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User:Cipher the Scanner/Sandbox: Difference between revisions

From The Codex
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===Notable Techniques===
===Notable Techniques===
'''Advanced Nekodamashi:''' The advanced version of Nekodamashi, which can be used to temporarily paralyze the target and make them collapse. This advanced usage of the technique involves the understanding that the human consciousness has wavelengths. When the opponent's wavelengths reach its peak when said opponent is in a state of extreme concentration and agitation, even the tiniest stimuli will cause a tremendous shock to their system.
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|-|The Original Reaper (Human)=
'''Advanced Nekodamashi:''' The advanced version of Nekodamashi, which can be used to temporarily paralyze the target and make them collapse. This advanced usage of the technique involves the understanding that the human consciousness has wavelengths. When the opponent's wavelengths reach its peak when said opponent is in a state of extreme concentration and agitation, even the tiniest stimuli will cause a tremendous shock to their system.


'''Conscious Reading:''' The ability to read people's expressions and intentions with ease. There are also a use of detecting if a person is lying or not being entirely truthful. This ability allows the user to analyze a person's state of mind simply by looking at them. This is illustrated and/or described as "wavelengths" or "wavelengths of consciousness" of people that represents their breathing, line of sight, facial expression, body language and more. This ability allows the user to find a person's color in consciousness," or their next move, whether or not it will be safe for him to assault the target, "gaps in consciousness," or openings in their guard, as well as their "peak in consciousness," or the state of mind in which a person is highly susceptible to outside stimuli, such as Nekodamashi.   
'''Conscious Reading:''' The ability to read people's expressions and intentions with ease. There are also a use of detecting if a person is lying or not being entirely truthful. This ability allows the user to analyze a person's state of mind simply by looking at them. This is illustrated and/or described as "wavelengths" or "wavelengths of consciousness" of people that represents their breathing, line of sight, facial expression, body language and more. This ability allows the user to find a person's color in consciousness," or their next move, whether or not it will be safe for him to assault the target, "gaps in consciousness," or openings in their guard, as well as their "peak in consciousness," or the state of mind in which a person is highly susceptible to outside stimuli, such as Nekodamashi.
|-|Korosensei=
'''Antimatter Physiology:''' Due to the human experiments of producing antimatter in a living body by Yanagisawa, Korosensei's entire appearance is that of an octopus-like creature with multiple tendrils that function as his tentacles. Anything aside from Anti-Sensei Weapons will be ineffective in harming him. It is initially believed that he would self-destruct by the time of Class E's graduation; however, it has since been proven that the chances are minuscule at best.
 
'''Absolute Defense Form:''' Another trump card never used until the Okinawa trip, Korosensei can compress his body into a small sphere, not much larger than a baseball, and the remaining energy from the transformation hardens as a crystallized membrane around his shrunken spherical body. As long as he is in this form, he is completely impervious to harm; by his own admission, even a nuclear warhead wouldn’t be strong enough to even scratch him. After twenty-four hours, the external shell liquefies and he will slowly absorb energy over a period of time until he fully regenerates and returns to his usual form. The only drawback to this trump card is that in the span of the full day, he is rendered completely immobile and is susceptible to being carried around. The only mechanism that could potentially break through this form is the Spear of Heaven.
 
'''Energy Blast:''' An ability developed from the Absolute Defense. Korosensei can channel a portion of his inner energy to his tentacles in order to discharge a laser blast.
 
'''Molting:''' A once-a-month occurrence, Korosensei can shed his skin. and use it as a protective membrane either on himself or another individual, protecting them from being hurt even from military-grade explosives. Afterwards, his reaction speed may temporarily be reduced, but he can still be fast enough to dodge attacks from the class.
 
'''Superhuman Senses:''' Korosensei's sensory perceptions are paramount, and can detect even the most minuscule of changes in temperature, light, sound, and smell. Despite having no visible ears or nose, Korosensei has proven to be able to hear things no normal human can pick up on, as well as detect the most minor of aromas, which aided him greatly in evading the assassination attempts of Class 3-E. Korosensei is especially talented in identifying people by their smell, as well as certain materials (such as explosives and poisons). His eyes are also quite keen, and can keep track of objects going thousands of miles per hour without difficulty, as well as detect the slightest of movements that occur quicker than the blink of an eye.
 
'''Superhuman Digestion:''' Korosensei can digest anything aside Anti-Sensei weapons, as his teeth can crush any hard materials. Whether he eats something or it enters his body, he can either molten the food first then eject it, or it will just be digested. Although it is not guaranteed that Korosensei will receive no irregularities from what he has eaten, it usually has no tactical disadvantages if it is not a weakness for him.
 
'''Water Absorption:''' Upon contact with water, a tentacle will absorb it like a sponge and swell up, and thus its mobility will be hindered. This can be partially negated if mucus is used to turn it into a gel; if the tentacle's mucus were to be depleted, this protection is unavailable.
 
'''Mucus:''' An antimatter organism can produce a thick mucus from anywhere across their body. It has varied uses and support applications; such as being viscous enough to stop a bullet, it can make water congeal into gel.
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===Other===
===Other===

Revision as of 04:15, 24 September 2022

I want you to assassinate me with a method that brings a smile to your face, one that you can take pride in. You're more than capable of that.
~ Korosensei to his students
I won't kill you. Unless you're worth killing, that is.
~ The Reaper to his captures

Background

Korosensei is the homeroom teacher for Class 3-E of Kunugigaoka Junior High School, and the central character and main antihero of Assassination Classroom.

Statistics

Tier: At least 9-A | 8-B, 7-C with White Energy, Low 5-B via Antimatter Self-Destruction

Name: Real name unknown. Code-named "The Reaper" | Nick-named "Korosensei"

Origin: Assassination Classroom

Sex: Male

Age: Unknown

Classification: Human, Assassin | Artificially Modified Human, Teacher

Status: Dead

Alignment: Chaotic Good ()

Dimensionality: 3-D

Attack Potency: At least Small Building level (Could effortlessly overpower his protégé, who was a match for Karasuma) | City Block level (Could create a giant tornado with this much energy), Town level with White Energy (Blasted away transformed Yanagisawa and The Reaper with an explosion this powerful), Small Planet level via Antimatter Self-Destruction (Could destroy 70% of the Earth. However, the odds of this happening are less than 1%)

Durability: At least Small Building level | Small Town level (Took hits from The Reaper, who could turn a skyscraper to dust), City level with Absolute Defense Form (Claims that not even a nuclear bomb could leave a scratch on him)

Striking Strength: At least Small Building level | Unknown (One of his weaknesses are his weak punches), higher (Using his full body)

Lifting Strength: At least Class 5, possibly Class K (Should be comparable to Karasuma) | Unknown

Travel Speed: At least Supersonic (As the world's greatest assassin, should be superior than the likes of Karasuma) | Hypersonic+ (Has a top travel speed of Mach 20, which goes on to stay that way even when his time ends in the series. Despite being slower, could somewhat keep up with a rocket ship flying at Mach 23) [note 1]

Combat Speed: At least Supersonic | Supersonic+, possibly Hypersonic+ (He usually only moves up to Mach 3 in small spaces, but the narrator has admitted it's possible for him to move at Mach 20 in non-travel displays)

Reaction Speed: At least Supersonic | Supersonic+, possibly Hypersonic+

Stamina: At least Very High (Should be comparable to Karasuma) | Superhuman (Flew through 30 countries, for the extent of a school-day, with barely any time to rest between stops)

Range: Standard Melee Range, Thousands of Meters with guns | Standard Melee Range, Tens of Meters with tentacles, Hundreds of Meters with energy beams

Intelligence:

Powers and Abilities


Standard Equipment

Guns, knives and poisons | None notable


Notable Techniques

Advanced Nekodamashi: The advanced version of Nekodamashi, which can be used to temporarily paralyze the target and make them collapse. This advanced usage of the technique involves the understanding that the human consciousness has wavelengths. When the opponent's wavelengths reach its peak when said opponent is in a state of extreme concentration and agitation, even the tiniest stimuli will cause a tremendous shock to their system.

Conscious Reading: The ability to read people's expressions and intentions with ease. There are also a use of detecting if a person is lying or not being entirely truthful. This ability allows the user to analyze a person's state of mind simply by looking at them. This is illustrated and/or described as "wavelengths" or "wavelengths of consciousness" of people that represents their breathing, line of sight, facial expression, body language and more. This ability allows the user to find a person's color in consciousness," or their next move, whether or not it will be safe for him to assault the target, "gaps in consciousness," or openings in their guard, as well as their "peak in consciousness," or the state of mind in which a person is highly susceptible to outside stimuli, such as Nekodamashi.

Antimatter Physiology: Due to the human experiments of producing antimatter in a living body by Yanagisawa, Korosensei's entire appearance is that of an octopus-like creature with multiple tendrils that function as his tentacles. Anything aside from Anti-Sensei Weapons will be ineffective in harming him. It is initially believed that he would self-destruct by the time of Class E's graduation; however, it has since been proven that the chances are minuscule at best.

Absolute Defense Form: Another trump card never used until the Okinawa trip, Korosensei can compress his body into a small sphere, not much larger than a baseball, and the remaining energy from the transformation hardens as a crystallized membrane around his shrunken spherical body. As long as he is in this form, he is completely impervious to harm; by his own admission, even a nuclear warhead wouldn’t be strong enough to even scratch him. After twenty-four hours, the external shell liquefies and he will slowly absorb energy over a period of time until he fully regenerates and returns to his usual form. The only drawback to this trump card is that in the span of the full day, he is rendered completely immobile and is susceptible to being carried around. The only mechanism that could potentially break through this form is the Spear of Heaven.

Energy Blast: An ability developed from the Absolute Defense. Korosensei can channel a portion of his inner energy to his tentacles in order to discharge a laser blast.

Molting: A once-a-month occurrence, Korosensei can shed his skin. and use it as a protective membrane either on himself or another individual, protecting them from being hurt even from military-grade explosives. Afterwards, his reaction speed may temporarily be reduced, but he can still be fast enough to dodge attacks from the class.

Superhuman Senses: Korosensei's sensory perceptions are paramount, and can detect even the most minuscule of changes in temperature, light, sound, and smell. Despite having no visible ears or nose, Korosensei has proven to be able to hear things no normal human can pick up on, as well as detect the most minor of aromas, which aided him greatly in evading the assassination attempts of Class 3-E. Korosensei is especially talented in identifying people by their smell, as well as certain materials (such as explosives and poisons). His eyes are also quite keen, and can keep track of objects going thousands of miles per hour without difficulty, as well as detect the slightest of movements that occur quicker than the blink of an eye.

Superhuman Digestion: Korosensei can digest anything aside Anti-Sensei weapons, as his teeth can crush any hard materials. Whether he eats something or it enters his body, he can either molten the food first then eject it, or it will just be digested. Although it is not guaranteed that Korosensei will receive no irregularities from what he has eaten, it usually has no tactical disadvantages if it is not a weakness for him.

Water Absorption: Upon contact with water, a tentacle will absorb it like a sponge and swell up, and thus its mobility will be hindered. This can be partially negated if mucus is used to turn it into a gel; if the tentacle's mucus were to be depleted, this protection is unavailable.

Mucus: An antimatter organism can produce a thick mucus from anywhere across their body. It has varied uses and support applications; such as being viscous enough to stop a bullet, it can make water congeal into gel.

Other

Standard Tactics:

Weaknesses: None notable | List of all of his noted weaknesses, government made material that can bypass his durability, gets slower when his body absorbs water, loses 20% of his speed per tentacle he loses, his reaction speed slows down when he's psychologically shaken up, isn't good at adapting to changes in the environment, and is completely immobile in his Absolute Defense Form.

Note

  1. Technically, there are a handful of feats of Korosensei that get him above Mach 20. However, canonically Korosensei top speed is stated many times to be Mach 20 and there are anti-feats that support him being just Mach 20. So for the same of argument, I'm siding with what the narrative leans to.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Cipher the Scanner/Sandbox