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User:SuperSaiyan2Link/Ken Masters: Difference between revisions

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'''[[Lifting Strength]]:''' '''Class 50''' ([https://game.capcom.com/cfn/sfv/column/130433#:~:text=Every%20hero%20needs%20a%20rival%2C%20and%20who%20better%20to%20face%20off%20against%20Ryu%20than%20his%20sparring%20partner%2C%20his%20eternal%20rival%2C%20Ken!%3F As his eternal rival]<ref>Shadaloo C.R.I. Character Guide 102</ref>, Ken should be comparable to [[Ryu (Street Fighter)|Ryu]], [https://youtu.be/6GOSnZ1cCQU?t=982 who lifted a large boulder over his head]<ref>Street Fighter III: 3rd Strike - Oro Arcade Mode</ref>)
'''[[Lifting Strength]]:''' '''Class 50''' ([https://game.capcom.com/cfn/sfv/column/130433#:~:text=Every%20hero%20needs%20a%20rival%2C%20and%20who%20better%20to%20face%20off%20against%20Ryu%20than%20his%20sparring%20partner%2C%20his%20eternal%20rival%2C%20Ken!%3F As his eternal rival]<ref>Shadaloo C.R.I. Character Guide 102</ref>, Ken should be comparable to [[Ryu (Street Fighter)|Ryu]], [https://youtu.be/6GOSnZ1cCQU?t=982 who lifted a large boulder over his head]<ref>Street Fighter III: 3rd Strike - Oro Arcade Mode</ref>)


'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Comparable to [[Sagat]], [https://www.reddit.com/r/translator/comments/o5lcfo/japanese_english_what_does_sagats_alpha_3_story/ who was able to get down from a large statue and appear behind the man watching him, before the man even noticed]<ref>Street Fighter Alpha 3 - Sagat Story</ref>) | At least '''Superhuman''' (Should be faster than regular Ken), '''Transonic''' with Rasetsu Kyaku ([https://youtu.be/egd4NVw1nM4?t=18 Can move so fast that he leaves behind afterimages], [https://youtu.be/egd4NVw1nM4?t=22 moving faster than projectiles]<ref>Ultra Street Fighter II</ref>, which includes [[Guile]]'s Sonic Boom)
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Comparable to [[Sagat]], [https://www.reddit.com/r/translator/comments/o5lcfo/japanese_english_what_does_sagats_alpha_3_story/ who was able to get down from a large statue and appear behind the man watching him, before the man even noticed]<ref>Street Fighter Alpha 3 - Sagat Story</ref>), '''Higher''' with Custom Combo ([https://www.youtube.com/watch?v=w9Y2FX7WGVc Custom Combo allows for Ken to move so fast he leaves behind purple afterimages]<ref>Street Fighter Alpha 2</ref>) | At least '''Superhuman''' (Should be faster than regular Ken), '''Transonic''' with Rasetsu Kyaku ([https://youtu.be/egd4NVw1nM4?t=18 Can move so fast that he leaves behind afterimages], [https://youtu.be/egd4NVw1nM4?t=22 moving faster than projectiles]<ref>Ultra Street Fighter II</ref>, which includes [[Guile]]'s Sonic Boom)


'''[[Speed|Combat Speed]]:''' '''Transonic''' (Comparable to [[Guile]], [https://www.streetfighter.com/6/character/guile/movelist#:~:text=Cross%20your%20arms%20with%20such%20speed%20that%20you%20fire%20a%20rotating%20aerial%20slash. who swings his arms fast enough to] [https://youtu.be/RCfzsukmyBY?t=3653 create a sonic boom, with Sonic Boom]<ref>Street Fighter 6</ref>) | At least '''Transonic''' (Should be faster than regular Ken)
'''[[Speed|Combat Speed]]:''' '''Transonic''' (Comparable to [[Guile]], [https://www.streetfighter.com/6/character/guile/movelist#:~:text=Cross%20your%20arms%20with%20such%20speed%20that%20you%20fire%20a%20rotating%20aerial%20slash. who swings his arms fast enough to] [https://youtu.be/RCfzsukmyBY?t=3653 create a sonic boom, with Sonic Boom]<ref>Street Fighter 6</ref>) | At least '''Transonic''' (Should be faster than regular Ken)

Revision as of 02:59, 27 October 2023

Articles About Ken Masters
Main Continuity Street Fighter
Alternate Continuities Street Fighter EX - Street Fighter II: The Animated Movie - Street Fighter II V - TV Series - 1994 Film - Street Fighter Alpha: The Animation - Street Fighter Alpha: Generations - UDON Comics
Crossovers Marvel vs. Capcom - SNK vs. Capcom - Pocket Fighter - Cross - Street Fighter x Tekken - Super Smash Bros.
I wish you good luck!
~ Ken Masters

For some reason, the Satsui no Hado doesn't live inside of Ken, but using Bison's Psycho Power, Ken has become a soldier of Shadaloo.
~ Shadaloo Combat Research Institute

Background

Ken Masters is a major protagonist of the Street Fighter series. As the rich American heir to the Masters Foundation, Ken was sent by his father to Japan, to train under the mysterious karate master, Gouken. For many years to come, Ken was trained in the Ansatsuken fighting style alongside the man who would quickly become his lifelong friend and eternal rival, Ryu. Though Ken always aspired to be the strongest martial artist around, he eventually met his wife, Eliza, and settled down to raise their son, Mel.

This dropdown contains the synopsis of Ken’s story. Read at your own risk as you may be spoiled otherwise!

Ken Masters was the American son and heir to the Masters Foundation, a worldwide hospitality, hostel, and resort enterprise. Growing up rich, Ken had developed an ego and was labelled a bit of a delinquent. As a result, when Ken was only 12 years old, his father saw it fit to send him to Japan, where he would undergo the rigorous training of karate master, Gouken.

Though Ken was initially hesitant to learn from Gouken, as training continued, he learned to respect him. Ryu, who was Gouken's only other pupil, was the same age as Ken and quickly became not only his closest friend, but his fiercest rival. Ryu and Ken's training lasted over a decade, with them finally completing their training and being free to leave their dojo at 23 years old.

Street Fighter Alpha series

The moment his training was completed, Ken's main goals in life were to become a famous martial artist. As such, he immediately headed back for the United States, where he participated in a number of American Karate Tournaments, and won all of them. Because of this, he was crowned the King of American Fighters. It was during these run-throughs of the American tournaments that Ken met Eliza, an attractive American woman, who quickly fell in love with him and became his girlfriend. When Eliza asked Ken what he fought for, his motivation was no longer the fame, or the attention. Instead, he had one simple goal: to face Ryu one more time.[1]

Especially after hearing the story of Ryu defeating the Emperor of Muay Thai, Sagat, Ken knew that facing Ryu was his next mission. Flying back to Japan, Ken finds Ryu in a horrible state of overthinking and self-doubt, as he had tapped into the Dark Hado to defeat Sagat. In order to break him out of his daze, Ken faces his old friend and defeats him, before gifting Ryu a red headband to wear as a reminder of their fight whenever he feels lost. Ken then returned to America, and begins training even harder with Eliza's support.[2]

As time passes, Ken begins to wonder about his own life. Ryu seemed to be on the right track again, but what of him? Along the road to proving himself again, however, he encounters the nefarious dictator of Shadaloo, M. Bison. Though Ken doesn't know who Bison is, he confronts him, but is easily defeated and placed under hypnosis. Once Ryu shows up, Bison forces him to fight the hypnotized Ken, but Ryu manages to win the battle and free Ken from his mental prison. Ryu eventually defeats M. Bison himself, with Ken regaining consciousness. After Ryu and Ken promise to have another duel again soon, they part ways.[3]

Street Fighter II

Ken returned to the United States again to train, after having promised Ryu to engage in another match. However, as he and Eliza's love only continued to grow, he found himself spending less time training, and more time lounging on the beach with her. His skills and fighting spirit began to dwindle, under he received a letter from Ryu detailing the rigorous training he had been committing himself to. As a result, Ken re-entered the world of fighting, and signed up for the second World Warrior Tournament. Before leaving, he vowed to Eliza that they would be wed once he returned.[4]

However, what Ken didn't know is that the second World Warrior Tournament was being run by the Shadaloo organization, once again under the rule of M. Bison. As Ken made his way through the matches, he was eventually found by Bison, who once again decided to use him as a puppet, this time to try and kill Ryu once and for all. Infused with Psycho Power, Violent Ken was born, who was far more blood-thirsty and brutal than Ken ever had the capacity to be. He confronted Ryu and assaulted him, overpowering him completely. However, after Ken caught sight of the red headband that he'd given Ryu years before, he was able to break free of his possession.[5]

Ken continued to make his way through the tournament, and joined Ryu, Chun-Li, Guile, and Cammy in the finals. There, they each stood off against M. Bison, managing to defeat him in a fight that ensued in the wilderness. With Bison refusing Guile's offer to surrender himself, the dictator used all of his Psycho Power to self-detonate. Ken and the others managed to escape the blast.[6]

Now that the conflict against M. Bison was finally finished, Ken returned to Eliza in America, and the two were married just as he promised.

Street Fighter IV

With the announcement of a new tournament, Ken finds himself unsure whether he should compete. Many years have passed, and Ken's wife Eliza is far along in her pregnancy with their child. Sensing Ken's inner conflict, however, Eliza urges Ken to compete, as she still isn't due for some time. Hesitantly, Ken leaves in hopes of having a match with Ryu after so long.

During the tournament, Ken is forced to instead fight his self-appointed rival, Rufus, instead. As the tournament came to a close, thankfully, Ken did get to have his long-awaited fight against Ryu. Soon after their match, both Ryu and Ken notice Gouken, who they both thought to have been killed by Akuma. Though they both express disappointment that Gouken had not reached out to them earlier, they were still thankful for his survival, and went home in Ken's SUV.

Ken immediately travelled to the hospital, where he found Eliza had been admitted. Soon after expressing to her his joy over getting to face Ryu, Eliza gave birth to their son, who they decided to name Mel Masters.[7]

Street Fighter V

Several years passed, and Mel had grown into a young boy. Unexpectedly, the entire Masters family is invited to a party hosted by Karin Kanzuki at the Kanzuki Estate, which they plan on attending. Before doing so, however, Ken first travels to find Ryu, asking him if he is also attending the party. But after Ken defeats Ryu in a sparring match, Ryu leaves, stating that he will join them after completing his training.

Ken, Eliza, and Mel then travel to the Kanzuki Estate without Ryu, where they learn of the plan to infiltrate the Shadaloo base. Though many fighters are against Ken joining the fight, as he has a family to take care of, he insists upon joining, and heads to Brazil alongside Chun-Li and Cammy. It was here in Brazil that Ken first met Sean Matsuda, who would someday become his pupil.

It was only after Ryu's final defeat of M. Bison that Ken is able to reconnect with him, as Ken decided to stay in Brazil and help the Matsuda family fend off Shadaloo soldiers. Finding Ryu alone and meditating once again, he challenges him, and this time loses. Though Ryu drops his red headband following the match, Ken returns it to him, figuring he might still need it. With once final fist bump, they part ways.[8]

Street Fighter III series

Ken moves he and his family to southern Carolina, from Washington State. Though much time had past since his mission in Brazil, the young Sean Matsuda was unfaltering in begging Ken to take him in as a student. Ken reluctantly agreed, but all of Ken's responsibilities have begun to strain his relationship with Ryu. As a result, he decided to plan a visit with Ryu, and bring Sean along. In order to get more time with his family, Ken tells Sean not to return until he was able to defeat Ryu in a match. Ken then travelled back to America, where he instead sparred with his son, Mel.[9][10]

As time passed and Ken continued to train Mel and Sean, he eventually started entering American Tournaments once again, as was his pride during his younger years. Though Sean found himself getting knocked out in the first rounds, Ken managed to win the entire tournament. Waking Sean up and offering him the trophy, Sean turns down Ken's taunting offer, as he hopes one day to earn the trophy for himself.[11]

Street Fighter 6

Many years have passed, and Ken has returned to being the head of the Masters Foundation. However, business is starting to look rough, due to the interference by a mysterious group known as Amnesia. While out on a trip in Nayshall, a shady man named JP framed Ken for being involved in terrorism, which has put a target on his and his family's back. Though many know that Ken is being framed, and his name was cleared, he abandons his family and his company and goes into hiding, in order to keep them safe.

During his exile, Ken has taken up work as a SiRN construction worker in Metro City. His reason for fighting has been flipped on his head, and no matter how many people plead for him to return to his old life, he knows he never can until he gets back at JP for what he did to him. He questions if that means he must kill JP with his own two hands.[12]

Statistics

Key: Ken Masters | Violent Ken

Tier: 9-B, Higher with Sheer Will | 9-A

Name: Ken Masters | Violent Ken, Brainwashed Ken[13]

Origin: Street Fighter

Sex: Male

Age: 20 to 40 years old

Classification: Martial Artist, Roaring Inferno[14], King of American Fighters[15]

Species: Human

Occupation: Hotel-Business Tycoon, Construction Worker[16] | Soldier of Shadaloo[17]

Status: Alive

Alignment: Chaotic Good (Ken is a man with a great fighting spirit[18], the type to see it as disgraceful for a true warrior to let himself get possessed[19]. Though his main goal was originally to achieve global fame as a martial artist[20], he is a good man who values his family above all else[21], to the point where he retired from fighting in order to look after them[22], and will force himself to go into hiding if it would keep Eliza and Mel safe[23]. Still, despite his pure intentions, Ken can be incredibly overconfident and makes jokes at his opponent's expense all the time[24]. Brash and arrogant, Ken loves standing over his opponents and laughing at them after knocking them out[25]) | Chaotic Evil (Ken, having been possessed by the psycho power of M. Bison[26], has become just as merciless and power-hungry as Evil Ryu[27]. His arrogance has been amplified, shown in his need to become stronger than anyone no matter the cost[28]. As he states himself, he now has the desire to destroy and kill all in his path[29])

Dimensionality: 3-D

Attack Potency: Wall level (Ken is able to break multiple stone tiles and three cinderblocks with one attack[30]. He is consistently portrayed[31] as the main rival of Ryu[32], who can perform the same feats with ease[33]. Can fight against and harm Adon[34], who broke a chunk off a statue's head[35]. Can also fight and harm characters like Birdie[36], who bent a large piece of metal[37]. The Street Fighter cast can break[38] apart cars[39], as well as entire semi-trucks overtime with various hits[40]. Can destroy wooden barrels[41] in a single hit[42], as well as destroy metal barrels[43] and stone walls overtime[44]. Can fight and harm Sagat[45], who broke a large rock in half[46]. Can fight and harm Zangief[47], who overpowered a large bear[48]), Higher with Sheer Will (Comparable to his durability. The strength that comes from Ken's will to protect his loved ones is compared to and referred to as incredible power, to the point where Ken doesn't even consider the Satsui no Hado useful[49]) | Room level (Violent Ken is infused with psycho power from M. Bison, making him far more powerful than the regular Ken[50]. Could defeat M. Bison[51], who fought[52] and easily defeated[53] an amplified Juri Han, who blew up the inside of a building and exploded a jet plane[54])

Durability: Wall level, Higher with Sheer Will (When amplified by his desire to protect Eliza, Ken casually tanked an attack by C. Viper, who was too strong for fighters comparable to Ken regularly) | Room level

Striking Strength: Wall Class, Higher with Sheer Will | Room Class

Lifting Strength: Class 50 (As his eternal rival[55], Ken should be comparable to Ryu, who lifted a large boulder over his head[56])

Travel Speed: Superhuman (Comparable to Sagat, who was able to get down from a large statue and appear behind the man watching him, before the man even noticed[57]), Higher with Custom Combo (Custom Combo allows for Ken to move so fast he leaves behind purple afterimages[58]) | At least Superhuman (Should be faster than regular Ken), Transonic with Rasetsu Kyaku (Can move so fast that he leaves behind afterimages, moving faster than projectiles[59], which includes Guile's Sonic Boom)

Combat Speed: Transonic (Comparable to Guile, who swings his arms fast enough to create a sonic boom, with Sonic Boom[60]) | At least Transonic (Should be faster than regular Ken)

Reaction Speed: Transonic | At least Transonic

Stamina: Athletic Human (Ken is a hardened fighter, used to participating in exhaustive battle. He is used to participating in, and winning, tournaments[61], showing his fortitude to fight at his peak condition no matter how many opponents face him successively) | Peak Human (Violent Ken has an insatiable lust for power[62], who feels the need to become stronger than anyone no matter the cost[63]. He loves the smell of raw blood and fighting, and hates boredom[64], and so will likely push himself to keep fighting until he can't anymore)

Range: Standard Melee, Several Meters with Hadoken and Hadoken variants

Intelligence: Average academically, Genius combatively (Ken was trained in Ansatsuken by Gouken[65] from a very young age[66]. He is a natural athlete[67] who mastered the Shoryuken technique into uncharted territories[68]. At just a young age, Ken became the champion of the All-American Martial Arts Tournament[69]. His Shoryureppa technique was created on the fly, without him even thinking he could pull it off[70])


Powers and Abilities

Superhuman Physical Characteristics, Martial Arts (Ken was trained in Ansatsuken by Gouken[71]. He is a natural athlete[72] who mastered the Shoryuken technique into uncharted territories[73]. He is the reigning champion of the All-American Martial Arts Tournament[74]), Enhanced Senses (Ken has finely-tuned senses, that he can use to spot intruders[75]), Ki Manipulation (Ken's power source is Ki[76], which is a product of training and self-discipline), Extrasensory Perception (Ki users are able to sense the Ki of others[77]), Energy Projection (Hadoken summons all of the user's will through their hands into a wave of Ki energy[78]), Fire Manipulation (Ken utilizes fire in his Shoryuken, Shoryureppa, Shinryuken, Guren Senpukyaku[79], etc.), Status Effect Inducement (Hitting the opponent repeatedly, without them being able to recover, causes them to enter a stunned state[80]), Limited-Flight (Tatsumaki allows for the user to briefly glide forwards through the air[81]), Perfect Guard (Parrying acts as a perfect guard against all attacks[82]), Statistics Boost (Ken's taunt increases the attacking power of his very next move, excluding throws[83]), Invulnerability (Physical Invulnerability; Focus Attack make the user invulnerable to the first attack used against them. Red Focus makes the user invulnerable to all attacks[84]. Drive Impact makes the user invulnerable to most attacks[85]), Heat Manipulation & Statistics Boost (Heat Rush has Ken channel heat through his entire body to power-up his attacks[86]), Sheer Will (Ken could fight off his brainwashing in order to regain his regular form[87]. The strength that comes from Ken's will to protect his loved ones allowed for him to casually withstand C. Viper's electricity[88]), Resistance to Mind Manipulation (Despite being brainwashed by M. Bison[89], Ken retains enough control to fight against and even defeat Bison as he pleases), Resistance to Precognition (Premonitions; It is hard to read the futures of Street Fighter characters, as they are always fighting against it)

Notable Techniques

  • Parry: Also known as the perfect guard or the perfect counter, the parry technique has the user time their block perfectly against an enemy's attack. In doing so, the user completely absorbs any damage they would've taken, and the enemy is left open for a counter-attack.
  • Taunt: When a fighter finds some free time during a battle, or they just want to show off, they can perform a taunt. Taunting has a fighter strike a pose and/or say a phrase to egg on their foe, though doing so leaves them open to attack if they aren't careful. With Ken's taunt, he sticks out his arm and motions towards himself, calling "Bring it on!" Doing so increases Ken's attack power for all moves, excluding throws, but only for the very next attack he uses.
  • Focus Attack: When winding up a powerful attack, the user will be accompanied by black ink streaks, that indicate the use of a Focus Attack. This attack has the user absorb the first attack levied against them, before unleashing their devastating counter-attack, which will leave an opponent falling to their knees and vulnerable. A variation to the Focus Attack, the Red Focus Attack, will allow for the user to withstand any amount of attacks used against them while charging up.
  • Heat Rush: Ken's V-Trigger. After shouting "I've reached my boiling point!", Ken channels heat throughout his entire body, which powers-up all of his attacks and adds fire properties to them. As such, his regular Hadoken, Tatsumaki Senpukyaku, and Shoryuken, transform into the Shakunetsu Hadoken, Flaming Tatsumaki Senpukyaku, and the Flaming Shoryuken.
  • Drive Impact: Extremely similar to the Focus Attack, the Drive Impact has the user be surrounded by colorful line art, as they rush forwards and unleash an attack that will powerfully stagger the opponent. Should they be hit by a light attack during their Drive Impact, they will completely absorb the damage and continue their assault.

*Hadoken: The standard fireball of the Street Fighter series. The fighter channels all of their Ki and willpower into the palms of their hands, before unleashing a ball of blue energy towards their target. Though it's called a fireball, the Hadoken is said to be room temperature, and the feeling of its impact changes according to the user; for instance, Ryu's Hadoken feels like a hard kick with lingering pain, while Ken's Hadoken feels like a hard punch with brief pain.

  • Reppu Hadoshu: A variant of the standard Hadoken, that Ken has created during his training. Focusing his Ki and his willpower into his feet instead of his fists, Ken is able to unleash Hadoken blasts from his feet during kicks, allowing for an attack sure to catch his foes off-guard.
  • Shakunetsu Hadoken: Often called the Red Hadoken, this move is a special variant of the standard Hadoken. Imbuing the standard blue Hadoken with thermal energy, it transforms into an orange ball of fire. Upon activating his Heat Rush, all of Ken's attacks gain a fiery property, which thus grants him the Shakunetsu Hadoken that he doesn't normally have. Unlike the regular Hadoken, this variant will hit an opponent several times before dispersing.
  • Tatsumaki Senpukyaku: Also known as the Hurricane Kick, this special move has the user fly through the air with one leg extended out. The Tatsumaki Senpukyaku can act as a way to briefly soar across surfaces, as it can be used both the ground and in the air with ease. Much like the other techniques of Ansatsuken, this technique varies based on the user. For instance, Ryu's Hurricane Kick will hit once incredibly hard, while Ken's Hurricane Kick deals less damage but hits multiple times.
  • Shippu Jinraikyaku: One of Ken's variations of the standard Hurricane Kick, which acts as one of his super attacks. He unleashes a flurry of kicks, before finishing with a rising Tatsumaki Senpukyaku. This move is quick to execute, making it useful in combos.
  • Guren Senpukyaku: Ken's ultra attack, one of his most powerful variations of the Tatsumaki Senpukyaku. After pointing at his opponent with a cocky smile, Ken unleashes a barrage of flaming Tatsumaki Senpykyaku's across the ground, until one finally connects. Once it lands, and the opponent is sent into the air, he then finish them off with a final flaming kick.
  • Guren Enjinkyaku: Another of Ken's ultra attack, his most powerful variation of the Tatsumaki Senpukyaku. After landing a jumping kick, Ken starts his attack combination, where he jumps off the opponent with the other foot, spinning on the ground backwards, and then running back up and hitting the opponent with an upward, flaming Tatsumaki. It ends with a final, slightly prolonged kick going straight across the opponent's face.
  • Shoryuken: Often referred to as the Dragon Punch, the Shoryuken is a rising uppercut attack commonly utilized by Ansatsuken practitioners. Very simply put, the Shoryuken has the user uppercut the foe, with a huge leap into the air. As with all other common Ansatsuken techniques, the Shoryuken has many different variations, and acts differently based on who uses it. For instance, Ryu's Shoryuken will hit once very powerfully, whilst Akuma's will hit several times. Ken's will also hit several times, but due to his mastery of the technique, he is able to infuse fire into it.
  • Shoryureppa: During a tense battle, Ken created this variation of the Shoryuken on the fly, and pulled it off perfectly. The Shoryureppa technique involves Ken performing two Shoryuken techniques on his opponent in quick succession, usually lighting his opponent on fire along the way. The first Shoryuken is more grounded, while the second one launches him high into the air.
  • Shinryuken: While his master, Gouken, was believed to be dead, Ken created this attack to honor his teachings. It represents the full mastery of the Shoryuken technique, far beyond anyone else had been capable of. Though he usually leads-up to the attack with a flurry rush, the Shinryuken technique has Ken perform a spinning, fiery Shoryuken, that vertically ascends straight up.

*Psycho Hadoken: A variation of Ken's standard Hadoken, which has turned purple and increased in power, due to the infusion of M. Bison's Psycho Power.

  • Psycho Tatsumaki Senpukyaku: A variation of Ken's standard Tatsumaki Senpukyaku, which has increased in power due to the infusion of M. Bison's Psycho Power.
  • Psycho Shoryuken: A variation of Ken's standard Shoryuken, which has increased in power due to the infusion of M. Bison's Psycho Power. When Ken utilizes the Shoryuken combined with his Heat Rush's fire powers, the fire of his Shoryuken is purple.
  • Rasetsu Kyaku: This move was once Ken developed specifically during the time when he is Violent Ken, empowered by M. Bison's Psycho Power. Dashing forwards, Ken moves so fast that he leaves afterimages behind him, almost akin to a teleport. This ability allows for him to completely bypass projectiles.
  • Shinbu Messatsu: Violent Ken's super attack. After unleashing a barrage of powerful punches and kicks, Violent Ken will finish off the opponent by hitting them with a Shoryuken.


Other

Standard Tactics: Ken loves to show off during a fight, often opting to knock opponents out with a Hadoken before standing over them and laughing[93]. When facing an opponent he sees to be weaker than him, which are most people due to his large ego[94], Ken will merely dodge and play around until things get serious[95]. When engaged in a fight, Ken's main objective is to get into his opponent's face and push them into a corner[96]. While Ryu specializes in using his projectiles, Ken instead favors mastery over his Shoryuken, which he mixes with other agile attacks[97].

Weaknesses: Ken's natural fighting skill has fueled his giant ego, and he lets his skills constantly deteriorate due to spending time on the beach with Eliza[98]. Ken's heart is weak and can be consumed by his jealousy towards Ryu[99].

References

  1. Street Fighter Alpha
  2. Street Fighter Alpha 2
  3. Street Fighter Alpha 3
  4. Street Fighter II
  5. Ultra Street Fighter II: The Final Challengers
  6. Street Fighter IV: Aftermath
  7. Street Fighter IV
  8. Street Fighter V
  9. Street Fighter III: New Generation
  10. Street Fighter III: 2nd Impact
  11. Street Fighter III: 3rd Strike
  12. Street Fighter 6
  13. Shadaloo C.R.I. Character Guide 103
  14. Street Fighter IV Online Manual
  15. Street Fighter 30th Anniversary Collection
  16. Street Fighter 6
  17. Shadaloo C.R.I. Character Guide 103
  18. Street Fighter Alpha 2 Manual
  19. Ultra Street Fighter 2 Violent Ken Arcade Mode Playthrough
  20. Street Fighter 30th Anniversary Collection
  21. Ultra Street Fighter IV - Ken Arcade Mode
  22. Street Fighter 30th Anniversary Collection
  23. Street Fighter 6 World Tour - All Ken Cutscenes
  24. Ultra Street Fighter IV - Ken Arcade Mode
  25. Street Fighter 2 North American Manual Art
  26. Ultra Street Fighter II - Violent Ken Intro
  27. Ultra Street Fighter II - Violent Ken Intro
  28. Ultra Street Fighter 2 Violent Ken Arcade Mode Playthrough
  29. Ultra Street Fighter 2 Violent Ken Arcade Mode Playthrough
  30. Street Fighter 1984
  31. Over 35 Years of Ryu vs Ken
  32. Shadaloo C.R.I. Character Guide 102
  33. Street Fighter 1987
  34. Street Fighter Alpha Ken Arcade Mode Playthrough
  35. Street Fighter Alpha 2 Adon Arcade Mode Playthrough
  36. Street Fighter Alpha Ken Arcade Mode Playthrough
  37. Street Fighter Alpha 2 Birdie Arcade Mode Playthrough
  38. Street Fighter II: The World Warrior Car Minigame
  39. Street Fighter IV: Arcade Edition Car Minigame
  40. Street Fighter 6: Truck Bonus Stage
  41. Street Fighter II
  42. Street Fighter IV: Arcade Edition
  43. Street Fighter II
  44. Street Fighter II Turbo 16-Bit
  45. Street Fighter Alpha Ken Arcade Mode Playthrough
  46. Ultra Street Fighter II: The Final Challengers Sagat Arcade Ending
  47. Ultra Street Fighter II: Champion Edition Ken Arcade Mode
  48. Ultra Street Fighter II: The Final Challengers Zangief Arcade Ending
  49. Street Fighter IV: The Ties That Bind
  50. Ultra Street Fighter II - Violent Ken Intro
  51. Ultra Street Fighter II - Violent Ken Arcade Mode
  52. Street Fighter IV - M. Bison Ending
  53. Street Fighter V - M. Bison Arcade Endings
  54. Super Street Fighter IV - Juri OVA
  55. Shadaloo C.R.I. Character Guide 102
  56. Street Fighter III: 3rd Strike - Oro Arcade Mode
  57. Street Fighter Alpha 3 - Sagat Story
  58. Street Fighter Alpha 2
  59. Ultra Street Fighter II
  60. Street Fighter 6
  61. Street Fighter 30th Anniversary Collection
  62. Ultra Street Fighter II - Violent Ken Intro
  63. Ultra Street Fighter 2 Violent Ken Arcade Mode Playthrough
  64. Shadaloo C.R.I. Character Guide 103
  65. Shadaloo C.R.I. Character Guide 102
  66. Street Fighter 30th Anniversary Collection
  67. Street Fighter 2 North American Manual Art
  68. Street Fighter 30th Anniversary Collection
  69. Street Fighter 30th Anniversary Collection
  70. Street Fighter Alpha 2 - Ken Profile
  71. Shadaloo C.R.I. Character Guide 102
  72. Street Fighter 2 North American Manual Art
  73. Street Fighter 30th Anniversary Collection
  74. Street Fighter 30th Anniversary Collection
  75. The Side Readers : 03 「Unexpected Guests」
  76. Ultra Street Fighter IV - Gouken Arcade Mode
  77. Super Street Fighter IV - Juri OVA
  78. Street Fighter 2 North American Manual Art
  79. Street Fighter IV
  80. Street Fighter 1987 - Street Fighter 6
  81. Street Fighter 1987 - Street Fighter V
  82. EVO Moment #37
  83. Street Fighter III: 3rd Strike
  84. Street Fighter IV
  85. Street Fighter 6
  86. Street Fighter V
  87. Ultra Street Fighter 2 Violent Ken Arcade Mode Playthrough
  88. Street Fighter IV: The Ties That Bind
  89. Ultra Street Fighter II - Violent Ken Intro
  90. Shadaloo C.R.I. Character Guide 103
  91. Shadaloo C.R.I. Character Guide 103
  92. Ultra Street Fighter II
  93. Street Fighter 2 North American Manual Art
  94. Street Fighter 2 North American Manual Art
  95. Street Fighter 6 World Tour - All Ken Cutscenes
  96. Street Fighter Alpha Anthology - Page 42
  97. Street Fighter 30th Anniversary Collection
  98. Street Fighter 2 North American Manual Art
  99. Shadaloo C.R.I. Character Guide 103

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