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User:Potofgreed679/Sandbox

From The Codex
You find yourself before a shrouded figure standing behind a table. On the table are many potions. Choose as many as you want, or none. The choice is yours.

In addition pick additional CYOAs, or none, to add on to this if you want some adventure. Each one infuses you with a variety of effects which cannot be taken unless you willingly allow it.

~ Official startup

Background

Powers and Stats

Tier:

Name:

Origin:

Gender:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina: Limitless (Essence of the Warlord gives endless stamina)

Range:

Powers and Abilities: Superhuman Physical Characteristics (Multiple essences make them superhuman), Essence Manipulation (Can manipulate many essences), Accelerated Development, Supernatural Will, Weapon Mastery, H2H Proficiency, Social Influencing, Summoning, Creation, and Statistics Amplification (Essence of the Warlord allows you to become stronger and more durable through training, possess an infinite amount of willpower, achieve supernatural mastery over many weapon and fighting styles, always keep your troops loyal to you in their darkest hour, and summon large amounts of homunculi with enchanted weaponry and strength near that of elite troops), Photographic Memory, Genius Intelligence, Human Achievements, and Passive Information Analysis (Essence of the Scholar allows for perfect memory, exceeding genius intelligence, mastery over many sciences, and immediately know the contents of something by just touching it), Magic, Mind Manipulation, Empathic Manipulation, Dimensional Travel, Fusionism, Purification, and Matter Manipulation (Essence of the Mad Doctor allows them to create potions, potions that make others subservient to you, potions that make others fall in love, travel to other worlds, create fused creatures like chimeras, cure virtually any ailment, and conjure ingredients for potions out of thin air),

likely many more (Essence of the Mad Doctor allows them to create a magical motion for almost anything)

Immortality (Types 3, 6. Essence of the Warlord allows them to regenerate from fatal wounds and go on, even if bloody and broken.

Regeneration (Low-Mid. Essence of the Warlord allows them to regenerate from fatal wounds in a matter of minutes.

Resistance to Power Stealing (Cannot have powers stolen unless they allow it), Madness Manipulation (Essence of the Scholar gives immunity to insanity), Disease Manipulation and Poison Manipulation (Essence of the Mad Doctor gives immunity to mundane and mystical diseases and poisons)

High Resistance to Pain (Essence of the Warlord makes them immune to pain)

Standard Equipment: Homunculi, enchanted weapons,

Intelligence: At least Supergenius (Essence of the Scholar allows them to exceed genius intelligence, retain perfect memory, calculate and think faster than supercomputers, reverse engineer anything with enough time, entertain nigh-infinite trains of thought, gain knowledge of something just by touching it, and master many forms of science, even the ones not known to man. Essence of the Mad Doctor allows them to make potions for just about anything, obtain knowledge over alchemy and medicine, and has master level intelligence over life and biology)

Standard Tactics: They will use the essence ability best fit for the situation.

Weaknesses:

Note:

Explanations

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Potofgreed679/Sandbox