The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
User:AutumnZX64/Agent 8: Difference between revisions
blog>AutumnZX64 |
m |
(No difference)
|
Latest revision as of 05:14, 7 January 2024
“ | Your song inspired a blush of love.
It gave my heart a fresh new start. Now I ascend to shores above. |
„ |
~ Agent 8 |
“ | Finality's not what it seems.
When your end comes, rise up and run. Don't let defeat dissolve your dreams. |
„ |
~ Agent 8 |
“ | At last we meet, my so-called foe.
But is our fate to spray this hate? Perhaps we'll learn in depths below... |
„ |
~ Agent 8 |
“ | The world I knew seems like a trap.
I'm drawn now to the strange and new. Would my old friends think me a sap? |
„ |
~ Agent 8 |
Background
This dropdown contains the synopsis of Agent 8's story. Read at your own risk as you may be spoiled otherwise! |
---|
Statistics
Tier: 8-C physically, Varies from 8-C to High 8-C with their Main Weapons, Sub Weapons, Special Weapons, and The Rainmaker, High 6-A with Pearl's Princess Cannon
Name: Patricia. Subject 10,008, Agent 8, Eight (Is the 10,008th applicant of the Deep Sea Metro tests to reach the promised land and is labeled as Agent 8 for short by Cap'n Cuttlefish)
Origin: Splatoon 2
Sex: Female
Age: 16 in Splatoon 2, 21 in Splatoon 3
Classification: Octoling, Patricia, Number 10,008, Agent 8
Status: Alive
Alignment: Originally Lawful Neutral (Was originally a part of the Octarian army who obeys the orders of DJ Octavio), Lawful Good after hearing Calamari Inkantation ()
Dimensionality: 3-D
Attack Potency: Building level (Scales to Agent 3 who can physically destroy the cieling and Commander Tartar's giant blender. As she is from the Octarian Army, she should naturally scale over other Inklings and Octolings who can physically fight in rumbles and can take hits from each others weaponry. Inkling and Octoling weaponry can harm DJ Octavio who was able to tank an explosion this strong. Is able to harm and defeat a Sanitized Agent 3 along with the Sanitized Great Octoweapons that are now even stronger and fiercer. Agent 3 and 4 can harm DJ Octavio who tanked this. They both also send back attacks from his Octobot King amplified by the Great Zapfish. This is also acknowledged in Splatoon 3 with how it is much weaker without it. The Octobot King's Punches are this strong. Should be able to effortlessly destroy large crates as they use the same type of weapons. Agent 3 can also destroy large pieces of gold, metal, this ceiling, Commander Tartar's telephone body and the giant blender that was going to kill Agent 8 and Captain Cuttlefish. Should be comparable to other Octolings and Inklings who can physically fight each other and Octolings can take several hits from their many weapons), Higher with Abilities (Main Power Up and Damage Up can increase the power of Octoling's weapons), Far Higher with Special Weapons, Sub Weapons, and The Rainmaker (Most Special Weapons and Sub Weapons are able to one shot other Inklings. The Rainmaker's direct blast one shots them as well, and Special Weapons can destroy powerful shields that their main weapon struggles against)
Durability: Building level (Can take attacks from The Sanitized Great Octoweapons and Sanitized Agent 3), Higher with Special Weapons, Armor, and Abilities (Inkling's have a variety of Special Weapons such as Ink Armor that increases durability. The invulnerable Kraken and Bubbler makes them invulnerable to attacks that would normally one shot them. Baller creates a protective ball that takes multiple hits to break. Agent 3 can equip multiple sets of armor that can let them take multiple attacks that would normally one shot them. The Defense Up ability can increase Inkling's Durability), Multi Continental level with forcefields (Inkling's Spawn Point's forcefield isn't damaged at all by Pearl's Princess Cannon which was able to overpower Commander Tartar's NILS statue by 888.8% and the NILS statue had enough power to destroy the city of Inkopolis and even the entire world[1])
Striking Strength: Building Class, Higher with Abilities, Far Higher with Special Weapons
Lifting Strength: Superhuman (Captain 3 is able to this with the 3 treasures assembled which is this big. Inklings can carry weapons that are larger than them and even super jump across entire stages with them casually)
Travel Speed: Athletic Human, Massively Hypersonic with Super Jump (Should scale to New Agent 3 who was able to Super Jump to space from Alterna which is very deep underground area in mere seconds and was calculated at this), Higher with Abilities (Abilities such as Swim Speed Up, Run Speed Up, Main Power Up, and Quick Super Jump all increase movement speed)
Combat Speed: Massively Hypersonic (Can keep up with other Inklings and Octolings in combat), Higher with Abilities
Reaction Speed: Massively Hypersonic (Can react to Super Jumps in combat)
Stamina: Very High (Can fight against several Octarians while fighting DJ Octavio and win all alone. It is implied that the events of the story mode were all in one day as it is night time in the end. Was able to have an 8 hour long rap battle with Marina), Limitless while Sanitized (Is able to spam special weapons without limit or tire until Agent 8 gets rid of the goo that's partially sanitizing them)
Range: Standard Melee Range physically, Varies from Extended Melee Range to up to Hundreds of Meters with their different Weaponry
Intelligence: Gifted (Was able to defeat their own cognitive version of Agent 3 who they viewed as incredibly powerful. Inner Agent 3 is shown to be superior to Sanitized Agent 3 which sanitized Ink brings out the absolute max out of a characters specific traits to perform at their absolute peak. Inner Agent also had a UFO, armor, their Hero Shot, and several different special weapons that can be used without limit and Agent 8 defeated them with just an Octo Shot. Can defeat Sanitized Agent 3 who was sanitized to destroy Agent 8 without mercy and even removed their special weapon limiter. Agent 3 can quickly adapt to learning new weapons and fought the Ocarian army alone, impressing Cap'n Cuttlefish and the other agents with their skill. She was also able to rescue the Great Zapfish from DJ Octavio, complete dozens of missions against the Octarian Army, and rescue every Mini Zapfish. They are also able to defeat the several strong Great Octoweapons used in the Great Turf War where Inklings and Octolings fought to the death in war for remaining territory and nearly led to the Octarian's victory. The Great Octoweapons are regardless to have technology far ahead of the Inklings. Agent 3 can defeat several high ranked and aggressive Octolings in combat. Can win many games of Turf War and even Reach S+ Rank)
Powers and Abilities
Standard Equipment
Their many Main, Sub, and Special Weapons. Several pieces of Armor and Gear with abilities. A Spawn Point.
Optional Equipment
The 3 Treasures, UFO
Notable Techniques
-
Agent 3's Hero Suit
-
Agent 3 with Armor
-
Agent 3's upgrade options
-
Agent 3's Splat Bombs
-
Agent 3's Burst Bombs
-
Agent 3's Seekers
- Hero Suit: The Hero Suit is a special outfit worn by Agent 3 and other members of the New Squidbeak Splatoon. It appears to be largely gray with blue highlights and triangular-shaped earpieces. It protects AGent 3 from being splatted and if broken, it can regenerate itself after a few seconds.
- Hero Shot: The Hero Shot is a modified version of the Splattershot, usable only in Octo Valley. It is able to be upgraded by spending Power Eggs.
- Ink Tank: The ink tank holds Inklings' ink content. It is depleted by using weapons and can be replenished by swimming in ink of the player's color. The ink tank can be upgraded by spending Power Eggs.
- Splat Bomb: Splat Bombs in Octo Valley behave very similarly to the Splat Bombs found elsewhere in Inkopolis. They are pyramidal with four transparent faces. Like the Hero Suit, they adopt a gray and light blue color scheme. When thrown, Splat Bombs explode after a short amount of time. This weapon can be upgraded by spending Power Eggs.
- Burst Bomb: Burst Bombs in Octo Valley behaves very similarly to the Burst Bombs found elsewhere in Inkopolis. They are shaped like water balloons, and, like the Hero Suit, adopt a gray and light blue color scheme. When thrown, Burst Bombs explode immediately upon contact. This weapon can be upgraded by spending Power Eggs.
- Seekers: Seekers in Octo Valley behave very similarly to the Seekers found elsewhere in Inkopolis. They appear to be small, mechanical devices that travel on the ground toward nearby enemies, leaving trails of ink in their wake. Upon reaching an enemy or after traveling for a short time, they explode into a burst of ink. Seekers can be upgraded by spending Power Eggs.
- Armor: Armor can be found throughout Octo Valley. When wearing it, Agent 3 appears to be wearing a helmet and safety pads and can take extra damage without getting hurt.
- Special Weapons: Special weapons can be found throughout Octo Valley in the form of canned specials. Upon collecting a canned special, a certain special is immediately charged up.
*Ink Saver (Main): Decreases the amount of ink consumed by Inkling's Main Weapon.
- Sub Power Up: Upgrade's Inkling's Sub Weapons to be stronger, faster, have more range, or last longer.
- Ink Resistance Up: Reduces the amount of damage taken from enemy ink and increases Inkling's mobility while in it.
- Bomb Defense Up DX: Reduces damage taken by hits that aren't from main weapons and reduces the time Inkling can be tracked.
- Main Power Up: Upgrades Inkling's Main Weapon so be stronger, faster, have more range, or increase accuracy.
- Bomb Sniffer: Decreases damage dealt from bombs and helps spot bombs even through walls so they can avoid them easily.
- Last Ditch Effort: Boosts Inkling's ink recovery rate and weapon ink efficiency for the last 30 seconds of battle.
- Comeback: Boosts Inkling's ink efficiency, ink recovery rate, special gauge fill rate, and movement speed for twenty seconds after respawning.
- Ninja Squid: Allows Inkling to swim stealthily by not leaving any traces or splashes while swimming. However it slightly decreases their swim speed.
An inkling using a bubbler and passing the effect on to their team as well
An Inkling using the Inkzooka in Splatoon
An Inkling using the Inkstrike
An inkling attacking as the Kraken
An Inkling using a Killer Wail
An Inkling being able to track opponents with Echolocater
An Inkling using bomb rush with Burst Bombs and then with Splat Bombs.
An Inkling using Tenta Missles
An Inkling using Baller
An Inkling using Bomb Launcher
An Inkling using the Stingray
An Inkling using Splashdown
An Inkling using the Bubble Blower
An Inkling using the Inkjet
An Inkling using Inkstorm
An Inkling using the Ultra Stamp
An Inkling using Booyah Bomb
An Inkling using the Rainmaker
- Bubbler: An invulnerable force field that protects Inkling from all damage. Its effects can also be passed on to other team members.
- Inkzooka: A strong weapon that shoots a strong twister of ink that can one shot Inklings and even go through walls.
- Inkstrike: A large missile that Inkling can launch to attack opponents with. It targets the opponent locked on and it creates a large vortex of ink upon impact.
- Kraken: An invulnerable form that Inkling can transform into to be completely immune to attacks and to swim through enemy ink. It can also do a powerful melee attack that is able to one shot any Inklings in its path.
- Killer Wail: A weapon that creates a large sound wave to attack opponents, it has a lot of range and can attack through walls.
- Echolocater: A special that allows Inkling and all their teammates to see their opponents location so they can't hide at all.
- Bomb Rush: A special that allows Inkling to use a sub weapon rapidly without ink consumption.
- Tenta Missles: A weapon that allows Inkling to lock onto multiple opponents at once and fire multiple missiles targeting opponents that were locked on by Inkling.
- Baller: Inkling creates a protective ball that gives them movement to scale walls and move easily through enemy ink. It also can create a huges ink explosion upon the special finishing or when Inkling triggers it to. It also protects Inkling's from enemy attacks but can break if it took too much damage.
- Bomb Launcher: A special that gives Inkling several premade bombs that they can throw at a rapid pace with no ink consumption needed.
- Sting Ray: A continuous laser that can attack opponents throw walls and other objects. It also allows Inkling to see their opponents thrown walls even from far distances.
- Splashdown: A strong attack that launches Inkling into the air and allows them to strike the ground to create a huge ink explosion. It also can grant Inkling invulnerability when going down and can be used in a Super jump.
- Ink Armor: A special that allows Inkling to create a forcefield of Ink around themselves and their whole team to increase their defense
- Bubbler Blower: A weapon that allows Inkling to create 3 giant bubbles of ink. They can protect them from attacks and can create powerful explosions if hit by Inkling enough.
- Inkjet: A weapon that allows Inkling to fly through the air and attack their opponents with powerful ink projectile blasts.
- Ink Storm: A special that allows Inkling to create an Ink cloud that rains ink, covering a good distance and damaging any opponents underneath it.
- Ultra Stamp: A large hammer weapon that Inkling can slam repeatedly to move around and splat their opponents. It can also be thrown at opponents at far distances.
An Inkling throwing a Splat Bomb
An Inkling throwing a Burst Bomb
A Suction Bomb that was thrown and attached to a wall
An Inkling throwing a Curling Bomb
An Autobomb thrown by an inkling
An Inkmine deployed by an Inkling
The toxic mist left by Toxic Mist's explosion
An Inkling throwing a Point Sensor
An Inkling standing behind a Splash Wall
An Inkling deploying multiple Squid Beakons
A Sprinkler spreading ink
Inklings and an Octoling shaking a Fizzy Bomb
A torpedo chasing an Inkling
An Inkling throwing a Seeker
The explosion caused by Disruptor
- Splat Bomb: A basic bomb that can be thrown at far distances or rolled across the ground. It explodes after a short period of time
- Burst Bomb: A bomb that explodes upon impact. It is the weakest bomb but multiple can be thrown at once due to its low ink consumption.
- Suction Bomb: A bomb that can stick to surfaces and has a bigger explosion that the Splat Bomb but takes a bit longer to explode.
- Curling Bomb: A bomb that travels strait across the floor leaving an ink trail and bouncing against any walls. It explodes after some time and its ink trail is very good for getting around quickly.
- Autobomb: A bomb that is able to detect nearby opponents, follow them, and explode when they it reaches them or when its timer runs out. If there's no opponents nearby, it explodes on the spot it was thrown.
- Inkmine: A bomb that is hidden inside ink once its used. It explodes upon enemy approach or ink and can also place a tracking effect on them for their whole team to see.
- Toxic Mist: A bomb that releases a mist of poison that heavily slows down an opponents movement and speed and can consume their ink slowly. It also prevents them from recovering ink in the area.
- Point Sensor: A bomb that explodes into a tracking cloud and anyone who runs into it can be tracked by you and your team.
- Splash Wall: A wall made of falling Ink that can block paths and protect you from opponents attacks.
- Squid Beakon: A device that allows Inklings and their teammates to Super Jump to a specific location during a match. Note: Inklings can already do this without the beakon.
- Fizzy Bomb: A bomb that explodes multiple times. It can be shaken to increase the amount of times it explodes and its power.
- Torpedo: A bomb that transforms into a flying homing missles and caan create multiple explosions upon hitting something.
Other
Standard Tactics:
Agent 3 attacks with their main weapon and uses their sub and special weapons to their advantage.
Due to being sanitized, Agent 3 shows no mercy and spams all their strongest Special Weapons and Sub Weapons all at once while attacking with their main weapon due to their limiter being removed and them being corrupted. They also corrupt anyone hit by Sanitized Ink to be brainwashed by Tartar like them as well.
Weaknesses: Their movement speed is greatly slowed upon their armor regenerating.
References
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving AutumnZX64/Agent 8 |