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Toy Bonnie: Difference between revisions
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Revision as of 22:47, 21 June 2023
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | What do we have here, someone hiding from me? | „ |
~ Toy Bonnie |
Background
Toy Bonnie is a major antagonist and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. He is Bonnie's redesigned counterpart from the past and an improved replacement of Bonnie's pre-rebuilt incarnation Withered Bonnie, serving as the guitarist of the newly refurbished Freddy Fazbear's Pizza of 1987.
Statistics
Tier: 9-B
Name: Toy Bonnie
Origin: Five Nights at Freddy’s 2
Sex: None. Called a Male
Age: Unknown
Classification: Animatronic bunny
Status: Destroyed
Alignment: Chaotic Evil (The toy animatronics were tampered by someone, which causes them to be aggressive and attack anyone they see who isn't an animatronic)
Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)
Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)
Striking Strength: Wall Class
Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)
Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)
Combat Speed: Superhuman
Reaction Speed: Superhuman
Stamina: High (Seemingly able to stay active for at least 6 hours)
Range: Standard Melee Range
Intelligence: Unknown (While patrolling as an ordinary animatronic, Toy Bonnie has shown to be well aware of his surroundings and even attempt to trick the night guard in question)
Powers and Abilities
Superhuman Physical Characteristics, Immortality (Type 6; Animatronics are able to be dismantled, such as Mangle), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2, & 3), Invisibility (Can turn invisible via cloaking), Illusion Creation (Type 1; The animatronics at times can make the building change), Information Analysis (The toys have a facial recognition software to detect criminals), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime). Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)
Standard Equipment
Guitar
Other
Weaknesses: If it hits 6 AM, he will shut down. Can be fooled by a Freddy mask. Strong light pointed at them temporarily stuns them. The voice of a child can lure an animatronic away from their predestination. Their programming forces them to go back to their areas.
Battle Records
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Toy Bonnie |