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Aeon

From The Codex
Castlevania/Aeon
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A mysterious character who appears in the "Time Gap" that serves as the stage for our story. He is the key to escaping from it. He is well-spoken and acts as if he sees through everything.
~ Aeon's Official Background

This will just take a minute.
~ Aeon when starting his hyper attack

His Hyper Attacks have special quotes to each character which includes:


Not even the storied Belmont Clan can stand against the power of time.
~ Aeon to Simon Belmont during his hyper attack

You who bear a heavy cross, what does eternity hold for you?
~ Aeon to Alucard during his hyper attack

Even the man named legend is like a babe in the face of time.
~ Aeon to Trevor Belmont during his hyper attac

No matter how powerful the magic you wield, you will never surpass time.
~ Aeon to Sypha Belnades during his hyper attack

You live for the sake of others. Your tale will be passed down for eternity.
~ Aeon to Grant Danasty during his hyper attack

Jealousy of the whip does not excuse your arrogance with the lance.
~ Aeon to Eric Lecarde during his hyper attack

You are fated to walk a difficult path. Enjoy yourself while you can.
~ Aeon to Maria Renard during his hyper attack

You seek a dangerous power. It, too, is governed by time.
~ Aeon to Shanoa during his hyper attack

Your quest for eternal beauty is doomed: nothing withstands time.
~ Aeon to Carmilla during his hyper attack

Everything resolves in its own time, regardless of your desires.
~ Aeon to Cornell during his hyper attack

Even artificial life is subject to the laws of time.
~ Aeon to Golem during his hyper attack

You govern the fate of death, but even fate is a truth wound by time.
~ Aeon to Death during his hyper attack

Even the Lord of Darkness cannot escape time.
~ Aeon to Dracula during his hyper attack

Mimicking my form will not allow you to rule time.
~ Aeon to his doppelganger during his hyper attack

Background

Aeon is an original character introduced in Konami's Castlevania Judgment.

Aeon belongs to a group tasked with overseeing and preserving the flow of time. When Galamoth attempts to seize Dracula’s throne by erasing the period in which Dracula exists, Aeon intervenes to restore temporal balance. He gathers the 13 Soul Keys, intending to find a chosen warrior capable of defeating Galamoth's envoy, the Time Reaper.

General Information

Name: Aeon

Origin: Castlevania Judgment

First Appearance: Castlevania Judgment

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Hiroshi Kamiya
  • English Voice Actor: Ezra Weisz

Gender: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown (His age is unlisted due to being a wanderer of time[1])

Time Period: None (Aeon has no era of his own to return to, merely wandering time eternal, observing all that occurs[2])

Timeline: Main Timeline

Homeworld: Unknown (Aeon has no era of his own to return to, merely wandering time eternal, observing all that occurs[3])

Residence: Unknown

Story Role: Temporal Entity, Mysterious Character

Legacy: Unknown Legacy

Influence: Unknown Influence

Language: English

Classification: Member of Time Watchers, Guardian of Time[4]

Species: Unknown

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Time Watcher

Affiliations: Saint Germain (Aeon and Saint Germain are apart of a group of time watchers), Simon Belmont, Alucard, Trevor Belmont, Sypha Belnades, Grant Danasty, Eric Lecarde, Maria Renard, Shanoa, Carmilla, Cornell, Golem, Death, & Dracula (Enlists all 13 of them for help against defeating the Time Reaper)

Enemies: Time Reaper (Directly attempted to destroy the fabric of time)

Height: 185 cm[6]

Weight: Unknown

Status: Alive

Alignment: Lawful Neutral (Aeon is a member of a group that watches over and preserves the flow of time, to this end they will prevent any changes to time, whether they be good or bad[7])

Protection Level: Cosmic Protector (Aeon preserves the flow of time and goes into action to correct the disturbance to the flow of time[8]. Fought against Time Reaper for disrupting the flow of time[9]. Aeon goes to meet souls in combat in order to mend the fabric of time[10]. Notes that he can't allow that which disrupts the flow of time[11])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat Time Reaper[12], who could fight Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14])

Durability: At least Town level

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Aeon goes to meet souls in combat in order to mend the fabric of time[15], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[16] where logs can weigh around 15 to 5 tons[17] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[18])

Travel Speed: At least Superhuman regularly (Above characters like Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[19]). At most Faster Than Light at top speed (Aeon can move so fast he creates afterimages from the light projections being unable to keep up with him[20])

Attack Speed: At most Faster Than Light (Can tag Dracula[21], who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26])

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Aeon is a being that exists outside of time, having no era to return too, merely wandering time eternally and observing all that occurs[27])

Range: Standard Melee, Extended Melee with Weapon, Higher with Weapon Shapeshifting (The weapon can shapeshift and increase its range to cover a large portion of the battlefield[28]), Universal with Time Stop

Intelligence: Cosmic Intelligence (Aeon wanders time eternally and observing all that occurs, being able to detect whenever the fabric of time is disturbed[29]. Aeon's able to tell exactly when one lands into the time rift[30], and that a being from 10,000 years in the future[31], is trying[32]. to destroy[33]. the very fabric[34]. of time[35])

Knowledge: Cosmic level


Powers and Techniques







Should have similar abilities to Saint Germain, which would include:


Equipment

  • Clock-blade: Aeon's main weapon of choice, it has a special effect where the clock's glow will gradually change as the battle goes on. With no glow, he can make vertical slashes with huge range, with blue glow, he can fire a massive laser, with green glow, the clock's hands will extend outward and sweep across the field like an actual clock, and once the clock reaches the maximum charge and glows gold, he can stop time.

Notable Techniques

Fighting Style

Aeon’s large stopwatch transforms its two hands into blades that he uses for both a powerful charging slash combo and a swift stabbing combo. With his clock-blade and powerful magical abilities, Aeon proves to be a formidable opponent, capable of matching even the skills of warriors like Simon Belmont, Trevor Belmont, Shanoa, Death, and even Dracula himself.

Neutral Combo

Directional Combo

Jumping Attack

Nullifying Barrier

Aeon conjures a barrier from his clock that nullifies attacks from all directions. When successfully blocking an attack, Aeon's clock changes color, and its hands briefly point downward while it emits a glow. If Aeon completes a block without moving, he bows to his opponent, becoming invincible until the bow ends, after which he resumes his stance.

Nick of Time

Aeon performs a short slide toward his opponent and rises into a slash if he makes contact. If the opponent attempts to dodge, Aeon can home in like a magnet for another strike. This move also allows him to pass through long-range sub-weapons and many opponent projectiles, which can trigger a color change on his clock if successful.

Evading Move

Aeon performs an invincible backdash, leaving an afterimage and sometimes taunting his opponent.

Hour of Judgment

A unique effect occurs based on Aeon’s clock color, which frequently changes with blocks, health depletion, or over time.

Extension (Normal)

With no clock color active, Aeon extends his blade for a basic attack.

Suffer the March of Time (Time Beam)

When his clock glows blue, Aeon can unleash a powerful, unblockable blue beam by holding B, with a maximum combo hit of 45. In his alternate costume, the beam is red and resembles the Time Reaper’s. Aeon can also perform this attack midair, sitting cross-legged with his weapon on his lap.

The Clock Strikes Thrice (Three Clock Slices)

When the clock glows green, Aeon throws it into the air, extending the clock hands to cover a wide range with three slashes. This attack has exceptional range and is difficult to evade. Aeon can also perform it midair in a one-handed handstand on the bottom of his weapon.

Behold Absolute Power (Extended Time Freeze)

When the clock glows yellow, Aeon stabs the ground to freeze time, with everything turning color-inverted. In the air, he jumps with legs together, shouts "It's Time!", and performs a high stab before landing in a front flip.

Blades of Evil's Bane

Aeon leaps into the air for a downward stab with the clock hands aligned, the minute hand extending farther than the hour hand. Upon contact, the hands separate in opposite directions for significant damage.

Rift Betwixt Twin Blades

Aeon throws his opponent up and slashes them with twin blades like scissors. This is a throw move and cannot be blocked.

Hyper Attack: Requiem of the 13th Hour

Aeon’s Hyper requires over three seconds to initiate, leaving him briefly stationary with a clock appearing under his opponent, rendering them vulnerable. A strategic setup involves using Hour of Judgment and Behold Absolute Power to stop time, allowing Aeon to cast his Hyper uninterrupted. Once activated, Aeon snaps his fingers, shattering his opponent’s clock and freezing them indefinitely while he taunts or advises them on the insignificance of their desires compared to time. He then summons twelve clock-hand-like blades and one large minute-hand blade, saying "Time Marches On" as he releases time. The twelve smaller blades strike his opponent, followed by the final, larger blade before they hit the ground.


Other

Standard Tactics: Aeon will use attacks with his clock-blade along with the manipulation of time.

Weaknesses: Like Saint Germain, Aeon seems to be that he can only fight in areas outside of time[142].

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[149]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[150]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The word "aeon" originates as the Latin translation of the koine Greek word ὁ αἰών (aion). It is sometimes spelt as "eon" and means "age", "forever" or "for eternity". It could also come from the Japanese word eien (永遠), meaning "eternity".
  • The Eon spelling is further supported by his clock like weapon and the fact he is seen holding a pocket watch.
  • He has a habit of using time related phrases such as "It's time!" and "Your hour is up!".
  • Dio Brando, from Jojo's Bizarre Adventure, utters the phrase: "Soshite toki wa ugoki dasu," when he stops time, which translates to: "Thus, time will move once more." Aeon can be heard saying this in the trailer and in his special attack. The English localization of the game has him say: "And... time marches on." instead.
  • Aeon's theme in Judgment is "Darkness of Fear -arranged-", which as the title shows, it is an arrangement of "Darkness of Fear", the main theme of Judgment. Additionally, it becomes his battle theme when he is fought the second time in the Clock Tower arena, not the arranged version.
  • Aeon occasionally mutters, "Oh, well done." when he lost his defenses. Aeon may be saying this to the player, breaking the fourth wall.
  • Aeon has the longest Hyper Attack title.
  • Aeon's pocket watch has 13 hours on its face. The clock like weapon he uses also has 13 hours in its face. This is similar to the central clock room in Castlevania: Symphony of the Night, which strikes 13 before the secret passage opens.
  • Aeon belongs to the same group Saint Germain is a part of, as confirmed by Koji Igarashi. This is alluded to on Judgment through Aeon's alternate costume, which is similar to Saint Germain's[151].
  • His statement "In this place, I too am able to fight" gives him a similar weakness to Saint Germain where he cannot interact with reality but only observe it.
    • It could also refer to the fact that, as a guardian of time, he is not allowed to leave a mark on time, which would explain why he asked for aide from the other characters in the rift, and why he is otherwise unmentioned in any other Castlevania game since Judgment.
      • This is further supported by the fact that Order of Ecclesia can be connected to Judgment for extra content, and Shanoa is a character present in both. She is returned to her own time after the events of Judgment, but Aeon is never mentioned, despite Shanoa being a potential combatant of the Time Reaper, both before finding Albus and after being sent to find him by Barlowe.
  • True to his time related name his attacks consist of using his weapon in many different ways (as a gun, spear, etc.) and using time based magic attacks, he can also clone his weapon for several attacks, giving it the appearance of the hands of a clock.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[152], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[153], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[154] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[155].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[156]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[157], attempted to destroy the specific era of time[158], cause all beings everywhere to disappear, forever[159] and that the age was on the verge of collapse[160]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[161], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[162], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[163]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[164] Julia didn't come save him, and Isaac died within the castle[165]. In other cases the Castle does not collapse[166], but instead slowly fades away[167]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[168].

Battle Records

14 - 26 - 0



None.

References

  1. Castlevania - Order of Ecclesia Brady Games Official Guide Page 143
  2. Castlevania Judgment Aeon Ending
  3. Castlevania Judgment Aeon Ending
  4. Castlevania Judgment Aeon's True Story Mode
  5. Castlevania Lament of Innocence
  6. Castlevania - Order of Ecclesia Brady Games Official Guide Page 143
  7. Castlevania - Order of Ecclesia Brady Games Official Guide Page 143
  8. Castlevania - Order of Ecclesia Brady Games Official Guide Page 143
  9. Castlevania Judgment Aeon True Story Ending
  10. Castlevania Judgment Aeon True Story Mode
  11. Castlevania Judgment Aeon True Story Mode
  12. Castlevania Judgment Aeon True Story Ending
  13. Castlevania Judgment: True Story Mode, Golem
  14. Castlevania Judgment Golem Ultimate Attack
  15. Castlevania Judgment Aeon True Story Mode
  16. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  17. Estimating Weight of Logs and Standing Timber Page 2
  18. Castlevania: Curse of Darkness
  19. Castlevania: Lament of Innocence Ending
  20. Castlevania Judgment Aeon Gameplay
  21. Castlevania Judgment Aeon True Story Mode
  22. Castlevania: Aria of Sorrow Ending
  23. Castlevania: Dawn of Sorrow Dark Lord Candidates
  24. Castlevania: Dawn of Sorrow Ending
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania Judgment Aeon Ending
  28. Castlevania Judgment Aeon Gameplay
  29. Castlevania Judgment Aeon Ending
  30. Castlevania Judgment Simon Story Mode
  31. Castlevania Judgment Aeon True Story Mode Intro
  32. Castlevania Judgment Sypha Belnades True Story Mode
  33. Castlevania Judgment Golem True Story Mode
  34. Castlevania Judgment Death True Story Mode
  35. Castlevania Judgment Dracula True Story Mode
  36. Castlevania: Portrait of Ruin
  37. Castlevania: Lament of Innocent
  38. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  39. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  40. Konami of Europe's Camilla Fernandez profile
  41. Castlevania: Portrait of Ruin
  42. Castlevania: Grimoire of Souls Prologue Stage 1
  43. Castlevania: Dawn of Sorrow Yoko's Shop
  44. Castlevania Judgment Aeon Gameplay
  45. Castlevania Judgment Aeon Ending
  46. Castlevania Judgment Simon Story Mode
  47. Castlevania Judgment Aeon True Story Mode Intro
  48. Castlevania Judgment Sypha Belnades True Story Mode
  49. Castlevania Judgment Golem True Story Mode
  50. Castlevania Judgment Death True Story Mode
  51. Castlevania Judgment Dracula True Story Mode
  52. Castlevania Judgment True Story Mode, Aeon
  53. Castlevania Judgment Aeon Ending
  54. Castlevania Judgment Aeon's Hyper Attack on another Aeon
  55. Castlevania Judgment Aeon Ending
  56. Castlevania: Alucard True Story Intro
  57. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  58. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  59. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  60. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  61. Castlevania: Lament of Innocence Game Manual Page 10
  62. Castlevania Judgment True Story Mode, Aeon
  63. Castlevania Judgment Aeon True Story Mode
  64. Castlevania Judgment Alucard True Story Mode
  65. Castlevania Judgment Aeon Gameplay
  66. Castlevania Judgment Aeon Gameplay
  67. Castlevania Judgment Aeon Gameplay
  68. Castlevania Judgment Aeon Moveset
  69. Castlevania Judgment Aeon Hyper Attack
  70. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  71. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  72. Castlevania Judgment Aeon's Hyper Attack on Golem
  73. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  74. Castlevania Judgment Intro
  75. Castlevania: Curse of Darkness Saint Germain Boss Fight
  76. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  77. Castlevania Judgment Aeon's Hyper Attack on Golem
  78. Castlevania Judgment Aeon's Hyper Attack Sequences
  79. Castlevania Judgment Aeon's Hyper Attack on Death
  80. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  81. Castlevania Judgment Death True Story Mode
  82. Castlevania Judgment Aeon True Story Mode
  83. Castlevania: Harmony of Dissonance
  84. Castlevania: Harmony of Dissonance
  85. Castlevania: Symphony of the Night Bestiary No. 40
  86. Castlevania: Symphony of the Night Bestiary No. 16
  87. Castlevania: Portrait of Ruin Bestiary No. 133
  88. Castlevania: Lament of Innocence
  89. Castlevania (N64)
  90. Castlevania: Portrait of Ruin
  91. Castlevania: Portrait of Ruin
  92. Castlevania: Harmony of Dissonance
  93. Castlevania: Circle of the Moon
  94. Castlevania: Circle of the Moon
  95. Castlevania: Order of Ecclesia Bestiary No. 061
  96. Castlevania: Portrait of Ruin Bestiary No. 131
  97. Castlevania: Symphony of the Night Bestiary No. 44
  98. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  99. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  100. Castlevania: Grimoire of Souls
  101. Castlevania (N64)
  102. Castlevania Chronicles
  103. Castlevania Chronicles
  104. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  105. Castlevania: Curse of Darkness Bestiary No. 115
  106. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  107. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  108. Castlevania: Grimoire of Souls Prologue Stage 4
  109. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  110. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  111. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  112. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  113. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  114. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  115. Castlevania: Portrait of Ruin
  116. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  117. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  118. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  119. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  120. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  122. Castlevania: Curse of Darkness Saint Germain Boss Fight
  123. Castlevania: Curse of Darkness Ending
  124. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  125. Castlevania: Curse of Darkness Saint Germain Boss Fight
  126. Castlevania: Lament of Innocence Game Manual Page 10
  127. Castlevania: Curse of Darkness Ending
  128. Castlevania: Curse of Darkness
  129. Castlevania: Curse of Darkness
  130. Castlevania: Curse of Darkness Saint Germain Boss Fight
  131. Castlevania: Curse of Darkness
  132. Castlevania: Curse of Darkness Saint Germain Boss Fight
  133. Castlevania: Curse of Darkness Saint Germain Boss Fight
  134. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  135. Castlevania Judgment Aeon's Hyper Attack on Golem
  136. Castlevania: Curse of Darkness Saint Germain Boss Fight
  137. Castlevania: Curse of Darkness
  138. Castlevania: Curse of Darkness Saint Germain Boss Fight
  139. Castlevania: Curse of Darkness Ending
  140. Castlevania: Curse of Darkness Saint German Boss Fight
  141. Castlevania: Curse of Darkness Saint Germain Boss Fight
  142. Castlevania Judgment Aeon True Story Mode
  143. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  144. Castlevania: Circle of the Moon
  145. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  146. Castlevania (N64) Charlie Vincent Boss
  147. Castlevania: Portrait of Ruin Holy Mail Description
  148. Castlevania Aria of Sorrows
  149. Castlevania Legends Game Manual Pages 2 & 12
  150. History of Castlevania - Crescent of the Moon Pages 34 - 37
  151. Koji Igarashi Reddit AMA
  152. Castlevania Chronicles
  153. Castlevania Chronicles
  154. Castlevania Chronicles
  155. Castlevania Anniversary Collection Bonus Book Pages 29-30
  156. History of Castlevania - Crescent of the Moon Pages 34 - 37
  157. Castlevania Judgment Aeon True Story Mode Intro
  158. Castlevania Judgment Sypha Belnades True Story Mode
  159. Castlevania Judgment Golem True Story Mode
  160. Castlevania Judgment Death True Story Mode
  161. Castlevania Judgment Golem True Story Mode
  162. Castlevania Judgment Aeon True Story Mode Intro
  163. Castlevania: Curse of Darkness Ending
  164. Castlevania: Curse of Darkness Ending
  165. Castlevania: Curse of Darkness Ending
  166. Castlevania: Symphony of the Night Ending
  167. Castlevania: The Adventure Rebirth Ending
  168. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  169. Castlevania Judgment Aeon True Story Mode
  170. Castlevania Judgment Aeon True Story Mode
  171. Castlevania Judgment Aeon True Story Mode
  172. Castlevania Judgment Aeon True Story Mode
  173. Castlevania Judgment Aeon True Story Mode
  174. Castlevania Judgment Aeon True Story Mode
  175. Castlevania Judgment Aeon True Story Mode
  176. Castlevania Judgment Aeon True Story Mode
  177. Castlevania Judgment Aeon True Story Mode
  178. Castlevania Judgment Aeon True Story Mode
  179. Castlevania Judgment Aeon True Story Mode
  180. Castlevania Judgment Aeon True Story Mode
  181. Castlevania Judgment Aeon True Story Mode
  182. Castlevania Judgment Aeon True Story Mode
  183. Castlevania Judgment Alucard Story Mode
  184. Castlevania Judgment Alucard Story Mode
  185. Castlevania Judgment Carmilla True Story Mode
  186. Castlevania Judgment Carmilla True Story Mode
  187. Castlevania Judgment Cornell Story Mode
  188. Castlevania Judgment Cornell Story Mode
  189. Castlevania Judgment Death Story Mode
  190. Castlevania Judgment Death Story Mode
  191. Castlevania Judgment Dracula True Story Mode
  192. Castlevania Judgment Dracula True Story Mode
  193. Castlevania Judgment Eric Lecarde True Story Mode
  194. Castlevania Judgment Eric Lecarde True Story Mode
  195. Castlevania Judgment Golem True Story Mode
  196. Castlevania Judgment Golem True Story Mode
  197. Castlevania Judgment Grant Danasty True Story Mode
  198. Castlevania Judgment Grant Danasty True Story Mode
  199. Castlevania Judgment Maria Story Mode
  200. Castlevania Judgment Maria Story Mode
  201. Castlevania Judgment Shanoa Story Mode
  202. Castlevania Judgment Shanoa Story Mode
  203. Castlevania Judgment Simon Belmont True Story Mode
  204. Castlevania Judgment Simon Belmont True Story Mode
  205. Castlevania Judgment Sypha Belnades Story
  206. Castlevania Judgment Sypha Belnades Story
  207. Castlevania Judgment
  208. Castlevania Judgment