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| “ | Your song inspired a blush of love.
It gave my heart a fresh new start. Now I ascend to shores above. |
„ |
| ~ Agent 8 |
| “ | Finality's not what it seems.
When your end comes, rise up and run. Don't let defeat dissolve your dreams. |
„ |
| ~ Agent 8 |
| “ | At last we meet, my so-called foe.
But is our fate to spray this hate? Perhaps we'll learn in depths below... |
„ |
| ~ Agent 8 |
| “ | The world I knew seems like a trap.
I'm drawn now to the strange and new. Would my old friends think me a sap? |
„ |
| ~ Agent 8 |
| This dropdown contains the synopsis of Agent 8's story. Read at your own risk as you may be spoiled otherwise! |
|---|
Tier: 8-C physically, Varies from 8-C to High 8-C with their Main Weapons, Sub Weapons, Special Weapons, and The Rainmaker, High 6-A with Pearl's Princess Cannon
Name: Patricia. Subject 10,008, Agent 8, Eight (Is the 10,008th applicant of the Deep Sea Metro tests to reach the promised land and is labeled as Agent 8 for short by Cap'n Cuttlefish)
Origin: Splatoon 2
Sex: Female
Age: 16 in Splatoon 2, 21 in Splatoon 3
Classification: Octoling, Patricia, Number 10,008, Agent 8
Status: Alive
Alignment: Originally Lawful Neutral (Was originally a part of the Octarian army who obeys the orders of DJ Octavio), Lawful Good after hearing Calamari Inkantation ()
Dimensionality: 3-D
Attack Potency: Building level (Scales to Agent 3 who can physically destroy the cieling and Commander Tartar's giant blender. As she is from the Octarian Army, she should naturally scale over other Inklings and Octolings who can physically fight in rumbles and can take hits from each others weaponry. Inkling and Octoling weaponry can harm DJ Octavio who was able to tank an explosion this strong. Is able to harm and defeat a Sanitized Agent 3 along with the Sanitized Great Octoweapons that are now even stronger and fiercer. Agent 3 and 4 can harm DJ Octavio who tanked this. They both also send back attacks from his Octobot King amplified by the Great Zapfish. This is also acknowledged in Splatoon 3 with how it is much weaker without it. The Octobot King's Punches are this strong. Should be able to effortlessly destroy large crates as they use the same type of weapons. Agent 3 can also destroy large pieces of gold, metal, this ceiling, Commander Tartar's telephone body and the giant blender that was going to kill Agent 8 and Captain Cuttlefish. Should be comparable to other Octolings and Inklings who can physically fight each other and Octolings can take several hits from their many weapons), Higher with Abilities (Main Power Up and Damage Up can increase the power of Octoling's weapons), Far Higher with Special Weapons, Sub Weapons, and The Rainmaker (Most Special Weapons and Sub Weapons are able to one shot other Inklings. The Rainmaker's direct blast one shots them as well, and Special Weapons can destroy powerful shields that their main weapon struggles against)
Durability: Building level (Can take attacks from The Sanitized Great Octoweapons and Sanitized Agent 3), Higher with Special Weapons, Armor, and Abilities (Inkling's have a variety of Special Weapons such as Ink Armor that increases durability. The invulnerable Kraken and Bubbler makes them invulnerable to attacks that would normally one shot them. Baller creates a protective ball that takes multiple hits to break. Agent 3 can equip multiple sets of armor that can let them take multiple attacks that would normally one shot them. The Defense Up ability can increase Inkling's Durability), Multi Continental level with forcefields (Inkling's Spawn Point's forcefield isn't damaged at all by Pearl's Princess Cannon which was able to overpower Commander Tartar's NILS statue by 888.8% and the NILS statue had enough power to destroy the city of Inkopolis and even the entire world[1])
Striking Strength: Building Class, Higher with Abilities, Far Higher with Special Weapons
Lifting Strength: Superhuman (Captain 3 is able to this with the 3 treasures assembled which is this big. Inklings can carry weapons that are larger than them and even super jump across entire stages with them casually)
Travel Speed: Athletic Human, Massively Hypersonic with Super Jump (Should scale to New Agent 3 who was able to Super Jump to space from Alterna which is very deep underground area in mere seconds and was calculated at this), Higher with Abilities (Abilities such as Swim Speed Up, Run Speed Up, Main Power Up, and Quick Super Jump all increase movement speed)
Combat Speed: Massively Hypersonic (Can keep up with other Inklings and Octolings in combat), Higher with Abilities
Reaction Speed: Massively Hypersonic (Can react to Super Jumps in combat)
Stamina: Very High (Can fight against several Octarians while fighting DJ Octavio and win all alone. It is implied that the events of the story mode were all in one day as it is night time in the end. Was able to have an 8 hour long rap battle with Marina), Limitless while Sanitized (Is able to spam special weapons without limit or tire until Agent 8 gets rid of the goo that's partially sanitizing them)
Range: Standard Melee Range physically, Varies from Extended Melee Range to up to Hundreds of Meters with their different Weaponry
Intelligence: Gifted (Was able to defeat their own cognitive version of Agent 3 who they viewed as incredibly powerful. Inner Agent 3 is shown to be superior to Sanitized Agent 3 which sanitized Ink brings out the absolute max out of a characters specific traits to perform at their absolute peak. Inner Agent also had a UFO, armor, their Hero Shot, and several different special weapons that can be used without limit and Agent 8 defeated them with just an Octo Shot. Can defeat Sanitized Agent 3 who was sanitized to destroy Agent 8 without mercy and even removed their special weapon limiter. Agent 3 can quickly adapt to learning new weapons and fought the Ocarian army alone, impressing Cap'n Cuttlefish and the other agents with their skill. She was also able to rescue the Great Zapfish from DJ Octavio, complete dozens of missions against the Octarian Army, and rescue every Mini Zapfish. They are also able to defeat the several strong Great Octoweapons used in the Great Turf War where Inklings and Octolings fought to the death in war for remaining territory and nearly led to the Octarian's victory. The Great Octoweapons are regardless to have technology far ahead of the Inklings. Agent 3 can defeat several high ranked and aggressive Octolings in combat. Can win many games of Turf War and even Reach S+ Rank)
Superhuman Physical Characteristics, Human Achievements (Is a very skilled agent and captain of the New Squidbeak Splatoon. Can efficiently use dozen of weapons in the sport of turf wars and ranked battles. Is a very skilled DJ), Acrobatics (Inklings can ride and jump across rails and do flips in air), Accelerated Development (When Inklings battle, they Level Up, increase their skill, and get new abilities to be able to contend with stronger or more skilled teams in higher ranks such as S+. Was able to take on the Octarian Army, Defeat several Great Octoweapons, and impressed the other agents with their skill despite just arriving at Inkopolis. It is also noted that the Great Octoweapons can stronger and tougher the more the story progresses in Splatoon 2), Flight (With a UFO), Limited Intangibility (As a squid, Inklings can go through metal and surfaces with small holes), Stealth Mastery (Can hide from enemies by being submerged and unseen in their ink), Weapon Mastery (Agent 3 able to use a very large variety of weapons effectively in combat), Ink Manipulation (Inklings are able to generate their own ink as well as use ink for all their attacks), Enhanced Senses (Inklings can detect prey from 100 meters away, 16.4x greater sight than a human), Biological Manipulation (Inklings are able to change their ink and hair color at their will), Surface Scaling (Inklings can swim up inked walls), Transformation (Can shapeshift from a kid to a squid), Sealing (Ink can submerge objects and opponents within ink), Healing (Inklings are able to naturally heal from their wounds after just a few seconds), Transformation and Invulnerability (Inklings can transform into the invulnerable Kraken without a special weapon), Resurrection (Was able to resurrect Cuttlefish with her tears), Regeneration (Low-Godly. Inklings can fully regenerate their body from their soul after some time), Forcefield Manipulation (Inkling's Spawn Points have a large invisible forcefield that protects it from attacks from any direction), Immortality (Types 3 and 8. If splatted, Inklings would just go back to their spawn point each and every time and regenerate them back from just a soul), Cloth Manipulation (Can instantly put on armor and regenerate their Hero Suit if it is broken), Empowerment (Inklings become stronger with their music), Hammerspace (Can store their giant weapons away while in Squid Form), Limited Physics Manipulation (Can dodge roll in mid air), Non-Standard Interaction, Invisibility Nullification and Intangibility Nullification (Can reveal and make invisible and intangible kettles usable with their ink), Minor Resistance to Ink (Are immune to Ink that is the same color as theirs), Extreme Heat (Inklings are able to stand normally on Octo Oven who 425 degrees), Electricity Manipulation (Inklings are not harmed by the Zapfish's electric forcefield), Magnetism Manipulation, Reality Warping, and Space-Time Manipulation (Agent 3 is unaffected by being in Deepsea Metro which has a strong magnetic force that's able distort space time), Minor Resistance to Sealing (Inklings can minorly resist the sealing affects of enemy ink and can still slightly move around), Immunity to Bone Manipulation (Inkling's have no bones)
Flight (With Inkjet), Explosion Manipulation (With Splat Bombs, Burst Bombs, Suction Bombs, Curling Bombs, Ink Mine, Seeker, Torpedo, Fizzy Bombs, Point Sensor, Autobombs, Inkzooka, Bubble Blower, Splashdown, Inkjet, Inkstrike, Tenta Missles, Baller, Booyah Bomb, Ultra Stamp, and the Rainmaker), Sound Manipulation (With Killer Wail), Intangibility (With Killer Wail and Sting Ray), Forcefield Manipulation (With the Rainmaker, Bubbler, Baller, Splashdown, Booyah Bomb, and Ink Armor), Transformation (With the Kraken), Invulnerability (With the Kraken and Splashdown), Bestowal (With Bubbler and Ink Armor), Extrasensory Perception (With the Echolocator, Ink Mine, and Point Sensor), Statistics Reduction & Poison Manipulation (With Disruptor and Toxic Mist, which reduces speed and ink usage), Lock-On (With Seeker, Autobombs, Torpedo, Inkstrike, and Tenta Missles), Statistics Amplification (Ink Armor and Booyah Bomb can boost Inklings defense), Weather Manipulation (With Inkstorm), Energy Projection & Empowerment (With the Booyah Bomb, which gets powered up by the Booyahs of you and other Inklings), Teleportation (The Rainmaker can teleport itself back to a specific spot)
Statistics Amplification (Bomb Range up increases Inkling's throwing range of bombs. Damage Up increases the attack power of an Inkling's Main, Sub, and Special Weapon. Haunt increases damage dealt and their run speed when the user is tracked. Ink Recovery Up increases an Inkling's refill rate of their ink tank. Ink Saver (Main) reduces ink consumption from an Inkling's Main weapons so that they can attack more continuously. Ink Saver (Sub) reduces ink consumption from sub weapons so more can be thrown. Opening Gambit increases an Inklings Run Speed and Swim Speed in the first 30 seconds of battle. This can also be increased by 7.5 seconds for each splat or assist they get in this time period. With Comeback, When an Inkling respawns from getting splatted, they gain the effects of Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, Run Speed Up, Swim Speed Up, and Special Charge Up. This improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Last Ditch Effort improves ink usage, recovery, and respawn time towards the end of a battle or in dire situations. Quick Respawn allows Inklings to respawn faster. Quick Super Jump increases an Inkling's Super Jump speed. Run Speed up increases an Inklings running speed in their humanoid form. Special Charge Up increases an Inkling's Special Gauge fill rate. Special Duration Up increases the duration of an Inkling's Special Weapon. Special Saver saves some of an Inkling's Special gauge if they are splatted. Swim Speed Up increases an Inkling's Swim Speed in Squid form. Special Power up increases the performance of an Inkling's Special Weapon. Sub Power up increases the performance of an Inkling's Sub Weapon. Ability Doubler doubles the effects of an Inkling's sub abilities. Main power up increases the performance of Main Weapons in ways such as power and speed. Can also stack several of the same Main and sub abilities to power up the effects of said ability stacked), Statistics Reduction (Respawn Punisher makes a splatted opponent take longer too respawn and makes them lose more of their special gauge. Haunt also induces Respawn punisher if a tracked opponent is splatted), Statistics Boost (Object Shredder increases damage dealt on non playable targets and objects), Damage Reduction (Defense up reduces damage taken from all attacks by up to 30%. Haunt reduces damage taken when the user is being tracked down. Bomb Defense Up DX reduces damage Inklings take from Sub and Special Weapons), Extrasensory Perception (With Haunt, Inklings can track down and see the location of who splatted them. Can see the location of opponents hit by an Inkling's main weapon no matter where they are with Thermal Ink), Information Analysis (Recon allows an Inkling to see all of their opponent's weapons and locations), Enhanced Stealth Mastery (Ninja Squid allows Inklings to swim in Squid form without splashing or making any noise and tracks so that they can sneak around easier in exchange for slower swim speed. Stealth Jump allows an Inkling to Super Jump without a marker to detect where they are jumping), Enhanced Senses (Bomb Sniffer makes it easier for Inklings to spot out and avoid bombs and traps), Emotional Empowerment (With Comeback, When an Inkling respawns from getting splatted, they gain the effects of Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, Run Speed Up, Swim Speed Up, and Special Charge Up. This improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Last Ditch Effort improves ink usage, recovery, and respawn time towards the end of a battle or in dire situations. Tenacity slowly fills an Inkling's special gauge automatically if they are outnumbered in battle), Limited Physics Manipulation (Drop Roller allows an Inkling to instantly roll after a Super Jump like the Splat Dualies which allows them to insta-drop), Enhanced Resistance to Sealing (Ink Resistance Up increases an Inkling's mobility when in enemy ink that partially seals them and reduces their running and jumping mobility. The ability also reduces the amount of ink that begins to naturally surround the user. Opening Gambit also grants Ink Resistance Up), Limited Resistance to Explosion Manipulation (Bomb Sniffer reduces damage Inklings take from bombs. Bomb Defense Up DX reduces damage taken from the explosions of Special Weapons and Bombs), Limited Resistance to Extrasensory Perception (Cold Blooded and Bomb Defense Up DX and it's Cold Blooded effect reduces the time that an Inkling can be tracked from things such as Point Sensors, Ink Mines, Thermal Ink, String Rays, Echolocator, and Haunt)
Corruption (Sanitized Ink can corrupt Inkling's and Octolings to just want to kill and destroy), Death Manipulation (When an opponent becomes fully sanitized they lose all their vital signs of life and become undead as stated by Marina), Mind Manipulation (Sanitized Opponents can have their minds manipulated to do specific things such as destroy or kill a specific person, they also lose all sense of feeling and emotion), Biological Manipulation (Sanitizing an opponent can change their colors fully), Bestowal (Partially Sanitized Agent 3's limiters were removed when corrupted so she can use infinite special weapons without limit), Regeneration (Low Godly. Sanitized Octolings in Girl Power Station can regenerate multiple times from just a soul in girl power station without a spawn point), Information Manipulation (Sanitized Ink can manipulate the screens of Inkopolis to show the Kamabo Corporation logo)
Their many Main, Sub, and Special Weapons. Several pieces of Armor and Gear with abilities. A Spawn Point.
The 3 Treasures, UFO

Agent 3's Hero Suit
Agent 3 with Armor
Agent 3's upgrade options
Agent 3's Splat Bombs
Agent 3's Burst Bombs
Agent 3's Seekers








An inkling using a bubbler and passing the effect on to their team as well
An Inkling using the Inkzooka in Splatoon
An Inkling using the Inkstrike
An inkling attacking as the Kraken
An Inkling using a Killer Wail
An Inkling being able to track opponents with Echolocater
An Inkling using bomb rush with Burst Bombs and then with Splat Bombs.
An Inkling using Tenta Missles
An Inkling using Baller
An Inkling using Bomb Launcher
An Inkling using the Stingray
An Inkling using Splashdown
An Inkling using the Bubble Blower
An Inkling using the Inkjet
An Inkling using Inkstorm
An Inkling using the Ultra Stamp
An Inkling using Booyah Bomb
An Inkling using the Rainmaker
An Inkling throwing a Splat Bomb
An Inkling throwing a Burst Bomb
A Suction Bomb that was thrown and attached to a wall
An Inkling throwing a Curling Bomb
An Autobomb thrown by an inkling
An Inkmine deployed by an Inkling
The toxic mist left by Toxic Mist's explosion
An Inkling throwing a Point Sensor
An Inkling standing behind a Splash Wall
An Inkling deploying multiple Squid Beakons
A Sprinkler spreading ink
Inklings and an Octoling shaking a Fizzy Bomb
A torpedo chasing an Inkling
An Inkling throwing a Seeker
The explosion caused by Disruptor
Standard Tactics:
Agent 3 attacks with their main weapon and uses their sub and special weapons to their advantage.
Due to being sanitized, Agent 3 shows no mercy and spams all their strongest Special Weapons and Sub Weapons all at once while attacking with their main weapon due to their limiter being removed and them being corrupted. They also corrupt anyone hit by Sanitized Ink to be brainwashed by Tartar like them as well.
Weaknesses: Their movement speed is greatly slowed upon their armor regenerating.
None.
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| Discussion threads involving AutumnZX64/Agent 8 |