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Zelda (CD-i): Difference between revisions

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Revision as of 22:32, 16 June 2023

Articles About Princess Zelda
Main Timelines The Hyrule Fantasy - A Link to the Past - Ocarina of Time - Oracles of Seasons/Ages - Four Swords Adventure - Wind Waker - Minish Cap - Twilight Princess - A Link Between Worlds - Breath of the Wild - Hyrule Warriors - Goddess Hylia
Manga Continuity Ocarina of Time Manga - Phantom Hourglass Manga - Twilight Princess Manga
Non-Canon Media Smash Bros. - Wand of Gamelon - Zelda's Adventure - DIC
Composite Princess Zelda - Composite


Wake up, Impa. We're going to Gamelon.
~ Zelda to Impa

Background

Zelda is the daughter of King Harkinian, whom she lives with in Hyrule Castle. She plays a small role in The Faces of Evil; when Link prepares to leave for Koridai after being informed that the island was captured by Ganon, he asks Zelda for a kiss of luck, but she rejects him. Later during his quest, Link and Gwonam learn that Zelda had been captured by Ganon during Link's absence and was put under a sleeping spell. While exploring Fortress Centrum, Link finds her asleep in its tower, but she turns out to actually be Goronu in disguise who ambushes him. After defeating Ganon, Link finds the real Zelda asleep in her cell in Ganon's Lair. Her curse is broken and she awakes when Link rings a nearby gong. He exclaims that he just saved her, though she teasingly does not believe him. Gwonam then arrives to take the pair back to Hyrule, and Zelda again rejects Link when he asks for a kiss.

Zelda plays a much larger role as the playable character in The Wand of Gamelon. She is informed by her father, King Harkinian, that the island of Gamelon was seized by Ganon, and its ruler Duke Onkled is in urgent need of assistance. Zelda pleads with her father not to go when he volunteers to leave for the island, but is instead ordered to send Link should he fail to return. Impa reassures Zelda that the King will safely return, according to the Triforce of Wisdom. Despite the Triforce's prophecy, both King Harkinian and Link go missing, prompting Zelda and Impa to go to Gamelon to find them. There Zelda ventures to defeat Ganon's minions, who have seized control of the island. She eventually learns of her father's capture and Duke Onkled's betrayal, and works with Lord Kiro in finding Duke Onkled and coercing him into revealing Ganon's location. At the end of her quest, Zelda confronts Ganon at Reesong Palace and defeats him with the Wand of Gamelon, an item she found during her quest. Although King Harkinian is saved, Link remains missing, which Zelda quickly notices. Lady Alma, a woman who Zelda met on her quest, disregards him and Zelda retaliates by breaking her mirror. This causes Link to inexplicably reappear, implying that he was trapped inside it. When asked what had happened, Zelda laughs and tells Link they are about to have a feast.

Statistics

Tier: 8-C, higher with the Power Glove

Name: Zelda Hyrule

Origin: Zelda the Wand of Gamelon

Sex: Female

Age: Unknown

Classification: Princess

Dimensionality: 3-D

Attack Potency: Building level (Should be comparable to Link as she has bombs just like him and can tank them. Can trade blows with opponents that are capable of harming her. Vaporized Hectan), higher with the Power Glove

Durability: Building level (Her bombs generate this much energy, and she can tank them at point-blank range, even without using her shield), higher with his shield

Striking Strength: Building Class, higher with the power glove

Lifting Strength: Superhuman

Travel Speed: Superhuman (Can outrun Pterodactyls, can dodge arrows and similar projectiles at close range)

Combat Speed: Superhuman

Reaction Speed: Superhuman (Can dodge arrows and similar projectiles at close range)

Stamina: High, can fight bosses and traverse entire levels without tiring out.

Range: Extended Melee with sword, Tens of Meters with energy blasts, Tens of Kilometers with triforce of wisdom

Intelligence: At least Above Average (Seems as competent as Link in combat)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery, Magic, Limited Empathic Manipulation with her sword, Energy Manipulation (Can shoot energy blasts out of her sword), Dimensional Storage (Via magic pouch), Explosion Inducement (Via bombs), Non-Physical Interaction & Soul Manipulation (Can kill ghost), Limited Time Stop (Can stop flying enemies), Mind Manipulation (Can make the pterodactyls completely ignore her and go for the loaf of bread), Attack Reflection (With the reflecting spell), Minor Levitation (Via magic cape), Invisibility (Via magic cloak), Healing (Via water of life), Sealing (Via wand of gamelon), Deconstruction (Vaporized Hectan), Soul Manipulation, Mind Manipulation, & Transmutation with rubies (Lupay with a rubies could steal one's soul, force them to obey him and transmutate them. Though as the hero Zelda would likely never use this in character), Resistance to Reality Warping (In the Faces of Evil, Ganon's mere presence on the island was warping it as Gwonam says after his defeat the island is already turning to normal. Yet Zelda is unaffected by Ganon), Transmutation (Unaffected by Ganon's island wide transmutation), Death Manipulation (Didn't die from Ganon looking at her)

Standard Equipment

Swords

  • Sword: Regular sword Zelda uses deftly in her adventure.
  • Power Sword: A stronger sword that allows Zelda to fire sword beams from her sword when she's at full health.
  • Power Sword (Tempered): A stronger sword then before that allows Zelda to fire beams no matter he health.

Shields

  • Shield: Regular shield used for blocking attacks, projectile, and hazards.
  • Reflecting Shield: Shield used to reflect spells and magic back at the enemy.

*Bomb: Used to vaporize large boulders in the way and defeat Dodongos. Zelda places them down and over time they will explode.

  • Bread: Used as bait to distract the Arpagos.
  • Magic Lanten: Used to light the areas that have been covered with Ganon's darkness
  • Flute: Can be played to stop flying enemies for about eight seconds.
  • Magic Cape: Allows Zelda to jump higher and at longer distances at the cost of 5 Rubies per use.
  • Magic Cloak: Zelda can wear it to temporarily become invisible and walk past enemies at the cost of 20 Rubies per use.
  • Power Glove: Can be used to destroy enemies and boulders instead of using Bombs. As it has the strength of 10 bombs. It costs 10 Rubies per use.
  • Rope: Allows Zelda to climb up unreachable areas.
  • Wand of Gamelon: The only item that can defeat Ganon, the Wand creates magic golden chains that wrap around Ganon. These chains then imprison him inside of a book.

  • *Life Hearts: Restores your health

  • Rubies: Currency that's been shown to be able to take ones soul and mind control them, along with transmutating them into your servant.

  • *Water of Life: Used to restore health

    *Triforce of Wisdom: The triforce of wisdom can tell the future and show exact events of what's going on at a present time. Used by Zelda and Impa on their journey to gain knowledge of areas.


    Other

    Weaknesses: None notable.

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving Zelda (CD-i)