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Susie (Deltarune): Difference between revisions
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Revision as of 21:45, 1 March 2022
Background
Susie is a deuteragonist of Deltarune and the monster Hero of Light that The Prophecy speaks of.
Being an ax wielder and having the most health, Susie takes the role of the party's tank. At the beginning of Chapter 1, she prefers solving conflicts with violence, and always attacks the enemy on top. Early on, Kris and Ralsei can ACT and warn enemies of Susie's attack, making her miss. Susie can also be put to sleep using Ralsei's lullaby, though she wakes up if she takes damage.
Susie frequently makes fun of Ralsei, and eventually joins Lancer and turns against Kris and Ralsei. She does not seem much nicer at the point of rejoining the party, although she assures Lancer that this does not mean they are no longer friends after he shows doubts.
Lancer later betrays the party, which angers Susie. However, after getting into a fight with a reluctant Lancer, she misses on purpose, and promises to resolve the encounter with King peacefully after facing the possibility of upsetting Lancer by hurting King. She joins the party for real, promising to cooperate and is willing to ACT if Kris tells her what to do. She also threatens King when he threatens to throw Lancer off the castle, allowing Lancer to break free of his grip. She then strikes King with her ax when he threatens Kris after the latter uses their shield to block one of King's attacks intended for her.
Once Susie and Kris are about to head back to the Light World after defeating King peacefully, Kris has two choices on what to do. If they head towards the fountain, Susie pleads with them to at least say goodbye to Ralsei and all the Darkners first, indicating she misses their company. If they don't accept, Susie stops them from leaving anyway by telling them that they're lying and that they should at least say goodbye to Lancer first. Alternatively, if they immediately head back to the left instead, Susie expresses surprise, but is happy nonetheless and willing to say goodbye to the Darkners. Once Susie and Kris leave the Dark World, she suggests that they both go back the next day.
Statistics
Key: In the Real World | In the Dark World
Tier: 10-B | 9-A
Name: Susie
Origin: Deltarune
Sex: Female
Age: Unknown, in her mid teens (Is a high school student)
Classification: Monster, Lightner, Hero of Light
Dimensionality: 3-D
Attack Potency: Human level (Can harm Kris) | Room level (Can harm Jevil who can cause scythes to explode which generates this amount of energy. Can harm Spamton NEO, who can generate this amount of energy by increasing his size. Can harm Lancer, who casually caused an explosion which was calculated to be this)
Durability: Human level | Room level (Can take hits from Jevil and Spamton NEO)
Striking Strength: Human Class | Room Class
Lifting Strength: Average Human (Can easily lift kris) | Class 10 (Comparable to Berdly, who can carry around a statue of himself and Queen)
Travel Speed: Normal Human | Supersonic (Could casually outpace soundwaves)
Combat Speed: Normal Human | Supersonic
Reaction Speed: Normal Human | Supersonic
Stamina: High (Wasn't tired while fighting King to the point he was out of breath)
Range: Extended Melee Range with axe, higher with attacks (Can swing their sword and still attack people from far away distances)
Intelligence: Below Average (Is noted not to be good at stuff regarding School), Above Average in combat (Can fight with Kris to creatively fight and spare enemies)
Powers and Abilities
All previous abilties plus, Superhuman Physical Characteristics, Acrobatics (Susie is capable of doing flips), Weapon Mastery (Uses an axe in the dark world), Personal Domain and BFR (When one encounters a monster they get into a fight, a FIGHT is an encounter in a monster's personal domain allowing them to fight humans, this has various rules such as turn-based combat), Elemental Manipulation (Rude Busters deals moderate "rude-elemental" damage), Healing & Resurrection (Via the various items she has, She can also heal with UltimateHeal, all healing can revive party members), Enhanced Consumption (Type 1. Should be like Kris who can consume moss to heal), Sealing (Sealed Dark Fountain), Extended Blade Range & Distance Negation (Can attack a person via swinging their sword from meters away), Accelerated Development (Battle; Susie grows stronger after defeating enemies), Cloth Manipulation (Susie can change her dark world clothing to medical ones), Fusionism (Susie can fuse with her freinds and random garbage to form a giant robot), Soul Manipulation & Essence Manipulation (Could rip out their SOUL), Resistance to Physical Attacks (All monsters bodies are attuned to their SOUL thus only attacks that can affect their SOUL can affect them), Soul Manipulation & Essence Manipulation (Can take hits to the SOUL).
Standard Equipment
*Bandage: Also acts as armor, recovers 1 HP.
- Choco Diamond: Recovers 80 HP.
- Clubs Sandwich: Recovers 30 HP.
- Dark Candy: Recovers 40 HP.
- Darkburger: Recovers 70 HP.
- Hearts Donut: Recovers 20 HP in the overworld and 10 HP in battle.
- Lancer Cookie: Recovers 5 HP in the overworld and 50 HP in battle.
- Revive Mint: Heals a fallen ally to MAX HP. A minty green crystal.
- RouxlsRoux: Recovers 50 HP in the overworld and 60 HP in battle.
- Spin Cake: Spin Cake is a secret item that can be obtained by bringing the repaired Top Cake to Top Chef. It is only half as effective as the Top Cake, but it can be replenished infinitely by Top Chef should it be consumed or dropped. It restores 80HP to every party member.
- Top Cake: The Top Cake is an item that can be obtained from the smith Malius when asked to fix the Broken Cake. The Top Cake restores 160HP to every party member, making it the best healing item available.
- CD Bagel: Recovers 80 HP.
- Revive Dust: heals all downed allies to 25% HP.
- S.POISON: Removes 20 HP in the overworld and slowly drains 60 HP in battle.
- Spaghetti Code: Recovers 30 HP.
- Butler Juice: Recovers 100 HP.
- Tension Bit: Increases Kris's TP by 32%.
- Tension Gem: Increases Kris's TP by 50%.
- Tension Max: Increases Kris's TP by 100%.
- Kris/Susie/Ralsie/Noelle Tea: The tea is a consumable item that comes in a unique flavor for each party member, and has various healing amounts and party responses depending on which tea is given to whom, seen here.
- Light Candy: Noelle gives the Light Candy to Susie, if Kris spoke to Noelle about Susie in the Chapter 1 epilogue. Recovers 120 HP.
Weapons
Armors
- Amber Card: Amber Card is an armor item bought in the Dark World. It can be purchased from both Seam's and Rouxls Kaard's respective shops. It gives +1 DF.
- Bandage: The Bandage is the default armor of Kris in Hometown.
- Dice Brace: The Dice Brace is an armor item found in the Forest. It gives +2 DF.
- Iron Shackle: The Iron Shackle is an armor item located in Card Castle. It gives +1 AT and +2 DF.
- Jevilstail: Jevilstail gives +2 AT, DF and Magic.
- White Ribbon: The White Ribbon is the first piece of armor the party can equip. It gives +2 DF and Cuteness. It is found in the Field, within the Maze of Death.
- Chain Mail: The Chain Mail is an armor item that can be found in a chest on the first floor of the Mansion, in the room where the Hacker is first encountered. It give + 3 DF.
- Pink Ribbon:The Pink Ribbon is an armor item that can be found in Cyber City, after the First Alleyway, in a secret room accessible in the bottom left of the shop/advertising area. It gives +1 DF and the effect "GrazeArea".
- Royal Pin: The Royal Pin is an armor item that can be bought from Swatch in the Mansion. It gives +3 DF and +1 Magic.
- Glow Wrist: The Glow Wrist is an armor item found in several Cyber Field chests. It gives +2 DF.
- Dealmaker: The Dealmaker is an armor item obtained after defeating Spamton NEO through ACTing. It gives +5DF and +5 Magic along with the ability to increase the Dark Dollars gained from any encounter by 30%.
*Bouquet: Nice flowers.
Notable Techniques
- FIGHT: Self Explanatory. Once the FIGHT option is selected, a quick-time event occurs. A cursor slides across a meter from right to left. By pressing Z anytime the cursor is within the meter, the party member successfully attacks the enemy; otherwise it results in a miss. Hitting "Z" on the box located on the leftmost area of the meter deals the most damage, which emphasizes proper timing.
- S-Action: Susie learned how to act herself making her able to defeat enemies trought kindness.
- Rude Buster: Requires 50% TP, 40% TP whilst having Devilsknife equipped. An attack that does moderately more damage than the standard Fight action. Deals "Rude Damage". Outshone by Red Buster during the King fight. "Deals moderate Rude-elemental damage to one foe. Depends on Attack and Magic."
- Red Buster: Requires 60% TP. An attack that does significantly more damage than the standard Fight action. Only available as an ACT command during the King fight. Presumably depends on Attack and Magic, instead of dealing "Rude Damage" like its dwindled type, it deals "Red Damage". "Your SOUL shined its power on Susie!"
- UltimateHeal: Requires 100% TP. A pitiful spell that restores a minimal amount of HP to a single ally. Learned around halfway through Chapter 2, though it is apparently ineffective due to Susie 'attacking' with the spell. "Heals one ally to the best of Susie's ability." Depends on susie's magic
Standard Tactics: Susie is all about strong attacks and will continuously attack an opponent without listening to Kris' orders, however, this does change depending on the route taken and she'll listen to what Kris tells her to do rather then attacking.
Other
Weaknesses: All monsters are weak to an attack with killing intent behind it and if a monster doesn't want to fight, they are weakened greatly. Though due to her natural bloodlust this doesn't affect her as much.
Note: It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.
Explanations
Why attacking the SOUL is essence manipulation.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
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