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|-|Innate Abilities=
|-|Innate Abilities=
[[Superhuman Physical Characteristics]], [[Acrobatics]], [[Magic]] (Espers are magical beings), [[Weapon Mastery]] (Terra is proficient with swords), [[Fire Manipulation]] (With Fire, Fira, and Firaga magic. Terra is noted to be more gifted with fire magic than any other), [[Healing]] (With Cure, Cura, and Curaga magic), [[Resurrection]] (With Raise, Arise, and Reraise magic), [[Life Manipulation]] & [[Absorption]] (Drain magic saps life for Terra to absorb), [[Petrification]] (Break magic inflicts petrification), [[Holy Manipulation]] (With Holy magic) [[Regeneration]] (Mid-Low; Regen magic will slowly recover Terra’s health), [[Teleportation]] (With Teleport/Warp magic), [[Transformation]] (Trance/Morph magic transforms Terra into her Esper Form), [[Pocket Reality Manipulation]] (Magic of the Espers created [https://finalfantasy.fandom.com/wiki/Esper_World the Esper World], which is a pocket realm), [[Durability Negation]] (Meltdown is fire magic that ignores defense), [[Status Effect Inducement|Status Effect]] [[Negation]] (Esuna and Dispel magic negate all status effects), [[Immortality]] (Type 7; Postmortem, Espers will become Magicite, which are the undead remains of their previous selves that continue to live on), [[Power Bestowal]] (As a Magicite, Espers can bestow magical abilities unto others), [[Resistance]] to [[Power Absorption]] (Espers [https://imgur.com/a/ER66O3W cannot have their power absorbed fully] until they die and become Magicite)
[[Superhuman Physical Characteristics]], [[Acrobatics]], [[Magic]] (Espers are magical beings), [[Weapon Mastery]] (Terra is proficient with swords, daggers, and some maces), [[Fire Manipulation]] (With Fire, Fira, and Firaga magic. Terra is noted to be more gifted with fire magic than any other), [[Healing]] (With Cure, Cura, and Curaga magic), [[Resurrection]] (With Raise, Arise, and Reraise magic), [[Life Manipulation]] & [[Absorption]] (Drain magic saps life for Terra to absorb), [[Petrification]] (Break magic inflicts petrification), [[Holy Manipulation]] (With Holy magic) [[Regeneration]] (Mid-Low; Regen magic will slowly recover Terra’s health), [[Teleportation]] (With Teleport/Warp magic), [[Transformation]] (Trance/Morph magic transforms Terra into her Esper Form), [[Pocket Reality Manipulation]] (Magic of the Espers created [https://finalfantasy.fandom.com/wiki/Esper_World the Esper World], which is a pocket realm), [[Durability Negation]] (Meltdown is fire magic that ignores defense), [[Status Effect Inducement|Status Effect]] [[Negation]] (Esuna and Dispel magic negate all status effects), [[Immortality]] (Type 7; Postmortem, Espers will become Magicite, which are the undead remains of their previous selves that continue to live on), [[Power Bestowal]] (As a Magicite, Espers can bestow magical abilities unto others), [[Resistance]] to [[Power Absorption]] (Espers [https://imgur.com/a/ER66O3W cannot have their power absorbed fully] until they die and become Magicite)


|-|Esper Form=
|-|Esper Form=
All previous abilities, [[Flight]], [[Aura]] (Terra [https://imgur.com/a/FZvMLG3 has an aura when assuming this form])


|-|Magic/Weapons=
|-|Equipment=
[[Healing]] (Potions and Ethers restore Tidus’s HP/MP. Elemental attacks absorbed by his shields will convert into HP), [[Resurrection]] (Phoenix Downs will resurrect those who are defeated), [[Statistics Amplification]] (With Cheer, Aim, Focus, Reflex, Haste, and Slow), [[Durability Negation]] (The Caladbolg sword ignores the opponent’s defences), [[Water Manipulation]] (The Brotherhood sword has the Waterstrike ability, granting it the element of water), [[Information Analysis]] (Brotherhood’s Sensor ability reveals all of an opponent’s information), [[Absorption]] (Elemental Shields absorb elemental energy), [[Ice Manipulation]] (Ice Gem deals ice damage to all enemies), [[Fire Manipulation]] (Fire Gem deals fire damage to all enemies), [[Electricity Manipulation]] (Lightning Gem deals electric damage to all enemies), [[Water Manipulation]] (Water Gem deals water damage to all enemies), [[Sleep Manipulation]] (Dream Powder puts all enemies to sleep), [[Darkness Manipulation]] (Shadow Gem deals dark damage to all enemies), [[Poison Manipulation]] (Poison Fang inflicts poison on an enemy), [[Petrification]] (Petrify Grenade petrifies all enemies), [[Death Manipulation]] (Farplane Wind inflicts death on all opponents), [[Resistance]] to [[Electricity Manipulation]] (The Brotherhood lessens the damage received from lightning attacks. Ochre Shield absorbs lightning attacks), [[Resistance]] to [[Ice Manipulation]] (Snow Shield absorbs ice attacks), [[Resistance]] to [[Fire Manipulation]] (Crimson Shield absorbs fire attacks), [[Resistance]] to [[Water Manipulation]] (Cerulean Shield absorbs water attacks), [[Resistance]] to [[Curse Manipulation]] (Medical Shield absorbs curses), [[Resistance]] to [[Death Manipulation]] (Soul Shield absorbs death attacks), [[Resistance]] to [[Poison Manipulation]] (Serum Shield absorbs poison attacks), [[Resistance]] to [[Sleep Manipulation]] (Alert Shield resists sleep spells)
[[Damage Boost]] (The Man-Eater dagger deals more damage to humanoids. The Ultima Weapon gets stronger the higher Terra's health is), [[Blessed]] (The Gladius is a blessed dagger) [[Holy Manipulation]] (The Gladius dagger, Excalibur sword, and Lightbringer sword have holy properties), [[Fire Manipulation]] (The Flametongue sword wields the fire element), [[Ice Manipulation]] (The Icebrand sword wields the ice element), [[Electricity Manipulation]] (The Thunder Brand sword wields the lightning element), [[Petrification]] (The Stoneblade sword petrifies opponents), [[Life Manipulation]] & [[Absorption]] (The Blood Sword saps life for Terra to absorb), [[Death Manipulation]] (The Soul Sabre sword inflicts death on an enemy), [[One Hit KO]] (The Zantetsuken sword dispatches enemies in one hit), [[Durability Negation]] (The Ultima Weapon ignores durability), [[Magic]] (The Magus Hat has magical properties), [[Earth Manipulation|Earth]] [[Absorption]] (Gaia Gear absorbs earth damage), [[Resistance]] to [[Elemental Manipulation]] (Force Armor resists Fire, Ice, Lightning, Wind, and Earth)


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Revision as of 20:14, 21 November 2021

Terra Branford

I'm the product of a human and an Esper... Will I ever be able to love someone?
~ Terra Branford

Background

Terra Branford is

Powers and Stats

Tier: High 5-B, higher in Esper Form

Name: Terra Branford

Origin: Final Fantasy VI

Sex: Female

Age: 18 years old

Classification: Human/Esper Hybrid

Attack Potency: Large Planet level (Terra is able to contend with God Kefka, who wields the powers of the weakened Warring Triad; this magical power allowed for the casual lifting of a continent), higher in Esper Form (This form is reached through Trance, which doubles Terra's attack power)

Dimensionality: 3-D

Travel Speed: Athletic Human (She can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph), Massively Hypersonic in Esper Form (Terra can fly across the planet at extreme speeds)

Combat Speed: Massively Hypersonic+

Reaction Speed: Massively Hypersonic+ (Can fight and keep up with God Kefka, who could perceive his own attacks such as the Light of Judgement, which fires at this speed)

Lifting Strength: Unknown

Striking Strength: Large Planet Class, higher in Esper Form

Durability: Large Planet level, higher in Esper Form

Stamina: Peak Human ( )

Range: Standard melee range, Extended melee range with her sword, Hundreds of meters with magic

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics, Magic (Espers are magical beings), Weapon Mastery (Terra is proficient with swords, daggers, and some maces), Fire Manipulation (With Fire, Fira, and Firaga magic. Terra is noted to be more gifted with fire magic than any other), Healing (With Cure, Cura, and Curaga magic), Resurrection (With Raise, Arise, and Reraise magic), Life Manipulation & Absorption (Drain magic saps life for Terra to absorb), Petrification (Break magic inflicts petrification), Holy Manipulation (With Holy magic) Regeneration (Mid-Low; Regen magic will slowly recover Terra’s health), Teleportation (With Teleport/Warp magic), Transformation (Trance/Morph magic transforms Terra into her Esper Form), Pocket Reality Manipulation (Magic of the Espers created the Esper World, which is a pocket realm), Durability Negation (Meltdown is fire magic that ignores defense), Status Effect Negation (Esuna and Dispel magic negate all status effects), Immortality (Type 7; Postmortem, Espers will become Magicite, which are the undead remains of their previous selves that continue to live on), Power Bestowal (As a Magicite, Espers can bestow magical abilities unto others), Resistance to Power Absorption (Espers cannot have their power absorbed fully until they die and become Magicite)
Damage Boost (The Man-Eater dagger deals more damage to humanoids. The Ultima Weapon gets stronger the higher Terra's health is), Blessed (The Gladius is a blessed dagger) Holy Manipulation (The Gladius dagger, Excalibur sword, and Lightbringer sword have holy properties), Fire Manipulation (The Flametongue sword wields the fire element), Ice Manipulation (The Icebrand sword wields the ice element), Electricity Manipulation (The Thunder Brand sword wields the lightning element), Petrification (The Stoneblade sword petrifies opponents), Life Manipulation & Absorption (The Blood Sword saps life for Terra to absorb), Death Manipulation (The Soul Sabre sword inflicts death on an enemy), One Hit KO (The Zantetsuken sword dispatches enemies in one hit), Durability Negation (The Ultima Weapon ignores durability), Magic (The Magus Hat has magical properties), Earth Absorption (Gaia Gear absorbs earth damage), Resistance to Elemental Manipulation (Force Armor resists Fire, Ice, Lightning, Wind, and Earth)

Standard Equipment:

Swords

  • Brotherhood: A distinct water-like sword once wielded by Wakka’s brother, Chappu. After Chappu’s death, this weapon was gifted to Tidus, which became his primary weapon. This weapon not only looks like it's made of water, but has an affinity for it too.
  • Caladbolg: A Celestial Weapon that Tidus found in the Calm Lands. This is Tidus’s most powerful weapon, which completely ignores the durability of whatever it’s attacking.

Shields

  • Ochre Shield: A shield with an affinity for lightning, which absorbs electric attacks and converts them into health.
  • Snow Shield: A shield with an affinity for ice, which absorbs ice attacks and converts them into health.
  • Crimson Shield: A shield with an affinity for fire, which absorbs fire attacks and converts them into health.
  • Cerulean Shield: A shield with an affinity for water, which absorbs water attacks and converts them into health.
  • Medical Shield: A shield with an affinity for curses, which absorbs all curses and converts them into health.
  • Soul Shield: A shield that absorbs instant-death attacks and converts them into health.
  • Serum Shield: A shield with an affinity for poison, which absorbs poisonous attacks and converts them into health.
  • Alert Shield: A shield which absorbs sleep-inducing attacks and converts them into health.

Recovery Items

  • Potion: A potion that recovers a small amount of Tidus’s HP.
  • Hi-Potion: A potion that recovers some of Tidus’s HP.
  • Mega Potion: A potion that recovers a lot of Tidus’s HP.
  • X-Potion: A potion that fully recovers all of Tidus’s HP.
  • Ether: A potion that recovers a small amount of Tidus’s MP.
  • Turbo Ether: A potion that recovers some of Tidus’s MP.
  • Phoenix Down: An item that will revive a fallen ally.
  • Mega Phoenix: An item that will revive Tidus’s entire party.
  • Elixir: A potion that recovers some of Tidus’s HP & MP.
  • Megalixir: A potion that fully recovers all of Tidus’s HP & MP.
  • Battle Items

    • Fire Gem: A gem that grants the ability to attack all enemies with fire.
    • Ice Gem: A gem that grants the ability to attack all enemies with ice.
    • Lightning Gem: A gem that grants the ability to attack all enemies with lightning.
    • Water Gem: A gem that grants the ability to attack all enemies with water.
    • Shadow Gem: A gem that grants the ability to attack all enemies with darkness.
    • Poison Fang: A fang that inflicts poison on all enemies.
    • Petrify Grenade: A grenade that will petrify all enemies.
    • Farplane Wind: Wind from the Farplane that instantly induces death upon all enemies.

    Intelligence: Genius ()

    Weaknesses: None notable.

    Battle Records

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: