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Department Store Spook: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD, replaced: Non-Physical Interaction → Non-Standard Interaction (2))
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GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)
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'''[[Speed|Travel Speed]]:''' At least '''Superhuman''' ([https://youtu.be/VhKxYp542cM?t=1676 Was able to kidnap Paula and escape with her without being seen])
'''[[Speed|Travel Speed]]:''' At least '''Superhuman''' ([https://youtu.be/VhKxYp542cM?t=1676 Was able to kidnap Paula and escape with her without being seen])


'''[[Speed|Combat Speed]]:''' '''Faster Than Light''' ([https://youtu.be/VhKxYp542cM?t=2421 Can keep up with and hit] [[Ness]] [https://youtu.be/VhKxYp542cM?t=2421 and] [[Jeff Andonuts|Jeff]])
'''[[Speed|Attack Speed]]:''' '''Faster Than Light''' ([https://youtu.be/VhKxYp542cM?t=2421 Can keep up with and hit] [[Ness]] [https://youtu.be/VhKxYp542cM?t=2421 and] [[Jeff Andonuts|Jeff]])


'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light''' (Can dodge attacks from [[Ness]] and [[Jeff Andonuts|Jeff]])
'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light''' (Can dodge attacks from [[Ness]] and [[Jeff Andonuts|Jeff]])

Revision as of 18:05, 27 July 2024

Battle Against an Unsettling Opponent
After the alien hits the lights and captures Paula, head to the fourth floor to fight the green fiend. It uses Fire, Freeze and Brain Shock. You should use Jeff's Bottle Rockets.
~ Player's Guide Description

Background

The Department Store Spook (デパートのかいじん, Department Store Monster) is a mini-boss in MOTHER 2 (localized as EarthBound). It appears in the Fourside Department Store after the Runaway Five are freed from their contract with the Topolla Theater, where it kidnaps Paula and subsequently battles Ness and Jeff.

Codex Statistics

Tier: Low 8-C

Name: Department Store Spook

Origin: MOTHER 2

Sex: Unknown

Age: Unknown

Classification: Alien, Minion of Giygas

Status: Deceased (Seemingly succumbed to his wounds from his battle with Ness and Jeff)

Alignment: Lawful Evil (Giygas's minions follow his orders obediently and without question due to either being under his influence)

Dimensionality: 3-D

Attack Potency: Small Building level (Able to damage Ness and Jeff)

Durability: Small Building level (Able to take hits from Ness and Jeff)

Striking Strength: Unknown (The Department Store Spook does not use physical attacks)

Lifting Strength: Unknown

Travel Speed: At least Superhuman (Was able to kidnap Paula and escape with her without being seen)

Attack Speed: Faster Than Light (Can keep up with and hit Ness and Jeff)

Reaction Speed: Faster Than Light (Can dodge attacks from Ness and Jeff)

Stamina: Unknown

Range: Hundreds of Meters with PSI (Should have comparable range to other PSI users)

Intelligence: Genius (Able to use PSI)


Powers and Techniques

Superhuman Physical Characteristics, Superhuman Speed, Mind Manipulation and Energy Manipulation (Can manipulate psychic energy using PSI), Heat Manipulation and Air Manipulation (Able to use PK Freeze), Fire Manipulation (Able to use PK Fire), Healing (Able to use Lifeup α to restore its own Hp), Absorption (Able to use PSI Magnet Ω, which steals psychic energy from all opposing targets), Damage Boost and Forcefield Negation (Can occasionally land critical hits that deal much more damage than standard physical attacks. Critical hits instantly destroy a target's physical shield), Non-Standard Interaction, Metaphysics Manipulation (Soul Manipulation), and Immortality Negation (Type 7; All enemies in MOTHER 2 should be able to kill ghosts, given that enemies inflicted with strangeness are able to attack each other)

Notable Techniques


  • PK Freeze α: Deals 135 to 225 freeze damage to a single target. Has a 50% chance of solidifying the target.
  • PK Fire α: Deals 60 to 100 fire damage to a row of targets.

Other

Standard Tactics: The Department Store Spook uses a variety of PSI in battle. When it isn't attacking, it will attempt to inflict strangeness on its opponents using Brainshock and steal their psychic energy using PSI Magnet, while also keeping itself alive with Lifeup.

Weaknesses: None notable.

Note: For more information about this enemy, see its page on WikiBound.

Battle Records

None.

None.

None.