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Phantom (Minecraft): Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)
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[[Category:Incorporeality Users]]
[[Category:Immortals]]
[[Category:Immortals]]
[[Category:Gravity Users]]
[[Category:Gravity Users]]

Latest revision as of 12:41, 13 October 2024

Background

Phantoms are undead hostile mobs that spawn when the player has not slept in over three in-game days.

Phantoms spawn unless the game rule doInsomnia is set to false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "since last rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player enters a bed or dies. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in spectator mode, but they do spawn in creative mode.

Codex Statistics

Tier: 9-B

Name: Phantom

Origin: Minecraft

Sex: None (Notch mentions Sex doesn't exist in Minecraft)

Age: Unknown

Classification: Monster, Phantom, Soul, Undead

Dimensionality: 3-D

Attack Potency: Wall level (Comparable to other monsters like Zombies and Skeletons, superior to Silverfish)

Durability: At least Wall level (Can survive in the Nether which can instantly vaporize a cubic meter of water, can tank multiple hits from an early game Steve)

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Scaling to Steve)

Attack Speed: Superhuman (Can hit Steve)

Reaction Speed: Unknown

Stamina: High (Never shown to need any rest)

Range: Tens of Meters

Intelligence: Animalistic


Powers and Techniques

Superhuman Physical Characteristics, Flight, Smoke Manipulation (Makes a trail of smoke when it moves), Non-Corporeal, Undead Physiology, Immortality (Type 7), Non-Standard Interaction (Can harm Ghasts and other Phantoms), Gravity Manipulation (Phantom Membranes are used for Potions of Slow Falling), Resistance to Heat Manipulation (Can exist in the Nether without any harm), Poison Manipulation (Immune to poison)


Equipment

Phantom Membranes


Other

Weaknesses: Will burn in sunlight, healing magic will harm them

Battle Records

None.

None.

None.