Resistance to Durability Negation, Matter Manipulation, Quantum Manipulation, and Vibration Manipulation (Can take hits from a HF blade, which can vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale)
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Solid Snake (Acid): Difference between revisions
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< | {| class="width="100%"" style="border:4px solid #4c4c4c; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center" " | ||
|-|Canon Timelines | ! colspan="2" style="background:#BEBEBE; border-radius:3.25px;" align="center" |<div style="margin-left:55px;">''Articles About Solid Snake''</div> | ||
|- | |||
|-| | | width="15%" "background:#BEBEBE; border-radius:3.25px;" |'''Canon Timelines''' | ||
|[[Solid Snake|Main Timeline]] - [[Solid Snake (Ghost Babel)|Ghost Babel]] - [[Solid Snake (Snake Tales)|Snake Tales]] - [[Solid Snake (Twin Snakes)|Twin Snakes]] - [[Solid Snake (Acid)|Acid 1]] - [[Snake (Acid 2)|Acid 2]] | |||
|- | |||
| width="15%" "background:#BEBEBE; border-radius:3.25px;" |'''Non-Canon''' | |||
|[[Solid Snake (NES)|NES]] - [[Solid Snake (Smash Bros.)|Super Smash Bros]] - [[Solid Snake (Fortnite)|Fortnite]] | |||
|} | |||
[[File:Solid_Snake_(Acid).png|right|400px]] | [[File:Solid_Snake_(Acid).png|right|400px]] | ||
==Background== | ==Background== | ||
'''Solid Snake''' is a member of FOXHOUND who has achieved legendary status, he is brought to duty to infiltrate the Lobito Physics and Chemistry laboratory compound. Snake is led to believe that he is actually Hans Davis, a researcher involved in the development of the new Metal Gear model. In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras. The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach. | '''Solid Snake''' is a member of FOXHOUND who has achieved legendary status, he is brought to duty to infiltrate the Lobito Physics and Chemistry laboratory compound. Snake is led to believe that he is actually Hans Davis, a researcher involved in the development of the new Metal Gear model. In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras. The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach. | ||
== | ==General Information== | ||
'''Name:''' Solid Snake (Codename, real name unknown), Hans Davis (What he's tricked into believing he is) | '''Name:''' Solid Snake (Codename, real name unknown), Hans Davis (What he's tricked into believing he is) | ||
Line 21: | Line 21: | ||
'''Age:''' Unknown | '''Age:''' Unknown | ||
'''Classification:''' Human | '''Classification:''' Mercenary of Mercenaries | ||
'''Species:''' Human | |||
'''Occupation:''' Soldier, Mercenary | |||
'''[[Status]]:''' '''Deceased''' (It was revealed in ''Metal Gear Acid 2'' this this Snake was killed) | |||
'''[[Alignment]]:''' '''Chaotic Good''' (Snake is a soldier that's willing to repeatedly save the world from global threats such as Metal Gear and The Patriots, with him noting he's not doing it for any country or people but for himself and because it's what he believes in) | |||
==Codex Statistics== | |||
'''[[Tiering System|Tier]]:''' '''9-B''' physically, '''Low 8-C''' with weapons | |||
'''[[Cardinality]]:''' '''Finite''' | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Wall level''' physically ([https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1084 Can harm enemies wearing body armor], [https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1130 which takes 0 damage from bullets]. [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=139 Can knock a soldier | '''[[Attack Potency]]:''' '''Wall level''' physically ([https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1084 Can harm enemies wearing body armor], [https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1130 which takes 0 damage from bullets]. [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=139 Can knock a soldier unconscious with three hits]. [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=208 Can kill enemies with a single spin kick]), '''Small Building level''' with weapons ([https://youtu.be/cqWfpheNbDA?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=638 His weaponry can harm] Metal Gear KODOQUE, [https://youtu.be/cqWfpheNbDA?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=278 who is of this size]. Has access to weapons such as C4s), some of his equipment such as the HF blade can [[Durability Negation|negate durability]] | ||
'''[[Durability]]:''' '''Wall level''', ''' | '''[[Durability]]:''' '''Wall level''', '''Higher''' with Body Armor ([https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=171 Can take 0 damage from bullets]) | ||
'''[[Striking Strength]]:''' '''Wall Class''' | '''[[Striking Strength]]:''' '''Wall Class''' | ||
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'''[[Speed|Travel Speed]]:''' '''Peak Human''' | '''[[Speed|Travel Speed]]:''' '''Peak Human''' | ||
'''[[Speed| | '''[[Speed|Attack Speed]]:''' '''Supersonic''' | ||
'''[[Reactions|Reaction Speed]]:''' '''Supersonic''' ([https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=161 Can avoid bullets] [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=171 from] [https://youtu.be/KX812iJ0O90?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=213 machine guns] [https://youtu.be/l1m_FEPk4Mw?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=198 and handguns]) | '''[[Reactions|Reaction Speed]]:''' '''Supersonic''' ([https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=161 Can avoid bullets] [https://youtu.be/odPFVwOZY_o?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=171 from] [https://youtu.be/KX812iJ0O90?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=213 machine guns] [https://youtu.be/l1m_FEPk4Mw?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=198 and handguns]) | ||
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'''[[Stamina]]:''' '''Very High''' (Went through constant battles without ever getting tired) | '''[[Stamina]]:''' '''Very High''' (Went through constant battles without ever getting tired) | ||
'''[[Range]]:''' '''Standard Melee | '''[[Range]]:''' '''Standard Melee''' physically, '''Hundreds of Meters''' with Firearms, '''Higher''' with HF Blades (HF blades can attack anyone on the map) | ||
'''[[Intelligence]]:''' '''Genius''' ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1010 Noted by Snake that actions such as equipping and choosing the front evade card is something "even a child can do"]. [https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1067 Noted to be a legendary soldier who is a "Mercenary of mercenaries" and "a superhero straight out of the American comics]. [https://youtu.be/KaAOpyzgy7Y?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=319 Eliminated all enemy soldiers when he was surprise attacked]. [https://youtu.be/l1m_FEPk4Mw?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=745 Beat] Teliko [https://youtu.be/l1m_FEPk4Mw?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=178 in a trap where she learned all of the rules and mechanics] and Snake had no knowledge of it. [https://youtu.be/AtYI2CMr2-c?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=391 Noted by Teliko that Snake is the far better combatant and sniper]. [https://youtu.be/iGbavC-c44Y?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1703 Treated an enemy soldier ambush as not that big of a threat noting he's been in much worse situations]. [https://youtu.be/tkMZLaoIfRc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=109 Picked up] Leone's combat style from the last time he fought him allowing him to use it against him. [https://youtu.be/NaqU1MHAyXc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=86 Could figure out which Teliko was] La Clown in disguise) | '''[[Intelligence]]:''' '''Genius Intelligence''' ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1010 Noted by Snake that actions such as equipping and choosing the front evade card is something "even a child can do"]. [https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1067 Noted to be a legendary soldier who is a "Mercenary of mercenaries" and "a superhero straight out of the American comics]. [https://youtu.be/KaAOpyzgy7Y?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=319 Eliminated all enemy soldiers when he was surprise attacked]. [https://youtu.be/l1m_FEPk4Mw?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=745 Beat] Teliko [https://youtu.be/l1m_FEPk4Mw?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=178 in a trap where she learned all of the rules and mechanics] and Snake had no knowledge of it. [https://youtu.be/AtYI2CMr2-c?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=391 Noted by Teliko that Snake is the far better combatant and sniper]. [https://youtu.be/iGbavC-c44Y?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1703 Treated an enemy soldier ambush as not that big of a threat noting he's been in much worse situations]. [https://youtu.be/tkMZLaoIfRc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=109 Picked up] Leone's combat style from the last time he fought him allowing him to use it against him. [https://youtu.be/NaqU1MHAyXc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=86 Could figure out which Teliko was] La Clown in disguise) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | |||
<tabber> | <tabber> | ||
|-|Innate Abilities= | |-|Innate Abilities= | ||
[[Superhuman Physical Characteristics]], [[Stealth Mastery]] ([https://youtu.be/vtm8n-aKI24?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=48 His mission in most scenarios is to stay hidden, as to not alert many men that are armed to the teeth]), [[Martial Arts]] ([https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=630 Skilled in hand to hand combat]), [[Weapon Mastery]] (Skilled in various guns [https://youtu.be/tkMZLaoIfRc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=262 and blades]), [[Breaking the Fourth Wall]] ([https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=3541 Is aware of his name being changed on the text screen]), [[Regeneration]] (Mid-Low | '''[[Superhuman Physical Characteristics]]''', '''[[Stealth Mastery]]''' ([https://youtu.be/vtm8n-aKI24?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=48 His mission in most scenarios is to stay hidden, as to not alert many men that are armed to the teeth]), '''[[Martial Arts]]''' ([https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=630 Skilled in hand to hand combat]), '''[[Weapon Mastery]]''' (Dagger/Knife Usage, Sword Usage, Marksmanship, & Explosives; Skilled in various guns [https://youtu.be/tkMZLaoIfRc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=262 and blades]), '''[[Breaking the Fourth Wall]]''' ([https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=3541 Is aware of his name being changed on the text screen]), '''[[Regeneration]]''' ('''Mid-Low;''' [https://youtu.be/NaqU1MHAyXc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=681 Can recover wounds from being] [https://youtu.be/NaqU1MHAyXc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=535 reduced to zero LIFE] after a while), '''[[Status Effect Inducement]]''' ([https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=630 His CQC can make enemies go unconscious, even if they're taking 0 damage due to body armor]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Durability Negation]]''', '''[[Matter Manipulation]]''', '''[[Quantum Manipulation]]''', and '''[[Vibration Manipulation]]''' ([https://youtu.be/KX812iJ0O90?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=589 Can take hits from a HF blade], [https://www.youtube.com/watch?v=srR4aZMTYwE&t=3566s which can vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale]) | |||
|-|With Equipment= | |-|With Equipment= | ||
Enhanced [[Stealth Mastery]] ([https://imgur.com/a/q13lGzR With mute card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#127_Mute Snake makes no noise whatsoever while walking or running]), [[Information Analysis]] & [[Data Manipulation]] | '''[[Penetration Damage]]''' (Physical Penetration; Possesses various guns and blades), Enhanced '''[[Stealth Mastery]]''' ([https://imgur.com/a/q13lGzR With mute card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#127_Mute Snake makes no noise whatsoever while walking or running]), '''[[Information Analysis]]''' & '''[[Data Manipulation]]''' ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1180 The sneaking suit provided to Snake has been fitted with a CHAIN that stores physical data, it stores a solider's physical data and information related to their surroundings]), '''[[Damage Reduction]]''' ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=967 With body armor, reduces damage by 50%]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#105_Dark_Loans With Dark Loans, damage received by the user reduced to 0 for 3 turns]), '''[[Instinctive Reaction]]''' ([https://youtu.be/NaqU1MHAyXc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=605 With Weak Knees], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#151_Emma_Emmerich can evade all attacks]. [https://youtu.be/KX812iJ0O90?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=213 With evade cards], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#110_Front_Evade_LV.1 can evade attacks from any direction]), '''[[Healing]]''' ([https://youtu.be/EGbSo5SnK4A?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1188 The sneaking suit provides remote medicine, allowing Snake to heal himself]. [https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1473 With rations], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#079_Ration restores health]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#106_Solar_Bank With Solar Bank, damage received by the user become 10 for 3 turns. 3 turns later, full recovery]), '''[[Velocity Manipulation|Distance Negation]]''', '''[[Durability Negation]]''', '''[[Matter Manipulation]]''', '''[[Quantum Manipulation]]''', and '''[[Vibration Manipulation]]''' ([https://youtu.be/fWPYQMNmQGc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=551 With the Cyborg Ninja Card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#142_Cyborg_Ninja hits any target on the map with an HF frequency blade], [https://www.youtube.com/watch?v=srR4aZMTYwE&t=3566s which can vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#053_Body_Shot With Body Shot, cuts HP in half]), '''[[Status Effect Inducement]]''' ([https://youtu.be/fWPYQMNmQGc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1308 With stun grenades], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#006_Stun_Grenade knocks enemies unconscious]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#145_.2A_Genola_.2A With Genola Card, all enemy on the map becomes unconscious]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#199_XM8 With XM8 Card, induces random effects on the enemy (sleep, fire, bleeding, etcetera)]), '''[[Velocity Manipulation]]''' ([https://youtu.be/da5KmiYypnc?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=390 With Action+], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#049_Action.2B increases the number of actions Snake can take]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#046_Strand With Strand, every Hit adds 1 Cost to the enemy]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#054_Critical_Shot With Critical Shot, each hit adds 2 cost to the enemy]), '''[[Power Modification]]''' ([https://youtu.be/NG2A7M7Tvyg?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=477 With Olga Gurlukovich card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#159_Olga_Gurlukovic changes three cards out of the six in Snake's deck]. [https://youtu.be/KX812iJ0O90?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=103 With Johnny Sasaki card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#160_Johnny_Sasaki changes all six cards on Snake's deck]), '''[[Camouflage]]''' ([https://youtu.be/oaEgD8zfapQ?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=302 With stealth card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#081_Stealth turns one effectively invisible]), '''[[Enhanced Senses]]''' ([https://youtu.be/iGbavC-c44Y?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=14 With thermal goggles], [https://youtu.be/iGbavC-c44Y?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=1455 allows him to see in the dark] [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#096_Therm._G. and display infrared beams]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#188_Major_Zero With Major Zero Card, in the dark, all enemies on the map are displayed for 5 turns]), '''[[Statistics Amplification]]''' ([https://youtu.be/iGbavC-c44Y?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=141 With running man card], [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#169_Running_Man greatly increases his movement]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#177_Gillian_Seed With Gillian Seed, weapon's hit rate becomes 100%]), '''[[Explosion Manipulation]]''' ([https://youtu.be/NKs7p9r4UjQ?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=307 With C4, causes a massive explosion that can blow open walls]), '''[[Technology Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#007_Chaff_Grenade With chaff grenades, renders electronic devices inoperative]), '''[[Homing Attack]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#008_Stinger_.28MGS1.29 With stringer missile, locks on target]), '''[[Fire Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#010_Makarov Makarov, creates a giant fire explosion]), '''[[Sleep Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#014_M9 With M9, instills a sleep tranquilizer that instantly puts the target to sleep]), '''[[Damage Boost]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#055_Double_Shot With double shoot card, the number of bullets you shoot that weapon is doubled]), '''[[Power Nullification]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#056_Counter_Block With Counter Block, enemy counterattack not allowed]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#129_Reaction_Block With Reaction Block, stops one's reactions]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#173_Viper With Viper Card, the target of Snake's attack has one Assault rifle in their equipment destroyed]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#183_Ed_Brown With Ed Brown card, for 5 turns, all target's cannot make reactions]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#184_.2AJehuty.2A With Jehuty Card, all targets Equipment is destroyed]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#195_Ocelot With Ocelot Card, can be used against any human target on the map. Stops all attacks of the target for 30 turns]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#196_EVA With EVA Card, for 30 cost, any target within 3 blocks from the user has close quarters attack disabled (e.g. they can't punch you)]), '''[[Statistics Reduction]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#065_Hold_Up With Hold Up, target equipment level decreased by 1 level]), Limited '''[[Causality Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#073_Extra_Turn With Extra Turn, the next turn becomes the users turn again]), '''[[Mind Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#143_Psycho_Mantis With Psycho Mantis card, hypnotizes any target on the map. The enemy will have a question mark above his head. In that state, Snake can walk right in front of an enemy and they won't do anything]. [https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#094_Phase_Down With Phase Down, alert status is decreased by one level]), '''[[Damage Transferal]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#123_Transfuse_Blood With Transfuse Blood card, transfers his life for the allies life]), '''[[Sound Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#127_Mute With Mute, no noise is made]), '''[[Absorption]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#153_Vamp With Vamp card, half of damaged dealt by user added to user's life]), '''[[Unlimited Ammo]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#164_Solid_Snake_.28MG.29 With Solid Snake (MG) card, grants them infinite use in terms of all abilities]). | ||
<br><br> | |||
'''[[Resistance]]''' to '''[[Explosion Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#099_Bomb_Blast_Suit With bomb blast suit, resists explosions]), '''[[Fire Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Acid_cards#099_Bomb_Blast_Suit With bomb blast suit, prevents fire]) | |||
|-|With Alice= | |-|With Alice= | ||
[[Information Analysis]], [[Clairvoyance]], & [[Precognition]] ( | '''[[Information Analysis]]''', '''[[Clairvoyance]]''', & '''[[Precognition]]''' ('''Premonitions;''' [https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=294 With Alice, a psychic with clairvoyance who is able to see the future]), '''[[Extrasensory Perception]]''' ([https://youtu.be/9D0xJUxRlmk?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=728 Can feel the presence of guards]), '''[[Telepathy]]''' ([https://youtu.be/l1m_FEPk4Mw?list=PLv_qAqqcbk4uU8DyykQ-CXckH6AHQk7-Y&t=878 Can dive into one's mind to see if they're telling the truth or not]) | ||
</tabber> | </tabber> | ||
---- | ---- | ||
==[[Equipment]]== | |||
*'''Cards:''' ''Metal Gear Acid'' uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts). | *'''Cards:''' ''Metal Gear Acid'' uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts). | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! style="text-align:left;" |This list encompasses all the cards in ''Metal Gear Acid'' including their numbers, names, attributes, costs, and the packs in which they can be found. | ! style="text-align:left;" | This list encompasses all the cards in ''Metal Gear Acid'' including their numbers, names, attributes, costs, and the packs in which they can be found. | ||
|- | |- | ||
| | | | ||
'''001 SOCOM''' | |||
[[File:Metal gear cardset 1.jpg|thumb|right|Cards 001-012|link=Special:FilePath/Metal_gear_cardset_1.jpg]] | [[File:Metal gear cardset 1.jpg|thumb|right|Cards 001-012|link=Special:FilePath/Metal_gear_cardset_1.jpg]] | ||
*Pack: MGS1 | * Pack: MGS1 | ||
*Cost: 5 | *Cost: 5 | ||
*Handgun: USE type | *Handgun: USE type | ||
*ATK:10 HIT:90% | *ATK:10 HIT:90% | ||
*Ammo: CAL45X4 | *Ammo: CAL45X4 | ||
*Hit % decrease at 2 blocks. | * Hit % decrease at 2 blocks. | ||
*Notes: Suppressor equipped (silenced); Knocks target down. | *Notes: Suppressor equipped (silenced); Knocks target down. | ||
'''002 FAMAS''' | |||
*Pack: MGS1 | *Pack: MGS1 | ||
Line 84: | Line 101: | ||
'''003 C4''' | |||
*Pack: MGS1 | *Pack: MGS1 | ||
*Cost: 5 | *Cost: 5 | ||
*Bomb: Anti-armor | *Bomb: Anti-armor | ||
*ATK:160 | * ATK:160 | ||
*Triggered by detonator, timer, or hit by a gunshot.<br />Area of effect: 3X3 | *Triggered by detonator, timer, or hit by a gunshot.<br />Area of effect: 3X3 | ||
'''004 Desert Eagle''' | |||
*Pack: MGS1 | * Pack: MGS1 | ||
*Cost: 10 | *Cost: 10 | ||
*Handgun: USE type | *Handgun: USE type | ||
*ATK:- HIT:50% | *ATK:- HIT:50% | ||
*Ammo: CAL50X1 | *Ammo: CAL50X1 | ||
*Hit % decrease at 2 blocks | * Hit % decrease at 2 blocks | ||
*Notes: Hit reduces target's LIFE by 1/2. | *Notes: Hit reduces target's LIFE by 1/2. | ||
'''005 Grenade''' | |||
*Pack: MGS1 | * Pack: MGS1 | ||
*Cost: 7 | *Cost: 7 | ||
*Hand Grenade: Anti-armor, USE type | *Hand Grenade: Anti-armor, USE type | ||
*ATK:120 | * ATK:120 | ||
*Detonates 8 COST after use.<br />Area of effect: 3X3<br />Detonates upon hit by a gunshot. | *Detonates 8 COST after use.<br />Area of effect: 3X3<br />Detonates upon hit by a gunshot. | ||
'''006 Stun Grenade''' | |||
*Pack: MGS1 | *Pack: MGS1 | ||
*Cost: 5 | * Cost: 5 | ||
*Hand Grenade: USE type | *Hand Grenade: USE type | ||
*Adds FAINT in a 3X3 area.<br />Detonates 5 COST after use.<br />Detonates upon hit by a gunshot. | *Adds FAINT in a 3X3 area.<br />Detonates 5 COST after use.<br />Detonates upon hit by a gunshot. | ||
'''007 Chaff Grenade''' | |||
*Pack: MGS1 | *Pack: MGS1 | ||
*Cost: 5 | *Cost: 5 | ||
*Hand Grenade: USE type | * Hand Grenade: USE type | ||
*Detonates 5 COST after use.<br />Renders electronic devices inoperative for 30 COST after detonation.<br />Detonates upon hit by a gunshot. | *Detonates 5 COST after use.<br />Renders electronic devices inoperative for 30 COST after detonation.<br />Detonates upon hit by a gunshot. | ||
'''008 Stinger (MGS1)''' | |||
*Pack: MGS1 | * Pack: MGS1 | ||
*Cost: 10 | *Cost: 10 | ||
*Missile: Anti-armor, USE type | *Missile: Anti-armor, USE type | ||
Line 137: | Line 154: | ||
'''009 USP''' | |||
*Pack: MGS2 | *Pack: MGS2 | ||
Line 146: | Line 163: | ||
*Hit % decreases at 2 blocks | *Hit % decreases at 2 blocks | ||
*Notes: Critical hit destroys target's EQUIPMENT. | *Notes: Critical hit destroys target's EQUIPMENT. | ||
*After EQUIPPING, load with ammunition and fire (EQUIP type). | * After EQUIPPING, load with ammunition and fire (EQUIP type). | ||
'''010 Makarov''' | |||
*Pack: MGS2 | *Pack: MGS2 | ||
*Cost: 6 | *Cost: 6 | ||
Line 156: | Line 173: | ||
*Ammo:9mmX4 REA:10% | *Ammo:9mmX4 REA:10% | ||
*Hit % decreases at 2 blocks | *Hit % decreases at 2 blocks | ||
*After EQUIPPING, load with ammunition and fire (EQUIP type). | * After EQUIPPING, load with ammunition and fire (EQUIP type). | ||
'''011 AKS74u''' | |||
*Pack: MGS2 | *Pack: MGS2 | ||
Line 167: | Line 184: | ||
*Ammo:5.45mmX10 REA:30% | *Ammo:5.45mmX10 REA:30% | ||
*Hit % decreases at 2 blocks | *Hit % decreases at 2 blocks | ||
*After EQUIPPING, load with ammunition and fire (EQUIP type). | * After EQUIPPING, load with ammunition and fire (EQUIP type). | ||
*Notes: Suppressor equipped (silenced). | *Notes: Suppressor equipped (silenced). | ||
'''012 M4''' | |||
*Pack: MGS2 | *Pack: MGS2 | ||
Line 178: | Line 195: | ||
*ATK:10 HIT:80% | *ATK:10 HIT:80% | ||
*Ammo:5.56mmX8 REA:60% | *Ammo:5.56mmX8 REA:60% | ||
*Hit % decreases at: 4 blocks | * Hit % decreases at: 4 blocks | ||
*Notes: + 10% HIT vs. targets below user. | *Notes: + 10% HIT vs. targets below user. | ||
*After EQUIPPING, load with ammunition and fire (EQUIP type). | * After EQUIPPING, load with ammunition and fire (EQUIP type). | ||
'''013 PSG-1''' | |||
[[File:Metal gear cardset 2.jpg|thumb|right|Cards 013-036|link=Special:FilePath/Metal_gear_cardset_2.jpg]] | [[File:Metal gear cardset 2.jpg|thumb|right|Cards 013-036|link=Special:FilePath/Metal_gear_cardset_2.jpg]] | ||
7 - MGS2 PACK | 7 - MGS2 PACK | ||
Line 194: | Line 211: | ||
'''014 M9''' | |||
7 - MGS2 PACK | 7 - MGS2 PACK | ||
Line 206: | Line 223: | ||
'''015 USP (Laser.S)''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 218: | Line 235: | ||
'''016 AKS74u (Laser.S)''' | |||
7 - MGS2 PACK | 7 - MGS2 PACK | ||
Line 228: | Line 245: | ||
FUNCTION Equip Card. Free Aim. | FUNCTION Equip Card. Free Aim. | ||
'''017 M4 (Laser.S)''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 238: | Line 255: | ||
'''018 Colt S.A.A''' | |||
7 - MGS2 PACK | 7 - MGS2 PACK | ||
Line 250: | Line 267: | ||
'''019 P90''' | |||
7 - MGS2 PACK | 7 - MGS2 PACK | ||
Line 261: | Line 278: | ||
'''020 SPAS12''' | |||
6 - MGS2 PACK | 6 - MGS2 PACK | ||
Line 273: | Line 290: | ||
'''021 Claymore''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 284: | Line 301: | ||
'''022 Nikita Missile''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 295: | Line 312: | ||
'''023 MP5''' | |||
6 - MGS1 PACK | 6 - MGS1 PACK | ||
Line 305: | Line 322: | ||
'''024 Remote Control Missile''' | |||
7 - CHRONICLE PACK | 7 - CHRONICLE PACK | ||
Line 314: | Line 331: | ||
'''025 Mine''' | |||
5 - CHRONICLE PACK | 5 - CHRONICLE PACK | ||
Line 323: | Line 340: | ||
'''026 R-5''' | |||
7 - CHRONICLE PACK | 7 - CHRONICLE PACK | ||
Line 333: | Line 350: | ||
'''027 Five-seveN''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 345: | Line 362: | ||
'''028 M92F (Laser.S)''' | |||
9 - CHRONICLE PACK | 9 - CHRONICLE PACK | ||
Line 355: | Line 372: | ||
'''029 M92F''' | |||
7 - CHRONICLE PACK | 7 - CHRONICLE PACK | ||
Line 365: | Line 382: | ||
'''030 GUN DE SOL''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 377: | Line 394: | ||
'''031 VZ61 Scorpion''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 387: | Line 404: | ||
'''032 AKM''' | |||
8 - MGS3 PACK | 8 - MGS3 PACK | ||
Line 400: | Line 417: | ||
'''033 Punch (CQC)''' | |||
4 - MGS3 PACK | 4 - MGS3 PACK | ||
Line 410: | Line 427: | ||
'''034 Kick (CQC)''' | |||
5 - MGS3 PACK | 5 - MGS3 PACK | ||
Line 420: | Line 437: | ||
'''035 Throw (CQC)''' | |||
6 - MGS3 PACK | 6 - MGS3 PACK | ||
Line 433: | Line 450: | ||
'''036 Rush (CQC)''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 441: | Line 458: | ||
'''037 Stoner M63''' | |||
[[File:Metal gear cardset 3.jpg|thumb|right|Cards 037-060|link=Special:FilePath/Metal_gear_cardset_3.jpg]] | [[File:Metal gear cardset 3.jpg|thumb|right|Cards 037-060|link=Special:FilePath/Metal_gear_cardset_3.jpg]] | ||
10 - MGS3 PACK | 10 - MGS3 PACK | ||
Line 454: | Line 471: | ||
'''038 M37''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 466: | Line 483: | ||
'''039 SVD Dragunov''' | |||
ATK: 70 HIT: 70 | ATK: 70 HIT: 70 | ||
Line 477: | Line 494: | ||
'''040 XM16E''' | |||
9 - MGS3 PACK | 9 - MGS3 PACK | ||
Line 490: | Line 507: | ||
'''041 Mosin Nagant''' | |||
8 - MGS3 PACK | 8 - MGS3 PACK | ||
Line 503: | Line 520: | ||
'''042 C3''' | |||
6 - MGS3 PACK | 6 - MGS3 PACK | ||
Line 512: | Line 529: | ||
'''043 M15 Grenade''' | |||
8 - MGS3 PACK | 8 - MGS3 PACK | ||
Line 523: | Line 540: | ||
'''044 RPG7''' | |||
8 - MGS3 PACK | 8 - MGS3 PACK | ||
Line 534: | Line 551: | ||
'''045 Quick Draw''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 544: | Line 561: | ||
'''046 Strand''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 551: | Line 568: | ||
the enemy. | the enemy. | ||
'''047 Concentrate''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 559: | Line 576: | ||
'''048 Equipment LV.2''' | |||
7 - MGS1 PACK | 7 - MGS1 PACK | ||
Line 567: | Line 584: | ||
'''049 Action+''' | |||
6 - MGS1 PACK | 6 - MGS1 PACK | ||
Line 575: | Line 592: | ||
'''050 Marines''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 582: | Line 599: | ||
'''051 Navy SEALs''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 589: | Line 606: | ||
'''052 Aim''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 596: | Line 613: | ||
'''053 Body Shot''' | |||
12 - MGS2 PACK | 12 - MGS2 PACK | ||
Line 603: | Line 620: | ||
'''054 Critical Shot''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 610: | Line 627: | ||
'''055 Double Shot''' | |||
12 - MGS 2 PACK | 12 - MGS 2 PACK | ||
Line 618: | Line 635: | ||
'''056 Counter Block''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 626: | Line 643: | ||
'''057 Spin Kick''' | |||
7 - MGS2 PACK | 7 - MGS2 PACK | ||
Line 637: | Line 654: | ||
'''058 H.F. Blade''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 646: | Line 663: | ||
'''059 Dual Blades''' | |||
6 - MGS2 PACK | 6 - MGS2 PACK | ||
Line 657: | Line 674: | ||
'''060 Briefing''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 664: | Line 681: | ||
'''061 Equipment LV.3''' | |||
[[File:Metal gear cardset 4.jpg|thumb|right|Cards 061-084|link=Special:FilePath/Metal_gear_cardset_4.jpg]] | [[File:Metal gear cardset 4.jpg|thumb|right|Cards 061-084|link=Special:FilePath/Metal_gear_cardset_4.jpg]] | ||
15 - MGS2 PACK | 15 - MGS2 PACK | ||
Line 672: | Line 689: | ||
'''062 Action++''' | |||
15 - MGS2 PACK | 15 - MGS2 PACK | ||
Line 680: | Line 697: | ||
'''063 Add Fall''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 689: | Line 706: | ||
'''064 Head Shot''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 698: | Line 715: | ||
'''065 Hold Up''' | |||
6 - MGS2 PACK | 6 - MGS2 PACK | ||
Line 706: | Line 723: | ||
'''066 Double Action: Cost+''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 716: | Line 733: | ||
'''067 Funds''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 723: | Line 740: | ||
'''068 Double Action''' | |||
12 - MGS3 PACK | 12 - MGS3 PACK | ||
Line 731: | Line 748: | ||
'''069 Survival Knife''' | |||
4 - MGS3 PACK | 4 - MGS3 PACK | ||
Line 742: | Line 759: | ||
'''070 Choke''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 751: | Line 768: | ||
'''071 Attack 1 Enemy''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 759: | Line 776: | ||
'''072 Hip Shot''' | |||
4 - MGS3 PACK | 4 - MGS3 PACK | ||
Line 767: | Line 784: | ||
'''073 Extra Turn''' | |||
12 - MGS3 PACK | 12 - MGS3 PACK | ||
Line 774: | Line 791: | ||
'''074 Scope''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 782: | Line 799: | ||
'''075 Body Armor''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 791: | Line 808: | ||
'''076 Card LV.1''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 798: | Line 815: | ||
'''077 Box A''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 805: | Line 822: | ||
'''078 Mine D.''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 812: | Line 829: | ||
'''079 Ration''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 819: | Line 836: | ||
'''080 Handy Survival Kit''' | |||
6 - MGS1 PACK | 6 - MGS1 PACK | ||
Line 826: | Line 843: | ||
'''081 Stealth''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 834: | Line 851: | ||
'''082 Uniform-R''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 844: | Line 861: | ||
'''083 Uniform-B''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 854: | Line 871: | ||
'''084 Uniform-G''' | |||
8- MGS2 PACK | 8- MGS2 PACK | ||
Line 864: | Line 881: | ||
'''085 Card LV.2''' | |||
[[File:Metal gear cardset 5.jpg|thumb|right|Cards 085-108|link=Special:FilePath/Metal_gear_cardset_5.jpg]] | [[File:Metal gear cardset 5.jpg|thumb|right|Cards 085-108|link=Special:FilePath/Metal_gear_cardset_5.jpg]] | ||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 871: | Line 888: | ||
'''086 Box B''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 878: | Line 895: | ||
'''087 Bomb Switch''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 886: | Line 903: | ||
'''088 Styptic''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 892: | Line 909: | ||
'''089 Handy Medical Kit''' | |||
6 - MGS2 PACK | 6 - MGS2 PACK | ||
Line 899: | Line 916: | ||
'''090 Survival Kit''' | |||
9 - MGS2 PACK | 9 - MGS2 PACK | ||
Line 906: | Line 923: | ||
'''091 Medical Kit''' | |||
9 - MGS2 PACK | 9 - MGS2 PACK | ||
Line 913: | Line 930: | ||
'''092 Book''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 921: | Line 938: | ||
'''093 Cool Book''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 930: | Line 947: | ||
'''094 Phase Down''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 938: | Line 955: | ||
'''095 Timer''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 946: | Line 963: | ||
'''096 Therm. G.''' | |||
4 - CHRONICLE PACK | 4 - CHRONICLE PACK | ||
Line 953: | Line 970: | ||
'''097 Box C''' | |||
4 - CHRONICLE PACK | 4 - CHRONICLE PACK | ||
Line 960: | Line 977: | ||
'''098 Ceramic Armor''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 969: | Line 986: | ||
'''099 Bomb Blast Suit''' | |||
REA: 100 | REA: 100 | ||
Line 978: | Line 995: | ||
'''100 Ration B1 Unit''' | |||
4 - CHRONICLE PACK | 4 - CHRONICLE PACK | ||
Line 985: | Line 1,002: | ||
'''101 Ration B2 Unit''' | |||
5 - CHRONICLE PACK | 5 - CHRONICLE PACK | ||
Line 992: | Line 1,009: | ||
'''102 Ration B3 Unit''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 999: | Line 1,016: | ||
'''103 Builder Bed''' | |||
8 - CHRONICLE PACK | 8 - CHRONICLE PACK | ||
Line 1,006: | Line 1,023: | ||
'''104 Gijin-san''' | |||
12 - CHRONICLE PACK | 12 - CHRONICLE PACK | ||
Line 1,015: | Line 1,032: | ||
'''105 Dark Loans''' | |||
11 - CHRONICLE PACK | 11 - CHRONICLE PACK | ||
Line 1,023: | Line 1,040: | ||
'''106 Solar Bank''' | |||
11 - CHRONICLE PACK | 11 - CHRONICLE PACK | ||
Line 1,031: | Line 1,048: | ||
'''107 Box D''' | |||
4 - MGS3 PACK | 4 - MGS3 PACK | ||
Line 1,038: | Line 1,055: | ||
'''108 Bandage''' | |||
12 - MGS3 PACK | 12 - MGS3 PACK | ||
Line 1,044: | Line 1,061: | ||
FUNCTION Users life recovers 400 | FUNCTION Users life recovers 400 | ||
'''109 Styptic+''' | |||
[[File:Metal gear cardset 6.jpg|thumb|right|Cards 109-132|link=Special:FilePath/Metal_gear_cardset_6.jpg]] | [[File:Metal gear cardset 6.jpg|thumb|right|Cards 109-132|link=Special:FilePath/Metal_gear_cardset_6.jpg]] | ||
6 - MGS3 PACK | 6 - MGS3 PACK | ||
Line 1,051: | Line 1,068: | ||
'''110 Front Evade LV.1''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 1,060: | Line 1,077: | ||
'''111 Rear Evade LV.1''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 1,069: | Line 1,086: | ||
'''112 Evade LV.1''' | |||
10 - MGS1 PACK | 10 - MGS1 PACK | ||
Line 1,078: | Line 1,095: | ||
'''113 Endure''' | |||
7 - MGS1 PACK | 7 - MGS1 PACK | ||
Line 1,087: | Line 1,104: | ||
'''114 Hang''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,095: | Line 1,112: | ||
'''115 Handy 1st Aid Kit''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 1,102: | Line 1,119: | ||
'''116 Cost -4''' | |||
0 - MGS1 PACK | 0 - MGS1 PACK | ||
Line 1,109: | Line 1,126: | ||
'''117 Ally Cost -4''' | |||
6 - MGS1 PACK | 6 - MGS1 PACK | ||
Line 1,116: | Line 1,133: | ||
'''118 FRONT Evade LV.2''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 1,125: | Line 1,142: | ||
'''119 Rear Evade LV.2''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 1,134: | Line 1,151: | ||
'''120 Evade LV.2''' | |||
12 - MGS2 PACK | 12 - MGS2 PACK | ||
Line 1,143: | Line 1,160: | ||
'''121 Climb''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,149: | Line 1,166: | ||
'''122 Sacrifice''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 1,156: | Line 1,173: | ||
'''123 Transfuse Blood''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 1,163: | Line 1,180: | ||
'''124 1st Aid Kit''' | |||
'''Cost:''' 6 | '''Cost:''' 6 | ||
Line 1,174: | Line 1,191: | ||
'''125 Cost -8''' | |||
0 - MGS2 PACK | 0 - MGS2 PACK | ||
Line 1,181: | Line 1,198: | ||
'''126 Ally Cost - 8''' | |||
0 - MGS2 CARD | 0 - MGS2 CARD | ||
Line 1,188: | Line 1,205: | ||
'''127 Mute''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 1,195: | Line 1,212: | ||
'''128 Hand Grip''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,202: | Line 1,219: | ||
'''129 Reaction Block''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 1,209: | Line 1,226: | ||
'''130 Front Evade LV.3''' | |||
6 - MGS3 PACK | 6 - MGS3 PACK | ||
Line 1,218: | Line 1,235: | ||
'''131 Rear Evade LV.3''' | |||
6 - MGS3 PACK | 6 - MGS3 PACK | ||
Line 1,227: | Line 1,244: | ||
'''132 Evade LV.3''' | |||
14 - MGS3 PACK | 14 - MGS3 PACK | ||
Line 1,234: | Line 1,251: | ||
'''133 Cost - 12''' | |||
[[File:Metal gear cardset 7.jpg|thumb|right|Cards 133-156|link=Special:FilePath/Metal_gear_cardset_7.jpg]] | [[File:Metal gear cardset 7.jpg|thumb|right|Cards 133-156|link=Special:FilePath/Metal_gear_cardset_7.jpg]] | ||
0 - MGS3 PACK | 0 - MGS3 PACK | ||
Line 1,241: | Line 1,258: | ||
'''134 Ally Cost - 12''' | |||
10 - MGS3 PACK | 10 - MGS3 PACK | ||
Line 1,248: | Line 1,265: | ||
'''135 Genome Soldier''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 1,255: | Line 1,272: | ||
'''136 * Liquid Snake *''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 1,263: | Line 1,280: | ||
'''137 Roy Campbell''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 1,271: | Line 1,288: | ||
FUNCTION Use Card. 5x5 Attack of all targets in the area | FUNCTION Use Card. 5x5 Attack of all targets in the area | ||
'''138 Otacon''' | |||
6 - MGS1 PACK | 6 - MGS1 PACK | ||
Line 1,278: | Line 1,295: | ||
'''139 Sniper Wolf''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 1,285: | Line 1,302: | ||
'''140 Vulcan Raven''' | |||
8 - MGS1 PACK | 8 - MGS1 PACK | ||
Line 1,292: | Line 1,309: | ||
'''141 * Metal Gear REX *''' | |||
30 - MGS1 PACK | 30 - MGS1 PACK | ||
Line 1,301: | Line 1,318: | ||
'''142 Cyborg Ninja''' | |||
6 - MGS1 PACK | 6 - MGS1 PACK | ||
Line 1,310: | Line 1,327: | ||
'''143 Psycho Mantis''' | |||
8 - MGS1 PACK | 8 - MGS1 PACK | ||
Line 1,320: | Line 1,337: | ||
'''144 Mei Ling''' | |||
10 - MGS1 PACK | 10 - MGS1 PACK | ||
Line 1,327: | Line 1,344: | ||
'''145 * Genola *''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 1,334: | Line 1,351: | ||
'''146 * Solid Snake * (MGS1)''' | |||
6 - MGS1 PACK | 6 - MGS1 PACK | ||
Line 1,341: | Line 1,358: | ||
'''147 Naomi Hunter''' | |||
5 - MGS1 PACK | 5 - MGS1 PACK | ||
Line 1,349: | Line 1,366: | ||
'''148 Meryl Silverburgh''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 1,356: | Line 1,373: | ||
'''149 Gurlukovich Sol.''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,363: | Line 1,380: | ||
'''150 Revolver Ocelot''' | |||
4 - MGS1 PACK | 4 - MGS1 PACK | ||
Line 1,371: | Line 1,388: | ||
'''151 Emma Emmerich''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 1,380: | Line 1,397: | ||
'''152 * Fortune *''' | |||
10 - MGS2 PACK | 10 - MGS2 PACK | ||
Line 1,388: | Line 1,405: | ||
'''153 Vamp''' | |||
6 - MGS2 PACK | 6 - MGS2 PACK | ||
Line 1,395: | Line 1,412: | ||
'''154 Solid Snake (MGS2)''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,402: | Line 1,419: | ||
'''155 Iroquois Pliskin''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,409: | Line 1,426: | ||
'''156 Solidus Snake''' | |||
8 - MGS2 PACK | 8 - MGS2 PACK | ||
Line 1,418: | Line 1,435: | ||
'''157 * Metal Gear RAY *''' | |||
[[File:Metal gear cardset 8.jpg|thumb|right|Cards 157-180|link=Special:FilePath/Metal_gear_cardset_8.jpg]] | [[File:Metal gear cardset 8.jpg|thumb|right|Cards 157-180|link=Special:FilePath/Metal_gear_cardset_8.jpg]] | ||
30 - MGS2 PACK | 30 - MGS2 PACK | ||
Line 1,428: | Line 1,445: | ||
'''158 Jennifer''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 1,436: | Line 1,453: | ||
'''159 Olga Gurlukovich''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,443: | Line 1,460: | ||
'''160 Johnny Sasaki''' | |||
5 - MGS2 PACK | 5 - MGS2 PACK | ||
Line 1,450: | Line 1,467: | ||
'''161 Raiden''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,459: | Line 1,476: | ||
'''162 Gurlugon''' | |||
4 - MGS2 PACK | 4 - MGS2 PACK | ||
Line 1,466: | Line 1,483: | ||
'''163 Gray Fox''' | |||
5 - CHRONICLE PACK | 5 - CHRONICLE PACK | ||
Line 1,474: | Line 1,491: | ||
'''164 Solid Snake (MG)''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 1,482: | Line 1,499: | ||
'''165 * Big Boss *''' | |||
5 - CHRONICLE PACK | 5 - CHRONICLE PACK | ||
Line 1,489: | Line 1,506: | ||
'''166 Machinegun Kid''' | |||
4 - CHRONICLE PACK | 4 - CHRONICLE PACK | ||
Line 1,497: | Line 1,514: | ||
'''167 Fire Trooper''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 1,507: | Line 1,524: | ||
'''168 * Metal Gear *''' | |||
20 - CHRONICLE PACK | 20 - CHRONICLE PACK | ||
Line 1,516: | Line 1,533: | ||
'''169 Running Man''' | |||
4 - CHRONICLE PACK | 4 - CHRONICLE PACK | ||
Line 1,523: | Line 1,540: | ||
'''170 Solid Snake (MG2)''' | |||
7 - CHRONICLE PACK | 7 - CHRONICLE PACK | ||
Line 1,531: | Line 1,548: | ||
'''171 Chris Jenner''' | |||
5 - CHRONICLE PACK | 5 - CHRONICLE PACK | ||
Line 1,539: | Line 1,556: | ||
'''172 Marionette Owl''' | |||
4 - CHRONICLE PACK | 4 - CHRONICLE PACK | ||
Line 1,547: | Line 1,564: | ||
'''173 Viper''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 1,555: | Line 1,572: | ||
'''174 Pyro Baison''' | |||
8 - CHRONICLE PACK | 8 - CHRONICLE PACK | ||
Line 1,566: | Line 1,583: | ||
'''175 *Metal Gear GANDER*''' | |||
30 - CHRONICLE PACK | 30 - CHRONICLE PACK | ||
Line 1,575: | Line 1,592: | ||
'''176 IdeaSpy 2.5''' | |||
7 - CHRONICLE PACK | 7 - CHRONICLE PACK | ||
Line 1,582: | Line 1,599: | ||
'''177 Gillian Seed''' | |||
6 - CHRONICLE PACK | 6 - CHRONICLE PACK | ||
Line 1,592: | Line 1,609: | ||
'''178 Mika Slayton''' | |||
5 - CHRONICLE PACK | 5 - CHRONICLE PACK | ||
Line 1,600: | Line 1,617: | ||
'''179 Metal Gear MK-II''' | |||
4 - CHRONICLE PACK | 4 - CHRONICLE PACK | ||
Line 1,608: | Line 1,625: | ||
'''180 Jonathan Ingram''' | |||
0 - CHRONICLE PACK | 0 - CHRONICLE PACK | ||
Line 1,615: | Line 1,632: | ||
'''181 Tony Redwood''' | |||
[[File:Metal gear cardset 9.jpg|thumb|right|Cards 181-204|link=Special:FilePath/Metal_gear_cardset_9.jpg]] | [[File:Metal gear cardset 9.jpg|thumb|right|Cards 181-204|link=Special:FilePath/Metal_gear_cardset_9.jpg]] | ||
10 - CHRONICLE PACK | 10 - CHRONICLE PACK | ||
Line 1,622: | Line 1,639: | ||
'''182 Karen Hojo''' | |||
5 - CHRONICLE PACK | 5 - CHRONICLE PACK | ||
Line 1,630: | Line 1,647: | ||
'''183 Ed Brown''' | |||
15 - CHRONICLE PACK | 15 - CHRONICLE PACK | ||
Line 1,638: | Line 1,655: | ||
'''184 *Jehuty*''' | |||
8 - CHRONICLE PACK | 8 - CHRONICLE PACK | ||
Line 1,646: | Line 1,663: | ||
'''185 ADA''' | |||
8 - CHRONICLE PACK | 8 - CHRONICLE PACK | ||
Line 1,653: | Line 1,670: | ||
'''186 GRU Sld.''' | |||
5 - MGS3 PACK | 5 - MGS3 PACK | ||
Line 1,660: | Line 1,677: | ||
'''187 Ocelot Unit''' | |||
4 - MGS3 | 4 - MGS3 | ||
Line 1,667: | Line 1,684: | ||
'''188 Major Zero''' | |||
5 - MGS3 PACK | 5 - MGS3 PACK | ||
Line 1,675: | Line 1,692: | ||
'''189 Y.B. Volgin''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 1,683: | Line 1,700: | ||
'''190 N.S. Sokolov''' | |||
7 - MGS3 PACK | 7 - MGS3 PACK | ||
Line 1,690: | Line 1,707: | ||
'''191 Naked Snake''' | |||
13 - MGS3 PACK | 13 - MGS3 PACK | ||
Line 1,698: | Line 1,715: | ||
'''192 The Boss''' | |||
18 - MGS3 PACK | 18 - MGS3 PACK | ||
Line 1,706: | Line 1,723: | ||
'''193 The Fury''' | |||
9 - MGS3 PACK | 9 - MGS3 PACK | ||
Line 1,715: | Line 1,732: | ||
'''194 Shagohod''' | |||
20 - MGS3 PACK | 20 - MGS3 PACK | ||
Line 1,724: | Line 1,741: | ||
'''195 Ocelot''' | |||
8 - MGS3 PACK | 8 - MGS3 PACK | ||
Line 1,732: | Line 1,749: | ||
'''196 EVA''' | |||
6 - MGS3 PACK | 6 - MGS3 PACK | ||
Line 1,740: | Line 1,757: | ||
'''197 A.L. Granin''' | |||
'''Cost:''' 0 | '''Cost:''' 0 | ||
Line 1,751: | Line 1,768: | ||
'''198 Sneaking Suit''' | |||
8 - MGS1 PACK | 8 - MGS1 PACK | ||
Line 1,760: | Line 1,777: | ||
'''199 XM8''' | |||
8 - MGS3 PACK | 8 - MGS3 PACK | ||
Line 1,770: | Line 1,787: | ||
ADDITIONAL EFFECT Random effects on the enemy | ADDITIONAL EFFECT Random effects on the enemy | ||
(sleep, fire, bleeding, | (sleep, fire, bleeding, etcetera). | ||
'''200 Yuka Kosaka''' | |||
BST: 35 | BST: 35 | ||
Line 1,782: | Line 1,799: | ||
Makes user bleed. | Makes user bleed. | ||
'''201 Asaki Yoshida''' | |||
BST: 34 | BST: 34 | ||
Line 1,791: | Line 1,808: | ||
Makes user bleed. | Makes user bleed. | ||
'''202 Yuu Saito''' | |||
BST: 33 | BST: 33 | ||
Line 1,800: | Line 1,817: | ||
Makes user bleed. | Makes user bleed. | ||
'''203 Eri Shibuya''' | |||
BST: 39 | BST: 39 | ||
Line 1,809: | Line 1,826: | ||
Makes user bleed. | Makes user bleed. | ||
'''204 Stinger (MGS2)''' | |||
10 - MGS2 PACK | 10 - MGS2 PACK | ||
Line 1,818: | Line 1,835: | ||
|} | |} | ||
---- | ---- | ||
==Other== | |||
'''Standard Tactics:''' Snake will go for stealth and use one of his various 204+ special items for a situation. | '''Standard Tactics:''' Snake will go for stealth and use one of his various 204+ special items for a situation. | ||
Line 1,838: | Line 1,855: | ||
</tabber> | </tabber> | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Male Characters]] | [[Category:Male Characters]] | ||
[[Category:Video Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Military Characters]] | |||
[[Category:Good Characters]] | [[Category:Good Characters]] | ||
[[Category: | [[Category:Chaotic Good Characters]] | ||
[[Category:Dead Characters]] | |||
[[Category:Alternate Continuity Characters]] | |||
[[Category:Primary Protagonists]] | [[Category:Primary Protagonists]] | ||
[[Category:Protagonists]] | [[Category:Protagonists]] | ||
Line 1,856: | Line 1,876: | ||
[[Category:Superhumans]] | [[Category:Superhumans]] | ||
[[Category:Stealth Mastery Users]] | [[Category:Stealth Mastery Users]] | ||
[[Category:Martial | [[Category:Martial Arts Users]] | ||
[[Category:Weapon Masters]] | [[Category:Weapon Masters]] | ||
[[Category:Weapon Users]] | [[Category:Weapon Users]] | ||
[[Category:4th Wall Aware Characters]] | [[Category:4th Wall Aware Characters]] | ||
[[Category:Breaking the Fourth Wall Users]] | |||
[[Category:Regeneration Users]] | [[Category:Regeneration Users]] | ||
[[Category:Status Effect Users]] | [[Category:Status Effect Users]] | ||
[[Category:Penetration Damage Users]] | |||
[[Category:Information Analysis Users]] | [[Category:Information Analysis Users]] | ||
[[Category:Data Users]] | [[Category:Data Users]] | ||
[[Category:Virtual Reality Users]] | |||
[[Category:Damage Reduction Users]] | [[Category:Damage Reduction Users]] | ||
[[Category:Instinctive Reaction Users]] | [[Category:Instinctive Reaction Users]] | ||
Line 1,881: | Line 1,904: | ||
[[Category:Fire Users]] | [[Category:Fire Users]] | ||
[[Category:Sleep Users]] | [[Category:Sleep Users]] | ||
[[Category: | [[Category:Statistics Boost Users]] | ||
[[Category:Nullification Users]] | |||
[[Category:Power Nullification Users]] | [[Category:Power Nullification Users]] | ||
[[Category:Statistics Reduction Users]] | [[Category:Statistics Reduction Users]] | ||
Line 1,893: | Line 1,917: | ||
[[Category:Precognition Users]] | [[Category:Precognition Users]] | ||
[[Category:Extrasensory Perception Users]] | [[Category:Extrasensory Perception Users]] | ||
[[Category: | [[Category:Telepathy Users]] |
Latest revision as of 03:13, 11 November 2024
Articles About Solid Snake
| |
---|---|
Canon Timelines | Main Timeline - Ghost Babel - Snake Tales - Twin Snakes - Acid 1 - Acid 2 |
Non-Canon | NES - Super Smash Bros - Fortnite |
Background
Solid Snake is a member of FOXHOUND who has achieved legendary status, he is brought to duty to infiltrate the Lobito Physics and Chemistry laboratory compound. Snake is led to believe that he is actually Hans Davis, a researcher involved in the development of the new Metal Gear model. In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras. The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
General Information
Name: Solid Snake (Codename, real name unknown), Hans Davis (What he's tricked into believing he is)
Origin: Metal Gear Acid
Sex: Male
Age: Unknown
Classification: Mercenary of Mercenaries
Species: Human
Occupation: Soldier, Mercenary
Status: Deceased (It was revealed in Metal Gear Acid 2 this this Snake was killed)
Alignment: Chaotic Good (Snake is a soldier that's willing to repeatedly save the world from global threats such as Metal Gear and The Patriots, with him noting he's not doing it for any country or people but for himself and because it's what he believes in)
Codex Statistics
Tier: 9-B physically, Low 8-C with weapons
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level physically (Can harm enemies wearing body armor, which takes 0 damage from bullets. Can knock a soldier unconscious with three hits. Can kill enemies with a single spin kick), Small Building level with weapons (His weaponry can harm Metal Gear KODOQUE, who is of this size. Has access to weapons such as C4s), some of his equipment such as the HF blade can negate durability
Durability: Wall level, Higher with Body Armor (Can take 0 damage from bullets)
Striking Strength: Wall Class
Lifting Strength: Peak Human
Travel Speed: Peak Human
Attack Speed: Supersonic
Reaction Speed: Supersonic (Can avoid bullets from machine guns and handguns)
Stamina: Very High (Went through constant battles without ever getting tired)
Range: Standard Melee physically, Hundreds of Meters with Firearms, Higher with HF Blades (HF blades can attack anyone on the map)
Intelligence: Genius Intelligence (Noted by Snake that actions such as equipping and choosing the front evade card is something "even a child can do". Noted to be a legendary soldier who is a "Mercenary of mercenaries" and "a superhero straight out of the American comics. Eliminated all enemy soldiers when he was surprise attacked. Beat Teliko in a trap where she learned all of the rules and mechanics and Snake had no knowledge of it. Noted by Teliko that Snake is the far better combatant and sniper. Treated an enemy soldier ambush as not that big of a threat noting he's been in much worse situations. Picked up Leone's combat style from the last time he fought him allowing him to use it against him. Could figure out which Teliko was La Clown in disguise)
Powers and Techniques
Resistance to Explosion Manipulation (With bomb blast suit, resists explosions), Fire Manipulation (With bomb blast suit, prevents fire)
Equipment
- Cards: Metal Gear Acid uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
This list encompasses all the cards in Metal Gear Acid including their numbers, names, attributes, costs, and the packs in which they can be found. |
---|
001 SOCOM
7 - MGS2 PACK ATK: 60 HIT: 90 7.62mm x 2 REA: 0 FUNCTION Equip Card. 2x90% Hit. HIT% decrease when the target is 10 blocks or more away
7 - MGS2 PACK ATK: 0 HIT: 60 9mm x 2 REA: 10 FUNCTION Equip Card. ADDITIONAL EFFECT Sleep
8 - MGS2 PACK ATK: 20 HIT: 90 CAL45 x 4 REA: 30 FUNCTION Equip Card. Free Aim. ADDITIONAL EFFECT Break target equipment
7 - MGS2 PACK ATK: 5 HIT: 70 5.45mm x 10 silenced FUNCTION Equip Card. Free Aim. 017 M4 (Laser.S) 8 - MGS2 PACK ATK: 10 HIT: 90 5.56mm x 8 REA: 40 FUNCTION Free Aim. Hit+10% of enemies below
7 - MGS2 PACK ATK: 30 HIT: 75 CAL45 x 3 REA: 50 FUNCTION Equip Card. ADDITIONAL EFFECT Bleeding
ATK: 70 HIT: 100 5.7mm x 2 REA: 80 FUNCTION Equip Card. Area Attack ADDITIONAL EFFECT Knock Back
6 - MGS2 PACK ATK: 40 HIT: 100 12GA. x 4 REA: 20 FUNCTION Equip Card. Area Attack ADDITIONAL EFFECT Knock Back
5 - MGS2 PACK ATK: 80 FUNCTION 2 Block explosion. The block you set it, and the block in front of it. Explodes when walked across. May be retrieved while crawling.
8 - MGS2 PACK ATK: 100 FUNCTION After fired, your turn ends (no matter how many ACTIONS you have left) and you take control of the Missile. Each turn, it may move 5 Blocks.
6 - MGS1 PACK ATK:50 HIT: 80 9mm x 3 REA: 20 FUNCTION Equip Card. Area attack.
7 - CHRONICLE PACK ATK: 120 FUNCTION Same as the Nikita Missile.
5 - CHRONICLE PACK ATK: 100 FUNCTION Use Card. Single Area explosion
7 - CHRONICLE PACK ATK: 30 HIT: 80 5.56mm x 5 REA: 20 FUNCTION Equip Card. Hit+10% against enemies above.
6 - CHRONICLE PACK ATK: 30 HIT: 85 5.7mm x 4 REA: 20 FUNCTION Equip Card. ADDITIONAL EFFECT Knock Back.
9 - CHRONICLE PACK ATK: 40 HIT: 80 9mm x 2 REA: 20% FUNCTION Equip Card. Free Aim.
7 - CHRONICLE PACK ATK: 40 HIT: 70 9mm x 2 REA: 20 ADDITIONAL EFFECT Enemy Interference Unabled.
6 - CHRONICLE PACK ATK: 120 FUNCTION Area Attack. Hits all targets standing in the line, 3 blocks wide in front of the character. ADDITIONAL EFFECT Fire
7 - MGS3 PACK ATK: 100 HIT: 90 7.65mm x 2 REA: 30 FUNCTION Equip Card. Area Attack.
8 - MGS3 PACK ATK: 50 HIT: 50 7.62mm x 3 REA: 40 FUNCTION Equip Card. ADDITIONAL EFFECT Changes one out of the 6 cards in your current 'Hand'
4 - MGS3 PACK REA: 80 FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
5 - MGS3 PACK REA: 80 FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
6 - MGS3 PACK FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
7 - MGS3 PACK FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card except RUSH (CQC)
10 - MGS3 PACK ATK: 40 HIT: 70 5.56mm x 5 REA: 40 FUNCTION Equip Card. HIT% Decrease when an enemy is 4 blocks or more away. ADDITIONAL EFFECT Enemy counterattack not allowed.
7 - MGS3 PACK ATK: 80 HIT: 90 12GA. x 3 REA: 40 FUNCTION Area Attack. ADDITIONAL EFFECT Knock Back
ATK: 70 HIT: 70 7.62mm x 3 REA: 0 FUNCTION Equip Card. Free Aim. HIT% Decrease when the enemy is 8 blocks or more away. ADDITIONAL EFFECT Knock Back.
9 - MGS3 PACK ATK: 40 HIT: 50 5.56mm x 5 REA: 20 FUNCTION Equip Card. Free Aim. HIT% Decreases when the enemy is 4 blocks or more away. ADDITIONAL EFFECT Destroys enemy equipement.
8 - MGS3 PACK ATK: 250 HIT: 60 7.62mm x 1 REA: 0 FUNCTION Equip Card. HIT% Decreases when the enemy is 9 blocks or more away. ADDITIONAL EFFECT Against Armor
6 - MGS3 PACK ATK: 250 FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.
8 - MGS3 PACK ATK: 160 FUNCTION Explodes 8 Cost later. ADDITIONAL EFFECT Fire
8 - MGS3 PACK ATK:170 FUNCTION Free Aim. Can be used against both machines and humans. ADDITIONAL EFFECT Against Armor
4 - MGS1 PACK ATK: minus 5 HIT: minus 20 FUNCTION Used with an equipped weapon. The Cost of using the weapon becomes 0. The effect disappears at the next turn or after used twice.
5 - MGS1 PACK FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy. 047 Concentrate 4 - MGS1 PACK FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.
7 - MGS1 PACK FUNCTION 4 equip slots to become available. The effect continues for entire stage unless canceled with special cards.
6 - MGS1 PACK FUNCTION Increases the number of ACTIONS you can take per turn by 1 (Maximum 4)
4 - MGS2 PACK FUNCTION Move Card. Move 4 Blocks.
4 - MGS2 PACK FUNCTION Move Card. Move 4 Blocks.
4 - MGS2 PACK FUNCTION Used with an equipped weapon. HIT+20%.
12 - MGS2 PACK FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.
8 - MGS2 PACK FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy
12 - MGS 2 PACK FUNCTION Used with an equipped weapon. The number of bullets you shoot that weapon is doubled. That means 2x attack.
4 - MGS2 PACK FUNCTION Used with an equipped weapon. Enemy counterattack not allowed.
7 - MGS2 PACK ATK: 60 FUNCTION Area Attack 4 blocks directly from the user. ADDITIONAL EFFECT Knock Back.
5 - MGS2 PACK ATK: 100 FUNCTION Used against target next to you.
6 - MGS2 PACK ATK: 90 FUNCTION Used against target next to you. ADDITIONAL EFFECT Break enemy equipment. Bleeding.
5 - MGS2 PACK FUNCTION Draws 6 new cards into your current 'HAND,'
15 - MGS2 PACK FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipment Lv.2.
15 - MGS2 PACK FUNCTION Increases the number of ACTIONS you can take per turn by 2 (Max 4)
5 - MGS1 PACK FUNCTION Used with an equipped weapon. ADDITIONAL EFFECT Knock Back
8 - MGS2 PACK FUNCTION Used with an equipped weapon. Hit -30%. ADDITIONAL EFFECT Instant Kill
6 - MGS2 PACK FUNCTION Used directly behind the target. Target equipment level decreased by 1 level.
5 - MGS2 PACK FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top center of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. The effect only takes place in the present turn.
4 - MGS2 PACK FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
12 - MGS3 PACK FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top center of the play screen) is doubled.
4 - MGS3 PACK ATK: 60 x 6 FUNCTION Use Card. Target directly next to you ADDITIONAL EFFECT Bleeding
7 - MGS3 PACK FUNCTION Used directly behind the target ADDITIONAL EFFECT Unconscious
7 - MGS3 PACK FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack
4 - MGS3 PACK FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective until next turn or used once
12 - MGS3 PACK FUNCTION The next turn becomes the users turn again
5 - MGS1 PACK FUNCTION Equip Card. The distance of 3 Blocks or more away from the user HIT+30%
5 - MGS1 PACK REA:50 FUNCTION Equip Card. Damage - 50
4 - MGS1 PACK FUNCTION Opens security level 1 doors
4 - MGS1 PACK FUNCTION Equip Card.
4 - MGS1 PACK FUNCTION Detects Mines. The effect lasts for 99 Cost.
4 - MGS1 PACK FUNCTION Use Card. Life + 150.
6 - MGS1 PACK FUNCTION Ally's Life + 100
5 - MGS2 PACK FUNCTION Equip for Use. Cannot be seen by the enemy. The effect lasts for 20 Cost.
8 - MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from the front - 50. Damage from back -80.
8 - MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from the front - 80
8- MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from back -100
4 - MGS2 PACK FUNCTION Opens security level 2 doors
4 - MGS2 PACK FUNCTION Equip to Use
5 - MGS2 PACK FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator).
FUNCTION Stops bleeding
6 - MGS2 PACK FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
9 - MGS2 PACK FUNCTION Ally Life + 200
9 - MGS2 PACK FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
5 - MGS2 PACK FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased.
5 - MGS2 PACK FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased
5 - MGS2 PACK FUNCTION Alert status is decreased by one level. (Example: ALERT decreases to EVASION, EVASION decrease CAUTION).
4 - MGS2 PACK FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)
4 - CHRONICLE PACK FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
4 - CHRONICLE PACK FUNCTION Equip to Use
6 - CHRONICLE PACK REA: 80 FUNCTION Damage -80
REA: 100 FUNCTION Equip Card. Damage -100 ADDITIONAL EFFECT Prevents Fire
4 - CHRONICLE PACK FUNCTION User's life recovers 200
5 - CHRONICLE PACK FUNCTION User's life recovers 250
6 - CHRONICLE PACK FUNCTION User's life recovers 300
8 - CHRONICLE PACK FUNCTION Cannot attack when used. Life regenerates 50 each turn.
12 - CHRONICLE PACK FUNCTION All Ally's attacks +30 until end of the stage. At Mission Complete, awarded points are halved. Cannot be used with BIG BOSS Card.
11 - CHRONICLE PACK FUNCTION Damage received by the user reduced to 0 for 3 turns. 3 turns later users life becomes 1
11 - CHRONICLE PACK FUNCTION Damage received by the user become 10 for 3 turns. 3 turns later, full recovery
4 - MGS3 PACK FUNCTION Equip to use
12 - MGS3 PACK FUNCTION Users life recovers 400 109 Styptic+ 6 - MGS3 PACK FUNCTION Stops bleeding and recovers user's life 100
4 - MGS1 PACK REA:50 FUNCTION Equip Card. Dodges attack from the front
4 - MGS1 PACK REA 50 FUNCTION Equip Card. Dodges attack from the back
10 - MGS1 PACK REA 50 Function Equip Card. Dodges attacks from any direction
7 - MGS1 PACK REA 60 FUNCTION Equip Card. Damage from bullets - 5
4 - MGS2 PACK FUNCTION Equip to use. Hanging off certain areas becomes possible. Can be used for 30 cost
4 - MGS1 PACK FUNCTION Ally's Life recovers 200. An ally must be next to the user.
0 - MGS1 PACK FUNCTION Use Card. Cost - 4.
6 - MGS1 PACK FUNCTION Use Card. Ally's Cost - 4.
5 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from the front.
5 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from the back.
12 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from any direction
FUNCTION Equip to use. Disappears after 40 Cost
8 - MGS2 PACK FUNCTION User's life -50, Ally +100
8 - MGS2 PACK Function User's life +100, Ally -50
Cost: 6 Category: Support Card Pack: MGS2 Function: Ally's life +300. The user must be standing next to Ally.
0 - MGS2 PACK Function Use Card. Cost - 8
0 - MGS2 CARD FUNCTION Use Card. Ally cost - 8.
5 - MGS2 PACK FUNCTION Equip for Use. No noise is made for 30 Cost.
4 - MGS2 PACK FUNCTION Increases the remaining cost of the HANGING CARD
7 - MGS3 PACK FUNCTION Equip to use. Stops reaction for 20 cost
6 - MGS3 PACK REA: 100 FUNCTION Equip Card. Dodges attacks from the front.
6 - MGS3 PACK REA: 100 FUNCTION Equip Card. Dodges attacks from the back.
14 - MGS3 PACK FUNCTION Equip Card. Dodges attacks from any direction
0 - MGS3 PACK FUNCTION Use Card. User Cost - 12
10 - MGS3 PACK FUNCTION Use Card. Ally Cost - 12
4 - MGS1 PACK FUNCTION Move Card. Move 4 Blocks
4 - MGS1 PACK FUNCTION Equip for Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack.
5 - MGS1 PACK ATK: 150 FUNCTION Use Card. 5x5 Attack of all targets in the area 138 Otacon 6 - MGS1 PACK FUNCTION Use Card. Against armor, ATK+10, HIT+10
5 - MGS1 PACK FUNCTION Use with equipped weapon
8 - MGS1 PACK FUNCTION Single target Attack becomes a 3x3 Area Attack
30 - MGS1 PACK ATK: 200 FUNCTION Use card. 5x5 area attack on all targets
6 - MGS1 PACK ATK: 50 FUNCTION Use Card. Hits any target on the map.
8 - MGS1 PACK FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. The effect does not last for the entire stage.
10 - MGS1 PACK FUNCTION Ally's interference x2. The effect takes place for 30 cost.
5 - MGS1 PACK FUNCTION All enemy (human targets) on the map becomes unconscious
6 - MGS1 PACK FUNCTION User life +500
5 - MGS1 PACK FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers
4 - MGS1 PACK FUNCTION User's cost is 1/2
4 - MGS2 PACK FUNCTION Move Card. Move 5 Blocks
4 - MGS1 PACK FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (e.g. Punch) not allowed
8 - MGS2 PACK FUNCTION Equip for Use. User dodges all attacks against them until next turn. If used, all equipped cards will be destroyed. Active until next turn.
10 - MGS2 PACK FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until 20 shots are dodged
6 - MGS2 PACK FUNCTION Half of damaged dealt by user added to user's life
4 - MGS2 PACK FUNCTION Equip to use. The user can hang off certain areas for 90 cost.
4 - MGS2 PACK FUNCTION Equip to use. Can see Infra-Red rays.
8 - MGS2 PACK ATK: 50 x 4 FUNCTION Use Card. Attacks target next to the user.
30 - MGS2 PACK 1x5 ATK: 250 FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of the user.
5 - MGS2 PACK FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn
4 - MGS2 PACK FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
5 - MGS2 PACK FUNCTION Changes all 6 cards in user's current 'HAND'
4 - MGS2 PACK FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you. Between the 3 Blocks, you can charge through enemies and even jump through spaces
4 - MGS2 PACK FUNCTION Use Card. Increases all human enemies cost by 15
5 - CHRONICLE PACK FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until next turn
6 - CHRONICLE PACK FUNCTION Infinite Ammo. Any Equip type weapons used gets returned directly to user's 'HAND'. Effective for 30 cost.
5 - CHRONICLE PACK FUNCTION Mission complete points are doubled (Only Used by Snake)
4 - CHRONICLE PACK FUNCTION Used with any equipped Assault or SMG Bullet weapon. Allows that type of weapon to fire
6 - CHRONICLE PACK ATK: 100 HIT: 90 FUNCTION Use Card. Area attack. ADDITIONAL EFFECT Fire
20 - CHRONICLE PACK FUNCTION All targets suffer ATK:30 damage ADDITIONAL EFFECT Bleeding
4 - CHRONICLE PACK FUNCTION Move Card. Move 8 Blocks
7 - CHRONICLE PACK FUNCTION User's MAX Life +100. Effective until the reaction of the card is triggered.
5 - CHRONICLE PACK FUNCTION Any Knock-Back attack received by the user becomes 20 damage instead.
4 - CHRONICLE PACK FUNCTION In the dark, Visible distance is doubled. Effective for 40 cost
6 - CHRONICLE PACK FUNCTION Use with an equipped weapon. The target of your attack has one Assault rifle in his equipment destroyed
8 - CHRONICLE PACK ATK: 120 HIT: 70 FUNCTION Use Card. Area Attack ADDITIONAL EFFECT Fire
30 - CHRONICLE PACK ATK:100 FUNCTION Use card. Random 5 hits against all targets on the map
7 - CHRONICLE PACK FUNCTION For 5 turns, all cards' cost is halved
6 - CHRONICLE PACK HIT: 100 FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%. Effective until next turn
5 - CHRONICLE PACK FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes 3 cards in their 'HAND'
4 - CHRONICLE PACK FUNCTION Sorts all cards in 'HAND' from the left-hand side, starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON.
0 - CHRONICLE PACK FUNCTION User's cost - 20
10 - CHRONICLE PACK FUNCTION All targets HIT rate becomes 100% for 3 turns
5 - CHRONICLE PACK FUNCTION ALLY's 'HAND' has 2 cards destroyed and the user changes 3 cards.
15 - CHRONICLE PACK FUNCTION For 5 turns, all target's cannot make reactions (e.g. Counter Attacks)
8 - CHRONICLE PACK FUNCTION All targets Equipment is destroyed (Returned to the initial stage).
8 - CHRONICLE PACK FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
5 - MGS3 PACK FUNCTION Move Card. Move 5 Blocks
4 - MGS3 FUNCTION Move Card. Move 6 Blocks
5 - MGS3 PACK FUNCTION In the dark, all enemies on the map are displayed for 5 turns
7 - MGS3 PACK FUNCTION Used with an equipped weapon. Destroys 1 Handgun card of the target when you shoot with said equipped weapon.
7 - MGS3 PACK FUNCTION Used with equipped weapon. Against Armor, ATK +10
13 - MGS3 PACK FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
18 - MGS3 PACK FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
9 - MGS3 PACK ATK:140 HIT: 80 FUNCTION Use Card. Area attack
20 - MGS3 PACK ATK: 120 FUNCTION 10x10 Area attack on all targets within the area
8 - MGS3 PACK FUNCTION Use Card. Can be used against any human target on the map. Stops all attacks (excluding punch) of the target for 30 turns.
6 - MGS3 PACK FUNCTION For 30 cost, any target within 3 blocks from the user has close quarters attack disabled (e.g. they can't punch you).
Cost: 0 Category: Character Card Pack: MGS3 FUNCTION Turns users current cost to 15
8 - MGS1 PACK REA: 100 FUNCTION Equip to Use. Damage from bullets -5.
8 - MGS3 PACK ATK:50 HIT:60 5.56mm x 6 REA: 70 FUNCTION Equip Card. When used to move, the user may move 6 blocks. ADDITIONAL EFFECT Random effects on the enemy (sleep, fire, bleeding, etcetera).
WST: 23 HIP: 33 Makes user bleed. 201 Asaki Yoshida BST: 34 WST: 23 HIP: 35 Makes user bleed. 202 Yuu Saito BST: 33 WST: 23 HIP: 33 Makes user bleed. 203 Eri Shibuya BST: 39 WST: 23 HIP: 33 Makes user bleed. 204 Stinger (MGS2) 10 - MGS2 PACK ATK:180 FUNCTION Use Card. |
Other
Standard Tactics: Snake will go for stealth and use one of his various 204+ special items for a situation.
Weaknesses: Snake's shown to be very untrusting in the story, such as when he refused to beleive Alice was a psychic. Was fooled into believing he was Hans Davis.
Note: "Cost" in Metal Gear Acid is in reference to reducing how many turns or abilities one can use.
Battle Records
None.
None.
None.