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'''[[Speed|Travel Speed]]:''' '''Relativistic''' ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher]])
'''[[Speed|Travel Speed]]:''' '''Relativistic''' ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher]])


'''[[Speed|Combat Speed]]:''' '''Relativistic+''' (Regularly fights against . After the events of Mann vs Machine, he was able to defeat multiple MvM robots by himself, whereas pre-MvM Sniper was blitzed by a common Sniper Bot), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine, '''higher''' with gunfire, '''FTL+''' with Bonk!
'''[[Speed|Combat Speed]]:''' '''Relativistic+''' (Regularly fights with and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison. After the events of Mann vs Machine, he was able to defeat multiple MvM robots by himself, [https://www.youtube.com/watch?v=fbOBcHGwWDg&t=16s whereas pre-MvM Sniper was blitzed by a common Sniper Bot]), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine, '''higher''' with gunfire, '''FTL+''' with Bonk!


'''[[Reactions|Reaction Speed]]:''' '''Relativistic+''' (Capable of easily reacting to the projectiles from the Righteous Bison), '''FTL+''' with Bonk!
'''[[Reactions|Reaction Speed]]:''' '''Relativistic+''' (Capable of easily reacting to the projectiles from the Righteous Bison), '''FTL+''' with Bonk!

Revision as of 16:29, 25 April 2021

Background

Power of the Verse

In terms of Attack Potency, the verse is nothing special, however it is still a cut above your usual first person shooter, with even characters that are considered to be weak inverse reaching at least 8-C, likely 8-B. Particularly strong characters, Saxton Hale and his girlfriend Margaret, are also possibly 7-B. Merasmus reaches 6-C with combat inapplicable magic. The most powerful character, God, reaches 5-B. Speed-wise, most if not all of its characters scale to Relativistic travel speeds with Relativistic+ reactions and combat speeds.

In terms of haxes, the mercs' weapons grant them Statistics Amplification in several ways, other prominent haxes are Durability Negation, Status Effect Inducement and Resurrection. Mann Power, the Spellbook and MvM upgrades all grant them more and better haxes. They are also immune to Soul Manipulation. Merasmus sports various forms of Magic.

Explanations

Calculations

Verse Scaling

Knowledgeable Members

Characters

Gallery


Grass grows, birds fly, sun shines, and brother, I hurt people. I'm a force of nature.
~ Scout

Background

Powers and Stats

Tier: At least 8-C, likely 8-B Name: Jeremy

Origin: Team Fortress 2

Gender: Male

Age: 27 years old

Classification: Human, Mercenary

Attack Potency: At least Building level (He sports several weapons which are capable of vaporizing giant MvM robots. There are statements that indicate some of the weapons of the mercenaries to be capable of atomiziation; see note. He knocked out a Soldier in one blow with a bat, he can use the same pistol that TFC Heavy used to kill Medic with two shots. His Scattergun and other primary weapons are comparable to the Shotgun used by several other mercenaries, whereas Soldier was able to one-shot a Demoman at midrange) to Building level+ (Soldier's Cow Mangler is stated to be able to atomize sheep), likely City Block level (The Cow Mangler is also stated to be able to atomize cows)

Dimensionality: 3-D

Travel Speed: Relativistic (Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher)

Combat Speed: Relativistic+ (Regularly fights with and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison. After the events of Mann vs Machine, he was able to defeat multiple MvM robots by himself, whereas pre-MvM Sniper was blitzed by a common Sniper Bot), FTL when launching baseballs with the Sandman or when throwing the Flying Guillotine, higher with gunfire, FTL+ with Bonk!

Reaction Speed: Relativistic+ (Capable of easily reacting to the projectiles from the Righteous Bison), FTL+ with Bonk!

Lifting Strength: At least Superhuman (Signficantly downscales from Soldier)

Striking Strength: At least Building Class to Building Class+, likely City Block Class

Durability: At least Building level to Building level+, likely City Block level

Stamina: Superhuman (Bonk! causes feelings of lethargy to regular drinkers and Scout is more than capable of drinking multiple cans of Bonk within a battle. Managed to keep fighting after a bear slashed his stomach open, which caused many of his organs to fall out and his heart to stop.)

Range: Standard Melee Range by himself and with melee weapons, Tens of Meters with Shotguns, Hundreds of Meters with Pistols

Powers and Abilities:

Same as before, Damage Transferal (via Reflect; 80% of damage received is reflected back to the attacker), Damage Reduction, Durability Negation and Disease Manipulation (via Plague; Touching an enemy gives them and their nearby teammates the plague, plague victims bleed to death within ten seconds and deal 50% less damage to those who inflicted the plague on them), Self-healing, and Damage Reduction (via Vampire; All damage dealt is returned as health and it grants 25% more damage resistance), Regeneration (Mid-Low) (via Regeneration), Damage Reduction, Resistance to Disease Manipulation, Acupuncture, Damage Transferal (via Resistance; it reduces incoming damage by 50%, makes those who collected the powerup immune to the effects of the plague and blocks backstabs)

Same as the first two keys, Magic, Electricity Manipulation (via Ball O' Lightning), Necromancy and Summoning (via Skeletons Horde), Summoning (via Summon MONOCULUS), Invisibility (Via Stealth), Teleportation and Healing (via Shadow Leap), Fire Manipulation (via Fireball), Healing, Statistics Amplification and Size Manipulation (via Power Up), Status Effect Inducement and Animal Manipulation (via Swarm of Bats), Healing and Invincibility (via Overheal), Explosion Manipulation (via Pumpkin MIRV and Meteor Shower]), Blast Jumping and Healing (via Blast Jump), Soul Manipulation (via Soul Gargoyle; which collects the soul of those who are killed by its wielders)

Same as the first two keys, Regeneration (Mid-low), Self-Healing with Health on Kill, Statistics Reduction (Mad Milk can be upgraded to slow down enemies drenched in it), Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen

Standard Equipment:

Intelligence: Below Average academics wise, Genius combat wise, Above Average street smarts (Managed to trick Spy by taking advantage of his feelings for his mother)

Weaknesses:

Notable Attacks/Techniques:

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: