Dracula (Super Smash Bros.)

(Redirected from Super Smash Bros/Dracula)
Super Smash Bros./Dracula


"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.


Dracula is one of the bosses of Super Smash Bros. Ultimate. He is found in the World of Light adventure mode, being fought in the Dark Realm as a requirement before the player can fight Galeem and Dharkon. He can also be found at the end of Classic mode for some characters like Simon Belmont.

Dracula
Articles About Dracula
Count Dracula - Dracula Wraith - Soma Cruz - Smash Bros.
Origin
Origin Super Smash Bros. (Originally from Castlevania)
Creator Masahiro Sakurai
First Appearance Super Smash Bros. Ultimate
Characteristics
Species Vampire
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age 735 years old (Based on Symphony of the Night appearance)
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Unknown
Status Deceased
Alignment Chaotic Evil
Archetype Dark Lord/Demon King
Occupation None
Time Period Unknown
Language Unknown
Homeworld World of Imagination
Relationships
Affiliations Dharkon
Enemies Simon Belmont, Richter Belmont

General Information

Name: Dracula

Origin: Super Smash Bros. (Originally from Castlevania)

First Appearance: Super Smash Bros. Ultimate

Company: Nintendo

Creator: Masahiro Sakurai

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 735 years old (Seems to be based off his Symphony of the Night appearance during the initial boss fight with Richter Belmont which takes place during Rondo of Blood, thus making him this old)

Homeworld: World of Imagination

Residence: Dracula's Castle

Story Role: Boss

Classification: Dark Lord/Demon King, Vampire, Demon, Child of the Night[1]

Species: Vampire

State of Being: Regular

Physiology: Humanoid Physiology, Monster Physiology in his transformed state

In-Universe Creator: Master Hand

Occupation: None

Affiliations: Dharkon (One of the enemies working with Dharkon in world of light)

Enemies: Simon Belmont (An enemy of his as Simon is apart of the Belmont Clan), Richter Belmont (Dracula's direct enemy)

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by many of the Smash cast)

Date of Death: Unknown

Alignment: Chaotic Evil (Much like his canon counterpart)

Threat Level: Global Threat (Much like his canon counterpart)

Codex Statistics

Key: Vampire form | Demon form

Key Information

  • Vampire Form: This key covers Draucla in his standard form.
  • Demon Form: This key checks Dracula in his transformed state.

Grade: A

Tier: Varies-B | Varies-B

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies: Grounded (The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[2], with Master Hand being the creator of the Smash Bros. universe, representing the link between the real world and the imaginary world of the Smash Bros. Universe, meaning Master Hand makes the characters as strong or as weak as they need to be for the story, which can be seen in trailers, for example Sephiroth casually defeated Galeem in one blow[3], however Cloud was capable of fighting him when the combined smash cast normally need spirits in order to fight Galeem & Dharkon altogether[4], throughout trailers the reveal character is notably stronger than the rest of the cast[5]) | Varies: Grounded (Far stronger than before)

Durability: Varies: Grounded | Varies: Grounded

Striking Strength: Varies: Grounded (His blows can harm the fighters) | Varies: Grounded (Far stronger than before)

Lifting Strength: Varies: Grounded | Varies: Grounded

Travel Speed: Varies: Grounded | Varies: Grounded

'Attack Speed: Varies: Grounded (Can tag the fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods) | Varies: Grounded

Reaction Speed: Varies: Grounded (Can react to the fighters) | Varies: Grounded

Stamina: Very High (Can fight with the Smash Fighters for a while)

Range: Standard Melee, Tens of Meters with Projectiles | Extended Melee physically (Via sheer size), Tens of Meters with projectiles

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques




Notable Techniques

Move Damage Description
3-Way Bullet Dracula takes a step back and wraps himself in his cape, then flings it open to launch a spread of three fireballs forward. This first appeared in the original Castlevania, and is referred to as Hellfire in the Castlevania series.
Straight Bullet Dracula takes a step back, then holds out his arm as he launches a series of large dark fireballs forward. The fireballs alternate between being just above the ground and at about Dracula's height, which is high enough to miss short or crouching characters. This originates from Castlevania: Rondo of Blood, and is referred to as Dark Inferno in the Castlevania series.
Omnidirectional Bullet Dracula wraps himself in his cape, then flings it open and holds his arm out to his side, launching multiple sets of red and blue magic orbs. These orbs either revolve around him with sets flying in an alternating clockwise and counter-clockwise fashion as they spread outward, or fly straight with sets alternating between all cardinal and diagonal directions. The red orbs are more powerful than the blue ones and can be absorbed. This move resembles one used by Graham Jones in Castlevania: Aria of Sorrow, which used Dark Inferno's fireballs instead of orbs. The move is known as Dark Inferno (Diffusion) in the Castlevania series.
Pillar of Flame Dracula raises his arm, and harmless flames appear on the ground, either with many appearing at once or in a sequence. After a moment, these flames erupt into tall fire pillars that hit multiple times. At low health, he combines it with one of the above three moves. It resembles a combination of his primary attack in Castlevania III: Dracula's Curse, Dario's fire pillars in Castlevania: Dawn of Sorrow, and one of his attacks in Castlevania: Harmony of Despair. The attack is referred to as Pillar of Fire in the Castlevania series.
Bat Rush Dracula thrusts his cape upwards, then transforms into a swarm of bats and rushes ahead to deal darkness damage. This originates from Castlevania: Portrait of Ruin, and is known as Bat Moon in the Castlevania series. Some characters, like Squirtle, can underneath this attack to dodge.
Second form
Move Damage Description
Tracking Bullet Dracula spits a series of three spirits, which initially float up in front of him before flying towards the player's current location. These spirits disappear upon reaching their destination, and they may inflict the Poison status upon hitting players. This move originates from Portrait of Ruin, and is known as Curse Chaser in the Castlevania series.
Fire Bullet Dracula charges up, then spits a widespread of three fireballs aimed at the player, which explode on contact. It originates from his triple fireball attack in Castlevania, and is referred to as Hellfire in the Castlevania series.
Shockwave Dracula charges up, then spits an electric wave forward, which is nearly as tall as him. This was one of his primary attacks in Rondo of Blood. Despite its appearance, it actually deals Aura damage.
Rip Apart Dracula swipes in front of him with his claws, potentially doing so up to three times. He may either perform it in place or while taking a step forward. The first attack may inflict the Poison manipulation status.
Strike Dracula does a wide overhead swing with his claws, which deals darkness damage and can meteor smash. He may either rear back and perform it in place or take a step forward.
Trample Dracula jumps, then slams his fist into the ground, producing a shockwave that moves to both ends of the stage. The initial jump, falling punch, and shockwave all deal damage.
Dracula jumps to a different spot on the stage. His landing deals damage.

Other

Standard Tactics: Dracula's attacks are overall random, however, he starts with orbs and fireballs first. Later on, he will unleash stronger orbs or cause fire pillars to erupt from the ground. Dracula will also either teleport or turn into a bat and move to another part of the stage | The main attacks are at first swipes with its claws. Later on, he may spit out fire or energy blasts. Dracula may also jump around the stage.

Weaknesses: His head is his weak spot. | None notable in this state.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[19], attempted to destroy the specific era of time[20], cause all beings everywhere to disappear, forever[21] and that the age was on the verge of collapse[22]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[23], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[24], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[25]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[26] Julia didn't come save him, and Isaac died within the castle[27]. In other cases the Castle does not collapse[28], but instead slowly fades away[29]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[30].

Battle Records

None.

None.

None.

References

  1. Castlevania Judgment Carmilla Story Mode
  2. "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."
  3. Super Smash Bros. Ultimate Sephiroth Reveal Trailer | Game Awards 2020
  4. Super Smash Bros. Ultimate Sephiroth Reveal Trailer | Game Awards 2020
  5. Super Smash Bros. Character Reveal Trailers
  6. Super Smash Bros. Brawl Dark Cannon Trophy
  7. Super Smash Bros. Melee and onwards
  8. Super Smash Bros. For Wii U and 3DS Mr. Game & Watch Trophy
  9. Super Smash Bros. Melee Mr. Game & Watch Unlock
  10. Super Smash Bros. For Wii U and 3DS Flat Zone X
  11. Super Smash Bros. Melee and onwards
  12. Super Smash Bros. Brawl Floow Trophy Description
  13. Super Smash Bros. Brawl Dark Cannon Trophy Description
  14. Super Smash Bros. Brawl Shadow Bugs Trophy Description
  15. Super Smash Bros. Brawl
  16. Super Smash Bros. Melee Game Manual
  17. Super Smash Bros. Rage Mechanic
  18. Super Smash Bros. Brawl Floow Trophy Description
  19. Castlevania Judgment Aeon True Story Mode Intro
  20. Castlevania Judgment Sypha Belnades True Story Mode
  21. Castlevania Judgment Golem True Story Mode
  22. Castlevania Judgment Death True Story Mode
  23. Castlevania Judgment Golem True Story Mode
  24. Castlevania Judgment Aeon True Story Mode Intro
  25. Castlevania: Curse of Darkness Ending
  26. Castlevania: Curse of Darkness Ending
  27. Castlevania: Curse of Darkness Ending
  28. Castlevania: Symphony of the Night Ending
  29. Castlevania: The Adventure Rebirth Ending
  30. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”