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User:Tealboi01/Sandbox: Difference between revisions
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|-|Innate Abilities=[[Superhuman Physical Characteristics]], [[Regeneration]] (Mid-Low), [[Genius Intelligence]], [[Social Influencing]], [[Martial Arts]], [[Weapon Usage]] ([https://gfycat.com/unrulylivelycod Is an expert marksman], [https://gfycat.com/untidykindlyaustraliancattledog omni-blade wielder], [https://v.redd.it/7l8jk95lypn41 and demolitionist]), [[Perception Manipulation]] ([https://gfycat.com/accomplishedaromaticgallowaycow Can slow down their own perception of time via Adrenaline Rush]), [[Pain Manipulation|Pain]] [[Resistance|Tolerance]] ([https://gfycat.com/hatefulwatchfulfish Has been shot so many times they have a template for the paperwork]), [[Resistance]] to [[Mind Manipulation]] ([https://youtu.be/CFuqIfiwdJs?t=711 Was able to resist a direct attempt of Indoctrination from a Reaper artifact, as well as being in contact with multiple other artifacts over the years without any hint of Indoctrination]), [[Poison Manipulation]] ([https://www.reddit.com/r/RTvideos/comments/ej7l38/poison/ Knocked out but not seriously harmed by a poison that killed every human that drank it previously]), [[Sleep Manipulation]] ([https://gfycat.com/welcomejauntyjaguarundi When they woke up way earlier than expected while being reconstructed, it required multiple sedatives to put them back down]. [https://gfycat.com/abandonedwildhummingbird It took over two days to require increasingly strong doses of sedatives to keep them asleep, which ultimately failed to work]. [https://gfycat.com/meagercheeryandeancondor This was later shown again when they were taken hostage by the Project Base research team]), [[Heat Manipulation|Extreme Heat]], [[Cold Manipulation|Extreme Cold]], [[Gravity Manipulation|High Pressure]] and [[Poison Manipulation|Toxins]] ([https://gfycat.com/slimpopularasiaticlesserfreshwaterclam Is capable of operating in hazardous environments for a limited period of time]. [https://i.imgur.com/XQgFwdu.png This has ranged from planets with a surface temperature of 351 degrees Celsius (albeit no atmosphere)] [https://i.imgur.com/I4leUed.png and a surface temperature of 169 degrees Celsius and conditions resembling early Venus], [https://i.imgur.com/U9C6ln4.png planets with a surface temperature of -131 degrees Celsius], [https://i.imgur.com/eExmuVY.png planets with an atmospheric pressure of 39.16 Earth Atmospheres], [https://i.imgur.com/oTFDD0o.png and planets with an ecosystem that induces anaphylactic shock in non-native organics that inhale it]) | |-|Innate Abilities=[[Superhuman Physical Characteristics]], [[Regeneration]] (Mid-Low), [[Genius Intelligence]], [[Social Influencing]], [[Martial Arts]], [[Weapon Usage]] ([https://gfycat.com/unrulylivelycod Is an expert marksman], [https://gfycat.com/untidykindlyaustraliancattledog omni-blade wielder], [https://v.redd.it/7l8jk95lypn41 and demolitionist]), [[Perception Manipulation]] ([https://gfycat.com/accomplishedaromaticgallowaycow Can slow down their own perception of time via Adrenaline Rush]), [[Pain Manipulation|Pain]] [[Resistance|Tolerance]] ([https://gfycat.com/hatefulwatchfulfish Has been shot so many times they have a template for the paperwork]), [[Resistance]] to [[Mind Manipulation]] ([https://youtu.be/CFuqIfiwdJs?t=711 Was able to resist a direct attempt of Indoctrination from a Reaper artifact, as well as being in contact with multiple other artifacts over the years without any hint of Indoctrination]), [[Poison Manipulation]] ([https://www.reddit.com/r/RTvideos/comments/ej7l38/poison/ Knocked out but not seriously harmed by a poison that killed every human that drank it previously]), [[Sleep Manipulation]] ([https://gfycat.com/welcomejauntyjaguarundi When they woke up way earlier than expected while being reconstructed, it required multiple sedatives to put them back down]. [https://gfycat.com/abandonedwildhummingbird It took over two days to require increasingly strong doses of sedatives to keep them asleep, which ultimately failed to work]. [https://gfycat.com/meagercheeryandeancondor This was later shown again when they were taken hostage by the Project Base research team]), [[Heat Manipulation|Extreme Heat]], [[Cold Manipulation|Extreme Cold]], [[Gravity Manipulation|High Pressure]] and [[Poison Manipulation|Toxins]] ([https://gfycat.com/slimpopularasiaticlesserfreshwaterclam Is capable of operating in hazardous environments for a limited period of time]. [https://i.imgur.com/XQgFwdu.png This has ranged from planets with a surface temperature of 351 degrees Celsius (albeit no atmosphere)] [https://i.imgur.com/I4leUed.png and a surface temperature of 169 degrees Celsius and conditions resembling early Venus], [https://i.imgur.com/U9C6ln4.png planets with a surface temperature of -131 degrees Celsius], [https://i.imgur.com/eExmuVY.png planets with an atmospheric pressure of 39.16 Earth Atmospheres], [https://i.imgur.com/oTFDD0o.png and planets with an ecosystem that induces anaphylactic shock in non-native organics that inhale it]) | ||
|-|Tech=[[Explosion Manipulation]] (Via Frag Grenade, Inferno Grenade, Proximity Mine and Sticky Grenade), [[Energy Projection]] (Via Carnage), [[Electricity Manipulation]] (Via Overload. Can also enhance his bullets with electricity via Disruptor Ammo), [[Fire Manipulation]] (Via Incinerate and Inferno Grenade. Can also enhance his ammo with fire via Incendiary Ammo), [[Ice Manipulation]] (Via Cryo Blast. Can also infuse his ammo with ice with Cryo Ammo), [[Poison Manipulation]] (With Neural Shock), [[Paralysis Inducement]] (Via Neural Shock), [[Hacking]] (Such as Decryption, Electronics, AI Hacking, Sabotage), [[Technology Manipulation]] (Via Damping), [[Healing]] (With Medi-Gel), [[Forcefield Creation]] (In the form of Kinetic Barriers and Tech Armor), [[Summoning]] (Can summon droids to fight by his side like Combat Drone, Sentry Turret, Defense Drone), [[Invisibility]] (Via Tactical Cloak), [[Illusion Creation]] (Can create holograms via Decoy), Absorption (Via Energy Drain), [[Damage Boost]] (Via Assassination and Adrenalin Rush), [[Damage Reduction]] (Via Immunity, Defense Matrix and Fortification) | |-|Tech=[[Explosion Manipulation]] (Via Frag Grenade, Inferno Grenade, Proximity Mine and Sticky Grenade), [[Energy Projection]] (Via Carnage), [[Electricity Manipulation]] (Via Overload. Can also enhance his bullets with electricity via Disruptor Ammo), [[Fire Manipulation]] (Via Incinerate and Inferno Grenade. Can also enhance his ammo with fire via Incendiary Ammo), [[Ice Manipulation]] (Via Cryo Blast. Can also infuse his ammo with ice with Cryo Ammo), [[Poison Manipulation]] (With Neural Shock), [[Paralysis Inducement]] (Via Neural Shock), [[Hacking]] (Such as Decryption, Electronics, AI Hacking, Sabotage), [[Technology Manipulation]] (Via Damping), [[Healing]] (With Medi-Gel), [[Forcefield Creation]] (In the form of Kinetic Barriers and Tech Armor), [[Summoning]] (Can summon droids to fight by his side like Combat Drone, Sentry Turret, Defense Drone), [[Invisibility]] (Via Tactical Cloak), [[Illusion Creation]] (Can create holograms via Decoy), Absorption (Via Energy Drain), [[Damage Boost]] (Via Assassination and Adrenalin Rush), [[Damage Reduction]] (Via Immunity, Defense Matrix and Fortification) | ||
|-|Biotics=[[Energy Manipulation]] and [[ | |-|Biotics=[[Energy Manipulation]] and [[Density Manipulation]] (Can manipulate dark energy to increase/decrease/fluctuate the mass of a given volume of space via mass effect fields created by their biotics), [[Telekinesis]] (Can move objects with his/her mind through mass lowering fields or root them in place with mass increasing fields via biotics), [[Energy Projection]] (In the Form of Biotic Explosion, Warp, Nova and Flare), [[Vibration Manipulation]] (Via Shockwave), [[Paralysis Inducement]] (Via Stasis), [[Gravity Manipulation]] (In the form of Singularity), [[Explosion Manipulation]] (With Cluster Grenades), [[Perception Manipulation]] (Heavy Charge can reduce his perception of time), Absorption (In the form of Energy Drain and Reave), [[Mind Manipulation]] (In the form of Dominate), [[Forcefield Creation]] (By creating Biotic Barriers), [[Matter Manipulation]] (Warp rips the opponent apart on a molecular level) | ||
</tabber> | </tabber> | ||
Revision as of 03:59, 21 October 2021
“ | This war's brought us pain, and suffering, and loss. But it's also brought us together, as soldiers, allies... friends. This bond that ties us together is something that the Reapers will never understand. It's more powerful than any weapon, stronger than any ship. It can't be taken or destroyed. The next few hours will decide the fate of everyone in the galaxy. Every mother. Every son. Every unborn child. They're trusting you. Depending on you to win them their future. A future free from the threat of the Reapers! But take heart! Look around you! You're not in this fight alone. We face our enemy together, and together, we will defeat them! | „ |
~ Commander Shepard |
Background
Lieutenant Commander Shepard is the main protagonist of the Mass Effect trilogy. He/She is assigned to the SSV Normandy SR-1 (Systems Alliance Space Vehicle Normandy Stealth Reconnaissance-1) as the leader of his/her own squad in a desperate mission to stop the Reapers, a race of sentient machines bent on destroying all organic life in the Milky Way galaxy.
Powers and Stats
Tier: 9-A physically, Varies from 9-B with assault rifles, SMGs, and light pistols to 9-A with sniper rifles, shotguns, and heavy pistols, 8-B with biotically amplified punches, 8-B with high explosive rounds/grenades, 8-A with heaviest weaponry, High 7-C with biotics
Name: Commander John/Jane (default names) Shepard
Origin: Mass Effect
Sex: Male/Female (No canonically confirmed gender and can be played as either male or female)
Age: 29 during Mass Effect, 31 during Mass Effect 2, around 32 during Mass Effect 3
Classification: Synthetically Enhanced Human, Alliance Navy Commander, Commander of the Normandy, Council Spectre, (Former) Free-form Cerberus Operative
Attack Potency: Small Building level physically (Could trade blows with the Shadow Broker, who could smash a large metal table), Varies from Wall level+ with assault rifles, SMGs, and light pistols (Slugs fired by mass accelerator weaponry can reduce large chunks of rock wall to rubble in a couple dozen rounds as demonstrated by the YMIR mech) to Small Building level with sniper rifles, shotguns, and heavy pistols (Can destroy rocks with this amount of force), City Block level with biotically amplified punches (Comparable to Urdnot Wrex, who damaged a UT-47 Kodiak “Drop-Shuttle” to the point it’s rendered inoperable with a full-body charge. Similarly sized and older shuttles are able to shrug off physical strikes from Praetorians), City Block level+ with high explosive rounds/grenades (Can incinerate entire human sized masses), Multi-City Block level+ with their heaviest weaponry (The M-920 Cain can destroy a Hades Cannon in one shot), Large Town level with biotics (Biotics are shown to be powerful enough to completely halt the movements of the Human-Reaper via Stasis. An Asari soldier was more than capable of erecting a biotic barrier able to withstand multiple high explosives from a gun ship on Thessia. Biotics can also tank missiles capable of causing catastrophic damage to a Kett ship up to a possible maximum of this calculation as biotic energy can be used for both offensive and defensive purposes)
Dimensionality: 3-D
Travel Speed: Massively Hypersonic (Comparable to James Vega, who could complete a full running stride before a bullet reached him)
Combat Speed: Massively Hypersonic
Reaction Speed: Massively Hypersonic
Lifting Strength: Class 10 (Comparable to the Shadow Broker, who could lift and throw an 8 ton table), Class 100 with biotic amplication (Can lift a Geth Colossus)
Striking Strength: Small Building Class, City Block Class with biotically amplified punches
Durability: Small Building level physically (Could shrug off multiple hits from the Shadow Broker and a full body charge from a krogan, whom are capable are charging into walls strong enough to create large holes), City Block Level with kinetic barriers (Kinetic barriers are capable of repelling weaker biotic attacks and grenade explosions), Large Town level with biotic/tech barriers (Comparable to high-end biotics who can tank missiles which are capable of dealing catastrophic damage to a Kett cruiser)
Stamina: Superhuman (They do countless missions to save the galaxy and with only a few short periods of rest)
Range: Standard Melee Range physically, Extended Melee Range with Omni-Blade, Several Meters with biotics or tech abilities, Hundreds of Meters up to Kilometers with mass accelerator weaponry
Standard Equipment: An assault rifle, shotgun, sniper rifle, sub-machine gun and pistol, an Omni-tool (multipurpose tech), grenades, a biotic amp, and various heavy weapons, ranging from simple grenade launchers to freeze rays and singularity launchers
Intelligence: Extraordinary Genius (Shepard is acknowledged as being the most skilled and accomplished operative in the galaxy over the course of the series, having become a N7 of the prior to the beginning of Mass Effect, meaning they underwent which the hardest and best training for a Human soldier could receive. Depending on their backstories, they could have either single-handily held off an invading force for hours, led a brutal campaign to slaughter bunkered up slavers, or was the sole survivor of a thresher maw attack that killed over 50 soldiers. Their skill and tenacity were enough to also elevate them as the first Human spectre, agents who entrusted with extraordinary authority by the Citadel Council, including the power of life and death over the inhabitants of the galaxy. Shepard is an exceptional combatant and tactician, from single-handily hold off waves of guards and even a heavy mech, to killing several mercenaries while without armor and armed only with a pistol and their abilities. Their combat skill is high enough to break the highest possible score in the Armax Arsenal Arena, something not even a team of Krogan Battlemasters could manage, who are considered a match to 10 soldiers of any other species. They have also showcased intelligence in the fields of politics, hacking, military engineering, trauma medicine, and demolitions. Their most noteworthy skill, however, is their skill in persuasion, to where they could persuade both Saren and the Illusive Man to fight back again their indoctrination and unite the entire galaxy to oppose the Reapers. Leviathan, the creators of the Reapers who have observed the cycle of extinction for over a billion years, even considered Shepard to be an anomaly and stated the Reapers view them as a threat and that their victories against the Reapers were not merely by chance)
Standard Tactics: Shepard is a wild card, though generally leads with taking cover in their environment and trying to exploit weaknesses of their opponent with either their weaponry, tech, or biotics depending on their class.
Weaknesses: Kinetic barriers are activated based on the speed of an attack. A melee attack is not fast enough to set it off. In addition, the shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
Notable Attacks/Techniques:
*Soldier: Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire. Soldiers have thorough weapons training and can use all special ammo types as well as grenades. High-level operatives are outfitted with ocular synaptic processors that allow them to focus on targets with lethal accuracy.
- Engineer: Engineers are tech specialists, the most effective class at disabling the defense of the toughest enemies or incapacitating them to render them harmless. In combination with their weapons training, Engineers have the unique ability to spawn combat drones that can harass enemies or force them out of entrenched cover positions.
- Adept: Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. While they lack advanced combat training, they are the best at defeating enemies without firing a shot. They are outfitted with L5x implants that can spawn a micro-singularity, damaging enemies and pulling them into the air.
- Infiltrator: Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Their inventory is stocked with a wide variety of weapons, equipment, and powers. Infiltrators are deadly at any range, but particularly so with a sniper rifle. When scoping a target, superior reflexes take over, time momentarily slows down, and the Infiltrator finds an easy picking.
- Sentinel: Sentinels are unique, bringing both tech and biotic abilities to the battlefield. In addition, to complete weapons training, Sentinels are equipped with an advanced shield that makes taking cover much less necessary and rushing their enemies much more productive. This armor system can also be detonated to blast nearby enemies.
- Vanguard: Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in for close-range combat.
*Adrenaline Rush: For a brief moment it slows down time around the player, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage.[1][2]
*Disruptor Ammo: Tears through kinetic shields and synthetic enemies.[1][13][2][10]
*Throw: Hurls enemies in the air with a mass effect field.[16][17][18][19][20][12][11]
*Overload: Damages kinetic shields and barriers.[20][21][11][22]
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):
Discussion threads involving Tealboi01/Sandbox |
- ↑ 1.0 1.1 1.2 1.3 1.4 Mass Effect 2, Soldier Class
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mass Effect 3, Soldier Class
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 Mass Effect 3, Bonus Power
- ↑ 4.0 4.1 4.2 4.3 Mass Effect 1, Soldier Class
- ↑ 5.0 5.1 5.2 Mass Effect 1, Infiltrator Class
- ↑ Mass Effect 1, Medic
- ↑ Mass Effect 2
- ↑ Mass Effect 3
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 Mass Effect 2, Bonus Power
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Mass Effect 3, Infiltrator Class
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Mass Effect 3, Sentinel Class
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Mass Effect 3, Adept Class
- ↑ 13.0 13.1 13.2 13.3 13.4 Mass Effect 2, Infiltrator Class
- ↑ 14.0 14.1 14.2 14.3 14.4 Mass Effect 2, Vanguard Class
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Mass Effect 3, Vanguard Class
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Mass Effect 1, Adept Class
- ↑ 17.0 17.1 17.2 17.3 17.4 Mass Effect 1, Sentinel Class
- ↑ 18.0 18.1 18.2 Mass Effect 1, Vanguard Class
- ↑ 19.0 19.1 19.2 19.3 19.4 Mass Effect 2, Adept Class
- ↑ 20.0 20.1 20.2 20.3 20.4 Mass Effect 2, Sentinel Class
- ↑ 21.0 21.1 21.2 21.3 21.4 Mass Effect 2, Engineer Class
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Mass Effect 3, Engineer Class
- ↑ 23.0 23.1 Mass Effect 1, Engineer Class