“ | That's more like it! | „ |
~ Beck |
“ | C'mon! Snap out of it...now! | „ |
~ Beck |
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===[[Standard Equipment]]=== | ===[[Standard Equipment]]=== | ||
*'''Arm-Cannon:''' Beck can morph his Xels, transforming his | *'''Arm-Cannon:''' Beck can morph his Xels, transforming one of his arms into an arm-cannon that fires off yellow energy shots. It is his standard form of attack, the blasts of which can destabilize the Xels of other robots and put them into a prone state, ready for him to absorb them. | ||
<gallery position="center" captionalign="center" widths="245" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | <gallery position="center" captionalign="center" widths="245" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | ||
BeckArmCannon.png|'''Arm-Cannon''' | BeckArmCannon.png|'''Arm-Cannon''' | ||
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===Notable Techniques=== | ===Notable Techniques=== | ||
*'''Fire Explosion:''' An ability obtained after defeating Mighty No. 1, [[Pyrogen (Mighty No. 9)|Pyro]]. Using this ability, Beck can charge up a fiery explosion inside his body, and then release it to damage anything around him. The longer he charges it, the larger the explosion. | *'''Fire Explosion:''' An ability obtained after defeating Mighty No. 1, [[Pyrogen (Mighty No. 9)|Pyro]]. Using this ability, Beck can charge up a fiery explosion inside his body, and then release it to damage anything around him. The longer he charges it, the larger the explosion. | ||
<gallery position="center" captionalign="center" widths=" | <gallery position="center" captionalign="center" widths="250" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | ||
PyrogenAbility.png|'''ReXelection: Pyrogen''' | PyrogenAbility.png|'''ReXelection: Pyrogen''' | ||
</gallery> | </gallery> | ||
*'''Frozen Liquid:''' An ability obtained after defeating Mighty No. 2, [[Cryosphere (Mighty No. 9)|Cryo]]. With his hand turning into a sort of hose connected to the water container on his back, Beck can lob out small balls of ice. When these ice balls connect with an enemy, it can hamper their movement. However, if they are hurt enough, hitting them with this attack can freeze an enemy completely. | *'''Frozen Liquid:''' An ability obtained after defeating Mighty No. 2, [[Cryosphere (Mighty No. 9)|Cryo]]. With his hand turning into a sort of hose connected to the water container on his back, Beck can lob out small balls of ice. When these ice balls connect with an enemy, it can hamper their movement. However, if they are hurt enough, hitting them with this attack can freeze an enemy completely. | ||
<gallery position="center" captionalign="center" widths=" | <gallery position="center" captionalign="center" widths="250" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | ||
CryogenAbility.png|'''ReXelection: Cryosphere''' | CryogenAbility.png|'''ReXelection: Cryosphere''' | ||
</gallery> | </gallery> | ||
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*'''Strong Charge:''' An ability obtained after defeating Mighty No. 4, [[Seismic (Mighty No. 9)|Mic]]. Having transformed into a sort of construction vehicle, Beck's legs are not caterpillar treads that let him drive along the ground. Like this, he can race over landmines without triggering them, and use his speed to ram into enemies or obstacles. | *'''Strong Charge:''' An ability obtained after defeating Mighty No. 4, [[Seismic (Mighty No. 9)|Mic]]. Having transformed into a sort of construction vehicle, Beck's legs are not caterpillar treads that let him drive along the ground. Like this, he can race over landmines without triggering them, and use his speed to ram into enemies or obstacles. | ||
<gallery position="center" captionalign="center" widths=" | <gallery position="center" captionalign="center" widths="250" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | ||
SeismicAbility.png|'''ReXelection: Seismic''' | SeismicAbility.png|'''ReXelection: Seismic''' | ||
</gallery> | </gallery> | ||
*'''Remote Cannon:''' An ability obtained after defeating Mighty No. 5, [[Battalion (Mighty No. 9)|Bat]]. | *'''Remote Cannon:''' An ability obtained after defeating Mighty No. 5, [[Battalion (Mighty No. 9)|Bat]]. With his arm-cannon transforming into a sort of grenade launcher, Beck can fire off potent explosives that attach themselves onto surfaces or enemies. After a few moments, it then explodes and causes massive damage. | ||
<gallery position="center" captionalign="center" widths=" | <gallery position="center" captionalign="center" widths="250" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | ||
BattalionAbility.png|'''ReXelection: Battalion''' | |||
</gallery> | |||
*'''Gyro Boomerang:''' An ability obtained after defeating Mighty No. 6, [[Aviator (Mighty No. 9)|Avi]]. Beck's hand transforms into a large propeller, that allows for him to jump higher and descend slower. He can also shoot this propeller out of his hand, which acts as a boomerang that harms anything in his path and then returns to him. | |||
<gallery position="center" captionalign="center" widths="250" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true"> | |||
AviatorAbility.png|'''ReXelection: Aviator''' | |||
</gallery> | |||
*'''Sword Slash:''' An ability obtained after defeating Mighty No. 7, [[Brandish (Mighty No. 9)|Brand]]. Beck is given Brand's sword, which can slash through just about anything. If a sword attack is charged, Beck will preform a spin attack, although he will grow dizzy if it is charged for too long. | |||
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AviatorAbility.png|'''ReXelection: Brandish''' | |||
</gallery> | </gallery> | ||
---- | ---- |
Articles About Beck
| |
---|---|
Main Continuity | Mighty No. 9 |
Alternate Continuity | Mighty Gunvolt |
“ | That's more like it! | „ |
~ Beck |
“ | C'mon! Snap out of it...now! | „ |
~ Beck |
“ | I don't wanna fight you, Pyro! Please, snap out of it! | „ |
~ Beck to Mighty No. 1 |
“ | D-Dyna? | „ |
~ Beck to Mighty No. 3 |
“ | Just a bit more, Mic! We'll get you straightened out and back to the professor! | „ |
~ Beck to Mighty No. 4 |
“ | No, Bat! I'm not like you! I'd never fight without good reason! | „ |
~ Beck to Mighty No. 5 |
“ | Thanks, Avi -- I could use the help! | „ |
~ Beck to Mighty No. 6 |
“ | Fight it, Brand! I'll save you -- I promise! | „ |
~ Beck to Mighty No. 7 |
“ | Listen to me, Shade: You're malfunctioning! Freedom doesn't require all this suffering! | „ |
~ Beck to Mighty No. 8 |
“ | The newest addition to the Mighty Numbers. His timidity always slows down his siblings on the battlefield, but inside him lies a hidden power... | „ |
Beck, model Mighty No. 9, is the main protagonist of the Mighty No. 9 series.
Tier: 9-B with arm-cannon and Fire Explosion, 9-A with Remote Cannon and Sword Slash
Name: Beck
Origin: Mighty No. 9
Sex: Male
Age: Inapplicable, physically teenage
Classification: Robot, Mighty No. 9
Status: Alive
Alignment: Lawful Good (It was said that Trinity absorbing Beck's empathy and caring nature was enough to bring her under control. As a creation of Dr. White, Beck serves him faithfully and will agree to carry out any mission that White requests of him, even if he is worried about it or unsure of himself. He will always listen to his creators to do what is right)
Dimensionality: 3-D
Attack Potency: Wall level with arm-cannon (Beck's standard fire can completely destroy wooden crates) and Fire Explosion (Can create a small explosion with Fire Explosion), Room level with Remote Cannon (Beck can utilize the Remote Cannons used by Bat, which creates an explosion big enough to nearly engulf the boss room) and Sword Slash (Beck can utilize the sword wielded by Brand, which he used to slash and destroy several cars in a massive explosion)
Durability: Wall level (Can withstand energy shots similar to his own)
Striking Strength: Wall Class with arm-cannon and Fire Explosion, Room Class with Remote Cannon and Sword Slash
Lifting Strength: Athletic Human
Travel Speed: Average Human, Peak Human with AcXelerate, Superhuman with Strong Charge (Beck can copy the Strong Charge of Mic, which allows for him to outrace speeding vehicles on a highway)
Combat Speed: Athletic Human, Peak Human with AcXelerate, Supersonic with Reflect Shoot
Reaction Speed: Massively Hypersonic (Wields the sniper rifle of Shade)
Stamina: Limitless (Beck is a robot, and thus can continue to function perfectly so long as he isn't damaged externally. He is capable of being shut down but is never seen needing to do so, and he only ever needs to replenish himself or absorb Xels when he has been hurt)
Range: Standard Melee, Extended Melee with arm-cannon (Can fire several meters before the blasts dissipate), Purification (Can purify other robots by firing off Xels from meters away), and Fire Explosion/Remote Cannon (Create a large radius with their explosions), Tens of Meters with Frozen Liquid/Electric Seed/Remote Cannon/Gyro Boomerang (Launch far-reaching projectiles), Hundreds of Meters with Reflect Shoot (Wields a sniper rifle which can be shot across a building)
Intelligence: Genius (Despite being the newest and youngest Mighty Number created by Dr. White, Beck is by far the most versatile and combatively viable. This is due to him wielding a refined version of Trinity's abilities, which allows for him to absorb and immediately learn how to utilize the powers of other robots. During his adventure, he has been responsible for single-handedly launching attacks on the hideouts of every Mighty Number, and defeating them, including Bat, who was designed specifically for warfare. He is also similar to Call, who was able to infiltrate a high-security prison)
Arm-Cannon
ReXelection: Pyrogen
ReXelection: Cryosphere
ReXelection: Dynatron
ReXelection: Seismic
ReXelection: Battalion
ReXelection: Aviator
ReXelection: Brandish
Weaknesses: Beck is generally a pacifist and will attempt to reason with people even when it is unwise to do so, so he must be constantly reminded that combat is the only way to settle the situations he's in. Contact with malfunctioning equipment is fatal to him, as is most electric hazards.
Note: Beck does not scale to any of the major bosses of the game, without using their abilities. This is because of a main gimmick of the boss fights, in which bosses will not actually sustain any damage and will simply recover anything lost. The only way Beck can actually keep their health down is by dashing into them while their Xels are visible, which can be attributed more to Beck absorbing and assimilating their Xels than him actually causing harm. This is backed up further by every boss fight showing their Xel count in their introduction, and Beck finishing every battle by "snapping them out of it", aka assimilating them. To back it up even further, Beck is in disbelief about facing the other Mighty Numbers, and Dr. White rephrases that he is only being sent to fight them due to his assimilation ability.
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