Resistance to Durability Negation, Matter Manipulation, Quantum Manipulation, and Vibration Manipulation (Can take hits from a HF blade, which can vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale)
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*'''Cards:''' ''Metal Gear Acid'' uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts). | *'''Cards:''' ''Metal Gear Acid'' uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts). | ||
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[[Category:4th Wall Aware Characters]] | [[Category:4th Wall Aware Characters]] | ||
[[Category:Breaking the Fourth Wall Users]] | |||
[[Category:Regeneration Users]] | [[Category:Regeneration Users]] | ||
[[Category:Status Effect Users]] | [[Category:Status Effect Users]] | ||
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[[Category:Precognition Users]] | [[Category:Precognition Users]] | ||
[[Category:Extrasensory Perception Users]] | [[Category:Extrasensory Perception Users]] | ||
[[Category: | [[Category:Telepathy Users]] |
Latest revision as of 20:36, 18 October 2024
Articles About Solid Snake
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Canon Timelines | Main Timeline - Ghost Babel - Snake Tales - Twin Snakes - Acid 1 - Acid 2 |
Non-Canon | NES - Super Smash Bros - Fortnite |
Background
Solid Snake is a member of FOXHOUND who has achieved legendary status, he is brought to duty to infiltrate the Lobito Physics and Chemistry laboratory compound. Snake is led to believe that he is actually Hans Davis, a researcher involved in the development of the new Metal Gear model. In 2016, a jumbo jet carrying Senator Hach, an important politician and likely future presidential candidate, is hijacked by terrorists. In exchange for the senator the terrorists demand from the United States government Pythagoras, a research project being conducted in the Moloni Republic in southern Africa. In efforts to identify these terrorists, the government begins an investigation of Pythagoras. The Moloni government refuses to cooperate and work with the United States, saying that it doesn't want to interfere in its current affairs. In response, the US sends in a covert special forces team to investigate, but the team is obliterated by armed resistance. With no other options and time running out, the US government calls Solid Snake to infiltrate the laboratory, discover the nature of Pythagoras, and to rescue Senator Hach.
General Information
Name: Solid Snake (Codename, real name unknown), Hans Davis (What he's tricked into believing he is)
Origin: Metal Gear Acid
Sex: Male
Age: Unknown
Classification: Mercenary of Mercenaries
Species: Human
Occupation: Soldier, Mercenary
Status: Deceased (It was revealed in Metal Gear Acid 2 this this Snake was killed)
Alignment: Chaotic Good (Snake is a soldier that's willing to repeatedly save the world from global threats such as Metal Gear and The Patriots, with him noting he's not doing it for any country or people but for himself and because it's what he believes in)
Codex Statistics
Tier: 9-B physically, Low 8-C with weapons
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level physically (Can harm enemies wearing body armor, which takes 0 damage from bullets. Can knock a soldier unconscious with three hits. Can kill enemies with a single spin kick), Small Building level with weapons (His weaponry can harm Metal Gear KODOQUE, who is of this size. Has access to weapons such as C4s), some of his equipment such as the HF blade can negate durability
Durability: Wall level, Higher with Body Armor (Can take 0 damage from bullets)
Striking Strength: Wall Class
Lifting Strength: Peak Human
Travel Speed: Peak Human
Attack Speed: Supersonic
Reaction Speed: Supersonic (Can avoid bullets from machine guns and handguns)
Stamina: Very High (Went through constant battles without ever getting tired)
Range: Standard Melee physically, Hundreds of Meters with Firearms, Higher with HF Blades (HF blades can attack anyone on the map)
Intelligence: Genius Intelligence (Noted by Snake that actions such as equipping and choosing the front evade card is something "even a child can do". Noted to be a legendary soldier who is a "Mercenary of mercenaries" and "a superhero straight out of the American comics. Eliminated all enemy soldiers when he was surprise attacked. Beat Teliko in a trap where she learned all of the rules and mechanics and Snake had no knowledge of it. Noted by Teliko that Snake is the far better combatant and sniper. Treated an enemy soldier ambush as not that big of a threat noting he's been in much worse situations. Picked up Leone's combat style from the last time he fought him allowing him to use it against him. Could figure out which Teliko was La Clown in disguise)
Powers and Techniques
Resistance to Explosion Manipulation (With bomb blast suit, resists explosions), Fire Manipulation (With bomb blast suit, prevents fire)
Equipment
- Cards: Metal Gear Acid uses a trading card-based game system to control the player's movements and actions. The face of the card includes the type, the amount of Cost used in playing it, and its effects. Some cards can be equipped, and cards such as weapon cards can have other cards attached to them in order to improve performance. In order to fire a weapon, another weapon card that uses the same kind of ammo must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterward. Other cards that can be equipped are equipment cards (such as a cardboard box and body armor) and action cards (such as evasive actions and attribute boosts).
This list encompasses all the cards in Metal Gear Acid including their numbers, names, attributes, costs, and the packs in which they can be found. |
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001 SOCOM
7 - MGS2 PACK ATK: 60 HIT: 90 7.62mm x 2 REA: 0 FUNCTION Equip Card. 2x90% Hit. HIT% decrease when the target is 10 blocks or more away
7 - MGS2 PACK ATK: 0 HIT: 60 9mm x 2 REA: 10 FUNCTION Equip Card. ADDITIONAL EFFECT Sleep
8 - MGS2 PACK ATK: 20 HIT: 90 CAL45 x 4 REA: 30 FUNCTION Equip Card. Free Aim. ADDITIONAL EFFECT Break target equipment
7 - MGS2 PACK ATK: 5 HIT: 70 5.45mm x 10 silenced FUNCTION Equip Card. Free Aim. 017 M4 (Laser.S) 8 - MGS2 PACK ATK: 10 HIT: 90 5.56mm x 8 REA: 40 FUNCTION Free Aim. Hit+10% of enemies below
7 - MGS2 PACK ATK: 30 HIT: 75 CAL45 x 3 REA: 50 FUNCTION Equip Card. ADDITIONAL EFFECT Bleeding
ATK: 70 HIT: 100 5.7mm x 2 REA: 80 FUNCTION Equip Card. Area Attack ADDITIONAL EFFECT Knock Back
6 - MGS2 PACK ATK: 40 HIT: 100 12GA. x 4 REA: 20 FUNCTION Equip Card. Area Attack ADDITIONAL EFFECT Knock Back
5 - MGS2 PACK ATK: 80 FUNCTION 2 Block explosion. The block you set it, and the block in front of it. Explodes when walked across. May be retrieved while crawling.
8 - MGS2 PACK ATK: 100 FUNCTION After fired, your turn ends (no matter how many ACTIONS you have left) and you take control of the Missile. Each turn, it may move 5 Blocks.
6 - MGS1 PACK ATK:50 HIT: 80 9mm x 3 REA: 20 FUNCTION Equip Card. Area attack.
7 - CHRONICLE PACK ATK: 120 FUNCTION Same as the Nikita Missile.
5 - CHRONICLE PACK ATK: 100 FUNCTION Use Card. Single Area explosion
7 - CHRONICLE PACK ATK: 30 HIT: 80 5.56mm x 5 REA: 20 FUNCTION Equip Card. Hit+10% against enemies above.
6 - CHRONICLE PACK ATK: 30 HIT: 85 5.7mm x 4 REA: 20 FUNCTION Equip Card. ADDITIONAL EFFECT Knock Back.
9 - CHRONICLE PACK ATK: 40 HIT: 80 9mm x 2 REA: 20% FUNCTION Equip Card. Free Aim.
7 - CHRONICLE PACK ATK: 40 HIT: 70 9mm x 2 REA: 20 ADDITIONAL EFFECT Enemy Interference Unabled.
6 - CHRONICLE PACK ATK: 120 FUNCTION Area Attack. Hits all targets standing in the line, 3 blocks wide in front of the character. ADDITIONAL EFFECT Fire
7 - MGS3 PACK ATK: 100 HIT: 90 7.65mm x 2 REA: 30 FUNCTION Equip Card. Area Attack.
8 - MGS3 PACK ATK: 50 HIT: 50 7.62mm x 3 REA: 40 FUNCTION Equip Card. ADDITIONAL EFFECT Changes one out of the 6 cards in your current 'Hand'
4 - MGS3 PACK REA: 80 FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
5 - MGS3 PACK REA: 80 FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
6 - MGS3 PACK FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card
7 - MGS3 PACK FUNCTION Equip Card. Hits the enemy directly in front of you. Used together with any other CQC Card except RUSH (CQC)
10 - MGS3 PACK ATK: 40 HIT: 70 5.56mm x 5 REA: 40 FUNCTION Equip Card. HIT% Decrease when an enemy is 4 blocks or more away. ADDITIONAL EFFECT Enemy counterattack not allowed.
7 - MGS3 PACK ATK: 80 HIT: 90 12GA. x 3 REA: 40 FUNCTION Area Attack. ADDITIONAL EFFECT Knock Back
ATK: 70 HIT: 70 7.62mm x 3 REA: 0 FUNCTION Equip Card. Free Aim. HIT% Decrease when the enemy is 8 blocks or more away. ADDITIONAL EFFECT Knock Back.
9 - MGS3 PACK ATK: 40 HIT: 50 5.56mm x 5 REA: 20 FUNCTION Equip Card. Free Aim. HIT% Decreases when the enemy is 4 blocks or more away. ADDITIONAL EFFECT Destroys enemy equipement.
8 - MGS3 PACK ATK: 250 HIT: 60 7.62mm x 1 REA: 0 FUNCTION Equip Card. HIT% Decreases when the enemy is 9 blocks or more away. ADDITIONAL EFFECT Against Armor
6 - MGS3 PACK ATK: 250 FUNCTION 3x3 Block attack. Detonated with the TIMER CARD.
8 - MGS3 PACK ATK: 160 FUNCTION Explodes 8 Cost later. ADDITIONAL EFFECT Fire
8 - MGS3 PACK ATK:170 FUNCTION Free Aim. Can be used against both machines and humans. ADDITIONAL EFFECT Against Armor
4 - MGS1 PACK ATK: minus 5 HIT: minus 20 FUNCTION Used with an equipped weapon. The Cost of using the weapon becomes 0. The effect disappears at the next turn or after used twice.
5 - MGS1 PACK FUNCTION Used with an equipped weapon. Every Hit adds 1 Cost to the enemy. 047 Concentrate 4 - MGS1 PACK FUNCTION Used with an equipped weapon. Hit +40%. Cost for using it +4.
7 - MGS1 PACK FUNCTION 4 equip slots to become available. The effect continues for entire stage unless canceled with special cards.
6 - MGS1 PACK FUNCTION Increases the number of ACTIONS you can take per turn by 1 (Maximum 4)
4 - MGS2 PACK FUNCTION Move Card. Move 4 Blocks.
4 - MGS2 PACK FUNCTION Move Card. Move 4 Blocks.
4 - MGS2 PACK FUNCTION Used with an equipped weapon. HIT+20%.
12 - MGS2 PACK FUNCTION Used with an equipped weapon. If Hit, enemy HP halved.
8 - MGS2 PACK FUNCTION Used with equipped weapon. Each hit adds 2 cost to the enemy
12 - MGS 2 PACK FUNCTION Used with an equipped weapon. The number of bullets you shoot that weapon is doubled. That means 2x attack.
4 - MGS2 PACK FUNCTION Used with an equipped weapon. Enemy counterattack not allowed.
7 - MGS2 PACK ATK: 60 FUNCTION Area Attack 4 blocks directly from the user. ADDITIONAL EFFECT Knock Back.
5 - MGS2 PACK ATK: 100 FUNCTION Used against target next to you.
6 - MGS2 PACK ATK: 90 FUNCTION Used against target next to you. ADDITIONAL EFFECT Break enemy equipment. Bleeding.
5 - MGS2 PACK FUNCTION Draws 6 new cards into your current 'HAND,'
15 - MGS2 PACK FUNCTION Makes 9 Blocks available in the equipment slot. Only be used after Equipment Lv.2.
15 - MGS2 PACK FUNCTION Increases the number of ACTIONS you can take per turn by 2 (Max 4)
5 - MGS1 PACK FUNCTION Used with an equipped weapon. ADDITIONAL EFFECT Knock Back
8 - MGS2 PACK FUNCTION Used with an equipped weapon. Hit -30%. ADDITIONAL EFFECT Instant Kill
6 - MGS2 PACK FUNCTION Used directly behind the target. Target equipment level decreased by 1 level.
5 - MGS2 PACK FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top center of the play screen) is doubled. The Cost of each card in your 'HAND' is also doubled. The effect only takes place in the present turn.
4 - MGS2 PACK FUNCTION Changes one card out of 6 in Ally's current 'HAND'.
12 - MGS3 PACK FUNCTION Rest x 2. This means the number of ACTIONS you can take (indicated on the top center of the play screen) is doubled.
4 - MGS3 PACK ATK: 60 x 6 FUNCTION Use Card. Target directly next to you ADDITIONAL EFFECT Bleeding
7 - MGS3 PACK FUNCTION Used directly behind the target ADDITIONAL EFFECT Unconscious
7 - MGS3 PACK FUNCTION Used with an equipped weapon. The Area Attack becomes a single Target attack
4 - MGS3 PACK FUNCTION Used with equipped weapon. Hit-20%, Cost - 5. Effective until next turn or used once
12 - MGS3 PACK FUNCTION The next turn becomes the users turn again
5 - MGS1 PACK FUNCTION Equip Card. The distance of 3 Blocks or more away from the user HIT+30%
5 - MGS1 PACK REA:50 FUNCTION Equip Card. Damage - 50
4 - MGS1 PACK FUNCTION Opens security level 1 doors
4 - MGS1 PACK FUNCTION Equip Card.
4 - MGS1 PACK FUNCTION Detects Mines. The effect lasts for 99 Cost.
4 - MGS1 PACK FUNCTION Use Card. Life + 150.
6 - MGS1 PACK FUNCTION Ally's Life + 100
5 - MGS2 PACK FUNCTION Equip for Use. Cannot be seen by the enemy. The effect lasts for 20 Cost.
8 - MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from the front - 50. Damage from back -80.
8 - MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from the front - 80
8- MGS2 PACK FUNCTION Equip for Use. Used to disguise yourself as the enemy in one specific stage in the game. ADDITIONAL EFFECT Damage from back -100
4 - MGS2 PACK FUNCTION Opens security level 2 doors
4 - MGS2 PACK FUNCTION Equip to Use
5 - MGS2 PACK FUNCTION Sets off all placed explosives (All explosives that can be used by a detonator).
FUNCTION Stops bleeding
6 - MGS2 PACK FUNCTION Cures OUT OF ACTION Status of Ally. Life +10
9 - MGS2 PACK FUNCTION Ally Life + 200
9 - MGS2 PACK FUNCTION Cures OUT OF ACTION Status of Ally and recovers life to MAX.
5 - MGS2 PACK FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is increased.
5 - MGS2 PACK FUNCTION Use Card. When spotted, enemies will run to the magazine and look at it. His movement stops there and their cost is greatly increased
5 - MGS2 PACK FUNCTION Alert status is decreased by one level. (Example: ALERT decreases to EVASION, EVASION decrease CAUTION).
4 - MGS2 PACK FUNCTION Use Card. All set explosives detonate after 10 Cost. (All explosives that can be used with a detonator)
4 - CHRONICLE PACK FUNCTION Displays Infra-Red Rays. Can be used for 40 Cost
4 - CHRONICLE PACK FUNCTION Equip to Use
6 - CHRONICLE PACK REA: 80 FUNCTION Damage -80
REA: 100 FUNCTION Equip Card. Damage -100 ADDITIONAL EFFECT Prevents Fire
4 - CHRONICLE PACK FUNCTION User's life recovers 200
5 - CHRONICLE PACK FUNCTION User's life recovers 250
6 - CHRONICLE PACK FUNCTION User's life recovers 300
8 - CHRONICLE PACK FUNCTION Cannot attack when used. Life regenerates 50 each turn.
12 - CHRONICLE PACK FUNCTION All Ally's attacks +30 until end of the stage. At Mission Complete, awarded points are halved. Cannot be used with BIG BOSS Card.
11 - CHRONICLE PACK FUNCTION Damage received by the user reduced to 0 for 3 turns. 3 turns later users life becomes 1
11 - CHRONICLE PACK FUNCTION Damage received by the user become 10 for 3 turns. 3 turns later, full recovery
4 - MGS3 PACK FUNCTION Equip to use
12 - MGS3 PACK FUNCTION Users life recovers 400 109 Styptic+ 6 - MGS3 PACK FUNCTION Stops bleeding and recovers user's life 100
4 - MGS1 PACK REA:50 FUNCTION Equip Card. Dodges attack from the front
4 - MGS1 PACK REA 50 FUNCTION Equip Card. Dodges attack from the back
10 - MGS1 PACK REA 50 Function Equip Card. Dodges attacks from any direction
7 - MGS1 PACK REA 60 FUNCTION Equip Card. Damage from bullets - 5
4 - MGS2 PACK FUNCTION Equip to use. Hanging off certain areas becomes possible. Can be used for 30 cost
4 - MGS1 PACK FUNCTION Ally's Life recovers 200. An ally must be next to the user.
0 - MGS1 PACK FUNCTION Use Card. Cost - 4.
6 - MGS1 PACK FUNCTION Use Card. Ally's Cost - 4.
5 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from the front.
5 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from the back.
12 - MGS2 PACK REA: 75 FUNCTION Equip Card. Dodges attacks from any direction
FUNCTION Equip to use. Disappears after 40 Cost
8 - MGS2 PACK FUNCTION User's life -50, Ally +100
8 - MGS2 PACK Function User's life +100, Ally -50
Cost: 6 Category: Support Card Pack: MGS2 Function: Ally's life +300. The user must be standing next to Ally.
0 - MGS2 PACK Function Use Card. Cost - 8
0 - MGS2 CARD FUNCTION Use Card. Ally cost - 8.
5 - MGS2 PACK FUNCTION Equip for Use. No noise is made for 30 Cost.
4 - MGS2 PACK FUNCTION Increases the remaining cost of the HANGING CARD
7 - MGS3 PACK FUNCTION Equip to use. Stops reaction for 20 cost
6 - MGS3 PACK REA: 100 FUNCTION Equip Card. Dodges attacks from the front.
6 - MGS3 PACK REA: 100 FUNCTION Equip Card. Dodges attacks from the back.
14 - MGS3 PACK FUNCTION Equip Card. Dodges attacks from any direction
0 - MGS3 PACK FUNCTION Use Card. User Cost - 12
10 - MGS3 PACK FUNCTION Use Card. Ally Cost - 12
4 - MGS1 PACK FUNCTION Move Card. Move 4 Blocks
4 - MGS1 PACK FUNCTION Equip for Use. All surrounding equipped weapons' ATK, HIT, REA +40. After 20 Cost, cannot attack.
5 - MGS1 PACK ATK: 150 FUNCTION Use Card. 5x5 Attack of all targets in the area 138 Otacon 6 - MGS1 PACK FUNCTION Use Card. Against armor, ATK+10, HIT+10
5 - MGS1 PACK FUNCTION Use with equipped weapon
8 - MGS1 PACK FUNCTION Single target Attack becomes a 3x3 Area Attack
30 - MGS1 PACK ATK: 200 FUNCTION Use card. 5x5 area attack on all targets
6 - MGS1 PACK ATK: 50 FUNCTION Use Card. Hits any target on the map.
8 - MGS1 PACK FUNCTION Hypnotises any target on the map. The enemy will have a question mark above his head. In that state, you can walk right in front of him and he won't do anything. The effect does not last for the entire stage.
10 - MGS1 PACK FUNCTION Ally's interference x2. The effect takes place for 30 cost.
5 - MGS1 PACK FUNCTION All enemy (human targets) on the map becomes unconscious
6 - MGS1 PACK FUNCTION User life +500
5 - MGS1 PACK FUNCTION Every 5 Cost Life + 10. Effective until 200 Life in total recovers
4 - MGS1 PACK FUNCTION User's cost is 1/2
4 - MGS2 PACK FUNCTION Move Card. Move 5 Blocks
4 - MGS1 PACK FUNCTION For 20 Cost, User's shooting attack costs become 2. During effect, close combat (e.g. Punch) not allowed
8 - MGS2 PACK FUNCTION Equip for Use. User dodges all attacks against them until next turn. If used, all equipped cards will be destroyed. Active until next turn.
10 - MGS2 PACK FUNCTION Use Card. Dodges 20 Shots from enemies. Effective until 20 shots are dodged
6 - MGS2 PACK FUNCTION Half of damaged dealt by user added to user's life
4 - MGS2 PACK FUNCTION Equip to use. The user can hang off certain areas for 90 cost.
4 - MGS2 PACK FUNCTION Equip to use. Can see Infra-Red rays.
8 - MGS2 PACK ATK: 50 x 4 FUNCTION Use Card. Attacks target next to the user.
30 - MGS2 PACK 1x5 ATK: 250 FUNCTION Use Card. Attacks all targets in a straight line (5 blocks) in front of the user.
5 - MGS2 PACK FUNCTION When user suffers a COST ADDING ATTACK, the cost gets transferred to 10 damage. Effective until next turn
4 - MGS2 PACK FUNCTION User changes 3 Cards out of the 6 in their current 'HAND'
5 - MGS2 PACK FUNCTION Changes all 6 cards in user's current 'HAND'
4 - MGS2 PACK FUNCTION Sumersault 3 blocks past 3 blocks directly in front of you. Between the 3 Blocks, you can charge through enemies and even jump through spaces
4 - MGS2 PACK FUNCTION Use Card. Increases all human enemies cost by 15
5 - CHRONICLE PACK FUNCTION Equip with a CQC attack. ATK + 20, HIT + 5. Effective until next turn
6 - CHRONICLE PACK FUNCTION Infinite Ammo. Any Equip type weapons used gets returned directly to user's 'HAND'. Effective for 30 cost.
5 - CHRONICLE PACK FUNCTION Mission complete points are doubled (Only Used by Snake)
4 - CHRONICLE PACK FUNCTION Used with any equipped Assault or SMG Bullet weapon. Allows that type of weapon to fire
6 - CHRONICLE PACK ATK: 100 HIT: 90 FUNCTION Use Card. Area attack. ADDITIONAL EFFECT Fire
20 - CHRONICLE PACK FUNCTION All targets suffer ATK:30 damage ADDITIONAL EFFECT Bleeding
4 - CHRONICLE PACK FUNCTION Move Card. Move 8 Blocks
7 - CHRONICLE PACK FUNCTION User's MAX Life +100. Effective until the reaction of the card is triggered.
5 - CHRONICLE PACK FUNCTION Any Knock-Back attack received by the user becomes 20 damage instead.
4 - CHRONICLE PACK FUNCTION In the dark, Visible distance is doubled. Effective for 40 cost
6 - CHRONICLE PACK FUNCTION Use with an equipped weapon. The target of your attack has one Assault rifle in his equipment destroyed
8 - CHRONICLE PACK ATK: 120 HIT: 70 FUNCTION Use Card. Area Attack ADDITIONAL EFFECT Fire
30 - CHRONICLE PACK ATK:100 FUNCTION Use card. Random 5 hits against all targets on the map
7 - CHRONICLE PACK FUNCTION For 5 turns, all cards' cost is halved
6 - CHRONICLE PACK HIT: 100 FUNCTION Use with an equipped weapon. Weapon's hit rate becomes 100%. Effective until next turn
5 - CHRONICLE PACK FUNCTION User has 2 cards in 'HAND' destroyed. Ally changes 3 cards in their 'HAND'
4 - CHRONICLE PACK FUNCTION Sorts all cards in 'HAND' from the left-hand side, starting from SUPPORT, ACTION, ITEM, CHARACTER, to WEAPON.
0 - CHRONICLE PACK FUNCTION User's cost - 20
10 - CHRONICLE PACK FUNCTION All targets HIT rate becomes 100% for 3 turns
5 - CHRONICLE PACK FUNCTION ALLY's 'HAND' has 2 cards destroyed and the user changes 3 cards.
15 - CHRONICLE PACK FUNCTION For 5 turns, all target's cannot make reactions (e.g. Counter Attacks)
8 - CHRONICLE PACK FUNCTION All targets Equipment is destroyed (Returned to the initial stage).
8 - CHRONICLE PACK FUNCTION For 3 turns, using any cards to Move becomes 1 Cost
5 - MGS3 PACK FUNCTION Move Card. Move 5 Blocks
4 - MGS3 FUNCTION Move Card. Move 6 Blocks
5 - MGS3 PACK FUNCTION In the dark, all enemies on the map are displayed for 5 turns
7 - MGS3 PACK FUNCTION Used with an equipped weapon. Destroys 1 Handgun card of the target when you shoot with said equipped weapon.
7 - MGS3 PACK FUNCTION Used with equipped weapon. Against Armor, ATK +10
13 - MGS3 PACK FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
18 - MGS3 PACK FUNCTION Used with an equipped CQC Card. Triggers random CQC attack (includes throat slit)
9 - MGS3 PACK ATK:140 HIT: 80 FUNCTION Use Card. Area attack
20 - MGS3 PACK ATK: 120 FUNCTION 10x10 Area attack on all targets within the area
8 - MGS3 PACK FUNCTION Use Card. Can be used against any human target on the map. Stops all attacks (excluding punch) of the target for 30 turns.
6 - MGS3 PACK FUNCTION For 30 cost, any target within 3 blocks from the user has close quarters attack disabled (e.g. they can't punch you).
Cost: 0 Category: Character Card Pack: MGS3 FUNCTION Turns users current cost to 15
8 - MGS1 PACK REA: 100 FUNCTION Equip to Use. Damage from bullets -5.
8 - MGS3 PACK ATK:50 HIT:60 5.56mm x 6 REA: 70 FUNCTION Equip Card. When used to move, the user may move 6 blocks. ADDITIONAL EFFECT Random effects on the enemy (sleep, fire, bleeding, etcetera).
WST: 23 HIP: 33 Makes user bleed. 201 Asaki Yoshida BST: 34 WST: 23 HIP: 35 Makes user bleed. 202 Yuu Saito BST: 33 WST: 23 HIP: 33 Makes user bleed. 203 Eri Shibuya BST: 39 WST: 23 HIP: 33 Makes user bleed. 204 Stinger (MGS2) 10 - MGS2 PACK ATK:180 FUNCTION Use Card. |
Other
Standard Tactics: Snake will go for stealth and use one of his various 204+ special items for a situation.
Weaknesses: Snake's shown to be very untrusting in the story, such as when he refused to beleive Alice was a psychic. Was fooled into believing he was Hans Davis.
Note: "Cost" in Metal Gear Acid is in reference to reducing how many turns or abilities one can use.
Battle Records
None.
None.
None.