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User:DatOneWeeb/Inkling WIP

From The Codex

You paint the turf with graceful strokes. With watchful eye, I breathe a sigh. From sniper's perch, I go for broke.
~ Mem cake
You gaze seaward with azure hope. Between each blink you calmly think, As when you use a Splatterscope.
~ Mem cake

Dear Inkopolis, you're in my heart forever! Squids and Octos sharing turf together!
~ Cap'n Cuttlefish
And our songs are reflected in the world... I... I... remember! I'm back!
~ Callie
On the surface, I may just look like an absurdly talented pop star... But in truth... I'm Agent 2 of the New Squidbeak Splatoon, a secret society of heroes who save the world from Octarians!
~ Marie
Starting today, you are Agent 3 of the New Squidbeak Splatoon! This is your brand-new Hero Suit! It'll help you fight the Octarians. What a great fit! (For a hand-me-down from Agents 1 and 2...) Now let's go get those Octojerks! I'm countin' on you, bucko!
~ Captain Cuttlefish to Agent 3
As soon as I saw you aimlessly wandering around the square, I knew you were the one.
~ Marie to Agent 4
Welcome aboard! You are now Agent 4 of the New Squidbeak Splatoon.
~ Marie to Agent 4

Staaaay fresh!
~ Callie & Marie

At last we meet, my so-called foe. But is our fate to spray this hate? Perhaps we'll learn in depths below...
~ Mem cake
Booyah!
~ Inkling's victory cheer

Background

Inklings are evolved species of squid that came to be after rising sea levels sunk human civilization. Circa 2000 years before the events of Splatoon, the Inklings crawled up to what little habitable land there was left on the planet. The lack of space forced the Inklings to fight for whatever territory they could find, and the Turf War as a concept was established. The original Turf Wars were overseen by Judd, who was cryogenically frozen by his human owner before the Earth was flooded. 100 years before the events of Splatoon, the Inklings and the Octarians engaged in a Great Turf War after otherwise having good relations, but rising sea levels caused them to fight over the remaining territory. A young Cap'n Cuttlefish and his Inkling comrades won, forcing the Octarians to retreat into desolate areas such as Octo Valley and Octo Canyon.

Powers and Stats

Tier: 9-A, far higher with Special Weapons/Bombs

Name: Inkling (Species name)

Origin: Splatoon

Sex: Often advertised as female, can be either male or female

Age: Varies (Youngest are 14 at minimum)

Classification: Squid-kid, Agent

Attack Potency: At least Small Building level (Can Super Jump at these speeds, and has grown stronger and faster since then. Sent back DJ Octavio's fists, which can output this much force. Defeated DJ Octavio, who can tank these. Can easily break crates and large metal/gold pieces apart. Destroyed a truck after Super Jumping to it[1]), far higher with Special Weapons/Bombs/Abilities (Many special weapons and bombs can one-shot other Inklings. Gear abilities amplify strength)

Dimensionality: 3-D

Travel Speed: Subsonic (Inklings[2] can[3] create[4] afterimages[5] multiple[6] times), higher with Squid Form (An Inkling's swim speed within ink increases[7]), At least Supersonic+ with Super Jump (Super Jump can be used to be fast enough to both catch on fire[8] and jump into[9] low orbit)

Combat Speed: At least Supersonic+

Reaction Speed: At least Supersonic+ (Can react to Super Jumps, dodged[10] sniper shots[11] point blank[12])

Lifting Strength: Superhuman (Inklings can easily carry around weapons as large as them[13], even being able to preform Super Jumps with them. Casually lifted two Inklings holding their weapons[14])

Striking Strength: Small Building Class, far higher with Special Weapons/Bombs

Durability: Small Building level (Inklings can survive a Super Jump hitting them[15]. Can survive shots from other Inklings and Octolings), higher with Armor, Hero Suit, Bubbler, Kraken, Squid Armor, and Baller (Armor can triple an Inkling's durability, Hero Suit naturally protects the Inkling from damage, Kraken & Bubbler makes the Inkling invulnerable, Squid Armor boosts defense, Baller makes a protective ball)

Stamina:

Range:

Powers and Abilities:

Superhuman Physical Characteristics, Possibly Longevity (Inklings can live for over 130 years and more), Limited Intangibility (Inklings can go through walls with small holes as a squid), Biological Manipulation (Inklings can change the color of their ink at will), Weapon Usage (Inklings are skilled with a variety of different weapons, namely their shooters, rollers, chargers, sloshers, splatlings, brellas, sub-weapons, and special weapons), Acrobatics (Inklings can preform flips and poses mid-air. Inklings can backflip against an incoming large projectile[16]), Accelerated Development (Training[17], Battle, Leveling, Physical Stats, Skill, and Abilities. Inklings are able to keep up with tougher bosses as they progress, needing to grow stronger as to not be overpowered. Goggles despite being new to Turf Wars[18] was able to win against a team that had prior experience[19]. Initially outclassed and overpowered by Team Army[20], a team that is regarded as being extremely skilled[21] and strong against[22] lower ranks[23]. Despite all odds stacked against them, Team Blue managed to win[24]. Glasses noted that the team was getting stronger[25]. Goggles can quickly gain muscle from sit-ups[26] and push-ups[27], however it is tied[28] by his stamina[29]. Initially was losing against Team Dark Green[30], but later won at the end[31]. Initially lost to Team Cyan[32], which they later win and overpower the team[33]. Goggles stated became just as strong as Team Cyan[34] in just within that battle. Team Dark Green claimed they got stronger since last time[35], and held an advantage against Team Blue[36]. Team Blue however managed to pull back and take the victory[37]. During their first match, Team Blue was completely outclassed[38] and overpowered by Team Purple[39]. Team Purple was claimed to be the strongest team[40] amongst the other S4 teams[41]. Even after training with Team Yellow-Green, they were casually being defeated by Skull[42]. However, Team Blue managed to grow[43] and later overpower[44] the opposing team[45], giving them the win[46]. Initially was defeated by the Green Team's new weapons[47], however Team Blue soon adapted and came on top[48]. At first, Team Blue held a disadvantage against Team Ikarus[49] due to using new weapons[50] and fighting at a new map[51] with no prior experience. Despite this, they managed to adapt[52] and ending up winning against Team Ikarus and other teams[53]. Team Blue first claimed that Team Inkfall were too fast and strong. Soon enough they still managed to win[54] against the team[55]), Stealth Mastery (Inklings in their squid form allows them to be completely unseen when inside their own ink, this allows them to sneak attack[56]), Shapeshifting (Inklings can change their forms to be a squid or kid at will), Surface Scaling (Inklings can swim up on walls if covered in ink), Healing (Inklings can naturally heal ink wounds and minor damage[57]), Enhanced Senses (Inklings can detect prey from 100 meters away, 16.4x greater sight than a human), Non-Physical Interaction, Invisibility/Intangibility Negation (Their ink can make kettles that are gone reappear and usable), Regeneration (Low-Godly. Inklings can fully regenerate their body from just their soul, even without a spawn point) & Immortality (Type 8. An Inkling can simply come back to life from a spawn point if they were to die, should be noted that spawn points are canon machines), Empowerment (Inklings get stronger if music they enjoy is played), Transformation & Invulnerability (Inklings can become the Kraken, making them invincible. Should be noted that no weapon is needed), Cloth Manipulation (The Hero Suit can repair itself if it's broken down), Sealing (Inklings can hide objects within ink), Limited Physics Manipulation (Inklings can dodge roll mid-air), Afterimage Creation (Inklings[58]can[59] create[60] afterimages), Electricity Manipulation & Statistics Amplification (Goggles can make an electric trail with his Thundersquid Jet[61] to increase his speed) Limited Resistance to Ink (Inklings cannot be harmed by ink of the same color), Electricity Manipulation (Inklings can grab Zapfishes, which naturally emit electricity around them), Space-Time Manipulation (Agent 3 can move within the underground, which is stated to distort space and time), Immune to Bone Manipulation (Inklings lack bones)
Flight (With the UFO and Inkjet), Explosion Manipulation (With Inkstrike, Bombrush, Splatbomb, Suction Bomb, Burst Bomb, Seeker, Curling Bomb, Autobomb, Ink Mine, Disruptor, Toxic Mist, Point Sensor, Fizzy Bomb, Torpedo, Baller, Bubble Blower, Splashdown, and Rainmaker), Sound Manipulation & Intangibility (With Killer Wail and Sting Ray), Forcefield Creation, Power Bestowal, and Invulnerability (With the Bubbler, which be shared to others via contact and is stated to be invulnerable[62], Baller, and Squid Armor), Extrasensory Perception (With the Echolocator, Ink Mine, and Point Sensor), Statistics Reduction & Poison Manipulation (With Disruptor and Toxic Mist, which reduces speed and ink usage), Homing Attack (With Seeker, Autobomb, Torpedo, and Tenta Missles), Statistics Amplification (With Squid Armor and Booyah Bomb, which raises defense), Cloud Creation (With Inkstorm), Energy Projection & Empowerment (With Booyah Bomb, which can get stronger when being booyah'd from other Inklings), Electricity Manipulation (Zapfishes can be used to create electricity and power weapons)

Standard Equipment: Hero Suit, Pickled Plums

Intelligence: Gifted (Inklings are very skilled with weapons, being able to use a variety of them in combat against many other Inklings. They're also skilled agents that assist others whenever danger happens at Inkopolis, being able to be fully taught in a short timespan and being stated to be naturals by previous agents. Inklings are hinted to be naturally smarter than humans. Inklings can also grow smarter during battle, being able to adapt to new scenarios and battles, and winning against those with more experience, strength, and speed. People such as Team Army exclusively study their opponents to take a victory)

Standard Tactics:

Weaknesses: Different colored ink can severely harm Inklings. Inklings cannot swim. They cannot ink glass.

Notable Attacks/Techniques:

Key:

Note: This is compiling every feat an Inkling as a species has done, thus any special Inkling will simply be put on this page as we are semi-compositing them.

References

  1. Splatoon Manga: Vol.3, Chapter 11, Page 6
  2. Splatoon Manga: Vol.1, Chapter 4, Page 9
  3. Splatoon Manga: Vol.1, Chapter 4, Page 19
  4. Splatoon Manga: Vol.2, Chapter 4.5, Page 23
  5. Splatoon Manga: Vol.4, Chapter 13, Page 12
  6. Splatoon Manga: Vol.4, Chapter 14, Page 18
  7. Splatoon Manga: Vol.1, Chapter 0, Page 14
  8. Splatoon Manga: Vol.3, Chapter 11, Page 5
  9. Splatoon Manga: Vol.1, Chapter 0, Pages 16 to 17
  10. Splatoon Manga: Vol.2, Chapter 6, Page 12
  11. Splatoon Manga: Vol.2, Chapter 6, Page 13
  12. Splatoon Manga: Vol.2, Chapter 6, Page 24
  13. Splatoon Manga: Vol.1, Chapter 3, Page 7
  14. Splatoon Manga: Vol.2, Chapter 4.5, Page 20
  15. Splatoon Manga: Vol.3, Chapter 11, Page 20
  16. Splatoon Manga: Vol.1, Chapter 3, Page 24
  17. Splatoon Manga: Vol.2, Chapter 4.5, Page 5
  18. Splatoon Manga: Vol.1, Chapter 0, Page 7
  19. Splatoon Manga: Vol 1, Chapter 0, Page 22
  20. Splatoon Manga: Vol.1, Chapter 2, Page 19
  21. Splatoon Manga: Vol.1, Chapter 2, Page 7
  22. Splatoon Manga: Vol.1, Chapter 2, Page 16
  23. Splatoon Manga: Vol.1, Chapter 2, Page 18
  24. Splatoon Manga: Vol.1, Chapter 2, Page 27
  25. Vol.1, Chapter 3, Page 2
  26. Splatoon Manga: Vol.2, Chapter 4.5, Pages 5 to 6
  27. Splatoon Manga: Vol.2, Chapter 4.5, Page 34
  28. Splatoon Manga: Vol.2, Chapter 4.5, Page 6
  29. Splatoon Manga: Vol.2, Chapter 4.5, Page 7
  30. Splatoon Manga: Vol.2, Chapter 4.5, Page 19
  31. Splatoon Manga: Vol.2, Chapter 4.5, Page 32
  32. Splatoon Manga: Vol.2, Chapter 5, Page 17
  33. Splatoon Manga: Vol.2, Chapter 5, Page 24
  34. Splatoon Manga: Vol.2, Chapter 5, Page 26
  35. Splatoon Manga: Vol.2, Chapter 6, Page 14
  36. Splatoon Manga: Vol.2, Chapter 6, Page 17
  37. Splatoon Manga: Vol.2, Chapter 6, Page 26
  38. Splatoon Manga: Vol.2, Chapter 5, Page 29
  39. Splatoon Manga: Vol.2, Chapter 5, Page 30
  40. Splatoon Manga: Vol.2, Chapter 5, Page 28
  41. Splatoon Manga: Vol.2, Chapter 6, Page 8
  42. Splatoon Manga: Vol.2, Chapter 7, Page 7
  43. Splatoon Manga: Vol.2, Chapter 7, Pages 14 to 15
  44. Splatoon Manga: Vol.2, Chapter 7, Page 22
  45. Splatoon Manga: Vol.2, Chapter 7, Page 23
  46. Splatoon Manga: Vol.2, Chapter 7, Page 24
  47. Splatoon Manga: Vol.3, Chapter 10, Page 6
  48. Splatoon Manga: Vol.3, Chapter 10, Page 14
  49. Splatoon Manga: Vol.3, Chapter 11, Page 17
  50. Splatoon Manga: Vol.3, Chapter 11, Page 12
  51. Splatoon Manga: Vol.3, Chapter 11, Page 15
  52. Splatoon Manga: Vol.3, Chapter 11, Page 23
  53. Splatoon Manga: Vol.3, Chapter 11, Page 26
  54. Vol.4, Chapter 13, Pages 25-26
  55. Vol.4, Chapter 13, Page 26
  56. Splatoon Manga: Vol.2, Chapter 4.5, Page 26
  57. Splatoon Manga: Vol.2, Chapter 5, Pages 2-3
  58. Splatoon Manga: Vol.1, Chapter 4, Page 9
  59. Splatoon Manga: Vol.4, Chapter 13, Page 12
  60. Splatoon Manga: Vol.4, Chapter 13, Page 18
  61. Splatoon Manga: Vol.2, Chapter 7, Page 22
  62. Splatoon Manga: Vol.2, Chapter 4.5, Page 15

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: