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Mike Wazowski (Monsters, Inc. Run): Difference between revisions

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[[Category:Characters]]
[[Category:Male Characters]]
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[[Category:Monsters Inc.]]
[[Category:Pixar]]
[[Category:Video Game Characters]]
[[Category:Game Characters]]
[[Category:Neutral Good Characters]]
[[Category:Good Characters]]
[[Category:Superhumans]]
[[Category:Human Achievers]]
[[Category:Social Influencers]]
[[Category:Vehicular Masters]]
[[Category:Geniuses]]
[[Category:Stealth Mastery Users]]
[[Category:Consumption Users]]
[[Category:Flight Users]]
[[Category:Summoners]]
[[Category:Organic Users]]
[[Category:Playable Characters]]
[[Category:Plasma Users]]
[[Category:Statistics Amplification Users]]
[[Category:Multiple Jumps Users]]
[[Category:Physics Users]]
[[Category:Magnetism Users]]
[[Category:BFR Users]]
[[Category:Natural Weaponry Users]]
[[Category:Penetration Damage Users]]
[[Category:Intimidation Users]]
[[Category:Pain Tolerance Users]]
[[Category:Vibration Users]]
[[Category:Tier 9]]
[[Category:Tier 9-A]]

Revision as of 22:13, 31 May 2023

Articles About Mike Wazowski
Main Series Monsters, inc.
Games Scream Arena - Monsters, Inc. Run
Non-canon Kingdom Hearts - Disney Heroes: Battle Mode - Mirrorverse - Disney Infinity - Disney Sorcerer's Arena

Background

Mike Wazowski is the playable character of Monsters, Inc. Run, in which he and Sulley run through various locations, to get to Randall and save Boo.

Statistics

Tier: 9-A, Higher with Summoning

Name: Mike Wazowski

Origin: Monsters, Inc. Run

Sex: Male

Age: 20s to early 30s

Classification: Monster

Status: Alive

Alignment: Neutral Good (Should be no diffrent from his canon counterpart)

Dimensionality: 3-D

Attack Potency: Room level (Mike can harm those that can harm him), Higher with Summoning (With the Scare Tag, Mike can summon Sulley who is able to destroy items Mike could not)

Durability: Room level (Tanked this door explosion completely unharmed, which should at the very least put it this high)

Striking Strength: Room Class, Higher with Summoning

Lifting Strength: Unknown, Superhuman with Summoning (Sulley can do push-ups with the rest of his team on his back together they weigh 779 lbs and he could forcefully turned Randall's scream extractor)

Travel Speed: Superhuman (Can keep up with Sulley who caught up to a bus)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Peak Human (Can work 18 Hours straight altough he was exhausted by that point)

Range: Standard melee range, Several Meters with Gadgets

Intelligence: Gifted (Knows many phobia and complains about them being too easy and is shown as a straight A student), Genius in scaring (Was Sulley's scare coach)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements and Social Influencing (Is Monster Inc.'s top jokester), Vehicular Mastery, Scaring Knowledge, Stealth Mastery (Managed to stay hidden in the hide and seek event, trained Sulley in the art of stealth), Consumption (Type 1, Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

Minor Resistance to Pain (Glowing urchins are shown to cause pain yet Mike could power trought getting hit by lots of them) and Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

Flight (With the Air Pack which allows one to fly), Summoning (With the Scare Tag, Mike can summon Sulley), Slime Manipulation (With the Guncc which traps opponent in slime), Plasma Manipulation, Statistics Amplification, Multiple Jumps and Limited Physics Manipulation (With Phast which surrounds Mike in plasma giving him a boost in speed which also grants him a double jump), Magnetism Manipulation (With the Getter which brings coins towards Mike), BFR (With the Removr which shoot mini-portals to teleport enemies away)
Superhuman Physical Characteristics, Human Achievements (Was Monster Inc.'s top scarer) Scaring Knowledge, Natural Weaponry and Penetration Damage (With claws, fangs and back spike), Intimidation (Is a monster trained in the art of scaring, he scared a bunch of police officers), Stealth Mastery (Sneaked around multiple police officer never being seen once, he should be comparable to his teammate Scott Squibbles who was hiding in a room with 1 kid and 2 parents in the room for over half an hour), Vibration Manipulation (His roar was so powerful it made Randall's simulation chamber shake), Consumption (Type 1, Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Pain Tolerance (Glowing urchins are shown to cause pain yet Sulley powered throught getting hit by lots of them)

Minor Resistance Fragrance Manipulation (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), Resistance to Disease Manipulation, Poison Manipulation, Acid Manipulation and Radiation Manipulation (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium), Cold Temperatures (Seemingly unaffected by the cold of the Himalayas)

Standard Equipment

Nothing Notable

Optional Equipment

  • Air Pack: The Air Pack allows Mike to float safely above enemies or reach secret areas.
  • Scare Tag: The Scare Tag allows Mike to summon Sulley for a short period of time, who can destroy items Mike otherwise couldn't.
  • Guncc: The Guncc allows Mike to trap his enemies within slime.
  • Phast: The Phast surrounds Mike in plasma giving him a boost in speed which also grants him a double jump.
  • Getter: The Getter attracts coins towards Mike.
  • Removr: The Removr allows Mike to shoot mini-portals at his enemies teleporting them away.

Other

Standard Tactics: Mike will typically jump on his opponents' head, if he has access to his gadgets he will use them.

Weaknesses: Mike's gadgets have a time limit.

Battle Records

None.

None.

None.