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Mafia Town: Difference between revisions

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Revision as of 22:01, 13 February 2021

Background

Mafia Town is both the first chapter and first location visited in A Hat In Time. The city was taken over by the mafia and converted into a host for their Seafood Restaurant. Dominating the mafia skyline is the Mafia's Headquarters, built on the giant geyser in the center of the island.

Not much is known about Mafia Town, other than it used to be a pretty normal town before the Mafia of Cooks settled in.

No one seems to remember what the town was named before the Mafia came, evidenced by talking to a Mafia Goon near the main plaza. Mustache Girl's hideout also has a scribble on a rock that further suggests that no one knows what the original name was.

In addition to having a different name, Mafia Town used to look very different and the people who once lived there were quite the experts in making cannonballs.

Mafia Town is divided into 4 quarter areas, each separated by a water stream. The Eastern quarter area houses the town port, the North-West area has a small beach and the South-West area contains the main plaza.

Main Plaza The main plaza is the place where Hat Kid discovers her trusty umbrella after crash-landing in Mafia Town. Three shops are found here, these shops being the "Juice Bar?", "Spicy Burn" and "Bloomin' Idiots".

Beach The beach features a variable shift in music to a more coastal version of Mafia Town's main theme. In the alpha build, it was also the home of a Time Piece, won by completing the Balloon Race in Mafia Town act. There's also an entrance to the cave under Mafia Town, but it's blocked by two mafia guards.

Port The location of Seaside Spaghetti, and the lighthouse. The black market can also be found here, although the entrance is blocked by the mafia. Most Mafia Goons in this area wear sailor hats.

Cavern In the center of the island, under the ground, a large cavern surrounds the island's geyser. There are four entrances to the cavern, guarded by goons on the boss's orders. Three of these entrances are on brick roads, and one can be found on the beach. Three of the entrances, including the beach one, have cannons that will shoot tourists through the central cave to the other side of the island. The cavern has some luminescent crystals, some mine cart tracks, and of course the geyser spout.

Mafia Headquarters The Mafia HQ is where the leader of the Mafia holds residence, and is built on top of the jet of a continuously spewing giant geyser. How they managed to do this is a trade secret. The only two ways to get there are by cannon or hot air balloon, the latter of which is exclusive to Mafia members. Upon arrival, two buttons must be pressed simultaneously to open the door.

The main doors open into a restaurant, which is full of roulette tables and slot machines. The slot machines take gems, but they do not work. The Mafia who hang out in this area are very exclusive, and don't take kindly to intruders.

On the side opposite the entrance, there is a bar, and behind that is the kitchen where the Mafia cooks their food. But unbeknownst to them, Cooking Cat lives in the rafters, where he prepares real food and switches it with the Mafia-prepared garbage, which he is pretty sure would poison anyone who actually ate it.

Next to the bar, the entrance to the theater is guarded by a goon, ready to deny entrance to anyone not of the Mafia. This is also where the Mafia boss makes his home. Here, he personally makes an example of the worst of troublemakers in front of a live audience, in what he calls "true Mafia style."

Powers and Stats

Tier: At least 9-B, possibly High 6-C, Low 2-C with Time Pieces

Civilization Type: Post-Industrial Civilization

Name: Mafia Town

Origin: A Hat in Time

Classification: Island, Restaurant, Mafia

Kardashev Level: Type 0

Age: Over Thousands of Years (Mafia members state they lived there for thousands of years)

Population: Unknown, likely around the hundred thousands (As they’ve been around for thousands of years they should’ve eventually made this huge of a society)

Territory: One Island

Attack Potency: At least Wall level (Mafia members can easily break through the glass hull of Hat Kid’s ship, and can survive falls from outerspace), possibly Large Island level (Maifa members can harm Hat Kid, Hat Kid attempting to punch them with her fist hurts herself), Macrocosmic level+ with Time Pieces (The time pieces can rewrite the timeline into an alternate reality. Mustache Girl with it's powers created a realm with stars and nebulae)

Power Source: Geothermal Energy

Industrial Capacity: Unknown (Seemingly able to keep up with food rate for everyone)

Technology/Abilities:

Reality Warping, Teleportation (Mustache Girl showed to teleport around during her boss fight), Spatial Manipulation, Burrowing (Mustache Girl burrows underground during her boss fight), Time Manipulation (Can stop and reverse time), Time Travel (The Conductor states how he was going to use the time pieces to return back to the one year he lost a movie trophy and reclaim it), Energy Manipulation & Technological Manipulation (Time Pieces are the fuel for Hat Kid's ship, it also restores power to deactivated parts of the ship), Conceptual Manipulation, Memory Manipulation & Dream Manipulation (Can make time rifts based off the memories and backstory of characters, the Mafia Goon even notes it as a place of "thoughts and dreams". These time rifts are non-linear temporal disturbances, that represents the thoughts and dreams of entire species or groups, with it's complexity is based off the species (an example being Mafia being simple so the rift is extremely simple and Twilight Goats are afterlife, enlightened beings so the rift is far more complicated). In addition, it has sub-layers showing the entirety of the species history), Law Manipulation (Time Rifts made by time pieces have their own sets of rules), Pocket Reality Manipulation, Dimensional Travel (Can get out of the time rifts via the time piece), Space-Time Manipulation, & BFR (Time pieces can create rifts in space-time which are outside of the reality), Shockwave Generation (Creates shockwaves upon landing), Darkness Manipulation (Throws time pieces that cause black shadow lines), Explosion Manipulation, Power Bestowal, Forcefield Creation (Created a forcefield that made Hat Kid unable to harm her), Energy Projection (Shoots purple beams), Light Manipulation (The time piece completely lightened up Snatcher's dark realm)

Military Prowess: An unknown number of combat ready mafia goons all being led by the Mafia Boss.

Notable Individuals: Mafia Boss

Weaknesses: Mafia members' intelligence are pretty low asides from Mafia Boss allowing them to be easily fooled.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Mafia Town