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User:AutumnZX64/Agent 8

From The Codex
Your song inspired a blush of love.

It gave my heart a fresh new start. Now I ascend to shores above.

~ Agent 8
Finality's not what it seems.

When your end comes, rise up and run. Don't let defeat dissolve your dreams.

~ Agent 8
At last we meet, my so-called foe.

But is our fate to spray this hate? Perhaps we'll learn in depths below...

~ Agent 8
The world I knew seems like a trap.

I'm drawn now to the strange and new. Would my old friends think me a sap?

~ Agent 8
Into the Light - Splatoon 2 Octo Expansion
Fly Octo Fly/Ebb and Flow - Splatoon 2 Octo Expansion
Nasty Majesty - Splatoon 2 Octo Expansion

Background

This dropdown contains the synopsis of Agent 8's story. Read at your own risk as you may be spoiled otherwise!

Statistics

Tier: 8-C physically, Varies from 8-C to High 8-C with their Main Weapons, Sub Weapons, Special Weapons, and The Rainmaker, High 6-A with Pearl's Princess Cannon

Name: Patricia. Subject 10,008, Agent 8, Eight (Is the 10,008th applicant of the Deep Sea Metro tests to reach the promised land and is labeled as Agent 8 for short by Cap'n Cuttlefish)

Origin: Splatoon 2

Sex: Female

Age: 16 in Splatoon 2, 21 in Splatoon 3

Classification: Octoling, Patricia, Number 10,008, Agent 8

Status: Alive

Alignment: Originally Lawful Neutral (Was originally a part of the Octarian army who obeys the orders of DJ Octavio), Lawful Good after hearing Calamari Inkantation ()

Dimensionality: 3-D

Attack Potency: Building level (Scales to Agent 3 who can physically destroy the cieling and Commander Tartar's giant blender. As she is from the Octarian Army, she should naturally scale over other Inklings and Octolings who can physically fight in rumbles and can take hits from each others weaponry. Inkling and Octoling weaponry can harm DJ Octavio who was able to tank an explosion this strong. Is able to harm and defeat a Sanitized Agent 3 along with the Sanitized Great Octoweapons that are now even stronger and fiercer. Agent 3 and 4 can harm DJ Octavio who tanked this. They both also send back attacks from his Octobot King amplified by the Great Zapfish. This is also acknowledged in Splatoon 3 with how it is much weaker without it. The Octobot King's Punches are this strong. Should be able to effortlessly destroy large crates as they use the same type of weapons. Agent 3 can also destroy large pieces of gold, metal, this ceiling, Commander Tartar's telephone body and the giant blender that was going to kill Agent 8 and Captain Cuttlefish. Should be comparable to other Octolings and Inklings who can physically fight each other and Octolings can take several hits from their many weapons), Higher with Abilities (Main Power Up and Damage Up can increase the power of Octoling's weapons), Far Higher with Special Weapons, Sub Weapons, and The Rainmaker (Most Special Weapons and Sub Weapons are able to one shot other Inklings. The Rainmaker's direct blast one shots them as well, and Special Weapons can destroy powerful shields that their main weapon struggles against)

Durability: Building level (Can take attacks from The Sanitized Great Octoweapons and Sanitized Agent 3), Higher with Special Weapons, Armor, and Abilities (Inkling's have a variety of Special Weapons such as Ink Armor that increases durability. The invulnerable Kraken and Bubbler makes them invulnerable to attacks that would normally one shot them. Baller creates a protective ball that takes multiple hits to break. Agent 3 can equip multiple sets of armor that can let them take multiple attacks that would normally one shot them. The Defense Up ability can increase Inkling's Durability), Multi Continental level with forcefields (Inkling's Spawn Point's forcefield isn't damaged at all by Pearl's Princess Cannon which was able to overpower Commander Tartar's NILS statue by 888.8% and the NILS statue had enough power to destroy the city of Inkopolis and even the entire world[1])

Striking Strength: Building Class, Higher with Abilities, Far Higher with Special Weapons

Lifting Strength: Superhuman (Captain 3 is able to this with the 3 treasures assembled which is this big. Inklings can carry weapons that are larger than them and even super jump across entire stages with them casually)

Travel Speed: Athletic Human, Massively Hypersonic with Super Jump (Should scale to New Agent 3 who was able to Super Jump to space from Alterna which is very deep underground area in mere seconds and was calculated at this), Higher with Abilities (Abilities such as Swim Speed Up, Run Speed Up, Main Power Up, and Quick Super Jump all increase movement speed)

Combat Speed: Massively Hypersonic (Can keep up with other Inklings and Octolings in combat), Higher with Abilities

Reaction Speed: Massively Hypersonic (Can react to Super Jumps in combat)

Stamina: Very High (Can fight against several Octarians while fighting DJ Octavio and win all alone. It is implied that the events of the story mode were all in one day as it is night time in the end. Was able to have an 8 hour long rap battle with Marina), Limitless while Sanitized (Is able to spam special weapons without limit or tire until Agent 8 gets rid of the goo that's partially sanitizing them)

Range: Standard Melee Range physically, Varies from Extended Melee Range to up to Hundreds of Meters with their different Weaponry

Intelligence: Gifted (Was able to defeat their own cognitive version of Agent 3 who they viewed as incredibly powerful. Inner Agent 3 is shown to be superior to Sanitized Agent 3 which sanitized Ink brings out the absolute max out of a characters specific traits to perform at their absolute peak. Inner Agent also had a UFO, armor, their Hero Shot, and several different special weapons that can be used without limit and Agent 8 defeated them with just an Octo Shot. Can defeat Sanitized Agent 3 who was sanitized to destroy Agent 8 without mercy and even removed their special weapon limiter. Agent 3 can quickly adapt to learning new weapons and fought the Ocarian army alone, impressing Cap'n Cuttlefish and the other agents with their skill. She was also able to rescue the Great Zapfish from DJ Octavio, complete dozens of missions against the Octarian Army, and rescue every Mini Zapfish. They are also able to defeat the several strong Great Octoweapons used in the Great Turf War where Inklings and Octolings fought to the death in war for remaining territory and nearly led to the Octarian's victory. The Great Octoweapons are regardless to have technology far ahead of the Inklings. Agent 3 can defeat several high ranked and aggressive Octolings in combat. Can win many games of Turf War and even Reach S+ Rank)


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Is a very skilled agent and captain of the New Squidbeak Splatoon. Can efficiently use dozen of weapons in the sport of turf wars and ranked battles. Is a very skilled DJ), Acrobatics (Inklings can ride and jump across rails and do flips in air), Accelerated Development (When Inklings battle, they Level Up, increase their skill, and get new abilities to be able to contend with stronger or more skilled teams in higher ranks such as S+. Was able to take on the Octarian Army, Defeat several Great Octoweapons, and impressed the other agents with their skill despite just arriving at Inkopolis. It is also noted that the Great Octoweapons can stronger and tougher the more the story progresses in Splatoon 2), Flight (With a UFO), Limited Intangibility (As a squid, Inklings can go through metal and surfaces with small holes), Stealth Mastery (Can hide from enemies by being submerged and unseen in their ink), Weapon Mastery (Agent 3 able to use a very large variety of weapons effectively in combat), Ink Manipulation (Inklings are able to generate their own ink as well as use ink for all their attacks), Enhanced Senses (Inklings can detect prey from 100 meters away, 16.4x greater sight than a human), Biological Manipulation (Inklings are able to change their ink and hair color at their will), Surface Scaling (Inklings can swim up inked walls), Shapeshifting (Can shapeshift from a kid to a squid), Sealing (Ink can submerge objects and opponents within ink), Healing (Inklings are able to naturally heal from their wounds after just a few seconds), Transformation and Invulnerability (Inklings can transform into the invulnerable Kraken without a special weapon), Resurrection (Was able to resurrect Cuttlefish with her tears), Regeneration (Low-Godly. Inklings can fully regenerate their body from their soul after some time), Forcefield Creation (Inkling's Spawn Points have a large invisible forcefield that protects it from attacks from any direction), Immortality (Types 3 and 8. If splatted, Inklings would just go back to their spawn point each and every time and regenerate them back from just a soul), Cloth Manipulation (Can instantly put on armor and regenerate their Hero Suit if it is broken), Empowerment (Inklings become stronger with their music), Dimensional Storage (Can store their giant weapons away while in Squid Form), Limited Physics Manipulation (Can dodge roll in mid air), Non-Physical Interaction, Invisibility Negation and Intangibility Negation (Can reveal and make invisible and intangible kettles usable with their ink), Minor Resistance to Ink (Are immune to Ink that is the same color as theirs), Extreme Heat (Inklings are able to stand normally on Octo Oven who 425 degrees), Electricity Manipulation (Inklings are not harmed by the Zapfish's electric forcefield), Magnetism Manipulation, Reality Warping, and Space-Time Manipulation (Agent 3 is unaffected by being in Deepsea Metro which has a strong magnetic force that's able distort space time), Minor Resistance to Sealing (Inklings can minorly resist the sealing affects of enemy ink and can still slightly move around), Immunity to Bone Manipulation (Inkling's have no bones)

Standard Equipment

Their many Main, Sub, and Special Weapons. Several pieces of Armor and Gear with abilities. A Spawn Point.

Optional Equipment

The 3 Treasures, UFO


Notable Techniques

  • Hero Suit: The Hero Suit is a special outfit worn by Agent 3 and other members of the New Squidbeak Splatoon. It appears to be largely gray with blue highlights and triangular-shaped earpieces. It protects AGent 3 from being splatted and if broken, it can regenerate itself after a few seconds.
  • Hero Shot: The Hero Shot is a modified version of the Splattershot, usable only in Octo Valley. It is able to be upgraded by spending Power Eggs.
  • Ink Tank: The ink tank holds Inklings' ink content. It is depleted by using weapons and can be replenished by swimming in ink of the player's color. The ink tank can be upgraded by spending Power Eggs.
  • Splat Bomb: Splat Bombs in Octo Valley behave very similarly to the Splat Bombs found elsewhere in Inkopolis. They are pyramidal with four transparent faces. Like the Hero Suit, they adopt a gray and light blue color scheme. When thrown, Splat Bombs explode after a short amount of time. This weapon can be upgraded by spending Power Eggs.
  • Burst Bomb: Burst Bombs in Octo Valley behaves very similarly to the Burst Bombs found elsewhere in Inkopolis. They are shaped like water balloons, and, like the Hero Suit, adopt a gray and light blue color scheme. When thrown, Burst Bombs explode immediately upon contact. This weapon can be upgraded by spending Power Eggs.
  • Seekers: Seekers in Octo Valley behave very similarly to the Seekers found elsewhere in Inkopolis. They appear to be small, mechanical devices that travel on the ground toward nearby enemies, leaving trails of ink in their wake. Upon reaching an enemy or after traveling for a short time, they explode into a burst of ink. Seekers can be upgraded by spending Power Eggs.
  • Armor: Armor can be found throughout Octo Valley. When wearing it, Agent 3 appears to be wearing a helmet and safety pads and can take extra damage without getting hurt.
  • Special Weapons: Special weapons can be found throughout Octo Valley in the form of canned specials. Upon collecting a canned special, a certain special is immediately charged up.


Other

Standard Tactics:

Agent 3 attacks with their main weapon and uses their sub and special weapons to their advantage.

Weaknesses: Their movement speed is greatly slowed upon their armor regenerating.

References

Battle Records

Discussions (Link For Mobile Users):