon Guest House
Pitch Black Suit A suit that is the color of inky darkness. DEF +29, INT +2 Succubus
Ring Mail A mail suit with metal rings sewn on. DEF +16 Demon Guest House, Hammer's Shop Great Armor
Scale Mail A mail suit with scale-like plates sewn on. DEF +20 Cursed Clock Tower, Hammer's Shop Disc Armor
Serenity Robe A blessed robe that calms the spirit. DEF +34, INT +10 Wizardry Lab
Silk Robe A robe made of woven silk. DEF +4, INT +2 Hammer's Shop Persephone
Three 7's Clothes that summon luck. CON +7, INT +7, LCK +7 Garden of Madness Killer Clown
War Fatigues Sturdy clothes made for military use. DEF +15, STR +3 Demon Guest House
Wyrm Robe A fire-resistant robe made from the hide of a wyrm. DEF +22 Flame Demon

Aria of Sorrow

Accessory Description Stats Found Drop
Ancient Belt A belt that lends its wearer a positive attitude. ATK +1, DEF +7, STR +1, CON +5, LCK +1 Quezlcoat, Kicker Skeleton
Black Belt Proof of excellence in martial arts. ATK +5, DEF +3, STR +5, CON +2 Werewolf
Black Cloak Pitch black cloak reminiscent of the night sky. DEF +5, INT +2 The Arena
Cape Unexceptional cloth cloak. DEF +1 Castle Corridor
Chaos Ring Contains the powers of chaos. ATK +1, DEF +2, STR +1, CON +1, INT +1, LCK +1 Chaotic Realm
Crimson Cloak Blood-red cloak. DEF +3, INT +1 Hammer's Shop Ripper
Flame Necklace Necklace adorned with a fire symbol. DEF +2, INT +1 Curly
Gold Ring Makes enemies leave behind more money when you wear this ring. DEF +1 Underground Cemetery
Heart Pendant Heart-shaped pendant. DEF +1, LCK +1 The Study Succubus
Lucky Charm Lucky charm sold in Hakuba Shrine. LCK +3 Castle Corridor
Pendant Ordinary pendant. LCK +1 Underground Reservoir Lilith
Rare Ring Increases the appearance rate of rare items. LCK +5 The Arena
Red Scarf A bright red scarf. ATK +1, DEF +2, STR +1, CON +1 Kicker Skeleton
Rune Ring Increases the rate at which MP is restored. DEF +2 Underground Reservoir
Satan's Ring Satan himself once wore this ring. ATK +2, DEF +7, STR +2, CON +2, INT +2 Top Floor
Scarf Warm and cozy. DEF +2 Castle Corridor Persephone
Sherman Ring Increases experience points when you walk wearing this ring. DEF +1 Dance Hall
Skull Necklace Eerie-looking necklace. DEF +3, LCK -1 Curly, Devil
Soul Eater Ring Increases the appearance rate of spirits. LCK +5 Hammer's Shop
Tear of Blood Precious stone as red as blood. ATK +1, DEF +9, STR +1, CON +1, INT +1 Top Floor

Dawn of Sorrow

Accessory Description Stats Found Drop
Black Belt A black belt worn by skilled fighters. DEF +2, STR +5 Werewolf
Black Cloak A cloak the color of inky darkness. DEF +5 Ripper
Bloody Stud A deep-red stud earring made of ruby. DEF +5, INT +2 Wizardry Lab
Cape A plain cape. DEF +2 The Lost Village
Chaos Ring A ring that ceaselessly draws dark power from chaos. Soma's MP regenerates very quickly. DEF +1, STR +1, CON +1, INT +1 The Abyss (once all of the souls are collected)
Crimson Cloak A cloak in a vivid crimson color. DEF +4 The Lost Village
Flame Necklace A necklace that symbolizes fire. DEF +2, INT +5 Succubus
Gold Ring A ring that makes monsters drop more money. DEF +1 Wizardry Lab
Gold Stud A stud earring made of gold. DEF +4, INT +1 The Lost Village
Heart Pendant A heart-shaped pendant. DEF +1, LCK +2 Heart Eater
Hoop Earring An earring in the shape of a hoop. DEF +1, INT +1 The Lost Village
Lucky Charm A good-luck charm for prosperity. LCK +1 Hammer's Shop
Megingiord A belt worn by a deity of war. It amplifies power. DEF +5, STR +10 Dark Chapel
Mina's Talisman A talisman from Hakuba Shrine. Said to suppress dark souls. No boost Demon Guest House
Neck Warmer A cold-beating garment made of a new synthetic material. DEF +3, CON +10 The Lost Village
Pendant A plain pendant. LCK +1 Hammer's Shop Ghoul
Platinum Stud An expensive stud earring made of platinum. DEF +6, INT +1 Cursed Clock Tower
Power Belt A belt that provides support to muscles. DEF +3, STR +2 Dark Chapel
Rare Ring A ring that raises the appearance of rare items. LCK +5 Silenced Ruins
Red Scarf A red scarf that has an air of melancholy. DEF +2, CON +5 Hammer's Shop
Rosary Beads with a cross made of silver. DEF +3, INT +10 Wizardry Lab
Rune Ring A ring that boosts the speed of MP restoration. DEF +1 Demon Guest House
Satan's Ring A ring once worn by the dark lord. DEF +6, STR +3, CON +3, INT +3 The Pinnacle
Scarf A scarf made of knitted wool. DEF +1, CON +2 Hammer's Shop
Shaman Ring Gain more experience points. DEF +1 Cursed Clock Tower
Silver Stud A stud earring made of silver. DEF +3, INT +1 Condemned Tower
Skull Necklace A macabre necklace. DEF +5, INT +2, LCK -1 Devil
Soul Eater Ring A ring that raises the appearance of souls. LCK +5 Hammer's Shop
Tear of Blood A red jewel the color of blood. DEF +8, STR +1, CON +1, INT +1 The Lost Village
Traveler Cape A sturdy cape popular among travelers. DEF +3 Dark Chapel
Turquoise Stud A stud earring embedded with a blue-green gem. DEF +2, INT +1 Demon Guest House

Aria of Sorrow

Item Description Found Drop
Anti-Venom Counteracts the effects of poison. The Chapel, Hammer's Shop Poison Worm
High Mind Up Restores 50% of your MP. The Chapel, Inner Quarters, Underground Reservoir, Chaotic Realm, Hammer's Shop Devil, Arc Demon
High Potion Restores 400 HP. The Chapel, Dance Hall, Inner Quarters, Underground Cemetery, The Arena, Hammer's Shop Golem, Stolas
Mana Prism Restores ALL of your MP. Dance Hall, Underground Reservoir, Top Floor, Chaotic Realm Demon Lord
Mind Up Restores 20% of your MP. Castle Corridor, The Chapel, Inner Quarters, Student Witch, Hammer's Shop Bone Pillar, Imp, Tiny Devil
Potion Restores 100 HP. Castle Corridor, Hammer's Shop Arachne, Cockatrice
Super Potion Restores ALL HP. Underground Reservoir, Top Floor, Chaotic Realm Shadow Knight
Uncurse Potion Nullifies the effects of curses. The Study, Hammer's Shop Ectoplasm, Cagnazzo
Item Description Stats Found Drop
Beef Curry Quite an addictive flavor. HP +800 Waiter Skeleton
Coffee Decaffeinated coffee. HP +200 Durga
Cream Puff Soft, fluffy, and sweet. HP +180 Giant Worm
Cream Soda Has a cherry on top. HP +200 Student Witch
Grapes Fresh and juicy. HP +150 Wooden Golem
Meat Strip Restores 29 HP. HP +29 Minotaur, Gorgon
Melon A melon of the finest quality. HP +600 The Study Witch, Alura Une
Milk Low-fat milk. HP +150 Catobeplas, Werewolf, Gorgon
Persimmon A bitter fruit. HP +80 Dryad
Potato Pancake The burnt edges are the best part. HP +400 Triton
Pudding It wiggles and jiggles. HP +200 Underground Reservoir Chronomage, Succubus
Ramen Noodles floating in a broth made from pork bones. HP +500 Killer Mantle
Rotten Meat A lab of rotting beef. HP -200 Zombie Soldier, Flesh Golem
Spoiled Milk It expired three years ago. HP -800 Evil Butcher, Flesh Golem
Strawberry A plump, sweet strawberry. HP +300 Persephone
Tea Sip it slowly and relax. HP +180 Ghost Dancer
Tasty Meat Restores 290 HP. HP +290 Underground Reservoir Killer Fish, Red Minotaur, Needle

Dawn of Sorrow

Item Description Found Drop
Anti-Venom Cures poison. Dark Chapel, Hammer's Shop Mollusca
High Mind Up Restores 200 MP. Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop Malachi
High Potion Restores 200 HP. The Lost Village, Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop
Mana Prism Restores all of your MP. Demon Guest House, Silenced Ruins, The Pinnacle Arc Demon, Stolas
Mind Up Restores 100 MP. Wizardry Lab, Condemned Tower, Hammer's Shop Devil
Potion Restores 100 HP. The Lost Village, Dark Chapel, Subterranean Hell, Hammer's Shop, "Boss Rush" Mode
Super Potion Restores all HPs. Wizardry Lab, Subterranean Hell, Silenced Ruins Final Guard
Uncurse Potion Nullifies the effects of curses. Hammer's Shop
Item Description Stats Found Drop
Amanita A toxic mushroom that induces hallucinations. HP -100 Subterranean Hell Wakwak Tree
Beef Curry Mouth-wateringly delicious. HP +500 Waiter Skeleton
Boiled Starfish Has a firm, jelly-like texture. HP +120 Decarabia
Caviar One of the world's three great delicacies. Sturgeon eggs. All HP The Lost Village
Coffee Decaffeinated coffee. HP +100 Lilith
Corn Soup A creamy soup with croutons. HP +80 The Lost Village
Cream Puff Soft, fluffy, and sweet. HP +80 Student Witch
Cream Soda Topped with a cherry. HP +100 Witch
Foie Gras One of the world's three great delicacies. Duck liver paste. All HP Wizardry Lab
Fried Chicken Crispy fried chicken thigh. HP +129 Rycuda
Grapes Bursting with flavorful juice. HP +60 Alura Une
Hamburger A food made of fried, minced meat sandwiched in pieces of bread. HP +30 Killer Clown
Hot Dog The king of junk food. HP +60 Hell Boar
Ice Cream A thick vanilla ice cream loaded with egg yolks. HP +50 Frozen Shade
Meat Strip Restores 29 HP. HP +29 Catoblepas, Needles
Melon A melon of the finest quality. HP +300 Erinys
Milk Low-fat milk—for your bones. HP +60 Gorgon, Catoblepas
Mushroom A deliciously appetizing mushroom. HP +100 Subterranean Hell
Noodles Noodles floating in a broth made from pork bones. HP +300 Heart Eater
Paella A veritable cornucopia of seafood. HP +120 Cave Troll
Pancake It's nothing without maple syrup. HP +70 Valkyrie
Piroshki Russian-style fried meat dumpling. HP +50 Slaughterer
Pudding It wiggles and jiggles. HP +100 Dead Mate
Pumpkin Pie Sweet and delicious. HP +60 The Lost Village
Rice Ball Simple, but tasty. HP +290 Dead Warrior
Rotten Meat A slab of rotting beef. HP -200 Ghoul
Rusty Tin Food Are you brave enough to open it? HP -600 Subterranean Hell Dead Pirate
Salmon Meuniere A seafood dish seasoned with curry powder. HP +120 Killer Fish
Spaghetti Served al dente. HP +150 Manticore, Mushussu
Spoiled Milk Its expiration date is from three years ago. HP -400 Hell Boar
Strawberry A plump, sweet strawberry. HP +150 Persephone
Tasty Meat Restores 290 HP. HP +290 Condemned Tower Gorgon
Tea Sip slowly and relax. HP +80 Ghost Dancer
Tinned Spinach May give the illusion of bulking up muscle mass. HP +40 The Creature
Truffle One of the world's three great delicacies. Rare black mushroom. All HP The Pinnacle


Notable Techniques

Standard Vampire Abilities

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[1194] regenerate[1195], from any kind[1196] of damage due to it absorbing blood[1197].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Souls

Aria of Sorrow

Soul Description MP Found
Altair Summons and hurls eagles. 22 Floating Garden (Room connected to save point in floating area of Garden)
Arachne Ensnares enemies using a sticky web. 15 Study, Dance Hall (First hallway in Dance Hall)
Axe Armor Throws axes at enemies. 22 Castle Corridor, Chapel (Room in between 1st and 2nd save points in Corridor, before 1st boss room)
Balore Packs a deadly punch. 120 The Arena (Defeat Balore)
Bat Attacks using supersonic waves. 5 Castle Corridor, Chapel, Underground Reservoir (Room left of 1st save point in Corridor, several Bats in the room)
Beam Skeleton Fires a deadly beam. 28 The Arena, Chaotic Realm (Third Arena challenge near save point, third and bottom door)
Biphron Shoots out a series of exploding fireballs. 35 Underground Cemetery (First room in Cemetery, enter from left)
Blue Crow Attacks by flying crows at enemies. 10 Castle Corridor (Vertical room above 2nd Corridor save point)
Bomber Armor Astounding amount of destructive power. 80 Clock Tower, Underground Reservoir (Four rooms left of first Tower save point)
Chronomage Ability to stop time. 96 Inner Quarters (Hallway right below Quarters save point)
Cockatrice Fires a beam of petrifaction. 24 Floating Garden (First large room in Garden)
Demon Lord Unleashes a furious barrage of magic upon enemies. 38 Chaotic Realm (Several rooms near 2nd and 3rd save point in Realm)
Disc Armor Shreds enemies to bits with a spinning disc. 34 Inner Quarters, Floating Garden, Clock Tower (Room left of first Tower save point)
Dryad Grows stronger by stealing HP from its enemies. 33 Underground Reservoir, Forbidden Area (Two rooms left of Reservoir warp point, enter from left)
Durga Throws katanas. 20 Chapel, Dance Hall, Inner Quarters (First hallway in Chapel, enter from left)
Evil Butcher Throws sharpened butcher knives. 5 Study, Dance Hall (Horizontal hallway up/left from lower Hall save point, enter from right)
Fish Head Shoots fireballs. 18 Underground Reservoir, Forbidden Area, Chaotic Realm (Bottom right corner of large square room on far right of Reservoir)

Flame Demon Burns enemies to a crisp with its ultra hot flames. 44 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from right)

Fleaman Hops around madly. 15 Chapel, Dance Hall (Hallway above entrance to Study, enter from left)
Ghost Summons a spirit that will fight evil. 16 Castle Corridor, Chapel (First hallway of Chapel area)
Giant Skeleton Throws giant skulls. 19 The Arena, Chaotic Realm (Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk)
Gladiator Throws wheels at enemies. 30 The Arena, Chaotic Realm (Two rooms right of Arena warp point)
Harpy Shoots out razor-like feathers. 25 Clock Tower, Forbidden Area (Hallway that connects Clock Tower to Top Floor)
Killer Doll Mesmerizes the enemy. 20 Castle Corridor, Dance Hall, Inner Quarters (Vertical room left of bottom save in Hall, enter from bottom left)
Killer Fish Attacks enemies underwater. Perishes when out of water. 16 Castle Corridor, Underground Reservoir, Forbidden Area (First long water corridor in Reservoir)
Killer Mantle Ability to swap HP and MP of enemies. 19 The Arena (Room outside of Arena save point)
Kyoma Demon Temporary invincibility. 80 Hallway to right of Quarters warp point, enter from left (The Kyoma demon is the monster that appears inside certain mirrors)
Legion Fires an array of lasers. 66 Underground Cemetery (Defeat Legion, you must knock off all 4 shells)
Lightning Doll Discharges lightning from its fingertips. 46 Inner Quarters, Clock Tower, Underground Reservoir (Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room)
Mandragora Kills enemies with scream. 110 Floating Garden, Underground Reservoir (Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream)
Man-Eater Shoots a ripple laser. 22 Underground Reservoir (Exit the bottom right of large room outside of Reservoir warp point)
Merman Fires a water pistol. 14 Castle Corridor, Underground Reservoir (Room left of 1st save point in Corridor, in water pit)
Mudman Slings mud at enemies. 20 Forbidden Area (First hallway in Forbidden Area)
Needles Tosses mines into the air that explode at fixed intervals. 15 Clock Tower, Underground Reservoir (Two rooms left of Tower warp point)
Nemesis Cloaking shield makes you invisible before enemies eyes. 65 Dance Hall, Inner Quarters (Vertical room right of Quarters save point, enter from bottom)
Nightmare Summons nightmares to use as weapons. 30 Underground Reservoir
Red Minotaur Swings an oversized axe. 150 The Arena, Top Floor (Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit)
Ripper Stabs enemies with a blood-soaked knife. 35 Floating Garden, Underground Cemetery (Room connected to save point in floating area of Garden)
Rock Armor Tosses boulders at enemies. 22 Castle Corridor, Chapel, Study (Horizontal hallway below 1st Chapel hallway)
Siren Song casts a spell upon enemies. 10 Castle Corridor (Hallway that connects Clock Tower to Top Floor)
Skeleton Throws bones. 8 Castle Corridor, Chapel, Underground Reservoir (Several long hallways in Corridor after 1st save point)
Skull Archer Fires enchanted arrows. 8 Castle Corridor, Study (Vertical room above 2nd Corridor save point)
Skull Millione Weakens its enemies with its poisoned claws. 25 The Arena (Room outside of Arena warp point, enter from right)
Slime Hurls slimeballs at enemies. 20 Underground Reservoir, Chaotic Realm (Two rooms right of Flesh Golem in Reservoir, see Flesh Golem)
Student Witch Releases a lethal cat that runs full-speed at enemies. 20 Study, Inner Quarters (Hallway in Quarters just before Top Floor entrance)
Tiny Devil Creates a blade vortex around its foes. 18 Castle Corridor, Chapel, Underground Reservoir (Hallway leading to 3rd Corridor save point, enter from left)
Ukoback Sets fires in mid-air. 12 Underground Reservoir (Vertical room just before entrance to Underground Cemetery)
Une Buries land mines throughout its turf. 20 Chapel, Underground Reservoir (Horizontal hallway in Chapel below 1st save point)
Valkyrie Slashes enemies with its sword. 50 Inner Quarters, Clock Tower (Room above and right of Headhunter boss, enter from bottom)
Waiter Skeleton Slings hot curry at its foes. 30 Dance Hall (First hallway in Hall)
Werejaguar Packs an extremely powerful straight punch. 40 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from left)
Weretiger Packs an extremely powerful uppercut. 40 The Arena (Long hallway at very top of Arena, has entrance on left only)
Werewolf Creates a fountain of magical fire. 28 Floating Garden (First floating area near top of map if you exited left from Garden)
Winged Skeleton Throws spears. 12 Castle Corridor (Obtained during game intro sequence)
Zombie Soldier Throws hand grenades. 14 Castle Corridor (Long hallway above and right of 2nd Corridor save point)

Dawn of Sorrow

Bullet Soul Description Found
Abaddon Summon a cloud of locusts to swarm foes. Abyss
Aguni Create a pillar of fire that races across the ground. Pinnacle
Amalaric Sniper Summon an archer to support you. Dark Chapel
Axe Armor Throw an axe upwards. Lost Village, Demon Guest House
Cave Troll Attack by lashing out the tongue. Subterranean Hell, Wizardy Lab
Decarabia Hurl a Decarabia. Subterranean Hell
Dead Mate Summon a dog. Silenced Ruin
Disc Armor Hurl a sharp-edged circular blade. Condemned Tower
Erinys Unleash divine energy that causes widespread damage. Pinnacle, Abyss
Fish Head Throw Fish Head's head. Subterranean Hell
Flame Demon Shoot devastating fireballs. Pinnacle, Abyss, Demon Guest House
Fleaman Summon Fleaman. Condemned Tower
Frozen Shade Create a blade of ice that causes freezing. Subterranean Hell, Abyss
Great Axe Armor Perform a spinning sweep with a huge axe. Condemned Tower, Wizardy Lab, Lost Village
Guillotiner Summon Guillotiner from hell. Pinnacle, Dark Chapel
Hell Boar Knock down enemies with power-packed uppercuts. Lost Village, Dark Chapel
Hellfire Fire 3 fireballs at the enemy. Beat the Game + with hard
Homunculus Summon Homunculus. Wizardy Lab
Imp Create space that inflicts spiritual damage. Cursed Clocktower
Killer Clown Throw cards as weapons. Demon Guest House
Killer Fish Launch torpedoes in water. Subterranean Hell, Wizardy Lab
Larva Summon Larva. Silenced Ruin
Malachi Summon a dark sphere that spew dark energy. Abyss, Cursed Clocktower, Demon Guest House, Pinnacle
Malacoda Attack with a tail. Abyss
Merman Shoot a stream of water. Subterranean Hell, Wizardy Lab
Mollusca Summon a mollusca. Garden of Madness
Paranoia Gain the ability to enter mirrors. Demon Guest House
Puppet Master Throw a puppet and switch places with it. Demon Guest House
Ripper Throw knifes. Abyss, Mine of Judgment
Rycuda Summon Tunderbolts. Garden of Madness
Skeleton Throw bones. Lost Village, Wizardy Lab, Demon Quest House, Lost Ruins
Slaughterer Smack enemies with quick straight punches. Wizardy Lab
Slime Summon a bouncy slime. Wizardy Lab
Slogra Throw spears. Mine of Judgment
Student Witch Summon a cat. Lost Village, Wizardy Lab
Succubus Regain HP by drinking blood. Pinnacle, Demon Guest House, Abyss
Ukoback Set fires. Subterranean Hell
Une Throw une at a foe. Subterranean Hell, Garden of Madness
Waiter Skeleton Serve delicious curry. Demon Guest House, Silenced Ruin
Warg Use fangs to tear at foes. Lost Village
Witch Launch magic shots that track targets. Dark Chapel, Demon Guest House
Yorick Kick a skull like a ball. Garden of Madness
Zephyr Stop time. Cursed Clocktower
Zombie Summon Zombie. Lost Village

Aria of Sorrow

Soul Description Found
Alastor Summons "Alastor" the familiar. 3 MP/sec Chaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom)
Alura Une Restores health. 60 MP/sec Underground Cemetery, Forbidden Area (Second room in Cemetery, enter from left)
Big Golem Punches enemies. 5 MP/sec Underground Reservoir (Two rooms left of Reservoir save point)
Black Panther Generates shock waves while you dash. 2 MP/sec Top Floor (Room after fighting Graham)
Bone Pillar Radiates flame. 30 MP/sec Chapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway)
Buer Creates a revolving wall of flame. 5 MP/sec Castle Corridor, Study (Small room directly right of Study save point)
Cagnazzo Punches enemies. 5 MP/sec Underground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left)
Catoblepas Breathes a petrifying cloud into the air. 15 MP/sec Study, Dance Hall (Room up of Study save point, enter from right)
Creaking Skull Supports a battle from behind. 5 MP/sec Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right)
Curly Transforms into a demon that rushes at enemies. 30 MP/sec Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left)
Death Attacks enemies using sickles. 10 MP/sec Clock Tower (Defeat Death)
Devil Transforms into a demon that rushes at enemies. 30 MP/sec Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left)
Final Guard Guards against enemy attacks. 60 MP/sec Top Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft)
Flying Armor Falling speed slows down and jump distance increases. 5 MP/sec Castle Corridor (End of 2nd long water passage)
Giant Bat Transforming into a bat gives you the ability to fly. 30 MP/sec The Arena (Room after Balore battle)
Giant Ghost Provides a protective barrier. 5 MP/sec Chapel (First vertical room at end of first Chapel hallway)
Great Armor STR is increased 120%. 60 MP/sec Clock Tower (Exit room outside 2nd Tower save point at bottom)
Imp Summons "Imp", the familiar. 3 MP/sec Inner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side)
Manticore Transforms into a magical beast that rushes at enemies. 30 MP/sec Floating Garden (Second floating area near top of map if you exited left from Garden)
Medusa Head Ability to stop in mid-air. 10 MP/sec Clock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point)
Persephone Absorb enemies HP with a magical item. 15 MP/sec Inner Quarters (Small room directly right of Chronomage in Quarters)
Shadow Knight His shadow fights beside him. 5 MP/sec Chaotic Realm (A few rooms below the final save point)
Sky Fish While praying, both LCK and STR increase for a moment. 60 MP/sec Two rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it)
Witch Repels bullets with shield. 3 MP/sec Inner Quarters (Headhunter boss room in Inner Quarters)

Dawn of Sorrow

Soul Description MP Found
Alastor Summon Alastor as a familiar. Abyss, Pinnacle
Alura Une Summon Alura Une as a Guardian. Subterranean Hell
Armor Knight Attack with spinning spear. Lost Village
Barbariccia Transform into Barbariccia. Dark Chapel, Garden of Madness
Bat Summon Bat as familiar. Lost Village, Silenced Ruins
Bat Company Transform into a bat and fly. Silenced Ruin
Black Panther Move at high speed while creating a shockwave. Abyss
Bone Ark Summon a skeleton to provide transportation. Subterranean Hell, Silenced Ruin
Buer Wear a cloak of tumbling fire. Demon Guest House
Catoblepas Breath clouds of petrifying gas. Garden of Madness, Cursed Clocktower, Dark Chapel
Corpseweed Summon Corpseweed as a familiar. Garden of Madness
Death Summon the Grim Reaper's scythe to attack enemies. Mine of Judgment
Devil Enter a pact with the Devil to sharply raise STR. Cursed Clocktower, Silenced Ruin, Demon Guest House
Final Guard Gain iron-clad defense. Abyss, Pinnacle
Flying Armor Reduce the speed of falling. Lost Village
Flying Humanoid Raise INT and LCK. Cursed Clocktower
Gaibon Summon Gaibon as a familiar. Mine of Judgment
Gergoth Fire devastating laser beam. Condemned Tower
Ghost Separate from the body and conduct reconnaissance. Wizardy Lab
Gorgon Breathe a toxic gas. Silenced Ruin
Great Armor Summon Great Armor as a familiar. Dark Chapel
Harpy Summon Harpy as a familiar. Cursed Clocktower
Iron Golem Transform into an invincible Iron Golem. Demon Guest House, Abyss
Manticore Grow a tail. Wizardy Lab
Medusa Head Become capable of hovering in one location. Cursed Clocktower
Mini Devil Summon Mini Devil as a familiar. Dark Chapel
Mushussu Grow a poisonous tail. Pinnacle
Needles Summon Needles as a familiar. Subterranean Hell
Persephone Enable "Magic Vacuum". Vacuums up enemy HP. Demon Guest House
Quetzalcoatl Summon Quetzalcoatl as a familiar. Dark Chapel
Skull Archer Shoot arrows with deadly accuracy. Wizardy Lab, Silenced Ruin
Spin Devil Create tornadoes. Lost Village
Valkyrie Transform into a Valkyrie and charge at foes. Dark Chapel
Yeti Create a white orb of dark power that grows as it rolls. Lost Village
Werewolf Perform short dashes. Pinnacle, Condemned Tower
White Dragon Breathe fire. Abyss, Dark Chapel

Aria of Sorrow

Soul Description Found
Arc Demon Restores MP as damage is inflicted upon him. Inner Quarters (Top room past Chronomage in Quarters, enter from bottom)
Bael INT is increased by 12. The Arena, Top Floor (Square room up and left from Top Floor warp point, enter from bottom)
Basilisk Defensive strength increases and offensive strength decreases. Top Floor, Chaotic Realm (Bottom of large open room in Top Floor, enter from right)
Dead Crusader CON is increased by 16. Underground Reservoir, The Arena, Chaotic Realm (Vertical room directly above room outside Arena warp point)
Dead Warrior Deflect normal attacks by pressing Up + R. Floating Garden (Bottom right of 4 big rooms in Garden, enter from bottom left)
Ectoplasm Immunity to curses. Study (Room above Study save point)
Erinys Increases experience points by 120%. The Arena, Top Floor, Chaotic Realm (Second Arena challenge near save point, second door)
Flesh Golem Enjoys eating the oddest things. Underground Reservoir (Room directly above waterfall in Reservoir, small room to right)
Gargoyle Immunity to petrification. Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area (Second room in Arena, enter from bottom right)
Ghost Dancer LCK is increased by 4. Chapel, Dance Hall (Large square shaped room in Dance Hall, enter from bottom)
Giant Worm When motionless, HP are gradually restored. Underground Reservoir (Starting from Reservoir warp point, head towards left save point 4 rooms)
Golem STR is increased by 12. Floating Garden, Clock Tower (Second vertical room above first Tower save point, enter from bottom)
Gorgon CON is increased by 12. Floating Garden, Underground Reservoir (Two rooms directly below Reservoir warp point, enter from right)
Gremlin LCK is increased by 8. Clock Tower (Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room)
Headhunter Collect souls to increase strength. Inner Quarters (Defeat Headhunter boss)
Iron Golem Withstand a lot of damage without flinching. Top Floor, Chaotic Realm (Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit)
Lilith INT is increased by 8. Inner Quarters (Long hallway below Inner Quarters warp point, enter from right)
Lubicant Gains strength as it loses HP. The Arena, Top Floor, Chaotic Realm (First Arena challenge near save point, top door)
Mimic Increases money as damage is incurred. Forbidden Area, Dance Hall, Chaotic Realm (Room with Joyeuse sword at end of path past ship in Forbidden Area)
Minotaur STR is increased by 8. Study, Dance Hall (Hallway right below upper Hall save point, enter from left)
Peeping Eye Identifies breakable walls. Castle Corridor (Room left of 2nd Corridor save, enter and exit from bottom of room)
Poison Worm Immunity to poison. Underground Reservoir, Forbidden Area (Two rooms directly below Reservoir warp point in middle of room)
Quezlcoatl CON is increased by 8. Chapel, Dance Hall (Small room directly above Hall warp point)
Red Crow INT is increased by 4. Floating Garden (Top right of 4 main rooms in Garden, enter from top left side)
Skeleton Knight STR is increased by 4. Castle Corridor, Chapel, Dance Hall (Small vertical room near 3rd Corridor save point (at the bottom)
Skula Allows you to walk while underwater. Clock Tower (Room after Death battle)
Stolas INT is increased by 16. Top Floor, Chaotic Realm (From Top Floor warp point, head up and left 3 rooms)
Succubus Absorbs enemies HP when an ordinary attack is delivered. The Arena, Top Floor, Chaotic Realm (Small room two rooms up from Arena save point)
Triton STR is increased by 16. Underground Reservoir, Chaotic Realm (Two rooms directly below Reservoir warp point, enter either side)
Tsuchinoko Allows you to buy goods at cheaper prices. Dance Hall (Room left of Big Golem boss battle, keep entering and exiting until he is above ground to kill him)
Undine Walk on water surfaces. Inner Quarters (Area above and right of Headhunter boss)
White Dragon CON is increased by 4. Castle Corridor, Chapel, Dance Hall (Few rooms above and right of 2nd Corridor save point, single room)
Wooden Golem MP recovery rate is increased. Dance Hall (Horizontal room below first hallway in Dance Hall, enter from left)
Zombie Becomes stronger when poisoned. Castle Corridor (Any of the first few hallways in the Corridor)
Zombie Officer Jumping while taking damage restores health Castle Corridor, Chapel, Dance Hall (Room right of Corridor warp point, enter and exit from warp room)

Dawn of Sorrow

Soul Description MP Found
Arc Demon Gain resistance to dark spells and attacks. Abyss
Bone Pillar Increase CON. Dark Chapel
Bugbear Breathe a toxic gas. Mine of Judgment, Pinnacle
The Creature Restore HP gradually. Wizardy Lab, Dark Chapel
Dead Crusader Reduce the amount of damages from attacks. Pinnacle, Silenced Ruin
Dead Pirate May cause greater damage on enemies attacked from behind. Subterranean hell, Cursed Clocktower
Dead Warrior Use Bullet typed souls while executing standard attacks. Pinnacle
Draghignazzo Raise resistance to flinching upon taking damage. Condemned Tower
Giant Slug Nullify Poison. Mine of Judgment, Abyss
Ghoul Eat food that is normally unpalatable. Silenced Ruin, Garden of Madness
Ghost Dancer Raise LCK. Demon Guest House, Dark Chapel
Golem Raise STR. Wizardy Lab
Heart Eater Obtain more hearts. Abyss, Wizardy Lab
Killer Doll Nullify Curses. Demon Guest House
Lilith Increase INT. Demon Guest House
Mimic Gain money when taking damage. Garden of Madness, Wizardy Lab, Subterranean Hell, Demon Guest House
Mothman Gain more experience points. Pinnacle
Ouija Table Sit in the chair to regain health. Lost Village
Peeping Eye Identify breakable walls. Lost Village, Silenced Ruin, Demon Guest House
Skelerang Enhance throwing ability. Lost Village, Demon Guest House, Silenced Ruin, Garden of Madness
Skeleton Ape Throw a foe with incredible power. Garden of Madness, Lost Village, Condemned Tower
Skeleton Farmer Enhance the performance of plant type abilities. Garden of Madness
Stolas Raise INT and lower STR. Abyss
Tanjelly Gain resistance to physical attacks. Cursed Clocktower, Mine of Judgment
Tombstone Nullify petrification. Dark Chapel
Treant Increase MP recovery speed. Garden of Madness
Wakwak Tree Lower STR and raise CON. Garden of Madness

Soul Description Found
Balore Touch the touch screen to shatter certain blocks. Wizardy Lab
Doppelganger Switch souls and equipment using the X button. Garden of Madness
Hippogryph Press Up + L button to jump higher. Abyss
Malphas Execute Double jump. Dark Chapel
Mud Demon Prevent loss of mobility even in sand. Abyss
Procel Increase mobility in water. Subterranean Hell
Rahab Gain ability to move underwater. Subterranean Hell


Other

Standard Tactics: Soma will use one of his various souls that best suit the situation, along with one of his various armors or items.

Weaknesses: Soma’s powers are derived from Chaos despite his good nature, and thus he is very close to succumbing to evil at all times. He is incredibly hot headed and transformed into the Dark Lord upon seeing a fake Mina be killed.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[1209]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1210]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The name Soma means "body" in Greek, which may refer to the fact that he can be considered as a receptacle for the souls he absorbs, and thus justify the fact that he holds the Power of Dominance. ​Soma also means "The nectar of immortality" in Sanskrit, which can be a hint to the fact that the soul of Dracula inside him is immortal. It is also worth mentioning that the name Soma is sometimes connected with Chandra, the Hindu moon god. His last name is somewhat of a pun, Cruz is the Spanish and Portuguese word for "cross", which is commonly used against vampires in fiction.
    • His Japanese name is Kurusu Sōma (来須 蒼真); Sōma is his given name. The kanji that compose his name mean, in order:
      • "come/next" (kuru)
      • "by all means" (su)
      • "pale/blue" ()
      • "truth/reality" (ma)
    • Taken together, the name hints that he is the true inheritor of Dracula's power and will definitely receive them. Interestingly, the kanji for "pale" is also used as a euphemism for being inexperienced or unripe. Thus, probably in Aria of Sorrow, Soma has not yet reached his full potential.
  • According to an interview made to Koji Igarashi by Nintendo Dream magazine, the name "Soma" was taken from an Indian ritual drink called soma, as well as director Junichi Murakami's son, whose name is Soma.
    • Likewise, the surname "Cruz" was chosen in part in reference to Spanish actress Penélope Cruz, who at the time had recently visited Japan[1211].
  • By 2035, Soma Cruz is living at Hakuba-chō, a town on the Nagano prefecture in Japan[1212].
  • In Nintendo Power's pre-release coverage for Castlevania: Dawn of Sorrow, they mistakenly referred to Soma as "Sora Cruz".
  • Soma's iconic white coat makes a cameo in the game Castlevania: Curse of Darkness. Referred to by the name of "Special Ops", it is one of the many body armors in the game that can be forged through weapon combining. Unfortunately, its stats leave a lot to be desired.
  • Dark Lord Soma is the only final boss to be unique to an alternate character mode.
  • Soma does not appear in the Beta version of Castlevania: Moonlight Rhapsody, along with Shanoa.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[1213], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[1214], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[1215] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[1216].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1217]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[1218], attempted to destroy the specific era of time[1219], cause all beings everywhere to disappear, forever[1220] and that the age was on the verge of collapse[1221]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[1222], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[1223], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[1224]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[1225] Julia didn't come save him, and Isaac died within the castle[1226]. In other cases the Castle does not collapse[1227], but instead slowly fades away[1228]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[1229].

Battle Records

Regular Soma Cruz
27 - 0 - 0

Dark Lord Soma
27 - 1 - 0 - 1



  • Creaking Skull - Fight[1230]
    • Conditions: None.
    • Location: Castle Corridor
  • Manticore - Fight[1231]
    • Conditions: None.
    • Location: Chapel
  • Great Armor - Fight[1232]
    • Conditions: None.
    • Location: Study
  • Big Golem - Fight[1233]
    • Conditions: None.
    • Location: Dance Hall
  • Headhunter - Fight[1234]
    • Conditions: None.
    • Location: Inner Quarters
  • Legion - Fight[1237]
    • Conditions: None.
    • Location: Underground Cemetery
  • Graham Jones - Fight[1238]
    • Conditions: None.
    • Location: Top Floor


  • Flying Armor - Fight[1243]
    • Conditions: None.
    • Location: Lost Village
  • Balore - Fight[1244]
    • Conditions: None.
    • Location: Wizardry Lab
  • Dmitrii Blinov - Fight[1245]
    • Conditions: None.
    • Location: Dark Chapel
  • Malphas - Fight[1246]
    • Conditions: None.
    • Location: Dark Chapel
  • Dario Bossi - Fight[1247]
    • Conditions: None.
    • Location: Garden of Madness
  • Puppet Master - Fight[1248]
    • Conditions: None.
    • Location: Demon Guest House
  • Gergoth - Fight[1249]
    • Conditions: None.
    • Location: Condemned Tower
  • Zephyr - Fight[1250]
    • Conditions: None.
    • Location: Cursed Clock Tower
  • Rahab - Fight[1251]
    • Conditions: None.
    • Location: Subterranean Hell
  • Dario Bossi - Fight[1253]
    • Conditions: Match was a rematch.
    • Location: Pinnacle
  • Paranoia - Fight[1254]
    • Conditions: None.
    • Location: Demon Guest House
  • Aguni - Fight[1255]
    • Conditions: None.
    • Location: Pinnacle
  • Abaddon - Fight[1257]
    • Conditions: None.
    • Location: Abyss

None


  • Julius Belmont - Fight[1260]
    • Conditions: None.
    • Location: Top Floor
    • Note: The game ends before showing the actual fight, thus it's not truly known who won, though it was most likely Julius.

References

  1. Castlevania: Aria of Sorrow Prologue
  2. Castlevania: Dawn of Sorrow Prologue
  3. Castlevania: Dawn of Sorrow Game Manual Pages 22-23
  4. Castlevania: Dawn of Sorrow Game Manual Pages 22-23
  5. Castlevania: Dawn of Sorrow Prologue
  6. Castlevania Judgment Carmilla Story Mode
  7. Castlevania Lament of Innocence
  8. Castlevania: Grimoire of Souls Chapter 9 Soma Cruz
  9. Castlevania: The Arcade Dracula Boss Fight
  10. Castlevania: The Dracula X Chronicles Game Manual Page 4
  11. Castlevania: Aria of Sorrow Graham Boss
  12. Castlevania: Grimoire of Souls Chapter 9 Soma Cruz
  13. Castlevania: Dawn of Sorrow Dark Lord Bad Ending
  14. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  15. Castlevania: Symphony of the Night
  16. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  17. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  18. Castlevania: Aria of Sorrow Graham Boss
  19. Castlevania: Aria of Sorrow Chaotic Realm
  20. Castlevania: Aria of Sorrow
  21. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  22. Castlevania: Aria of Sorrow Ending
  23. Castlevania: Dawn of Sorrow Dark Lord Candidates
  24. Castlevania: Dawn of Sorrow Ending
  25. Castlevania Judgement: True Story Mode, Golem
  26. Castlevania Judgment Golem Ultimate Attack
  27. Castlevania: Symphony of the Night
  28. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  29. Castlevania: Nocturne of Recollection Intro
  30. Castlevania: Aria of Sorrow Graham Jones Boss Fight
  31. Castlevania: Aria of Sorrow Ending
  32. Castlevania: Dawn of Sorrow Dark Lord Candidates
  33. Castlevania: Dawn of Sorrow Ending
  34. Castlevania: Aria of Sorrow Final Boss
  35. Castlevania: Aria of Sorrow Graham Jones Boss Fight
  36. Castlevania: Aria of Sorrow Final Boss
  37. Castlevania: Aria of Sorrow Ending
  38. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  39. Estimating Weight of Logs and Standing Timber Page 2
  40. Castlevania: Curse of Darkness
  41. Castlevania: Aria of Sorrow Graham Jones Boss Fight
  42. Castlevania: Aria of Sorrow Ending
  43. Castlevania: Dawn of Sorrow Dark Lord Candidates
  44. Castlevania: Dawn of Sorrow Ending
  45. Castlevania: Lament of Innocence Ending
  46. Castlevania Aria of Sorrows
  47. Castlevania: The Dracula X Chronicles Final Boss
  48. Castlevania: Aria of Sorrow Ending
  49. Castlevania: Dawn of Sorrow Dark Lord Candidates
  50. Castlevania: Dawn of Sorrow Ending
  51. Castlevania Aria of Sorrows
  52. Castlevania Grimoire of Souls Enemy Compendium Showcase
  53. Castlevania: Symphony of the Night
  54. Castlevania Harmony of Dissonance
  55. Castlevania: Grimoire of Souls Prologue level
  56. Castlevania: Aria of Sorrow
  57. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  58. Castlevania: Aria of Sorrow Ending
  59. Castlevania: Dawn of Sorrow Dark Lord Candidates
  60. Castlevania: Dawn of Sorrow Ending
  61. Castlevania Aria of Sorrows
  62. Castlevania Grimoire of Souls Enemy Compendium Showcase
  63. Castlevania: Curse of Darkness Intro
  64. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  65. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  66. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  67. Castlevania: Lament of Innocence
  68. Castlevania: Lament of Innocence
  69. Castlevania: Symphony of the Night Bestiary No. 21
  70. Castlevania: Order of Ecclesia
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Symphony of the Night
  73. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  74. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  75. Castlevania: Aria of Sorrow Graham Boss
  76. Castlevania: Aria of Sorrow Chaotic Realm
  77. Castlevania: Dawn of Sorrow Prologue
  78. Castlevania: Dawn of Sorrow Prologue
  79. Castlevania Judgement: True Story Mode, Golem
  80. Castlevania Judgment Golem Ultimate Attack
  81. Castlevania: Symphony of the Night
  82. Castlevania: Dawn of Sorrow Final Boss
  83. Castlevania: Dawn of Sorrow Prologue
  84. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  85. Estimating Weight of Logs and Standing Timber Page 2
  86. Castlevania: Curse of Darkness
  87. Castlevania: Lament of Innocence Ending
  88. Castlevania: Dawn of Sorrow
  89. Castlevania: Aria of Sorrow Ending
  90. Castlevania: Dawn of Sorrow Dark Lord Candidates
  91. Castlevania: Dawn of Sorrow Ending
  92. Castlevania Aria of Sorrows
  93. Castlevania Grimoire of Souls Enemy Compendium Showcase
  94. Castlevania: Curse of Darkness Intro
  95. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  96. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  97. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  98. Castlevania: Lament of Innocence
  99. Castlevania: Lament of Innocence
  100. Castlevania: Symphony of the Night Bestiary No. 21
  101. Castlevania: Order of Ecclesia
  102. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  103. Castlevania: Symphony of the Night
  104. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  105. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  106. Castlevania: Aria of Sorrow Graham Boss
  107. Castlevania: Aria of Sorrow Chaotic Realm
  108. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  109. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  110. Castlevania Judgement: True Story Mode, Golem
  111. Castlevania Judgment Golem Ultimate Attack
  112. Castlevania: Symphony of the Night
  113. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  114. Super Castlevania IV Game Manual Pages 4-5
  115. Castlevania Chronicles Game Manual Page 4
  116. Super Castlevania IV
  117. Castlevania: Curse of Darkness Final Boss
  118. Castlevania Chronicles Final Boss
  119. Castlevania III: Dracula's Curse Final Boss
  120. Castlevania: Adventure Rebirth
  121. Castlevania: Dracula X Chronicles
  122. Castlevania (N64) Final Boss
  123. Castlevania: Aria of Sorrow Ending
  124. Castlevania: Dawn of Sorrow Dark Lord Candidates
  125. Castlevania: Dawn of Sorrow Ending
  126. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  127. Estimating Weight of Logs and Standing Timber Page 2
  128. Castlevania: Curse of Darkness
  129. Castlevania: Curse of Darkness
  130. Castlevania: Curse of Darkness
  131. Castlevania: The Dracula X Chronicles Final Boss
  132. Castlevania: Aria of Sorrow Ending
  133. Castlevania: Dawn of Sorrow Dark Lord Candidates
  134. Castlevania: Dawn of Sorrow Ending
  135. Castlevania Aria of Sorrows
  136. Castlevania Grimoire of Souls Enemy Compendium Showcase
  137. Castlevania: Symphony of the Night
  138. Castlevania Harmony of Dissonance
  139. Castlevania: Grimoire of Souls Prologue level
  140. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  141. Castlevania Judgment Death True Story Mode
  142. Castlevania: Aria of Sorrow Prologue
  143. Castlevania Aria of Sorrows
  144. Castlevania Grimoire of Souls Enemy Compendium Showcase
  145. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  146. Castlevania: Aria of Sorrow Graham Boss
  147. Castlevania: Aria of Sorrow Chaotic Realm
  148. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  149. Castlevania: Curse of Darkness Intro
  150. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  151. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  152. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  153. Castlevania: Lament of Innocence
  154. Castlevania: Lament of Innocence
  155. Castlevania: Symphony of the Night Bestiary No. 21
  156. Castlevania: Order of Ecclesia
  157. Lament of Innocence Perfect Guidebook
  158. Castlevania: Lament of Innocent
  159. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  160. Castlevania: Portrait of Ruin
  161. Lament of Innocence Perfect Guidebook
  162. Lament of Innocence Perfect Guidebook
  163. Lament of Innocence Perfect Guidebook
  164. Castlevania: Lament of Innocence Intro
  165. Castlevania: Portrait of Ruin
  166. Castlevania: Lament of Innocent
  167. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  168. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  169. Konami of Europe's Camilla Fernandez profile
  170. Castlevania: Portrait of Ruin
  171. Castlevania: Grimoire of Souls Prologue Stage 1
  172. Castlevania: Dawn of Sorrow Yoko's Shop
  173. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Half a day earlier [Somewhere in Japan]
    “Well, Soma-kun…… see you ~”
    “Ah, see you.”
    This young man said farewell to his childhood friend and watched her climb the stone stairs towards the shrine.
    There is nothing peculiar about this youth. He has the features of an ordinary college student living peacefully in Japan. However-----
    When he can no longer see her, he suddenly sharpened his vision and turned around to see darkness forming behind him.
    “……Hey? What do you want from me? You seemed to be sneaking around for a while.”
    He noticed that he was being observed by something since a while ago.
    And he saw that it was probably not human.
    -----An thought……no need to think
    Feeling tension in his heart, the youth ----- Soma Cruz prepared to silence his breathing.
    He only sees himself as an ordinary Japanese living an ordinary life. But he has seen all types of monsters and can surely attest that they exist.
    He is the object of surveillance of cults since he has something that cannot be found in other human beings.
    -----Dracula’s soul."
  174. Castlevania: Lament of Innocence Game Manual Page 10
  175. Castlevania: Aria of Sorrow Graham Jones Boss
  176. Castlevania: Aria of Sorrow Prologue
  177. Castlevania: Dawn of Sorrow Prologue
  178. Castlevania: Aria of Sorrow Prologue
  179. Castlevania: Aira of Sorrow Meeting Yoko Belnades
  180. Castlevania: Aria of Sorrow
  181. Castlevania: Dawn of Sorrow Prologue
  182. Castlevania: Aria of Sorrow
  183. Castlevania: Aria of Sorrow
  184. Castlevania: Harmony of Dissonance
  185. Castlevania: Harmony of Dissonance
  186. Castlevania: Symphony of the Night Bestiary No. 40
  187. Castlevania: Symphony of the Night Bestiary No. 16
  188. Castlevania: Portrait of Ruin Bestiary No. 133
  189. Castlevania: Lament of Innocence
  190. Castlevania (N64)
  191. Castlevania: Portrait of Ruin
  192. Castlevania: Portrait of Ruin
  193. Castlevania: Harmony of Dissonance
  194. Castlevania: Circle of the Moon
  195. Castlevania: Circle of the Moon
  196. Castlevania: Order of Ecclesia Bestiary No. 061
  197. Castlevania: Portrait of Ruin Bestiary No. 131
  198. Castlevania: Symphony of the Night Bestiary No. 44
  199. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  200. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  201. Castlevania: Grimoire of Souls
  202. Castlevania (N64)
  203. Castlevania Chronicles
  204. Castlevania Chronicles
  205. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  206. Castlevania: Curse of Darkness Bestiary No. 115
  207. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  208. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  209. Castlevania: Grimoire of Souls Prologue Stage 4
  210. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  211. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  212. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  213. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  214. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  215. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  216. Castlevania: Portrait of Ruin
  217. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  218. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  219. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  220. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  221. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  222. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  223. Castlevania: Aria of Sorrow Disc Armor Soul Description
  224. Castlevania: Aria of Sorrow Harpy Soul Description
  225. Castlevania: Aria of Sorrow Nemesis Soul Description
  226. Castlevania: Aria of Sorrow Kyoma Demon Soul Description
  227. Castlevania: Aria of Sorrow Dryad Soul Description
  228. Castlevania: Aria of Sorrow Beam Skeleton Soul Description
  229. Castlevania: Aria of Sorrow Legion Soul Description
  230. Castlevania: Aria of Sorrow Man-Eater Soul Description
  231. Castlevania: Aria of Sorrow Cockatrice Soul Description
  232. Castlevania: Aria of Sorrow Demon Lord Soul Description
  233. Castlevania: Aria of Sorrow Axe Armor Soul Description
  234. Castlevania: Aria of Sorrow Durga Soul Description
  235. Castlevania: Aria of Sorrow Evil Butcher Soul Description
  236. Castlevania: Aria of Sorrow Red Minotaur Soul Description
  237. Castlevania: Aria of Sorrow Ripper Soul Description
  238. Castlevania: Aria of Sorrow Skull Archer Soul Description
  239. Castlevania: Aria of Sorrow Tiny Devil Soul Description
  240. Castlevania: Aria of Sorrow Chronomage Soul Description
  241. Castlevania: Aria of Sorrow Ghost Soul Description
  242. Castlevania: Aria of Sorrow Killer Mantle Soul Description
  243. Castlevania: Aria of Sorrow
  244. Castlevania: Aria of Sorrow Nightmare Soul Description
  245. Castlevania: Aria of Sorrow Siren Soul Description
  246. Castlevania: Aria of Sorrow Giant Skeleton Soul Description
  247. Castlevania: Aria of Sorrow Skeleton Soul Description
  248. Castlevania: Aria of Sorrow Altair Soul Description
  249. Castlevania: Aria of Sorrow Blue Crow Soul Description
  250. Castlevania: Aria of Sorrow Student Witch Soul Description
  251. Castlevania: Aria of Sorrow Killer Doll Soul Description
  252. Castlevania: Aria of Sorrow Lightning Doll Soul Description
  253. Castlevania: Aria of Sorrow Merman Soul Description
  254. Castlevania: Aria of Sorrow Mudman Soul Description
  255. Castlevania: Aria of Sorrow Arachne Soul Description
  256. Castlevania: Aria of Sorrow Skull Millione Soul Description
  257. Castlevania: Aria of Sorrow Bat Soul Description
  258. Castlevania: Aria of Sorrow Mandragora Soul Description
  259. Castlevania: Aria of Sorrow Waiter Skeleton Soul Description
  260. Castlevania: Aria of Sorrow Bomber Armor Soul Description
  261. Castlevania: Aria of Sorrow Needles Soul Description
  262. Castlevania: Aria of Sorrow Une Soul Description
  263. Castlevania: Aria of Sorrow Zombie Soldier Soul Description
  264. Castlevania: Aria of Sorrow Biphron Soul Description
  265. Castlevania: Aria of Sorrow Fish Head Soul Description
  266. Castlevania: Aria of Sorrow Flame Demon Soul Description
  267. Castlevania: Aria of Sorrow Ukoback Soul Description
  268. Castlevania: Aria of Sorrow Werewolf Soul Description
  269. Castlevania: Dawn of Sorrow Axe Armor Soul Description
  270. Castlevania: Dawn of Sorrow Disc Armor Soul Description
  271. Castlevania: Dawn of Sorrow Amalaric Sniper Soul Description
  272. Castlevania: Dawn of Sorrow Dead Mate Soul Description
  273. Castlevania: Dawn of Sorrow Fleaman Soul Description
  274. Castlevania: Dawn of Sorrow Guillotiner Soul Description
  275. Castlevania: Dawn of Sorrow Homunculus Soul Description
  276. Castlevania: Dawn of Sorrow Larva Soul Description
  277. Castlevania: Dawn of Sorrow Mollusca Soul Description
  278. Castlevania: Dawn of Sorrow Slime Soul Description
  279. Castlevania: Dawn of Sorrow Student Witch Soul Description
  280. Castlevania: Dawn of Sorrow Zombie Soul Description
  281. Castlevania: Dawn of Sorrow Witch Soul Description
  282. Castlevania: Dawn of Sorrow Paranoia Soul Description
  283. Castlevania: Dawn of Sorrow Succubus Soul Description
  284. Castlevania: Dawn of Sorrow Zephyr Soul Description
  285. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  286. Castlevania Judgment Aeon's Hyper Attack on Golem
  287. Castlevania: Dawn of Sorrow Imp Soul Description
  288. Castlevania: Dawn of Sorrow Puppet Master Soul Description
  289. Castlevania: Dawn of Sorrow Rycuda Soul Description
  290. Castlevania: Dawn of Sorrow Skeleton Soul Description
  291. Castlevania: Dawn of Sorrow Frozen Shade Soul Description
  292. Castlevania: Curse of Darkness Absolute Zero Ring Description
  293. Castlevania: Dawn of Sorrow Malachi Soul Description
  294. Castlevania: Dawn of Sorrow Killer Clown Soul Description
  295. Castlevania: Dawn of Sorrow Killer Fish Soul Description
  296. Castlevania: Dawn of Sorrow Killer Merman Soul Description
  297. Castlevania: Dawn of Sorrow, Abaddon Soul Description
  298. Castlevania: Dawn of Sorrow Aguni Soul Description
  299. Castlevania: Dawn of Sorrow Flame Demon Soul Description
  300. Castlevania: Dawn of Sorrow Ukoback Soul Description
  301. Castlevania: Dawn of Sorrow Waiter Skeleton Soul Description
  302. Castlevania: Dawn of Sorrow Hellfire Soul Description
  303. Castlevania: Dawn of Sorrow Erinys Soul Description
  304. Castlevania: Aria of Sorrow Curly Soul Description
  305. Castlevania: Aria of Sorrow Devil Soul Description
  306. Castlevania: Aria of Sorrow Manticore Description
  307. Castlevania: Aria of Sorrow Giant Bat Soul Description
  308. Castlevania: Aria of Sorrow Great Armor Soul Description
  309. Castlevania: Aria of Sorrow Sky Fish Soul Description
  310. Castlevania: Aria of Sorrow Alastor Soul Description
  311. Castlevania: Aria of Sorrow Imp Soul Description
  312. Castlevania: Aria of Sorrow Alura Une Soul Description
  313. Castlevania: Aria of Sorrow Persephone Soul Description
  314. Castlevania: Aria of Sorrow Witch Soul Description
  315. Castlevania: Aria of Sorrow Final Guard Soul Description
  316. Castlevania: Aria of Sorrow Death Soul Description
  317. Castlevania: Aria of Sorrow Cateoblepas Description
  318. Castlevania: Aria of Sorrow Black Panther Soul Description
  319. Castlevania: Aria of Sorrow Bone Pillar Soul Description
  320. Castlevania: Aria of Sorrow Buer Soul Description
  321. Castlevania: Aria of Sorrow Flying Armor Soul Description
  322. Castlevania: Aria of Sorrow Medusa Head Soul Description
  323. Castlevania: Aria of Sorrow Giant Ghost Soul Description
  324. Castlevania: Aria of Sorrow Shadow Knight Soul Description
  325. Castlevania: Dawn of Sorrow Manticore Soul Description
  326. Castlevania: Dawn of Sorrow Iron Golem Soul Description
  327. Castlevania: Dawn of Sorrow Flying Armor Soul Description
  328. Castlevania: Dawn of Sorrow Medusa Head Soul Description
  329. Castlevania: Dawn of Sorrow Barbariccia Soul Description
  330. Castlevania: Dawn of Sorrow Bat Company Soul Description
  331. Castlevania: Dawn of Sorrow Valkyrie Soul Description
  332. Castlevania: Dawn of Sorrow Alastor Soul Description
  333. Castlevania: Dawn of Sorrow Alura Une Soul Description
  334. Castlevania: Dawn of Sorrow Bat Soul Description
  335. Castlevania: Dawn of Sorrow Bone Ark Soul Description
  336. Castlevania: Dawn of Sorrow Corpseweed Soul Description
  337. Castlevania: Dawn of Sorrow Gaibon Soul Description
  338. Castlevania: Dawn of Sorrow Great Armor Soul Description
  339. Castlevania: Dawn of Sorrow Harpy Soul Description
  340. Castlevania: Dawn of Sorrow Mini Devil Soul Description
  341. Castlevania: Dawn of Sorrow Needles Soul Description
  342. Castlevania: Dawn of Sorrow Quetzalcoatl Soul Description
  343. Castlevania: Dawn of Sorrow Armor Knight Soul Description
  344. Castlevania: Dawn of Sorrow Catoblepas Soul Description
  345. Castlevania: Dawn of Sorrow Black Panther Soul Description
  346. Castlevania: Dawn of Sorrow Persephone Soul Description
  347. Castlevania: Dawn of Sorrow Gergoth Soul Description
  348. Castlevania: Dawn of Sorrow Devil Soul Description
  349. Castlevania: Dawn of Sorrow Final Guard Soul Description
  350. Castlevania: Dawn of Sorrow Flying Humanoid Soul Description
  351. Castlevania: Dawn of Sorrow Yeti Soul Description
  352. Castlevania: Dawn of Sorrow Spin Devil Soul Description
  353. Castlevania: Dawn of Sorrow Ghost Soul Description
  354. Castlevania: Dawn of Sorrow Gorgon Soul Description
  355. Castlevania: Dawn of Sorrow Mushussu Soul Description
  356. Castlevania: Dawn of Sorrow Buer Soul Description
  357. Castlevania: Dawn of Sorrow White Dragon Soul Description
  358. Castlevania: Dawn of Sorrow Death Soul Description
  359. Castlevania Judgment Aeon's Hyper Attack on Death
  360. Castlevania Judgment Death Story Mode Intro
  361. Castlevania Judgment Death True Story Mode
  362. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  363. Castlevania Judgment Death True Story Mode
  364. Castlevania: Aria of Sorrow Peeping Eye Soul Description
  365. Castlevania: Aria of Sorrow Skula Soul Description
  366. Castlevania: Aria of Sorrow Undine Soul Description
  367. Castlevania: Aria of Sorrow Arc Demon Soul Description
  368. Castlevania: Aria of Sorrow Giant Worm Soul Description
  369. Castlevania: Aria of Sorrow Zombie Officer Soul Description
  370. Castlevania: Aria of Sorrow Iron Golem Description
  371. Castlevania: Aria of Sorrow Bael Soul Description
  372. Castlevania: Aria of Sorrow Basilisk Soul Description
  373. Castlevania: Aria of Sorrow Dead Crusader Soul Description
  374. Castlevania: Aria of Sorrow Erinys Soul Description
  375. Castlevania: Aria of Sorrow Ghost Dancer Soul Description
  376. Castlevania: Aria of Sorrow Golem Soul Description
  377. Castlevania: Aria of Sorrow Gorgon Soul Description
  378. Castlevania: Aria of Sorrow Gremlin Soul Description
  379. Castlevania: Aria of Sorrow Headhunter Soul Description
  380. Castlevania: Aria of Sorrow Lilith Soul Description
  381. Castlevania: Aria of Sorrow Lubicant Soul Description
  382. Castlevania: Aria of Sorrow Minotaur Soul Description
  383. Castlevania: Aria of Sorrow Quetzalcoatl Soul Description
  384. Castlevania: Aria of Sorrow Red Crow Soul Description
  385. Castlevania: Aria of Sorrow Skeleton Knight Soul Description
  386. Castlevania: Aria of Sorrow Stolas Soul Description
  387. Castlevania: Aria of Sorrow Triton Soul Description
  388. Castlevania: Aria of Sorrow White Dragon Soul Description
  389. Castlevania: Aria of Sorrow Wooden Golem Soul Description
  390. Castlevania: Aria of Sorrow Zombie Soul Description
  391. Castlevania: Aria of Sorrow Dead Warrior Soul Description
  392. Castlevania: Aria of Sorrow Succubus Soul Description
  393. Castlevania: Aria of Sorrow Ectoplasm Soul Description
  394. Castlevania: Aria of Sorrow Gargoyle Soul Description
  395. Castlevania: Aria of Sorrow Poison Worm Soul Description
  396. Castlevania: Dawn of Sorrow Peeping Eye Soul Description
  397. Castlevania: Dawn of Sorrow The Creature Soul Description
  398. Castlevania: Dawn of Sorrow Ouija Table Soul Description
  399. Castlevania: Dawn of Sorrow Draghignazzo Soul Description
  400. Castlevania: Dawn of Sorrow Mothman Soul Description
  401. Castlevania: Dawn of Sorrow Bone Pillar Soul Description
  402. Castlevania: Dawn of Sorrow Ghost Dancer Soul Description
  403. Castlevania: Dawn of Sorrow Golem Soul Description
  404. Castlevania: Dawn of Sorrow Dead Pirate Soul Description
  405. Castlevania: Dawn of Sorrow Lilith Soul Description
  406. Castlevania: Dawn of Sorrow Skelerang Soul Description
  407. Castlevania: Dawn of Sorrow Skeleton Farmer Soul Description
  408. Castlevania: Dawn of Sorrow Stolas Soul Description
  409. Castlevania: Dawn of Sorrow Wakwak Tree Soul Description
  410. Castlevania: Dawn of Sorrow Treant Soul Description
  411. Castlevania: Dawn of Sorrow Dead Crusader Soul Description
  412. Castlevania: Dawn of Sorrow Dead Warrior Soul Description
  413. Castlevania: Dawn of Sorrow Giant Slug Soul Description
  414. Castlevania: Dawn of Sorrow Killer Doll Soul Description
  415. Castlevania: Dawn of Sorrow Tombstone Soul Description
  416. Castlevania: Dawn of Sorrow Ghoul Soul Description
  417. Castlevania: Dawn of Sorrow Bugbear Soul Description
  418. Castlevania: Dawn of Sorrow Tanjelly Soul Description
  419. Castlevania: Dawn of Sorrow Arc Demon Soul Description
  420. Castlevania: Dawn of Sorrow Balore Soul Description
  421. Castlevania: Dawn of Sorrow Hippogryph Soul Description
  422. Castlevania: Dawn of Sorrow Malphas Soul Description
  423. Castlevania: Dawn of Sorrow Mud Demon Soul Description
  424. Castlevania: Dawn of Sorrow Procel Soul Description
  425. Castlevania: Dawn of Sorrow Rahab Soul Description
  426. Castlevania: Dawn of Sorrow Doppelganger Soul Description
  427. Super Castlevania IV Stage B-1
  428. Castlevania: Circle of the Moon
  429. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  430. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  431. Haunted Castle Revisited Dominus Collection
  432. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  433. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  434. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  435. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  436. Castlevania: Curse of Darkness Manga Volume 1
  437. Castlevania II: Simon's Quest Night Transition
  438. Castlevania II: Simon's Quest Online Game Manual Page 4
  439. Castlevania: Lament of Innocence Bestiary No. 058
  440. Castlevania: Lament of Innocence Bestiary No. 059
  441. Castlevania: Curse of Darkness Bestiary No. 009
  442. Castlevania: Curse of Darkness Bestiary No. 005
  443. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  444. Castlevania: Symphony of the Night
  445. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  446. Castlevania: Lament of Innocence Bestiary No. 064
  447. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  448. Castlevania: Grimoire of Souls Prologue
  449. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  450. Castlevania: Portrait of Ruin
  451. Castlevania: Grimoire of Souls Prologue Stage 4
  452. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  453. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  454. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  455. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  456. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  457. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  458. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  459. Castlevania: Portrait of Ruin
  460. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  461. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  462. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  463. Castlevania III: Dracula's Quest
  464. Castlevania: Curse of Darkness Absolute Zero Ring Description
  465. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  466. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  467. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  468. Castlevania Judgment Aeon's Hyper Attack on Golem
  469. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  470. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  471. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  472. Castlevania Judgment Aeon Hyper Attack on Death
  473. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  474. Castlevania: Legacy of Darkness Game Manual Page 35
  475. Castlevania: Legacy of Darkness Game Manual Page 35
  476. Castlevania (N64)
  477. Castlevania: Lament of Innocence
  478. Castlevania: Lament of Innocence
  479. Castlevania Judgment Aeon Hyper Attack on Alucard
  480. Lament of Innocent Perfect Guidebook
  481. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  482. Castlevania: Lament of Innocence
  483. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  484. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  485. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  486. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  487. Castlevania: Curse of Darkness Manga Volume 1
  488. Castlevania: Lament of Innocence
  489. Castlevania (N64)
  490. Castlevania (N64)
  491. Castlevania (N64) Vampire Boss
  492. Castlevania: The Dracula X Chronicles Intro
  493. Castlevania (N64) Vampire Boss
  494. Castlevania: Portrait of Ruin
  495. Castlevania: Lament of Innocence
  496. Castlevania: Lament of Innocence
  497. Castlevania: Lament of Innocence
  498. Castlevania: The Dracula X Chronicles Intro
  499. Castlevania (N64)
  500. Castlevania: Portrait of Ruin
  501. Castlevania (N64) Flower Garden Cutscene
  502. Castlevania: Symphony of the Night
  503. Castlevania: Order of Shadows
  504. Castlevania (N64)
  505. Castlevania: Lament of Innocence Bestiary No. 078
  506. Castlevania: Lament of Innocence
  507. Castlevania: Lament of Innocence Bestiary No. 064
  508. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  509. Castlevania: Lament of Innocence Bestiary No. 002
  510. Castlevania (N64) Vampire Boss
  511. Castlevania: Curse of Darkness
  512. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  513. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  514. Castlevania: Grimoire of Souls Prologue Stage 4
  515. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  516. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  517. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  518. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  519. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  520. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  521. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  522. Castlevania: Portrait of Ruin
  523. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  524. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  525. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  526. Castlevania: Lament of Innocence
  527. Castlevania: Lament of Innocence
  528. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  529. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  530. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  531. Castlevania Judgment Aeon's Hyper Attack on Golem
  532. Castlevania: The Dracula X Chronicles Stage 1
  533. Castlevania: Lament of Innocence
  534. Castlevania: Lament of Innocence
  535. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  536. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  537. Castlevania Judgment Aeon Hyper Attack on Death
  538. Castlevania: Lament of Innocence
  539. Castlevania: Lament of Innocence Final Boss
  540. Castlevania: Lament of Innocence
  541. Lament of Innocence Perfect Guidebook
  542. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  543. Castlevania: Lament of Innocence Game Manual Page 10
  544. Castlevania: Lament of Innocence Bestiary No. 057
  545. Castlevania: Lament of Innocence Bestiary No. 079
  546. Castlevania: Lament of Innocence Bestiary No. 080
  547. Castlevania: Lament of Innocence
  548. Castlevania: Lament of Innocence
  549. Castlevania: Lament of Innocence
  550. Castlevania: Lament Innocence
  551. Castlevania: Lament of Innocence
  552. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  553. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  554. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  555. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  556. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  557. Castlevania: Lament of Innocence
  558. Castlevania: Lament of Innocence
  559. Castlevania: Lament of Innocence Intro
  560. Lament of Innocence Perfect Guidebook
  561. Castlevania: Lament of Innocence Intro
  562. Castlevania: Lament of Innocence Game Manual Page 10
  563. Castlevania: Lament of Innocent
  564. Castlevania: Legacy of Darkness
  565. Castlevania (N64) Intro
  566. Castlevania (N64): True Final Boss
  567. Castlevania: 64 True Final Boss
  568. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  569. Castlevania: The Arcade Dracula Boss Fight
  570. Castlevania (N64): True Final Boss
  571. Castlevania: The Dracula X Chronicles Final Boss
  572. Castlevania (N64) True Final Boss
  573. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  574. Castlevania: The Dracula X Chronicles
  575. Castlevania: Lament of Innocence
  576. Castlevania Judgment
  577. Castlevania Judgment Aeon's Hyper Attack Sequences
  578. Castlevania Judgment Aeon's Hyper Attack on Death
  579. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  580. Castlevania Judgment Death True Story Mode
  581. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  582. Castlevania: Aria of Sorrow
  583. Castlevania: Dawn of Sorrow Prologue
  584. Haunted Castle Revisited Dominus Collection
  585. Castlevania Chronicles
  586. Castlevania III: Dracula's Curse Dracula Boss
  587. Castlevania: Harmony of Dissonance Final Boss
  588. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  589. Castlevania: Aria of Sorrow
  590. Vampire Killer MSX
  591. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  592. Castlevania III: Dracula's Curse Dracula Boss
  593. Castlevania: Symphony of the Night Eye of Vlad
  594. Castlevania II: Simon's Quest
  595. Castlevania: The Dracula X Chronicles
  596. Castlevania: Symphony of the Night Bestiary No. 106
  597. Castlevania: Aria of Sorrow Graham Boss
  598. Castlevania NES
  599. Haunted Castle Revisited Dominus Collection
  600. Castlevania: Lament of Innocence
  601. Castlevania: The Arcade Dracula Boss
  602. Castlevania II: Belmont's Revenge Game Manual Page 4
  603. Castlevania: The Dracula X Chronicles Final Boss
  604. Castlevania: The Arcade Dracula Boss
  605. Castlevania: The Dracula X Chronicles Final Boss
  606. Castlevania: Curse of Darkness Final Boss
  607. Castlevania: Symphony of the Night Final Boss
  608. Castlevania: Lament of Innocence
  609. Castlevania: Bloodlines Final Boss
  610. Castlevania III: Dracula's Curse
  611. Castlevania NES
  612. Castlevania III: Dracula's Curse Dracula Boss
  613. Castlevania: Curse of Darkness Final Boss
  614. Castlevania Chronicles Final Boss
  615. Castlevania III: Dracula's Curse Final Boss
  616. Castlevania: Adventure Rebirth
  617. Castlevania: Dracula X Chronicles
  618. Castlevania (N64) Final Boss
  619. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  620. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  621. Castlevania Chronicles Game Manual Page 4
  622. Castlevania: Order of Shadows
  623. Castlevania: The Dracula X Chronicles Intro
  624. Castlevania III: Dracula's Curse
  625. Castlevania: The Dracula X Chronicles Final Boss
  626. Castlevania: Symphony of the Night Final Boss
  627. Castlevania: Bloodlines Final Boss
  628. Castlevania NES
  629. Super Castlevania IV Stage B-4
  630. Castlevania Chronicles
  631. Castlevania: The Adventure Rebirth
  632. Castlevania (N64) True Final Boss
  633. Castlevania: The Dracula X Chronicles
  634. Haunted Castle Revisited Final Boss
  635. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  636. Haunted Castle Revisited Dominus Collection
  637. Castlevania: Curse of Darkness
  638. Vampire Hunter MSX
  639. Castlevania: Curse of Darkness Isaac Second Boss Fight
  640. Castlevania: Harmony of Dissonance
  641. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  642. Castlevania: Harmony of Dissonance
  643. Castlevania: Order of Ecclesia
  644. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  645. Super Castlevania IV Game Manual Pages 4-5
  646. Castlevania Chronicles Game Manual Page 4
  647. Super Castlevania IV
  648. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  649. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  650. Super Castlevania IV Game Manual Pages 4-5
  651. Super Castlevania IV Intro
  652. Castlevania: Curse of Darkness
  653. Haunted Castle Revisited Dominus Collection
  654. Castlevania III: Dracula's Curse Dracula Boss
  655. Castlevania (N64) Carrie Fernandez Bad Ending
  656. Haunted Castle Revisited Dominus Collection
  657. Castlevania (N64) True Final Boss
  658. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  659. Castlevania: The Dracula X Chronicles Final Boss
  660. Haunted Castle Revisited Dominus Collection
  661. Castlevania: The Dracula X Chronicles Final Boss
  662. Castlevania: The Adventure ReBirth
  663. Castlevania: The Adventure ReBirth
  664. Castlevania (N64) True Final Boss
  665. Haunted Castle Revisited Dominus Collection
  666. Castlevania III: Dracula's Curse Dracula Boss
  667. Castlevania: The Adventure
  668. Castlevania II: Belmont's Revenge
  669. Castlevania Chronicles
  670. Super Castlevania IV Stage B-4
  671. Castlevania: Curse of Darkness Final Boss
  672. Castlevania: Curse of Darkness Final Boss
  673. Super Castlevania IV Stage B-4
  674. Castlevania: The Dracula X Chronicles Final Boss
  675. Castlevania: Curse of Darkness Final Boss
  676. Castlevania: The Dracula X Chronicles Intro
  677. Castlevania (N64) True Final Boss
  678. Castlevania II: Simon's Quest
  679. Castlevania: Harmony of Dissonance Nail of Vlad Description
  680. Castlevania: Harmony of Dissonance Fang of Vlad Description
  681. Castlevania: Order of Shadows
  682. Castlevania: Order of Shadows
  683. Castlevania: Order of Ecclesia
  684. Castlevania: Legends Page 12
  685. Castlevania: Curse of Darkness
  686. Castlevania: Harmony of Dissonance
  687. Castlevania II: Belmont's Revenge Game Manual Page 5
  688. Castlevania II: Simon's Quest
  689. Castlevania: Harmony of Dissonance Eye of Vlad Description
  690. Castlevania: Harmony of Dissonance Heart of Vlad Description
  691. Castlevania: Harmony of Dissonance Rib of Vlad Description
  692. Castlevania: Order of Ecclesia
  693. Castlevania: Legacy of Darkness
  694. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  695. Castlevania: The Arcade Dracula Boss
  696. Castlevania: Harmony of Dissonance
  697. Castlevania: Lament of Innocence Bestiary No. 064
  698. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  699. Castlevania: Grimoire of Souls Prologue/Chapter 1 Dracul's Castle
  700. Castlevania: Symphony of the Night Bestiary No. 147
  701. Castlevania: Curse of Darkness Final Boss
  702. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  703. Castlevania: Aria of Sorrow Prologue
  704. Castlevania: Dawn of Sorrow Prologue
  705. Castlevania: Aria of Sorrow Prologue
  706. Castlevania: Aria of Sorrow Meeting Yoko Belnades
  707. Castlevania: Aria of Sorrow
  708. Castlevania: Dawn of Sorrow Prologue
  709. Castlevania: Aria of Sorrow
  710. Castlevania: Dawn of Sorrow Dark Lord Candidates
  711. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  712. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  713. Castlevania: Dawn of Sorrow Dark Lord Candidates
  714. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  715. Castlevania: Harmony of Dissonance
  716. Castlevania: Order of Ecclesia
  717. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Formerly this diabolical being with immeasurable power stood in Soma’s way twice.
    Except for the time when he was able to erase Death from existence by possessing Dracula’s [power of dominance] over the souls of monsters, his condition right now with his disregarded power and not even having a weapon was no match for his enemy."
  718. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  719. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  720. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  721. Castlevania: Order of Shadows
  722. Castlevania NES
  723. Castlevania: The Adventure ReBirth
  724. Castlevania III: Dracula's Curse Dracula Boss
  725. Castlevania: Order of Shadows
  726. Haunted Castle Revisited Dominus Collection
  727. Castlevania: Curse of Darkness Final Boss
  728. Haunted Castle Revisited Dominus Collection
  729. Castlevania Chronicles
  730. Super Castlevania IV
  731. Castlevania: The Adventure ReBirth
  732. Castlevania: Dawn of Sorrow Dark Lord Candidates
  733. Castlevania: Dawn of Sorrow
  734. Castlevania: Dawn of Sorrow Dario Boss
  735. Castlevania: Dawn of Sorrow Dario Boss
  736. Castlevania Judgment Dracula Ultimate Attack
  737. Castlevania: Lament of Innocence
  738. Castlevania: Curse of Darkness Final Boss
  739. Castlevania: Legacy of Darkness Dracula Boss
  740. Castlevania: Curse of Darkness
  741. Castlevania: Curse of Darkness Page 14
  742. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  743. Castlevania III: Dracula's Curse Dracula Boss
  744. Castlevania: Curse of Darkness Final Boss
  745. Castlevania: The Dracula X Chronicles Final Boss
  746. Castlevania: Portrait of Ruin Final Boss
  747. Haunted Castle Revisited Dominus Collection
  748. Castlevania: The Arcade Dracula Boss Fight
  749. Haunted Castle Revisited Dominus Collection
  750. Castlevania: The Adventure
  751. Castlevania: Bloodlines Final Boss
  752. History of Castlevania - Crescent of the Moon Pages 22-23
  753. Castlevania: Harmony of Dissonance
  754. Castlevania: Order of Ecclesia
  755. Castlevania: Order of Ecclesia
  756. Castlevania: Order of Ecclesia
  757. Castlevania: Order of Ecclesia
  758. Castlevania: Curse of Darkness Volume 2 Chapter 3
  759. Castlevania: Order of Ecclesia
  760. Castlevania II: Simon's Quest
  761. Castlevania II: Simon's Quest Game Manual Page 9
  762. Castlevania: Order of Ecclesia
  763. Haunted Castle Revisited Dominus Collection
  764. Super Castlevania IV Stage B-4
  765. Super Castlevania IV Stage B-4
  766. Castlevania: Order of Shadows
  767. Castlevania: Curse of Darkness Final Boss
  768. Castlevania: The Adventure ReBirth
  769. Castlevania: Legacy of Darkness Dracula Boss Fight
  770. Castlevania (N64) True Final Boss
  771. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  772. Castlevania II: Simon's Quest Game Manual Page 4
  773. Castlevania Judgment True Story Simon Belmont Ending
  774. History of Castlevania - Crescent of the Moon Pages 14-15
  775. Castlevania II: Simon's Quest
  776. Castlevania: Order of Shadows
  777. Castlevania: Curse of Darkness Intro
  778. Castlevania: Curse of Darkness Final Boss
  779. Castlevania: Curse of Darkness Ending
  780. Castlevania: Curse of Darkness Intro
  781. Castlevania: Curse of Darkness Intro
  782. Castlevania: Curse of Darkness Isaac Second Fight
  783. Castlevania: The Dracula X Chronicles Intro
  784. Castlevania: Order of Ecclesia
  785. Castlevania: The Dracula X Chronicles Intro
  786. Castlevania: Portrait of Ruin
  787. Castlevania: The Adventure ReBirth
  788. Castlevania: The Adventure ReBirth
  789. Castlevania: The Adventure ReBirth
  790. Castlevania: Bloodlines Final Boss
  791. Castlevania: Bloodlines Final Boss
  792. Castlevania: The Adventure ReBirth
  793. Akumajou Densetsu Famicon Ending
  794. Castlevania: Curse of Darkness Ending
  795. Castlevania: Order of Ecclesia
  796. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  797. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  798. Castlevania Judgment Aeon's Hyper Attack on Golem
  799. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  800. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  801. Castlevania: Grimoire of Souls Prologue Stage 4
  802. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  803. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  804. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  805. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  806. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  807. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  808. Castlevania: Portrait of Ruin
  809. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  810. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  811. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  812. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  813. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  814. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  815. Castlevania: The Dracula X Chronicles Final Boss
  816. Castlevania: Portrait of Ruin
  817. Castlevania: Aria of Sorrow
  818. Castlevania II: Simon's Quest
  819. Castlevania: Curse of Darkness Bestiary No. 159
  820. Castlevania II: Simon's Quest
  821. Castlevania (N64) True Final Boss
  822. Castlevania II: Simon's Quest
  823. History of Castlevania - Crescent of the Moon Pages 12-13
  824. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  825. Castlevania Judgment Aeon's Hyper Attack on Golem
  826. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  827. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  828. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  829. Castlevania: Portrait of Ruin
  830. Castlevania: Symphony of the Night Bestiary No. 147
  831. Castlevania: Symphony of the Night Bestiary No. 147
  832. Castlevania: Symphony of the Night Bestiary No. 147
  833. Castlevania: Portrait of Ruin
  834. Castlevania: Order of Ecclesia
  835. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  836. Castlevania Judgment
  837. Castlevania Judgment Aeon's Hyper Attack Sequences
  838. Castlevania Judgment Aeon's Hyper Attack on Death
  839. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  840. Castlevania Judgment Death True Story Mode
  841. Castlevania: Rondo of Blood Death Boss
  842. Castlevania: Lament of Innocence Ending
  843. Castlevania: Dawn of Sorrow Final Boss
  844. Castlevania: Aria of Sorrow
  845. Castlevania: Harmony of Dissonance
  846. Castlevania: Harmony of Dissonance
  847. Castlevania: Symphony of the Night Bestiary No. 40
  848. Castlevania: Symphony of the Night Bestiary No. 16
  849. Castlevania: Portrait of Ruin Bestiary No. 133
  850. Castlevania: Lament of Innocence
  851. Castlevania (N64)
  852. Castlevania: Portrait of Ruin
  853. Castlevania: Portrait of Ruin
  854. Castlevania: Harmony of Dissonance
  855. Castlevania: Circle of the Moon
  856. Castlevania: Circle of the Moon
  857. Castlevania: Order of Ecclesia Bestiary No. 061
  858. Castlevania: Portrait of Ruin Bestiary No. 131
  859. Castlevania: Symphony of the Night Bestiary No. 44
  860. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  861. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  862. Castlevania: Grimoire of Souls
  863. Castlevania (N64)
  864. Castlevania Chronicles
  865. Castlevania Chronicles
  866. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  867. Castlevania: Curse of Darkness Bestiary No. 115
  868. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  869. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  870. Castlevania: Grimoire of Souls Prologue Stage 4
  871. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  872. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  873. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  874. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  875. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  876. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  877. Castlevania: Portrait of Ruin
  878. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  879. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  880. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  881. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  882. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  883. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  884. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  885. Castlevania: Portrait of Ruin
  886. Castlevania: Lament of Innocence Bestiary No. 003
  887. Castlevania: Lament of Innocence Bestiary No. 004
  888. Castlevania: Harmony of Dissonance
  889. Castlevania: Harmony of Dissonance
  890. Castlevania: Symphony of the Night Bestiary No. 40
  891. Castlevania: Curse of Darkness
  892. Castlevania: Curse of Darkness Save Room Chair
  893. Castlevania: Symphony of the Night Bestiary No. 16
  894. Castlevania: Portrait of Ruin
  895. Castlevania: Curse of Darkness Bestiary No. 014
  896. Castlevania: Curse of Darkness Bestiary No. 025
  897. Castlevania: Portrait of Ruin Bestiary No. 10
  898. Castlevania: Lament of Innocence Bestiary No. 029
  899. Castlevania: Order of Ecclesia Bestiary No. 061
  900. Castlevania: Lament of Innocence Bestiary No. 046
  901. Castlevania: Portrait of Ruin Bestiary No. 133
  902. Castlevania: Lament of Innocence
  903. Castlevania (N64)
  904. Castlevania Chronicles
  905. Super Castlevania IV
  906. Super Castlevania IV
  907. Castlevania Chronicles
  908. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  909. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  910. Castlevania: Curse of Darkness Chair Room
  911. Castlevania: Legacy of Darkness Tower of Sorcery
  912. Castlevania: The Adventure ReBirth
  913. Super Castlevania IV
  914. Castlevania: Lament of Innocence
  915. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  916. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  917. Castlevania Curse of Darkness Bestiary No. 002
  918. Castlevania: Portrait of Ruin
  919. Castlevania: Portrait of Ruin
  920. Castlevania: Harmony of Dissonance
  921. Castlevania: Circle of the Moon
  922. Castlevania: Circle of the Moon
  923. Castlevania: Order of Ecclesia Bestiary No. 061
  924. Castlevania: Portrait of Ruin Bestiary No. 131
  925. Castlevania: Lament of Innocence Bestiary No. 051
  926. Castlevania: Curse of Darkness Bestiary No. 008
  927. Castlevania (N64)
  928. Castlevania III: Dracula's Curse Castle Dungeon
  929. Castlevania: Symphony of the Night Bestiary No. 44
  930. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  931. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  932. Castlevania: Bloodlines Stage 6-2 First Room
  933. Castlevania: Legacy of Darkness Carrie Mode Underground Waterway Entrance Cutscene
  934. Castlevania: Bloodlines Stage 6-3 First Room
  935. Castlevania: Grimoire of Souls
  936. Castlevania (N64)
  937. Castlevania Chronicles
  938. Castlevania Chronicles
  939. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  940. Haunted Castle Revisited Dominus Collection
  941. Super Castlevania IV
  942. Haunted Castle Revisited Dominus Collection
  943. Castlevania: Grimoire of Souls Prologue level
  944. Castlevania Chronicles
  945. Haunted Castle Arcade Stage 03
  946. Castlevania: Harmony of Dissonance
  947. Castlevania: Order of Ecclesia
  948. Castlevania: Lament of Innocence
  949. Castlevania: Lament of Innocence
  950. Castlevania: Symphony of the Night Bestiary No. 21
  951. Castlevania: Symphony of the Night Underground Caverns
  952. Castlevania III: Dracula's Curse
  953. Super Castlevania IV
  954. Castlevania: Aria of Sorrow Prologue
  955. Castlevania: Aria of Sorrow Prologue
  956. Castlevania: Harmony of Dissonance Ending
  957. Castlevania: Lament of Innocence
  958. Castlevania III: Dracula's Curse
  959. Castlevania: Curse of Darkness Bestiary No. 115
  960. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  961. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  962. Castlevania: Grimoire of Souls Prologue Stage 4
  963. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  964. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  965. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  966. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  967. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  968. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  969. Castlevania: Portrait of Ruin
  970. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  971. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  972. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  973. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  974. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  975. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  976. Super Castlevania IV Stage 8-1
  977. History of Castlevania - Crescent of the Moon Pages 12-13
  978. Castlevania: The Adventure ReBirth
  979. Castlevania: The Adventure ReBirth
  980. Castlevania: The Adventure ReBirth
  981. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  982. Castlevania Judgment Aeon's Hyper Attack on Golem
  983. Castlevania: Aria of Sorrow Prologue
  984. Castlevania: Dawn of Sorrow Prologue
  985. Castlevania: Aria of Sorrow Prologue
  986. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  987. Castlevania: Symphony of the Night Bestiary No. 112
  988. Castlevania: The Arcade White Dragon Boss
  989. Castlevania: Lament of Innocence Bestiary No. 021
  990. Castlevania: Lament of Innocence Bestiary No. 052
  991. Castlevania: Lament of Innocence Bestiary No. 005
  992. Castlevania: Lament of Innocence Bestiary No. 006
  993. Castlevania: Lament of Innocence Bestiary No. 009
  994. Castlevania: Lament of Innocence Bestiary No. 011
  995. Castlevania: Lament of Innocence Bestiary No. 053
  996. Castlevania: Curse of Darkness Bestiary No. 006
  997. Castlevania: Curse of Darkness Bestiary No. 030
  998. Castlevania: Lament of Innocence Bestiary No. 009
  999. Castlevania: Lament of Innocence Bestiary No. 001
  1000. Castlevania: Symphony of the Night Bestiary No. 3
  1001. Castlevania: Lament of Innocence Bestiary No. 064
  1002. Castlevania: Symphony of the Night Bestiary No. 62
  1003. Castlevania: Symphony of the Night Bestiary No. 106
  1004. Castlevania: Portrait of Ruin Bestiary No. 21
  1005. Castlevania: Lament of Innocence Bestiary No. 066
  1006. Castlevania: Lament of Innocence Bestiary No. 65
  1007. Castlevania: Lament of Innocence Bestiary No. 003
  1008. Castlevania: Lament of Innocence Bestiary No. 004
  1009. Castlevania: Lament of Innocence Bestiary No. 014
  1010. Castlevania: Lament of Innocence Bestiary No. 030
  1011. Castlevania: Lament of Innocence Bestiary No. 041
  1012. Castlevania: Lament of Innocence Bestiary No. 054
  1013. Castlevania: Symphony of the Night Bestiary No. 104
  1014. Castlevania: Lament of Innocence Bestiary No. 056
  1015. Castlevania: Lament of Innocence Bestiary No. 029
  1016. Castlevania: Lament of Innocence Bestiary No. 034
  1017. Castlevania: Lament of Innocence Bestiary No. 046
  1018. Castlevania: Lament of Innocence Bestiary No. 052
  1019. Castlevania: Lament of Innocence Bestiary No. 036
  1020. Castlevania: Lament of Innocence Bestiary No. 049
  1021. Castlevania: Lament of Innocence Bestiary No. 060
  1022. Castlevania: Lament of Innocence Bestiary No. 074
  1023. Castlevania: Curse of Darkness Bestiary No. 148
  1024. Castlevania: Curse of Darkness Bestiary No. 020
  1025. Castlevania: Lament of Innocence Bestiary No. 007
  1026. Castlevania: Lament of Innocence Bestiary No. 013
  1027. Castlevania: Lament of Innocence No. 020
  1028. Castlevania: Lament of Innocence Bestiary No. 023
  1029. Castlevania: Lament of Innocence Bestiary No. 26
  1030. Castlevania: Lament of Innocence Bestiary No. 043
  1031. Castlevania: Curse of Darkness Bestiary No. 025
  1032. Castlevania: Lament of Innocence Bestiary No. 046
  1033. Castlevania: Lament of Innocence Bestiary No. 017
  1034. Castlevania: Symphony of the Night Bestiary No. 2
  1035. Castlevania: Lament of Innocence Bestiary No. 017
  1036. Castlevania: Curse of Darkness Bestiary No. 8
  1037. Castlevania: Portrait of Ruin Bestiary No. 29
  1038. Castlevania: Lament of Innocence Bestiary No. 031
  1039. Castlevania: Symphony of the Night
  1040. Castlevania: Curse of Darkness Bestiary No. 012
  1041. Castlevania: Lament of Innocence Bestiary No. 010
  1042. Castlevania: Lament of Innocence Bestiary No. 076
  1043. Castlevania: Lament of Innocence Bestiary No. 077
  1044. Castlevania: Symphony of the Night Bestiary No. 28
  1045. Castlevania: Symphony of the Night Bestiary No. 29
  1046. Castlevania: Lament of Innocence Bestiary No. 049
  1047. Castlevania: Curse of Darkness Bestiary No. 012
  1048. Castlevania: Curse of Darkness Bestiary No. 040
  1049. Castlevania: Symphony of the Night Bestiary No. 95
  1050. Castlevania: Lament of Innocence Bestiary No. 019
  1051. Castlevania: Lament of Innocence Bestiary No. 027
  1052. Castlevania: Lament of Innocence Bestiary No. 033
  1053. Castlevania: Curse of Darkness Bestiary No. 017
  1054. Castlevania: Curse of Darkness Bestiary No. 152
  1055. Castlevania: Symphony of the Night Bestiary No. 110
  1056. Castlevania: Lament of Innocence Bestiary No. 072
  1057. Castlevania: Symphony of the Night Bestiary No. 36
  1058. Castlevania: Curse of Darkness Bestiary No. 077
  1059. Castlevania: Symphony of the Night Bestiary No. 82
  1060. Castlevania Order of Ecclesia Bestiary No. 008
  1061. Castlevania: Lament of Innocence Bestiary No. 024
  1062. Castlevania: Curse of Darkness Bestiary No. 012
  1063. Castlevania: Curse of Darkness Bestiary No. 041
  1064. Castlevania: Curse of Darkness Bestiary No. 078
  1065. Castlevania: Lament of Innocence Bestiary No. 002
  1066. Castlevania: Lament of Innocence Bestiary No. 014
  1067. Castleania: Lament of Innocence Bestiary No. 015
  1068. Castlevania: Lament of Innocence Bestiary No. 042
  1069. Castlevania: Lament of Innocence Bestiary No. 069
  1070. Castlevania: Curse of Darkness Bestiary No. 013
  1071. Castlevania: Curse of Darkness Bestiary No. 015
  1072. Castlevania: Curse of Darkness Bestiary No. 066
  1073. Castlevania: Symphony of the Night Beaastiary No. 117
  1074. Castlevania: Lament of Innocence Bestiary No. 012
  1075. Castlevania: Curse of Darkness Bestiary No. 010
  1076. Castlevania: Curse of Darkness Bestiary No. 031
  1077. Castlevania: Curse of Darkness Bestiary No. 093
  1078. Castlevania: Curse of Darkness Bestiary No. 078
  1079. Castlevania: Curse of Darkness Bestiary No. 115
  1080. Castlevania: Curse of Darkness Bestiary No. 080
  1081. Castlevania: Order of Ecclesia Bestiary No. 051
  1082. Castlevania: Curse of Darkness Bestiary No. 105
  1083. Castlevania: Curse of Darkness Bestiary No. 106
  1084. Castlevania: Lament of Innocence Bestiary No. 051
  1085. Castlevania: Lament of Innocence Bestiary No. 016
  1086. Castlevania: Curse of Darkness Bestiary No. 039
  1087. Castlevania: Order of Ecclesia Bestiary No. 051
  1088. Castlevania: Curse of Darkness Bestiary No. 004
  1089. Castlevania: Lament of Innocence Bestiary No. 038
  1090. Castlevania: Lament of Innocence Bestiary No. 039
  1091. Castlevania: Lament of Innocence Bestiary No. 040
  1092. Castlevania: Curse of Darkness Bestiary No. 065
  1093. Castlevania: Lament of Innocence Bestiary No. 041
  1094. Castlevania: Lament of Innocence Bestiary No. 070
  1095. Castlevania: Curse of Darkness Bestiary No. 045
  1096. Castlevania: Symphony of the Night Bestiary No. 49
  1097. Castlevania: Lament of Innocence Bestiary No. 047
  1098. Castlevania: Lament of Innocence Bestiary No. 048
  1099. Castlevania: Lament of Innocence Bestiary No. 071
  1100. Castlevania: Curse of Darkness Bestiary No. 046
  1101. Castlevania: Curse of Darkness Bestiary No. 063
  1102. Castlevania: Lament of Innocence Bestiary No. 030
  1103. Castlevania: Lament of Innocence Bestiary No. 035
  1104. Castlevania: Lament of Innocence Bestiary No. 044
  1105. Castlevania: Symphony of the Night Bestiary No. 9
  1106. Castlevania: Symphony of the Night Bestiary No. 102
  1107. Castlevania: Order of Ecclesia Bestiary No. 056
  1108. Castlevania: Lament of Innocence Bestiary No. 060
  1109. Castlevania: Symphony of the Night Bestiary No. 103
  1110. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1111. Castlevania: Aria of Sorrow Graham Boss
  1112. Castlevania: Aria of Sorrow Chaotic Realm
  1113. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  1114. Castlevania: Lament of Innocence Bestiary No. 014
  1115. Castlevania: Lament of Innocence Bestiary No. 069
  1116. Castlevania: Curse of Darkness Bestiary No. 015
  1117. Castlevania: Lament of Innocence Bestiary No. 041
  1118. Castlevania: Lament of Innocence Bestiary No. 070
  1119. Castlevania: Lament of Innocence Bestiary No. 071
  1120. Castlevania: Lament of Innocence Bestiary No. 017
  1121. Castlevania: Symphony of the Night Bestiary No. 2
  1122. Castlevania: Lament of Innocence Bestiary No. 017
  1123. Castlevania: Curse of Darkness Bestiary No. 8
  1124. Castlevania: Portrait of Ruin Bestiary No. 29
  1125. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1126. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1127. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1128. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1129. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1130. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  1131. Castlevania: Aria of Sorrow Valmanway Description
  1132. Castlevania: Aria of Sorrow Milican's Sword Description
  1133. Castlevania: Aria of Sorrow Rahab's Sword Description
  1134. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1135. Castlevania: Aria of Sorrow Rongunis Spear Description
  1136. Castlevania: Aria of Sorrow Gunger Description
  1137. Castlevania: Aria of Sorrow Tallhammer Description
  1138. Castlevania: Aria of Sorrow Vjaya Description
  1139. Castlevania: Aria of Sorrow Hrunting Description
  1140. Castlevania: Aria of Sorrow Poison Fist Description
  1141. Castlevania: Aria of Sorrow Positron Rifle Description
  1142. Castlevania: Aria of Sorrow Kaladbolg Description
  1143. Castlevania: Aria of Sorrow Laevatain Description
  1144. Castlevania: Aria of Sorrow Blocking Mail Description
  1145. Castlevania: Aria of Sorrow Armor of Fire Description
  1146. Castlevania: Aria of Sorrow Armor of Water Description
  1147. Castlevania: Aria of Sorrow Demon's Mail Description
  1148. Castlevania: Aria of Sorrow Sherman Ring Description
  1149. Castlevania: Aria of Sorrow Gold Ring Description
  1150. Castlevania: Aria of Sorrow Rare Ring Description
  1151. Castlevania: Aria of Sorrow Soul Eater Ring Description
  1152. Castlevania: Aria of Sorrow Rune Ring Description
  1153. Castlevania: Aria of Sorrow Chaos Ring Description
  1154. Castlevania: Aria of Sorrow Anti-Venom Description
  1155. Castlevania: Aria of Sorrow Uncurse Potion Description
  1156. Castlevania: Aria of Sorrow Mind Up Description
  1157. Castlevania: Aria of Sorrow High Mind Up Description
  1158. Castlevania: Aria of Sorrow Mana Prism Description
  1159. Castlevania: Aria of Sorrow Potion Description
  1160. Castlevania: Aria of Sorrow High Potion Description
  1161. Castlevania: Aria of Sorrow Super Potion Description
  1162. Castlevania: Dawn of Sorrow Magic Seals Introduction
  1163. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  1164. Castlevania: Dawn of Sorrow Burtgang Description
  1165. Castlevania: Dawn of Sorrow Silver Gun Description
  1166. Castlevania: Dawn of Sorrow Milican's Sword Description
  1167. Castlevania: Dawn of Sorrow Chakram Description
  1168. Castlevania: Dawn of Sorrow Ice Brand Description
  1169. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1170. Castlevania: Dawn of Sorrow Valmanway Description
  1171. Castleania: Dawn of Sorrow RPG Description
  1172. Castlevania: Dawn of Sorrow Gungner Description
  1173. Castlevania: Dawn of Sorrow Mjollnjr Description
  1174. Castlevania: Dawn of Sorrow Hrunting Description
  1175. Castlevania: Dawn of Sorrow Serenity Robe Description
  1176. Castlevania: Dawn of Sorrow Three 7's Description
  1177. Castlevania: Dawn of Sorrow Army Jacket Description
  1178. Castlevania: Dawn of Sorrow Aquarius Description
  1179. Castlevania: Dawn of Sorrow Wyrm Robe Description
  1180. Castlevania: Dawn of Sorrow Shaman Ring Description
  1181. Castlevania: Dawn of Sorrow Gold Ring Description
  1182. Castlevania: Dawn of Sorrow Rare Ring Description
  1183. Castlevania: Dawn of Sorrow Soul Eater Ring Description
  1184. Castlevania: Dawn of Sorrow Rune Ring Description
  1185. Castlevania: Dawn of Sorrow Chaos Ring Description
  1186. Castlevania: Dawn of Sorrow Anti-Venom Description
  1187. Castlevania: Dawn of Sorrow Uncurse Potion Description
  1188. Castlevania: Dawn of Sorrow Mind Up Description
  1189. Castlevania: Dawn of Sorrow High Mind Up Description
  1190. Castlevania: Dawn of Sorrow Mana Prism Description
  1191. Castlevania: Dawn of Sorrow Potion Description
  1192. Castlevania: Dawn of Sorrow High Potion Description
  1193. Castlevania: Dawn of Sorrow Super Potion Description
  1194. Castlevania: Symphony of the Night Bestiary No. 2
  1195. Castlevania: Lament of Innocence Bestiary No. 017
  1196. Castlevania: Curse of Darkness Bestiary No. 8
  1197. Castlevania: Portrait of Ruin Bestiary No. 29
  1198. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1199. Castlevania: Circle of the Moon
  1200. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  1201. Castlevania (N64) Charlie Vincent Boss
  1202. Castlevania: Portrait of Ruin Holy Mail Description
  1203. Castlevania Aria of Sorrows
  1204. Castlevania: Grimoire of Souls Chapter 9 Soma Cruz
  1205. Castlevania: Dawn of Sorrow Prologue
  1206. Castlevania (N64) Rose Encounter
  1207. Castlevania (N64) Carrie Bad Ending
  1208. Castlevania III: Dracula's Curse Alucard Ending
  1209. Castlevania Legends Game Manual Pages 2 & 12
  1210. History of Castlevania - Crescent of the Moon Pages 34 - 37
  1211. IGA: "I wanted a name that would translate well to foreign players. As for "Cruz", well... at the time, Penélope Cruz had just visited Japan. It also has some associations with "cross" that I liked. "Soma" is taken from the name of the Indian ritual drink soma. And actually, director Murakami's son's name is Soma. — Aria of Sorrow – 2003 Developer Interview at Shmuplations
  1212. NTT Pub Castlevania: Akatsuki no Minuet Official Guide.
  1213. Castlevania Chronicles
  1214. Castlevania Chronicles
  1215. Castlevania Chronicles
  1216. Castlevania Anniversary Collection Bonus Book Pages 29-30
  1217. History of Castlevania - Crescent of the Moon Pages 34 - 37
  1218. Castlevania Judgment Aeon True Story Mode Intro
  1219. Castlevania Judgment Sypha Belnades True Story Mode
  1220. Castlevania Judgment Golem True Story Mode
  1221. Castlevania Judgment Death True Story Mode
  1222. Castlevania Judgment Golem True Story Mode
  1223. Castlevania Judgment Aeon True Story Mode Intro
  1224. Castlevania: Curse of Darkness Ending
  1225. Castlevania: Curse of Darkness Ending
  1226. Castlevania: Curse of Darkness Ending
  1227. Castlevania: Symphony of the Night Ending
  1228. Castlevania: The Adventure Rebirth Ending
  1229. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  1230. Castlevania: Aria of Sorrow
  1231. Castlevania: Aria of Sorrow
  1232. Castlevania: Aria of Sorrow
  1233. Castlevania: Aria of Sorrow
  1234. Castlevania: Aria of Sorrow
  1235. Castlevania: Aria of Sorrow
  1236. Castlevania: Aria of Sorrow
  1237. Castlevania: Aria of Sorrow
  1238. Castlevania: Aria of Sorrow
  1239. Castlevania: Aria of Sorrow
  1240. Castlevania: Aria of Sorrow
  1241. Castlevania: Aria of Sorrow Final Boss
  1242. Castlevania: Aria of Sorrow Ending
  1243. Castlevania: Dawn of Sorrow
  1244. Castlevania: Dawn of Sorrow
  1245. Castlevania: Dawn of Sorrow
  1246. Castlevania: Dawn of Sorrow
  1247. Castlevania: Dawn of Sorrow
  1248. Castlevania: Dawn of Sorrow
  1249. Castlevania: Dawn of Sorrow
  1250. Castlevania: Dawn of Sorrow
  1251. Castlevania: Dawn of Sorrow
  1252. Castlevania: Dawn of Sorrow
  1253. Castlevania: Dawn of Sorrow
  1254. Castlevania: Dawn of Sorrow
  1255. Castlevania: Dawn of Sorrow
  1256. Castlevania: Dawn of Sorrow
  1257. Castlevania: Dawn of Sorrow
  1258. Castlevania: Dawn of Sorrow
  1259. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  1260. Castlevania: Aria of Sorrow Bad Ending