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Red (Pokémon): Difference between revisions
From The Codex
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'''[[Range]]:''' Standard melee range, hundreds of meters with moves like Solar Beam and Flamethrower | '''[[Range]]:''' Standard melee range, hundreds of meters with moves like Solar Beam and Flamethrower | ||
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'''[[Hax|Powers and Abilities]]:''' | '''[[Hax|Powers and Abilities]]:''' | ||
<tabber> | <tabber> | ||
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</tabber> | </tabber> | ||
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'''[[Standard Equipment]]:''' | '''[[Standard Equipment]]:''' | ||
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'''[[Intelligence]]:''' '''Genius''' (Red is able to commandeer seven wildly different Pokémon with extreme proficiency, rising to the top as a legendary trainer. He’s defeated people such as Giovanni and Lance, who each have several years of Pokémon experience under their belt. Red’s Pokémon’s intelligences should essentially be an extension of Red’s battle expertise) | '''[[Intelligence]]:''' '''Genius''' (Red is able to commandeer seven wildly different Pokémon with extreme proficiency, rising to the top as a legendary trainer. He’s defeated people such as Giovanni and Lance, who each have several years of Pokémon experience under their belt. Red’s Pokémon’s intelligences should essentially be an extension of Red’s battle expertise) | ||
Revision as of 05:53, 6 August 2021
Background
Red was born in the quiet Pallet Town to a single mother and unknown mother. With Pallet Town being as small as it is, everyone was very familiar with one another, and thus Red quickly made a friend. This friend was Blue, grandson of the famous Professor Oak. Red and Blue would not only become friends, but also intense rivals.
As the two boys grew up and reached their 11th birthdays, it was finally time for them to receive their very first Pokémon, and kick off their journeys as Pokémon Trainers. After choosing their starters (with Red choosing Charmander, and Blue choosing Squirtle,) Professor Oak also entrusted them with a Pokédex, his newest invention which would record data of any Pokémon they encountered. With these Pokédex, Red and Blue were tasked with catching as many different Pokémon as they could.
Red travelled across the Kanto region, catching as many Pokémon as possible and becoming friends with each and every one, while on the way taking on several Gym challenges and earning their Gym Badges. During this quest, however, Red was soon caught up with the plot of Team Rocket, and their criminal ways.
Naturally drawn to doing what’s right, and knowing that his Pokémon were strong enough to take on the challenge, Red would chase Team Rocket across the region, and knock out their headquarters left and right. This would finally lead him to the eighth and final Gym, which was led by the leader of Team Rocket, Giovanni.
Although the battle was incredibly intense, Red and his Pokémon were able to pull through, not only completely ending the Team Rocket conflict, but also earning himself the final Gym Badge. Finished with the Gym challenge, Red made his way to the Indigo Plateau, where the Elite Four resided. Here, Red would take his shot at becoming Pokémon League Champion.
Red defeated the Elite Four (Lorelei, Bruno, Agatha, and Lance,) and was ready to claim his title as League Champion, until he discovered that someone had defeated the Elite Four challenge before him. This was Blue, who waited for Red in the Champion’s chambers. For one last time, Red and Blue engaged in battle.
The battle was impossibly tough; Charizard against Blastoise. However, Red’s genuine love for his Pokémon was a power far stronger than any that Blue possessed, and he was able to barely pull through. With Blue defeated, Red was crowned the new Champion of the Indigo League.
Red did not stay to defend his title as Champion, however. With Blue leaving the League entirely to recover from his loss and find himself again, Red decided that he still needed to complete the Pokédex, and resigned from the Indigo League; Lance quickly took over as Champion, remaining undefeated for the next three years.
With the location of the final Pokémon on his Pokédex, Mew, being completely elusive, Red left everything behind to search for it. This led him to Mount Silver, which was the highest peak in the entire Johto region. Red would seemingly stay on this mountain for a very long time, standing at its peak and looking down at the world from above.
Soon, Red would find himself confronted by another former-Indigo League Champion; Gold. Red and Gold engaged in a legendary Pokémon battle atop Mount Silver, which is said to be one of the most legendary Pokémon battles of all time. Gold barely claimed victory over Red, and Red suddenly vanished from the Mountain.
Red disappeared completely from the world for the next, only living on in the memory of the people of the world as a legendary trainer. However, four years after his defeat atop Mount Silver, the 19 year old Red made his triumphant return. Making his way to the Unova region, Red was entered into the Champion’s division of the Pokémon World Tournament. Here, Red faced off against several legendary Champions, and showed off his extraordinary skill.
Two years later, Red and his old rival, Blue, would run into each other again, now having made up for their bitter rivalry as children. These two legendary trainers would be brought to the Alola region, where they would be asked to participate as the final challenge of the Battle Tree. Red and Blue agreed to do so, where they would take on any trainer who managed to reach them.
Powers and Stats
Tier: At least 9-B | Likely High 6-A
Name: Red
Origin: Pokémon
Gender: Male
Age: 21 years old
Classification: Pokémon Trainer, Pokémon Champion, Battle Legend
Attack Potency: At least Wall level (Comparable to his durability) | Likely Multi Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Red has eight. Red is considered a legendary trainer and became Champion of Kanto, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Breandan/May, who had previously faced Groudon; Groudon was said to be able to raise continents)
Dimensionality: 3-D
Travel Speed: Average Human | Massively Hypersonic+ (Red’s Pokémon, especially Charizard who can fly, should be comparable to Iris’s Pokémon due to both being League Champions; Iris’s Hydreigon could fly into space in a very short time)
Combat Speed: Likely FTL | Likely FTL
Reaction Speed: Likely FTL (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | Likely FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)
Lifting Strength: Unknown
Striking Strength: At least Wall Class | Likely Multi Continent Class
Durability: At least Wall level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog that destroyed several planks of wood) | Likely Multi Continent level (Red is considered a legendary trainer and became Champion of Kanto, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Breandan/May, who had previously faced Groudon; Groudon was said to be able to raise continents)
Stamina: Superhuman (Red was able to travel across the entirety of Kanto, topple Team Rocket, earn every Gym Badge, and become Pokémon League Champion, without taking a rest) | Likely Superhuman (Red’s Pokémon have shown to fight for multiple days alongside him, although their moves are limited by PP and need to be recharged fairly frequently)
Range: Standard melee range, hundreds of meters with moves like Solar Beam and Flamethrower
Name: Red’s Charizard
Gender: Male
Category: Flame Pokémon
Type: Fire, Flying
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)
Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.
Held Items:
- Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
- Charti Berry - Weakens a super effective Rock Type attack against the holding Pokémon.
- Focus Sash - This item prevents the holder from being knocked out in one hit.
- Charizardite X - Mega Evolves Charizard into Mega Charizard X.
- Charizardite Y - Mega Evolves Charizard into Mega Charizard Y.
Name: Red’s Venusaur
Gender: Male
Category: Seed Pokémon
Type: Grass, Poison
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)
Ability: Overgrow - Powers up Grass Type moves when the Pokémon's HP is low.
Held Items:
- White Herb - Restores all of the holder’s decreased stats.
- Big Root - A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.
- Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
- Grassium Z - It converts Z-Power into crystals that upgrade Grass Type moves to Grass Type Z-Moves.
- Venusaurite - Mega Evolves Venusaur into Mega Venusaur.
Name: Red’s Blastoise
Gender: Male
Category: Shellfish Pokémon
Type: Water
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)
Ability: Torrent - Powers up Water Type moves when the Pokémon's HP is low.
Held Items:
- Choice Scarf - This scarf boosts Speed, but allows the use of only one kind of move.
- Zoom Lens - If the holder moves after the foe, its accuracy will be boosted.
- Leftovers - A hold item that gradually restores HP in a battle.
- Custap Berry - If held by a Pokémon, it gets to move first just once in a pinch.
- Blastoisinite - Mega Evolves Blastoise into Mega Blastoise.
Name: Red’s Pikachu
Gender: Male
Category: Mouse Pokémon
Type: Electric
Level: 81 (Gen II) | 88 (Gen IV) | 50 (Gen V) | 74 (Gen VII)
Ability: Static - Contact with the Pokémon may cause paralysis.
Held Items:
- Light Ball - An orb to be held by a Pikachu that raises the Sp. Atk stat. Touching it may cause a shock.
Name: Red’s Lapras
Gender: Male
Category: Transport Pokémon
Type: Water, Ice
Level: 80 (Gen IV) | 50 (Gen V) | 69 (Gen VII)
Ability: Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage.
Held Items:
- Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
- Damp Rock - A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
- Bright Powder - An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
- Normalium Z - It converts Z-Power into crystals that upgrade Normal Type moves to Normal-type Z-Moves.
- Psychium Z - It converts Z-Power into crystals that upgrade Psychic Type moves to Psychic Type Z-Moves.
Name: Red’s Snorlax
Gender: Male
Category: Sleeping Pokémon
Type: Normal
Level: 75 (Gen II) | 82 (Gen IV) | 50 (Gen V) | 69 (Gen VII)
Ability: Thick Fat - Boosts resistance to Fire- and Ice-type moves.
Held Items:
- Quick Claw - A light and sharp claw. The holder may be able to strike first.
- Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
- Life Orb - It boosts the power of moves, but at the cost of some HP on each hit.
- Assault Vest - This offensive vest raises Sp. Def but prevents the use of status moves.
Name: Red’s Espeon
Gender: Male
Category: Sun Pokémon
Type: Psychic
Level: 73 (Gen II)Intelligence: Genius (Red is able to commandeer seven wildly different Pokémon with extreme proficiency, rising to the top as a legendary trainer. He’s defeated people such as Giovanni and Lance, who each have several years of Pokémon experience under their belt. Red’s Pokémon’s intelligences should essentially be an extension of Red’s battle expertise)
Weaknesses: Red himself is not a combatant and is theoretically left wide open to attack | Red’s Pokémon are each left wide open if Red is unable to guide and command them. Charizard is weak to Rock, Water, and Electric Types. Venusaur is weak to Flying, Fire, Psychic, and Ice Types. Blastoise is weak to Grass and Electric Types. Pikachu is weak to Ground Types. Lapras is weak to Fighting, Rock, Grass, and Electric Types. Snorlax is weak to Fighting Types. Espeon is weak to Bug, Ghost, and Dark Types.
Notable Attacks/Techniques:
Gen II
- Flamethrower: The target is scorched with an intense blast of fire. It may also leave the target with a burn.
- Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
- Slash: The foe is slashed with claws, etc. It has a high critical-hit ratio.
- Fire Spin: The foe is trapped in an intense spiral of fire that rages two to five turns.
Gen IV
- Blast Burn: The foe is razed by a fiery explosion. The user must rest on the next turn, however.
- Flare Blitz: The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
- Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Gen V
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Gen VII
- Will-O-Wisp: The user shoots a sinister, bluish white flame at the foe to inflict a burn.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Fire Fang: The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
- Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Gen II
Gen IV
- Frenzy Plant: The foe is slammed with an enormous tree. The user can't move on the next turn.
- Sludge Bomb: The user attacks by hurling filthy sludge at the foe. It may also poison the target.
- Sleep Powder: The user scatters a big cloud of sleep-inducing dust around the foe.
Gen V
- Leaf Storm: A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
=Gen VII
- Bulldoze: The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
- Leech Seed: A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
- Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Substitute: The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
- Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Ingrain: The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
- Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
- Venoshock: The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Power Whip: The user violently whirls its vines or tentacles to harshly lash the foe.
Gen II
Gen IV
- Hydro Cannon: The foe is hit with a watery blast. The user must rest on the next turn, however.
- Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
- Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Gen V
- Water Spout: The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
- Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
Gen VII
- Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Aqua Ring: The user envelops itself in a veil made of water. It regains some HP on every turn
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
- Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
- Iron Defense: The user hardens its body's surface like iron, sharply raising its Defense stat.
- Water Pulse: The user attacks the target with a pulsing blast of water. It may also confuse the target.
- Aura Sphere: The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Gen II
Gen IV
- Volt Tackle: The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
- Iron Tail: The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Gen V
- Brick Break: The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
- Fake Out: An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Gen VII
- Light Screen: A wondrous wall of light is put up to suppress damage from special attacks for five turns.
- Nuzzle: The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Gen IV
Gen V
- Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Ice Shard: The user flash freezes chunks of ice and hurls them. This move always goes first.
- Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Gen VII
- Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
- Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
- Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
- Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
- Sleep Talk: While it is asleep, the user randomly uses one of the moves it knows.
Gen II
Gen IV
- Shadow Ball: The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
- Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
- Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Giga Impact: The user charges at the target using every bit of its power. The user can't move on the next turn.
Gen V
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Seed Bomb: The user slams a barrage of hard-shelled seeds down on the foe from above.
Gen VII
- Heavy Slam: The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
- High Horsepower: The user fiercely attacks the target using its entire body.
- Return: This full-power attack grows more powerful the more the user likes its Trainer.
- Wild Charge: The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
- Counter: A retaliation move that counters any physical attack, inflicting double the damage taken.
- Recycle: The user recycles a held item that has been used in battle so it can be used again.
- Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
*Mud-Slap: The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Key: Red | Red’s Pokémon
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: