The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
User:Schwarzweissrot/Sandbox2: Difference between revisions
Line 24: | Line 24: | ||
'''[[Speed|Travel Speed]]:''' '''Relativistic''' ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher]]) | '''[[Speed|Travel Speed]]:''' '''Relativistic''' ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher]]) | ||
'''[[Speed|Combat Speed]]:''' '''Relativistic+''' (Regularly fights with and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison. After the events of Mann vs Machine, [https://www.teamfortress.com/tf06_thenakedandthedead/#f=157 he was able to defeat multiple MvM robots by himself], [https://www.youtube.com/watch?v=fbOBcHGwWDg&t=16s whereas pre-MvM Sniper was blitzed by a common Sniper Bot]), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine, '''higher''' with gunfire, '''FTL+''' with Bonk! (Capable of casually evading the Righteous Bison's projectiles at point-blank range) | '''[[Speed|Combat Speed]]:''' '''Relativistic+''' (Regularly fights with and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison. After the events of Mann vs Machine, [https://www.teamfortress.com/tf06_thenakedandthedead/#f=157 he was able to defeat multiple MvM robots by himself], [https://www.youtube.com/watch?v=fbOBcHGwWDg&t=16s whereas pre-MvM Sniper was blitzed by a common Sniper Bot]), '''FTL''' when launching baseballs with the Sandman or when throwing the Flying Guillotine ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|These projectiles move 2.5x faster than those of the Righteous Bison]]), '''higher''' with gunfire, '''FTL+''' with Bonk! ([[User blog:Soupywolf5/TF2 Speed: Righteous Bison Edition|Capable of casually evading the Righteous Bison's projectiles at point-blank range]]) | ||
'''[[Reactions|Reaction Speed]]:''' '''Relativistic+''' (Capable of easily reacting to the projectiles from the Righteous Bison), '''FTL+''' with Bonk! | '''[[Reactions|Reaction Speed]]:''' '''Relativistic+''' (Capable of easily reacting to the projectiles from the Righteous Bison), '''FTL+''' with Bonk! | ||
Line 56: | Line 56: | ||
<tabber> | <tabber> | ||
|-|Primary Weapons= | |-|Primary Weapons= | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 65: | Line 64: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Standard primary. Ammo loaded per clip: 6. Ammo carried in total: 36. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 75: | Line 74: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*+50% faster firing speed, knockback on the target and shooter, +20% bullets per shot, -10% damage penalty, -66% clip size. Ammo loaded per clip: 2. Ammo carried in total: 32. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 85: | Line 84: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*When weapon is active: increase in push force taken from damage and airblast. Holds a 4-shot clip and reloads its entire clip at once. Ammo carried in total: 36. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 95: | Line 94: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*+50% faster firing speed, 25% faster reload time, On Hit: Builds Hype, -66% clip size. When the hype meter is filled, Scout gains the ability to jump up to five times in mid-air. Ammo loaded per clip: 2. Ammo carried in total: 32. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 105: | Line 104: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*On hit: builds boost, run speed increased with boost, -34% clip size, 10% slower move speed on wearer, boost reduced on air jumps, boost reduced when hit. Ammo loaded per clip: 4. Ammo carried in total: 32. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 115: | Line 114: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Mini-crits targets when fired at their back from close range, -34% clip size, no random critical hits, 20% less accurate. Ammo loaded per clip: 4. Ammo carried in total: 32. | |||
|-|Secondary Weapons= | |-|Secondary Weapons= | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 126: | Line 125: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Standard secondary. Ammo loaded per clip: 12. Ammo carried in total: 36. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 137: | Line 136: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Reskins of the Pistol; function identically to it. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 147: | Line 146: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Upon drinking a can of Bonk, Scout gets a massive speed amp which results in him dodging any attack in-game at point-blank range for eight seconds. He cannot attack during this time period. Afterwards, he is unable to drink more Bonk for the next 22 seconds. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 157: | Line 156: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Upon drinking a can of Crit-a-Cola, each of Scout's attack mini-crits for eight seconds. Afterwards, he is unable to drink more Cola for the next 22 seconds. Attacking marks him for death for five seconds after the effect expires, which results in him being considerably more vulnerable afterwards. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 167: | Line 166: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Extinguishing teammates reduces cooldown by -20%, players heal 60% of the damage done to an enemy covered with milk, can be used to extinguish fires. Enemies drenched in it are covered in its contents for ten seconds. After using it, Scout has to wait for 20 seconds until he can do so again. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 177: | Line 176: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Reskin of the Mad Milk; functions identically to it. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 187: | Line 186: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*+15% damage bonus, +25% greater jump height when active, -60% clip size. Ammo loaded per clip: 5. Ammo carried in total: 36. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 197: | Line 196: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*+15% faster firing speed, on hit: gain up to +3 health (approximately 2.4% of Scout's total health), -25% clip size | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 207: | Line 206: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Throwing it at his enemies makes them bleed. Long distance hits reduce recharge time, no random critical hits. Under normal circumstances, it takes 5.1 seconds for it to recharge and if he has managed to hit an enemy at long range with it, it only takes 3.6 seconds. | |||
|-|Melee Weapons= | |-|Melee Weapons= | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 219: | Line 218: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Default melee weapon. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
Line 229: | Line 229: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 239: | Line 238: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 249: | Line 247: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 259: | Line 256: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 269: | Line 265: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 279: | Line 274: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 289: | Line 283: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 299: | Line 292: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 309: | Line 301: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 319: | Line 310: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 329: | Line 319: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 339: | Line 328: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 349: | Line 337: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 359: | Line 346: | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 369: | Line 354: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Scout gains the ability to launch a baseball towards his enemy. Successfully hitting a target with the baseball will not only damage, but also slow them down significantly. The longer the victim will be slowed, ranging from 1 to 7 seconds. Scout can do this once every ten seconds. He loses about 12% of his health if he chooses to wield this weapon. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 380: | Line 364: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*On kill: a small health pack is dropped, +25% explosive damage vulnerability on wearer | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 391: | Line 374: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*On hit: Bleed for 5 seconds. On miss: hit yourself. Idiot. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 402: | Line 384: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Reskin of the Boston Basher; functions identically to it. | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 413: | Line 394: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*100% critical hit vs burning players, +25% fire damage resistance while deployed, -25% damage penalty | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 424: | Line 404: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Crits whenever it would normally mini-crit, on hit: one target at a time is marked-for-death, causing all damage taken to be mini-crits, -75% damage penalty | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 435: | Line 414: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*Grants triple jump while deployed, melee attacks mini-crit while airborne. -15% damage vs players, this weapon deploys 50% slower | |||
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | {| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%" | ||
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | | colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery''' | ||
Line 446: | Line 424: | ||
</gallery> | </gallery> | ||
|} | |} | ||
*+25% increase in recharge rate, alt-fire: launches a festive ornament that shatters causing bleed, -65% damage penalty. Scout can launch one ornament at the target every 7.5 seconds. | |||
|-|Halloween= | |-|Halloween= | ||
Line 503: | Line 481: | ||
*'''Home Run:''' The Scout points to the sky, winds up, and swings the bat, instantly killing any enemy too slow, unaware, or simply unfortunate enough to be in range. | *'''Home Run:''' The Scout points to the sky, winds up, and swings the bat, instantly killing any enemy too slow, unaware, or simply unfortunate enough to be in range. | ||
'''Note:''' The following statements indicate that some of the weapons of the mercs are capable of atomization: | |||
*[https://wiki.teamfortress.com/wiki/Manmelter "Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!"] | |||
**Pretty self-explanatory. | |||
*[https://wiki.teamfortress.com/wiki/Cow_Mangler_5000 "A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!"] | |||
**Quantum entanglement refers to molecules being close to one another and disentanglement refers to separating those molecules. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 15:39, 6 May 2021
“ | Grass grows, birds fly, sun shines, and brother, I hurt people. I'm a force of nature. | „ |
~ Scout |
Background
Born and raised in Boston, Massachusetts and the youngest of eight boys from the south side of Boston, the Scout is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude who learned how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance. So the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
Powers and Stats
Tier: At least 8-C, likely 8-B
Name: Jeremy
Origin: Team Fortress 2
Gender: Male
Age: 27 years old
Classification: Human, Mercenary
Attack Potency: At least Building level (He sports several weapons which are capable of vaporizing giant MvM robots. There are statements that indicate some of the weapons of the mercenaries to be capable of atomiziation; see note. He knocked out a Soldier in one blow with a bat, he can use the same pistol that TFC Heavy used to kill Medic with two shots. His Scattergun and other primary weapons are comparable to the Shotgun used by several other mercenaries, whereas Soldier was able to one-shot a Demoman at midrange) to Building level+ (Soldier's Cow Mangler is stated to be able to atomize sheep; other weapons would generally be comparable to this due to outputting similar values of damage), likely City Block level (The Cow Mangler is also stated to be able to atomize cows)
Dimensionality: 3-D
Travel Speed: Relativistic (Moves at a third of the speed of the projectiles from the Righteous Bison, which is referred to as indivisible particle smasher)
Combat Speed: Relativistic+ (Regularly fights with and against his fellow mercenaries, all of which can react to the projectiles from the Righteous Bison. After the events of Mann vs Machine, he was able to defeat multiple MvM robots by himself, whereas pre-MvM Sniper was blitzed by a common Sniper Bot), FTL when launching baseballs with the Sandman or when throwing the Flying Guillotine (These projectiles move 2.5x faster than those of the Righteous Bison), higher with gunfire, FTL+ with Bonk! (Capable of casually evading the Righteous Bison's projectiles at point-blank range)
Reaction Speed: Relativistic+ (Capable of easily reacting to the projectiles from the Righteous Bison), FTL+ with Bonk!
Lifting Strength: At least Superhuman, likely Class 1 (Signficantly downscales from Soldier. Implied to be capable of tearing off the arm of an enemy spy and utilizing it as a bat afterwards)
Striking Strength: At least Building Class to Building Class+, likely City Block Class
Durability: At least Building level to Building level+, likely City Block level
Stamina: Superhuman (Bonk! causes feelings of lethargy to regular drinkers and Scout is more than capable of drinking multiple cans of Bonk within a battle. He managed to keep fighting after a bear slashed his stomach open, which caused many of his organs to fall out and his heart to stop. When interviewed by the Director, he boasted about himself until his film camera ran out of film and then for five more hours, stating that he "had tons more ta say")
Range: Standard Melee Range by himself and with melee weapons, Tens of Meters with Shotguns, Hundreds of Meters with Pistols
Same as base, Statistics Amplification (via various weapons), Status Effect Inducement with Fan O'War and Sandman, Afterimage Creation with BONK!, Energy Projection with C.A.P.P.E.R, Self-Healing when hitting targets with the Pretty Boy's Pocket Pistol or those drenched in the Mad Milk
Same as the first two keys, Magic, Electricity Manipulation (via Ball O' Lightning), Necromancy and Summoning (via Skeletons Horde), Summoning (via Summon MONOCULUS), Invisibility (Via Stealth), Teleportation and Healing (via Shadow Leap), Fire Manipulation (via Fireball), Healing, Statistics Amplification and Size Manipulation (via Power Up), Status Effect Inducement and Animal Manipulation (via Swarm of Bats), Healing and Invincibility (via Overheal), Explosion Manipulation (via Pumpkin MIRV and Meteor Shower]), Blast Jumping and Healing (via Blast Jump), Soul Manipulation (via Soul Gargoyle; which collects the soul of those who are killed by its wielders)
Same as the first two keys, Regeneration (Mid-low), Self-Healing with Health on Kill, Statistics Reduction (Mad Milk can be upgraded to slow down enemies drenched in it), Statistics Amplification (with Crits on Kill), Resistance to Fire Manipulation and Explosion Manipulation Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost), Invulnerability with Become Ubercharged Canteen, Statistics Amplification with Become Crit Boosted Canteen
Gallery | |
|
- Standard primary. Ammo loaded per clip: 6. Ammo carried in total: 36.
Gallery | |
|
- +50% faster firing speed, knockback on the target and shooter, +20% bullets per shot, -10% damage penalty, -66% clip size. Ammo loaded per clip: 2. Ammo carried in total: 32.
Gallery | |
|
- When weapon is active: increase in push force taken from damage and airblast. Holds a 4-shot clip and reloads its entire clip at once. Ammo carried in total: 36.
Gallery | |
|
- +50% faster firing speed, 25% faster reload time, On Hit: Builds Hype, -66% clip size. When the hype meter is filled, Scout gains the ability to jump up to five times in mid-air. Ammo loaded per clip: 2. Ammo carried in total: 32.
Gallery | |
|
- On hit: builds boost, run speed increased with boost, -34% clip size, 10% slower move speed on wearer, boost reduced on air jumps, boost reduced when hit. Ammo loaded per clip: 4. Ammo carried in total: 32.
Gallery | |
|
- Mini-crits targets when fired at their back from close range, -34% clip size, no random critical hits, 20% less accurate. Ammo loaded per clip: 4. Ammo carried in total: 32.
Gallery | |
|
- Standard secondary. Ammo loaded per clip: 12. Ammo carried in total: 36.
Gallery | |
|
- Reskins of the Pistol; function identically to it.
Gallery | |
|
- Upon drinking a can of Bonk, Scout gets a massive speed amp which results in him dodging any attack in-game at point-blank range for eight seconds. He cannot attack during this time period. Afterwards, he is unable to drink more Bonk for the next 22 seconds.
Gallery | |
|
- Upon drinking a can of Crit-a-Cola, each of Scout's attack mini-crits for eight seconds. Afterwards, he is unable to drink more Cola for the next 22 seconds. Attacking marks him for death for five seconds after the effect expires, which results in him being considerably more vulnerable afterwards.
Gallery | |
|
- Extinguishing teammates reduces cooldown by -20%, players heal 60% of the damage done to an enemy covered with milk, can be used to extinguish fires. Enemies drenched in it are covered in its contents for ten seconds. After using it, Scout has to wait for 20 seconds until he can do so again.
Gallery | |
|
- Reskin of the Mad Milk; functions identically to it.
Gallery | |
|
- +15% damage bonus, +25% greater jump height when active, -60% clip size. Ammo loaded per clip: 5. Ammo carried in total: 36.
Gallery | |
|
- +15% faster firing speed, on hit: gain up to +3 health (approximately 2.4% of Scout's total health), -25% clip size
Gallery | |
|
- Throwing it at his enemies makes them bleed. Long distance hits reduce recharge time, no random critical hits. Under normal circumstances, it takes 5.1 seconds for it to recharge and if he has managed to hit an enemy at long range with it, it only takes 3.6 seconds.
Gallery | |
|
- Default melee weapon.
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
Gallery | |
|
- Scout gains the ability to launch a baseball towards his enemy. Successfully hitting a target with the baseball will not only damage, but also slow them down significantly. The longer the victim will be slowed, ranging from 1 to 7 seconds. Scout can do this once every ten seconds. He loses about 12% of his health if he chooses to wield this weapon.
Gallery | |
|
- On kill: a small health pack is dropped, +25% explosive damage vulnerability on wearer
Gallery | |
|
- On hit: Bleed for 5 seconds. On miss: hit yourself. Idiot.
Gallery | |
|
- Reskin of the Boston Basher; functions identically to it.
Gallery | |
|
- 100% critical hit vs burning players, +25% fire damage resistance while deployed, -25% damage penalty
Gallery | |
|
- Crits whenever it would normally mini-crit, on hit: one target at a time is marked-for-death, causing all damage taken to be mini-crits, -75% damage penalty
Gallery | |
|
- Grants triple jump while deployed, melee attacks mini-crit while airborne. -15% damage vs players, this weapon deploys 50% slower
Gallery | |
|
- +25% increase in recharge rate, alt-fire: launches a festive ornament that shatters causing bleed, -65% damage penalty. Scout can launch one ornament at the target every 7.5 seconds.
- Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Scout's case, it would heal him for 24% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Scout's case 8%). Scout can utilize this spell twice and, when doing so, will say "ipsum instantarium."
- Regular Magic Spell No. 2 - Fireball
- Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. If the target does not find a way to put the fire out, and is as durable as Scout is, it would die from the afterburn effect. Scout can utilize this spell twice and, when doing so, will say "caputus crepitus."
- Regular Spell No. 3 - Blast Jump
- Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Scout can utilize this spell twice and, when doing so, will say "amplus tripudio."
- Regular Magic Spell No. 4 - Overheal
- Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Scout can utilize this spell once and, when doing so, will say "barpo kabalto."
- Regular Magic Spell No. 5 - Swarm of Bats
- Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Scout can utilize this spell twice and, when doing so, will say "deus invictus."
- Regular Magic Spell No. 6
- Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Scout can utilize this spell once and, when doing so, will say "pactum diabolus."
- Regular Magic Spell No. 7 - Stealth
- Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Scout can utilize this spell once and, when doing so, will say "barpo invisum."
- Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Scout will say "invokum MONOCULUS."
- Rare Magic Spell No. 2 - Summon Skeletons
- Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Scout will say "mortis animataris."
- Rare Magic Spell No. 3 - Ball O' Lightning
- Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Scout will say "imputum fulumenus."
- Rare Magic Spell No. 4 - Meteor Shower
- Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Scout will say "seismela tremoro."
- Rare Magic Spell No. 5 - Power Up
- Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Scout will say "paidum celeris."
Intelligence: Below Average academics wise (It has consistently been shown that Scout is academically inept), Genius combat wise (Alongside the rest of RED Team, he is considered to be one of the nine most dangerous mercenaries in the world. Despite his cocky and arrogant appearance, he stops boasting when he gets into a serious situation and concentrates solely on the fight, utilizing his honed evasiveness to outperform physically superior foes on a daily basis), Above Average street smarts (He managed to trick Spy by taking advantage of his feelings for his mother)
Standard Tactics: He uses his speed to engage his opponent with hit-and-run tactics, making use of his ability to get in, do damage, and dash away before even being noticed. He utilizes the skills he has honed since his early childhood like his evasiveness to not get tagged by his enemies.
Weaknesses: Scout is insecure about his feelings for Miss Pauling and his (unsuccessful) attempts to impress her can distract him from time to time. His insecurities about himself lead to him wanting others to think that he is the best, which is prone to annoy both his allies and enemies.
Notable Attacks/Techniques:
- Home Run: The Scout points to the sky, winds up, and swings the bat, instantly killing any enemy too slow, unaware, or simply unfortunate enough to be in range.
Note: The following statements indicate that some of the weapons of the mercs are capable of atomization:
- "Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!"
- Pretty self-explanatory.
- "A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!"
- Quantum entanglement refers to molecules being close to one another and disentanglement refers to separating those molecules.
Gallery
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: