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Golem

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Castlevania/Golem
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


An artificial human being created by Carmilla. Perhaps due to a mutation, he awakens to self-awareness. Golem seeks the meaning of being alive: An artificial humanoid created by Carmilla. The Golem's self-awareness has been awakened within the time gap, and it wants to know the meaning of its existence.
~ Golem's Official Background

Background

Golem is a playable character in Castlevania Judgment, with a design combining elements of both the Golem and Frankenstein’s Monster. In his story mode, it is revealed that the Time Rift grants him a degree of sentience, which he hopes to use to become fully human. However, his sentience can only be sustained within the rift, which, if left open, would threaten humanity. In the end, Golem sacrifices his chance at humanity to help seal the rift, saving mankind. Once the rift is closed, he loses his sentience and reverts to a mindless state. Tragically, he was later destroyed by a vampire hunter. His theme song, "Tower of Dolls," originates from Castlevania Chronicles.

Personality

General Information

Name: Golem[10]

Origin: Castlevania Judgment

First Appearance: Castlevania Judgment

Company: Konami

Creator: Koji Igarashi

Actor: Hiroshi Shirokuma

Gender: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown

Time Period: N/A (Exists within the time rift, which is outside of the normal timestream entirely)

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Being given Sentience

Legacy: Local Legacy (Known mainly through folklore and myths)

Influence: Unknown Influence

Language: Broken English

Classification: Living Puppet[11], Child of the Night[12]

Species: Golem[13]

State of Being: Regular

Physiology: Golem Physiology

In-Universe Creator: Carmilla (Calls Carmilla his mama, implying she's his creator[14])

Occupation: None

Affiliations: Aeon (Aeon enlists him to help put a stop to the Time Reaper), Carmilla (Formerly), Death (Formerly)

Enemies: Time Reaper

Height: 300 cm[15]

Weight: Unknown

Status: Deceased (After leaving the time rift, Golem was destroyed by an unknown hunter[16])

Date of Death: Unknown

Alignment: Unaligned outside of the time rift (Golem is just a puppet built to serve his creator's will[17]), Neutral Good within the time rift (A soul took root in his artificial spirit upon entering the time rift, granting him self awareness, where he views fighting as bad and only fights when he must[18]. Upon realizing that leaving the time rift will have him lose his self-awareness he didn't like the idea of humans fearing him yet after hearing that all beings would disappear everywhere forever, he was more afraid of humans being gone then him being gone, showing his act of selfessness, stating he will fight for the humans[19]. He states to the Time Reaper that he will protect humans[20])

Protection Level: Cosmic Protector within the time rift (Fought and protected all of humanity from the Time Reaper, where if the time rift wasn't erased, all beings would disappear everywhere forever [21])

Threat Level: Street Threat outside of the time rift (Golem is just a puppet built to serve his creator's will of defending the ruins from whoever enters[22])

Codex Statistics

Grade: A

Tier: 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[23], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[24])

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[25])

Durability: Town level

Striking Strength: Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[26] where logs can weigh around 15 to 5 tons[27] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[28])

Travel Speed: Below Average Human Speed regularly (Golem walks incredibly slow[29]), Superhuman with Shock Charge (Can hop a large distance in a short timeframe[30])

Attack Speed: At most Faster Than Light (Can tag Death[31] who can tag 1400s Alucard, who can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[32], where for God to be perfectly good, there must be a being of perfect darkness[33], being the entity opposite to God[34], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[35] and the White Demon, who can move at the speed of light at short distances[36])

Reaction Speed: At most Faster Than Light

Stamina: Pseudo-Limitless (Golem is artificial life, able to move endlessly due to the lightning around him)

Range: Extended Melee through sheer size (He is 300 centimeters in height[37]), Higher with Electricity Manipulation (His electrical attacks can spread outward[38]), Kilometers with Energy Projection (Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[39])

Intelligence: Mindless Intelligence outside of the time rift (Golem is just a puppet built to serve his creator's will[40]), Genius Intelligence within the time rift (Despite just gaining self-awareness, he is immediately capable of speech and questioning philosophical and existential ideas, along with realizing that once he leaves the time rift he would lose his ability for self-awareness[41]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[42])

Knowledge: Mindless level outside of the time rift, Novice level within the time rift


Powers and Techniques

Is a Creature of the Night, which gives:



Superhuman Physical Characteristics, Acrobatics (Can jump a far distance into the air despite his bulk build[89]), Breath Attack & Energy Projection (Through charging all the electricity within him and overloading, he shoots out a mouth blast that vaporizes everything it touches as far as the eye can see[90]), Electricity Manipulation (Golem is able to charge the electricity on his body into his attacks causing strong electrical attacks[91]).

Resistance to Dracula's Castle (Golem can fight in the throne room in Dracula's Castle without any adverse effects[92]) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[93], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[94]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[95]), Possession (The castle possesses objects with its magic, such as a ouija table[96]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[97]. The Castle has doors sealed off without solving puzzles[98]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[99]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[100], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[101]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[102]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[103]. The castle increases one's dark desires, allowing Dracula to easily control them[104]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[105]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[106]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[107]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[108]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[109]), Curse Manipulation (The Curse status that spirits inflict[110] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[111]), Life Manipulation (The castle can bring inanimate statues to life to attack[112]. Can cause the glass murals to come to life and attack[113]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[114]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[115]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[116], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[117] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[118], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[119], or Charlotte fading from existence due to them messing with the history of the Grimoires[120], Maria starting to fade because Richter's history is being rewritten[121], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[122]. The text alterations also make the monsters stronger[123]. With the real world and world of grimoires being considered the same or "equal"[124], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[125]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[126]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[127], which alter grimoires, which do not adhere to the laws of reality[128]), Power Modification (The vital souls are noted to be apart of the Castle's power[129], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[130]. The Chaos of the Grimoire destabilized the magic of the others[131])


Equipment

Nothing notable.


Notable Techniques

Neutral Combo

Golem performs a straightforward three-hit combo with his heavy fists, delivering powerful strikes in close range.

Directional Combo

Golem uses a directional attack, delivering a two-hit combo that can be aimed in any direction, making it useful for targeting nearby opponents.

Jumping Attack

While airborne, Golem executes a mid-air attack, slamming down with force. This move catches enemies off guard and initiates attacks from above.

Shock Punch Left

Golem charges electricity into his punches, starting with a left punch.

Shock Punch Right

Golem charges electricity into his punches, starting with a right punch.

Shock Charge

Golem charges forward with a burst of power, shoulder-first. This move covers distance quickly and can be used to close gaps, catch opponents off guard, or interrupt their attacks.

Shock Press

Golem jumps into the air and slams down onto the ground with a massive electrical shockwave.

Shock Slam

Golem grabs the opponent, jumps into the air and slams them down with an electrical shockwave.

Shock Wave

Golem unleashes a massive electrical orb around him shooting electricity outward from his body.


Other

Standard Tactics: Golem uses strong punches infused with electricity and when he overloads, he shoots a massive energy beam out.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[142]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[143]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

For overall species

  • The Golem from Harmony of Dissonance is one of only two bosses in the game who receives non-neutral damage from an element, Golem resisting Thunder, and the Skull Knight, who is weak to it.
  • This same boss also possesses mirrored sprites: although it has a ball and chain on its right arm when it is first encountered, when it turns around, the ball and chain will appear on the left arm instead.
  • In Aria of Sorrow there is a rare chance a wooden golem would look like an iron golem, a good place to find it is in Dance Hall.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[144], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[145], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[146] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[147].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[148]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[149], attempted to destroy the specific era of time[150], cause all beings everywhere to disappear, forever[151] and that the age was on the verge of collapse[152]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[153], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[154], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[155]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[156] Julia didn't come save him, and Isaac died within the castle[157]. In other cases the Castle does not collapse[158], but instead slowly fades away[159]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[160].

Battle Records

11-0-0


  • Alucard - Fight[162]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[163]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[164]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[165]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[166]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[167]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[168]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Death - Fight[169]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[170]
    • Conditions: Match was a rematch.
    • Location: Time Rift

None.

None.

References

  1. Castlevania Judgment Golem True Story Mode
  2. Castlevania Judgment Golem True Story Mode
  3. Castlevania Judgment Golem True Story Mode
  4. Castlevania Judgment Golem True Story Mode
  5. Castlevania Judgment Golem True Story Mode
  6. Castlevania Judgment Golem True Story Mode
  7. Castlevania Judgment Golem True Story Mode
  8. Castlevania Judgment Golem True Story Mode
  9. Castlevania Judgment Golem True Story Mode
  10. Castlevania Judgment
  11. Castlevania Judgment Golem True Story Mode
  12. Castlevania Judgment Carmilla Story Mode
  13. Castlevania Judgment Golem True Story Mode
  14. Castlevania Judgment Golem True Story Mode
  15. BradyGames Order of Ecclesia Official Strategy Guide p. 143.
  16. Castlevania Judgment Golem True Story Mode Ending
  17. Castlevania Judgment Golem True Story Mode
  18. Castlevania Judgment Golem True Story Mode
  19. Castlevania Judgment Golem True Story Mode
  20. Castlevania Judgment Golem True Story Mode
  21. Castlevania Judgment Golem True Story Mode
  22. Castlevania Judgment Golem True Story Mode
  23. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  24. Castlevania: Symphony of the Night
  25. Castlevania Judgment Golem Ultimate Attack
  26. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  27. Estimating Weight of Logs and Standing Timber Page 2
  28. Castlevania: Curse of Darkness
  29. Castlevania Judgment Golem True Story Mode
  30. Castlevania Judgment Golem Moveset
  31. Castlevania Judgment Golem True Story Mode
  32. Castlevania: Aria of Sorrow Ending
  33. Castlevania: Dawn of Sorrow Dark Lord Candidates
  34. Castlevania: Dawn of Sorrow Ending
  35. Castlevania Aria of Sorrows
  36. Castlevania Grimoire of Souls Enemy Compendium Showcase
  37. BradyGames Order of Ecclesia Official Strategy Guide p. 143.
  38. Castlevania Judgment Golem Moveset
  39. Castlevania Judgment Golem Ultimate Attack
  40. Castlevania Judgment Golem True Story Mode
  41. Castlevania Judgment Golem True Story Mode
  42. Castlevania: Lament of Innocence Game Manual Page 10
  43. Super Castlevania IV Stage B-1
  44. Castlevania: Circle of the Moon
  45. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  46. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  47. Haunted Castle Revisited Dominus Collection
  48. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  49. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  50. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  51. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  52. Castlevania: Curse of Darkness Manga Volume 1
  53. Castlevania II: Simon's Quest Night Transition
  54. Castlevania II: Simon's Quest Online Game Manual Page 4
  55. Castlevania: Lament of Innocence Bestiary No. 058
  56. Castlevania: Lament of Innocence Bestiary No. 059
  57. Castlevania: Curse of Darkness Bestiary No. 009
  58. Castlevania: Curse of Darkness Bestiary No. 005
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Symphony of the Night
  61. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  62. Castlevania: Lament of Innocence Bestiary No. 064
  63. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  64. Castlevania: Grimoire of Souls Prologue
  65. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  66. Castlevania: Portrait of Ruin
  67. Castlevania: Grimoire of Souls Prologue Stage 4
  68. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  69. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  73. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  74. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  75. Castlevania: Portrait of Ruin
  76. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  77. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  78. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  79. Castlevania III: Dracula's Quest
  80. Castlevania: Curse of Darkness Absolute Zero Ring Description
  81. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  82. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  83. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  84. Castlevania Judgment Aeon's Hyper Attack on Golem
  85. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  86. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  87. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  88. Castlevania Judgment Aeon Hyper Attack on Death
  89. Castlevania Judgment Golem Moveset
  90. Castlevania Judgment Golem Ultimate Attack
  91. Castlevania Judgment Golem Moveset
  92. Castlevania Judgment
  93. Castlevania: Harmony of Dissonance
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Symphony of the Night Bestiary No. 40
  96. Castlevania: Symphony of the Night Bestiary No. 16
  97. Castlevania: Portrait of Ruin Bestiary No. 133
  98. Castlevania: Lament of Innocence
  99. Castlevania (N64)
  100. Castlevania: Portrait of Ruin
  101. Castlevania: Portrait of Ruin
  102. Castlevania: Harmony of Dissonance
  103. Castlevania: Circle of the Moon
  104. Castlevania: Circle of the Moon
  105. Castlevania: Order of Ecclesia Bestiary No. 061
  106. Castlevania: Portrait of Ruin Bestiary No. 131
  107. Castlevania: Symphony of the Night Bestiary No. 44
  108. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  109. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  110. Castlevania: Grimoire of Souls
  111. Castlevania (N64)
  112. Castlevania Chronicles
  113. Castlevania Chronicles
  114. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  115. Castlevania: Curse of Darkness Bestiary No. 115
  116. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  117. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  118. Castlevania: Grimoire of Souls Prologue Stage 4
  119. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  120. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  124. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  125. Castlevania: Portrait of Ruin
  126. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  127. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  128. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  129. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  130. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania II: Simon's Quest Day Transition
  133. Castlevania II: Simon's Quest Day Game Manual Page 11
  134. Castlevania II: Simon's Quest
  135. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  136. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  137. Castlevania: Circle of the Moon
  138. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  139. Castlevania (N64) Charlie Vincent Boss
  140. Castlevania: Portrait of Ruin Holy Mail Description
  141. Castlevania Aria of Sorrows
  142. Castlevania Legends Game Manual Pages 2 & 12
  143. History of Castlevania - Crescent of the Moon Pages 34 - 37
  144. Castlevania Chronicles
  145. Castlevania Chronicles
  146. Castlevania Chronicles
  147. Castlevania Anniversary Collection Bonus Book Pages 29-30
  148. History of Castlevania - Crescent of the Moon Pages 34 - 37
  149. Castlevania Judgment Aeon True Story Mode Intro
  150. Castlevania Judgment Sypha Belnades True Story Mode
  151. Castlevania Judgment Golem True Story Mode
  152. Castlevania Judgment Death True Story Mode
  153. Castlevania Judgment Golem True Story Mode
  154. Castlevania Judgment Aeon True Story Mode Intro
  155. Castlevania: Curse of Darkness Ending
  156. Castlevania: Curse of Darkness Ending
  157. Castlevania: Curse of Darkness Ending
  158. Castlevania: Symphony of the Night Ending
  159. Castlevania: The Adventure Rebirth Ending
  160. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  161. Castlevania Judgment Golem True Story Mode
  162. Castlevania Judgment Golem True Story Mode
  163. Castlevania Judgment Golem True Story Mode
  164. Castlevania Judgment Golem True Story Mode
  165. Castlevania Judgment Golem True Story Mode
  166. Castlevania Judgment Golem True Story Mode
  167. Castlevania Judgment Golem True Story Mode
  168. Castlevania Judgment Golem True Story Mode
  169. Castlevania Judgment Golem True Story Mode
  170. Castlevania Judgment Golem True Story Mode
  171. Castlevania Judgment Golem True Story Mode