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User:SuperSaiyan2Link/Random Pages: Difference between revisions
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Revision as of 16:36, 23 October 2021
“ | What is truly ultimate to you? What do you consider perfection? The most important thing... What shines the brightest... Telling you is meaningless. But I will not give up. I will become a deity one day... And I will make the ultimate mine... | „ |
~ Cyrus |
Background
Cyrus was
Powers and Stats
Tier: Likely 8-A | At least High 6-A | Unknown, likely High 6-A, possibly 2-C
Name: Cyrus
Origin: Pokémon
Sex: Male
Age: 27 years old
Classification: Pokémon Trainer, Pokémon Champion, Battle Legend
Attack Potency: Likely Multi City Block level (Comparable to his durability) | At least Multi Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Lucas has eight when Cyrus fought him. Should thus be comparable to Brendan, who has faced Groudon; Groudon was said to be able to raise continents) | Unknown (It is unknown whether Cyrus’s Palkia was caught by a Poké Ball, or enslaved by the Red Chain, which would drastically change its strength according to Cyrus himself), likely Multi Continent level (In the case that his Palkia was caught by a Poké Ball, much like the Palkia used by his Rainbow Rocket counterpart, its power would be severely weakened to the point where it’s comparable to his other Pokémon) possibly Complex Universe level (In the case that his Palkia is contained via the Red Chain, it would have access to its full power without restraint; as this is an Avatar of Palkia, it would not be as strong as the real one, though it was still able to completely reset the universe)
Dimensionality: 3-D
Travel Speed: Average Human | Massively Hypersonic+ (Red’s Pokémon, especially Honchkrow and Crobat who can fly, should be comparable to Iris’s Pokémon, due to both being high-levelled Trainers; Iris’s Hydreigon could fly into space in a very short time)
Combat Speed: Likely FTL | Likely FTL
Reaction Speed: Likely FTL (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | Likely FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)
Lifting Strength: Unknown
Striking Strength: At least Multi City Block Class | At least Multi Continent Class | Unknown, likely Multi Continent Class, possibly Complex Universal Class
Durability: Likely Multi City Block level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi Continent level (Red is considered a legendary trainer and became Champion of Kanto, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Breandan/May, who had previously faced Groudon; Groudon was said to be able to raise continents)
Stamina: Superhuman (Red was able to travel across the entirety of Kanto, topple Team Rocket, earn every Gym Badge, and become Pokémon League Champion, without taking a rest) | Likely Superhuman (Red’s Pokémon have shown to fight for multiple days alongside him, although their moves are limited by PP and need to be recharged fairly frequently)
Range: Standard melee range, much higher with Pokémon moves
Name: Red’s Charizard
Sex: Male
Category: Flame Pokémon
Type: Fire, Flying
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII) | 135 (Masters EX)
Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.
Held Items:
- Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
- Charti Berry - Weakens a super effective Rock Type attack against the holding Pokémon.
- Focus Sash - This item prevents the holder from being knocked out in one hit.
- Charizardite X - Mega Evolves Charizard into Mega Charizard X.
- Charizardite Y - Mega Evolves Charizard into Mega Charizard Y.
Pokédex Entry:
"Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."Name: Red’s Venusaur
Sex: Male
Category: Seed Pokémon
Type: Grass, Poison
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)
Ability: Overgrow - Powers up Grass Type moves when the Pokémon's HP is low.
Held Items:
- White Herb - Restores all of the holder’s decreased stats.
- Big Root - A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.
- Salac Berry - If held by a Pokémon, it raises its speed stat in a pinch.
- Grassium Z - It converts Z-Power into crystals that upgrade Grass Type moves to Grass Type Z-Moves.
- Venusaurite - Mega Evolves Venusaur into Mega Venusaur.
Pokédex Entry:
"There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people."Name: Red’s Blastoise
Sex: Male
Category: Shellfish Pokémon
Type: Water
Level: 77 (Gen II) | 84 (Gen IV) | 50 (Gen V) | 70 (Gen VII)
Ability: Torrent - Powers up Water Type moves when the Pokémon's HP is low.
Held Items:
- Choice Scarf - This scarf boosts Speed, but allows the use of only one kind of move.
- Zoom Lens - If the holder moves after the foe, its accuracy will be boosted.
- Leftovers - A hold item that gradually restores HP in a battle.
- Custap Berry - If held by a Pokémon, it gets to move first just once in a pinch.
- Blastoisinite - Mega Evolves Blastoise into Mega Blastoise.
Pokédex Entry:
"Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet."Name: Red’s Pikachu
Sex: Male
Category: Mouse Pokémon
Type: Electric
Level: 81 (Gen II) | 88 (Gen IV) | 50 (Gen V) | 74 (Gen VII)
Ability: Static - Contact with the Pokémon may cause paralysis.
Held Items:
- Light Ball - An orb to be held by a Pikachu that raises the Sp. Atk stat. Touching it may cause a shock.
Pokédex Entry:
"This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up."Name: Red’s Lapras
Sex: Male
Category: Transport Pokémon
Type: Water, Ice
Level: 80 (Gen IV) | 50 (Gen V) | 69 (Gen VII)
Ability: Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage.
Held Items:
- Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
- Damp Rock - A Pokémon held item that extends the duration of the move Rain Dance used by the holder.
- Bright Powder - An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.
- Normalium Z - It converts Z-Power into crystals that upgrade Normal Type moves to Normal-type Z-Moves.
- Psychium Z - It converts Z-Power into crystals that upgrade Psychic Type moves to Psychic Type Z-Moves.
Pokédex Entry:
"People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain."Name: Red’s Snorlax
Sex: Male
Category: Sleeping Pokémon
Type: Normal
Level: 75 (Gen II) | 82 (Gen IV) | 50 (Gen V) | 69 (Gen VII)
Ability: Thick Fat - Boosts resistance to Fire- and Ice-type moves.
Held Items:
- Quick Claw - A light and sharp claw. The holder may be able to strike first.
- Sitrus Berry - If held by a Pokémon, it heals the user's HP a little.
- Life Orb - It boosts the power of moves, but at the cost of some HP on each hit.
- Assault Vest - This offensive vest raises Sp. Def but prevents the use of status moves.
Pokédex Entry:
"Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play."Name: Red’s Espeon
Sex: Male
Category: Sun Pokémon
Type: Psychic
Level: 73 (Gen II)
Held Items:
- King's Rock - An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Pokédex Entry:
"Espeon is extremely loyal to any Trainer it considers to be worthy. It is said that this Pokémon developed its precognitive powers to protect its Trainer from harm."*Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
- Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
- Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
- Safari Ball: A special ball that is used only in the Safari Zone. It is finished with a camouflage pattern.
- Master Ball: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
- Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
- Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
- Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
- Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
- Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
- Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
- Silph Scope: A scope that makes unseeable Pokémon visible. It is made by SILPH CO.
- Town Map: A very convenient map that can be viewed anytime. It even shows your present location.
Intelligence: Genius (Red is able to commandeer seven wildly different Pokémon with extreme proficiency, rising to the top as a legendary trainer. He’s defeated people such as Giovanni and Lance, who each have several years of Pokémon experience under their belt. His Pokémon’s intelligences should essentially be an extension of Red’s battle expertise)
Weaknesses: Red himself is not a combatant and is theoretically left wide open to attack | Red’s Pokémon are each left wide open if Red is unable to guide and command them. Charizard is weak to Rock, Water, and Electric Types. Venusaur is weak to Flying, Fire, Psychic, and Ice Types. Blastoise is weak to Grass and Electric Types. Pikachu is weak to Ground Types. Lapras is weak to Fighting, Rock, Grass, and Electric Types. Snorlax is weak to Fighting Types. Espeon is weak to Bug, Ghost, and Dark Types.
Notable Attacks/Techniques:
Gen II
- Flamethrower: The target is scorched with an intense blast of fire. It may also leave the target with a burn.
- Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
- Slash: The foe is slashed with claws, etc. It has a high critical-hit ratio.
- Fire Spin: The foe is trapped in an intense spiral of fire that rages two to five turns.
Gen IV
- Blast Burn: The foe is razed by a fiery explosion. The user must rest on the next turn, however.
- Flare Blitz: The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
- Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Gen V
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Gen VII
- Will-O-Wisp: The user shoots a sinister, bluish white flame at the foe to inflict a burn.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Fire Fang: The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
- Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
- Heat Wave: The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
- Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Gen II
Gen IV
- Frenzy Plant: The foe is slammed with an enormous tree. The user can't move on the next turn.
- Sludge Bomb: The user attacks by hurling filthy sludge at the foe. It may also poison the target.
- Sleep Powder: The user scatters a big cloud of sleep-inducing dust around the foe.
Gen V
- Leaf Storm: A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
Gen VII
- Bulldoze: The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
- Leech Seed: A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
- Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Substitute: The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
- Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
- Ingrain: The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
- Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
- Venoshock: The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
- Power Whip: The user violently whirls its vines or tentacles to harshly lash the foe.
Gen II
Gen IV
- Hydro Cannon: The foe is hit with a watery blast. The user must rest on the next turn, however.
- Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
- Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Gen V
- Water Spout: The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
- Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
Gen VII
- Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Aqua Ring: The user envelops itself in a veil made of water. It regains some HP on every turn
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
- Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
- Iron Defense: The user hardens its body's surface like iron, sharply raising its Defense stat.
- Water Pulse: The user attacks the target with a pulsing blast of water. It may also confuse the target.
- Aura Sphere: The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Gen II
Gen IV
- Volt Tackle: The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
- Iron Tail: The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Gen V
- Brick Break: The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
- Fake Out: An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Gen VII
- Light Screen: A wondrous wall of light is put up to suppress damage from special attacks for five turns.
- Nuzzle: The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Gen IV
Gen V
- Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Ice Shard: The user flash freezes chunks of ice and hurls them. This move always goes first.
- Thunderbolt: A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Gen VII
- Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
- Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
- Confuse Ray: The foe is exposed to a sinister ray that triggers confusion.
- Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
- Sleep Talk: While it is asleep, the user randomly uses one of the moves it knows.
Gen II
Gen IV
- Shadow Ball: The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
- Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
- Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Giga Impact: The user charges at the target using every bit of its power. The user can't move on the next turn.
Gen V
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Seed Bomb: The user slams a barrage of hard-shelled seeds down on the foe from above.
Gen VII
- Heavy Slam: The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
- High Horsepower: The user fiercely attacks the target using its entire body.
- Return: This full-power attack grows more powerful the more the user likes its Trainer.
- Wild Charge: The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
- Counter: A retaliation move that counters any physical attack, inflicting double the damage taken.
- Recycle: The user recycles a held item that has been used in battle so it can be used again.
- Protect: It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
- Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Gen II
Key: Cyrus | Cyrus’s Pokémon | Cyrus’s Palkia
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: