The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

The background art comes from Cherylann1960.

Roll: Difference between revisions

From The Codex
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'''[[Intelligence]]: Gifted''' (Is able to defeat several robot masters and Dr. Wily in combat to save to world [https://youtu.be/sWKLOHcp-2o?t=1744 without even needing repairs]. Is [https://youtu.be/zHBtk5NutTE?t=307 able to fight] and [https://youtu.be/zHBtk5NutTE?t=341 defeat] [https://youtu.be/zHBtk5NutTE?t=283 herself]. She is a very skillful lab assistant made by Dr. Light)  
'''[[Intelligence]]: Gifted''' (Is able to defeat several robot masters and Dr. Wily in combat to save to world [https://youtu.be/sWKLOHcp-2o?t=1744 without even needing repairs]. Is [https://youtu.be/zHBtk5NutTE?t=307 able to fight] and [https://youtu.be/zHBtk5NutTE?t=341 defeat] [https://youtu.be/zHBtk5NutTE?t=283 herself]. She is a very skillful lab assistant made by Dr. Light)  
----
===[[Hax|Powers and Abilities]]===
[[Superhuman Physical Characteristics]], [[Self-Sustenance]], [[Weapon Usage|Weapon Mastery]], [[Vehicular Mastery]], [[Stealth Mastery]] (Was able to steal parts from Dr. Wily's Robots when she was captured), [[Inorganic Physiology]] (Type 2. Roll is a robot), [[Transformation]], [[Flight]], and [[Teleportation|Pseudo-Teleportation]] ([https://youtu.be/_0iEGsMh-fk?t=1142 Can transform into a beam of light and teleport to specific locations]), [[Energy Projection]] (With [https://youtu.be/mFoXwrOfxBI?t=25 Roll-Buster]), [[Power Absorption]] and [[Power Bestowal]] ([https://youtu.be/mFoXwrOfxBI?t=207 Can  absorb the abilities of Robot Masters and gives abilities she gets to Mega Man]), [[Accelerated Development]] ([https://youtu.be/_0iEGsMh-fk?t=253 Roll was just Dr. Light's helper robot and shocked Dr. Light when she said she wanted to help] with [https://youtu.be/_0iEGsMh-fk?t=186 even Dr. Wily being underwhelmed.] Despite this and her not really fighting previously, she was able to defeat all the robot masters and Dr. Wily himself), [[Regeneration]] (Mid. Should scale to [https://youtu.be/_0iEGsMh-fk?t=1089 all the] [https://youtu.be/ES2aI4Fp-AU?t=1829 other] [https://youtu.be/s_hl_sZzxQo?t=482 Robot] [https://youtu.be/XiKejz9CoZc?t=537 Masters] [https://youtu.be/XiKejz9CoZc?t=144 who all regenerate after being flattened] in ''Mega Man Powered Up''), [[Fire Manipulation]] Negation ([https://youtu.be/s_hl_sZzxQo?t=1060 Shown here] and [https://youtu.be/_0iEGsMh-fk?t=860 here]), [[Air Manipulation]] ([https://youtu.be/Z31MjdkESNI?t=205 With Spin Attack]), [[Transmutation]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Smaller characters are turned into mines that can explode]), [[Power Nullification|Power-Nullification]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Blocker prevents an opponent from using Special Attacks]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items]), [[Explosion Manipulation]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items With Remote Controlled Bombs]), [[Statistics Amplification]] and [[Invulnerability]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Threefold Chance greatly amplifies the affects of items.] [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in ''Mario Kart'' as well as making you invulnerable to attacks]), [[Electricity Manipulation]], [[Statistics Reduction]], and [[Invulnerability]] Negation ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro]), [[Resistance]] to [[Mind Manipulation]] and [[Soul Manipulation]] (As a robot, Roll does not have a soul or mind, and functions on AI programming), [[Cold Manipulation|Extreme Cold]] and [[Heat Manipulation|Heat]] (Is fine while being [https://youtu.be/ES2aI4Fp-AU?t=612 here] and [https://youtu.be/s_hl_sZzxQo?t=1020 here]), [[Absolute Zero]] (Should scale to [[Mega Man]] and can take hits from Ice Man who should scale to Cold Man),
----
===[[Standard Equipment]]===


'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Self-Sustenance]], [[Weapon Usage|Weapon Mastery]], [[Vehicular Mastery]], [[Stealth Mastery]] (Was able to steal parts from Dr. Wily's Robots when she was captured), [[Inorganic Physiology]] (Type 2. Roll is a robot), [[Transformation]], [[Flight]], and [[Teleportation|Pseudo-Teleportation]] ([https://youtu.be/_0iEGsMh-fk?t=1142 Can transform into a beam of light and teleport to specific locations]), [[Energy Projection]] (With [https://youtu.be/mFoXwrOfxBI?t=25 Roll-Buster]), [[Power Absorption]] and [[Power Bestowal]] ([https://youtu.be/mFoXwrOfxBI?t=207 Can  absorb the abilities of Robot Masters and gives abilities she gets to Mega Man]), [[Accelerated Development]] ([https://youtu.be/_0iEGsMh-fk?t=253 Roll was just Dr. Light's helper robot and shocked Dr. Light when she said she wanted to help] with [https://youtu.be/_0iEGsMh-fk?t=186 even Dr. Wily being underwhelmed.] Despite this and her not really fighting previously, she was able to defeat all the robot masters and Dr. Wily himself), [[Regeneration]] (Mid. Should scale to [https://youtu.be/_0iEGsMh-fk?t=1089 all the] [https://youtu.be/ES2aI4Fp-AU?t=1829 other] [https://youtu.be/s_hl_sZzxQo?t=482 Robot] [https://youtu.be/XiKejz9CoZc?t=537 Masters] [https://youtu.be/XiKejz9CoZc?t=144 who all regenerate after being flattened] in ''Mega Man Powered Up''), [[Fire Manipulation]] Negation ([https://youtu.be/s_hl_sZzxQo?t=1060 Shown here] and [https://youtu.be/_0iEGsMh-fk?t=860 here]), [[Air Manipulation]] ([https://youtu.be/Z31MjdkESNI?t=205 With Spin Attack]), [[Transmutation]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Smaller characters are turned into mines that can explode]), [[Power Nullification|Power-Nullification]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Blocker prevents an opponent from using Special Attacks]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items]), [[Explosion Manipulation]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items With Remote Controlled Bombs]), [[Statistics Amplification]] and [[Invulnerability]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Threefold Chance greatly amplifies the affects of items.] [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in ''Mario Kart'' as well as making you invulnerable to attacks]), [[Electricity Manipulation]], [[Statistics Reduction]], and [[Invulnerability]] Negation ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro]), [[Resistance]] to [[Mind Manipulation]] and [[Soul Manipulation]] (As a robot, Roll does not have a soul or mind, and functions on AI programming), [[Cold Manipulation|Extreme Cold]] and [[Heat Manipulation|Heat]] (Is fine while being [https://youtu.be/ES2aI4Fp-AU?t=612 here] and [https://youtu.be/s_hl_sZzxQo?t=1020 here]), [[Absolute Zero]] (Should scale to [[Mega Man]] and can take hits from Ice Man who should scale to Cold Man),
*'''Broom:''' With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.


'''[[Standard Equipment]]:''' Broom, Flag, Lance, Umbrella, Butterfly Net, Parasol, Mallet, Broom, Fish, Candy Stick, Ninjatō, Box of Chocolates, Several Items and her Car.  
*'''Flag:''' With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.


'''Standard Tactics:''' Roll swings her weapon at her opponent and shoots with her Roll-Buster. She can also use items at her advantage against opponents.  
*'''Lance:''' With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
 
*'''Umbrella:''' With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
 
*'''Butterfly Net:''' With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
 
*'''Parasol:''' With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
 
*'''Mallet:''' With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
 
*'''Witches Broom:''' With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
 
*'''Fish:''' With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
 
*'''Candy Stick:''' With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
 
*'''Ninjatō:''' With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
 
*'''Box of Chocolates:''' With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
 
*'''Blocker:''' Prevents the opponent from using their special abilities for a short time. If this is done to oneself, they will hear a sound effect and their meter will take on the appearance of the icon of the Blocker item. Their character’s face will also change expressions.
 
*'''Count-Up:''' Adds 10 points to the opponent’s counter, meaning he has to destroy an additional 10 obstacles before he can get an item. A nasty side effect is that this also destroys any items or roulettes the target had at that moment, thus robbing them of the chance to use them.
 
*'''Lightning Bolt:''' This hits all other racers on the track and causes them to spark for a brief span. During this time their speed is reduced. Note that this effect is similar to driving over deceleration zones, or getting hit by a Shadow Blade.
 
*'''Mine Transformer:''' All small Mets and traffic cones turn into mines for a short while. This one is risky to use as it is often hard to avoid hitting the very mines one created. It also means one can’t get as many points for the duration of this item.
 
*'''Power Nitro:''' Makes one invincible, and increases their speed and acceleration and handling. One generally will not spin out while using this, but some attacks can still harm them. Note that a Lightning Bolt will cancel a Power Nitro completely, but the reverse is not true. A Power Nitro activated after a Lightning Bolt will override the Lightning Bolt, thus negating it, but only for as long as the Nitro lasts. If the Nitro wears off before the Bolt (such as in the case where a Threefold Chance was used), one will still be hit by the lightning bolt afterward.
 
*'''Remote Controlled Bomb:''' Pyramid-shaped mines. Press Circle to release the bombs, then Circle again to detonate. Tricky to aim and use intelligently.
 
*'''Threefold Chance:''' The next item one gets will be three times as powerful. For most items this means their effective time span is increased. Other items such as the power nitro will essentially allow the user to boost forever.
 
*'''Pop'n Beat:''' Roll's car used in ''Mega Man Battle & Chase'', it is for beginners with jump and spin attacks available.  
----
===Notable Techniques===


'''Weaknesses:''' None Notable
*'''Charged Shot''': Roll charged up her Roll-Buster and shoots out a strong energy projection


'''Notable Attacks/Techniques:'''
*'''Roll Swing:''' Roll swings her weapon at opponents and it can be used twice in succession
**'''Broom:''' With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
**'''Flag:''' With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
**'''Lance:''' With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
**'''Umbrella:''' With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
**'''Butterfly Net:''' With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
**'''Parasol:''' With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
**'''Mallet:''' With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
**'''Witches Broom:''' With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
**'''Fish:''' With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
**'''Candy Stick:''' With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
**'''Ninjatō:''' With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
**'''Box of Chocolates:''' With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
----
===Other===
'''Standard Tactics:''' Roll swings her weapon at her opponent and shoots with her Roll-Buster. She can also use items at her advantage against opponents.


'''Charged Shot''': Roll charged up her Roll-Buster and shoots out a strong energy projection
'''Weaknesses:''' Nothing notable.


'''Roll Swing:''' Roll swings her weapon at opponents and it can be used twice in succession
==Gallery==
==Gallery==
<gallery>  
<gallery>  

Revision as of 04:57, 23 April 2022

I still have cleaning and laundry to do, so let's make this quick!
~ Roll
Ta-da! All ready. Good luck out there, Mega!
~ Roll to Mega man
I still have cleaning and laundry to do, so let's make this quick!
~ Roll
For beginners. Jump and Spin Attack are available
~ Roll's description
I refuse to lose!
~ Roll after clearing a stage

I refuse to lose!
~ Roll after clearing a stage
Cute, huh? I really love this outfit! The big buttons are just adorable!
~ Roll
1, 2, 3, go! I may not look it, but I can run really fast!
~ Roll
Cool, huh? With this, I'm not afraid of Dr. Wily, ghouls, or even ghosts!
~ Roll
Who says rainy days have to be boring? Forget board games! I'm ready to rock!
~ Roll
This outfit's perfect for summer! No one gets away from me!
~ Roll
It's great to get away from the grind and while away the hours on the beach!
~ Roll
Bad kids better watch out for me! I'll teach 'em a lesson!
~ Roll
Trick or treat! Smell my feet! Just kidding, silly! Robot feet don't smell!
~ Roll
Little kitties might look adorable, but don't forget they have sharp claws!
~ Roll
Merry Christmas! What did you ask for this year? I hope you've been good!
~ Roll
Ninja style! I may be a ninja, but I don't hide! I run straight into battle!
~ Roll
Happy Valentine's Day! I wonder if my secret crush is obvious? Tee hee hee...
~ Roll

Theme of Roll - Kaze Yo Tsutaete
Theme of Roll - Kaze Yo Tsutaete (SNES Remix)

Background

Roll (ロール Rōru) is a kind-hearted humanoid robot created by Dr. Light to be a housekeeper, helping around Dr. Light's Laboratory by cleaning and cooking. Roll is like a younger sister to Mega Man. Her dream is to one day open a hospital to help people in need.

Statistics

Tier: 5-B, Higher with Charge Shots

Name: Roll, DLN-002

Origin: Mega Man

Sex: Female

Age: Unknown

Classification: Robot Master

Dimensionality: 3-D

Attack Potency: Planet level+ (Can defeat several Robot Masters, Yellow Devil, and Wily Machine Number 1 twice which can all harm Mega Man. Can deal more damage against bosses than Mega Man (Comparison). Mega Man was able to fight on par with beings such as Duo, who was at this level), Higher with Charged Shots (Can destroy blocks that Mega Man can't and can do heavier damage to bosses)

Durability: Planet level+ (Can take hits from Robot Masters, Yellow Devil, and Wily Machine Number 1 who can all harm Mega Man. Scales to Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class T (Should scale to Mega Man)

Travel Speed: Massively FTL (Is comparable to Mega Man)

Combat Speed: Massively FTL (Should be comparable to Mega Man. Can keep up with several Robot Masters and Wily Machine Number 1)

Reaction Speed: Massively FTL (Should be comparable to Mega Man. Can react to Cut Man who can cut objects while teleporting)

Stamina: Essentially Limitless due to being a robot

Range: Extended Melee, Hundreds of Meters with Roll-Buster and Items

Intelligence: Gifted (Is able to defeat several robot masters and Dr. Wily in combat to save to world without even needing repairs. Is able to fight and defeat herself. She is a very skillful lab assistant made by Dr. Light)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance, Weapon Mastery, Vehicular Mastery, Stealth Mastery (Was able to steal parts from Dr. Wily's Robots when she was captured), Inorganic Physiology (Type 2. Roll is a robot), Transformation, Flight, and Pseudo-Teleportation (Can transform into a beam of light and teleport to specific locations), Energy Projection (With Roll-Buster), Power Absorption and Power Bestowal (Can absorb the abilities of Robot Masters and gives abilities she gets to Mega Man), Accelerated Development (Roll was just Dr. Light's helper robot and shocked Dr. Light when she said she wanted to help with even Dr. Wily being underwhelmed. Despite this and her not really fighting previously, she was able to defeat all the robot masters and Dr. Wily himself), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Fire Manipulation Negation (Shown here and here), Air Manipulation (With Spin Attack), Transmutation (Smaller characters are turned into mines that can explode), Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro), Resistance to Mind Manipulation and Soul Manipulation (As a robot, Roll does not have a soul or mind, and functions on AI programming), Extreme Cold and Heat (Is fine while being here and here), Absolute Zero (Should scale to Mega Man and can take hits from Ice Man who should scale to Cold Man),


Standard Equipment

  • Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
  • Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
  • Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
  • Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
  • Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
  • Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
  • Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
  • Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
  • Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
  • Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
  • Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
  • Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
  • Blocker: Prevents the opponent from using their special abilities for a short time. If this is done to oneself, they will hear a sound effect and their meter will take on the appearance of the icon of the Blocker item. Their character’s face will also change expressions.
  • Count-Up: Adds 10 points to the opponent’s counter, meaning he has to destroy an additional 10 obstacles before he can get an item. A nasty side effect is that this also destroys any items or roulettes the target had at that moment, thus robbing them of the chance to use them.
  • Lightning Bolt: This hits all other racers on the track and causes them to spark for a brief span. During this time their speed is reduced. Note that this effect is similar to driving over deceleration zones, or getting hit by a Shadow Blade.
  • Mine Transformer: All small Mets and traffic cones turn into mines for a short while. This one is risky to use as it is often hard to avoid hitting the very mines one created. It also means one can’t get as many points for the duration of this item.
  • Power Nitro: Makes one invincible, and increases their speed and acceleration and handling. One generally will not spin out while using this, but some attacks can still harm them. Note that a Lightning Bolt will cancel a Power Nitro completely, but the reverse is not true. A Power Nitro activated after a Lightning Bolt will override the Lightning Bolt, thus negating it, but only for as long as the Nitro lasts. If the Nitro wears off before the Bolt (such as in the case where a Threefold Chance was used), one will still be hit by the lightning bolt afterward.
  • Remote Controlled Bomb: Pyramid-shaped mines. Press Circle to release the bombs, then Circle again to detonate. Tricky to aim and use intelligently.
  • Threefold Chance: The next item one gets will be three times as powerful. For most items this means their effective time span is increased. Other items such as the power nitro will essentially allow the user to boost forever.
  • Pop'n Beat: Roll's car used in Mega Man Battle & Chase, it is for beginners with jump and spin attacks available.

Notable Techniques

  • Charged Shot: Roll charged up her Roll-Buster and shoots out a strong energy projection
  • Roll Swing: Roll swings her weapon at opponents and it can be used twice in succession
    • Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
    • Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
    • Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
    • Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
    • Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
    • Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
    • Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
    • Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
    • Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
    • Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
    • Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
    • Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.

Other

Standard Tactics: Roll swings her weapon at her opponent and shoots with her Roll-Buster. She can also use items at her advantage against opponents.

Weaknesses: Nothing notable.

Gallery

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Roll