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Leg Horse (Space Funeral): Difference between revisions
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* Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills) | * Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills) | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Items and Other= | Items and Other=<br> | ||
<br> | |||
* Small Blood- A small pack of blood. (Restores 100 HP) | * Small Blood- A small pack of blood. (Restores 100 HP) | ||
* Big Blood- A big pack of blood (Restores 200 HP) | * Big Blood- A big pack of blood (Restores 200 HP) | ||
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}} | }} | ||
|-|Post-Cancer= | |-|Post-Cancer= | ||
{{#tag:tabber|Weapons= | {{#tag:tabber|Weapons=<br> | ||
<br> | |||
* Worn Boots- Well Worn Boots (+5 attack) | * Worn Boots- Well Worn Boots (+5 attack) | ||
* Heavy Boots- Solid and Reliable Boots (+9 Attack) | * Heavy Boots- Solid and Reliable Boots (+9 Attack) | ||
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* Doggy Socks- Vicious biting dog heads worn on feet (+300 kick) | * Doggy Socks- Vicious biting dog heads worn on feet (+300 kick) | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Armor= | Armor=<br> | ||
<br> | |||
* Old pants- Worn old pants (+5 Defence) | * Old pants- Worn old pants (+5 Defence) | ||
* Heavy jeans- Solid lumberjackish pants (+10 Defence) | * Heavy jeans- Solid lumberjackish pants (+10 Defence) | ||
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* Fluffy Dog Pants- A dog worn as a pair of pants (+100 defence) | * Fluffy Dog Pants- A dog worn as a pair of pants (+100 defence) | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Accessories= | Accessories=<br> | ||
<br> | |||
* Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status) | * Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status) | ||
* Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status) | * Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status) | ||
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* Goodbad Pasties- Nipple pasties that make you awesome but dead (They prevent critical hits, increases dodge rates for physical attacks, and halves MP cost. +500 on all stats. Dies upon wearing it) | * Goodbad Pasties- Nipple pasties that make you awesome but dead (They prevent critical hits, increases dodge rates for physical attacks, and halves MP cost. +500 on all stats. Dies upon wearing it) | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
Items and other= | Items and other=<br> | ||
<br> | |||
* Small Blood- A small pack of blood. (Restores 100 HP) | * Small Blood- A small pack of blood. (Restores 100 HP) | ||
* Big Blood- A big pack of blood (Restores 200 HP) | * Big Blood- A big pack of blood (Restores 200 HP) | ||
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==Notable Techniques== | ==Notable Techniques== | ||
<tabber> | <tabber> | ||
|-|Space Funeral Skills= | |-|Space Funeral Skills=<br> | ||
<br> | |||
*''' Light Heal'''- Heals Leg horse or a party member for a small amount of health | *''' Light Heal'''- Heals Leg horse or a party member for a small amount of health | ||
* '''Stampede'''- A Durability Negating move that hits all enemies | * '''Stampede'''- A Durability Negating move that hits all enemies | ||
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*''' Heal All'''- Heals all the party members at once | *''' Heal All'''- Heals all the party members at once | ||
* '''Heavy Heal'''- Heavily heals himself or a single party member | * '''Heavy Heal'''- Heavily heals himself or a single party member | ||
|-|Post-Moon Skill= | |-|Post-Moon Skill=<br> | ||
<br> | |||
*''' Disrupt'''- Disrupt is a move learned by the 256 and is the only move that can damage Science besides his own Durability negating moves. Still does A good amount of damage to normal enemies and costs 0 MP | *''' Disrupt'''- Disrupt is a move learned by the 256 and is the only move that can damage Science besides his own Durability negating moves. Still does A good amount of damage to normal enemies and costs 0 MP | ||
</tabber> | </tabber> | ||
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|-|Speed= | |-|Speed= | ||
{{#tag:tabber| | {{#tag:tabber| | ||
{{!}}-{{!}}Attack Speed= | {{!}}-{{!}}Attack Speed=<br> | ||
<br> | |||
* Dodges sound based attacks from 20th century boy and later, dubstep mutant | * Dodges sound based attacks from 20th century boy and later, dubstep mutant | ||
* Can dodge shotgun bullets from Libertarian soldiers | * Can dodge shotgun bullets from Libertarian soldiers |
Latest revision as of 15:24, 2 January 2025
"Mature Content" | |
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary! |
Background
Leg Horse, Aka Prince Horace, used to be the Prince of Space Funeral before The Great Change happened. His form corrupted, transforming him into a horse made out of legs. He meets Phillip while fighting off blood wolves and forces him to join him on his journey to blood cave, and to City of Forms to kill Moon.
General Information
Name: Leg Horse, Formely Prince Horace
Origin: Space Funeral
Creator: Stephen "thecatamites" Gillmurphy
Sex: Male
Residence: Space Funeral
Story Role: Deuteragonist
Age: Unknown
Classification: Prince of Space Funeral, Destined
Species: Formerly Human, Horse made of Legs
Physiology: Mutated Equidae
State of Being: Regular
Occupation: Prince
Status: Deceased (Was deleted with the rest of the universe after the events of Space funeral Earth Birth)
Alignment: Neutral Good (While at first, he threatened to Kill Phillip had he not join him in his adventure, we learn that he was attempting to bring back his human form. He intended to bring the world back to its normal state by killing Moon, simply having a very aggressive way of doing it. The same can be said in Space funeral 2 and Earth Birth, fighting to keep the world at balance.)
Codex Statistics
Key: Space Funeral | Post-Cancer Death
Tier: 9-B | 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Can fight against Land sharks, who can swim through the ground with ease. Comparable to Phillip who fought Swamptrogg early on, which is large enough to block a cave entryway) | Wall level (Should at least be as strong as before, Fights Robot Warmachine's which are giant robots, Vicious dinosaurs which are large dinosaurs)
Durability: Wall level (Can handle bomb dog explosions) | Wall level (Should be as durable as before, can take attacks from Robot Warmachines)
Striking Strength: Wall Class | Wall Class
Lifting Strength: Unknown
Travel Speed: Average Human | Average Human
Attack Speed: Transonic (Can dodge sound-based attacks from 20th century boy) | Supersonic (Can dodge sound-based attacks from Dubstep mutant. Can fight Aqua man early on who uses an eel's electricity as an attack, Can dodge attacks Libertarian Militia who uses a shotgun.)
Reaction Speed: Transonic | Supersonic
Stamina: Superhuman (Can fight just fine after having blood sucked out of him, fights and runs through hordes of enemies constantly, travels across the Continent of Space Funeral and Earth Birth with no signs of being tired)
Range: Standard Melee, Likely Higher with Zorg Canon
Unknown (Does not talk to NPC's besides in Mysteries)
Unknown (Despite fighting against Science and her forces, He never displayed any scientific knowledge)
Above Average (Has fought through a multitude of opponents including Criminals, Aquaman, armed soldiers, Moon, Science and many others)
Powers and Techniques
All previous abilities, Self-Sustenance (Respiratory Self-Sustenance; Can walk around and fight on the moon just fine), Non-Standard Interaction (Elemental; Can now fight Shades of doubt, which are shadows).
Resistance to Space-time Manipulation (Dipped his feet into a lake that allowed him to bend time and space, which let him to walk through a dimension with a non-linear time), Poison Manipulation (As a destined one, Leg Horse can handle high amounts of Toxic science just fine. Drinks Moonshine which is stated to have Blood and Mercury inside) and Heat Manipulation (Can walk through a lava filled land)
All previous items, Magnetism Manipulation (Has magnets), Statistics Amplification (The Speed ring Increases Leg Horse's Speed. The Sexy and Scary ring Increases Leg Horse's Dodge Rate), Poison Manipulation and possibly Sense Manipulation (has Dubstep venom which poisons the enemy. Stated in its description to cause Nausea and Deafness), Fear Manipulation (Can Inflict himself with Spooked with the Scary Ring), Healing (Can heal with Sirloin, Moonshine and Fat Doobies), Statistics Reduction (Can put on the Bad Ring that makes all his stats go to 1) Purification and Nullification to Fear Manipulation, Social influencing, Morality Manipulation and Mind Manipulation (Status; The Fat Doobie can remove the effects of Spooked, Distract, Moral, Poison, Sad and Berserk. The Amoral ring prevents the Moral Affliction. Sirloin Removes Spooked. The Bad Ring prevents Berserk)
Equipment
* Worn Boots- Well Worn Boots (+5 attack)
- Heavy Boots- Solid and Reliable Boots (+9 Attack)
- Steal-toed Boots- Steel-toed Construction boots (+13 Attack)
- Razor Boots- Deadly razor-trimmed boots (+17 Attack)
- Laser Boots - Some kind of laser boots idk (+21 Attack)
- Zorg Canon- Future Death Machine (+30 Attack)
* Old pants- Worn old pants (+5 Defence)
* Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)
- Small Blood- A small pack of blood. (Restores 100 HP)
- Big Blood- A big pack of blood (Restores 200 HP)
- Bigger Blood- A massive pack of blood. (Restores all HP)
- Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)
- Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)
- Small Nut- A magic nut which restores 20MP (Restores 20 MP)
- Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)
- Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)
- Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)
- Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)
- Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)
- Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)
- Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)
- Bibles- A solid Bible
- Magic eye pictures- A mysterious Magic Eye picture
- Old Movies- A sentimental old movie
- Purple Dranks- RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)
- Blood Sap- A Mysterious poison. Gifted by the elf king... (It causes the afflicted person to lose 40 HP per turn. Cannot be healed)
- Steak- A fresh steak.
- Boat Ticket- Ticket to the Blood Cavern
- Worn Boots- Well Worn Boots (+5 attack)
- Heavy Boots- Solid and Reliable Boots (+9 Attack)
- Steal-toed Boots- Steel-toed Construction boots (+13 Attack)
- Razor Boots- Deadly razor-trimmed boots (=17 Attack)
- Laser Boots -Some kind of laser boots idk(+21 Attack)
- Zorg Canon- Future Death Machine (+30 Attack)
- Really Angry Shoes- Mean shoes that bully others (+40 attack)
- Doggy Socks- Vicious biting dog heads worn on feet (+300 kick)
- Old pants- Worn old pants (+5 Defence)
- Heavy jeans- Solid lumberjackish pants (+10 Defence)
- Armored Pants- Powerful armored pants (+15 defence)
- Titanium pants- Army grade warpants (+32 Defence)
- Fluffy Dog Pants- A dog worn as a pair of pants (+100 defence)
- Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)
- Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status)
- Weightlifter Hat- This hat gives MORE MUSCLE. (+10 Attack)
- Feathered Hat- This hat gives MORE SPEED (+20 Speed)
- Poisonous Helmet- Poisons the owner but increases defence (+25 Defence. Inflicts Berserk and Poison)
- Brain Ring- More Brain (+20 Mind)
- Muscle Ring- More Muscle (+20 Attack)
- Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills)
- Amoral Ring- Ring forged from the tears of orphans (Prevents the Moral Status)
- Sexy Ring- A ring for that special someone (Increases Dodge rate for Physical attacks)
- Scary Ring- Makes you scared but also really fast (Increases Dodge rate and prevents critical hits. +40 agility)
- Bad Ring- This ring is dumb and I hate it (Sets all stats to 1)
- Goodbad Pasties- Nipple pasties that make you awesome but dead (They prevent critical hits, increases dodge rates for physical attacks, and halves MP cost. +500 on all stats. Dies upon wearing it)
- Small Blood- A small pack of blood. (Restores 100 HP)
- Big Blood- A big pack of blood (Restores 200 HP)
- Bigger Blood- A massive pack of blood. (Restores all HP)
- Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)
- Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)
- Small Nut- A magic nut which restores 20MP (Restores 20 MP)
- Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)
- Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)
- Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)
- Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)
- Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)
- Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)
- Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)
- Sirloin- Tough and wily sirloin (Heals 100 HP and removes Spooked)
- Moonshine- Restores all HP but is kinda really gross (Heals 100% HP)
- Fat Doobies- Joint filled to the brim with 'tomato' buds (Removes all Status effects. Restores 50% HP and 100% MP)
- Bibles- A solid Bible
- Magic eye pictures- A mysterious Magic Eye picture
- Old Movies- A sentimental old movie
- Calculators- A numeric calculator just like grandpa used to use
- Mirrors- A handy dandy hand mirror
- Magnets- A mysterious magnet. Who knows how it works?
- Purple Dranks- RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)
- Dubstep Venom- Causes nausea, deafness, and WUB WUB WUB (removes 40 HP each turn from the afflicted user, alongside 10% of MP)
Notable Techniques
- Light Heal- Heals Leg horse or a party member for a small amount of health
- Stampede- A Durability Negating move that hits all enemies
- Preach- Preaches the good word to inflict his enemies with "Moral"< a status effect that stops one from using attacking skills
- Power Kick- A strong durability negating move that hits one enemy
- Entrancing Jig- Does an Entrancing Jig to Inflict Distract, A status effect that stops one from using Skills
- Grab- Grabs the opponent to stop them from moving
- Cleanse- A move that says to heal all status effects, however it actually inflicts Leg horse with bad status effects such as Poison, Blood rage and Gouged
- Heal All- Heals all the party members at once
- Heavy Heal- Heavily heals himself or a single party member
- Disrupt- Disrupt is a move learned by the 256 and is the only move that can damage Science besides his own Durability negating moves. Still does A good amount of damage to normal enemies and costs 0 MP
Other
Standard Tactics: Leg Horse will primarily fight with durability negating and Status Effect giving skills, fighting using his boots as a weapon. Should he get damaged too much, using items and armor as well as his healing skills to keep himself alive.
Weaknesses: Not afraid to run headfirst into a fight if he's insulted. Has a set amount of MP to use skills but items can help restore it.
Miscellaneous Feats
* Is able to battle against Land sharks, who swim through the earth.
- fights against Vicious dinosaurs
- Can defeat Robot war machines, which are giant tank-like robot
- Dodges sound based attacks from 20th century boy and later, dubstep mutant
- Can dodge shotgun bullets from Libertarian soldiers
- Can contend against Aquaman who shoots electricity from electric eels
- Potentially dodged lasers from science
* Defeated the crime lord Rip-The-Blood, who was able to take over the town of Malice
Battle Records
- Condition- Was fighting with Phillip. Both were in their first keys.
- Location-Blood Cavern
- RIP the Blood-Fight
- Condition- Was fighting with Phillip. Both were in their first keys.
- Location-RIP-The-Blood’s Fortress
- 20th Century boy-Fight
- Conditions- Was fighting with Phillip. Both were in their first keys
- Location- Northern Wastes
- Moon-Fight
- Conditions- Was Fighting with Phillip. Both were in their first keys.
- Locations- City of forms
- Cancer-Fight
- Conditions- Was fighting with Phillip. Both were in their first keys. Cancer was too depressed to fight back.
- Locations- The End.
- Aquaman-Fight
- Conditions- Was fighting with Phillip. Both were in their second keys.
- Locations- Laboratory
- Being of pure eyes-Fight
- Conditions- Was fighting with Phillip. Both were in their second keys.
- Locations- Beneath Murder 8 mall
- Obese Doobie-Fight
- Science-Fight
None.
None.