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Your song inspired a blush of love.

It gave my heart a fresh new start. Now I ascend to shores above.

~ Agent 8
Finality's not what it seems.

When your end comes, rise up and run. Don't let defeat dissolve your dreams.

~ Agent 8
At last we meet, my so-called foe.

But is our fate to spray this hate? Perhaps we'll learn in depths below...

~ Agent 8
The world I knew seems like a trap.

I'm drawn now to the strange and new. Would my old friends think me a sap?

~ Agent 8
Into the Light - Splatoon 2 Octo Expansion
Fly Octo Fly/Ebb and Flow - Splatoon 2 Octo Expansion
Nasty Majesty - Splatoon 2 Octo Expansion

Background

This dropdown contains the synopsis of Agent 8's story. Read at your own risk as you may be spoiled otherwise!

Statistics

Tier: 8-C physically, Varies from 8-C to High 8-C with their Main Weapons, Sub Weapons, Special Weapons, and The Rainmaker, High 6-A with Pearl's Princess Cannon

Name: Patricia. Subject 10,008, Agent 8, Eight (Is the 10,008th applicant of the Deep Sea Metro tests to reach the promised land and is labeled as Agent 8 for short by Cap'n Cuttlefish)

Origin: Splatoon 2

Sex: Female

Age: 16 in Splatoon 2, 21 in Splatoon 3

Classification: Octoling, Patricia, Number 10,008, Agent 8

Status: Alive

Alignment: Originally Lawful Neutral (Was originally a part of the Octarian army who obeys the orders of DJ Octavio), Lawful Good after hearing Calamari Inkantation ()

Dimensionality: 3-D

Attack Potency: Building level (Scales to Agent 3 who can physically destroy the cieling and Commander Tartar's giant blender. As she is from the Octarian Army, she should naturally scale over other Inklings and Octolings who can physically fight in rumbles and can take hits from each others weaponry. Inkling and Octoling weaponry can harm DJ Octavio who was able to tank an explosion this strong. Is able to harm and defeat a Sanitized Agent 3 along with the Sanitized Great Octoweapons that are now even stronger and fiercer. Agent 3 and 4 can harm DJ Octavio who tanked this. They both also send back attacks from his Octobot King amplified by the Great Zapfish. This is also acknowledged in Splatoon 3 with how it is much weaker without it. The Octobot King's Punches are this strong. Should be able to effortlessly destroy large crates as they use the same type of weapons. Agent 3 can also destroy large pieces of gold, metal, this ceiling, Commander Tartar's telephone body and the giant blender that was going to kill Agent 8 and Captain Cuttlefish. Should be comparable to other Octolings and Inklings who can physically fight each other and Octolings can take several hits from their many weapons), Higher with Abilities (Main Power Up and Damage Up can increase the power of Octoling's weapons), Far Higher with Special Weapons, Sub Weapons, and The Rainmaker (Most Special Weapons and Sub Weapons are able to one shot other Inklings. The Rainmaker's direct blast one shots them as well, and Special Weapons can destroy powerful shields that their main weapon struggles against)

Durability: Building level (Can take attacks from The Sanitized Great Octoweapons and Sanitized Agent 3), Higher with Special Weapons, Armor, and Abilities (Inkling's have a variety of Special Weapons such as Ink Armor that increases durability. The invulnerable Kraken and Bubbler makes them invulnerable to attacks that would normally one shot them. Baller creates a protective ball that takes multiple hits to break. Agent 3 can equip multiple sets of armor that can let them take multiple attacks that would normally one shot them. The Defense Up ability can increase Inkling's Durability), Multi Continental level with forcefields (Inkling's Spawn Point's forcefield isn't damaged at all by Pearl's Princess Cannon which was able to overpower Commander Tartar's NILS statue by 888.8% and the NILS statue had enough power to destroy the city of Inkopolis and even the entire world[1])

Striking Strength: Building Class, Higher with Abilities, Far Higher with Special Weapons

Lifting Strength: Superhuman (Captain 3 is able to this with the 3 treasures assembled which is this big. Inklings can carry weapons that are larger than them and even super jump across entire stages with them casually)

Travel Speed: Athletic Human, Massively Hypersonic with Super Jump (Should scale to New Agent 3 who was able to Super Jump to space from Alterna which is very deep underground area in mere seconds and was calculated at this), Higher with Abilities (Abilities such as Swim Speed Up, Run Speed Up, Main Power Up, and Quick Super Jump all increase movement speed)

Combat Speed: Massively Hypersonic (Can keep up with other Inklings and Octolings in combat), Higher with Abilities

Reaction Speed: Massively Hypersonic (Can react to Super Jumps in combat)

Stamina: Very High (Can fight against several Octarians while fighting DJ Octavio and win all alone. It is implied that the events of the story mode were all in one day as it is night time in the end. Was able to have an 8 hour long rap battle with Marina), Limitless while Sanitized (Is able to spam special weapons without limit or tire until Agent 8 gets rid of the goo that's partially sanitizing them)

Range: Standard Melee Range physically, Varies from Extended Melee Range to up to Hundreds of Meters with their different Weaponry

Intelligence: Gifted (Was able to defeat their own cognitive version of Agent 3 who they viewed as incredibly powerful. Inner Agent 3 is shown to be superior to Sanitized Agent 3 which sanitized Ink brings out the absolute max out of a characters specific traits to perform at their absolute peak. Inner Agent also had a UFO, armor, their Hero Shot, and several different special weapons that can be used without limit and Agent 8 defeated them with just an Octo Shot. Can defeat Sanitized Agent 3 who was sanitized to destroy Agent 8 without mercy and even removed their special weapon limiter. Agent 3 can quickly adapt to learning new weapons and fought the Ocarian army alone, impressing Cap'n Cuttlefish and the other agents with their skill. She was also able to rescue the Great Zapfish from DJ Octavio, complete dozens of missions against the Octarian Army, and rescue every Mini Zapfish. They are also able to defeat the several strong Great Octoweapons used in the Great Turf War where Inklings and Octolings fought to the death in war for remaining territory and nearly led to the Octarian's victory. The Great Octoweapons are regardless to have technology far ahead of the Inklings. Agent 3 can defeat several high ranked and aggressive Octolings in combat. Can win many games of Turf War and even Reach S+ Rank)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Is a very skilled agent and captain of the New Squidbeak Splatoon. Can efficiently use dozen of weapons in the sport of turf wars and ranked battles. Is a very skilled DJ), Acrobatics (Inklings can ride and jump across rails and do flips in air), Accelerated Development (When Inklings battle, they Level Up, increase their skill, and get new abilities to be able to contend with stronger or more skilled teams in higher ranks such as S+. Was able to take on the Octarian Army, Defeat several Great Octoweapons, and impressed the other agents with their skill despite just arriving at Inkopolis. It is also noted that the Great Octoweapons can stronger and tougher the more the story progresses in Splatoon 2), Flight (With a UFO), Limited Intangibility (As a squid, Inklings can go through metal and surfaces with small holes), Stealth Mastery (Can hide from enemies by being submerged and unseen in their ink), Weapon Mastery (Agent 3 able to use a very large variety of weapons effectively in combat), Ink Manipulation (Inklings are able to generate their own ink as well as use ink for all their attacks), Enhanced Senses (Inklings can detect prey from 100 meters away, 16.4x greater sight than a human), Biological Manipulation (Inklings are able to change their ink and hair color at their will), Surface Scaling (Inklings can swim up inked walls), Shapeshifting (Can shapeshift from a kid to a squid), Sealing (Ink can submerge objects and opponents within ink), Healing (Inklings are able to naturally heal from their wounds after just a few seconds), Transformation and Invulnerability (Inklings can transform into the invulnerable Kraken without a special weapon), Resurrection (Was able to resurrect Cuttlefish with her tears), Regeneration (Low-Godly. Inklings can fully regenerate their body from their soul after some time), Forcefield Creation (Inkling's Spawn Points have a large invisible forcefield that protects it from attacks from any direction), Immortality (Types 3 and 8. If splatted, Inklings would just go back to their spawn point each and every time and regenerate them back from just a soul), Cloth Manipulation (Can instantly put on armor and regenerate their Hero Suit if it is broken), Empowerment (Inklings become stronger with their music), Dimensional Storage (Can store their giant weapons away while in Squid Form), Limited Physics Manipulation (Can dodge roll in mid air), Non-Physical Interaction, Invisibility Negation and Intangibility Negation (Can reveal and make invisible and intangible kettles usable with their ink), Minor Resistance to Ink (Are immune to Ink that is the same color as theirs), Extreme Heat (Inklings are able to stand normally on Octo Oven who 425 degrees), Electricity Manipulation (Inklings are not harmed by the Zapfish's electric forcefield), Magnetism Manipulation, Reality Warping, and Space-Time Manipulation (Agent 3 is unaffected by being in Deepsea Metro which has a strong magnetic force that's able distort space time), Minor Resistance to Sealing (Inklings can minorly resist the sealing affects of enemy ink and can still slightly move around), Immunity to Bone Manipulation (Inkling's have no bones)
Flight (With Inkjet), Explosion Manipulation (With Splat Bombs, Burst Bombs, Suction Bombs, Curling Bombs, Ink Mine, Seeker, Torpedo, Fizzy Bombs, Point Sensor, Autobombs, Inkzooka, Bubble Blower, Splashdown, Inkjet, Inkstrike, Tenta Missles, Baller, Booyah Bomb, Ultra Stamp, and the Rainmaker), Sound Manipulation (With Killer Wail), Intangibility (With Killer Wail and Sting Ray), Forcefield Creation (With the Rainmaker, Bubbler, Baller, Splashdown, Booyah Bomb, and Ink Armor), Transformation (With the Kraken), Invulnerability (With the Kraken and Splashdown), Power Bestowal (With Bubbler and Ink Armor), Extrasensory Perception (With the Echolocator, Ink Mine, and Point Sensor), Statistics Reduction & Poison Manipulation (With Disruptor and Toxic Mist, which reduces speed and ink usage), Homing Attack (With Seeker, Autobombs, Torpedo, Inkstrike, and Tenta Missles), Statistics Amplification (Ink Armor and Booyah Bomb can boost Inklings defense), Weather Manipulation (With Inkstorm), Energy Projection & Empowerment (With the Booyah Bomb, which gets powered up by the Booyahs of you and other Inklings), Teleportation (The Rainmaker can teleport itself back to a specific spot)
Statistics Amplification (Bomb Range up increases Inkling's throwing range of bombs. Damage Up increases the attack power of an Inkling's Main, Sub, and Special Weapon. Haunt increases damage dealt and their run speed when the user is tracked. Ink Recovery Up increases an Inkling's refill rate of their ink tank. Ink Saver (Main) reduces ink consumption from an Inkling's Main weapons so that they can attack more continuously. Ink Saver (Sub) reduces ink consumption from sub weapons so more can be thrown. Opening Gambit increases an Inklings Run Speed and Swim Speed in the first 30 seconds of battle. This can also be increased by 7.5 seconds for each splat or assist they get in this time period. With Comeback, When an Inkling respawns from getting splatted, they gain the effects of Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, Run Speed Up, Swim Speed Up, and Special Charge Up. This improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Last Ditch Effort improves ink usage, recovery, and respawn time towards the end of a battle or in dire situations. Quick Respawn allows Inklings to respawn faster. Quick Super Jump increases an Inkling's Super Jump speed. Run Speed up increases an Inklings running speed in their humanoid form. Special Charge Up increases an Inkling's Special Gauge fill rate. Special Duration Up increases the duration of an Inkling's Special Weapon. Special Saver saves some of an Inkling's Special gauge if they are splatted. Swim Speed Up increases an Inkling's Swim Speed in Squid form. Special Power up increases the performance of an Inkling's Special Weapon. Sub Power up increases the performance of an Inkling's Sub Weapon. Ability Doubler doubles the effects of an Inkling's sub abilities. Main power up increases the performance of Main Weapons in ways such as power and speed. Can also stack several of the same Main and sub abilities to power up the effects of said ability stacked), Statistics Reduction (Respawn Punisher makes a splatted opponent take longer too respawn and makes them lose more of their special gauge. Haunt also induces Respawn punisher if a tracked opponent is splatted), Damage Boost (Object Shredder increases damage dealt on non playable targets and objects), Damage Reduction (Defense up reduces damage taken from all attacks by up to 30%. Haunt reduces damage taken when the user is being tracked down. Bomb Defense Up DX reduces damage Inklings take from Sub and Special Weapons), Extrasensory Perception (With Haunt, Inklings can track down and see the location of who splatted them. Can see the location of opponents hit by an Inkling's main weapon no matter where they are with Thermal Ink), Information Analysis (Recon allows an Inkling to see all of their opponent's weapons and locations), Enhanced Stealth Mastery (Ninja Squid allows Inklings to swim in Squid form without splashing or making any noise and tracks so that they can sneak around easier in exchange for slower swim speed. Stealth Jump allows an Inkling to Super Jump without a marker to detect where they are jumping), Enhanced Senses (Bomb Sniffer makes it easier for Inklings to spot out and avoid bombs and traps), Rage Power (With Comeback, When an Inkling respawns from getting splatted, they gain the effects of Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, Run Speed Up, Swim Speed Up, and Special Charge Up. This improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Last Ditch Effort improves ink usage, recovery, and respawn time towards the end of a battle or in dire situations. Tenacity slowly fills an Inkling's special gauge automatically if they are outnumbered in battle), Limited Physics Manipulation (Drop Roller allows an Inkling to instantly roll after a Super Jump like the Splat Dualies which allows them to insta-drop), Enhanced Resistance to Sealing (Ink Resistance Up increases an Inkling's mobility when in enemy ink that partially seals them and reduces their running and jumping mobility. The ability also reduces the amount of ink that begins to naturally surround the user. Opening Gambit also grants Ink Resistance Up), Limited Resistance to Explosion Manipulation (Bomb Sniffer reduces damage Inklings take from bombs. Bomb Defense Up DX reduces damage taken from the explosions of Special Weapons and Bombs), Limited Resistance to Extrasensory Perception (Cold Blooded and Bomb Defense Up DX and it's Cold Blooded effect reduces the time that an Inkling can be tracked from things such as Point Sensors, Ink Mines, Thermal Ink, String Rays, Echolocator, and Haunt)
Corruption (Sanitized Ink can corrupt Inkling's and Octolings to just want to kill and destroy), Death Manipulation (When an opponent becomes fully sanitized they lose all their vital signs of life and become undead as stated by Marina), Mind Manipulation (Sanitized Opponents can have their minds manipulated to do specific things such as destroy or kill a specific person, they also lose all sense of feeling and emotion), Biological Manipulation (Sanitizing an opponent can change their colors fully), Power Bestowal (Partially Sanitized Agent 3's limiters were removed when corrupted so she can use infinite special weapons without limit), Regeneration (Low Godly. Sanitized Octolings in Girl Power Station can regenerate multiple times from just a soul in girl power station without a spawn point), Data Manipulation (Sanitized Ink can manipulate the screens of Inkopolis to show the Kamabo Corporation logo)

Standard Equipment

Their many Main, Sub, and Special Weapons. Several pieces of Armor and Gear with abilities. A Spawn Point.

Optional Equipment

The 3 Treasures, UFO


Notable Techniques

  • Hero Suit: The Hero Suit is a special outfit worn by Agent 3 and other members of the New Squidbeak Splatoon. It appears to be largely gray with blue highlights and triangular-shaped earpieces. It protects AGent 3 from being splatted and if broken, it can regenerate itself after a few seconds.
  • Hero Shot: The Hero Shot is a modified version of the Splattershot, usable only in Octo Valley. It is able to be upgraded by spending Power Eggs.
  • Ink Tank: The ink tank holds Inklings' ink content. It is depleted by using weapons and can be replenished by swimming in ink of the player's color. The ink tank can be upgraded by spending Power Eggs.
  • Splat Bomb: Splat Bombs in Octo Valley behave very similarly to the Splat Bombs found elsewhere in Inkopolis. They are pyramidal with four transparent faces. Like the Hero Suit, they adopt a gray and light blue color scheme. When thrown, Splat Bombs explode after a short amount of time. This weapon can be upgraded by spending Power Eggs.
  • Burst Bomb: Burst Bombs in Octo Valley behaves very similarly to the Burst Bombs found elsewhere in Inkopolis. They are shaped like water balloons, and, like the Hero Suit, adopt a gray and light blue color scheme. When thrown, Burst Bombs explode immediately upon contact. This weapon can be upgraded by spending Power Eggs.
  • Seekers: Seekers in Octo Valley behave very similarly to the Seekers found elsewhere in Inkopolis. They appear to be small, mechanical devices that travel on the ground toward nearby enemies, leaving trails of ink in their wake. Upon reaching an enemy or after traveling for a short time, they explode into a burst of ink. Seekers can be upgraded by spending Power Eggs.
  • Armor: Armor can be found throughout Octo Valley. When wearing it, Agent 3 appears to be wearing a helmet and safety pads and can take extra damage without getting hurt.
  • Special Weapons: Special weapons can be found throughout Octo Valley in the form of canned specials. Upon collecting a canned special, a certain special is immediately charged up.

*Ink Saver (Main): Decreases the amount of ink consumed by Inkling's Main Weapon.

  • Ink Saver (Sub): Decreases the amount of ink consumed by Inkling's sub weapons.
  • Ink Recovery Up: Increases the refill rate of Inkling's ink-tank.
  • Run Speed Up: Increases movement speed in Inkling form.
  • Swim Speed Up: Increases Inklings movement speed in squid form.
  • Special Charge Up: Increases the fill rate of Inkling's special gauge.
  • Special Saver: Reduces the amount of special-guage that is loss after Inkling is splatted.
  • Special Power Up: Upgrades Inkling's special weapon to be stronger, charge faster, or last longer.
  • Quick Respawn: Allows Inkling to respawn faster after being splatted.
  • Quick Super Jump: Increases the speed of Inkling's Super Jump technique.
  • Sub Power Up: Upgrade's Inkling's Sub Weapons to be stronger, faster, have more range, or last longer.
  • Ink Resistance Up: Reduces the amount of damage taken from enemy ink and increases Inkling's mobility while in it.
  • Bomb Defense Up DX: Reduces damage taken by hits that aren't from main weapons and reduces the time Inkling can be tracked.
  • Main Power Up: Upgrades Inkling's Main Weapon so be stronger, faster, have more range, or increase accuracy.
  • Damage Up: Increases damage of Inkling's Main, Sub, and Special Weapon by up to 30%.
  • Defense Up: Reduces damage taken from all attacks by up to 30%.
  • Recon: Inklings can see their opponents and their weapons from their spawn point.
  • Bomb Sniffer: Decreases damage dealt from bombs and helps spot bombs even through walls so they can avoid them easily.
  • Opening Gambit: Boosts Inkling's speed in the first 30 seconds of the battle.
  • Last Ditch Effort: Boosts Inkling's ink recovery rate and weapon ink efficiency for the last 30 seconds of battle.
  • Tenacity: Fills Inkling's special gauge instantly if their team is outnumbered by the enemy team.
  • Comeback: Boosts Inkling's ink efficiency, ink recovery rate, special gauge fill rate, and movement speed for twenty seconds after respawning.
  • Ninja Squid: Allows Inkling to swim stealthily by not leaving any traces or splashes while swimming. However it slightly decreases their swim speed.
  • Haunt: Allows Inkling to track the opponent that splatted them after respawning.
  • Thermal Ink: Tracks opponents that were hit by Inkling's main weapon.
  • Respawn Punisher: Increases respawn time and special gauge spawn penalty for anyone they splat
  • Ability Doubler: Doubles the effect of other gear abilities.
  • Stealth Jump: Hides Inkling's Super Jump landing point so they can Super Jump more stealthily and safely.
  • Object Shredder: Increases damage Inkling deals to objects that aren't opponents.
  • Drop Roller: Allows Inkling to dodge roll after landing from a Super Jump and the ending of Ink Jet.

  • An inkling using a bubbler and passing the effect on to their team as well

    An inkling using a bubbler and passing the effect on to their team as well

  • An Inkling using the Inkzooka in Splatoon

    An Inkling using the Inkzooka in Splatoon

  • An Inkling using the Inkstrike

    An Inkling using the Inkstrike

  • An inkling attacking as the Kraken

    An inkling attacking as the Kraken

  • An Inkling using a Killer Wail

    An Inkling using a Killer Wail

  • An Inkling being able to track opponents with Echolocater

    An Inkling being able to track opponents with Echolocater

  • An Inkling using bomb rush with Burst Bombs and then with Splat Bombs.

    An Inkling using bomb rush with Burst Bombs and then with Splat Bombs.

  • An Inkling using Tenta Missles

    An Inkling using Tenta Missles

  • An Inkling using Baller

    An Inkling using Baller

  • An Inkling using Bomb Launcher

    An Inkling using Bomb Launcher

  • An Inkling using the Stingray

    An Inkling using the Stingray

  • An Inkling using Splashdown

    An Inkling using Splashdown

  • An Inkling using the Bubble Blower

    An Inkling using the Bubble Blower

  • An Inkling using the Inkjet

    An Inkling using the Inkjet

  • An Inkling using Inkstorm

    An Inkling using Inkstorm

  • An Inkling using the Ultra Stamp

    An Inkling using the Ultra Stamp

  • An Inkling using Booyah Bomb

    An Inkling using Booyah Bomb

  • An Inkling using the Rainmaker

    An Inkling using the Rainmaker

    • Bubbler: An invulnerable force field that protects Inkling from all damage. Its effects can also be passed on to other team members.
    • Inkzooka: A strong weapon that shoots a strong twister of ink that can one shot Inklings and even go through walls.
    • Inkstrike: A large missile that Inkling can launch to attack opponents with. It targets the opponent locked on and it creates a large vortex of ink upon impact.
    • Kraken: An invulnerable form that Inkling can transform into to be completely immune to attacks and to swim through enemy ink. It can also do a powerful melee attack that is able to one shot any Inklings in its path.
    • Killer Wail: A weapon that creates a large sound wave to attack opponents, it has a lot of range and can attack through walls.
    • Echolocater: A special that allows Inkling and all their teammates to see their opponents location so they can't hide at all.
    • Bomb Rush: A special that allows Inkling to use a sub weapon rapidly without ink consumption.

    • Tenta Missles: A weapon that allows Inkling to lock onto multiple opponents at once and fire multiple missiles targeting opponents that were locked on by Inkling.
    • Baller: Inkling creates a protective ball that gives them movement to scale walls and move easily through enemy ink. It also can create a huges ink explosion upon the special finishing or when Inkling triggers it to. It also protects Inkling's from enemy attacks but can break if it took too much damage.
    • Bomb Launcher: A special that gives Inkling several premade bombs that they can throw at a rapid pace with no ink consumption needed.
    • Sting Ray: A continuous laser that can attack opponents throw walls and other objects. It also allows Inkling to see their opponents thrown walls even from far distances.
    • Splashdown: A strong attack that launches Inkling into the air and allows them to strike the ground to create a huge ink explosion. It also can grant Inkling invulnerability when going down and can be used in a Super jump.
    • Ink Armor: A special that allows Inkling to create a forcefield of Ink around themselves and their whole team to increase their defense
    • Bubbler Blower: A weapon that allows Inkling to create 3 giant bubbles of ink. They can protect them from attacks and can create powerful explosions if hit by Inkling enough.
    • Inkjet: A weapon that allows Inkling to fly through the air and attack their opponents with powerful ink projectile blasts.
    • Ink Storm: A special that allows Inkling to create an Ink cloud that rains ink, covering a good distance and damaging any opponents underneath it.
    • Ultra Stamp: A large hammer weapon that Inkling can slam repeatedly to move around and splat their opponents. It can also be thrown at opponents at far distances.
    • Booyah Bomb: A weapon that brings Inkling into the air to charge a large glowing ball of ink. It gives them a limited amount of invulnerability while charging it and it can get powered up faster with other teammates shouting "booyah!". When thrown it creates a giant explosion of ink.
    • Rainmaker: A strong weapon used in the Final Boss of Splatoon 2 as well as rainmaker ranked battles. It can create large powerful twisters of ink or big explosions.

  • An Inkling throwing a Splat Bomb

    An Inkling throwing a Splat Bomb

  • An Inkling throwing a Burst Bomb

    An Inkling throwing a Burst Bomb

  • A Suction Bomb that was thrown and attached to a wall

    A Suction Bomb that was thrown and attached to a wall

  • An Inkling throwing a Curling Bomb

    An Inkling throwing a Curling Bomb

  • An Autobomb thrown by an inkling

    An Autobomb thrown by an inkling

  • An Inkmine deployed by an Inkling

    An Inkmine deployed by an Inkling

  • The toxic mist left by Toxic Mist's explosion

    The toxic mist left by Toxic Mist's explosion

  • An Inkling throwing a Point Sensor

    An Inkling throwing a Point Sensor

  • An Inkling standing behind a Splash Wall

    An Inkling standing behind a Splash Wall

  • An Inkling deploying multiple Squid Beakons

    An Inkling deploying multiple Squid Beakons

  • A Sprinkler spreading ink

    A Sprinkler spreading ink

  • Inklings and an Octoling shaking a Fizzy Bomb

    Inklings and an Octoling shaking a Fizzy Bomb

  • A torpedo chasing an Inkling

    A torpedo chasing an Inkling

  • An Inkling throwing a Seeker

    An Inkling throwing a Seeker

  • The explosion caused by Disruptor

    The explosion caused by Disruptor

    • Splat Bomb: A basic bomb that can be thrown at far distances or rolled across the ground. It explodes after a short period of time
    • Burst Bomb: A bomb that explodes upon impact. It is the weakest bomb but multiple can be thrown at once due to its low ink consumption.
    • Suction Bomb: A bomb that can stick to surfaces and has a bigger explosion that the Splat Bomb but takes a bit longer to explode.
    • Curling Bomb: A bomb that travels strait across the floor leaving an ink trail and bouncing against any walls. It explodes after some time and its ink trail is very good for getting around quickly.
    • Autobomb: A bomb that is able to detect nearby opponents, follow them, and explode when they it reaches them or when its timer runs out. If there's no opponents nearby, it explodes on the spot it was thrown.
    • Inkmine: A bomb that is hidden inside ink once its used. It explodes upon enemy approach or ink and can also place a tracking effect on them for their whole team to see.
    • Toxic Mist: A bomb that releases a mist of poison that heavily slows down an opponents movement and speed and can consume their ink slowly. It also prevents them from recovering ink in the area.
    • Point Sensor: A bomb that explodes into a tracking cloud and anyone who runs into it can be tracked by you and your team.
    • Splash Wall: A wall made of falling Ink that can block paths and protect you from opponents attacks.
    • Squid Beakon: A device that allows Inklings and their teammates to Super Jump to a specific location during a match. Note: Inklings can already do this without the beakon.
    • Sprinkler: A sprinkler that inks a small area over time. It can also stick on the surface of walls.
    • Fizzy Bomb: A bomb that explodes multiple times. It can be shaken to increase the amount of times it explodes and its power.
    • Torpedo: A bomb that transforms into a flying homing missles and caan create multiple explosions upon hitting something.
    • Seeker: A bomb that chases opponents when used. It leaves an Ink trail that can also be used to travel quickly.
    • Disruptor: A bomb that reduces opponents mobility, speed, and ink recovery rate.


    Other

    Standard Tactics:

    Agent 3 attacks with their main weapon and uses their sub and special weapons to their advantage.

    Due to being sanitized, Agent 3 shows no mercy and spams all their strongest Special Weapons and Sub Weapons all at once while attacking with their main weapon due to their limiter being removed and them being corrupted. They also corrupt anyone hit by Sanitized Ink to be brainwashed by Tartar like them as well.

    Weaknesses: Their movement speed is greatly slowed upon their armor regenerating.

    References

    Battle Records

    None.

    None.

    None.

    Discussions (Link For Mobile Users):

    Discussion threads involving AutumnZX64/Agent 8