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Toy Bonnie: Difference between revisions

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! colspan="2" style="background:#728FCE; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Articles About Bonnie''</div>
! colspan="2" style="background:#728FCE; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Articles About Bonnie''</div>
|-
|-
|width="15%" style="background:black; border-radius:3.25px;"|'''Bonnie'''
|width="15%" "background:grey; border-radius:3.25px;"|'''Bonnie'''
|[[Bonnie|Original Model]] - [[Toy Bonnie|Toy Model]] - [[Shadow Bonnie|Shadow Variant]] - [[Nightmare Bonnie|Nightmare Variant]] - [[Funtime Freddy|Bon-Bon]] - [[Bonnet|Bonnet]] - [[Rockstar Bonnie|Rockstar Model]]
|[[Bonnie (Five Nights at Freddy's)|Original Model]] - [[Toy Bonnie|Toy Model]] - [[Shadow Bonnie|Shadow Variant]] - [[Nightmare Bonnie|Nightmare Variant]] - [[Funtime Freddy|Bon-Bon]] - [[Bonnet|Bonnet]] - [[Rockstar Bonnie|Rockstar Model]]
|-
|-
|width="15%" style="background:black; border-radius:3.25px;"|'''Spring Bonnie'''
|width="15%" "background:grey; border-radius:3.25px;"|'''Spring Bonnie'''
|[[William Afton|Springtrap]] - [[Plushtrap|Nightmare Variant]]
|[[William Afton|Springtrap]] - [[Plushtrap|Nightmare Variant]]
|-
|-
|width="15%" style="background:black; border-radius:3.25px;"|'''FNaF World'''
|width="15%" "background:grey; border-radius:3.25px;"|'''FNaF World'''
|[[Bonnie (FNaF World)|Bonnie]] - [[Toy Bonnie (FNaF World)|Toy Bonnie]] - [[Withered Bonnie (FNaF World)|Withered Bonnie]] - [[Nightmare Bonnie (FNaF World)|Nightmare Bonnie]] - [[Plushtrap (FNaF World)|Plushtrap]] - [[Springtrap (FNaF World)|Springtrap]] - [[Shadow Bonnie (FNaF World)|Shadow Bonnie]] - [[Spring Bonnie (FNaF World)|Spring Bonnie]] - [[Jack O' Bonnie (FNaF World)|Jack O' Bonnie]]
|[[Bonnie (FNaF World)|Bonnie]] - [[Toy Bonnie (FNaF World)|Toy Bonnie]] - [[Withered Bonnie (FNaF World)|Withered Bonnie]] - [[Nightmare Bonnie (FNaF World)|Nightmare Bonnie]] - [[Plushtrap (FNaF World)|Plushtrap]] - [[Springtrap (FNaF World)|Springtrap]] - [[Shadow Bonnie (FNaF World)|Shadow Bonnie]] - [[Spring Bonnie (FNaF World)|Spring Bonnie]] - [[Jack O' Bonnie (FNaF World)|Jack O' Bonnie]]
|}
|}
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'''Species:''' Animatronic
'''Species:''' Animatronic
'''[[State of Being]]:''' '''Nonliving'''


'''Occupation:''' None
'''Occupation:''' None
'''Affiliations:''' Fazbear Entertainment, Inc.


'''[[Status]]:''' '''Destroyed'''
'''[[Status]]:''' '''Destroyed'''
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Wall level''' (Should be comparable to the other animatronics, who can [https://www.youtube.com/watch?v=01MOragGW9I&t=128s crush] [https://www.youtube.com/watch?v=nAfI_Pf55_E&t=55s skulls], [https://youtu.be/joIPdasCMbI?t=895 survive] [https://youtu.be/D_kqBAHAPsY?t=54 collapsing buildings], and are unharmed by a [https://youtu.be/qJKPVBw5-cw?t=11 car crash that broke through a billboard]. [https://youtu.be/bp0JMvQari0?t=99 Can one-shot the security guard]. They should scale to their novel counterparts due to being just as canon to the games, [https://i.imgur.com/33kyctD.jpg and are noted] [https://steamcommunity.com/app/388090/discussions/0/494632506578092413/ as alternate continuities]. [https://imgur.com/a/TwtqTQ5 The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people])
'''[[Attack Potency]]:''' '''Wall level (Potency)''' (Should be comparable to the other animatronics, who can [https://www.youtube.com/watch?v=01MOragGW9I&t=128s crush] [https://www.youtube.com/watch?v=nAfI_Pf55_E&t=55s skulls], [https://youtu.be/joIPdasCMbI?t=895 survive] [https://youtu.be/D_kqBAHAPsY?t=54 collapsing buildings], and are unharmed by a [https://youtu.be/qJKPVBw5-cw?t=11 car crash that broke through a billboard]. [https://youtu.be/bp0JMvQari0?t=99 Can one-shot the security guard]. They should scale to their novel counterparts due to being just as canon to the games, [https://i.imgur.com/33kyctD.jpg and are noted] [https://steamcommunity.com/app/388090/discussions/0/494632506578092413/ as alternate continuities]. [https://imgur.com/a/TwtqTQ5 The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people])


'''[[Durability]]:''' '''Wall level''' (Comparable to other animatronics who can survive collapsing buildings and car crashes)
'''[[Durability]]:''' '''Wall level''' (Comparable to other animatronics who can survive collapsing buildings and car crashes)


'''[[Striking Strength]]:''' '''Wall Class'''
'''[[Striking Strength]]:''' '''Wall Class (Potency)'''


'''[[Lifting Strength]]:''' '''Peak Human '''(In ''The Silver Eyes'', it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)  
'''[[Lifting Strength]]:''' '''Peak Human '''(In ''The Silver Eyes'', it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)  
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'''[[Speed|Travel Speed]]:''' '''Superhuman''' ([https://youtu.be/dHfhvbC5VJc?t=62 In the timeframe that he disappears], [https://youtu.be/dHfhvbC5VJc?t=31 Toy Bonnie can return back to camera 9]. Comparable to [[Freddy Fazbear]], [https://youtu.be/mRkzDoQBVuo?t=557 who can run across the right end of Fazbear's Pizza to the left end in seconds]. Comparable to [[Mangle]], [https://youtu.be/Aoipyhfyd4Q?t=80 who can climb from the lower vent to the ceiling seemingly in a second])
'''[[Speed|Travel Speed]]:''' '''Superhuman''' ([https://youtu.be/dHfhvbC5VJc?t=62 In the timeframe that he disappears], [https://youtu.be/dHfhvbC5VJc?t=31 Toy Bonnie can return back to camera 9]. Comparable to [[Freddy Fazbear]], [https://youtu.be/mRkzDoQBVuo?t=557 who can run across the right end of Fazbear's Pizza to the left end in seconds]. Comparable to [[Mangle]], [https://youtu.be/Aoipyhfyd4Q?t=80 who can climb from the lower vent to the ceiling seemingly in a second])


'''[[Speed|Combat Speed]]:''' '''Superhuman'''
'''[[Speed|Attack Speed]]:''' '''Superhuman'''


'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''
'''[[Reactions|Reaction Speed]]:''' '''Superhuman'''
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'''[[Stamina]]:''' '''High''' (Seemingly able to stay active for at least 6 hours)
'''[[Stamina]]:''' '''High''' (Seemingly able to stay active for at least 6 hours)


'''[[Range]]:''' '''Standard Melee Range'''
'''[[Range]]:''' '''Standard Melee'''


'''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic, Toy Bonnie has shown to be well aware of his surroundings and even attempt to trick the night guard in question, [https://youtu.be/dHfhvbC5VJc?t=42 directly looking into camera 4])  
'''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic, Toy Bonnie has shown to be well aware of his surroundings and even attempt to trick the night guard in question, [https://youtu.be/dHfhvbC5VJc?t=42 directly looking into camera 4])  
----
----
 
==[[Powers and Techniques]]==
==[[Hax|Powers and Abilities]]==
'''[[Superhuman Physical Characteristics]]''', '''[[Body Control]]''' (Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle] and move around despite that), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Non-living Object), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Standard Illusions; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]), '''[[Information Analysis]]''' ([https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s The toys have a facial recognition software to detect criminals]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=81 An animatronic's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Berserk Mode]]''' ([https://youtu.be/3Ebv1tXVuIU?t=425 The toy animatronics were stated to get more aggressive] [https://youtu.be/3Ebv1tXVuIU?t=510 overtime]).  
'''[[Superhuman Physical Characteristics]]''', '''[[Immortality]]''' (Type 6; Animatronics are able to be dismantled, such as [https://youtu.be/rEkXQTuK7Cg?t=32 Mangle]), '''[[Enhanced Senses]]''' ([https://youtu.be/mRkzDoQBVuo?t=557 Can see and move around in the dark]), '''[[Stealth Mastery]]''' ([https://youtu.be/iOztnsBPrAA?t=434 All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them]. [https://youtu.be/7lR98pq97f8?t=81 Can quickly leave out of sight once a room goes dark]), '''[[Inorganic Physiology]]''' (Type 2), '''[[Self-Sustenance]]''' (Types 1, 2, & 3), '''[[Invisibility]]''' ([https://youtu.be/UWlLuKmVH54?t=99 Can turn invisible via cloaking]), '''[[Illusion Creation]]''' (Type 1; [https://youtu.be/sf0DnjQsIXY?t=17 The animatronics at times can make the building change]), '''[[Information Analysis]]''' ([https://www.youtube.com/watch?v=3Ebv1tXVuIU&t=45s The toys have a facial recognition software to detect criminals]), Passive '''[[Technological Manipulation]]''' ([https://youtu.be/7lR98pq97f8?t=81 An animatronic's mere appearance causes the technology to flicker and turn off], [https://youtu.be/_1jDjx089Uw?t=114 all animatronics upon entering a room causes the camera to go static]), '''[[Berserk Mode]]''' ([https://youtu.be/3Ebv1tXVuIU?t=425 The toy animatronics were stated to get more aggressive] [https://youtu.be/3Ebv1tXVuIU?t=510 overtime]). '''[[Resistance]]''' to '''[[Electricity Manipulation]]''' ([https://youtu.be/_9HZp5ORIww?t=56 Every animatronic in Pizzeria Simulator can be shocked without much damage]. [https://www.youtube.com/watch?v=xVv_gnEfqFg Sister Location animatronics can take controlled shocks])
<br><br>
'''[[Resistance]]''' to '''[[Electricity Manipulation]]''' ([https://youtu.be/_9HZp5ORIww?t=56 Every animatronic in Pizzeria Simulator can be shocked without much damage]. [https://www.youtube.com/watch?v=xVv_gnEfqFg Sister Location animatronics can take controlled shocks])
----
----
==[[Equipment]]==
==[[Equipment]]==
Guitar
*'''Guitar:''' Bonnie's signature item as he is the guitarist of the Freddy Fazbear band. [https://youtu.be/H6tzuTT34ng?t=5 He is shown carrying it with him on the camera], [https://youtu.be/H6tzuTT34ng?t=10 though he puts it away right before he's about to enter the vent].
----
----
==Other==
==Other==
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<tabber>
<tabber>
|-|Five Nights at Freddy's 2=
|-|Five Nights at Freddy's 2=
{{Quote|They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you.}}
Due to being within an animatronic, each animatronic has a movement cycle they go by,  Toy Bonnie starts at the Show Stage with the other two toy animatronics, [[Toy Freddy]] and [[Toy Chica]]. Toy Bonnie begins his path by moving to Party Room 3. Next, he will move to Party Room 4 and will stare into the camera. He then proceeds to Party Room 2, where he can be seen crouching by the vent, about to crawl inside of it. Finally, he sneaks into the Right Air Vent in order to reach the Office. Once the player sees Toy Bonnie in the Right Air Vent's blind spot, the player must equip the Freddy Fazbear Head. If done correctly, the player will see the lights briefly flickering on and off as Toy Bonnie slides from the right to the middle of the room, staring closely at the night guard before vanishing. Failing to equip the head, then raising and lowering the Monitor, will result in a Game Over.
Due to being within an animatronic, each animatronic has a movement cycle they go by,  Toy Bonnie starts at the Show Stage with the other two toy animatronics, [[Toy Freddy]] and [[Toy Chica]]. Toy Bonnie begins his path by moving to Party Room 3. Next, he will move to Party Room 4 and will stare into the camera. He then proceeds to Party Room 2, where he can be seen crouching by the vent, about to crawl inside of it. Finally, he sneaks into the Right Air Vent in order to reach the Office. Once the player sees Toy Bonnie in the Right Air Vent's blind spot, the player must equip the Freddy Fazbear Head. If done correctly, the player will see the lights briefly flickering on and off as Toy Bonnie slides from the right to the middle of the room, staring closely at the night guard before vanishing. Failing to equip the head, then raising and lowering the Monitor, will result in a Game Over.
|-|Five Nights at Freddy's Ultimate Custom Night=
|-|Five Nights at Freddy's Ultimate Custom Night=
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[[Category:Characters]]
[[Category:Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Game Characters]]
[[Category:Video Game Characters]]
[[Category:Indie Game Characters]]
[[Category:Indie Game Characters]]
[[Category:Horror Characters]]
[[Category:Sexless Characters]]
[[Category:Sexless Characters]]
[[Category:Game Enemies]]
[[Category:Game Enemies]]
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[[Category:Stealth Mastery Users]]
[[Category:Stealth Mastery Users]]
[[Category:Sound Users]]
[[Category:Sound Users]]
[[Category:Immortals]]
[[Category:Body Control Users]]
[[Category:Invisibility Users]]
[[Category:Invisibility Users]]
[[Category:Inorganic Beings]]
[[Category:Inorganic Beings]]
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[[Category:Information Analysis Users]]
[[Category:Information Analysis Users]]
[[Category:Technology Users]]
[[Category:Technology Users]]
[[Category:Berserkers]]
[[Category:Berserk Mode Users]]

Revision as of 14:32, 17 November 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Bonnie
Bonnie Original Model - Toy Model - Shadow Variant - Nightmare Variant - Bon-Bon - Bonnet - Rockstar Model
Spring Bonnie Springtrap - Nightmare Variant
FNaF World Bonnie - Toy Bonnie - Withered Bonnie - Nightmare Bonnie - Plushtrap - Springtrap - Shadow Bonnie - Spring Bonnie - Jack O' Bonnie
What do we have here, someone hiding from me?
~ Toy Bonnie

Background

Toy Bonnie is a major antagonist and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. He is Bonnie's redesigned counterpart from the past and an improved replacement of Bonnie's pre-rebuilt incarnation Withered Bonnie, serving as the guitarist of the newly refurbished Freddy Fazbear's Pizza of 1987.

General Information

Name: Toy Bonnie

Origin: Five Nights at Freddy’s 2

Sex: None. Built to be Male

Age: Unknown

Classification: Animatronic bunny

Species: Animatronic

State of Being: Nonliving

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Status: Destroyed

Alignment: Chaotic Evil (The toy animatronics were tampered by someone, which causes them to be aggressive and attack anyone they see who isn't an animatronic)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (In the timeframe that he disappears, Toy Bonnie can return back to camera 9. Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee

Intelligence: Unknown (While patrolling as an ordinary animatronic, Toy Bonnie has shown to be well aware of his surroundings and even attempt to trick the night guard in question, directly looking into camera 4)


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Illusion Creation (Standard Illusions; The animatronics at times can make the building change), Information Analysis (The toys have a facial recognition software to detect criminals), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime).

Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)


Equipment


Other

Standard Tactics:

They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, they even let them walk around during the day. Isn't that neat? But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you.
Due to being within an animatronic, each animatronic has a movement cycle they go by, Toy Bonnie starts at the Show Stage with the other two toy animatronics, Toy Freddy and Toy Chica. Toy Bonnie begins his path by moving to Party Room 3. Next, he will move to Party Room 4 and will stare into the camera. He then proceeds to Party Room 2, where he can be seen crouching by the vent, about to crawl inside of it. Finally, he sneaks into the Right Air Vent in order to reach the Office. Once the player sees Toy Bonnie in the Right Air Vent's blind spot, the player must equip the Freddy Fazbear Head. If done correctly, the player will see the lights briefly flickering on and off as Toy Bonnie slides from the right to the middle of the room, staring closely at the night guard before vanishing. Failing to equip the head, then raising and lowering the Monitor, will result in a Game Over.

{{Quote|He sneaks in through a trapdoor to the right. There is no way to prevent him from entering the office. The player's only defense is to equip the Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.|Toy Bonnie's description in Ultimate Custom Night}{ Toy Bonnie is only seen in the Office and appears randomly throughout the night. There is no way to prevent him or directly lower his chances of appearing. Toy Bonnie will enter the office signaled by a low buzzing noise and rapidly flickering lights. Toy Bonnie will then enter from the right side of the screen, and pan across towards the middle, twitching constantly. The player generally has until Toy Bonnie makes it towards the middle to put on the mask, or else Toy Bonnie will jumpscare them. Putting on the mask will cause Toy Bonnie to pan out right and leave the office again, staring at Toy Bonnie with the mask generally makes him leave quicker, which can be used to the advantage of the player.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions, though the toys seem to have messed with having them attack Jeremy Fitzgerald during the day. Can be fooled by a Freddy mask. Bright light will hold Toy Bonnie in place for a few seconds.

Battle Records

None.

None.

None.