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Red (Pokémon): Difference between revisions

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Revision as of 16:47, 9 August 2021

... ... ...
~ Red

Background

Red was born in the quiet Pallet Town to a single mother and unknown father. With Pallet Town being as small as it is, everyone was very familiar with one another, and thus Red quickly made a friend. This friend was Blue, grandson of the famous Professor Oak. Red and Blue would not only become friends, but also intense rivals.

As the two boys grew up and reached their 11th birthdays, it was finally time for them to receive their very first Pokémon, and kick off their journeys as Pokémon Trainers. After choosing their starters (with Red choosing Charmander, and Blue choosing Squirtle,) Professor Oak also entrusted them with a Pokédex, his newest invention which would record data of any Pokémon they encountered. With these Pokédex, Red and Blue were tasked with catching as many different Pokémon as they could.

Red travelled across the Kanto region, catching as many Pokémon as possible and becoming friends with each and every one, while on the way taking on several Gym challenges and earning their Gym Badges. During this quest, however, Red was soon caught up with the plot of Team Rocket, and their criminal ways.

Naturally drawn to doing what’s right, and knowing that his Pokémon were strong enough to take on the challenge, Red would chase Team Rocket across the region, and knock out their headquarters left and right. This would finally lead him to the eighth and final Gym, which was led by the leader of Team Rocket, Giovanni.

Although the battle was incredibly intense, Red and his Pokémon were able to pull through, not only completely ending the Team Rocket conflict, but also earning himself the final Gym Badge. Finished with the Gym challenge, Red made his way to the Indigo Plateau, where the Elite Four resided. Here, Red would take his shot at becoming Pokémon League Champion.

Red defeated the Elite Four (Lorelei, Bruno, Agatha, and Lance,) and was ready to claim his title as League Champion, until he discovered that someone had defeated the Elite Four challenge before him. This was Blue, who waited for Red in the Champion’s chambers. For one last time, Red and Blue engaged in battle.

The battle was impossibly tough; Charizard against Blastoise. However, Red’s genuine love for his Pokémon was a power far stronger than any that Blue possessed, and he was able to barely pull through. With Blue defeated, Red was crowned the new Champion of the Indigo League.

Red did not stay to defend his title as Champion, however. With Blue leaving the League entirely to recover from his loss and find himself again, Red decided that he still needed to complete the Pokédex, and resigned from the Indigo League; Lance quickly took over as Champion, remaining undefeated for the next three years.

With the location of the final Pokémon on his Pokédex, Mew, being completely elusive, Red left everything behind to search for it. This led him to Mount Silver, which was the highest peak in the entire Johto region. Red would seemingly stay on this mountain for a very long time, standing at its peak and looking down at the world from above.

Soon, Red would find himself confronted by another former-Indigo League Champion; Gold. Red and Gold engaged in a legendary Pokémon battle atop Mount Silver, which is said to be one of the most legendary Pokémon battles of all time. Gold barely claimed victory over Red, and Red suddenly vanished from the Mountain.

Red disappeared completely from the world for the next, only living on in the memory of the people of the world as a legendary trainer. However, four years after his defeat atop Mount Silver, the 19 year old Red made his triumphant return. Making his way to the Unova region, Red was entered into the Champion’s division of the Pokémon World Tournament. Here, Red faced off against several legendary Champions, and showed off his extraordinary skill.

Two years later, Red and his old rival, Blue, would run into each other again, now having made up for their bitter rivalry as children. These two legendary trainers would be brought to the Alola region, where they would be asked to participate as the final challenge of the Battle Tree. Red and Blue agreed to do so, where they would take on any trainer who managed to reach them.

Powers and Stats

Tier: Likely 8-A | At least High 6-A

Name: Red

Origin: Pokémon

Gender: Male

Age: 21 years old

Classification: Pokémon Trainer, Pokémon Champion, Battle Legend

Attack Potency: Likely Multi City Block level (Comparable to his durability) | At least Multi Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Red has eight. Red is considered a legendary trainer and became Champion of Kanto, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Breandan/May, who had previously faced Groudon; Groudon was said to be able to raise continents)

Dimensionality: 3-D

Travel Speed: Average Human | Massively Hypersonic+ (Red’s Pokémon, especially Charizard who can fly, should be comparable to Iris’s Pokémon due to both being League Champions; Iris’s Hydreigon could fly into space in a very short time)

Combat Speed: Likely FTL | Likely FTL

Reaction Speed: Likely FTL (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | Likely FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)

Lifting Strength: Unknown

Striking Strength: At least Multi City Block Class | At least Multi Continent Class

Durability: Likely Multi City Block level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi Continent level (Red is considered a legendary trainer and became Champion of Kanto, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Breandan/May, who had previously faced Groudon; Groudon was said to be able to raise continents)

Stamina: Superhuman (Red was able to travel across the entirety of Kanto, topple Team Rocket, earn every Gym Badge, and become Pokémon League Champion, without taking a rest) | Likely Superhuman (Red’s Pokémon have shown to fight for multiple days alongside him, although their moves are limited by PP and need to be recharged fairly frequently)

Range: Standard melee range, much higher with Pokémon moves


Powers and Abilities:

Superhuman Physical Characteristics, Human Achievements (Red became Pokémon Champion, and a Pokémon legend), Vehicular Mastery (Red can ride a bicycle through all sorts of terrain), Sealing (With Poké Balls), Healing (Recovery Items heal a Pokémon’s health and status effects), Statistics Amplification (Battle Effects items, and other held items can increase a Pokémon’s stats), Evolution Manipulation (Certain items can incur evolution in Pokémon), Resistance to Extreme Cold (Red stood on the peak on Mount Silver with no trouble), Extrasensory Perception (Silph Scope allows for Red to see and identify ghosts/spirits), possibly Teleportation (Red appeared to vanish off of Mount Silver in an instant)
Flight (Charizard can naturally fly), Fire Manipulation (Charizard is Fire Type, and can attack with flames), Energy Projection (Red’s Charizard launches energy with Dragon Pulse and Focus Blast), Air Manipulation (Charizard can use Air Slash), Status Effect Inducement (Will-O-Wisp inflicts burn), Statistics Amplification (Belly Drum and Dragon Dance increases his attack power. Salac Berry increases speed. Charti Berry weakens Rock Type moves. Blaze ability strengthens Fire Type moves), Aura (Dragon Dance gives off an aura), Darkness Manipulation (Shadow Claw is said to be made of shadows), Earth Manipulation (Charizard attacks with earth using Rock Slide), Heat Manipulation (Red’s Charizard can use Heat Wave), Light Manipulation (Charizard can use Solar Beam, which has him absorb and attack with light), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Evolution Manipulation (Charizardite X and Charizardite Y will Mega Evolve Charizard), Limited Resistance to Metal Manipulation (Takes half damage from Steel Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves)
Plant Manipulation (Venusaur is a Grass Type, and can control plant life with Frenzy Plant), Energy Manipulation (Venusaur converts sunlight into energy), Empathic Manipulation (The aroma from Venusaur’s flower is said to soothe people’s emotions), Weather Manipulation (Sunny Day changes the weather to be sunny), Life Manipulation & Absorption (Giga Drain saps life from foes and is absorbed by Venusaur; Ingrain and Leech Seed does the same, but slowly), Light Manipulation (Venusaur can use Solar Beam, which has him absorb and attack with light), Healing (Synthesis restores Venusaur’s health), Status Effect Inducement (Sleep Powder inflicts sleep. Sludge Bomb and Toxic can inflict poison), Sleep Manipulation (Sleep Powder puts a foe to sleep), Poison Manipulation (Sludge Bomb and Venoshock has Venusaur attack with poison), Earth Manipulation and Vibration Manipulation (Venusaur can cause earthquakes with Earthquake. Bulldoze has Venusaur cause a fracture in the earth), Statistics Amplification (Salac Berry increases Venusaur’s speed. Grassium Z and Overgrow ability increases the power of Grass Type moves. White Herb increases all decreased stats), Limited Invulnerability (Protect makes Venusaur invulnerable to all attacks for a short time), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Evolution Manipulation (Venusaurite will Mega Evolve Venusaur), Limited Resistance to Electricity Manipulation (Takes half damage from Electric Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Plant Manipulation (Takes 1/4th damage from Grass Type moves)
Water Manipulation (Blastoise is a Water Type, and produces water from its cannons), Weather Manipulation (Rain Dance changes the weather to be rainy), Ice Manipulation (Blizzard incurs a blizzard that can freeze foes), Energy Projection (Red’s Blastoise launches energy with Dragon Pulse, Focus Blast, and Aura Sphere), Light Manipulation (Flash Cannon is said to be gathering and attacking with light energy), Darkness Manipulation (Blastoise uses dark power with Dark Pulse), Healing (Aqua Ring and Leftovers slowly heal Blastoise), Earth Manipulation (Blastoise attacks with earth using Rock Slide), Sleep Manipulation (Yawn will put a foe to sleep), Evolution Manipulation (Blastoisinite will Mega Evolve Blastoise), Statistics Amplification (Zoom Lens increases rate of critical hits. Choice Scarf increases speed. Torrent ability powers up Water Type moves), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Limited Resistance to Fire Manipulation (Takes half damage from Fire Type moves), Limited Resistance to Metal Manipulation (Takes half damage from Steel Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Limited Resistance to Ice Manipulation (Takes half damage from Ice Type moves)
Electricity Manipulation (Pikachu is Electric Type, and uses electricity to attack with moves like Thunderbolt), Paralysis Inducement (Pikachu’s Static ability will paralysis opponents on contact), Statistics Amplification (Charm reduces a foe’s attack power. Iron Tail reduces foe’s defense. Light Screen halves damage from special attacks. Light Ball increases Pikachu’s stats), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Limited Resistance to Metal Manipulation (Takes half damage from Steel Type moves), Limited Resistance to Electricity Manipulation (Takes half damage from Electric Type moves), Limited Resistance to Air Manipulation (Takes half damage from Flying Type moves)
Water Manipulation (Lapras is Water Type and can use water to fight), Ice Manipulation (Lapras is Water Type and can use water to fight), Telekinesis (Psychic is described as a telekinetic attack), Electricity Manipulation (Red’s Lapras can use Thunder and Thunderbolt), Weather Manipulation (Rain Dance changes the weather to be rainy), Mind Manipulation (Confuse Ray makes a foe confused), Healing (Sitrus Berry slightly heals Lapras. Rest will fully heal Lapras), Statistics Amplification (Bright Powder reduces foe’s accuracy. Psychium Z powers up Psychic Type moves. Normalium Z powers up Normal Type moves), Absorption (Water Absorb ability will absorbs water and convert it to health), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Limited Resistance to Water Manipulation (Takes half damage from Water Type moves), Resistance to Ice Manipulation (Takes 1/4th damage from Ice Type moves)
Memory Manipulation (Snorlax can incur Amnesia on itself), Sound Manipulation (Snorlax can attack with the vibrations of his Snore), Healing (Sitrus Berry slightly heals Snorlax. Rest will fully heal Snorlax), Darkness Manipulation (Snorlax can create a ball of darkness with Shadow Ball), Ice Manipulation (Blizzard incurs a blizzard that can freeze foes), Earth Manipulation and Vibration Manipulation (Venusaur can cause earthquakes with Earthquake), Plant Manipulation (Snorlax can attack with seeds using Seed Bomb), Invulnerability (Protect makes Snorlax invulnerable to all attacks for a short time), Electricity Manipulation (Snorlax can attack with electricity using Wild Charge), Statistics Amplification (Assault Vest increases special defense. Life Orb increases Snorlax’s power), Non-Physical Interaction (All Pokémon can harm ghosts with non-Normal Type moves), Resistance to Heat Manipulation and Cold Manipulation (Thick Fat gives Snorlax a resistance to extreme heat and cold), Resistance to Poison Manipulation (Snorlax’s stomach’s digestive juices are said to dissolve any kind of poison), Resistance to Soul Manipulation (Takes no damage from Ghost Type moves)
Precognition (Type 1; Espeon is able to predict the weather, and its opponent’s next move), Telepathy (Espeon can read minds), Telekinesis (Espeon is a Psychic type, and is able to use psychic powers), Earth Manipulation (Espeon can attack with earth and mud using Mud Slap), Homing Attack (Swift has 100% accuracy, locking onto opponents as to never miss), Statistics Amplification (Reflect reduces the damage dealt by physical attacks), Limited Resistance to Telekinesis and Telepathy (Takes half damage from Psychic Type moves)

Standard Equipment:

Name: Red’s Charizard

Gender: Male

Category: Flame Pokémon

Type: Fire, Flying

Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII) | 135 (Masters EX)

Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.

Held Items:

  • Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
  • Charti Berry - Weakens a super effective Rock Type attack against the holding Pokémon.
  • Focus Sash - This item prevents the holder from being knocked out in one hit.
  • Charizardite X - Mega Evolves Charizard into Mega Charizard X.
  • Charizardite Y - Mega Evolves Charizard into Mega Charizard Y.

Pokédex Entry:

"Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."

Name: Red’s Venusaur

Gender: Male

Category: Seed Pokémon

Type: Grass, Poison

Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)

Ability: Overgrow - Powers up Grass Type moves when the Pokémon's HP is low.

Held Items:

  • White Herb - Restores all of the holder’s decreased stats.
  • Big Root - A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.
  • Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
  • Grassium Z - It converts Z-Power into crystals that upgrade Grass Type moves to Grass Type Z-Moves.
  • Venusaurite - Mega Evolves Venusaur into Mega Venusaur.

Pokédex Entry:

"There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people."

Name: Red’s Blastoise

Gender: Male

Category: Shellfish Pokémon

Type: Water

Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)

Ability: Torrent - Powers up Water Type moves when the Pokémon's HP is low.

Held Items:

  • Choice Scarf - This scarf boosts Speed, but allows the use of only one kind of move.
  • Zoom Lens - If the holder moves after the foe, its accuracy will be boosted.
  • Leftovers - A hold item that gradually restores HP in a battle.
  • Custap Berry - If held by a Pokémon, it gets to move first just once in a pinch.
  • Blastoisinite - Mega Evolves Blastoise into Mega Blastoise.

Pokédex Entry:

"Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet."

Name: Red’s Pikachu

Gender: Male

Category: Mouse Pokémon

Type: Electric

Level: 81 (Gen II) | 88 (Gen IV) | 50 (Gen V) | 74 (Gen VII)

Ability: Static - Contact with the Pokémon may cause paralysis.

Held Items:

  • Light Ball - An orb to be held by a Pikachu that raises the Sp. Atk stat. Touching it may cause a shock.

Pokédex Entry:

"This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up."

Name: Red’s Lapras

Gender: Male

Category: Transport Pokémon

Type: Water, Ice

Level: 80 (Gen IV) | 50 (Gen V) | 69 (Gen VII)

Ability: Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage.

Held Items:

  • Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
  • Damp Rock - A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
  • Bright Powder - An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
  • Normalium Z - It converts Z-Power into crystals that upgrade Normal Type moves to Normal-type Z-Moves.
  • Psychium Z - It converts Z-Power into crystals that upgrade Psychic Type moves to Psychic Type Z-Moves.

Pokédex Entry:

"People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain."

Name: Red’s Snorlax

Gender: Male

Category: Sleeping Pokémon

Type: Normal

Level: 75 (Gen II) | 82 (Gen IV) | 50 (Gen V) | 69 (Gen VII)

Ability: Thick Fat - Boosts resistance to Fire- and Ice-type moves.

Held Items:

  • Quick Claw - A light and sharp claw. The holder may be able to strike first.
  • Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
  • Life Orb - It boosts the power of moves, but at the cost of some HP on each hit.
  • Assault Vest - This offensive vest raises Sp. Def but prevents the use of status moves.

Pokédex Entry:

"Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play."

Name: Red’s Espeon

Gender: Male

Category: Sun Pokémon

Type: Psychic

Level: 73 (Gen II)

Held Items:

  • King's Rock - An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

Pokédex Entry:

"Espeon is extremely loyal to any Trainer it considers to be worthy. It is said that this Pokémon developed its precognitive powers to protect its Trainer from harm."

*Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.

  • Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
  • Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
  • Safari Ball: A special ball that is used only in the Safari Zone. It is finished with a camouflage pattern.
  • Master Ball: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
  • Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
  • Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
  • Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
  • Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
  • Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
  • Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
  • Silph Scope: A scope that makes unseeable Pokémon visible. It is made by SILPH CO.
  • Town Map: A very convenient map that can be viewed anytime. It even shows your present location.


Intelligence: Genius (Red is able to commandeer seven wildly different Pokémon with extreme proficiency, rising to the top as a legendary trainer. He’s defeated people such as Giovanni and Lance, who each have several years of Pokémon experience under their belt. His Pokémon’s intelligences should essentially be an extension of Red’s battle expertise)

Weaknesses: Red himself is not a combatant and is theoretically left wide open to attack | Red’s Pokémon are each left wide open if Red is unable to guide and command them. Charizard is weak to Rock, Water, and Electric Types. Venusaur is weak to Flying, Fire, Psychic, and Ice Types. Blastoise is weak to Grass and Electric Types. Pikachu is weak to Ground Types. Lapras is weak to Fighting, Rock, Grass, and Electric Types. Snorlax is weak to Fighting Types. Espeon is weak to Bug, Ghost, and Dark Types.

Notable Attacks/Techniques:

Gen II

  • Flamethrower: The target is scorched with an intense blast of fire. It may also leave the target with a burn.
  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Slash: The foe is slashed with claws, etc. It has a high critical-hit ratio.
  • Fire Spin: The foe is trapped in an intense spiral of fire that rages two to five turns.

Gen IV

  • Blast Burn: The foe is razed by a fiery explosion. The user must rest on the next turn, however.
  • Flare Blitz: The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
  • Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
  • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.

Gen V

  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.

Gen VII

  • Will-O-Wisp: The user shoots a sinister, bluish white flame at the foe to inflict a burn.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Fire Fang: The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
  • Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
  • Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

Gen II

  • Sunny Day: The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
  • Giga Drain: A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
  • Synthesis: The user restores its own HP. The amount of HP regained varies with the weather.
  • Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  • Gen IV

    • Frenzy Plant: The foe is slammed with an enormous tree. The user can't move on the next turn.
    • Sludge Bomb: The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    • Sleep Powder: The user scatters a big cloud of sleep-inducing dust around the foe.

    Gen V

    • Leaf Storm: A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.

    Gen VII

    • Bulldoze: The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    • Leech Seed: A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
    • Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    • Substitute: The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    • Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    • Ingrain: The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
    • Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    • Venoshock: The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    • Power Whip: The user violently whirls its vines or tentacles to harshly lash the foe.

    Gen II

  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
  • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
  • Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
  • Whirlpool: Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
  • Gen IV

    • Hydro Cannon: The foe is hit with a watery blast. The user must rest on the next turn, however.
    • Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    • Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.

    Gen V

    • Water Spout: The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
    • Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.

    Gen VII

    • Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    • Aqua Ring: The user envelops itself in a veil made of water. It regains some HP on every turn
    • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    • Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    • Iron Defense: The user hardens its body's surface like iron, sharply raising its Defense stat.
    • Water Pulse: The user attacks the target with a pulsing blast of water. It may also confuse the target.
    • Aura Sphere: The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.

    Gen II

  • Charm: The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
  • Quick Attack: The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
  • Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.
  • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
  • Gen IV

    • Volt Tackle: The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
    • Iron Tail: The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

    Gen V

    • Brick Break: The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    • Fake Out: An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

    Gen VII

    • Light Screen: A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    • Nuzzle: The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

    Gen IV

  • Body Slam: The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
  • Brine: If the target's HP is half or less, this attack will hit with double the power.
  • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
  • Psychic: The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.
  • Gen V

    • Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
    • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    • Ice Shard: The user flash freezes chunks of ice and hurls them. This move always goes first.
    • Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.

    Gen VII

    • Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    • Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
    • Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    • Sleep Talk: While it is asleep, the user randomly uses one of the moves it knows.

    Gen II

  • Amnesia: The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
  • Snore: An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
  • Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
  • Body Slam: The user drops onto the target with its full body weight. This may also leave the target with paralysis.
  • Gen IV

    • Shadow Ball: The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    • Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
    • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
    • Giga Impact: The user charges at the target using every bit of its power. The user can't move on the next turn.

    Gen V

    • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
    • Seed Bomb: The user slams a barrage of hard-shelled seeds down on the foe from above.

    Gen VII

    • Heavy Slam: The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    • High Horsepower: The user fiercely attacks the target using its entire body.
    • Return: This full-power attack grows more powerful the more the user likes its Trainer.
    • Wild Charge: The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    • Counter: A retaliation move that counters any physical attack, inflicting double the damage taken.
    • Recycle: The user recycles a held item that has been used in battle so it can be used again.
    • Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    • Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.

    Gen II

  • Mud-Slap: The user hurls mud in the foe's face to inflict damage and lower its accuracy.
  • Swift: Star-shaped rays are shot at the foe. This attack never misses.
  • Reflect: A wondrous wall is put up to suppress damage from physical attacks for five turns.
  • Psychic: The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat.

  • Key: Red | Red’s Pokémon

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: