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Background

Sophie Grundler is the protagonist of The Sandman. There, she's unable to fall asleep and discovers that the Sandman decided to put the whole world to sleep forever and she's the only one who can stop him.

Sophie’s mother died when she was very young, so her father decided to work more but stayed less and less at home and didn’t have time to talk with Sophie. After her father collapsed from overwork, her aunt told her he'd get better if she behaved.

For several years, she bottled her problems down and tried to deal with them all by herself rather than confront the issues head-on, not wanting to burden anyone with her problems. Also, Sophie and Regan used to be good friends, but as they grew up, Regan ended up taking her frustrations on her by bullying her.

Sophie lives with her widowed father Richard, who is a workaholic and is rarely at home. At school, she is bullied by Regan Blumberg and her gang and her friend Anne Flanagan is too scared to even defend Sophie. For the course of two weeks, she is having a case of insomnia. At night, she tries to go to sleep, but wakes up in the middle of the night, only to find out that the clocks have stopped and everyone is asleep except for her. While wandering around the park, she meets David Hoover, who is friends with her. Sophie then remembers that Anne may be still at school and goes looking for her by herself. However because Anne is a coward, she leaves Sophie alone with the shadows when she has the chance.

Then, Sophie goes to the Blumberg Mall, where she finds Regan tied on a pole and about to be killed by a firing squad. She manages to get Regan freed, but Regan intially refuses to go with Sophie, insisting that her mother would come to her rescue. Hiding in a box, they succesfully escape, but Regan runs away leaving Sophie alone once they're not in danger anymore. Finally, she goes looking for her father at work, where they're attacked by a dragon. As they try to escape from the building, her father collapses from exhaustion and urges Sophie to run as the dragon catches him. But when she goes back, neither her father or the dragon are no more.

Confused, she wanders around town and she reaches accidentally Shirley Webber's house, where she finds out that the real David is sleeping in Shirley's couch and the other David is an impostor. Upset, she goes to where the impostor David is and demands the impostor's true identity. He introduces himself as Lullaby, a creature made by the Sandman to put people to sleep. She discovers that everything she's seen has been a part of Lullaby's attempt to make her sleep. She decides to go after the Sandman himself and put an end to his plan, so Lullaby takes her to the Fairy World.

There, she meets several creatures. When looking for the Sandman, she finds out that the reason why Regan, Anne, and her father suffered the way they did was because those were Sophie's darkest wishes. Lullaby wanted to make her wishes come true so that she could sleep. He even took on the form of David to grant her romantic wish. Also, she finds out that the Sandman just wants to sleep for a while.

If Sophie decides to take the pink jewel or lets Unicorn keep it and how she chooses to handle the Sandman, the endings may vary. If Sophie lets Unicorn keep the jewel and accidentally kills the Sandman, she gets the Bad End "Queen of the Night". Though guilt-ridden by her accidental murder, Sophie decides it was his fault for making everyone fall asleep forever. Remaining in the fairy realm, she becomes the Queen of the Night, gleefully watching the eternally slumbering world.

If she takes the jewel and kills the Sandman, she obtains Bad End "Sleep With One Eye Open". Upon returning home, she discovers that killing the Sandman didn't fix anything: time's still frozen, and she's the only one left awake in this eternally slumbering world. Paranoia keeps her from being able to sleep herself, jumping at shadows and bumps in the night like a frightened child. Also, the Boogieman is seen creeping out of her closet. If she chooses to take the jewel and puts the Sandman to sleep, she gets Bad End "Invisible Sweet Heart". Rather than return to her miserable life, Sophie gives up her humanity so she can stay in the fairy's world, becoming a Glimmer.

Finally, if Sophie decides to let Unicorn keep the jewel and puts the Sandman to sleep, she earns Happy End "Don't Stay Up Late at Night". After falling asleep, she wakes up at the same time as everyone else and starts standing up for herself, even when it gets her into trouble. She stands up to her workaholic father and Regan and calls out Anne for not really defending her. Facing her problems head-on causes trouble and she is not considered a honor student anymore, but she winds up much happier than she was before. On the way, she runs into David and Shirley Webber. He introduces Sophie to her fiancee and she tells them about her adventure with the Sandman. In the end, the three go to have dinner together.

Half a year after the Sandman events, Sophie and her father are invited by the recently married David and Shirley to go vacationing at the Livingstone Castle. Along the way, they meet Keith Baring and his wife Helena. However, everyone is trapped inside the castle by a creature known as The Boogie man and it's up to Keith, who has to save all the tourists inside the castle.

If Keith does all the requirements and manages to save David and Sophie, he obtains Happy End “Come Rain, Come Shine”. After everyone is saved and the Boogieman is captured, Keith’s boss, Dick Anderson, interrogates Sophie and her father. Richard confesses that he actually suspected the Boogieman was Brendon, but was too focused on saving his daughter to tell Keith. Sophie tells that she knew that the Boogieman who captured her was an impostor, since she already saw the real Boogieman in her adventures during the Sandman.

Powers and Stats

Tier: 9-A | 9-A | 9-A

Name: Sophie Grundler

Origin: The Sandman

Gender: Female

Age: 17 in The Sandman and The Boogie Man, 18 in the Hanged Man, Unknown as Queen of the Night

Classification: Human, Glimmer, Queen of the Night

Attack Potency: Small Building level (Easily broke a glass wall with a stick) | Small Building level | Small Building level

Dimensionality: 3-D

Travel Speed: Superhuman (Could outrun a dragon) | Instantaneous | Instantaneous (Capable of moving in a parallel world which has been reduced to something similar to that of a timeless void.)

Combat Speed: Supersonic | Instantaneous | Instantaneous

Reaction Speed: Supersonic (Comparable to Lance, who could block fire from an automatic machine gun for an extended period of time.) | Instantaneous | Instantaneous

Lifting Strength: Superhuman (Could lift a heavy statue, could move a bookcase) | Superhuman | Superhuman

Striking Strength: Small Building Class | Small Building Class | Small Building Class

Durability: Small Building level (Tanked Dragon Lullaby throwing her out of the building) | Small Building level | Small Building level

Stamina: Very High, Limitless as Queen of the Night (Does not need sleep anymore and will forever watch the night)

Range: Extended melee range. Low Multiversal with Teleportation and Clairvoyance. Time Manipulation and Sleep Manipulation can range up to Low Macroversal.

Powers and Abilities:

Superhuman Physical Characteristics, Stealth Mastery (Could sneak past trained army men using a cardboard box), Limited Death Manipulation (Sophie saying a certain mythical creatures doesn’t exist causes a fairy to die), Age Manipulation (With Tibbyoung Grass, used it to de-age an adult’s tooth into a baby’s tooth and is stated to de-age one for smoother skin), Size Manipulation (With Littlogrow can shrink herself down to the size of small bugs and vice versa), Teleportation (With a hand mirror, can think about where she wants to go and she will be teleported there), Magic, Statistics Reduction, Life Manipulation, & Absorption (With limpstone, when one touches it they go all weak and limp, which she later gets as a wand so she does not get affected by its effects, getting hit by the wand causes one’s health to drain), Omnilingualism (With Translation Lenses Sophie can read anything), Sleep Manipulation (Has access to sleeping sand, put Sandman to sleep), possible Existence Erasure (Upon killing Sandman with the wand his body completely disappears), possible Immortality Negation (Type 8. Can kill The Sandman who will exists as long as humans remember him), Resistance to Sleep Manipulation & Time Manipulation (Unaffected by the Sandman putting everyone in the world to sleep and him stopping time)

Protected by the Sandman which gives her: Cosmic Awareness (All fairies know everything about humans, has access to a telescope that allows him to see the human world), Creation (Created various Lullaby’s), Sleep Manipulation (Put everyone in the world to sleep), Time Manipulation (Sandman used a special sleeping sand that stopped time), Resistance Negation (Created a statue with a song that could put even the likes of Sophie to sleep in around 58 seconds, prepared a special sleeping sand just for Sophie to make her sleep), Life Manipulation & Earth Manipulation (Made sentient living dust to help clean up his sleeping sand), possible Spatial Manipulation (Has a part of his house that inverts one’s movements), Dimensional Travel (Fairies can travel to the human world, brought Sophie back to the human world), Resistance to Poisons (Can eat food that is naturally poisonous to humans), Statistics Reduction (Can take multiple hits from Sophie’s wand without growing any weaker)

Protected by Lullaby which gives her: Illusion Creation, Creation, Shadow Manipulation, BFR, Fire Manipulation, & Empathic Manipulation (Type 3 [Illusion Creation]. Type 1 [BFR]. The shadowy figures, that sent Anne to a different part of the school, the army of men, who are illusions so real that Sophie can actually die to them, and the dragon, who set fire to the entire building were lullaby’s created by Lullaby, to clear up Sophie’s feelings so she would have a peaceful sleep), Wish Granting (It’s his job to grant Sophie’s wishes), Causality Manipulation & Subjective Reality (Everything Sophie wants to happen and dreams of will happen, metaphorically in her head or not, it happens literally), Dimensional Travel (Can take Sophie from the human realm to The Sandman’s universe), Transformation (Type 4. Transformed into a dragon), Large Size (Type 0. As a dragon), Sound Manipulation (As a dragon could cause a shrieked loud enough to push Sophie out of the building)

All previous powers and abilities, minus the glimmers, Large Size (Type 0, Her sprite is this big compared to characters like Lullaby’s dragon), Immortality (Types 1 & 8. Sophie will live forever never sleeping and is reliant on the night), Self-Sustenance (Types 2 and 3. No longer requires food, sleep, etc.), Enhanced Resistance to Sleep Manipulation & Resistance Negation (Even the songs Lullaby sang wouldn’t put Sophie to sleep. Lullaby granted Sophie’s wish to have her never sleep again), Transmutation (Lullaby states that Sophie would no longer be able to remain human if she stays in the Fairy World yet Queen of the Night has not only grown but still retains her human form)

Standard Equipment: Magic Mirror, Magic Wand, Sleeping Sand

Intelligence: Gifted (Able to navigate the corridors of the Sandman house which is meant to keep guest not guided by Sandman out, she can also solve various puzzles in both the fairy world and human world, sneaked past an entire army without getting caught, only failing in the end due to Reagan shouting)

Standard Tactics: Sophie will normally use the magic wand and if she doesn’t want to kill the person she will use sleeping sand to put them to sleep.

Weaknesses: Insomnia. | Nothing notable. | Nothing notable.

Key: Human | Queen of the Night | Composite

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: