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User:SuperSaiyan2Link/Random Pages: Difference between revisions
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|-|Salamence= | |-|Salamence= | ||
[[Flight]], [[Fire Manipulation]] (Salamence spouts fire from its mouth with Flamwthrower), [[Darkness Manipulation]] (Shadow Claw is [https://imgur.com/a/odnBlEF said to be made of shadows]), [[Healing]] (Rest will fully heal Salamence and cure it of all status effects), [[Earth Manipulation]] & [[Vibration Manipulation]] (Salamence can cause earthquakes with Earthquake), [[Berserk Mode]] (Salamence is said to be uncontrolalble if enraged), [[Non-Physical Interaction]] (All Pokémon can harm ghosts with non-Normal Type moves), Limited [[Biological Manipulation]] (Its strong desire to fly [https://imgur.com/a/UEtnbSt caused a sudden mutation in its cellular structure which sprouted wings]), Limited [[Resistance]] to [[Fire Manipulation]] (Takes half damage from Fire Type moves), Limited [[Resistance]] to [[Water Manipulation]] (Takes half damage from Water Type moves), [[Resistance]] to [[Plant Manipulation]] (Takes 1/4th damage from Grass Type moves), [[Resistance]] to [[Earth Manipulation]] (Takes no damage from Ground Type moves) | [[Flight]], [[Fire Manipulation]] (Salamence spouts fire from its mouth with Flamwthrower), [[Darkness Manipulation]] (Shadow Claw is [https://imgur.com/a/odnBlEF said to be made of shadows]), [[Healing]] (Rest will fully heal Salamence and cure it of all status effects), [[Earth Manipulation]] & [[Vibration Manipulation]] (Salamence can cause earthquakes with Earthquake), [[Berserk Mode]] (Salamence is said to be uncontrolalble if enraged), [[Non-Physical Interaction]] (All Pokémon can harm ghosts with non-Normal Type moves), Limited [[Biological Manipulation]] (Its strong desire to fly [https://imgur.com/a/UEtnbSt caused a sudden mutation in its cellular structure which sprouted wings]), Limited [[Resistance]] to [[Fire Manipulation]] (Takes half damage from Fire Type moves), Limited [[Resistance]] to [[Water Manipulation]] (Takes half damage from Water Type moves), [[Resistance]] to [[Plant Manipulation]] (Takes 1/4th damage from Grass Type moves), [[Resistance]] to [[Earth Manipulation]] (Takes no damage from Ground Type moves) | ||
|-|Garchomp= | |||
[[Air Manipulation]] (When it moves at high speed, it created blades of wind that fell trees), [[Earth Manipulation]] & [[Vibration Manipulation]] (Garchomp is a Ground Type, and can use Earthquake), [[Enhanced Senses]] (The protuberances on its head serve as sensors that can detect nearby prey), [[Berserk Mode]] (Can use Outrage, which sends it into a blind rage for a few turns), [[Fear Manipulation]] (Roar scared the opponent into running off, to be replaced by another combatant), [[Stealth Mastery]] (Sand Veil allows for it to hide in sandstorms, to increase evasiveness), [[Statistics Amplification]] (Swords Dance increases Garchomp's attack power), Limited [[Resistance]] to [[Poison Manipulation]] (Takes half damage from Poison Type moves), Limited [[Resistance]] to [[Earth Manipulation]] (Takes half damage from Rock Type moves), Limited [[Resistance]] to [[Fire Manipulation]] (Takes half damage from Fire Type moves), [[Resistance]] to [[Electricity Manipulation]] (Takes no damage from Electric Type moves) | |||
</tabber> | </tabber> | ||
---- | ---- | ||
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*'''Hyper Potion:''' A spray-type wound medicine. It restores the HP of one Pokémon by 200 points. | *'''Hyper Potion:''' A spray-type wound medicine. It restores the HP of one Pokémon by 200 points. | ||
*'''Max Potion:''' A spray-type wound medicine. It fully restores the HP of one Pokémon. | *'''Max Potion:''' A spray-type wound medicine. It fully restores the HP of one Pokémon. | ||
*'''Full | *'''Full Restore:''' A medicine that fully restores the HP and heals any status problems of a single Pokémon. | ||
*'''Revive:''' A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount. | *'''Revive:''' A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount. | ||
*'''Max Revive:''' A medicine that revives a fainted Pokémon, restoring HP fully. | *'''Max Revive:''' A medicine that revives a fainted Pokémon, restoring HP fully. |
Revision as of 21:41, 26 November 2021
“ | There's no need for words now. We will battle to determine who is the stronger of the two of us. As the most powerful Trainer and as the Pokémon League Champion... I, Lance the dragon master, accept your challenge! | „ |
~ Lance to Gold |
Background
Lance is
Powers and Stats
Key: Lance | Lance’s Pokémon
Tier: Likely 8-A | At least High 6-A
Name: Lance
Origin: Pokémon
Sex: Male
Age: Unknown, around 20 years old
Classification: Pokémon Trainer, Pokémon Champion, Dragon Master
Attack Potency: Likely Multi-City Block level (Comparable to his durability) | At least Multi-Continent level (Pokémon are shown to be stronger than usual when bonded with Trainers, and also grow stronger with Badges, of which Lance has at least eight. Lance is the Champion of the Indigo Plateau, which puts his Pokémon at the same stature as Steven Stone; Steven is considered a difficult challenge even to Brendan, who had previously faced Groudon; Groudon was said to be able to raise continents. Should also thus be comparable to Calem, who directly faced Yveltal; Yveltal directly powers the Ultimate Weapon)
Dimensionality: 3-D
Travel Speed: Average Human | Massively Hypersonic+ (Lance’s Pokémon, especially those who can fly, should be comparable to Iris’s Pokémon due to both being League Champions; Iris’s Hydreigon could fly into space in a very short time)
Combat Speed: Likely FTL | Likely FTL
Reaction Speed: Likely FTL (Due to commanding his Pokémon's every action, he should be able to react as fast as them) | Likely FTL (Higher leveled Trainer Pokémon have shown to be able to dodge Solar Beam, which is described as a light-based attack)
Lifting Strength: Unknown
Striking Strength: Likely Multi-City Block Class | At least Multi-Continent Class
Durability: Likely Multi-City Block level (Humans in Pokémon have been shown to survive weak attacks from Pokémon, such as tanking a blast from Cosmog; Although a baby Pokémon, Cosmog should be similar to Pokémon who can use Earth Power) | At least Multi-Continent level
Stamina: Superhuman (Could contend in a prolonged fight with Gold, and prove a challenge for him, and thus should be comparable. Gold was able to travel across the entirety of Johto, topple Team Rocket, earn every Gym Badge, become Pokémon League Champion, and then do the exact same in Kanto, without taking a rest) | Likely Superhuman (Lance’s Pokémon have shown to fight alongside him, although their moves are limited by PP and need to be recharged fairly frequently)
Range: Standard melee range, much higher with Pokémon moves
Name: Lance’s Dragonite
Sex: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 62 (Gen I) | 50 (Gen II) | 60 (Gen III) | 72 (Gen III Rematch) | 50 (Gen IV) | 75 (Gen IV Rematch) | 50 (Gen V) | 50 (Gen V Rematch) | 140 (Masters EX)
Abilities: Inner Focus - The Pokémon is protected from flinching. Multiscale - Reduces damage the Pokémon takes when its HP is full.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Sitrus Berry - When held by a Pokémon, it will be used in battle to restore 30 HP.
- Persim Berry - A hold item that heals confusion in battle
- Focus Sash - An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
- Yache Berry - If held by a Pokémon, it weakens a foe's supereffective Ice-type attack.
Pokédex Entry:
"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."Name: Lance’s Dragonite
Sex: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)
Ability: Inner Focus - The Pokémon is protected from flinching.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."Name: Lance’s Dragonite
Sex: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)
Ability: Inner Focus - The Pokémon is protected from flinching.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."Name: Lance’s Gyarados
Sex: Male
Category: Atrocious Pokémon
Type: Water, Flying
Level: 58 (Gen I) | 44 (Gen II) | 56 (Gen III) | 68 (Gen III Rematch) | 46 (Gen IV) | 68 (Gen IV Rematch) | 140 (Masters EX)
Ability: Intimidate - Lowers the foe's Attack stat.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Once Gyarados goes on a rampage, its ferociously violent blood doesn't calm until it has burned everything down. There are records of this Pokémon's rampages lasting a whole month."Name: Lance’s Aerodactyl
Sex: Male
Category: Fossil Pokémon
Type: Rock, Flying
Level: 60 (Gen I) | 46 (Gen II) | 58 (Gen III) | 70 (Gen III Rematch) | 48 (Gen IV)
Abilities: Pressure - The Pokémon raises opposing Pokémon's PP usage. Rock Head - Protects the Pokémon from recoil damage.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies."Name: Lance’s Charizard
Sex: Male
Category: Flame Pokémon
Type: Fire, Flying
Level: 46 (Gen I) | 48 (Gen IV) | 68 (Gen IV Rematch)
Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."Name: Lance’s Salamence
Sex: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 72 (Gen IV Rematch) | 50 (Gen V)
Ability: Intimidate - Lowers the foe's Attack stat.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Lum Berry - A hold item that heals any status problem in battle.
- Expert Belt - An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
Pokédex Entry:
"When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out."Name: Lance’s Garchomp
Sex: Male
Category: Mach Pokémon
Type: Dragon, Ground
Level: 72 (Gen IV Rematch)
Ability: Sand Veil - Boosts the Pokémon's evasion in a sandstorm.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"It is said that when one runs at High speed, its wings create blades of wind that can fell nearby trees."Name: Lance’s Altaria
Sex: Male
Category: Humming Pokémon
Type: Dragon, Flying
Level: 73 (Gen IV Rematch)
Ability: Natural Cure - All status conditions heal when the Pokémon switches out.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry:
"Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder."Name: Lance’s Kingdra
Sex: Male
Category: Dragon Pokémon
Type: Water, Dragon
Level: 66 (Gen III Rematch) | 50 (Gen V)
Ability: Swift Swim - Boosts the Pokémon's Speed stat in rain.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Scope Lens - An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
Pokédex Entry:
"Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey."Name: Lance’s Hydreigon
Sex: Male
Category: Brutal Pokémon
Type: Dark, Dragon
Level: 50 (Gen V) | 50 (Gen V Rematch)
Ability: Levitate - Gives full immunity to all Ground-type moves.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- White Herb - An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
- Chople Berry - If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack.
Pokédex Entry:
"This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack."Name: Lance’s Haxorus
Sex: Male
Category: Axe Jaw Pokémon
Type: Dragon
Level: 50 (Gen V) | 50 (Gen V Rematch)
Ability: Mold Breaker - Moves can be used on the target regardless of its Abilities.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Choice Scarf - An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.
- Haban Berry - Weakens a supereffective Dragon type attack against the holding Pokémon.
Pokédex Entry:
"They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel."Name: Lance’s Flygon
Sex: Male
Category: Mystic Pokémon
Type: Ground, Dragon
Level: 50 (Gen V)
Ability: Levitate - Gives full immunity to all Ground-type moves.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Power Herb - A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.
Pokédex Entry:
"The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand."*Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
- Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
- Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
- Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
- Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
- Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
- Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
- Full Restore: A medicine that fully restores the HP and heals any status problems of a single Pokémon.
- Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
- Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
Intelligence: Genius (Lance is able to commandeer a dozen wildly different Pokémon with extreme proficiency, rising to the top as the Champion of both the Kanto and Johto region. As the most powerful trainer of the two regions, his battle expertise far outstretches that of the Gym Leaders, most of whom have years to decades of experience. His Pokémon’s intelligences should essentially be an extension of Lance’s battle expertise)
Weaknesses: Lance himself is not a combatant and is theoretically left wide open to attack | Lance’s Pokémon are each left wide open if Lance is unable to guide and command them. The Dragonites, Salamence, and Altaria are weak to Ice, Rock, Dragon, and Fairy Types. Gyarados is weak to Electric and Rock Types. Aerodactyl is weak to Rock, Steel, Water, Electric, and Ice Types. Charizard is weak to Rock, Water, and Electric Types. Garchomp is weak to Ice, Dragon, and Fairy Types. Kingdra is weak to Dragon and Fairy Types. Hydreigon is weak to Fairy, Fighting, Bug, Ice, and Dragon Types. Haxorus and Flygon are weak to Ice, Dragon, and Fairy Types.
Notable Attacks/Techniques:
*Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
- Slam: The foe is slammed with a long tail, vines, etc., to inflict damage.
- Barrier: The user throws up a sturdy wall that sharply raises its Defense stat.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
*Supersonic: The user generates odd sound waves from its body. It may confuse the target.
*Safeguard: The user creates a protective field that prevents status problems for five turns.
*Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
*Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
*Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
*Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
*Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
*Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
*Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
*Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
*Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
*Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
*Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
*Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
*Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
*Double Team: The user begins moving so quickly that it creates illusory copies to raise its evasiveness.
*Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
*Extreme Speed: The user charges the foe at blinding speed. This attack always goes before any other move.
*Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
*Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
*Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
*Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
*Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
*Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
*Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: