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Mondo Mole: Difference between revisions

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'''[[Range]]:''' '''Standard Melee''', '''Higher''' with PSI
'''[[Range]]:''' '''Standard Melee''', '''Higher''' with PSI


'''[[Intelligence]]:''' '''Genius''' (Was able to absorb energy from the Lilliput Steps)
'''[[Intelligence]]:''' '''Genius Intelligence''' (Was able to absorb energy from the Lilliput Steps)
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
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Latest revision as of 17:08, 24 September 2024

You've met other moles while wandering in the caves, but you've never seen one this big or brutal. Use Psi power to both attack and heal, and try to keep Paula in the pink until the end of the skirmish. It might take a couple tries to topple him.
~ Mondo Mole’s EarthBound Player's Guide description

Background

Mondo Mole is the Sanctuary Boss that guards Lilliput Steps, the second Your Sanctuary location in MOTHER 2 (localized as EarthBound). Mondo Mole's powerful attacks and support PSI can make it a difficult boss to defeat. However, Mondo Mole is extremely vulnerable to Paralysis and PSI Flash; since it can only damage the party with physical attacks, it is greatly weakened if it is paralyzed or starts crying uncontrollably. After its defeat, Ness can enter Lilliput Steps and record the second piece of the melody on his Sound Stone.

General Information

Name: Mondo Mole

Origin: MOTHER 2

Sex: Male

Age: Unknown

Classification: Boss

Species: Mole

State of Being: Regular

Occupation: Sanctuary Guardian

Affiliations: Giygas

Enemies: Ness

Status: Alive

Alignment: Lawful Evil (Sanctuary Guardians are under the influence of Giygas and have stole Ness' sanctuary locations)

Threat Level: Metropolitan Threat (Sanctuary Guardians pose threats over entire towns they're near and are the boss of the entire dungeon area, which are normally multi-leveled cave systems)

Codex Statistics

Tier: At least 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Wall level (Potency) (Absorbed energy from the Lilliput Steps, which allows the user to perform “wondrous feats” according to Frank, Can fight Ness after he’s traveled through Peaceful Rest Valley, making him superior to enemies such as the Territorial Oak)

Durability: At least Wall level (Can withstand PK Freeze, which can completely solidify large enemies)

Striking Strength: At least Wall Class (Potency)

Lifting Strength: Unknown

Travel Speed: Unknown

Attack Speed: Superhuman (Can tag Ness, who should be comparable to Ninten who can travel 700 meters in about 13 seconds)

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee, Higher with PSI

Intelligence: Genius Intelligence (Was able to absorb energy from the Lilliput Steps)


Powers and Techniques


Notable Techniques

  • Bash: Deals low-level damage.
  • Tear into target: Mondo Mole tears into the target, dealing high-level damage.
  • Claw with its sharp nails: Mondo Mole claws with its sharp nails dealing high-level damage.
  • Lifeup α: Recovers 75-125 HP for Mondo Mole.
  • Offense up α: Raises Mondo Mole's offense.
  • PSI Shield α: Shields Mondo Mole and nullifies the effects of PSI attacks.

Other

Standard Tactics: Will tear into the opponent while using PSI abilities.

Weaknesses: Weak to PSI Flash and Paralysis. PSI users need to concentrate in order to use their PSI[2].

Battle Records

None.

None.

None.

References

  1. "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
  2. A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.