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Roy (Fire Emblem): Difference between revisions
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===[[Hax|Powers and Abilities]]=== | ===[[Hax|Powers and Abilities]]=== | ||
[[Superhuman Physical Characteristics]], [[Weapon Mastery|Expert Swordsman]], temporary [[Statistics Amplification]] (Can temporarily increase his Resistance with Pure Water), [[Healing]] with healing items, [[Damage Boost]] (Via Rapier against beast and armored enemies; Wyrmslayer against draconic enemies; Armorslayer against armored enemies), [[Statistics Amplification]], [[ | [[Superhuman Physical Characteristics]], [[Weapon Mastery|Expert Swordsman]], temporary [[Statistics Amplification]] (Can temporarily increase his Resistance with Pure Water), [[Healing]] with healing items, [[Damage Boost]] (Via Rapier against beast and armored enemies; Wyrmslayer against draconic enemies; Armorslayer against armored enemies), [[Statistics Amplification]], [[Metaphysics Manipulation]] (Soul Manipulation; Restoration and Destruction), [[Magic]] and [[Resistance Negation]] (with magic swords), limited [[Light Manipulation]] and [[Durability Negation]] (Via the Light Brand, which does fixed damage), [[Absorption]] and Limited [[Darkness Manipulation]] (Via the Runesword), [[Damage Boost]] and [[Spatial Manipulation|Distance Negation]] (via Critical Hits), [[Resistance]] to [[Metaphysics Manipulation]] (Soul Manipulation; Able to fight War Dragons, who destroyed Ideen's soul), Can survive without his soul, [[Resistance Negation]] and [[Mind Manipulation]] (via Resistance), [[Spatial Manipulation|Distance Negation]] (Capable of dodging critical hits, which negate evasion typically) | Same as before in addition to [[Fire Manipulation]], [[Sealing]], [[Power Nullification]], [[Regeneration]] (Mid-Low) with the Sword of Seals, [[Statistics Amplification]] (when equipped with the Sword of Seals, it raises his Defense and Resistance; when equipped with Durandal, it raises his strength), [[Damage Boost]] (Durandal and the Sword of Seals against draconic enemies), enhanced resistances | ||
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===[[Standard Equipment]]=== | ===[[Standard Equipment]]=== | ||
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[[Category:Regeneration Users]] | [[Category:Regeneration Users]] | ||
[[Category:Statistics Amplification Users]] | [[Category:Statistics Amplification Users]] | ||
[[Category:Absorption Users]] | [[Category:Absorption Users]] | ||
[[Category:Elemental Users]] | [[Category:Elemental Users]] |
Revision as of 00:27, 19 June 2023
“ | I have faith in mankind, I will not lose to a man who lost faith in his people and even himself! | „ |
~ Roy's declaration to Zephiel before their final battle |
Background
Roy, is the protagonist of Fire Emblem: Binding Blade and the son of Eliwood, the main character of Fire Emblem: The Blazing Sword.
The heir to the House of Pherae, he is called to enter battle on behalf of the Lycian Alliance and his ill father after Bern had conquered the neighboring nations of Sacae and Ilia. However, the conflict escalates heavily as his campaign continues, going from liberating his nation's allies to protecting all of Elibe from the threat of renewed war between humans and dragons.
Statistics
Tier: High 8-C, possibly 7-C, higher with Binding Blade
Name: Roy (of House Pherae)
Origin: Fire Emblem
Sex: Male
Age: 15
Classification: Human, Leader of the Lycian Alliance
Dimensionality: 3-D
Attack Potency: Large Building Level (Can fight Manaketes of this size), possibly Town Level (Can fight Bandits that can destroy towns "until there is nothing left" in the timespan of a single turn), higher with Binding Blade (Roy wields the Binding Blade, which is stronger than all of the Holy Weapons of Elibe)
Durability: Large Building level, possibly Town level
Striking Strength: Large Building Level, possibly Town Level, higher with Binding Blade
Lifting Strength: Unknown
Travel Speed: Superhuman
Combat Speed: FTL
Reaction Speed: FTL (Able to fight opponents that can potentially dodge Aureola, a beam of light)
Stamina: High
Range: Standard Melee, Extended Melee with swords, Tens of Kilometers with projectiles
Intelligence: Gifted (Led his army to victory on a multi-continental war with no casualties, considered as a prodigy by Cecilia)
Powers and Abilities
Superhuman Physical Characteristics, Expert Swordsman, temporary Statistics Amplification (Can temporarily increase his Resistance with Pure Water), Healing with healing items, Damage Boost (Via Rapier against beast and armored enemies; Wyrmslayer against draconic enemies; Armorslayer against armored enemies), Statistics Amplification, Metaphysics Manipulation (Soul Manipulation; Restoration and Destruction), Magic and Resistance Negation (with magic swords), limited Light Manipulation and Durability Negation (Via the Light Brand, which does fixed damage), Absorption and Limited Darkness Manipulation (Via the Runesword), Damage Boost and Distance Negation (via Critical Hits), Resistance to Metaphysics Manipulation (Soul Manipulation; Able to fight War Dragons, who destroyed Ideen's soul), Can survive without his soul, Resistance Negation and Mind Manipulation (via Resistance), Distance Negation (Capable of dodging critical hits, which negate evasion typically) | Same as before in addition to Fire Manipulation, Sealing, Power Nullification, Regeneration (Mid-Low) with the Sword of Seals, Statistics Amplification (when equipped with the Sword of Seals, it raises his Defense and Resistance; when equipped with Durandal, it raises his strength), Damage Boost (Durandal and the Sword of Seals against draconic enemies), enhanced resistances
Standard Equipment
Various swords, mainly a Rapier. Various healing items | Various swords, mainly the Sword of Seals and the Fire Emblem Seal. Various healing items
Notable Techniques
- Binding Blade's Fires: A ranged attack in which Roy uses the flames of the Binding Blade to attack the opponent from a distance or empower his sword for a close ranged strike
Other
Weaknesses: Lance users
Battle Records
None
None
Discussions (Link For Mobile Users):
Discussion threads involving Roy (Fire Emblem) |