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Toy Freddy: Difference between revisions

From The Codex
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'''[[Stamina]]:''' '''Limitless'''
'''[[Stamina]]:''' '''Limitless'''


'''[[Range]]:''' '''Standard melee range'''
'''[[Range]]:''' '''Standard Melee Range'''


'''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic function Toy Freddy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)  
'''[[Intelligence]]:''' '''Unknown''' (While patrolling as an ordinary animatronic function Toy Freddy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)  

Revision as of 18:28, 5 January 2022

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Freddy Fazbear
Toy Model

Background

Toy Freddy is a major antagonist and one of the toy animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 2. He is Freddy Fazbear's redesigned counterpart from the past and an improved replacement of Freddy's pre-rebuilt incarnation Withered Freddy, serving as the mascot of the newly refurbished Freddy Fazbear's Pizza of 1987.

Statistics

Tier: 9-B

Name: Toy Freddy

Origin: Five Nights at Freddy’s 2

Sex: None. Called a male

Age: Inapplicable

Classification: Toy Animatronic bear

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls and survive burning buildings)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Peak Human

Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across the right end of Fazbear's Pizza to the left end in seconds)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless

Range: Standard Melee Range

Intelligence: Unknown (While patrolling as an ordinary animatronic function Toy Freddy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Abilities

Superhuman Physical Characteristics, Immortality (Type 6; animatronics are able to be dismantled, such as Mangle), Enhanced Senses (Like Freddy Fazbear, can see in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them), Inorganic Physiology (Types 1), Self-Sustenance (Types 1, 2, & 3), Invisibility (Can turn invisible via cloaking), Limited Sound Manipulation (Should scale to Freddy who has toreador march in his sound byte), Illusion Creation (The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this), Information Analysis (The toys have a facial recognition software to detect criminals), Passive Technological Manipulation (Freddy's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (The toy animatronics were stated to get more aggressive overtime), Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)


Standard Equipment

Mic


Other

Weaknesses: If it hits 6 AM, he will shut down. Can be fooled by a Freddy mask. Strong light pointed at them temporarily stuns them.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Toy Freddy