In Shovel of Hope, Plague Knight is one of the felon knights standing between Shovel Knight and the Tower of Fate. He can be found and fought in the Explodatorium where he conducts his experiments. He reappears later at the top of the Tower of Fate for a revenge fight. Like other villain knights, he can be either left hanging after the fight or helped up. In the ending, Plague Knight is giving advanced potion lessons at the Explodatorium.
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User:MrWarnerTheGreat/Sandbox2: Difference between revisions
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{{!}}-{{!}}Arcana= | {{!}}-{{!}}Arcana= | ||
[[Explosion Manipulation]] and [[Magnetism]] (The [https://youtu.be/oyyz1_D7fmc?t=3m14s Bait Bomb] acts as both a bomb that detonates upon contact with an enemy, and bait that catches treasure. The [https://youtu.be/oyyz1_D7fmc?t=16m34s Big Bomb] creates a far larger explosion than Plague Knight's other explosives), [[Life Manipulation|Life]] [[Absorption]] and [[Healing]] (The [https://youtu.be/4gUM6hKMpwU?t=11m20s Leech Liquid] gives Plague Knight the ability to steal and regain health after attacking an opponent) [[Smoke Manipulation]] and [[Invulnerability]] (The [https://youtu.be/JUQuVaq6XOY?t=13m42s Smoke Bomb] creates a small field of smoke, making Plague Knight invincible whilst he's standing inside the smoke), | [[Explosion Manipulation]] and [[Magnetism Manipulation|Treasure Magnetism]] (The [https://youtu.be/oyyz1_D7fmc?t=3m14s Bait Bomb] acts as both a bomb that detonates upon contact with an enemy, and bait that catches treasure. The [https://youtu.be/oyyz1_D7fmc?t=16m34s Big Bomb] creates a far larger explosion than Plague Knight's other explosives), [[Life Manipulation|Life]] [[Absorption]] and [[Healing]] (The [https://youtu.be/4gUM6hKMpwU?t=11m20s Leech Liquid] gives Plague Knight the ability to steal and regain health after attacking an opponent) [[Smoke Manipulation]] and [[Invulnerability]] (The [https://youtu.be/JUQuVaq6XOY?t=13m42s Smoke Bomb] creates a small field of smoke, making Plague Knight invincible whilst he's standing inside the smoke), [[Creation]] and [[Flight|Pseudo-Flight]] (The [https://youtu.be/YXxA88semDE?t=15m18s Vat] acts as an explosive platform that can temporarily remain airborne when summoned in the air), [[Fire Manipulation]] (The [https://youtu.be/noH536oQDQU?t=15m03s Staff of Surging] creates a trail of flames when used]), [[Statistics Amplification]] and [[Vibration Manipulation|Shockwave Generation]] (The [https://youtu.be/57aRtEET_EU?t=1m53s Fleet Flask] boosts Plague Knight's power and gives him the ability to create a shockwave in front of him whilst running), [[ | ||
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Revision as of 17:14, 18 May 2022
“ | The fruits of my research are no mere trick! | „ |
~ Plague Knight |
Background
Plague Knight is one of eight knights of the Order of No Quarter who serves the Enchantress and is a master alchemist. His lair is the Explodatorium. He is also the protagonist of Plague of Shadows, in which he seeks to craft the Ultimate Potion from the Essence of the Order's members.
This dropdown contains the synopsis of Plague Knight's story. Read at your own risk as you may be spoiled otherwise! |
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In Plague of Shadows, Plague Knight reveals his true purpose in joining the Order of no Quarter: to harvest the Essence of its powerful members. He hopes to accomplish, with the help of his partner in crime Mona, the Serum Supernus, the Ultimate Potion capable of achieving unlimited power and anyone's dreams. For that purpose he has set his real laboratory, the Potionarium, in the Undervillage where his minions and allies alike gather in secret to practice their fringe science. Plague Knight first encounters Black Knight in the Plains who discovered the Alchemist's schemes. He misunderstands Plague Knight's motive as trying to beguile the Magicist with his concoction, then tries to stop him before he can harm the Enchantress. After the battle, Plague Knight later regains his hideout to put his plan into motion, betray and seek the Order's knights and the Enchantress herself. Plague Knight beats his former colleagues one after the other, stealing their Essence after each fight. He eventually runs into Shovel Knight who invaded the Explodatorium. Failing to beat the adventurer at the last minute, the alchemist follows him back to his campsite to steal his Essence, although Plague Knight account on his interactions with Shovel Knight have been noted to be biased and unreliable. As his plan progresses, it becomes evident that Plague Knight attempts to craft the Ultimate Potion in order to woe Mona, unaware of her profound affection towards him. Black Knight's misunderstanding of Plague Knight's motive however leads Mona to quit him. He still caries on with his plan, hoping to be able to change himself through the Ultimate Potion and conquer Mona's heart. Black Knight's encounter at the Tower of Fate confirms Plague Knight to push on for Mona's sake. After a revenge match with all the Knights, the Alchemist beats the Enchantress and acquires her almighty Essence. Black Knight barges in too late with Mona, who reveals her true feelings to Plague Knight before he can make the Serum Supernus. But with the final distillation already on its way, Plague Knight is swept into a mental battle, first to defeat the Plague of Shadows infesting his mind, then his own Corrupted Essence. With the Ultimate Potion stabilized and his mind regained, Plague Knight finally decides to relinquish his wish since Mona already confessed her love to him. He uses the powerful concoction instead to destroy the Tower of Fate in a formidable explosion. In doing so, he frees the Valley from the Enchantress and becomes a hero to its inhabitants. In the ending, Plague Knight is knighted by King Pridemoor. He leaves the management of the Explodatorium to his allies and goes on to exploit his former colleagues. With his new status and wealth, Mona and him are finally free to pursue their crazy experiments in the open. Just after returning from the Tower of Fate, the two alchemists execute a waltz in the Potionarium away from prying eyes.In Specter of Torment, Plague Knight's renown as an alchemist gets the attention of the Enchantress. She entrusts Specter Knight in recruiting him as court alchemist for her plans. In the Explodatorium, the alchemist's lack of interest in that proposition forces Specter Knight to fight him. Plague Knight and his minions join the Tower of Fate after being defeated. While he seems to enjoy the activity in the ranks of the Enchantress, he is in fact plotting to take the Order's Essence for his own plans. In the ending, unbeknownst to the Order, Plague Knight is moving out his laboratory to his secret headquarters outside the Explodatorium. Mona and him are also starting to manifest feelings for each other. He also bows to the Enchantress along his fellow knights, forging the Order of No Quarter. |
Statistics
Tier: High 8-C, 8-A with the Ultimate Potion
Name: Plague Knight (Real name unknown)
Origin: Shovel Knight
Sex: Male (Original), Female (Body Swap)
Age: Unknown, at least an adult
Classification: Knight, Alchemist, Member of the Order of no Quarter
Status: Alive
Alignment: Chaotic Neutral (Plague Knight's actions and ideals are dangerous and destructive in nature, with his primary objective being to make the Ultimate Potion, leading to him joining the Order of No Quarter. Despite this, he isn't without his motives, and only wishes to win over Mona's affection and study in peace, leading him and Mona to using the Ultimate Potion to destroy the Tower of Fate)
Dimensionality: 3-D
Attack Potency: Large Building level (Far superior to Black Knight, who can break the ground, giving these results. Fought the Corrupted Essence which is made of the essence of the Order of No Quarter and Shovel Knight), Multi-City Block level with the Ultimate Potion (The Ultimate Potion was powerful enough to completely destroy the Tower of Fate)
Durability: Large Building level (Can take strikes from Black Knight. Can survive being catapulted a large distance)
Striking Strength: Large Building Class, Multi-City Block Class with the Ultimate Potion
Lifting Strength: At least Class 1 (Should be stronger than even Tinker Knight, who can carry the group of men with armor)
Travel Speed: Supersonic (Can maneuver around and outpace cannon balls. Can keep up with Shovel Knight in combat)
Combat Speed: Massively Hypersonic
Reaction Speed: Massively Hypersonic (Can dodge attacks from Phantom Striker, who uses cloud-to-ground lightning attacks. Comparable to Specter Knight, who can dodge lightning)
Stamina: High (Consistently traverses large areas and fights members of the Order of No Quarter in order to take their essence, even going as far as to following Shovel Knight to his camp in order to take his essence)
Range: Standard Melee physically, Tens of Meters with explosives, Higher with Arcana, Tens of Kilometers with the Ultimate Potion
Intelligence: Extraordinary Genius (Is a master alchemist who planned the creation of the Ultimate Potion, which is made from the essence of the knights of the Order of No Quarter [Along with Shovel Knight and the Enchantress']. Plague Knight has developed numerous different bombs and fuses with physics-defying effects including changing the density of those it hits. Is a skilled knight who has created his own technique known as Bomb Burst which enhances Plague Knight's double-jump and allows him to sustain himself within the air)
Powers and Abilities
{{#tag:tabber|
|-|Showdown=Statistics Amplification (The Berserker Bee doubles the amount of knockback inflicted), Explosion Manipulation (With Bombs), Sealing (The Joustus Card seals opponents inside), Flight (The Propeller Pack allows the user to fly), Time Manipulation (The Chronos Coin slows down time), Energy Projection (The Cube of Zorix and Remnant Spiral fires energy beams), Psuedo-Telekinesis (The Repeller pushes enemies away if close to the user), Transmutation (With the Fairy Wand, which turns enemies into fairies), Teleportation (With the Warping Glass, which swaps the placements of all enemies), Electricity Manipulation & Paralysis Inducement (With the Witherbolt, which fires thunderbolts and stuns an enemy), Invulnerability (With the Ichor of Fortitude, which makes the user invincible), Summoning (With the Egg, the user can hatch a Griffoth, Fairy, or Birder to attack), Vibration Manipulation (With Slamvil, an earthquake is caused to both damage enemies and stun them)
|-|Arcana= Explosion Manipulation and Treasure Magnetism (The Bait Bomb acts as both a bomb that detonates upon contact with an enemy, and bait that catches treasure. The Big Bomb creates a far larger explosion than Plague Knight's other explosives), Life Absorption and Healing (The Leech Liquid gives Plague Knight the ability to steal and regain health after attacking an opponent) Smoke Manipulation and Invulnerability (The Smoke Bomb creates a small field of smoke, making Plague Knight invincible whilst he's standing inside the smoke), Creation and Pseudo-Flight (The Vat acts as an explosive platform that can temporarily remain airborne when summoned in the air), Fire Manipulation (The Staff of Surging creates a trail of flames when used]), Statistics Amplification and Shockwave Generation (The Fleet Flask boosts Plague Knight's power and gives him the ability to create a shockwave in front of him whilst running), [[ |-|Cloaks=
|-|Pocket Dungeon=Healing (Potions and various foods heal its user. The Troupple Chalice heals the user overtime), Explosion Manipulation (With Bomb, Fire Bomb, Ice Bomb, Crystal Clear, and Bomb Cannon. Dynamallet blows up enemies hit by a chain attack), Fire Manipulation (With Fire Bombs, which explodes into fire. The Flame Axe burns enemies when hit. The Fizzle Wand leaves a trail of fire wherever the user walks), Ice Manipulation (With Ice Bomb, which freezes anyone hit by the explosion. The Ice Axe freezes enemies when hit), Statistics Amplification (Wood Blade, Steel Blade, and Hero Blade respectively increase the user's attack power. The Troupple Chalice, Meal Ticket, and Premium Meal Ticket increases the user's maximum health. The Single Glove deals extra damage to one enemy. Diamond Dust increases the user's item power and durability. Too Big Bomb increases the size of bomb explosions), Sound Manipulation (With the War Horn, which blasts a soundwave around the user), Time Stop (The Chronos Coin stops time. Chronos Glass freezes time at the start of battle), Durability Negation (The Wildcard defeats all foes that look alike), Electricity Manipulation (The Zap Wand shoots electricity), Smoke Manipulation (With Smoke Bomb, which explodes a field of smoke), Damage Boost (The Swift Dagger deals extra damage for the first hit. The Third Amulet deals extra damage for every third hit on the same enemy. Five String deals extra damage for every 5th hit done to the same enemy. The Power Pail increases damage once the gem meter is full. The Obsidian Drill deals extra damage to blocks), Resurrection & Summoning (The Fenix Feather revives its user upon death, while also summoning a phoenix to destroy everything), Flight (The Nimbus Balloon allows its user to float over hazards), Rage Power (The Fury Horns increase damage and enrage the user when on low health after preforming a chain attack), Holy Manipulation (Divine Liquid deals more damage to undead beings while also recovering full health if preforming a 10+ chain attack), Absorption (The Desperation Talon heals the user from attacking others when on low health), Pain Manipulation (Shockproof Socks deals damage for every 10 steps its user takes), Poison Manipulation (Toad Totem poisons enemies with any attack), Enhanced Senses (The Snoutin' Charm allows the user to find gems in blocks). Resistance to Electricity Manipulation (Shockproof Socks resist electric damage), Explosion Manipulation (Bomb Seed Bag grants bomb resistance)[1][2]}}
Standard Equipment
- Bombs:
Casing | Cost | Research | Description |
---|---|---|---|
Bounce Casing | N/A | N/A | Bounces along the ground before exploding. |
Lob Casing | 1000 | None | Arcs into the air before it comes crashing down. |
Float Casing | 2000 | 1 | Floats up and away when thrown. |
Orbit Casing | 2500 | 2 | Spins around you and ignores walls. |
Drop Casing | 2500 | 3 | Drops bouncing bombs at your feet. |
Whirl Casing | 3000 | 3 | Boomerangs back and forth. |
Powder | Cost | Research | Bombs | Description |
---|---|---|---|---|
Black Powder | N/A | N/A | 3 | Causes a powerful explosion. |
Tracer Powder | 2500 | None | 2 | Produces wall-climbing flames. |
Cascade Powder | 3000 | None | 1 | Produces waves of fire in both directions. |
Component Powder | 3000 | 1 | 3 | Explosions "stack" into larger, more powerful explosions. |
Cluster Powder | 4000 | 2 | 1 | Rapidly forms several explosions. |
Sparkler Powder | 3000 | 3 | 2 | Pulses damaging sparks, but the case is harmless. |
Fuse | Cost | Research | Description |
---|---|---|---|
Standard Fuse | N/A | N/A | Explodes after a few moments. |
Long Fuse | 1500 | None | Explodes a long time after throwing. |
Quick Fuse | 1500 | 1 | Explodes almost immediately. |
Sentry Fuse | 2000 | 1 | Hovers in place before seeking out targets. |
Remote Fuse | 2000 | 2 | Set bombs and then detonate. |
Impact Fuse | 3000 | 3 | Explodes on contact with terrain. |
- Bomb Burst:
- Arcana:
Optional Equipment
- Cloaks:
- Pocket Dungeon Items:
Name | Description |
---|---|
Potion | Restores 2 HP. |
Bomb | Explodes, damaging everything in its radius. Effects and looks are slightly changed by Plague Knight's abilities and the Too Big Bomb Relic. |
Fire Bomb | Explodes, leaving damaging flames in its radius. |
Ice Bomb | Explodes, freezing everything in its radius. |
Crystal Clear | Explodes, damaging everything. |
Wood Blade | +1 damage to base attacks. |
Steel Blade | +2 damage to base attacks. |
Hero Blade | +3 damage to base attacks. |
Flame Axe | Ignite foes on hit! |
Ice Axe | Freezes foes on hit! |
War Horn | Blasts an area around you! |
Shield | Blocks 1 damage. |
Chronos Coin | Stops time for a while. |
Bomb Cannon | Vs. Mode item. Drops Bombs on your opponent. |
Spear | Long reach, pierces shields. |
Wildcard | Destroy all matching foes. |
Monster Potion | Vs. Mode item. Temporarily transform your opponent into a monster. |
Zap Wand | Blast a line with electricity. |
Flood Fish | Vs. Mode item. Flood the opponent's board. |
Turkey | Restores 10 HP. |
Smoke Bomb | Avoid harm in the smoke. |
Troupple Chalice | +5 max HP until end of level. |
Troupple Chalice | Restores 1 HP every 5 turns until end of level. |
Shuffle Top | Shuffle the opponent's board. |
- Pocket Dungeon Relics:
Name | Base Cost | Description |
---|---|---|
Swift Dagger | 10000 | First strikes do +1 damage. |
Fenix Feather | 10000 | This feather will destroy everything and restore your Health if you fall in battle. But only once! |
Nimbus Balloon | 8000 | Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards. |
Mentor Manual | 8000 | If you know the way, you can get out of the Dungeon faster! |
Fury Horns | 10000 | After you score a fatal blow with a Chain, your next hit will pack a furious wallop! |
Meal Ticket | 6000 | +2 Health. |
Premium Meal Ticket | 8000 | +3 Health. |
Fizzle Wand | 6000 | This broken Flare Wand leaves a damaging trail wherever you walk. |
Snoutin' Charm | 6000 | Find Gems in Blocks. |
Divine Liquid | 8000 | +1 damage to Undead. 10+ Chains recover all health. |
Potion Napkin | 8000 | Does not Chain Potions, letting them being drink singularly. |
Single Glove | 8000 | +1 damage to single foes. |
Diamond Dust | 8000 | +1 Item damage and their Durability. |
Third Amulet | 8000 | +1 damage every 3rd hit on the same foe. |
Gem Beet | 6000 | Slows down Gem Meter depletion and slain foes grants more Gem Meter. |
Dynamallet | 6000 | Your next Chain explodes. Recharges when opening chests. |
Desperation Talon | 6000 | Fatal blows recover 2HP at low health. |
Power Pail | 10000 | +1 damage at max Gem Meter. |
Five String | 10000 | +1 damage every fifth hit. |
Too Big Bomb | 10000 | Bigger Bomb explosions. |
Gem Chain | 8000 | More Gems from Chains. |
Shockproof Socks | 6000 | Resist electric damage. +1 damage every 10 steps. |
Obsidian Drill | 6000 | Deal extra damage to all blocks. |
Chronos Glass | 6000 | Freezes time on room enter or when board is nearly full. |
Gold Leaf Clover | 8000 | Find rarer Items. |
Bomb Seed Bag | 6000 | Find more Bombs + bomb resistance (this includes Ratsploders blast. |
Toad Totem | 10000 | Attacks poison foes. |
Notable Techniques
- Double Jump: Plague Knight can jump a second time in the air (Which can be further altered with the Bomb Burst technique).
- Bomb Toss: Plague Knight tosses his equipped bomb forward, or downward ahead in the air, resulting in different effects based on the particular bomb type used.
- Bomb Burst: Plague Knight lets loose a damaging burst to launch himself into the air, giving him a special jump in the process depending on the particular Bomb Burst being used (Can be further enhanced with the Goo Garment).
Other
Standard Tactics: Plague Knight will use his bombs to both outrange his opponent, and utilize his bomb burst technique, which gives him greater mobility than he normally can perform. Alongside his various bomb types, Plague Knight also uses a variety of arcana in combat and platforming.
Weaknesses: Plague Knight often doesn't take his fights very seriously and admits to rolling his eyes in boredom when facing some opponents.
Note: Do not attempt to scale Shovel Knight to Kratos. Despite being claimed as canon from both parties, their words contradict their games. At the end of God of War 3, Kratos killed the entire pantheon, flooding the earth and killing everyone, if this is canon to Shovel Knight, this implies the world of Shovel Knight is completely destroyed as the events of God of War 3, which wouldn't make sense due to how Kratos acts in Shovel Knight. Along with this, even if he is shown to use weapons from God of War 3, this is a Kratos before the events of the games, as he notes to Athena he is still being tested by the gods, which is a thing that was done all the way back in the first God of War. Along with noting Shovel Knight has the Gods favor, which is something he would not do in God of War 2 and onward where he has broken free from the chains of fate. Along with this, if this was GoW 2 or onward, he would not simply accept the Gods favor one as he detest the Gods after their betrayal in GoW 2. Even if we were to assume this battle was canon, it would be deemed as an outlier due to Shovel Knight and those comparable to him being threatened and harmed by lesser feats much after the battle against Kratos.
References
Battle Records
None.
None.
None.
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Discussion threads involving MrWarnerTheGreat/Sandbox2 |