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Zasp: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
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'''[[Range]]:''' '''Below Standard Melee'''
'''[[Range]]:''' '''Below Standard Melee'''


'''[[Intelligence]]:''' '''Above Average''' (A skilled fighter and knight)
'''[[Intelligence]]:''' '''Above Average Intelligence''' (A skilled fighter and knight)
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
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[[Category:Accelerated Development Users]]
[[Category:Accelerated Development Users]]
[[Category:Purification Users]]
[[Category:Purification Users]]
[[Category:Acrobats]]
[[Category:Acrobatics Users]]
[[Category:Weapon Masters]]
[[Category:Weapon Masters]]
[[Category:Weapon Users]]
[[Category:Weapon Users]]

Latest revision as of 19:59, 8 October 2024

Don't misunderstand. I'm not doing this only for Mothiva. ...Although it's a pretty big reason.
~ Zasp
Don't misunderstand. I'm not doing this only for Mothiva. ...Although it's a pretty big reason.
~ Zasp

Background

Zasp is a Wasp in the Ant Kingdom. He is one of the few Wasps to be accepted into the Ant Kingdom as an explorer. He's unaligned with the Wasp Kingdom, instead loyal to Mothiva, forming Team Mothiva with her.

Appearance

He is a tall and slender with crooked antennae. He has a crimson red head, chest and abdomen, and a brown torso and under abdomen, unlike most wasp, who have yellow and brown coloring. His upper legs are also red and on his back are brown wings. His arms, feet, mouth and stinger are all tan. Over his eye is a scar he attained from unknown means.

Personality

Zasp starts off rude, often insulting Team Snakemouth during their encounters with him. However, after being rescued from the Ahoneynation in the Honey Factory, he lightens up, often helping the team out when Mothiva isn't nearby.

Zasp is obsessed with Mothiva, following her everywhere and doing everything she tells him to.

Codex Statistics

Key: Chapter 2 | Chapter 6-7

Tier: 10-C | At least 10-C

Name: Zasp

Origin: Bug Fables: The Everlasting Sapling

Sex: Male

Age: Unknown, likely an adult (Should be older than Vi)

Classification: Metricus Paper Wasps, Member of Team Mothiva

Status: Alive

Alignment: Lawful Good (Is loyal to Queen Elizant II and her kingdom, following the commands he's given by her at anytime)

Dimensionality: 3-D

Attack Potency: Below Average Human level (Fought the likes of Kabbu, Vi, and Leif) | At least Below Average Human level (Has gotten stronger ever since his first battle and can keep up with Team Snakemouth)

Durability: Below Average Human level | At least Below Average Human level

Striking Strength: Below Average | At least Below Average

Lifting Strength: Below Average Human | Below Average Human

Travel Speed: Athletic Human (Comparable to Vi's flight speed. Honey bees can fly up to 28 km/h. Can seem to move distances within a flash) | At least Athletic Human

Attack Speed: Superhuman (Can hit Team Snakemouth) | At most Massively Hypersonic

Reaction Speed: Superhuman (Should be far superior to a cockroach, which can react at 11 milliseconds. This is about 10x faster than the fastest reaction of a human being 100 milliseconds, making their speed 77 m/s) | At most Massively Hypersonic (Shouldn't be too far behind Team Snakemouth in terms of speed)

Stamina: High (Can fight for long periods of time) | High

Range: Below Standard Melee

Intelligence: Above Average Intelligence (A skilled fighter and knight)


Powers and Techniques

Superhuman Physical Characteristics, Small Size (Bug-Sized), Statistics Amplification (With the Spicy Berry, Zasp can increase his attack power), Rage Power (If Zasp's allies are hit, he can have a charged attack upon seeing it), Acrobatics (Able to preform flips mid-air), Weapon Usage (Uses needles to throw or hit people with), Empathic Manipulation (With Taunt, Zasp enrages people), Statistics Amplification (If Zasp is in front of the team, he should also gain a boost in attack power much like Team Snakemouth does as they follow the same battle format such as being able to use the Turn Relay), Save and Load (By using Ancient Crystals, Zasp can use them to save his progress and retry a battle if he were to lose), Accelerated Development (Should have gotten stronger overtime, much like Team Snakemouth due to keeping up with them later), Passive Purification (Type 1; The Eternal Venom medal states that it cannot let the user naturally recover from poison, meaning that the status effects being removed are due to self-restoration. This would include: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down).
Resistance to Status Effect Inducement, Poison Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Fire Manipulation, Power Nullification, Statistics Reduction (Blocking can block the following status effects: Status Effect Inducement, Poison, Sleep, Freeze, Numb, Burn, Sticky, Ink, ATK Down, and DEF Down)


Equipment

Needles, Spicy Berry


Other

Standard Tactics: Zasp will most likely use his speed and needles to attack, while also using a Spicy Berry.

Weaknesses: None.

Battle Records

None.

None.

None.