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{{Quote|I can do anything!|Jevil}} | |||
[[File:JevilSprite.png|thumb|300px]] | [[File:JevilSprite.png|thumb|300px]] | ||
==Background== | ==Background== | ||
'''Jevil''' is a Darkner and antagonist in Chapter 1 of ''Deltarune'', in which he serves as the first bonus boss encountered. He is one of the holders of a Shadow Crystal. | |||
==Powers and Stats== | ==Powers and Stats== | ||
'''[[DebatesJungle Tiering System|Tier]]:''' '''9-A''' | '''[[DebatesJungle Tiering System|Tier]]:''' '''9-A''' |
Revision as of 08:36, 15 November 2021
“ | I can do anything! | „ |
~ Jevil |
Background
Jevil is a Darkner and antagonist in Chapter 1 of Deltarune, in which he serves as the first bonus boss encountered. He is one of the holders of a Shadow Crystal.
Powers and Stats
Tier: 9-A
Name: Jevil
Origin: Deltarune
Sex: Male
Age: Unknown
Classification: Darkner, Jester
Attack Potency: Room level (Can cause his scythes to explode with this amount of energy)
Dimensionality: 3-D
Travel Speed: Supersonic
Combat Speed: Supersonic
Reaction Speed: Supersonic
Striking Strength: Room Class
Durability: Room level (Can take multiple hits from Kris, Susie, and Ralsei)
Stamina: Very High
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1 and 6. Claimed to have been over 100 years as well as being unkillable, which is supported by Kris' and co.'s attempts at trying to kill him being futile and only tiring him out), Longevity, Transformation (Can transform himself into a giant Devilsknife), Flight, Body Control and Elasticity (Hitting him causes his head to spring off and reattach to his body), Afterimage Creation (Can causally make afterimages by moving), Invisibility (Can flicker from being visible to invisible), Reality Warping, Personal Domain and BFR (When one encounters a monster they get into a fight, a FIGHT is an encounter in a monster's personal domain allowing them to fight humans, this has various rules such as turn-based combat), Soul Manipulation and Essence Manipulation ([Can directly attack the SOUL]), Curtain Fire, Energy Projection,Summoning, Homing Attack, Teleportation, Duplication, Chaos Manipulation (Can seemingly cause chaos at will), Air Manipulation (Fighting him is said to be like being caught in a whirlwind and the air was described as being "free"), Nothingness Manipulation (Made his prison vanish after his fight), Resistance to Physical Attacks (All monsters bodies are attuned to their SOUL thus only attacks that can affect their SOUL can affect them), Soul Manipulation & Essence Manipulation (Can take hits to the SOUL), Mind Manipulation and Sleep Manipulation (Needed to be hypnotized 10 times to even become vulnerable to a sleep inducement spell
Standard Equipment: Devilsknife and Jevil's Tail
Intelligence: Above Average (Is quite knowledgeable about the Dark World and is a skilled combatant, having created the most complex and versatile attacks among bosses)
Standard Tactics:
Weaknesses:
Feats:
Notable Attacks/Techniques:
Key:
Note:
Explanations
Gallery
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
{{Discussions}}