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Malmord: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Standard Equipment → Equipment, Hax|Powers and Abilities → Powers and Techniques)
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GiverOfThePeace
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[[Category:Nintendo Characters]]
[[Category:Nintendo Characters]]
[[Category:Undead Physiology Users]]

Revision as of 05:57, 17 June 2024

Zelda, I am your destiny! I weep because of your quest. I measure and I cut what you lose. I deem what is fate and what is best, and I leave you no power to choose! Ha!
~ Malmord

Background

Malmord is the fourth boss in Zelda's Adventure. She is the Shrine Keeper of the Shrine of Destiny. She resembles a Grim Reaper carrying a large scythe. She claims to have control over destiny and Princess Zelda's fate.

Codex Statistics

Tier: 9-B

Name: Malmord

Origin: The Legend of Zelda

Sex: Unknown (Sounds female)

Age: Unknown

Classification: Shrine Keeper, Controller of Destiny

Dimensionality: 3-D

Attack Potency: Wall level (As a shrine boss should be comparable to Ursore. Can damage Zelda)

Durability: Wall level (Tanked hits from Zelda)

Striking Strength: Wall Class

Lifting Strength: Unknown

Speed: Supersonic (Can react to Zelda and her sound waves)

Stamina: Unknown

Range: Extended Melee with scythe, Complex Universal with Time Manipulation & Fate Manipulation

Intelligence: Unknown (Should have a vast knowledge of all if she is the one that writes future and past)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Wields a scythe), Magic, Fate Manipulation (Controls the fate of Zelda, ensuring what she will choose and lose), Time Manipulation (Controls the future and past), Resistance Negation & Magic Nullification (The magic shield is useless against all Shrine Bosses weapons), Shadow Manipulation (Can melt into a shadow making them briefly intangible), Undead Physiology, Immortality (Type 7; They are a skeleton)


Equipment

A Scythe


Other

Weaknesses: None notable.

Battle Records

None.

None.

None.