| “ | A mysterious character who appears in the "Time Gap" that serves as the stage for our story. He is the key to escaping from it. He is well-spoken and acts as if he sees through everything. | „ |
| ~ Aeon's Official Background |
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| “ | A mysterious character who appears in the "Time Gap" that serves as the stage for our story. He is the key to escaping from it. He is well-spoken and acts as if he sees through everything. | „ |
| ~ Aeon's Official Background |
| “ | This will just take a minute. | „ |
| ~ Aeon when starting his hyper attack |
His Hyper Attacks have special quotes to each character which includes:
| “ | Not even the storied Belmont Clan can stand against the power of time. | „ |
| ~ Aeon to Simon Belmont during his hyper attack |
| “ | You who bear a heavy cross, what does eternity hold for you? | „ |
| ~ Aeon to Alucard during his hyper attack |
| “ | Even the man named legend is like a babe in the face of time. | „ |
| ~ Aeon to Trevor Belmont during his hyper attac |
| “ | No matter how powerful the magic you wield, you will never surpass time. | „ |
| ~ Aeon to Sypha Belnades during his hyper attack |
| “ | You live for the sake of others. Your tale will be passed down for eternity. | „ |
| ~ Aeon to Grant Danasty during his hyper attack |
| “ | Jealousy of the whip does not excuse your arrogance with the lance. | „ |
| ~ Aeon to Eric Lecarde during his hyper attack |
| “ | You are fated to walk a difficult path. Enjoy yourself while you can. | „ |
| ~ Aeon to Maria Renard during his hyper attack |
| “ | You seek a dangerous power. It, too, is governed by time. | „ |
| ~ Aeon to Shanoa during his hyper attack |
| “ | Your quest for eternal beauty is doomed: nothing withstands time. | „ |
| ~ Aeon to Carmilla during his hyper attack |
| “ | Everything resolves in its own time, regardless of your desires. | „ |
| ~ Aeon to Cornell during his hyper attack |
| “ | Even artificial life is subject to the laws of time. | „ |
| ~ Aeon to Golem during his hyper attack |
| “ | You govern the fate of death, but even fate is a truth wound by time. | „ |
| ~ Aeon to Death during his hyper attack |
| “ | Even the Lord of Darkness cannot escape time. | „ |
| ~ Aeon to Dracula during his hyper attack |
| “ | Mimicking my form will not allow you to rule time. | „ |
| ~ Aeon to his doppelganger during his hyper attack |
Aeon is an original character introduced in Konami's Castlevania Judgment.
Aeon belongs to a group tasked with overseeing and preserving the flow of time. When Galamoth attempts to seize Dracula’s throne by erasing the period in which Dracula exists, Aeon intervenes to restore temporal balance. He gathers the 13 Soul Keys, intending to find a chosen warrior capable of defeating Galamoth's envoy, the Time Reaper.
Name: Aeon
Origin: Castlevania Judgment
First Appearance: Castlevania Judgment
Company: Konami
Creator: Koji Igarashi
Actor
Gender: Male
Sexuality: Unknown
Pronouns: He/Him
Age: Unknown (His age is unlisted due to being a wanderer of time[1])
Time Period: None (Aeon has no era of his own to return to, merely wandering time eternal, observing all that occurs[2])
Timeline: Main Timeline
Homeworld: Unknown (Aeon has no era of his own to return to, merely wandering time eternal, observing all that occurs[3])
Residence: Unknown
Story Role: Temporal Entity, Mysterious Character
Legacy: Unknown Legacy
Influence: Unknown Influence
Language: English
Classification: Member of Time Watchers, Guardian of Time[4]
Species: Unknown
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Time Watcher
Affiliations: Saint Germain (Aeon and Saint Germain are apart of a group of time watchers), Simon Belmont, Alucard, Trevor Belmont, Sypha Belnades, Grant Danasty, Eric Lecarde, Maria Renard, Shanoa, Carmilla, Cornell, Golem, Death, & Dracula (Enlists all 13 of them for help against defeating the Time Reaper)
Enemies: Time Reaper (Directly attempted to destroy the fabric of time)
Weight: Unknown
Status: Alive
Alignment: Lawful Neutral (Aeon is a member of a group that watches over and preserves the flow of time, to this end they will prevent any changes to time, whether they be good or bad[7])
Protection Level: Cosmic Protector (Aeon preserves the flow of time and goes into action to correct the disturbance to the flow of time[8]. Fought against Time Reaper for disrupting the flow of time[9]. Aeon goes to meet souls in combat in order to mend the fabric of time[10]. Notes that he can't allow that which disrupts the flow of time[11])
Grade: S
Tier: At least 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat Time Reaper[12], who could fight Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14])
Durability: At least Town level
Striking Strength: At least Town Class (Potency)
Lifting Strength: At least Class 10 (Aeon goes to meet souls in combat in order to mend the fabric of time[15], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[16] where logs can weigh around 15 to 5 tons[17] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[18])
Travel Speed: At least Superhuman regularly (Above characters like Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[19]). At most Faster Than Light at top speed (Aeon can move so fast he creates afterimages from the light projections being unable to keep up with him[20])
Attack Speed: At most Faster Than Light (Can tag Dracula[21], who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26])
Reaction Speed: At most Faster Than Light
Stamina: Limitless (Aeon is a being that exists outside of time, having no era to return too, merely wandering time eternally and observing all that occurs[27])
Range: Standard Melee, Extended Melee with Weapon, Higher with Weapon Shapeshifting (The weapon can shapeshift and increase its range to cover a large portion of the battlefield[28]), Universal with Time Stop
Intelligence: Cosmic Intelligence (Aeon wanders time eternally and observing all that occurs, being able to detect whenever the fabric of time is disturbed[29]. Aeon's able to tell exactly when one lands into the time rift[30], and that a being from 10,000 years in the future[31], is trying[32]. to destroy[33]. the very fabric[34]. of time[35])
Knowledge: Cosmic level
Should have similar abilities to Saint Germain, which would include:
Aeon’s large stopwatch transforms its two hands into blades that he uses for both a powerful charging slash combo and a swift stabbing combo. With his clock-blade and powerful magical abilities, Aeon proves to be a formidable opponent, capable of matching even the skills of warriors like Simon Belmont, Trevor Belmont, Shanoa, Death, and even Dracula himself.



Aeon conjures a barrier from his clock that nullifies attacks from all directions. When successfully blocking an attack, Aeon's clock changes color, and its hands briefly point downward while it emits a glow. If Aeon completes a block without moving, he bows to his opponent, becoming invincible until the bow ends, after which he resumes his stance.

Aeon performs a short slide toward his opponent and rises into a slash if he makes contact. If the opponent attempts to dodge, Aeon can home in like a magnet for another strike. This move also allows him to pass through long-range sub-weapons and many opponent projectiles, which can trigger a color change on his clock if successful.
Aeon performs an invincible backdash, leaving an afterimage and sometimes taunting his opponent.

A unique effect occurs based on Aeon’s clock color, which frequently changes with blocks, health depletion, or over time.
With no clock color active, Aeon extends his blade for a basic attack.

When his clock glows blue, Aeon can unleash a powerful, unblockable blue beam by holding B, with a maximum combo hit of 45. In his alternate costume, the beam is red and resembles the Time Reaper’s. Aeon can also perform this attack midair, sitting cross-legged with his weapon on his lap.

When the clock glows green, Aeon throws it into the air, extending the clock hands to cover a wide range with three slashes. This attack has exceptional range and is difficult to evade. Aeon can also perform it midair in a one-handed handstand on the bottom of his weapon.

When the clock glows yellow, Aeon stabs the ground to freeze time, with everything turning color-inverted. In the air, he jumps with legs together, shouts "It's Time!", and performs a high stab before landing in a front flip.

Aeon leaps into the air for a downward stab with the clock hands aligned, the minute hand extending farther than the hour hand. Upon contact, the hands separate in opposite directions for significant damage.

Aeon throws his opponent up and slashes them with twin blades like scissors. This is a throw move and cannot be blocked.
Aeon’s Hyper requires over three seconds to initiate, leaving him briefly stationary with a clock appearing under his opponent, rendering them vulnerable. A strategic setup involves using Hour of Judgment and Behold Absolute Power to stop time, allowing Aeon to cast his Hyper uninterrupted. Once activated, Aeon snaps his fingers, shattering his opponent’s clock and freezing them indefinitely while he taunts or advises them on the insignificance of their desires compared to time. He then summons twelve clock-hand-like blades and one large minute-hand blade, saying "Time Marches On" as he releases time. The twelve smaller blades strike his opponent, followed by the final, larger blade before they hit the ground.
Standard Tactics: Aeon will use attacks with his clock-blade along with the manipulation of time.
Weaknesses: Like Saint Germain, Aeon seems to be that he can only fight in areas outside of time[142].
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[149]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[150]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[152], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[153], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[154] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[155].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[156]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[157], attempted to destroy the specific era of time[158], cause all beings everywhere to disappear, forever[159] and that the age was on the verge of collapse[160]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[161], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[162], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[163]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[164] Julia didn't come save him, and Isaac died within the castle[165]. In other cases the Castle does not collapse[166], but instead slowly fades away[167]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[168].
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None.