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Mera Salamin: Difference between revisions

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Revision as of 16:14, 22 January 2020

What I'm most afraid of? You want to know what I'm most afraid of? I'm afraid of this. I'm afraid of a world where I spend the rest of my life like this: brittle and creaking and constantly on the verge of breaking. I'm afraid of a life where someone bumping up against me on the street means a trip to the hospital! I'm afraid that this is all there is! But now, I finally have an exit. I finally have a way to leave. You think you can keep me here? Then you better be ready to die trying.
~ Mera to Sylvester Ashling

Summary

Mera Salamin is a main antagonist of the Museum Break arc in the Epithet Erased web-series.

She pretended to be an employee of the Sweet Jazz City Museum as a cover so she can steal the Arsene Amulet and negate the pain her own epithet causes her with another's. Her coworker, Indus, acts as her bodyguard/assistant.

Powers and Stats

Tier: At least 9-C | Unknown with Dream Big

Name: Mera Salamin, Lady Mera by Indus

Origin: Epithet Erased

Gender: Female

Age: 27

Classification: Human, Inscribed, Epithet User, Museum Worker (Cover-up)

Attack Potency: At least Street level (Can harm Giovanni, Sylvester, and one-shot his summoned sheep), can bypass conventional durability with her Epithet | Unknown with Dream Big (Stole Sylvester Ashling's powers which would give her dream big. Though it is unknown what Mera would summon with dream big.)

Dimensionality: 3-D

Travel Speed: Regular Human | Unknown

Combat Speed: Supersonic | Unknown

Reaction Speed: Supersonic (Can react to Giovanni Potage who can react to Percy who danced around bullets) | Unknown

Lifting Strength: Regular Human | Unknown

Striking Strength: At least Street Class | Unknown

Durability: At least Street level (Bullets in the verse only deal minor impact damage, tanked a hit from beefton and critical 13. Though the attacks break her bones in the process)

Stamina: Below Average (Has a stamina stat of 1 making her below Molly and Giovanni who are average)

Range: Standard Melee Range, Extended Melee Range with Crystal Spear, Tens of Meters with her abilities | Unknown with Nightmare Fuel

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (Shown talented skating abilities along with flips), Weapon Mastery (Can use an Crystal Spear in combat), Aura (All epithet users have an aura around them), Consumption (Type 1. Can eat screws and drink from pinecones to regain stamina and health), Telekinesis (By combining her Epithet with Indus', Mera breaks Indus' barrier into pieces and telekinetically launches them towards her targets.), Durability Negation, Statistics Reduction, Power Absorption, & Damage Transferal (Can increase an object's frailty until it shatters. Absorbs stamina from other people, healing herself while also dealing equivalent damage.), Creation & Weapon Creation (Creates crystalline spikes and other structures from nothing. Mera attaches crystalline skates to her feet and swiftly skates across the ground while wielding a crystal spear to attack with.), Regeneration (High-Low. Characters regenerate after winning a battle. Giovannia could regenerate back his broken bones), possibly Immortality (Type 6. Mera's bones breaking were viewed as -1 damage), Resistance to Pain (Every moment of Mera's life is in agony even merely bumping into her breaks a bone, this makes her more naturally numb to the feeling of pain as she's used to it, being capable of speaking and fighting with several broken bones), Dream Manipulation & Subjective Reality (Mera is afraid of reality itself making Sylvester's Nightmare Fuel not effect her as much)
Sleep Manipulation (His dust can put people to sleep), Summoning & Animal Manipulation (Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping into them. He can also use his sheep to form a fluffy shield to protect himself.), Dream Manipulation & Subjective Reality (When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state.)

Standard Equipment: Arsene Amulet (Has it from Episode 3-4)

Intelligence: Genius (Staged a plan to work as a museum worker and steal the arsene amulet, was capable of manipulating Sylvester Ashling to fight Molly Blyndeff and Giovanni Potage for her while she was looking for the amulet)

Weaknesses: Fragile weakens any object to their breaking point, this also affects her own body, leaving her in a constant state of agony.

Key: Regular | With Arsene Amulet/Sylvester Ashling's powers

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: